Noob VS Pro VS Modder - Building the perfect suburb in Cities: Skylines
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- čas přidán 11. 10. 2019
- Noob VS Pro VS Modder - Building the perfect suburb in Cities: Skylines [Campus DLC]
In this Cities:Skylines [Campus DLC] video you can see a noob, pro and modder building a perfect suburb. The noob has no mods and isn't that good in building things in C:S. The pro is better and the hacker has a modded game with all the mods needed for building an huge realistic industrial area.
Mods used for the modder:
steamcommunity.com/sharedfile...
Music you can find here:
www.epidemicsound.com - Hry
Hey guys!:)
I am very happy to announce that I have merchandise from now on!
If you are interested in supporting me and getting a t-shirt or hoodie, please feel free to click on the link of the shop :D
merchbros.de/produkt-kategorie/imperatur/
(use Google's automatic translation tool)
When you need more informations or help, I'm always there for you
👍🏻
#citiesskylines
Why this video has 1,4 mln views😅
Actually noob, pro and modder citie all looked good.
What’s the mod for placing houses
The noob looks better than anything I’ve ever done
i'm thinking like you
:) yupp....noob look better
Same. I just... throw roads and intersections and zone them while randomly throwing parks, and service buildings. =D
Lucky you have cities skylines
Same.
Noob = Conservative
Pro = BEND EVERYTHING
Modder = Take Pro's road, but add unobtainable buildings.
I never knew bend everything was a political stance, oh wait.
Yh. pro Road System isn’t really a pro road system. it looks bad and doesnt make much sense
Noob is just like a fake city, people would hate living in a street where they are the 100th person in a line. with bends you can pretend you are only 5th because you cant see the other houses. Its more about human psychology.
what is the name of the infinite demand mode?
@@hydraclips17 Demand Master?
"Town planner causes death of 12,000 citizens by continuously rebuilding one area of a city and ignoring all other districts"
I noticed that too XD
yee
when you think about it, you basically play this game as an absolute monarch. No democracy, no elections, no accountability, can kill people with impunity. In reality the cities we build are dystopian hellholes where everyone must obey and never question.
@@egg-iu3fe they probably dont even know how to walk on the grass or out of any kind of street
So grids mean noob? Then all American cities were planned by noobs, glad to know that here in Brazil we are real pros
Than in hungary we are gods
no
It's actually widely accepted that grid-planned cities are sh*t in real world too
Well, there's a difference between a suburb and a city. Roman cities usually had a grid design with a diagonal road crossing. Very efficient transportation and easy access.
@Elias Håkansson yeah, that's why we have it the 1700's capital city being built. Growing up and living here I find these roads, curvy for none apparent reason, to be disturbing and upsetting. In the old cities roads follow the landscape and that's understandable, and most of times in real world u don't build a city in a free zone. However, when u do, it's perfectly fine go for grids.
Rest of the city : "in my house is dead person"
Modder "this road is not curvy enough"
me: Not enough cemeteries
Throw the dead body into the sea
@@yuveex Did it whats the next step
HAHAHAHHAHAHA
An American noob, an American modder and a random Chinese player walked into the pub.
The American noob says, "I just zoned a suburb with low density residential buildings."
The American modder says, "what is zoning?"
The Chinese player says, "what is a suburb?"
ba dum tss
lmao so true
lmao so true
lmao
Har har har! Very funny, though that is a good point, Chinese cities are just massive downtowns!
Can we just respect the fact that they built this all from one camera angle without moving the camera
You forgot:
- absolutely zero walkability
- roundabouts for no apparent reason
- suddenly, strip mall
- suddenly, apartments
- golf course
Don't forget the modder part where he left a pathway under some poor schmucks house. You'll see it, it's right near one of the baseball fields on a cul-de-sac
Americans don't use roundabouts, which is a pity
@@youssefkaddeche7398 there are a few here and there. we call them traffic circles. they are rare, and always a source of confusion for drivers unfamiliar with the area. we do have traffic lights by the ton, tends to work out ok till rush hour.
what is the name of the infinite demand mode?
