We caught covid in the house (Kiddo too young for vax, and wife was a breakthrough). Thursday (09/23) come join us for Diablo 2! Twitch.tv/smartasscody
That sucks. Will have you in prayers. My entire family is just/currently. I lucked out and wasn’t around the person they got it from. My sister, bro in law and kiddos got it but got through pretty uneventfully. Kids were better in 2-3 days. Mom took about a week and dad is still on the mend, but he had some recent medical issues that probably caused his case to be more rough. Thanks for all your content. Love those Save or Dice sessions! It’s inspired me to get a group of guys from work start playing. Stoked!
Hi Cody, love your content! Glad the family is safe. I dont want issues to fall on this awesome channel, so I recommend not stating something that could be medical advice like telling people to get the jab. Again, love this channel and dont want to lose it.
About the strategizing, you know you aren’t mute when in combat , the strategizing can take place during the combat in game. You can just yell “ get out of the way”
The monk thing also applies to fighting an enemy caster. If they are concentrating on a crazy effect, it might be worth it to have the monk peel off and run over and harry them with 3 or 4 concentration checks
So long as they dont have a dangerous bodyguard to zone ypu out. Cause i dont care if that arch mage is holding most of your party members with a hold person if they are standing next to a pit fiend. Unless that is the only option left. Its all in context. One of my players would constantly do this and wonder why they kept getting knocked unconscious...
Also worth nothing, concentration is automatically dropped if the caster is incapacitated. Conditions like, oh idk, stun do cause the target to be incapacitated. Might be worth blowing a couple Ki points trying to land it so the spell is insta dropped
@@DrScott-i9r I'm not sure this is correct. The phb says save for each source of damage and the magic missile spell is the source of damage rather than each individual missile, the description for MM says each missile hits simultaneously thus doing all of its damage at once not split up into individual damage dice. There could be an argument for a ranged multi attack for instance to cause individual concentration saves as each arrow would hit seperately, but I would still argue that the shooter is still "a source of damage". If there is an errata or something that shows I'm wrong then then i'll hold my hands up to it and say fairs fair.
5:09 Don't be a Ronnie. Ronnie was my brother's level 5 wizard that ran past the 3 paladins and a knight (playing 4e) to use burning hands on the storm giant. He was then one-shotted as he was kicked down a mountain. On targets to look for, keep an eye out for dangerous abilities. Things that leap out to me are wraiths and shadows, which have lingering effects that can cripple a party not just this combat but future combats, especially if you don't have the spells to deal with it. Losing 12hp permanently every hit is probably a bigger issue than just 24 slashing damage from another creature that can be healed later.
Your point about prioritizing positioning over pure damage output is a great one. Back when I was more active in playing MMO's, I recall some of my guild members talking about players they knew who where excellent at going through their rotation and generating massive DPS numbers, but who were terrible people to have in a raid group because they'd stand still and do as much damage as they could while ignoring the mechanics of each fight.
Per the rules of dnd one pint of burning oil does 5 damage and burns for two turns ading up to 5 damage. If you want to use oil in an encounter by all means go ahead but if you expect anything different then you better have made it so.
Absolutely true. But that same pint of oil, if spread on a freshly waxed floor or on a staircase, or marble... You've just created difficult terrain that the first few bad guys will wind up taking between 2 and 6d6 in falling/bludgeoning damage. That's not too shabby
This needs so much more views. This is essential tactics building to up your game. Even a RP focused player, such as myself, should watch this for those tough fights that can put everyone in danger.
I'm currently playing a Gloomstalker in my party. We are planning on taking what is the essential embodiment of Fenrir and the chosen warrior of a winter god (and his men). This videos are very very well timed for me, all advice is much appreciated!! Our current plan is attacking at night, using plant growth to stop them from running, and then taking them down one-by-one.
It worked! With some holy weapon and haste (courtesy of our cleric and paladin) as well as elven accuracy, let's say little Fenrir didn't last too long. We had to split the combat between sessions, now it is the 7 of us against this one chosen warrior. Needless to say I am very happy to have watched these videos!
I'm so glad you are safe. I also appreciate this series as it helps move people away from thinking in "classes" and more to "roles" as every class can do multiple different roles.
