Thanks @MatthewDuplissis for telling me to give this game another shot. #remedy #remedyentertainment #alanwake #alanwake2 #control #controlgame #controlgameplay #pcgaming #horror #scifi
I actually felt like going back to Control after playing Alan Wake 2. I remember that I liked the game the first time that I played, but I just didn't think much of it, and I thought that everyone was exaggerating when they praised the game. I'm excited to give it a second chance to see if I like it more this time around!
Hell yeah. Finished it around 2 years ago. Got every achievement in the game. Absolutely loved the entire experience. Finding secrets, having fun with the destruction in the game, flinging objects at enemies, all very fun stuff.
I finished it years ago (it introduced me to Remedy and I fell in love) but am now replaying it with some of the “Assist Mode” settings dialled on. These settings do things like negate damage received, increase energy recovery etc. If anyone wants to play for the story or feel like more of a badass give those settings a go, they don’t lock achievements either! On my normal play-through I did find some of the balancing was a bit inconsistent , I think it’s my only criticism of the game!
I've started watching Control playthrough on youtube a few years back because I didn't have a decent PC or a console. I was intrigued by the story and the lore, so I decided to play it myself, got myself some geforce now subscription for a month and didn't regret it once. The gameplay is really fun! As for the diffuculty - I remember dying many-many times to the Mold boss, and in the Former bossfight, I was constantly falling through the broken floor :) But those were the only moments I was frustrated, I think. Oh, and the Formation is really difficult, actually. I think it's Control that got me deep in the Remedy Connected Universe lore. And man, that's what I love the most about it, there's so much lore in it. Control has connected Remedy's previous games - Max Payne, Alan Wake, Quantum Break. And it has set the foundation for the RCU, explaining (a bit, at least) how the paranatural works. In general, I am super excited about the future of the RCU! Control 2, Max Payne remakes, Alan Wake 3, who knows what else, could be anything!
Can't wait for the Max Payne remakes and Control 2/Alan Wake 3 either! And yeah, the bosses were tough and unique. esseJ was one of my favorites for sure.
I really enjoyed this one, had some really cool mechanics and the platforming was very well done. Video was well done with some really good cuts and the narration was clear and to the point. My only critique was the references to death and murder a little jarring, is youtube really that crazy about those words these days? all and all some good stuff! subbed and I look forward to future videos.
Thanks! I appreciate the feedback. I've probably gone past TOS in a few videos so I'm trying to play by the rules while being as creative as possible. I'll try to think of other ways to reference such things without having the algorithm take negative action on me.
I started Control twice. Once , when it was initially released because I knew of and liked Remedy. Got a few hours in, and it didn't grab me. That was released on last gen hardware. Remedy updated the game for next gen. You can now go thru @60fps. I actually paid for it again for Series X. Played longer this time, but it still felt confusing. I got thru the combat fine, but I always felt lost and couldn't follow the story. Everything also looked the exact same. That's a huge thing for me in gaming. In Control, the Old House is ever changing but it never felt different to me. The locations all felt the same, even going into the mine in the early parts of the campaign. I was always running down the same hallway if that makes sense. It was boring. Watching this video makes me want to give it another go, so thanks. I'm not done with AW2 yet either, and dlc for that is coming soon.
I'd encourage you to give it another shot. I had a lot of the same feelings when I first played it. But man am I glad I gave it another chance. I hope your next experience with the game is a positive one. Cheers!
one thing i would add onto reccomending these games is that not liking horror games does not mean you won't like these, I personally hate horror with a passion (i'm easily scared and don't enjoy the feeling), but alan wake is probably my favourite game I've ever played
I finished the main story before the difficulty slider was added, and yeah it was hard. I died often and it took forever to finish. I had zero guilt turning it down for dlcs and to finish the platinum trophy.
Been playing through the AWE dlc and its cool seeing mentions of Saga and others. Saga is named as Freya in the dlc. I wonder if they put her in control knowing they would use her as the playable character in AL2
@@adanrodriguez9140 i thought in Alan Wake 2 Odin and Tor called her Freya,but i might be remembering that wrong. Freya may have been her mother,so you might be right
I would not count crossfire X as a remedy game as they were commissioned to make a quick single player story for the game. It’s not really one of their own games.