Speak for yourself. My state builds what they call "modern roundabouts"... Which is essentially a roundabout that's too small for anything over a typical family caravan. School busses regularly drive right over them
Congratulations, you accurately made a typical soccer mom neighborhood.
do you mean
a n y A m e r i c a n s u b u r b e v e r ?
LOL, in one of my recent cities I made a little suburb with curved roads and I thought "this place seems like it would be totally bougie" so I made it all organic businesses, self-sufficient housing, and the new schools. In my mind there is a consistent rivalry between it and the more traditional neighborhood next to it.
Eric Mueller did you make Pawnee and Eagleton?
@@tims2986 Pretty Much, but I forgot to make a Leslie Knope and Lindsay Carlisle Shay
Full of Camrys
Here's the problem: Cities: Skylines was designed to make the player decide what looks and/or performs best.
If you're going for performance, ie, most population, the noob player did it right. Too many intersections? No, of course not. There are maybe 4 cars per household and they're leaving in random directions, there will never be traffic in this area so the number of intersections is irrelevant. In fact, the number of intersections leaving the area is actually far too low.
If you're going for a city which looks amazing, then yeah, the modder did that. Although his suburb is functionally useless and non-profitable. If you were to scale that design up, you would go bankrupt because the cost of the infrastructure and parks/services would outweigh the population tax income at any sustainable level. The only reason it's succeeding is because you have a grid system somewhere. It's necessary to profit.
that traffic is gonna be really bad man, overall u need other things go trough this district they need to work shop etc. and other population will be travelling here as well for same reasons. Noob planning was really problematic. Most population is not gonna be useful for whole city plaanning in the long term
@@atillaaylgan7158 Untrue, not with realistic population.
I make even fewer intersections (Only one for accessing each few blocks from the main road). But i connected them using pedestrian pathways and realized i’d found a way to significantly reduce traffic in suburbs.
"Modern town planning at it's [most capricious, auto-centric] best"
I mean it looks pretty, but it doesn't center the human/pedestrian. IMHO
I'm curious, how would you have made it pedestrian-centric?
@@killianoshaughnessy1174 not build a suburb lmao
More pedestrian pathways!
@@killianoshaughnessy1174: One strategy is to build pedestrian & bike only pathways and build a parking garage on the periphery.
Another way is to have nodes of commercial with residential up above (not possible in game cuz mixed-use zoning unfortunately isn't a thing in this game)/nearby.
@@JC_Cali by definition then, it would stop being a suburb
The noob was pretty damn good. I just started playing this game, I am not there yet.
A builder could design an entire subdivision with this game.
Surely a perfect suburb would contain some local shops, community focus (a cafe, for example), and places of work, to add interest.
clearly he is making an am*rican hellscape
I’m the type of NOOB who don’t even have Cities:Skylines
bruh moment
I’m NOOBIEST NOOB
Wants cities:skylines but has no money and computer sucks... thats why im so sad
@@CatBoiAnimationsIsEpic make $
You can be the pro backseat player
IRL this road curving is essential, especially in a suburb, where u need to prioritize pedestrians over cars. It actually helps to naturally reduce traffic speed (cuz on curved roads and turns drivers are much more aware of their surroundings)
It severely decreases walkability though, and causes pedestrians to go unwalkable distances sometimes in order to get anywhere, so I would have to completely disagree
In real life situations a lot of psychology goes into suburb planning, for instance the width and curvature of the road tends to reflect on the average persons driving habits, people tend to drive slower on narrow curved roads. Also suburbs "appear" larger when you cannot see the entirety of the street thus being the reason why modern suburbs have streets with bends in them. Commercial zones are still planned on a grid to get maximum usage from lots.
@@billkerman9587 most suburbs I’ve been in have had paths and or small parks through the block so that you don’t need to walk the turn, so I COUNTER DISAGREE.
@@solvek2196 well where im from in illinois ive literally never seen anything like that, so i guess my argument really only pertains to illinois
too long ways too walk too get anywhere is inefficient as hell. too curvy may look good but is inefficent. you actual have no idea what is good in real life an what not. for the us this may work in a way, but for the rest of the world such a build is very very crappy and inefficent. on intersections build more roundabouts it eases the traffic in the long run.
