Oh my goodness, I've been on a "Space Engineers" kick for two weeks, watching so many content creators, and now YOU are playing. Sitting back, having a snack, and watching the master conduct his celestial symphony!
@@Rhadamant Don't worry you will have old timers in the game give you tips. :) Like on the landing pod you come down in.. There is 5 thrusters not 4. The 5th is under the pod at the center, well in this case for you at the top. LOL.. Oh ya do not forget a gyroscopic or two.
Super cool to see you play one of my fav games! If you ever play SE again, strongly recommend the mod Quieter Tools and welder eye strain reduction. Basic quality of life mods that don’t affect gameplay.
Yes but this video is from a 12 hour marathon stream and 100% of the content from this series has already been created. I say this in the outro and also have it written in the description. @@BlackViperMWG
@@Rhadamant When your standing, hit the letter G... Find the item you want to make and drag it to the lower right side. If you want to make 4 wind turbine, move 4 of them down there. Then when you go to your building area like assembler then you can hit the buttons in the middle and it will load a list of parts you will need for the 4 turbines. Can have up to a list of 8 items to be made.... The buttons in the middle will also allow you to dump all ore into the base and pull all the needed parts into your inventory.
i don't envy the amount of backseating you may have to deal with, but i really like this game and am super excited that you're playing it! I hope you play a lot more of it in the future, even after the mini-series is over. It always seemed like a perfect Rhad game, but we'll see right? Hopefully it gets voted on again one day!
If he doesn't like backseating he shouldn't be uploading videos to CZcams. And definitely shouldn't be uploading Space Engineers at all. Everyone likes to solve your problems for you in this game.
I can't remember the last time I sat down and just enjoyed an SE survival series, so I figured I'd see what you're all about while I work on my survival world! Greetings from the Cyphos Colonization Project (my faction)!
Fun space fact time, relating to diamonds Nuclear fusion in super massive stars created nearly all of the elements on the periodic table. The fusion of every element up until iron produces a net positive of energy, but once a massive star reaches iron, it begins to cool and shrink as the iron fusing into heavier elements soaks in energy. This is why elements heavier than iron get progressively rarer, because theyre progressively harder to make. Smaller stars, like our sun, can fuse elements heavier than helium too, but they do so very slowly because they arent as active and hot. Most stars in the universe are capable of creating carbon and oxygen before they dissolve into a nebula, leaving only a white dwarf So white dwarf stars have cores that are giant diamonds full of oxygen. Space is so cool.
Huh. I last played Space Engineers pre-release and haven't touched it since. Aside from core blocks and tools I don't recognise much of the game, environment or the tech progression you're working on... This game has changed a *lot*!
I would say the base game is worth trying again, and the DLCs are great; but it does mean, to get everything, you’re looking at a 60$ game. I’ve gradually grabbed the dlc as it releases so it wasn’t as bad for me.
Oh! Speaking of voxels not moving: you used to be able to drop ore, like stone, as “bombs” and it would damage builds below. They removed that I think a year ago. Using shards of voxel for defense isn’t something I’ve heard of or thought of before.
That's hilarious, I did notice when I dismantle something that had inventory in it it drops and thunks really loudly which I found hilarious. Nobody ever suggested using micro voxels to shred ships? Oh no playing RimWorld as an evil scientist has ruined me for other games lol
Once the miniseries is finished, I’d check out Splitsie; he got me into SE and has some good playlists (Collector is recent and has the DLC, Survival Maybe is old but pretty much base game)
Glad to see some content on this game still! Ive had like 5k hours in this game over the years and still play often. Mods and new servers to experience keep the game interesting. I wish they'd do something more with NPC threats like spiders/wolves on planets but they were afterthoughts, so they're not very good for immersion/difficulty..more annoying than anything XD a gyro can flip any small grid rover/ship pretty easy, with no or minimal damage. Turn gyro off, set roll to 100, create hotbar for gyro to be on/off. get in rover/pod, turn on gyro, wait for it to start to flip and quickly turn off gyro. works great. Or use pistons and dig a bit on the side you want to flip it on. Also, ive mastered turning that drop pod into a flyable ship within minutes. It can be done with 4 thrusters if you're a decent pilot. Leave two for upthrust, grind two down, set one for forward and one for backward. Then you just grind some stone and build a cockpit, gyro, and i toss on some solar panels so it always has some power coming in. (tip using thrusters, set 'backward' thrusters in a seperate group and turn them OFF when cruising, keeping the target reticle below the horizon bar). When building an outpost, set your full size steel block down, then use all half blocks around it. These consume much less steel for your walls and flooring. Then put most of your blocks into the ground (batteries, assemblers, cargo, etc) and they act as flooring, are protected a bit, and allows you to 'convey' around without having exposed conveyors everywhere.