Hey, Cody. It was good to meet you today! You're right that it's a small world! I told my kid that I met someone from CZcams and she was suitably impressed, LOL. So, thanks for that. If you see me standing around again, feel free to say hi.
any Dm that would call out a group for metagaming when they're watching each other in battle, positioning to allow each other to do their thing and prioritize helping each other and assessing threats is an adversarial one, honestly. As if you wouldn't have an eye out for yoru battle buddies during combat. especially since it's in the rules that all participants in the initiative are aware of each other unless someone successfully hid or is invisible and hides. also, an addition to the point you made about not overcomplicating being creative, a lot of times players forget that the super complicated maneuver they wanted to do to win style points mid combat could be explained easy with one of the simple actions they're allowed to do on their turn, like a shove/grapple attack, or in a rogue's case a bonus action disengage/interact with object. taking those actions, and then describing them in those creative fashions would be mechanically sound and cool.
To your point on creativity, this is ware it comes in handy that a lot of striker classes have pretty good rp opportunities. On your turn, Dish out sneak attacks, and when you have to interrogate a prisoner, or haggle down the price on an item, then get creative.
On maneuvers Grappling can have a place when enemies that you really need to kill/capture is trying to run away and the casters have no way of restraining them(or failed to). Can also be used to bully enemy spellcasters, but those are situational compared to just whacking someone in the face.
I might just be a HUGE nerd, but I really, REALLY want to see you do the math to get all the numbers you do, particularly in your reply video to XP to Level 3 about the +2 to flanking rather than advantage, and now the +9.8% crit chance for the rogue with the use of the Help action
It's super basic statistics. There are 20 sides on a d20, and only one of those is a crit, so 1/20 rolls is a crit, which is a probability of 0.05 (5%). When you have advantage, you're looking at the probability of rolling twice where at least one roll is a 20, so you're going to multiply two probabilities together, and so we have to actually look at the probability of *not* getting a 20 (which is 19/20). Multiply 19/20 * 19/20 = 0.9025, so a 90.25% chance of not rolling a crit, or a 9.75% chance to roll at least one crit.
I appreciate how in addition to your great TTRPG content, you took time to shout out the ever vital party support- the COVID Vaccine. There's a lot of misinformation out there and every bit that can be done to help combat it is good damage in my eyes. Thanks, Cody. You the man! ❤
Its important to consider what type of caster as well. You specifically were talking about arcane casters, but enemy clerics are extremely dangerous for very different reasons. Usually they have the AC and HP to hold thier own long enough for an ally to help them out. But if you dont, every other monster in that combat is more dangerous, cause of bless, heroism, and just plain old healing among other things. This is the type of caster that is generally a high enough priority to be on par as arcane casters. But to take them out, dont be afraid to ask for help in doing so.
Vaccines grant resistance to poison damage and advantage on saving throws against poison and disease Thanks for the encouragement for vaccination Cody. Glad to hear y’all are doing well.
I gotta say, I watched the first striker vid and went in a lil skeptical...Ive been playin since the Red Box so I felt like well, what does he have to teach me....but your direct tips, complete with whys and why nots, really helped me to re-evaluate my play in combat...some things are so subtle that I overlooked their importance...I shoulda known you would have good, well thought out tips tho, Cody...great series of vids!!
I do believe that, if the striker has the ability to summon "minions" (like the Ranger or druid with Summon Beast or either of his Conjure something spells), he should at first turn cast them to "level" the battlefield, we could even add terrain control with spells like entangle or spike growth depending on your pc level. And yes, this is more of a support role, but depending on the situation (and remembering that these are usually bonus actions) you're still attacking constantly. What I'm trying to say is that, if you're playing a half caster, you could try leveling your striking role with a crowd control playstyle.