I cant believe how much you streched this just to get it to 10 minutes.
How is that hard to believe? I mean anyone remotely aware of how CZcams works will push their videos to 10 min or longer :P
Legit, probably the reason I just discovered him
A niggas gotta eat
Haters gonna hate
@@PosthumanPope Potatoes gonna potate.
Actually I prefer the noob one '-'
Gabriel de Souza cause you’re a noob lololol
Jk i don’t even have the game
I don't have the game either but even if I do, I wouldn't like those non-sense curves and bends full of bushes and wtf
My city is very well planned in squares with a great traffic management and a lot of trees and green areas (Cascavel, Paraná - Brasil) so i don't understand why is necessary to have all those stuff for a good traffic and green areas
@@lanza323 real life is different to a video game.
I love how your "noob" level is about 5,000,000xp higher than my level lmao
I just make basic squares like I'm still playing Sim City 2000.
hahaha just use the free curve road builder thing. its next to the ! icon and next to the other curve road tool. when you build roads. just make the road you make a little bit curvey and it already looks way better.
It's not called noob, it's called art style.
I love how these "modders" just plop crap on a map. lol
The fundamental problem with planning in C:S, is the incorrect premise that all the space (in a 2x2 km square) is immediately available for development. There is no mechanism to say "A farmer owns this plot back to the creek amd doesnt want to sell right away.
Further, there are a lack of natural terrain features that would help create those odd-shaped plots of land to be zoned for development.
Making curved roads for the sake of doing so reduces the number of plots available for sale/development - which lowers the profit to the developer and reduces property tax revenue.
Yes, newer communities (at least where I live in North Texas) have curved roads leading into them, but this is usually part of a plan with a man-made water feature or green space, etc. This would give reason for the roads to be curved. These areas generate funding for the community via HOA (Home Owners Association) dues.
From a management standpoint, like law enforcement, emergencies etc.. the "noob" version is way better than the others. The "pro" only works effectively if you have a large enough area to put each curved /ringed area inside a rectangular block on the plan sheet.. which would ultimately give you what the "noob" has just on a bigger scale.
"What kind of player are you"
>Noob layout better than anything I've done
Uhh...well, you see...lets not talk about that.
All three of them built more amazing and far better neighbourhood than anything I have ever made in this game. And I've been playing since the release day...
Asking the Noob: Why dont u just build the DNA style suburb already lol
I love these videos so much, please do one for the high density residential as these tend to look the worst during my city design
Yeah i planed to do that:D
lol. As a town planner, I'd rather trust the noob's outcome :D
good old american grid iron gets the job done every time
@@red2theelectricboogaloo961 "American"?
Try Sumerian. The modern "American" grid was directly inspired by Thomas Jefferson's study of ancient Roman grid cities, which were copied from Greek cities, which were an Egyptian import, which came from Sumer and Ur. Grid cities were literally the first cities invented. They are simple, easy to understand, and extremely flexible. This requires an extremely large brain to think of.
"Organic" cities are just a failure of economic funding, intellect and planning, or simple laziness. Usually all three.
e: Sorry, Babylonian, not Sumerian. I was off by about 1500 years but you get the idea. Grid cities are ancient.
Their only real competitors are circular cities in the style of Frostpunk, which were used in some Soviet planned cities (there's a town in Estonia that is basically a giant circle it's very pretty from far away), but not amorphous amoebae like the "pro" suburb.
2:45 By far the best looking one and the one that I would definitely prefer to live in in real life. Much easier to get to where you want to be especially if the roads are numbered and if the traffic lights are timed. The last two would be a total nightmare to try and drive around in in real life. Especially the last one, 9:27 it looks like as bad of a nightmare to get around in as LA.
It’s a suburb. What did you expect?
Mr. Ronald here is an American, and hasn't seen a non-grid suburb before.
Those little pathways in between the houses are a genius idea in the modder version. They make the neighborhood a lot more walkable. At a cost of some properties but worth it.
I definitely agree. I will be stealing that idea for sure!