Hey just a heads up this episode is cut from a marathon stream, 100% of the content is already recorded and because of that feedback can't be implemented
It's been ages since I've seen someone use spiders. Space engineers is like ark but with space ships and better building. The map is huge, and you should mess around with drones. That will be fun to see.
I won't be messing around with drones in this series because when I playtested with drones I crashed to desktop like every 20-30 minutes. I mention that I think in this first episode even
27:43 Tiny voxels are referred to as doom voxels. It's bad when you're mining with a flier and get stuck on one. The only fix when it happened to me recently was using admin to and deleting the tiny voxel
yeah I had one of those. They've gotten better over the years but in the early years of Space Engineers I had a Capital sized ship that was going faster than the speed limit (used a mod can't remember which one but i know it no longer works, but there are others) and hit one from a mined out asteroid. Tore it apart. 6 hours building it gone.....and it was in survival too. couldnt help but laugh and rebuild everything
36:04 at first I was like “it’s not really a cheese method though” but then you just 3rd person zoomed way out, and I was like yeah that kinda is. I never thought of doing it that way, I’d just use the jet pack and fly around looking for those discolorations. Of which I have NEVER ONCE SEEN without out first seeing the ore detector
Such a good game, hope ypur enjoying it! Little more advanced tip, but you can actually control the drop pod landing if you turn everything on in the settings as you fall. But its not a novice technique, if you dont know how to fly with just down thrust and a gyro your doomed. You only get that one parachute and if you dont disengage it thrusters on or not it aint going far.
I’ve almost 2k hrs in SE and I STILL accidentally slap into: trees, my builds, the ground, and asteroids. So removing the trees was a good move lol And yeah, I do wish boxes was Airtight.
Love to see you playing space engineers! It's a very logistically challenging game to progress far in much like rimworld. I'd love to see more of it on the channel!
I found Space Engineers 2 years ago and im still playing. Still cant build a ship larger than a shuttle but im pretty good at base building and pirate hunting.
One fast and easy way to process a *LOT* of stone quickly is to run a trench up a very steep slope with a funnel at the bottom made of armor blocks that will guide the rolling bits of stone into a collector attached to your refinery. After you have that, you just need to make the trench bigger and all of the stone you mine will roll right down into your funnel and be automatically processed. Cheers!
might be 2 months late, but with the build planner you can -Right click to add to the planner -shift middle click an inventory access panel(refinery or assembler) to automatically produce components from your build planner -middle click inventory access panel to grab relevant components
I know this is pre-recorded so for next time you fire up SE, a huge QoL feature you should look up is the Build Planner. Right-clicking with the welder on a block will load the items you need into the Planner, which you can then click on any cargo port attached to an assembler and it will automatically queue up those components. You can then use it to automatically pull those components into your inventory so you can go weld the block with all the required pieces. You can also use it to quickly deposit everything that isn't a tool/bottle/ammo. Highly recommend!
I start using the planner a bit later on in this series. I often avoid it early game because I find that it doesn't always work when trying to withdraw the correct resources.
Of all the planet colonization/ crafting games you've featured this one is definitely up there in terms of seeming very polished and fun. The other one I really enjoyed watching was Mars First logistics.