You didn’t include something I’d always tell players to be mindful of - the push action. If you have two attacks and your allies are coming up before the target goes then use an attack to push them over and then attack at advantage with your second attack - and your allies as they move up, attack, and then back away too. Another thing I’d recommend is to strike and pull back. Enemies (barring some high lvl monsters like the Marilith) only get one reaction attack so if you can burn that off the target it allows your allies to position more freely around it to maximise their effectiveness. That second point might be more of a tank role but it’s a good trick. I use it as a DM a lot. I had a pack of Gnoll hunters attacking the party in a tunnel where they thought they’d be able to bottleneck them but I had the gnolls move up and then break away, allowing their allies to get into melee as well. Party got one attack of opportunity and the Gnoll Hunters got all 8 of their collective attacks on them instead of only two.
I think the third action a striker should think about is tripping. While it is true that you are sacrificing an attack to make an ability check I would say it is circumstantially better than the help action. Once people start getting multi attack, sacrificing your first attack to gain advantage on your next attack isn't worth it, but if you can give your monk who is right after you in initiative advantage on all four of their attacks, that would be worth it. Things to watch out for in this strategy: -Make sure the ally you are trying to help goes before the enemy you are tripping, or they will just stand up. -You really need to have a good athletics check or the risk is too big. -Make sure you are doing it on an enemy that has enough HP to be worth laying multiple attacks into. If your two attacks are just going to kill it, there's no point in sacrificing an attack so that your buddy just overkills it. -Make sure to not accidently debuff your ranged friends. Attacks against prone targets get advantage within 5ft, attacks made from further than that get disadvantage. In short, don't piss off your ranger by dropping knocking prone the target he was about to unload into with hunters mark.
Know when to nova. If you're a paladin/fighter with smites and action surge it may be tempting to take out 3 or 4 minions in a single turn with that resource. But if the wizard can so the same with a single AOE spell, save your smites and action surge to nuke a big single target in a way that the casters just can't
Our general rule is to gang up on minions from the bottom up while dodging and mitigating the big bad. It sways action economy quickly in our favor and hasn’t failed us yet.
Something I'd add is focus on what kind of damage you want to do. By that I mean having lots of little dice (such as sneak attack d6s) or a few big beefy boi dice (like a giant's axe or of the like). Pick something and run with it, don't try to do everything
Sometimes it can be better to deal with the chaff first especially if you do advantage from flanking. Grunts can be deadly in large numbers if they have advantage, hell our druid uses it with conjure animals doing a pack of wolves and they're dangerous when they surround an enemy even if they only last a round or two.
It's also fair to point out (I think) to keep your character in mind when you create strategies. If you character decides to set a personal grudge against (eg) spellcasters aside to benefit the party - that's a good strategic choice, and a valid thing to do, _but it's also a roleplay choice._ That should weigh in to your decisions in battle just as much!
My first campaign my dm put a big boss 3 range healers and a few little guys. Everyone was worried about the little guys as the healers just sat in the back healing. It was dumb and we lost. If they would have taken out the healers first we would have won hands down.
I am glad you and your family are okay!! I know a few people that are vaxxed that got slammed, one is a coworker that is pretty heavy set (and his wife). Same things, kids at school. I think it would have killed him otherwise. It took him a few weeks to get back to semi-normal
So glad you and your family are on the mend. Thanks for sharing the vaccine positivity, we can use all of that that we can get these days 🙏 And thanks for the sweet content!
I have a question. Should you appoint a combat leader? Like in a band you have the frontman. They aren't always the lead singer but they interact with the crowd and get the vibe and call out changes to the other band members. Should you have a combat "frontman" like the tank, who tells the other strikers where to focus and hit. A person calling the on the spot changes. What do you think of designating a combat coach and how would you play that?
First of all, glad you recovered, is your family back to full health? awesome vid very usefull for my Barbarian :D Question: We are going to start a Ravenloft Campaign and it's going to be rough. I want to play a paladin, but i also want to multiclass. What class pairs well with the paladin? And tips for Ravenloft paladin playing are more then welcome :D
Sorcerer is nice, more spell slots for smite, hold person or web (+careful spell) to get advantage and quickened spell cantrips (green flame blade for example) for a sneaky extra attack each turn and therefore another smite option
Sorry to hear you guys got the vid with the vax. My fiance did too. Its strange because she was sick for a few days but I (who is not vaxed) haven't had symptoms or anything.
