Noob VS Pro VS Modder - Building the perfect suburb in Cities: Skylines

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  • čas přidán 11. 10. 2019
  • Noob VS Pro VS Modder - Building the perfect suburb in Cities: Skylines [Campus DLC]
    In this Cities:Skylines [Campus DLC] video you can see a noob, pro and modder building a perfect suburb. The noob has no mods and isn't that good in building things in C:S. The pro is better and the hacker has a modded game with all the mods needed for building an huge realistic industrial area.
    Mods used for the modder:
    steamcommunity.com/sharedfile...
    Music you can find here:
    www.epidemicsound.com
  • Hry

Komentáře • 1,7K

  • @imperatur
    @imperatur  Před 4 lety +128

    Hey guys!:)
    I am very happy to announce that I have merchandise from now on!
    If you are interested in supporting me and getting a t-shirt or hoodie, please feel free to click on the link of the shop :D
    merchbros.de/produkt-kategorie/imperatur/
    (use Google's automatic translation tool)
    When you need more informations or help, I'm always there for you

  • @xander3970
    @xander3970 Před 4 lety +10007

    The noob looks better than anything I’ve ever done

  • @Noteworthy_
    @Noteworthy_ Před 4 lety +3309

    Noob = Conservative
    Pro = BEND EVERYTHING
    Modder = Take Pro's road, but add unobtainable buildings.

    • @mikesnow285
      @mikesnow285 Před 4 lety +124

      I never knew bend everything was a political stance, oh wait.

    • @diego1804
      @diego1804 Před 4 lety +92

      Yh. pro Road System isn’t really a pro road system. it looks bad and doesnt make much sense

    • @jasonpurcellau
      @jasonpurcellau Před 4 lety +95

      Noob is just like a fake city, people would hate living in a street where they are the 100th person in a line. with bends you can pretend you are only 5th because you cant see the other houses. Its more about human psychology.

    • @hydraclips17
      @hydraclips17 Před 4 lety +2

      what is the name of the infinite demand mode?

    • @SCOHunter
      @SCOHunter Před 4 lety +2

      @@hydraclips17 Demand Master?

  • @jake6112
    @jake6112 Před 4 lety +658

    "Town planner causes death of 12,000 citizens by continuously rebuilding one area of a city and ignoring all other districts"

    • @jbach2002
      @jbach2002 Před 3 lety

      I noticed that too XD

    • @hanulu1
      @hanulu1 Před 3 lety +1

      yee

    • @egg-iu3fe
      @egg-iu3fe Před 3 lety +12

      when you think about it, you basically play this game as an absolute monarch. No democracy, no elections, no accountability, can kill people with impunity. In reality the cities we build are dystopian hellholes where everyone must obey and never question.

    • @fan_srpelo
      @fan_srpelo Před 3 lety +2

      @@egg-iu3fe they probably dont even know how to walk on the grass or out of any kind of street

  • @grandejosnei21
    @grandejosnei21 Před 4 lety +2825

    So grids mean noob? Then all American cities were planned by noobs, glad to know that here in Brazil we are real pros

    • @dr.coomer8210
      @dr.coomer8210 Před 4 lety +283

      Than in hungary we are gods

    • @TheRealFiveName
      @TheRealFiveName Před 4 lety +4

      no

    • @76Eliam
      @76Eliam Před 4 lety +217

      It's actually widely accepted that grid-planned cities are sh*t in real world too

    • @agamemnus0
      @agamemnus0 Před 4 lety +77

      Well, there's a difference between a suburb and a city. Roman cities usually had a grid design with a diagonal road crossing. Very efficient transportation and easy access.

    • @ZlataChernis
      @ZlataChernis Před 4 lety +36

      @Elias Håkansson yeah, that's why we have it the 1700's capital city being built. Growing up and living here I find these roads, curvy for none apparent reason, to be disturbing and upsetting. In the old cities roads follow the landscape and that's understandable, and most of times in real world u don't build a city in a free zone. However, when u do, it's perfectly fine go for grids.

  • @kuczaracza
    @kuczaracza Před 4 lety +446

    Rest of the city : "in my house is dead person"
    Modder "this road is not curvy enough"

  • @eastpavilion-er6081
    @eastpavilion-er6081 Před 4 lety +2327

    An American noob, an American modder and a random Chinese player walked into the pub.
    The American noob says, "I just zoned a suburb with low density residential buildings."
    The American modder says, "what is zoning?"
    The Chinese player says, "what is a suburb?"

  • @p0k3mn1
    @p0k3mn1 Před 3 lety +96

    Can we just respect the fact that they built this all from one camera angle without moving the camera

  • @eblu_
    @eblu_ Před 4 lety +640

    You forgot:
    - absolutely zero walkability
    - roundabouts for no apparent reason
    - suddenly, strip mall
    - suddenly, apartments
    - golf course

    • @SammyM00782
      @SammyM00782 Před 4 lety +39

      Don't forget the modder part where he left a pathway under some poor schmucks house. You'll see it, it's right near one of the baseball fields on a cul-de-sac

    • @youssefkaddeche7398
      @youssefkaddeche7398 Před 4 lety +12

      Americans don't use roundabouts, which is a pity

    • @fakiirification
      @fakiirification Před 4 lety +18

      @@youssefkaddeche7398 there are a few here and there. we call them traffic circles. they are rare, and always a source of confusion for drivers unfamiliar with the area. we do have traffic lights by the ton, tends to work out ok till rush hour.