This video just voted at my city hall to remove a crosswalk and ban trick-or-treating.
Ban trick or treating?
This video just blocked the construction of a four-story mixed use building citing "loitering children" as a public nuisance
@@m8sonmiller the fuck?
As far as I know in real life earthworks, grid-based plans are good for flat areas, while in hilly or non-flat areas, it's best to follow the natural topography of the land. Curved roads follow the topography of the land so as to provide a comfortable slope for the drivers, as well as cut costs instead of cutting and filling.
Traffic flow however is a different story and requires feasibility study and research.
Seeing the level of detail and time given to Mod version (placing each and every house and trees) gives new meaning to the term "simulation". That said, I like the pro's look and balance of detail to allowing the game work. The noob level reminds me of an HVAC radiator.
Next video: Noobs Vs Pro Vs Modder - The absolute lit gangsta gettohood
T M are you nigga?
Hell yeah, thats a nice idea!
Modder - Skid row level🔫
imperatur, I'm waiting for video can a tornado stop tsunami
Something like this?
i.imgur.com/m9wW3wF.png
i.imgur.com/MBI414z.png
It's a mining town and it's littered with rubble piles and burned cars. I'm quite proud of it. :)
All you have to do when you have too many intersections too close together is make only a few have lights and the others give way to the main road and stop signs on the residential cross roads. Works great and is super realistic.
Yep. Most grids in my hometown are a stop sign every third or so intersection through residential.
I like how that one house on the left is constantly asking for the dead person to be carried away lmao
I would think straight lines would be the most efficient. I know when I'm driving through a suburb, I lose my patience with "unnecessary" turns. I would build everything in blocks... guess that's why I'm not a city planner. Great vid btw, I don't even own this game and this is the third vid I've watched on it.
Ayyyyyy
Could you do a video specifically on road layouts?
My roads look terrible ;-;
It really helps to have a few mods like road anarchy, fine road tool etc.
wig snatched I know that but I need to know how to make somthing realistic.
@@duukly7099 Have a look on google maps and in real life, it all depends on what sort of style you want, for instance American (like Imperatur's builds) are mostly set on a grid with roads inside thease grids sometime curved, with European bilds you want it to be completelty random, but always think about how they match up and how traffic would flow around them.
Always try and make the roads smooth though :)
@@duukly7099
Why don't you try getting out of the house and walking around your neighborhood or block. If you can't because you've been shackled by the ankle in a basement from birth, yet have access to a computer and the internet but, haven't alerted the authorities because you're suffering from Stockholm Syndrome and thinks that's normal, then please consider Google maps. Cheers 😕👍
Aaron W what the hell
How much time the "moder" spends on setting all houses and trees& when noobs job much better rational and ergonomic.
Ngl, it will be pretty boring fast if you dont setting things in cities skylines, personally i felt there so much i could do if i use mods while it's satisfying to see your city sprouts, still a better city if it sprout and emerge with bunch of customizations
C:S (I play it only for a few days,but I play computergames for decades) is a car centric and grid like game. But, except a few cities worldwide, planned with the draw board, CAOS is the commonly used plan! I find it gorgeous, that together with the help of lots of ppl. (modder, an ppl who make content), one can build everthing with c:s! THATS FASCINATING!
Hell. His NOOB is better than my layouts. I wish I had the creativity that he and so many other C:S CZcamsr have. These artists see an empty map as a canvas and the C:S assets bar as their palette. I see things the way they are and ask "Why?" They see things the way they can be and ask, "Why not?" For instance, in this video, and many of his others, he makes extensive use ot paths. I never think to use them. Yet, they are a natural part of every city.
Your "pro" suburb increases congestion by relying on feeder roads, the "noob" neighborhood embraces the grid, which facilities alternate routes when congestion is high, not to mention relies less on the car. Read some Jane Jacobs.
Maybe, but too much intersections on main road
Also the noob version still relied on a single main road connection. There should have been a couple of other connections to other suburbs.