If I'm playing a caster with both buffing and attack spells (say, Haste and Fireball), and it's the first turn, what situations would I usually do the buff or the attack and why? Should I invest in either one or the other and not both? Also, glad you and your family recovered from Covid!
Fireball is often a great first round choice, especially if you win initiative. You hit a large amount of opponents without hitting your party members. Once combat is joined this is alot harder to do. Also hitting lots of creatures early means your melee members are a better chance of dropping an enemy with their attack. So the early fireball pays off for everyone in your party whereas the haste only helps one of them. If you get the chance to nuke lots of bad guys take that option. Then buff the tank or striker.
So, is a maneuver like disarmament more of a tank thing, and you just have to hope that the DM is going to roleplay that the enemy who was disarmed will retaliate upon your tank?
An important concept for many strikers is having a varying damage type, an overly specialized wildfire druid in fire spells even with everything you've mentioned here will find themselves pretty useless against many creatures out there
For this video at least, I think it's Juri of Juri's Revue from Magic: the Gathering (Ravnica setting). Try looking up the card "Juri, Master of the Revue"
I think the help action like a lot of things in 5e is being overvalued here, or more accurately, the system of 5e makes things like these much less useful, simply because you can't stack advantage and that there are so many things that the game streamlines into advantage giving a benefit that makes many situations actually just poor action economy. Why would I not cast 2 or 3 Eldritch blasts to help a rogue with the help action when he can: Flank with likely other party member, fire from concealment, have the surprise round, target is blinded, rogue is invisible, target is prone, target is restrained, etc. I think either advantage has to go as a mechanic, or it needs a stacking benefit or more flat numeric bonuses need to be used in addition. There's just flatly too much in the book that suddenly becomes completely pointless just because one set of conditions have already been achieved.
Saim Hann shirt eh? Well I suppose it's better than mon-keigh, even if it's not the true path of the Ulthwe. ;) I do like how you buried the lede for these videos though - took you one video and 6 minutes to get to "geek the mage!"
We caught covid in the house (Kiddo too young for vax, and wife was a breakthrough).
Thursday (09/23) come join us for Diablo 2! Twitch.tv/smartasscody
That sucks. Will have you in prayers. My entire family is just/currently. I lucked out and wasn’t around the person they got it from. My sister, bro in law and kiddos got it but got through pretty uneventfully. Kids were better in 2-3 days.
Mom took about a week and dad is still on the mend, but he had some recent medical issues that probably caused his case to be more rough.
Thanks for all your content. Love those Save or Dice sessions! It’s inspired me to get a group of guys from work start playing. Stoked!
Glad you’re all fine and you did the right thing to get the jab in time.
Hi Cody, love your content! Glad the family is safe. I dont want issues to fall on this awesome channel, so I recommend not stating something that could be medical advice like telling people to get the jab. Again, love this channel and dont want to lose it.
Just happy you and yours are feeling better. Glad to hear everyone is okay.
Always willing to wait for your health, no worries
Yeah, you don't need to apologize for being sick. It's not like you chose to be or anything. Glad you're doing fine!
About the strategizing, you know you aren’t mute when in combat , the strategizing can take place during the combat in game. You can just yell “ get out of the way”
This x1000
The monk thing also applies to fighting an enemy caster. If they are concentrating on a crazy effect, it might be worth it to have the monk peel off and run over and harry them with 3 or 4 concentration checks
So long as they dont have a dangerous bodyguard to zone ypu out. Cause i dont care if that arch mage is holding most of your party members with a hold person if they are standing next to a pit fiend.
Unless that is the only option left. Its all in context. One of my players would constantly do this and wonder why they kept getting knocked unconscious...
Also worth nothing, concentration is automatically dropped if the caster is incapacitated. Conditions like, oh idk, stun do cause the target to be incapacitated. Might be worth blowing a couple Ki points trying to land it so the spell is insta dropped
Magic Missile is a marvelous concentration break - auto hit and each missile forces a concentration check.
@@DrScott-i9r I'm not sure this is correct. The phb says save for each source of damage and the magic missile spell is the source of damage rather than each individual missile, the description for MM says each missile hits simultaneously thus doing all of its damage at once not split up into individual damage dice.