    • @hydraclips17
      @hydraclips17 Před 4 lety +1

      what is the name of the infinite demand mode?

    • @SammyM00782
      @SammyM00782 Před 4 lety +16

      Speak for yourself. My state builds what they call "modern roundabouts"... Which is essentially a roundabout that's too small for anything over a typical family caravan. School busses regularly drive right over them

  • @vanillaburger
    @vanillaburger Před 4 lety +2253

    Congratulations, you accurately made a typical soccer mom neighborhood.

    • @jakeemchism7257
      @jakeemchism7257 Před 4 lety +136

      do you mean
      a n y A m e r i c a n s u b u r b e v e r ?

    • @zenrockoutkast
      @zenrockoutkast Před 4 lety +77

      LOL, in one of my recent cities I made a little suburb with curved roads and I thought "this place seems like it would be totally bougie" so I made it all organic businesses, self-sufficient housing, and the new schools. In my mind there is a consistent rivalry between it and the more traditional neighborhood next to it.

    • @tims2986
      @tims2986 Před 4 lety +25

      Eric Mueller did you make Pawnee and Eagleton?

    • @zenrockoutkast
      @zenrockoutkast Před 4 lety +10

      @@tims2986 Pretty Much, but I forgot to make a Leslie Knope and Lindsay Carlisle Shay

    • @juselara02
      @juselara02 Před 4 lety +4

      Full of Camrys

  • @YodaWasSith
    @YodaWasSith Před 4 lety +102

    Here's the problem: Cities: Skylines was designed to make the player decide what looks and/or performs best.
    If you're going for performance, ie, most population, the noob player did it right. Too many intersections? No, of course not. There are maybe 4 cars per household and they're leaving in random directions, there will never be traffic in this area so the number of intersections is irrelevant. In fact, the number of intersections leaving the area is actually far too low.
    If you're going for a city which looks amazing, then yeah, the modder did that. Although his suburb is functionally useless and non-profitable. If you were to scale that design up, you would go bankrupt because the cost of the infrastructure and parks/services would outweigh the population tax income at any sustainable level. The only reason it's succeeding is because you have a grid system somewhere. It's necessary to profit.

    • @atillaaylgan7158
      @atillaaylgan7158 Před rokem

      that traffic is gonna be really bad man, overall u need other things go trough this district they need to work shop etc. and other population will be travelling here as well for same reasons. Noob planning was really problematic. Most population is not gonna be useful for whole city plaanning in the long term

    • @commemorative
      @commemorative Před rokem +1

      @@atillaaylgan7158 Untrue, not with realistic population.

    • @simonsv9449
      @simonsv9449 Před rokem

      I make even fewer intersections (Only one for accessing each few blocks from the main road). But i connected them using pedestrian pathways and realized i’d found a way to significantly reduce traffic in suburbs.

  • @JC_Cali
    @JC_Cali Před 4 lety +368

    "Modern town planning at it's [most capricious, auto-centric] best"
    I mean it looks pretty, but it doesn't center the human/pedestrian. IMHO

    • @killianoshaughnessy1174
      @killianoshaughnessy1174 Před 4 lety +9

      I'm curious, how would you have made it pedestrian-centric?

    • @Prod.MacJones
      @Prod.MacJones Před 4 lety +81

      @@killianoshaughnessy1174 not build a suburb lmao

    • @draco89123
      @draco89123 Před 4 lety +7

      More pedestrian pathways!

    • @JC_Cali
      @JC_Cali Před 4 lety +26

      @@killianoshaughnessy1174: One strategy is to build pedestrian & bike only pathways and build a parking garage on the periphery.
      Another way is to have nodes of commercial with residential up above (not possible in game cuz mixed-use zoning unfortunately isn't a thing in this game)/nearby.

    • @larrote6467
      @larrote6467 Před 4 lety +8

      @@JC_Cali by definition then, it would stop being a suburb

  • @paladin11C40
    @paladin11C40 Před 4 lety +33

    The noob was pretty damn good. I just started playing this game, I am not there yet.
    A builder could design an entire subdivision with this game.

  • @leejones4497
    @leejones4497 Před 4 lety +19

    Surely a perfect suburb would contain some local shops, community focus (a cafe, for example), and places of work, to add interest.

    • @jm036
      @jm036 Před rokem +7

      clearly he is making an am*rican hellscape

  • @antyoof
    @antyoof Před 4 lety +542

    I’m the type of NOOB who don’t even have Cities:Skylines

  • @aventador82
    @aventador82 Před 2 lety +21

    IRL this road curving is essential, especially in a suburb, where u need to prioritize pedestrians over cars. It actually helps to naturally reduce traffic speed (cuz on curved roads and turns drivers are much more aware of their surroundings)

    • @billkerman9587
      @billkerman9587 Před 2 lety +3

      It severely decreases walkability though, and causes pedestrians to go unwalkable distances sometimes in order to get anywhere, so I would have to completely disagree

    • @Aussieguy72
      @Aussieguy72 Před 2 lety +1

      In real life situations a lot of psychology goes into suburb planning, for instance the width and curvature of the road tends to reflect on the average persons driving habits, people tend to drive slower on narrow curved roads. Also suburbs "appear" larger when you cannot see the entirety of the street thus being the reason why modern suburbs have streets with bends in them. Commercial zones are still planned on a grid to get maximum usage from lots.