dude, you're missing out BIG time not having used Charge whatsoever, easily the most fun weapon in the game, especially paired with flight, turns the game into a projectile shooter, airshotting flying enemies or bombarding the ones below you is another level of fun entirely
I'll say this, as a Remedy fan: While I've never really understood complaints about difficulty and never found Control all that hard (unless you're doing Jukebox runs or something), I think it's deeply flawed in a way you need to actively ignore to enjoy it. The first Alan Wake was going to be open-world until Remedy realized that wasn't working. Control is basically open-world, but I think it's got all the problems Remedy _was_ having with the Alan Wake prototypes, so I don't really get why they went that route? You've got no reason to go anywhere but your main objective. The few actual side-quests in the game are designed for you to naturally stumble upon them if you just follow the main marker, and if you don't, you'll just run into empty hallways and higher level enemies than you're meant to fight. There's absolutely too much roaming around, wondering if there's anything to find, and accidentally triggering an enemy wave because you walked over the same invisible tripwire for the tenth time. The Oldest House is meant to be a "shifting place" but I don't think Remedy figured out how to convey it. Alan Wake 2 actually plays with the idea _more_ than Control which is pretty sad. Meanwhile Remedy uses that as an excuse for Control's inadequate maps: they didn't want maps at all, actually, and threw them in at the last minute because playtesters kept requesting them. (Honestly knowing they want you to navigate naturally made the game _easier_ to find my way in, though.) While Control's world-building is great in the sense that it's Remedy's take on the SCP foundation, as a story it feels... half-baked? Every character is Saga Anderson levels of unsurprised by any of what's going on, to the point where it almost tricks me into thinking that's an intentional decision to crank up the "liminal space" vibe. The game's potential 4th wall break is reduced to "actually the power was inside me the whole time" for some reason, probably the lamest cop-out they could go with. The plot beats, personally, feel like the first half or even the first quarter of a narrative stretched out ridiculously thin. Imagine if the game's big reveal at the end was actually revealed much, much earlier, and the game spent a long time exploring the consequences. Imagine if your brother Dylan was actually a character rather than a vehicle for game teasers and a face for the Hiss to use. More than anything, after the 30-40 hours I spent with the game the ending left me thinking "wow, that's actually it?" For a narrative so focused on conspiracies and forbidden knowledge, a totally straightforward "and then Jessie made the Hiss go away and everyone was happy" ending didn't really cut it. And Control's combat... It's _fine_ but I'm surprised by how much praise it gets. It doesn't take long before it boils down to pressing E a bunch because the Service Weapon does so little damage compared to just chucking bits of scenery. While I appreciate the idea that you can just rip bits of concrete from the floor, I think needing to actually grab an _object_ that isn't nailed down would've been slightly more interesting. You sort of just float around and push E at things. Enemies become absurdly spongey and I say that as someone who usually doesn't care about bullet sponges. Rather than reacting to any of what enemies do, you're fine so long as you just continue running all the time.
your channel is very underrated and im surprised by the quality of your content. I would suggest that you try to change the thumbnails of the videos a bit, and i would love to see you review more games! Keep it up my man
Thank you very much! I've got photoshop so I guess I can get into making different thumbnails. Was just trying for a mostly consistent vibe. Appreciate you taking the time to watch and give feedback. Cheers!
So, it's part of the foundation dlc. You basically need to find a few cats. Maneki-Neko cats that are generally found after you complete a puzzle. There's 7 or 9 in total, I can't remember off hand. You need to find all of them and go to a cat shrine. If you want to get them I'd look up a guide tbh. It's a fair amount of work and the ONLY thing you get is the cat ears. There is no buff or anything. Purely cosmetic. Just want to make that clear before I send you down a rabbit hole.
Because the previous director communicates with you throughout the game was guess. My wife picked up on this verbiage and I had to clarify that a bit to her.
@PieroMinayaRojas please take control of yourself. Going out of your way to not only watch a video but also comment on it would indicate that you do in fact give a shit. 😂😂
I actually felt like going back to Control after playing Alan Wake 2. I remember that I liked the game the first time that I played, but I just didn't think much of it, and I thought that everyone was exaggerating when they praised the game. I'm excited to give it a second chance to see if I like it more this time around!
Glad to hear you went back to it. It's definitely an experience!
Same. I think it's good but Alan Wake 2 is on another level. But I do feel like revisiting it
Hell yeah. Finished it around 2 years ago. Got every achievement in the game. Absolutely loved the entire experience. Finding secrets, having fun with the destruction in the game, flinging objects at enemies, all very fun stuff.
You can clearly see the Control influence in Alan Wake 2...
I finished it years ago (it introduced me to Remedy and I fell in love) but am now replaying it with some of the “Assist Mode” settings dialled on. These settings do things like negate damage received, increase energy recovery etc. If anyone wants to play for the story or feel like more of a badass give those settings a go, they don’t lock achievements either! On my normal play-through I did find some of the balancing was a bit inconsistent , I think it’s my only criticism of the game!
