BEST Hearts of Iron 4 Division 1/2
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- čas přidán 5. 11. 2023
- Part 2 • BEST Hearts of Iron 4 ...
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Edited by: @ww2and1
#hoi4 #heartsofiron4 #speedup - Hry
My brother, "modify it yourself" suggests that I both have the 1K+ hours in this game AND the deep knowledge of the games mechanics needed to actually make use of all those hours. I'm not saying I don't have those hours.
The best hoi4 advice: you can make almost any division/equipment design work. Just try something and see how it goes.
As someone with over 2.5k hours, don't take any advise from feedback, he has absolutely no idea and gets everything so wrong it's hilarious with how much confidents he talks this bs. Only watch him for the content which is great, never for advise however.
@@rdgrdmedflde2966 yeah even the shity puppet divisions work, so why shouldnt yours?
1400 hours here
@keepsmiling7645 what's ur best inf template then
100% Soft
0% Hard
A lot of divisions suffer from this problem
Panzergrenadiere Vorwärts
Just like me in bed fr
Add anti tank if it's really ur problem
But most ai divisions are inf so soft ti's king
There are pills for that
@@highadmiralbittenfield9689 Panzerfaustex, now at your local pharmacy
Engineers are almost always worth it for tank divisions in my opinion, as rivers exist. :3
this is only for vanilla ai i guess... i tried with "better mechanics" mods and i got absolutely pierced by most infantry divisions in early 1940.. 30+ piercing in almost every USA infantry divisions so... its really worth it to keep upgrading these anti air tanks with better tanks chassis and more armor or i just make tank divisions instead? (sorry x bad english)
Attack into mountains makes sense for flamers. Mt Sirabachi comes to mind.
If im playing a major, been experimenting with recon tank support battalion with bulldozer for defensive infantry for the entrenchment, i dont know if its really that good but I want to keep tinkering with it.
That .25 supply to .1 for AA tanks really caught my eye and made me realize that’s also huge. No supply issues while doing this!
Granted I play KR but never push hard with infantry but have them move conservative and use armored divisions to breakthrough and infantry just fill in the gaps.
but I can't be bothered to micro
@@patrykszczepanski773gigachad
FBG you forgot that the heavy tanks can get on every slot support heavy MG-s to boost Soft Attack :) Also on flamer
Give it the rangers arty buff as well, and reduce infantry in favor of arty as with armor you dont not need that much defense. Do SFP left right :D instant nuke single player. I usualy add a heavy howitzer heavy tank with all heavy mgs as well for the taste.
Here is some test for the people that question dave saying that Logistic and maintenance support is useful
Play as historical japan....
you will see how horrendous their land battle in the mainland, lots of out of supply and rough terrain area that will either halt the movement or grind the equipment supply you have deep into minus because of the penalty of the area and the vastness area needed to be covered even when your units doing nothing
Now hear me out, Rangers, Engineers and Light Tank with Dozer Blade as support companies
Camels only of course.
I like 28 width mechanised division with 2 SPG to add soft attack. The beauty about this division is that it’s so fast (8-10km/h), also got lots of armour/hardness and soft attack, huge amount of defending stats. It works both in offences and defences, the amazing thing is that it’s so fast, once it breaks through it will overrun and encircle your opponent.
If you are an industrial giant like Soviet Union and USA, you can make 24 of this divisions easily. After a few battle plan pushes you will literally destroy most of your opponents divisions, you can see your opponents’ frontline is getting thinner and thinner
What exactly is the SPG?
@@SirPeacemaker artillery on a track, you can design that in the tank designer.
@@kindasimpson9704 Oh I didnt know thats possible. I thought I can only redesign tanks basics there. Thanks a lot for this info.
@@SirPeacemaker Do you have the DLC for it?
@@nerobernardino88 I believe so. Because I have all DLCs. But one of them I removed, because I hated it (Resistance its called I think). But I never tried this weapon designer and I pretty suck on that. I have looked and very confusing to be honest.
With how high the soft attack already is from the 4 line arty id more be considering MPs for the recovery rate or recon for artillery soft attack bonus
Become your own artist, but just dont get rejected by an art school in Vienna
new update.. make sure to add rangers instead of scouts... HUGE bonus to soft when using arty
Until you reach 1945 and then its deadlock and you cant advance.
Ooga booga 9/3 slaps
9 Heavy Tanks, 3 Rockttrucks lul
@@ChadTanker 💀💀💀💀💀
Nice!
I have a question
Russian divisions
even though I have over 1500 hours of play, I always have problems with the Russians (only with them)
I'm always overrun by the Germans, only 1 out of 10 games do I manage to keep the Germans and that's only if I start building bunkers early and that they're all at 6+ until the war starts
so please advise what is the best setup for the Russian division 1936-1941
how to keep the germans?
no, defense on the river does not help, they always break through somewhere and then it is impossible to stop them although I have over 200 divisions on the German front
Do you have a no DLC guide?
Love.
Don’t forget Easy Maintenance!
Combat width is more like 10-35 now
You shouldn't go below 15w currently as they've changed the division limit for overstacking from 8 down to 5 (single direction attack) which will cause penalties if you spam the line with 10w for example.