    • @solvek2196
      @solvek2196 Před rokem

      @@billkerman9587 most suburbs I’ve been in have had paths and or small parks through the block so that you don’t need to walk the turn, so I COUNTER DISAGREE.

    • @billkerman9587
      @billkerman9587 Před rokem

      @@solvek2196 well where im from in illinois ive literally never seen anything like that, so i guess my argument really only pertains to illinois

    • @Super-Godzilla99
      @Super-Godzilla99 Před rokem

      too long ways too walk too get anywhere is inefficient as hell. too curvy may look good but is inefficent. you actual have no idea what is good in real life an what not. for the us this may work in a way, but for the rest of the world such a build is very very crappy and inefficent. on intersections build more roundabouts it eases the traffic in the long run.

  • @teamtg2557
    @teamtg2557 Před 4 lety +343

    I cant believe how much you streched this just to get it to 10 minutes.

    • @GOTHICforLIFE1
      @GOTHICforLIFE1 Před 4 lety +19

      How is that hard to believe? I mean anyone remotely aware of how CZcams works will push their videos to 10 min or longer :P

    • @cpt.zappbrannigan9762
      @cpt.zappbrannigan9762 Před 4 lety +6

      Legit, probably the reason I just discovered him

    • @VarietyGamerChannel
      @VarietyGamerChannel Před 4 lety +39

      A niggas gotta eat

    • @PosthumanPope
      @PosthumanPope Před 4 lety +6

      Haters gonna hate

    • @talknight2
      @talknight2 Před 4 lety +19

      @@PosthumanPope Potatoes gonna potate.

  • @lanza323
    @lanza323 Před 4 lety +558

    Actually I prefer the noob one '-'

    • @carlokhc4606
      @carlokhc4606 Před 4 lety +19

      Gabriel de Souza cause you’re a noob lololol

    • @carlokhc4606
      @carlokhc4606 Před 4 lety +31

      Jk i don’t even have the game

    • @lanza323
      @lanza323 Před 4 lety +51

      I don't have the game either but even if I do, I wouldn't like those non-sense curves and bends full of bushes and wtf

    • @lanza323
      @lanza323 Před 4 lety +37

      My city is very well planned in squares with a great traffic management and a lot of trees and green areas (Cascavel, Paraná - Brasil) so i don't understand why is necessary to have all those stuff for a good traffic and green areas

    • @RaveCoaster
      @RaveCoaster Před 4 lety +6

      @@lanza323 real life is different to a video game.

  • @DannyWilliamH
    @DannyWilliamH Před 4 lety +32

    I love how your "noob" level is about 5,000,000xp higher than my level lmao
    I just make basic squares like I'm still playing Sim City 2000.

    • @jimmy4903
      @jimmy4903 Před 4 lety

      hahaha just use the free curve road builder thing. its next to the ! icon and next to the other curve road tool. when you build roads. just make the road you make a little bit curvey and it already looks way better.

  • @kruc1al829
    @kruc1al829 Před 4 lety +44

    It's not called noob, it's called art style.

  • @schizrade
    @schizrade Před 4 lety +55

    I love how these "modders" just plop crap on a map. lol

  • @ATrainGames
    @ATrainGames Před 4 lety +7

    The fundamental problem with planning in C:S, is the incorrect premise that all the space (in a 2x2 km square) is immediately available for development. There is no mechanism to say "A farmer owns this plot back to the creek amd doesnt want to sell right away.
    Further, there are a lack of natural terrain features that would help create those odd-shaped plots of land to be zoned for development.
    Making curved roads for the sake of doing so reduces the number of plots available for sale/development - which lowers the profit to the developer and reduces property tax revenue.
    Yes, newer communities (at least where I live in North Texas) have curved roads leading into them, but this is usually part of a plan with a man-made water feature or green space, etc. This would give reason for the roads to be curved. These areas generate funding for the community via HOA (Home Owners Association) dues.

  • @zsomborv5976
    @zsomborv5976 Před 4 lety +11

    From a management standpoint, like law enforcement, emergencies etc.. the "noob" version is way better than the others. The "pro" only works effectively if you have a large enough area to put each curved /ringed area inside a rectangular block on the plan sheet.. which would ultimately give you what the "noob" has just on a bigger scale.

  • @athenacykes3486
    @athenacykes3486 Před 4 lety +40

    "What kind of player are you"
    >Noob layout better than anything I've done
    Uhh...well, you see...lets not talk about that.

  • @Priyo866
    @Priyo866 Před 4 lety +10

    All three of them built more amazing and far better neighbourhood than anything I have ever made in this game. And I've been playing since the release day...