I've started watching Control playthrough on youtube a few years back because I didn't have a decent PC or a console. I was intrigued by the story and the lore, so I decided to play it myself, got myself some geforce now subscription for a month and didn't regret it once. The gameplay is really fun! As for the diffuculty - I remember dying many-many times to the Mold boss, and in the Former bossfight, I was constantly falling through the broken floor :) But those were the only moments I was frustrated, I think. Oh, and the Formation is really difficult, actually.
I think it's Control that got me deep in the Remedy Connected Universe lore. And man, that's what I love the most about it, there's so much lore in it. Control has connected Remedy's previous games - Max Payne, Alan Wake, Quantum Break. And it has set the foundation for the RCU, explaining (a bit, at least) how the paranatural works.
In general, I am super excited about the future of the RCU! Control 2, Max Payne remakes, Alan Wake 3, who knows what else, could be anything!
Can't wait for the Max Payne remakes and Control 2/Alan Wake 3 either! And yeah, the bosses were tough and unique. esseJ was one of my favorites for sure.
I really enjoyed this one, had some really cool mechanics and the platforming was very well done. Video was well done with some really good cuts and the narration was clear and to the point. My only critique was the references to death and murder a little jarring, is youtube really that crazy about those words these days? all and all some good stuff! subbed and I look forward to future videos.
Thanks! I appreciate the feedback. I've probably gone past TOS in a few videos so I'm trying to play by the rules while being as creative as possible. I'll try to think of other ways to reference such things without having the algorithm take negative action on me.
I started Control twice. Once , when it was initially released because I knew of and liked Remedy. Got a few hours in, and it didn't grab me. That was released on last gen hardware. Remedy updated the game for next gen. You can now go thru @60fps. I actually paid for it again for Series X. Played longer this time, but it still felt confusing. I got thru the combat fine, but I always felt lost and couldn't follow the story. Everything also looked the exact same. That's a huge thing for me in gaming. In Control, the Old House is ever changing but it never felt different to me. The locations all felt the same, even going into the mine in the early parts of the campaign. I was always running down the same hallway if that makes sense. It was boring.
Watching this video makes me want to give it another go, so thanks. I'm not done with AW2 yet either, and dlc for that is coming soon.
I'd encourage you to give it another shot. I had a lot of the same feelings when I first played it. But man am I glad I gave it another chance. I hope your next experience with the game is a positive one. Cheers!
Great review...may inspire me to pick it back up since I too put it down rather quickly a few years ago.
Thanks for watching homie.
one thing i would add onto reccomending these games is that not liking horror games does not mean you won't like these, I personally hate horror with a passion (i'm easily scared and don't enjoy the feeling), but alan wake is probably my favourite game I've ever played
I finished the main story before the difficulty slider was added, and yeah it was hard. I died often and it took forever to finish. I had zero guilt turning it down for dlcs and to finish the platinum trophy.
Gotta go for that orange white and pink uniform from the arcade game challenge
Yeah good idea. I'll go back there and go through the arcade machines. Or is that suit from the jukebox?
This game has lovely visual effects and physics.
It sure does! There's a mod that allegedly improves physics but I'm not sure they can be much better
The problem is that Alan Wake 2 is the reason why Control doesn't have a new game plus
Yeah... At least Alan wake 2 is getting a ng+. I will definitely reinstall that to give it another run through. Didn't find nearly all the stuff.
It doesn't make any sense story wise for Control. The spiral revelation makes ng+ almost required in AW2
Been playing through the AWE dlc and its cool seeing mentions of Saga and others. Saga is named as Freya in the dlc. I wonder if they put her in control knowing they would use her as the playable character in AL2
Isn’t Freya the name of Saga’s mother?
@@adanrodriguez9140I think you may be correct. I'll have to go back and check.
@@adanrodriguez9140 i thought in Alan Wake 2 Odin and Tor called her Freya,but i might be remembering that wrong. Freya may have been her mother,so you might be right
@@matthewglover8804Freya is Saga's mother 😊
I would not count crossfire X as a remedy game as they were commissioned to make a quick single player story for the game. It’s not really one of their own games.
While I agree, they still do list it on their website.
dude, you're missing out BIG time not having used Charge whatsoever, easily the most fun weapon in the game, especially paired with flight, turns the game into a projectile shooter, airshotting flying enemies or bombarding the ones below you is another level of fun entirely
You're right. Thinking back I feel like I missed out a bit on that. I'll have to boot it up again and just give it a shot. Thanks for the advice!