Two things #1 if you hold F while minig you will fill you inv. #2 if you put a gyro on you start pod you can fly it with only up thrust requires a little practise thou.
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description, changes like adding mods, modifying designs or playing differently is, of course, not possible.
It's possible to engage the thrusters on a landing pod, quickly build a gyro from parts off the pod, and then fly it by tilting without ever having touched the ground. Also you can fly a pod around with a gyro and two vertical thrusters. Tho I prefer two up, one forward one back for quick pod adaptation.
so u know them keybinds that was mentioned help with unloading ur inventory faster and quing up blueprints and collecting the stuff for the blueprints. its a simple click of a button or two. no need to drag or even open up some windows. just ctrl mouse wheel click or shift mouse wheel click and so on and so forth around the mouse wheel. trust me once i used it its made gameplay so fast and easy i wish i would of known the first 2500 hours in space engineers its a time savor. i recommend at least giving it a try and if u dont like it np keep doing u. but i bet unloading ur ore from ur inventory in a simple click ull start at minimum doing that when u click to unload ur inventory it will only unload the ores and components and leave ur bottles and weapons/ammo in ur bag
ye so keen implemented my gps command from frontier economy in vanilla, quickest way to slap down a gps point is type /gps description in the chat even on single player, also dont forget right click and wheel click to make the build queue a little easier for grabbing parts.
I just started playing this game maybe a week ago, I've tried games like it but this one is a special breed, have fun! I'm still trying to find out what dlc are worth getting inbetween wanting to pull my hair out.
This'll be a fun series, sad that I missed the stream! I've always thought of SE as stationeers/ONI, but more programming than engineering. I started a game a few days ago, on the moon. I messed up to the point where I didn't have solar panels until nightfall, so I had to wait ~1h until the sun came back. And I have a mod that makes it pretty much impossible to see in the dark, so I couldn't even go search for ice to go for hydrogen power :P
I agree with you and actually state that exact thing at some point in this miniseries, that Stationeers was very niche because of how much engineering it required while Space Engineers waters it down so its more fun for more people
Love to see that series! There is some info you could use: -Minimim thrusters you need is 4 from my experience where steering isn't that anoying (up, sides, forward) you can use gyros as steering a bit like flying helicopter - you can add mods midgame mod by Splitsie "Sneaky Sounds - Quieter Tools" is recommended not to get you eardrums poped
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
@@Rhadamant yeah, a little bit, and then I remember that my favorite thing in the game is trying to make ships with interiors with small grids so I can get the level of detail I want and then burning out halfway through a build
Well I play a new game almost every week! Tuesday I played Sunkenland, last week was Land of the Vikings and the week before Farlanders .. so a new game shouldn't be too surprising!
@@Rhadamant I didn’t think about size lol. I haven’t built any ships yet just still building bases and learning basics but managed to flip that same vessel multiple times by digging under it
Always a fan of a good SE content. You might want to press Tab couple of times in the game. Cycles through HUD visibility modes and can hide that annoying tooltip on the right side.
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
@@Rhadamant Yeah, that's what I usually do as well. Need to know what needs fixing before slapping a bunch of changes in place. The colorful icons mod is just one of those that I put on every playthrough, since it makes the interface less drab. It's built into my default building worlds, so I forget that it's not part of the baseline game.
its easy to outnumber somone in hours played in space engineers. i mean the achievement for 150 hours played is to this day a rare achievment on steam wich makes me big sadge. its a good game.