  • @rlas
    @rlas Před 4 lety +7

    Asking the Noob: Why dont u just build the DNA style suburb already lol

  • @DrTheDarkNight
    @DrTheDarkNight Před 4 lety +10

    I love these videos so much, please do one for the high density residential as these tend to look the worst during my city design

  • @josearmandoalonsoarenas3005

    lol. As a town planner, I'd rather trust the noob's outcome :D

    • @red2theelectricboogaloo961
      @red2theelectricboogaloo961 Před 2 lety

      good old american grid iron gets the job done every time

    • @SecuR0M
      @SecuR0M Před 2 lety +2

      @@red2theelectricboogaloo961 "American"?
      Try Sumerian. The modern "American" grid was directly inspired by Thomas Jefferson's study of ancient Roman grid cities, which were copied from Greek cities, which were an Egyptian import, which came from Sumer and Ur. Grid cities were literally the first cities invented. They are simple, easy to understand, and extremely flexible. This requires an extremely large brain to think of.
      "Organic" cities are just a failure of economic funding, intellect and planning, or simple laziness. Usually all three.
      e: Sorry, Babylonian, not Sumerian. I was off by about 1500 years but you get the idea. Grid cities are ancient.
      Their only real competitors are circular cities in the style of Frostpunk, which were used in some Soviet planned cities (there's a town in Estonia that is basically a giant circle it's very pretty from far away), but not amorphous amoebae like the "pro" suburb.

  • @LincolnRon
    @LincolnRon Před 4 lety +46

    2:45 By far the best looking one and the one that I would definitely prefer to live in in real life. Much easier to get to where you want to be especially if the roads are numbered and if the traffic lights are timed. The last two would be a total nightmare to try and drive around in in real life. Especially the last one, 9:27 it looks like as bad of a nightmare to get around in as LA.

    • @cheese7844
      @cheese7844 Před 3 lety +9

      It’s a suburb. What did you expect?

    • @haywire4686
      @haywire4686 Před 2 lety +5

      Mr. Ronald here is an American, and hasn't seen a non-grid suburb before.

  • @mauriciorv228
    @mauriciorv228 Před 2 lety +4

    Those little pathways in between the houses are a genius idea in the modder version. They make the neighborhood a lot more walkable. At a cost of some properties but worth it.

    • @nellekeysgaming
      @nellekeysgaming Před rokem

      I definitely agree. I will be stealing that idea for sure!

  • @m8sonmiller
    @m8sonmiller Před 4 lety +46

    This video just voted at my city hall to remove a crosswalk and ban trick-or-treating.

    • @weeatblix7783
      @weeatblix7783 Před 3 lety

      Ban trick or treating?

    • @m8sonmiller
      @m8sonmiller Před 3 lety +1

      This video just blocked the construction of a four-story mixed use building citing "loitering children" as a public nuisance

    • @weeatblix7783
      @weeatblix7783 Před 3 lety

      @@m8sonmiller the fuck?

  • @nicoleuswhite2192
    @nicoleuswhite2192 Před 4 lety +4

    As far as I know in real life earthworks, grid-based plans are good for flat areas, while in hilly or non-flat areas, it's best to follow the natural topography of the land. Curved roads follow the topography of the land so as to provide a comfortable slope for the drivers, as well as cut costs instead of cutting and filling.
    Traffic flow however is a different story and requires feasibility study and research.

  • @goodfellagames
    @goodfellagames Před 4 lety +6

    Seeing the level of detail and time given to Mod version (placing each and every house and trees) gives new meaning to the term "simulation". That said, I like the pro's look and balance of detail to allowing the game work. The noob level reminds me of an HVAC radiator.

  • @D31er
    @D31er Před 4 lety +80

    Next video: Noobs Vs Pro Vs Modder - The absolute lit gangsta gettohood

    • @CarlJohnson-cu7kz
      @CarlJohnson-cu7kz Před 4 lety +1

      T M are you nigga?

    • @bot_1612
      @bot_1612 Před 4 lety +1

      Hell yeah, thats a nice idea!

    • @imperatur
      @imperatur  Před 4 lety +2

      Modder - Skid row level🔫

    • @CarlJohnson-cu7kz
      @CarlJohnson-cu7kz Před 4 lety

      imperatur, I'm waiting for video can a tornado stop tsunami

    • @Armuotas
      @Armuotas Před 4 lety +2

      Something like this?
      i.imgur.com/m9wW3wF.png
      i.imgur.com/MBI414z.png
      It's a mining town and it's littered with rubble piles and burned cars. I'm quite proud of it. :)

  • @calvinrovinescu6166
    @calvinrovinescu6166 Před 4 lety +6

    All you have to do when you have too many intersections too close together is make only a few have lights and the others give way to the main road and stop signs on the residential cross roads. Works great and is super realistic.

    • @SecuR0M
      @SecuR0M Před 2 lety +2

      Yep. Most grids in my hometown are a stop sign every third or so intersection through residential.

  • @panzerkampfwagenvitigeraus344

    I like how that one house on the left is constantly asking for the dead person to be carried away lmao

  • @johnjohn-kd7fl
    @johnjohn-kd7fl Před 4 lety +1

    I would think straight lines would be the most efficient. I know when I'm driving through a suburb, I lose my patience with "unnecessary" turns. I would build everything in blocks... guess that's why I'm not a city planner. Great vid btw, I don't even own this game and this is the third vid I've watched on it.

  • @duukly7099
    @duukly7099 Před 4 lety +58

    Ayyyyyy
    Could you do a video specifically on road layouts?
    My roads look terrible ;-;

    • @karidesana8977
      @karidesana8977 Před 4 lety +4

      It really helps to have a few mods like road anarchy, fine road tool etc.

    • @duukly7099
      @duukly7099 Před 4 lety +2

      wig snatched I know that but I need to know how to make somthing realistic.