Ich feiere deine ,,Noob Vs Pro VS Modder'' Videos. :)
Danke freut mich das zu hören:D
Is it weird that I keep coming back to Imperatur's video to listen to his sick choice of music for my workout routine? lol
Love all the amazing mods, but I am actually relieved they arent available for PS4. I would never get anything done in my city.
Between you and Biffa, I have learned so very much about how much I can push and grow my cities... I can't thank you enough!
My cities usually go somewhere between a grid and flowing layout. Grids are super easy to do, but look pretty boring. I think my general layout is having the connecting road go in a loop and shorter roads inbetween that branch into multiple dead ends. Oh, and I usually legalize because crime is rarely an issue, traffic is. So public transport everywhere.
Oh and walkways. The less people pull out their car, especially for short trips, the better.
Thx for doing my sugestion!!
im basically going to binge your entire channel. I also definitely would love to see your mod list.
To be honest, I don't have the game, nor do I claim to be good at city design, but I think the Noob's design is actually one of the more perfect designs.
The main road may have many intersections, but in terms of traffic flow and housing space, it looks solid. In fact, the grid design was made to be used in place of Cul-de-sacs literally because it saves space. It may be a suburb but if being constructed, road and all, in modern society, it's gonna most likely look more like the Noob's design for high efficiency. If this is for perfect suburb look, yeah cul-de-sacs are the way to go.
I only know it'd be constructed more like the Noob's design in real life, because I live in a generally suburban neighborhood out next to a lot of farms constructed in the early 1900's, but still carries a grid design. They're more efficient, driving an average of 26% miles less to cross than a cul-de-sac. Hell we have dirt roads closest to where I live, and it's still all in a grid. The close-by neighborhoods also carry a grid design.
In terms of the game, the Pro design fails to make use of a bit of space, lowering efficiency. This is made up for in several ways from what I see but suburbs are usually made to be more efficient nowadays for residents and contractors. However, in terms of holding to the original suburb design of cul-de-sacs, which were seen as safer, the Pro and Modder pummel the Noob build.
“Pro“ let's waste money doing weird forms with streets!
It's how a lot of neighbourhoods are actually designed. Though to be fair the original purpose for the cul-de-sac design was apparently to create confusion if someone attacked the city.
@@onedankind8168 No they were designed to reduce costs. Roads are expensive to build and maintain.
czcams.com/video/d9vDcfH03gs/video.html
Most people play this game to stretch their creativity and make cool looking cities, if youre gonna make a grid then how do you have fun at all
@@carsondrum Grids don't have to be ugly or show a lack of creativity. I don't know about you but the noob district looked way cleaner than the pro imo, if it had a little less intersections.
@@stickmandude1 Well I agree to some extent, obviously everyone has their own taste but I know for me when I first started playing all of my districts were grids and I didn't really enjoy looking at it. In the case of the video, not many suburbs where I live are clean and symmetrical like that. I think it great and realistic in moderation though, cities like LA, New York, or DC are grids but also have interesting diagonal roads and plazas and things like that.
Its funny - I dont consider myself a noob as my game is heavy on assets and mods and I plan the roads and everything, yet I am really fond of the grid style mixed with the bendy style when the terrain suits it. The grid has a specific logic and aesthetic to it mainly in my downtown/old town areas. I find it very fun when the density is huge in a tight grid road system... because then it challenges me to figure out how to keep traffic managed as the city grows while applying the real-world practicality of "we cant just demolish it and redesign it" like most established cities. For me, its the realism of it all. At least for north american inspired cities.
this entertains me and offends me at the same time lol
If they made everything free instead of paid dlc.... this game fr be top 10 games of the decade
Am I the only one who will use both noob and pro for everything except for the downtown? Because they both usually look decent
when i saw end of the road when moder was playing i thought "Groove street, home"
I fall somewhere in between the pro and modder category, i use mods to make nice suburbs, but at the same time I don’t plan my designs like some sort of architect, it’s more goes, me: *makes random shape* me: *makes it more smooth* me: *puts low density in* me: and that’s a suburb!
I am varying between the three of them, but mostly hovering around the pro-style with noob influences :D
This reminds me of the 3 levels of cooking series.