Im a different guy. I build 20withs with support aa and 44w HEAVY TONK THAT BREAK EVERYTHING THEY TOUCH.
20 width inf, 2 art 7 inf, mot log bat, eng, mot rec, aa, at bat, simple simple simple
You say a big division takes a lot of losses, but don't small division actually take more damages due to lower HP:org ratio? Of course I am speaking at equal produciton cost, ie 2 20 width vs 1 40 width.
Im unsure about this. the 20w should take more damage due to higher percentage of equipment being support but 40 width has so much org they fight forever and take damage that way.
smaller divisions do take more losses, but the benefit is a higher org/combat width, meaning that smaller divisions perform better but cost more to maintain
@@britzkrieg1939 ... need to do math here or someone needs to but dont high org low HP results in horrendous losses (great if you can´t fall back and only have 1 div on the field).
but if you have space for troops to cycle back and forth) I think High HP low org might be better.
as you will not take you know damadge before the org clocks out and your unit cycles back (for the next to fight).
@@Zack_Wester Yeah, anything less than 10w inf takes absolutely obscene damage. Unless you know exactly what you're doing, don't build divs less than 10w, and aim for that 20w kind of area for general units.
8:57 you fundamentally misunderstand what you're making in terms of how space marines work, how logistics actually contribute to a division, and in terms of just being efficient with your production and divisions.
What about flame tanks? I love them.
Okay but what if im playing as for example france?
Does this division kill tanks?
Do reinforcements with supports like hospital. Work with others in the fight?
I don't believe they do. Their stats only affect individual divisions.
@@atharwamalawade259 what i was thinking is that if i made an aa type supp units to follow my other units i could add a medic haha
@@lynkonline5997
Try building 7/2 infantry artillery division with support AA, Artillery, Engineers and Hospitals then.
Stats wise it would be the best defensive army. But hospitals cost a LOT of support equipment and Trucks.
your camera blocks production cost of the designs you share
44 Combat width when forrest have a combat width of 60? Plains have 70. With a width of 30 and one adjacent tile i attack with 90 combath width, you in the same scenario with 44??
Not sure If I am doing something wrong but I am getting my ass handed to me with this build...
yea same even by AI,its probably best to figure out yourself whats best
Do same for ships!
Does this apply to HOI4 as a whole or only if you own the new DLC?
As a whole I believe.
you need dlc that allows you to modify tanks
Spaa are cheap, but I'd recommend tank destroyers instead, only a bit more expensive but they make fighting tanks much better
I use one of each as a major. Just makes sense and it works well.
Isn't it just space marine?
Yep
It's combined arms, you combine the strengths of both infantry and armor making the best of both.
Not sure why it's called space marines.
@@andrewgreeb916 because of the way armor mechanics works in hoi4 i guess
Your whole division gets armor just because of 1 armor battalion while it still consists mostly of infantry
@@andrewgreeb916Space marine refers to a unit in another game (Warhammer I believe, not sure which though). They are said to be, at some points, so overpowered that you can use them and *just win*. In a strategy game no less.
Edit: fun fact: Space marine, or other division using the same design psychology, is banned in a lot of HOI4 MP servers, for obvious reasons, lmao.
a pretty shitty one at that
@@FeedbackIRL
What about reliability It is just 54%?!
Part 2 czcams.com/video/JeV9Uax5drw/video.html
thouhts on engineer company now that it is heavily biased towards large infantry units that are typically not used
Y money
wait inst support artilery better then artilery batalion
edit: doesnt it give you the same stats for cheaper
Yes putting support artillery first is always better
masive amount of depends.
support arty (truck/towed) is usually a bit more straight forward in just pure soft attack (truck put speed at 12 instead of 4 only difference).
that said a decently designed self propelled artillery might have more soft attack but self propelled artillery will almost always have more armor and depending on set up other stats).
@@Zack_Wester I mean as a line artilery normal one plus support artilery doesnt decrease speed so its good
@@human_fish3442 the normal Line artillery sets the speed to 4 km/h.
the support arty yes dont lower the speed.
(something I wish the support companies that do change speed should tell about as most dont but some do change the top speed).
truck pulled is 12 KM/h.
self propeled arty is anywhere between 4 and 12 (depending on the general plan for the unit) some wants some speedy boys and make a self propeled arty that goes 12 km/h or what it is.
@@Zack_Wester I get it about self propeld artilery but somewhere in the video he sead that support artilerry is not as worted as line artilery the only reason I would see that as a case is if you donttl have enough support slits
Am I the only one who watches these videos and then goes in game and continues to LARP and make "realistic" division
Best cheap division template for low supply territories [africa/russia] ?
15 width feels like a good spot in the recent dlc
For Africa i generally use 10 width or 20 width cav with support arti. For Russia i usually just build up the supply and at the parts where it's really shit the Soviet union is usually in shambles already and just snake into their gaps. (to prevent this get a colab government for quicker surrender!)
low width for Africa, more collaboration govs for soviets 😂
IS SO WRONG!
37 light tank have batter same armor like medium pre war tank.
Or basic heavy tank.
Until 38 medium is 0 point to create any medium tank.
I wander why peoples subscribe this hoi channel.
5 minut all is wrong.