    • @maxchesters9528
      @maxchesters9528 Před 4 lety +4

      @@duukly7099 Have a look on google maps and in real life, it all depends on what sort of style you want, for instance American (like Imperatur's builds) are mostly set on a grid with roads inside thease grids sometime curved, with European bilds you want it to be completelty random, but always think about how they match up and how traffic would flow around them.
      Always try and make the roads smooth though :)

    • @AW4WAL
      @AW4WAL Před 4 lety +2

      @@duukly7099
      Why don't you try getting out of the house and walking around your neighborhood or block. If you can't because you've been shackled by the ankle in a basement from birth, yet have access to a computer and the internet but, haven't alerted the authorities because you're suffering from Stockholm Syndrome and thinks that's normal, then please consider Google maps. Cheers 😕👍

    • @duukly7099
      @duukly7099 Před 4 lety +9

      Aaron W what the hell

  • @cheart2516
    @cheart2516 Před 3 lety +44

    How much time the "moder" spends on setting all houses and trees& when noobs job much better rational and ergonomic.

    • @abdansyakuro1105
      @abdansyakuro1105 Před 3 lety +2

      Ngl, it will be pretty boring fast if you dont setting things in cities skylines, personally i felt there so much i could do if i use mods while it's satisfying to see your city sprouts, still a better city if it sprout and emerge with bunch of customizations

  • @HolyHeinz
    @HolyHeinz Před 4 lety +1

    C:S (I play it only for a few days,but I play computergames for decades) is a car centric and grid like game. But, except a few cities worldwide, planned with the draw board, CAOS is the commonly used plan! I find it gorgeous, that together with the help of lots of ppl. (modder, an ppl who make content), one can build everthing with c:s! THATS FASCINATING!

  • @RamblinRick_
    @RamblinRick_ Před rokem +2

    Hell. His NOOB is better than my layouts. I wish I had the creativity that he and so many other C:S CZcamsr have. These artists see an empty map as a canvas and the C:S assets bar as their palette. I see things the way they are and ask "Why?" They see things the way they can be and ask, "Why not?" For instance, in this video, and many of his others, he makes extensive use ot paths. I never think to use them. Yet, they are a natural part of every city.

  • @GJ_DM
    @GJ_DM Před 4 lety +17

    Your "pro" suburb increases congestion by relying on feeder roads, the "noob" neighborhood embraces the grid, which facilities alternate routes when congestion is high, not to mention relies less on the car. Read some Jane Jacobs.

    • @svis6888
      @svis6888 Před 3 lety

      Maybe, but too much intersections on main road

    • @matthewparker9276
      @matthewparker9276 Před 3 lety +2

      Also the noob version still relied on a single main road connection. There should have been a couple of other connections to other suburbs.

  • @dernicu03
    @dernicu03 Před 4 lety +5

    Ich feiere deine ,,Noob Vs Pro VS Modder'' Videos. :)

    • @imperatur
      @imperatur  Před 4 lety +1

      Danke freut mich das zu hören:D

  • @thenabelprize4865
    @thenabelprize4865 Před 4 lety

    Is it weird that I keep coming back to Imperatur's video to listen to his sick choice of music for my workout routine? lol

  • @ChristianCotterman
    @ChristianCotterman Před 2 lety +2

    Love all the amazing mods, but I am actually relieved they arent available for PS4. I would never get anything done in my city.
    Between you and Biffa, I have learned so very much about how much I can push and grow my cities... I can't thank you enough!

  • @HappyBeezerStudios
    @HappyBeezerStudios Před 4 lety +3

    My cities usually go somewhere between a grid and flowing layout. Grids are super easy to do, but look pretty boring. I think my general layout is having the connecting road go in a loop and shorter roads inbetween that branch into multiple dead ends. Oh, and I usually legalize because crime is rarely an issue, traffic is. So public transport everywhere.
    Oh and walkways. The less people pull out their car, especially for short trips, the better.

  • @Felice_B
    @Felice_B Před 4 lety +4

    Thx for doing my sugestion!!

  • @jjconsi2
    @jjconsi2 Před 3 lety

    im basically going to binge your entire channel. I also definitely would love to see your mod list.

  • @YEAHKINDA
    @YEAHKINDA Před 4 lety +1

    To be honest, I don't have the game, nor do I claim to be good at city design, but I think the Noob's design is actually one of the more perfect designs.
    The main road may have many intersections, but in terms of traffic flow and housing space, it looks solid. In fact, the grid design was made to be used in place of Cul-de-sacs literally because it saves space. It may be a suburb but if being constructed, road and all, in modern society, it's gonna most likely look more like the Noob's design for high efficiency. If this is for perfect suburb look, yeah cul-de-sacs are the way to go.
    I only know it'd be constructed more like the Noob's design in real life, because I live in a generally suburban neighborhood out next to a lot of farms constructed in the early 1900's, but still carries a grid design. They're more efficient, driving an average of 26% miles less to cross than a cul-de-sac. Hell we have dirt roads closest to where I live, and it's still all in a grid. The close-by neighborhoods also carry a grid design.
    In terms of the game, the Pro design fails to make use of a bit of space, lowering efficiency. This is made up for in several ways from what I see but suburbs are usually made to be more efficient nowadays for residents and contractors. However, in terms of holding to the original suburb design of cul-de-sacs, which were seen as safer, the Pro and Modder pummel the Noob build.

  • @juank.35
    @juank.35 Před 4 lety +190

    “Pro“ let's waste money doing weird forms with streets!