Do Noob vs Pro vs Modder in building a train transportation system
Good concept and intent. The layout style has an aesthetic focus, while low consideration of parameters involved in Urban planning. This video can inspire a version 2 though. Good effort.
It’s not how good you are, it’s how much effort you put on your city, and if you know everything what’s the point of discovering new things.
I think I prefer straight roads the most. Whenever I see gaps between my zones, I just see wasted space I could have used. My goal is to strike a balance between traffic flow and efficient use of space for zoning.
You see wasted space. I see opportunities.
The pathways in the third version make up for better pedestrian spaces. They are in-between some houses
I an this kind of player who have many mods but only for slowing down loading process :p
😭😭
They all looked good. Depends on what type of style your going for. I build like all of them sometimes it depends on what ur trying to do
I love your videos, started recently with playing Cities Skylines and I am a total noob without phantasy, but your videos give me some inspiration.
Basically the common planned suburbs were planned by noobs while the Modern realistic planned suburbs were planned by Imperatur.
Coincidence?
I think not!
Suburbs were planned for people like Kim Kardashian, ah yes Imperator Kim and Kanye.
Everyone knows that true modder level is just RT playing this game.
Russia Today?
Ok. So to be a pro I have to bend every road. Game on!
I’ve started building my suburbs the way pro does and i connect them with pedestrian pathways. It’s really satisfying how many people are walking between them (But almost block gets some kind of city service such as cemeteries, schools and medical clinics so i can understand they do.
Actually if u playing the hard mode with limited funding, u have to gird the road to make all land buildable, decrease the crossroads is important but it can be done with grid either.
totally untrue, i build super random and curvy all the time and money is very easy to obtain through proper taxation, budgeting and services placement
When you realize the Noob did some shit that you've never even thought of doing
What's below a noob
you
I did the "noob" version of layout for the working class residential area of mixed high and low density buildings. And the "pro" for the middle class office workers. Both work out just fine.
That music tho 😂😂😂
shows Noob, Pro, and Modder. Look to the left at his actual city and its all squares...no squiggly roads. lol
When you delete stuff, you can just use the move it tool, to select the whole area and click on the move It tools buldozer. That will get rid of everything for you, roads, trees, buildings. I'm surprised I see soo many youtubers delete hundreds of trees one-by-one, my finger would fall off
is to get to 10 minutes
Lmao the "noob" superb is way more space efficient than the others
Yup! Pretty much so. I would have made a separate loop-road for that High- and elementary school in your Pro-version. One thing you left totally out of your Modders part was: Heavy use of custom maps, map themes, LUTs and some ”necessary” eye-candy MODs.
Noob actually looks very good, can you add one more type of player so it would be: Shit, noob, pro, modder?:D
THE PERFECT TRAIN STATION!!!!!!!!!! PLEASE CSN YOU DO IT????
Yeah of course why not but i do that what i feel like doing the most in that moment:)
@@imperatur oh sorry it was just a suggestion
Don't forget that the "Noob" version is the most efficient in terms of people/sqKm.
LOL and the suburb is surrounded by grid.. Imagine how long it would take to build an entire city like that :D
4:05 I agree, why? Why waste so much space on needlessly convoluted squiggly roads when you can fill up your precious nine tiles efficiently?
I think it's the level-up mechanism in cities skylines makes people focus too much on population growth. Who actually want their neighborhood looked cramped with buildings
Tsz Fung Li these low population and inefficient suburbs means there’s no real necessity to develop an efficient road network.
@@CobraRedstone I think residential area are actually designed to discourage outside-traffic and slow down traffic. So people feel safe to just walk around, cross the road wherever they want
@@li_tsz_fung Discourage outside traffic? Yes. Slow down traffic? Maybe, it depends. But to encourage walking, not really outside taking the occasional walks. American suburbs are not suited for pedestrian use, the culdezacs makes efficient transit impossible and walking anywhere is a pain because everything is spread apart (though part of it has to do with land use zoning). In other words, everyone drives because there really isn't any other alternatives. Cities, especially the larger and older ones are your best examples of pedestrian friendly areas, because those cities were built back in the days when people didn't drive a car, and so everything had to be easily accessible within walking distance. Just because you have a lot of pedestrian paths cutting through the woods or backyards doesn't make it pedestrian friendly. Nobody is going to be walking through the woods at night.