Its a sandbox game for the most part, many people require direction and creativity to enjoy sandbox games, I get why so few people have racked up many hours.
well, technically you could control the thruster with the overrides, but that is just practically impossible, I've tried that some times, but is just a nope
Given the limited controls I'd imagine its possible, but would likely require scripts to do well enough to fly and at that point just get a gyroscope lol
a few tips -hold f while mining -wind doesnt care about surrounding terrain or the elevation. turbines cast a ray in six directions and as long as there are no obstructions within 6 blocks (and you're about 6 blocks high minimum), you will get full power out of them. I like to do it at 10 because even base numbers, but it doesn't really matter past six blocks. this is why you'll some times see wind farms staggered instead of side by side -i noticed you dont use the build planner. learn to use it with mmb. -third person view while mining stone is fine, but if you're gathering valuable ores, just dont. use first person instead. in 3rd person, youll hit stone and waste time and energy (or oxygen) mining stone you dont want, then have to manage your inventory getting rid of the stone you dont want to pick up. -you also didnt do any of the immediately available progression. grind down below hack (do not destroy) and then repair the landing gear, timer block, cockpit, h2 gen etc to get easy unlocks right out of the gate. also build a small grind cylinder to unlock all walls, conveyors, etc even for large grid -you can build a small grid small cargo crate without needing cobalt to unlock that group of blocks and their large grid counterparts -you can take the small steel tubes out of the parachute hatch to build a remote control. construct a quick gyroscope. enable the pods thrusters (i know your ship flipped over, but still, this works) and then sit in the seat. remote control into the ship and now you can fly VTOL-style to a better base building location. takes a few minutes of practice to get good at flying this way but once you get it, you get it forever, and its so worth learning how to do. -id build up a few of the armor blocks holding up your turbine stack in case you shoot at bugs and miss (like you almost did at 18:55). 1 damage is enough to destroy your whole power generation stack, so the bottom 3 blocks or so might be worth fixing up just in case -speaking of that, its cheaper to use interior wall blocks instead of armor panels. it takes 7 ingot to build one steel plate to lay one armor block but only 2 ingots to build one interior plate to lay one interior wall block. cheaper is better. -youll def need more than one wind turbine at the start. you can easily build five at once to produce over 1MW of power. one on top, then one sideways on each side of the top-most tower block. - 35:25 while searching for ore, dont stay on the ground. get up super high and look for degradations in the surface textures, or grounded meteors. ores will be under the discoloration sections. zooming around with your jet pack on the surface with your drill is wasting your time, oxygen, and h2 bottles. this isn't the "cheese way". this is how the game intended to tell you where the ores are.
100% of the content for this series is already recorded and nothing can be changed as a result, I state this in both the details, in the outro and as the pinned comment. With that said almost all of your tips are stuff I already know, and some of it is moot because my live viewers vote for how things progress, so if I am not building something specific its because it wasn't voted on and a lot of your tips are just about what I should or should not be building. My advice is just chill with the tips you spent a lot of time typing out stuff that either gets addressed soon and enjoy the series, but thank you for the effort anyway.
@@Rhadamant like, if there is a mod, that makes it possible, to craft the item material Display, one of the items you need in like, cockpits, control seats, i think even an assembler needs them...
I did them correctly, but CZcams bugged out and aren't showing them. You can still use the chapters I made by scrolling to the bottom of the description and click the time tags
Is there a mod for airtight terrain? I don't play SE, just watch a few different people play and always wondered why it's a thing that you can't do cool cave bases without plating the whole interior.
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
@@Rhadamant i always played with no wolves and spiders because they were annoying... ...and once wolves was able to fly to reach you 🙄 glad they fixed it!
If you are going to mine on a mountain side.. Good idea to build a platform at the mouth of the mine with a lip on it. That can catch the stone and also give you a place to land and a lighted area to return to. I like to start with a 2 row deep 5 wide connecting to the rock face. Then a lip/rail 1 block high around the platform of 5... Later on can expand it to a proper landing area like 30x40 or so depending on your ship size/shape.
Please read the description of this video, or better yet I'll paste here for you: This series is a result of me streaming it in a marathon, all of the content has already been created for it and episodes will release roughly once per day. As such feedback cannot be incorporated, but if you have any questions for me let me know in the comments.