There could be an argument for a ranged multi attack for instance to cause individual concentration saves as each arrow would hit seperately, but I would still argue that the shooter is still "a source of damage". If there is an errata or something that shows I'm wrong then then i'll hold my hands up to it and say fairs fair.
5:09 Don't be a Ronnie. Ronnie was my brother's level 5 wizard that ran past the 3 paladins and a knight (playing 4e) to use burning hands on the storm giant. He was then one-shotted as he was kicked down a mountain.
On targets to look for, keep an eye out for dangerous abilities. Things that leap out to me are wraiths and shadows, which have lingering effects that can cripple a party not just this combat but future combats, especially if you don't have the spells to deal with it. Losing 12hp permanently every hit is probably a bigger issue than just 24 slashing damage from another creature that can be healed later.
Your point about prioritizing positioning over pure damage output is a great one. Back when I was more active in playing MMO's, I recall some of my guild members talking about players they knew who where excellent at going through their rotation and generating massive DPS numbers, but who were terrible people to have in a raid group because they'd stand still and do as much damage as they could while ignoring the mechanics of each fight.
I like the point about strategising in character, because a party is supposed to work together
Per the rules of dnd one pint of burning oil does 5 damage and burns for two turns ading up to 5 damage. If you want to use oil in an encounter by all means go ahead but if you expect anything different then you better have made it so.
Absolutely true. But that same pint of oil, if spread on a freshly waxed floor or on a staircase, or marble... You've just created difficult terrain that the first few bad guys will wind up taking between 2 and 6d6 in falling/bludgeoning damage. That's not too shabby
Just gotta say, love these videos. They’re so helpful, even though I’m just a DM lol. The monsters should also know the optimal ways to fight 👀
Glad you're okay, we had a Covid scare too. Happy to hear your outcome was positive!
Bad wording dude when it comes to covid. You never wanna say positive lol
@@davidotoole2853 positive in the negative direction
Thanks for the video as always, glad you're all ok. Glad you got vaccinated.
This needs so much more views. This is essential tactics building to up your game. Even a RP focused player, such as myself, should watch this for those tough fights that can put everyone in danger.
I'm currently playing a Gloomstalker in my party. We are planning on taking what is the essential embodiment of Fenrir and the chosen warrior of a winter god (and his men). This videos are very very well timed for me, all advice is much appreciated!! Our current plan is attacking at night, using plant growth to stop them from running, and then taking them down one-by-one.
It worked! With some holy weapon and haste (courtesy of our cleric and paladin) as well as elven accuracy, let's say little Fenrir didn't last too long. We had to split the combat between sessions, now it is the 7 of us against this one chosen warrior. Needless to say I am very happy to have watched these videos!
I'm so glad you are safe. I also appreciate this series as it helps move people away from thinking in "classes" and more to "roles" as every class can do multiple different roles.
Hey, Cody. It was good to meet you today! You're right that it's a small world! I told my kid that I met someone from CZcams and she was suitably impressed, LOL. So, thanks for that. If you see me standing around again, feel free to say hi.
Happy to hear you’re okay Cody! Much love to you and your family!
Thank you for being responsible and taking care of your family, Cody. We'll always be here to fight and nitpick your points... ;)
The return of the Saim-Hann shirt and a new video. I have been blessed today
I'm currently playing one of the strikers of my group (Hexblade) and these tips have been a big help.
Glad you and your family are safe and well!
any Dm that would call out a group for metagaming when they're watching each other in battle, positioning to allow each other to do their thing and prioritize helping each other and assessing threats is an adversarial one, honestly. As if you wouldn't have an eye out for yoru battle buddies during combat.
especially since it's in the rules that all participants in the initiative are aware of each other unless someone successfully hid or is invisible and hides.
also, an addition to the point you made about not overcomplicating being creative, a lot of times players forget that the super complicated maneuver they wanted to do to win style points mid combat could be explained easy with one of the simple actions they're allowed to do on their turn, like a shove/grapple attack, or in a rogue's case a bonus action disengage/interact with object.
taking those actions, and then describing them in those creative fashions would be mechanically sound and cool.