    • @onedankind8168
      @onedankind8168 Před 4 lety +24

      It's how a lot of neighbourhoods are actually designed. Though to be fair the original purpose for the cul-de-sac design was apparently to create confusion if someone attacked the city.

    • @LincolnRon
      @LincolnRon Před 4 lety +10

      @@onedankind8168 No they were designed to reduce costs. Roads are expensive to build and maintain.
      czcams.com/video/d9vDcfH03gs/video.html

    • @carsondrum
      @carsondrum Před 4 lety +19

      Most people play this game to stretch their creativity and make cool looking cities, if youre gonna make a grid then how do you have fun at all

    • @stickmandude1
      @stickmandude1 Před 4 lety +37

      @@carsondrum Grids don't have to be ugly or show a lack of creativity. I don't know about you but the noob district looked way cleaner than the pro imo, if it had a little less intersections.

    • @carsondrum
      @carsondrum Před 4 lety +8

      @@stickmandude1 Well I agree to some extent, obviously everyone has their own taste but I know for me when I first started playing all of my districts were grids and I didn't really enjoy looking at it. In the case of the video, not many suburbs where I live are clean and symmetrical like that. I think it great and realistic in moderation though, cities like LA, New York, or DC are grids but also have interesting diagonal roads and plazas and things like that.

  • @jamesdaniel5285
    @jamesdaniel5285 Před 4 lety +3

    Its funny - I dont consider myself a noob as my game is heavy on assets and mods and I plan the roads and everything, yet I am really fond of the grid style mixed with the bendy style when the terrain suits it. The grid has a specific logic and aesthetic to it mainly in my downtown/old town areas. I find it very fun when the density is huge in a tight grid road system... because then it challenges me to figure out how to keep traffic managed as the city grows while applying the real-world practicality of "we cant just demolish it and redesign it" like most established cities. For me, its the realism of it all. At least for north american inspired cities.

  • @alvin-ob3yx
    @alvin-ob3yx Před 4 lety

    this entertains me and offends me at the same time lol

  • @johnpalcon7570
    @johnpalcon7570 Před 4 lety +1

    If they made everything free instead of paid dlc.... this game fr be top 10 games of the decade

  • @iliketrains839
    @iliketrains839 Před 4 lety +7

    Am I the only one who will use both noob and pro for everything except for the downtown? Because they both usually look decent

  • @goranschkreblin8769
    @goranschkreblin8769 Před 4 lety +5

    when i saw end of the road when moder was playing i thought "Groove street, home"

  • @daofficalbagelboi548
    @daofficalbagelboi548 Před 3 lety +2

    I fall somewhere in between the pro and modder category, i use mods to make nice suburbs, but at the same time I don’t plan my designs like some sort of architect, it’s more goes, me: *makes random shape* me: *makes it more smooth* me: *puts low density in* me: and that’s a suburb!

  • @DaZwaehn
    @DaZwaehn Před 4 lety +2

    I am varying between the three of them, but mostly hovering around the pro-style with noob influences :D

  • @UnderscoreNorth
    @UnderscoreNorth Před 4 lety +3

    This reminds me of the 3 levels of cooking series.

  • @sashakokhov1062
    @sashakokhov1062 Před 4 lety +7

    Do Noob vs Pro vs Modder in building a train transportation system

  • @sztypettto
    @sztypettto Před 4 lety

    Good concept and intent. The layout style has an aesthetic focus, while low consideration of parameters involved in Urban planning. This video can inspire a version 2 though. Good effort.

  • @cinnamonromero3739
    @cinnamonromero3739 Před 3 lety +1

    It’s not how good you are, it’s how much effort you put on your city, and if you know everything what’s the point of discovering new things.

  • @DyrianLightbringer
    @DyrianLightbringer Před 4 lety +19

    I think I prefer straight roads the most. Whenever I see gaps between my zones, I just see wasted space I could have used. My goal is to strike a balance between traffic flow and efficient use of space for zoning.

    • @gatedude07
      @gatedude07 Před 2 lety +3

      You see wasted space. I see opportunities.

    • @mauriciorv228
      @mauriciorv228 Před 2 lety

      The pathways in the third version make up for better pedestrian spaces. They are in-between some houses

  • @notdoggymoney
    @notdoggymoney Před 4 lety +19

    I an this kind of player who have many mods but only for slowing down loading process :p

  • @gda5d970
    @gda5d970 Před 2 lety +2

    They all looked good. Depends on what type of style your going for. I build like all of them sometimes it depends on what ur trying to do

  • @extremo6
    @extremo6 Před 2 lety

    I love your videos, started recently with playing Cities Skylines and I am a total noob without phantasy, but your videos give me some inspiration.

  • @Mi-Nasuno
    @Mi-Nasuno Před 4 lety +40

    Basically the common planned suburbs were planned by noobs while the Modern realistic planned suburbs were planned by Imperatur.
    Coincidence?
    I think not!

    • @mikesnow285
      @mikesnow285 Před 4 lety +1

      Suburbs were planned for people like Kim Kardashian, ah yes Imperator Kim and Kanye.

  • @thexplosifbrosif8031
    @thexplosifbrosif8031 Před 4 lety +6

    Everyone knows that true modder level is just RT playing this game.

  • @cyncyn175
    @cyncyn175 Před 3 lety

    Ok. So to be a pro I have to bend every road. Game on!

