The Legendary Relic of Legend! - Farthest Frontier (Part 4)
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- čas přidán 27. 05. 2024
- Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world! Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
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No copyright infringement intended. Farthest Frontier copyright is owned by their respective owners which includes but is not limited to Crate Entertainment. I did not make the game (or assets) and do not claim to. I do claim recording the video and audio associated with this playthrough.
Music credit:
"Ecstatic Adventure"
by Xack
Provided by Epidemic Sound (www.epidemicsound.com)
#citybuilder #survival #farthestfrontier - Hry
One detail I learned about invasions was that the raiders tend to try to go for buildings storing finished and expensive goods, so they'll try to go for your vaults, storehouses, and armory/blacksmith. I've found that if you put these buildings behind walls with defenses around them like the barracks and town hall, you can deal with even fairly large raids pretty easily.
Start with chickens then get cows. Ignore goats.
Terrain height gives big damage bonuses for towers. Soldiers, archers etc are very expensive. Cavalry are super expensive, but they do a LOT of damage.
Berry bushes can be moved so you can "farm" them.
Forresters are important for renewing tree plantations. This stops your people having to go further afield for wood.
Set quotas in your firewood splitter and fletcher.
Perhaps with the walls you could leave some glaring gaps in the walls, though surrounded by towers, to direct the AI to go there if it tries to go around walls if it can. No clue if thats the case in this game though
I'd imagine this could work near the vault for example, though that could ofc be pretty risky
Hm... like the RimWorld killboxes? Yeah.
#Palisade walls will slow my growth'
why not look at it another way? you have your interior that you turn into the noble estate of sorts. here you have the biggest and best houses that get all the support in growth and amenities you could ask for, then outside you have your industry, your lower class housing, the productive side of your settlement. do it in rings based on range of the markets and you could have some fun layouts with it
thats against the story of the game..... but it makes sense
@@Rakan_Alshouaibat it's against the story, but it's how a lot of things work out in settlements in this age. even if you try and make it all fair and fine and such, there will always be some richer, more fair folk.
you give some sections some secured food, water, jobs and have them as a secured interior, then whatever is outside you can leave as you try and secure it. look at various medieval sieges and that's pretty much what happened.
Pravus if you put trees around your wells it will increase water levels I think and you can place trees by going into the decoration menu
Thank you Pravus.
"Game could have warned me I was running out of money". Shame there isn't a gold count in the upper right that shows how much gold you have and if you're making a profit or deficit. That would be really helpful to look at to see if you can afford the upkeep of the soldiers you trained.
I noticed some weird audio glitches around 17:08 and 17:54. I'm not sure how you process your videos, but Francis John had similar issues, and eventually figured out how to fix it.
> I totally forgot to mention that I no longer get the scritch noises in my videos any more. I am rendering the videos into Quicktime instead of MPEG4. No more scritches. Turns out when rendering from MPEG4 to MPEG4 is when the issue arises.
Maybe his solution might fix it for you as well? :)
I thought this game was so beautiful, but then I saw manor lords….
Hey pravus, I loved your rimworld content. Have you thought of starting a new series with the update?
Come on Pravus, you know that we want you to play Rimworld again :)
Raiders seem a bit silly that they seem to stick around and lose all their stuff thay theyve looted
Pravus, on a Saturday?
You should do a capitalism manor lords run
10 minute club!
5 minute club?
Damn I'm an hour late
15 minute club?
I'm not really feeling this game. it feels like you're struggling and it's honestly not fun. I much rather you play more manor lords
I think it’s just the bad hand this run is throwing at him. Limited resources and consistent bad luck would sour a mood.
@@rynodragon2316 yeah. it's just not fun to watch ...
He will be fine
Manor lords does look fun
@@BlackGold-fc7tu 100% I love how the houses snap tot he roads and eventually grow into a bustling city