@@Rhadamantand that's actually fair ^^, but i will say this space Engineers thrives on it's modding comunity, and the mod i sugested actually does absolutely nothing to the gameplay it simply turns the volume down on the tools in the base game, making it better for streams ^^
Got a time machine? Because if not 100% of the content for this miniseries has already been streamed so if I added the mod now it would not make a lick of difference, lol
Left side, just above helmet icon, I stream regularly and thats where I put my webcam and alerts. This game is really busy however if you are going to go through the effort of making sure you are on screen make sure that you are visible to a degree that it makes sense for you to be there. @@Rhadamant
you can add stuff to the build que by right klicking the object with the welder and then shift middle mouse on anny "connectec" inventory port and it will que all missing components. and u dont have to open menus to do a gps just press enter and typ /gps name of gps
Oh my goodness, I've been on a "Space Engineers" kick for two weeks, watching so many content creators, and now YOU are playing. Sitting back, having a snack, and watching the master conduct his celestial symphony!
Oh boy that's a lot of pressure. I started playing 2 weeks ago .. so .. uhh ... let's start off with 'playing well enough not to look stupid'
@@Rhadamant LOL Don't be so modest.
Well ... you'll see ... lol @@annkoehler8017
@@Rhadamant Don't worry you will have old timers in the game give you tips. :) Like on the landing pod you come down in.. There is 5 thrusters not 4. The 5th is under the pod at the center, well in this case for you at the top. LOL.. Oh ya do not forget a gyroscopic or two.
I am not looking for tips, but thank you .@@jonathanbair523
the downside of watching Rhadamant is that I have so many games I want to play now, but not enough time
Oh no!
I, on other hand, have so many games I want to play, but not enough money😂😂😂
yeah space engineer is very time consuming even on boosted servers^^
if you play vanilla offical server the best start is in space or on the moons
Super cool to see you play one of my fav games!
If you ever play SE again, strongly recommend the mod Quieter Tools and welder eye strain reduction. Basic quality of life mods that don’t affect gameplay.
Ahh yes I think this is the 5th or 6th time that exact suggestion has been made, haha
@@Rhadamant Fortunately you can mod your save when loading the game and choosing edit settings
Yes but this video is from a 12 hour marathon stream and 100% of the content from this series has already been created. I say this in the outro and also have it written in the description. @@BlackViperMWG
The spawn pods always have a GPS that follows them, that datapad was a GPS to a trade station.
Ahh k
@@Rhadamant When your standing, hit the letter G... Find the item you want to make and drag it to the lower right side. If you want to make 4 wind turbine, move 4 of them down there. Then when you go to your building area like assembler then you can hit the buttons in the middle and it will load a list of parts you will need for the 4 turbines. Can have up to a list of 8 items to be made.... The buttons in the middle will also allow you to dump all ore into the base and pull all the needed parts into your inventory.
I know what the planner is @@jonathanbair523
i don't envy the amount of backseating you may have to deal with, but i really like this game and am super excited that you're playing it! I hope you play a lot more of it in the future, even after the mini-series is over. It always seemed like a perfect Rhad game, but we'll see right? Hopefully it gets voted on again one day!
Right now people can vote in the preliminary polls for whether I play this next month and November
If he doesn't like backseating he shouldn't be uploading videos to CZcams. And definitely shouldn't be uploading Space Engineers at all. Everyone likes to solve your problems for you in this game.
@@kahvozeinsfang6953engineers be like that
@@WiseOwl_1408 yup 😆
I imagine all the large metal tubes you are getting from the spiders are just repurposed spider legs lol
LOL gross
I can't remember the last time I sat down and just enjoyed an SE survival series, so I figured I'd see what you're all about while I work on my survival world! Greetings from the Cyphos Colonization Project (my faction)!
Haha greetings back at you!
You need to do this with the moon sentinel spider mod. It makes the spiders look absolutely horrifying and awesome.
Sounds fun
Especially when you have arachnophobia
You played so smart for someone with only two weeks in the game! I never turn on spiders damn. Great video thanks.
Thanks!