The only reason for American Cul De Sac is luxury. America is rich and has a relatively low pop density in places like this and that's where all the rich people live, there's not much thought put into other than aesthetics and the people living there normally contribute entertainment to society.
“What level are you?”
Below noob.
Grids everywhere.
Do the same thing in Soviet Republic: Workers and Resources, only with more gulag.
The gulag is really annoying, they should invest in better servers.
I absolutely build like the "noob" and everything works superb. Reason: Use traffic signs mod and use roundabouts regularly. Regulate traffic and be happy! Just bending everything makes roads longer and leads to longer travelling times. Especially if using busses and trucks that want to go through that region.
This is not a good tutorial however I understand what you were trying to show here.
Man that solo at 1:12 is sick as fuck
you haven't even seen the monstrosity of my suburbs. people just live in intersection hell with no small path in between.
What a place to live😍
Simple rule when building roads: think of roadways as branches on a maple tree: one large trunk (highway) with a couple large branches (six lane roads) coming out from the trunk, follow by smaller branches (four-lanes) into smaller branches (two-lanes). The "noob" one would be like a cactus (four-lane roads) with needles (small roads) or a pine tree. You need the constant reduction in road size to guide. Most useful mod I have ever used was Traffic Manager which allows the player to manually force all traffic from each lane of an intersection to go to specific lanes. It made traffic flow so much better. The mod no longer works.
My problem with the Pro one is that although it’s got curvy roads they’re inside a grid block. Personally I’d say if you want a curvy residential suburb you should make idly somewhere the borders or main roads can also be curvy, like by a river, cliff/canyon, mountain, or forest
I like noob more
why?
efficiency over beauty!
every square inch have to be populated, mean square shape is the best use of land plot.
:P
your traffic is gonna be awful with that layout. and when your traffic is awful your city goes to shit.
its a suburb, it is outside the city
welp in cities skylines its about the amount of buildings if im correct and the pro one left out some squares but in the end more houses has to be build on 2x2 area's so he uses less land for people to live in and leaving the tiny open pockets of land for people to walk making the traffic better and this can lead to roads being smaller and thus saving even more space that can be used for more people. i know that im a nErD XD
Those fields take up so much space. Jesus
This video is class! Though wouldn’t a good suburb need some commercial buildings though
I feel personally attacked.
You are using cul-de-sacs in your design as a “pro”, they may look “pretty” but they are the scourge of modern neighborhoods design, and these are only two examples out of many more as to why; they promote driving over other types of transportation even if they were saturated with walking and biking paths, additionally they dramatically increase risks during a wildfire.
So a “pro” choice cul-de-sacs are not.
Definitely agree, they're a nightmare in my neighborhood, and anyone who comes to deliver here gets lost trying to find the actual roads that connect through
LillyAlara what is a GPS
@@kylanhendrix You're missing the point, as it's not about getting lost on the road.
@@yazanmowed the whole point of a cul de sac is to limit through traffic and regulate road hierarchy
The "noob" is the most efficient city structure that works very well IRL too. So..
meh for traffic its not really especialy in the city center.
I'm surprised by the number of dislikes and critical comments. Been playing for a while now, I *still* have noob like features in my cities. The label doesn't bother me at all :)
This is an excellent video showing various levels of "seriousness" you can bring and I appreciate it. I'll never be a full modder, but my better looking builds sure use some of the mods shown.
My future neighborhoods will look better, thanks for the examples!!
Puts 2 parks in "noob", says it has "good cover" in orange.
Puts 4 parks in "pro", says it has "very good cover" in green.
Teach me your ways master. This is genius-level stuff. How do you even come up with such galaxy-brain ideas?
Best suburb in real life: A lot of
streets, they straight, almost no curves, and services building always on main road, not street.
I wouldn't really say a lot of streets for a suburb, that's more like a city thing.
IMO the noob one is easiest to navigate.
That "noob" suburb really looks like my town lol