To your point on creativity, this is ware it comes in handy that a lot of striker classes have pretty good rp opportunities. On your turn, Dish out sneak attacks, and when you have to interrogate a prisoner, or haggle down the price on an item, then get creative.
On maneuvers Grappling can have a place when enemies that you really need to kill/capture is trying to run away and the casters have no way of restraining them(or failed to). Can also be used to bully enemy spellcasters, but those are situational compared to just whacking someone in the face.
I might just be a HUGE nerd, but I really, REALLY want to see you do the math to get all the numbers you do, particularly in your reply video to XP to Level 3 about the +2 to flanking rather than advantage, and now the +9.8% crit chance for the rogue with the use of the Help action
It's super basic statistics. There are 20 sides on a d20, and only one of those is a crit, so 1/20 rolls is a crit, which is a probability of 0.05 (5%). When you have advantage, you're looking at the probability of rolling twice where at least one roll is a 20, so you're going to multiply two probabilities together, and so we have to actually look at the probability of *not* getting a 20 (which is 19/20). Multiply 19/20 * 19/20 = 0.9025, so a 90.25% chance of not rolling a crit, or a 9.75% chance to roll at least one crit.
“Set up something BIG”
Reminds me of when one of my players cast shatter on a windmill, collapsing it and immediately killing the two hags inside.
As both the striker and tank of my party I'm excited for the rest of this video series
I appreciate how in addition to your great TTRPG content, you took time to shout out the ever vital party support- the COVID Vaccine. There's a lot of misinformation out there and every bit that can be done to help combat it is good damage in my eyes.
Thanks, Cody. You the man! ❤
Its important to consider what type of caster as well. You specifically were talking about arcane casters, but enemy clerics are extremely dangerous for very different reasons.
Usually they have the AC and HP to hold thier own long enough for an ally to help them out. But if you dont, every other monster in that combat is more dangerous, cause of bless, heroism, and just plain old healing among other things.
This is the type of caster that is generally a high enough priority to be on par as arcane casters. But to take them out, dont be afraid to ask for help in doing so.
Another great video, Glad you and the family are recovering .
I love that you said if you can not everyone
Vaccines grant resistance to poison damage and advantage on saving throws against poison and disease Thanks for the encouragement for vaccination Cody. Glad to hear y’all are doing well.
I gotta say, I watched the first striker vid and went in a lil skeptical...Ive been playin since the Red Box so I felt like well, what does he have to teach me....but your direct tips, complete with whys and why nots, really helped me to re-evaluate my play in combat...some things are so subtle that I overlooked their importance...I shoulda known you would have good, well thought out tips tho, Cody...great series of vids!!
I can accept that apology, Sir. No kidding, I'm glad to hear you and yours are well.
I do believe that, if the striker has the ability to summon "minions" (like the Ranger or druid with Summon Beast or either of his Conjure something spells), he should at first turn cast them to "level" the battlefield, we could even add terrain control with spells like entangle or spike growth depending on your pc level.
And yes, this is more of a support role, but depending on the situation (and remembering that these are usually bonus actions) you're still attacking constantly.
What I'm trying to say is that, if you're playing a half caster, you could try leveling your striking role with a crowd control playstyle.
So glad you and your family are getting better!
Hey Brother! I am sorry you got Covid. My wife was a breakthrough case as well. Take care of yourselves. We will be here 😊
Master of Damage! Even as a monk!
>.>
Bwahahahahahahahahah!
I see you with that Saim-Hann rune shirt
You didn’t include something I’d always tell players to be mindful of - the push action. If you have two attacks and your allies are coming up before the target goes then use an attack to push them over and then attack at advantage with your second attack - and your allies as they move up, attack, and then back away too. Another thing I’d recommend is to strike and pull back. Enemies (barring some high lvl monsters like the Marilith) only get one reaction attack so if you can burn that off the target it allows your allies to position more freely around it to maximise their effectiveness. That second point might be more of a tank role but it’s a good trick. I use it as a DM a lot. I had a pack of Gnoll hunters attacking the party in a tunnel where they thought they’d be able to bottleneck them but I had the gnolls move up and then break away, allowing their allies to get into melee as well. Party got one attack of opportunity and the Gnoll Hunters got all 8 of their collective attacks on them instead of only two.