  • @simonsv9449
    @simonsv9449 Před rokem

    I’ve started building my suburbs the way pro does and i connect them with pedestrian pathways. It’s really satisfying how many people are walking between them (But almost block gets some kind of city service such as cemeteries, schools and medical clinics so i can understand they do.

  • @lzyJ
    @lzyJ Před 4 lety +3

    Actually if u playing the hard mode with limited funding, u have to gird the road to make all land buildable, decrease the crossroads is important but it can be done with grid either.

    • @GuRuGeorge03
      @GuRuGeorge03 Před 4 lety

      totally untrue, i build super random and curvy all the time and money is very easy to obtain through proper taxation, budgeting and services placement

  • @arnabiarnab3037
    @arnabiarnab3037 Před 4 lety +4

    When you realize the Noob did some shit that you've never even thought of doing
    What's below a noob

  • @Armuotas
    @Armuotas Před 4 lety +1

    I did the "noob" version of layout for the working class residential area of mixed high and low density buildings. And the "pro" for the middle class office workers. Both work out just fine.

  • @bondy275
    @bondy275 Před 4 lety

    That music tho 😂😂😂

  • @lawmansama
    @lawmansama Před 4 lety +3

    shows Noob, Pro, and Modder. Look to the left at his actual city and its all squares...no squiggly roads. lol

  • @HegeRoberto
    @HegeRoberto Před 4 lety +3

    When you delete stuff, you can just use the move it tool, to select the whole area and click on the move It tools buldozer. That will get rid of everything for you, roads, trees, buildings. I'm surprised I see soo many youtubers delete hundreds of trees one-by-one, my finger would fall off

    • @cssj494
      @cssj494 Před 4 lety

      is to get to 10 minutes

  • @largeymargey5651
    @largeymargey5651 Před 3 lety

    Lmao the "noob" superb is way more space efficient than the others

  • @timppaUT
    @timppaUT Před 4 lety +1

    Yup! Pretty much so. I would have made a separate loop-road for that High- and elementary school in your Pro-version. One thing you left totally out of your Modders part was: Heavy use of custom maps, map themes, LUTs and some ”necessary” eye-candy MODs.

  • @robertdudziak4870
    @robertdudziak4870 Před 4 lety +7

    Noob actually looks very good, can you add one more type of player so it would be: Shit, noob, pro, modder?:D

  • @hectorperez6160
    @hectorperez6160 Před 4 lety +13

    THE PERFECT TRAIN STATION!!!!!!!!!! PLEASE CSN YOU DO IT????

    • @imperatur
      @imperatur  Před 4 lety +2

      Yeah of course why not but i do that what i feel like doing the most in that moment:)

    • @hectorperez6160
      @hectorperez6160 Před 4 lety +2

      @@imperatur oh sorry it was just a suggestion

  • @RiddimDubstep
    @RiddimDubstep Před 3 lety +1

    Don't forget that the "Noob" version is the most efficient in terms of people/sqKm.

  • @kevinlangtoft
    @kevinlangtoft Před 2 lety +1

    LOL and the suburb is surrounded by grid.. Imagine how long it would take to build an entire city like that :D

  • @phenethylamine91
    @phenethylamine91 Před 4 lety +39

    4:05 I agree, why? Why waste so much space on needlessly convoluted squiggly roads when you can fill up your precious nine tiles efficiently?

    • @li_tsz_fung
      @li_tsz_fung Před 4 lety +9

      I think it's the level-up mechanism in cities skylines makes people focus too much on population growth. Who actually want their neighborhood looked cramped with buildings

    • @CobraRedstone
      @CobraRedstone Před 4 lety +6

      Tsz Fung Li these low population and inefficient suburbs means there’s no real necessity to develop an efficient road network.

    • @li_tsz_fung
      @li_tsz_fung Před 4 lety +3

      @@CobraRedstone I think residential area are actually designed to discourage outside-traffic and slow down traffic. So people feel safe to just walk around, cross the road wherever they want

    • @taoliu3949
      @taoliu3949 Před 4 lety

      ​@@li_tsz_fung Discourage outside traffic? Yes. Slow down traffic? Maybe, it depends. But to encourage walking, not really outside taking the occasional walks. American suburbs are not suited for pedestrian use, the culdezacs makes efficient transit impossible and walking anywhere is a pain because everything is spread apart (though part of it has to do with land use zoning). In other words, everyone drives because there really isn't any other alternatives. Cities, especially the larger and older ones are your best examples of pedestrian friendly areas, because those cities were built back in the days when people didn't drive a car, and so everything had to be easily accessible within walking distance. Just because you have a lot of pedestrian paths cutting through the woods or backyards doesn't make it pedestrian friendly. Nobody is going to be walking through the woods at night.

    • @mikesnow285
      @mikesnow285 Před 4 lety +1

      The only reason for American Cul De Sac is luxury. America is rich and has a relatively low pop density in places like this and that's where all the rich people live, there's not much thought put into other than aesthetics and the people living there normally contribute entertainment to society.

  • @kagez6515
    @kagez6515 Před 4 lety +5

    “What level are you?”
    Below noob.
    Grids everywhere.

  • @kerbalairforce8802
    @kerbalairforce8802 Před 4 lety +4

    Do the same thing in Soviet Republic: Workers and Resources, only with more gulag.

    • @roromil2441
      @roromil2441 Před 4 lety

      The gulag is really annoying, they should invest in better servers.

