How to Create Cloth Texture in Substance Painter [BEGINNER TUTORIAL]

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  • čas přidán 26. 08. 2024

Komentáře • 39

  • @StylizedStation
    @StylizedStation  Před 4 lety +1

    If you enjoyed the video and think I deserve a buck or two, check out my Patreon to join the community:
    patreon.com/stylizedstation

  • @GontijoGamer
    @GontijoGamer Před 6 měsíci

    Love about the first light set up , did not know that and make huge difference! Amazing video!

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 Před 4 lety +6

    love how you break down steps. great teaching * 2x thumbs up

  • @gul-e-ranagul9319
    @gul-e-ranagul9319 Před 4 lety +1

    wow.. feeling lucky to come here...Thank you.

  • @haniyedelshakib2765
    @haniyedelshakib2765 Před 8 měsíci

    woooow ... amazing 😍🤩😍

  • @TechCarnivore1
    @TechCarnivore1 Před 3 lety +2

    The course on stylized Station myTeachable doesn't have the model/asset to work with.

  • @kanonkagerou3207
    @kanonkagerou3207 Před 2 lety

    this look so good I wanna try this metod in my near model, thank you for tut

  • @Lyowynn
    @Lyowynn Před 4 lety

    Great vid! Have done some handpainting in Photoshop, but wanted to try out stylised painting in SP for my current project. Some of those were such a great help! Thank you! :)

  • @user-ou8hx7dy5e
    @user-ou8hx7dy5e Před rokem

    Awesom! Thank you so matsh!

  • @sylviem.4832
    @sylviem.4832 Před 2 lety

    Thank you!

  • @meenakumari9176
    @meenakumari9176 Před 2 lety

    very nice you did good

  • @Exodus-sh5mq
    @Exodus-sh5mq Před 4 lety

    This is gonna be good for my project!

  • @Ikxi
    @Ikxi Před 3 lety +1

    At the seams of my object. the colors are different for some reason.

  • @eazyvfx7360
    @eazyvfx7360 Před 4 lety

    loved it dude!

  • @moumitaahmed61
    @moumitaahmed61 Před 2 měsíci

    Hello for the folds, is there any way you can get the same affect with folds that are textures on? For example, I use fold alphas and stamp them on my model, will the high and low shadows still work?

  • @AeronPrince
    @AeronPrince Před 4 lety

    Dude! Super helpful, thank you! :D

  • @LostArkLover
    @LostArkLover Před 4 lety +4

    The position gradient doesn't work, it just blends colour and changes entire mesh with no gradient

    • @eagleoneart
      @eagleoneart Před rokem

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @semyonrutz3315
    @semyonrutz3315 Před 3 lety +1

    Having the same issue as a person below. I can't get it be gradient. It's just solid.

    • @semyonrutz3315
      @semyonrutz3315 Před 3 lety

      Finally got the issue
      You need to bake maps first to stuff do like that
      In this video an author hopes that you should understand things like that
      So keep that in mind)

    • @eagleoneart
      @eagleoneart Před rokem

      Specifically the Curvature map and I think the Position map play into this. You should of course have Normal, World Space Norm, and AO. All these are baked from your high res import if you have one, otherwise bake from what you're using.

  • @wg5548
    @wg5548 Před 3 lety

    For me too as 2 others below, can't get the position gradient to work - just applies the color to the entire piece with no gradient

  • @darkogalic5422
    @darkogalic5422 Před 4 lety

    Great. When did you named the layers (base, curvature, dirt...), watching this video and didn't noticed you double-click on them and rename it :).
    Sorry for minor question like that. Greetings from Croatia !

  • @ifranckie
    @ifranckie Před 4 lety

    hey, great tutorial. How is stylized filter lighting works when you want to export it to unreal engine or unity? thanks :)

    • @StylizedStation
      @StylizedStation  Před 4 lety

      Its a baked filter, so its baked right into the albedo :) you jsut export the texture maps.

  • @seoindigo6319
    @seoindigo6319 Před 3 lety

    looks great trick. and i have a question, so then if we export those textures to such as Maya, would it have that lighting trick information with the texture maps?
    or is that trick just for Render view? hmm... cuz that seems like shading option.

    • @StylizedStation
      @StylizedStation  Před 3 lety +1

      Yes, the light is baked into the texture map itself, so itll look more or less the same when you export it

    • @seoindigo6319
      @seoindigo6319 Před 3 lety

      @@StylizedStation ah ha! got it thank you so much!

  • @paikabr
    @paikabr Před 4 lety

    To paint stylized just do something like what you did with the cloth?

    • @StylizedStation
      @StylizedStation  Před 4 lety +1

      Sure! Painting highlights, AO and lighting are important parts of handpainting. I'll be doing handpainting tutorial int he future :)

  • @tokimatsu
    @tokimatsu Před 3 lety

    I feel very confused about how to make the UV maps before start to paint the textures... If you have some tutorial that teach how to make a high poly mesh in zbrush turn into something i can put in Substance painter and start to paint, please tell me... It would be very helpful

    • @yarugatyger1603
      @yarugatyger1603 Před 2 lety +1

      Don't UV in Zbrush, the program sucks at it, export it into maya or whatever software you're using and then lay UVs out there, it's much easier and more reliable for good end results.

    • @tokimatsu
      @tokimatsu Před 2 lety

      @@yarugatyger1603 yeah youre right! I find out that it was impossible to have good UVs on zbrush! For now i'm using blender to do it! Its free so, was the best option i found.