Glad that you and your family are both vaccinated and recovered from that situation
I think the third action a striker should think about is tripping. While it is true that you are sacrificing an attack to make an ability check I would say it is circumstantially better than the help action. Once people start getting multi attack, sacrificing your first attack to gain advantage on your next attack isn't worth it, but if you can give your monk who is right after you in initiative advantage on all four of their attacks, that would be worth it.
Things to watch out for in this strategy:
-Make sure the ally you are trying to help goes before the enemy you are tripping, or they will just stand up.
-You really need to have a good athletics check or the risk is too big.
-Make sure you are doing it on an enemy that has enough HP to be worth laying multiple attacks into. If your two attacks are just going to kill it, there's no point in sacrificing an attack so that your buddy just overkills it.
-Make sure to not accidently debuff your ranged friends. Attacks against prone targets get advantage within 5ft, attacks made from further than that get disadvantage. In short, don't piss off your ranger by dropping knocking prone the target he was about to unload into with hunters mark.
Glad you're doing well Cody. We have a young one in school and we're vaccinated so kind of expecting the same to happen to us any week now.
Bruh! Glad you and your family are doing well again. Simple as that.
"Kill the Casters." or "Geek the Nerd."
Thumbs up for the intro! Glad you and your family are ok, and happy to hear you are endorsing vaccination.
Glad you all were able to succeed your con saves against COVID.
Awesome video!!! keep going, maybe one for each class, or each role in a party! congrats man!
These came just in time as I'm playing a rogue in a game I recently joined!
A striker’s job is to not piss off the healer.
Glad you guys are doing ok!!
Know when to nova. If you're a paladin/fighter with smites and action surge it may be tempting to take out 3 or 4 minions in a single turn with that resource. But if the wizard can so the same with a single AOE spell, save your smites and action surge to nuke a big single target in a way that the casters just can't
Great video … glad you and your family are ok
Glad you and your family are OK.
Thank heavens you’re all Ok
Hope everyone recovers well.
Our general rule is to gang up on minions from the bottom up while dodging and mitigating the big bad. It sways action economy quickly in our favor and hasn’t failed us yet.
Goddamn, i just want to watch a fucking D&D video about D&D.
I'm glad you're all feeling better and I'm glad you were all vaccinated!
Thank you for promoting it to your fans, as well!
Glad to hear you’re okay
One of my favorite examples of awesome creativity in combat: Is lava not stone?
Something I'd add is focus on what kind of damage you want to do. By that I mean having lots of little dice (such as sneak attack d6s) or a few big beefy boi dice (like a giant's axe or of the like). Pick something and run with it, don't try to do everything
Sometimes it can be better to deal with the chaff first especially if you do advantage from flanking. Grunts can be deadly in large numbers if they have advantage, hell our druid uses it with conjure animals doing a pack of wolves and they're dangerous when they surround an enemy even if they only last a round or two.
Glad to hear you & your family is ok.
It's also fair to point out (I think) to keep your character in mind when you create strategies. If you character decides to set a personal grudge against (eg) spellcasters aside to benefit the party - that's a good strategic choice, and a valid thing to do, _but it's also a roleplay choice._ That should weigh in to your decisions in battle just as much!
health is prime glad you are better
I don't really subscribe to the "roles". But this is good tips for everyone in combat in general.
My first campaign my dm put a big boss 3 range healers and a few little guys. Everyone was worried about the little guys as the healers just sat in the back healing. It was dumb and we lost. If they would have taken out the healers first we would have won hands down.
Glad you’re all healthy.
I am glad you and your family are okay!! I know a few people that are vaxxed that got slammed, one is a coworker that is pretty heavy set (and his wife). Same things, kids at school. I think it would have killed him otherwise. It took him a few weeks to get back to semi-normal
So glad you and your family are on the mend. Thanks for sharing the vaccine positivity, we can use all of that that we can get these days 🙏 And thanks for the sweet content!
I have a question.
Should you appoint a combat leader?