  • @M3dicayne
    @M3dicayne Před 4 lety +1

    I absolutely build like the "noob" and everything works superb. Reason: Use traffic signs mod and use roundabouts regularly. Regulate traffic and be happy! Just bending everything makes roads longer and leads to longer travelling times. Especially if using busses and trucks that want to go through that region.
    This is not a good tutorial however I understand what you were trying to show here.

  • @CL-ex8kn
    @CL-ex8kn Před 4 lety +3

    Man that solo at 1:12 is sick as fuck

  • @ZakiTamimy
    @ZakiTamimy Před 4 lety +4

    you haven't even seen the monstrosity of my suburbs. people just live in intersection hell with no small path in between.

  • @rumbleshakes
    @rumbleshakes Před 3 lety

    Simple rule when building roads: think of roadways as branches on a maple tree: one large trunk (highway) with a couple large branches (six lane roads) coming out from the trunk, follow by smaller branches (four-lanes) into smaller branches (two-lanes). The "noob" one would be like a cactus (four-lane roads) with needles (small roads) or a pine tree. You need the constant reduction in road size to guide. Most useful mod I have ever used was Traffic Manager which allows the player to manually force all traffic from each lane of an intersection to go to specific lanes. It made traffic flow so much better. The mod no longer works.

  • @joeo.4546
    @joeo.4546 Před 4 lety +1

    My problem with the Pro one is that although it’s got curvy roads they’re inside a grid block. Personally I’d say if you want a curvy residential suburb you should make idly somewhere the borders or main roads can also be curvy, like by a river, cliff/canyon, mountain, or forest

  • @PGM991
    @PGM991 Před 4 lety +14

    I like noob more
    why?
    efficiency over beauty!
    every square inch have to be populated, mean square shape is the best use of land plot.
    :P

    • @MattAttack11
      @MattAttack11 Před 4 lety +3

      your traffic is gonna be awful with that layout. and when your traffic is awful your city goes to shit.

    • @paradoxx9134
      @paradoxx9134 Před 4 lety

      its a suburb, it is outside the city

    • @jimmy4903
      @jimmy4903 Před 4 lety

      welp in cities skylines its about the amount of buildings if im correct and the pro one left out some squares but in the end more houses has to be build on 2x2 area's so he uses less land for people to live in and leaving the tiny open pockets of land for people to walk making the traffic better and this can lead to roads being smaller and thus saving even more space that can be used for more people. i know that im a nErD XD

  • @rlas
    @rlas Před 4 lety +3

    Those fields take up so much space. Jesus

  • @robbiewilkins5353
    @robbiewilkins5353 Před 3 lety

    This video is class! Though wouldn’t a good suburb need some commercial buildings though

  • @Maddiedoggie
    @Maddiedoggie Před 4 lety +1

    I feel personally attacked.

  • @yazanmowed
    @yazanmowed Před 4 lety +34

    You are using cul-de-sacs in your design as a “pro”, they may look “pretty” but they are the scourge of modern neighborhoods design, and these are only two examples out of many more as to why; they promote driving over other types of transportation even if they were saturated with walking and biking paths, additionally they dramatically increase risks during a wildfire.
    So a “pro” choice cul-de-sacs are not.

    • @LillyAlara
      @LillyAlara Před 4 lety +9

      Definitely agree, they're a nightmare in my neighborhood, and anyone who comes to deliver here gets lost trying to find the actual roads that connect through

    • @kylanhendrix
      @kylanhendrix Před 4 lety

      LillyAlara what is a GPS

    • @yazanmowed
      @yazanmowed Před 4 lety +2

      @@kylanhendrix You're missing the point, as it's not about getting lost on the road.

    • @kylanhendrix
      @kylanhendrix Před 4 lety +6

      @@yazanmowed the whole point of a cul de sac is to limit through traffic and regulate road hierarchy

  • @silviu94
    @silviu94 Před 4 lety +18

    The "noob" is the most efficient city structure that works very well IRL too. So..

    • @jimmy4903
      @jimmy4903 Před 4 lety +3

      meh for traffic its not really especialy in the city center.

  • @themagpulse
    @themagpulse Před 4 lety +1

    I'm surprised by the number of dislikes and critical comments. Been playing for a while now, I *still* have noob like features in my cities. The label doesn't bother me at all :)
    This is an excellent video showing various levels of "seriousness" you can bring and I appreciate it. I'll never be a full modder, but my better looking builds sure use some of the mods shown.
    My future neighborhoods will look better, thanks for the examples!!

  • @ChristianNelsonn
    @ChristianNelsonn Před 3 lety

    Puts 2 parks in "noob", says it has "good cover" in orange.
    Puts 4 parks in "pro", says it has "very good cover" in green.
    Teach me your ways master. This is genius-level stuff. How do you even come up with such galaxy-brain ideas?

  • @ambervillie1235
    @ambervillie1235 Před 4 lety +18

    Best suburb in real life: A lot of
    streets, they straight, almost no curves, and services building always on main road, not street.

    • @blagoevski336
      @blagoevski336 Před 3 lety

      I wouldn't really say a lot of streets for a suburb, that's more like a city thing.

  • @ssifr3331
    @ssifr3331 Před 4 lety +6

    IMO the noob one is easiest to navigate.

  • @gearz2570
    @gearz2570 Před 3 lety

    That "noob" suburb really looks like my town lol