I'll say this, as a Remedy fan:
While I've never really understood complaints about difficulty and never found Control all that hard (unless you're doing Jukebox runs or something), I think it's deeply flawed in a way you need to actively ignore to enjoy it.
The first Alan Wake was going to be open-world until Remedy realized that wasn't working. Control is basically open-world, but I think it's got all the problems Remedy _was_ having with the Alan Wake prototypes, so I don't really get why they went that route? You've got no reason to go anywhere but your main objective. The few actual side-quests in the game are designed for you to naturally stumble upon them if you just follow the main marker, and if you don't, you'll just run into empty hallways and higher level enemies than you're meant to fight. There's absolutely too much roaming around, wondering if there's anything to find, and accidentally triggering an enemy wave because you walked over the same invisible tripwire for the tenth time.
The Oldest House is meant to be a "shifting place" but I don't think Remedy figured out how to convey it. Alan Wake 2 actually plays with the idea _more_ than Control which is pretty sad. Meanwhile Remedy uses that as an excuse for Control's inadequate maps: they didn't want maps at all, actually, and threw them in at the last minute because playtesters kept requesting them. (Honestly knowing they want you to navigate naturally made the game _easier_ to find my way in, though.)
While Control's world-building is great in the sense that it's Remedy's take on the SCP foundation, as a story it feels... half-baked? Every character is Saga Anderson levels of unsurprised by any of what's going on, to the point where it almost tricks me into thinking that's an intentional decision to crank up the "liminal space" vibe. The game's potential 4th wall break is reduced to "actually the power was inside me the whole time" for some reason, probably the lamest cop-out they could go with. The plot beats, personally, feel like the first half or even the first quarter of a narrative stretched out ridiculously thin. Imagine if the game's big reveal at the end was actually revealed much, much earlier, and the game spent a long time exploring the consequences. Imagine if your brother Dylan was actually a character rather than a vehicle for game teasers and a face for the Hiss to use. More than anything, after the 30-40 hours I spent with the game the ending left me thinking "wow, that's actually it?" For a narrative so focused on conspiracies and forbidden knowledge, a totally straightforward "and then Jessie made the Hiss go away and everyone was happy" ending didn't really cut it.
And Control's combat... It's _fine_ but I'm surprised by how much praise it gets. It doesn't take long before it boils down to pressing E a bunch because the Service Weapon does so little damage compared to just chucking bits of scenery. While I appreciate the idea that you can just rip bits of concrete from the floor, I think needing to actually grab an _object_ that isn't nailed down would've been slightly more interesting. You sort of just float around and push E at things. Enemies become absurdly spongey and I say that as someone who usually doesn't care about bullet sponges. Rather than reacting to any of what enemies do, you're fine so long as you just continue running all the time.
your channel is very underrated and im surprised by the quality of your content. I would suggest that you try to change the thumbnails of the videos a bit, and i would love to see you review more games!
Keep it up my man
Thank you very much! I've got photoshop so I guess I can get into making different thumbnails. Was just trying for a mostly consistent vibe. Appreciate you taking the time to watch and give feedback. Cheers!
This reminds me of bayonetta if they slowed stuff down and introduced a lot of cool methodical mechanics lol
It's a real slapper. Try it on the new pc!
ok but HOW did you get cat ears for jesse
So, it's part of the foundation dlc. You basically need to find a few cats. Maneki-Neko cats that are generally found after you complete a puzzle. There's 7 or 9 in total, I can't remember off hand. You need to find all of them and go to a cat shrine. If you want to get them I'd look up a guide tbh. It's a fair amount of work and the ONLY thing you get is the cat ears. There is no buff or anything. Purely cosmetic. Just want to make that clear before I send you down a rabbit hole.
There were too many waves of enemies - I got bored very quickly. The setting was intriguing but the story didn’t pay off
Tried to play it after AW2, no chance. Uninstalled it and refunded it in ~45 minutes.
What did you dislike about it?
Also why tf do yoy say "unalived" just say killed
Why does it matter?
Because the previous director communicates with you throughout the game was guess. My wife picked up on this verbiage and I had to clarify that a bit to her.
I used to care about Control, now I don't give a shit
Cool story bro
Why are you even here if you have no shits to give? 🤔
@PieroMinayaRojas please take control of yourself. Going out of your way to not only watch a video but also comment on it would indicate that you do in fact give a shit. 😂😂