Like in a band you have the frontman. They aren't always the lead singer but they interact with the crowd and get the vibe and call out changes to the other band members.
Should you have a combat "frontman" like the tank, who tells the other strikers where to focus and hit. A person calling the on the spot changes. What do you think of designating a combat coach and how would you play that?
Sounds like mastermind Rogue
Props!
In other words, if your being clever, be clever and effective
I love this Mad/Sharp Jester in the thumbnail. What is it from? And/or what is the character’s name?
First of all, glad you recovered, is your family back to full health?
awesome vid very usefull for my Barbarian :D
Question: We are going to start a Ravenloft Campaign and it's going to be rough. I want to play a paladin, but i also want to multiclass. What class pairs well with the paladin? And tips for Ravenloft paladin playing are more then welcome :D
Sorcerer is nice, more spell slots for smite, hold person or web (+careful spell) to get advantage and quickened spell cantrips (green flame blade for example) for a sneaky extra attack each turn and therefore another smite option
Glad y’all are okay!
Sorry to hear you guys got the vid with the vax. My fiance did too. Its strange because she was sick for a few days but I (who is not vaxed) haven't had symptoms or anything.
What do you do when you have a player who wants to battle and not going through the storytelling?
Glad to hear you’re ok dude! Great video as always!
Great video.
If I'm playing a caster with both buffing and attack spells (say, Haste and Fireball), and it's the first turn, what situations would I usually do the buff or the attack and why? Should I invest in either one or the other and not both?
Also, glad you and your family recovered from Covid!
Fireball is often a great first round choice, especially if you win initiative. You hit a large amount of opponents without hitting your party members. Once combat is joined this is alot harder to do. Also hitting lots of creatures early means your melee members are a better chance of dropping an enemy with their attack. So the early fireball pays off for everyone in your party whereas the haste only helps one of them. If you get the chance to nuke lots of bad guys take that option. Then buff the tank or striker.
Had to put this at .75 speed to pick up what your laying down 😀
So, is a maneuver like disarmament more of a tank thing, and you just have to hope that the DM is going to roleplay that the enemy who was disarmed will retaliate upon your tank?
Liking not just be ause you have fantastic content, but also for the covid messaging. Thanks, I hope you and yours have a smooth recovery.
An important concept for many strikers is having a varying damage type, an overly specialized wildfire druid in fire spells even with everything you've mentioned here will find themselves pretty useless against many creatures out there
What happens if you're the second tank, the second best striker and the only healer?! WHAT DO I DO?!
Focus fire on whoever has the largest 'ratio' of damage output over ease of killing.
Thanks.
nice
yo what hapened to save or dice?
Anybody know where to find that shirt?
*laughs in mastermind rogue*
Anyone know what is the thumbnail art? From both videos would be goid
For this video at least, I think it's Juri of Juri's Revue from Magic: the Gathering (Ravnica setting). Try looking up the card "Juri, Master of the Revue"
glad to hear your family is okay, and glad to see you using your platform to tell people to get vaccinated
Good that you are vaccinated. Stay healthy and good video.
I think the help action like a lot of things in 5e is being overvalued here, or more accurately, the system of 5e makes things like these much less useful, simply because you can't stack advantage and that there are so many things that the game streamlines into advantage giving a benefit that makes many situations actually just poor action economy.
Why would I not cast 2 or 3 Eldritch blasts to help a rogue with the help action when he can: Flank with likely other party member, fire from concealment, have the surprise round, target is blinded, rogue is invisible, target is prone, target is restrained, etc.
I think either advantage has to go as a mechanic, or it needs a stacking benefit or more flat numeric bonuses need to be used in addition. There's just flatly too much in the book that suddenly becomes completely pointless just because one set of conditions have already been achieved.
Saim Hann shirt eh? Well I suppose it's better than mon-keigh, even if it's not the true path of the Ulthwe. ;) I do like how you buried the lede for these videos though - took you one video and 6 minutes to get to "geek the mage!"
You are as cool on twitch than on CZcams 👍
Good on you guys for being fully vaccinated!
Glad you're okay man my family caught it right as the vaccine came out. All ill say is be glad you were exposed after vaccination.