Fun space fact time, relating to diamonds
Nuclear fusion in super massive stars created nearly all of the elements on the periodic table. The fusion of every element up until iron produces a net positive of energy, but once a massive star reaches iron, it begins to cool and shrink as the iron fusing into heavier elements soaks in energy. This is why elements heavier than iron get progressively rarer, because theyre progressively harder to make.
Smaller stars, like our sun, can fuse elements heavier than helium too, but they do so very slowly because they arent as active and hot. Most stars in the universe are capable of creating carbon and oxygen before they dissolve into a nebula, leaving only a white dwarf
So white dwarf stars have cores that are giant diamonds full of oxygen.
Space is so cool.
Space is very cool
Hey Radamandy! Space engineers is great! Will look further into it!
=]
Huh. I last played Space Engineers pre-release and haven't touched it since. Aside from core blocks and tools I don't recognise much of the game, environment or the tech progression you're working on... This game has changed a *lot*!
Neat! I've only just started playing so I have no frame of reference for how it has changed over time
I would say the base game is worth trying again, and the DLCs are great; but it does mean, to get everything, you’re looking at a 60$ game. I’ve gradually grabbed the dlc as it releases so it wasn’t as bad for me.
7:45, Technically he is Correct, You cant Unlock your Flight ability until AFTER you have Fully landed. Until that time your just along for the Ride.
Aye aye
seeing Space Engineers content back in my life is making me happy
Awesome, enjoy this little series then!
Oh! Speaking of voxels not moving: you used to be able to drop ore, like stone, as “bombs” and it would damage builds below. They removed that I think a year ago.
Using shards of voxel for defense isn’t something I’ve heard of or thought of before.
That's hilarious, I did notice when I dismantle something that had inventory in it it drops and thunks really loudly which I found hilarious.
Nobody ever suggested using micro voxels to shred ships? Oh no playing RimWorld as an evil scientist has ruined me for other games lol
Damn that was an eventful start. 😂
SPLAT
Hey nice! I just got into Space Engineers content and now my favorite streamer is also doing it!
Once the miniseries is finished, I’d check out Splitsie; he got me into SE and has some good playlists (Collector is recent and has the DLC, Survival Maybe is old but pretty much base game)
Hey, thanks!
Glad to see some content on this game still! Ive had like 5k hours in this game over the years and still play often. Mods and new servers to experience keep the game interesting. I wish they'd do something more with NPC threats like spiders/wolves on planets but they were afterthoughts, so they're not very good for immersion/difficulty..more annoying than anything XD
a gyro can flip any small grid rover/ship pretty easy, with no or minimal damage. Turn gyro off, set roll to 100, create hotbar for gyro to be on/off. get in rover/pod, turn on gyro, wait for it to start to flip and quickly turn off gyro. works great. Or use pistons and dig a bit on the side you want to flip it on.
Also, ive mastered turning that drop pod into a flyable ship within minutes. It can be done with 4 thrusters if you're a decent pilot. Leave two for upthrust, grind two down, set one for forward and one for backward. Then you just grind some stone and build a cockpit, gyro, and i toss on some solar panels so it always has some power coming in. (tip using thrusters, set 'backward' thrusters in a seperate group and turn them OFF when cruising, keeping the target reticle below the horizon bar).
When building an outpost, set your full size steel block down, then use all half blocks around it. These consume much less steel for your walls and flooring. Then put most of your blocks into the ground (batteries, assemblers, cargo, etc) and they act as flooring, are protected a bit, and allows you to 'convey' around without having exposed conveyors everywhere.
Hey just a heads up this episode is cut from a marathon stream, 100% of the content is already recorded and because of that feedback can't be implemented
Drop Pod is actually controllable, but only VERY minimally. Turn on the thrusters using controls.
Good to know
It's been ages since I've seen someone use spiders. Space engineers is like ark but with space ships and better building. The map is huge, and you should mess around with drones. That will be fun to see.
Nice to see another creator in space engineers. Good luck!
I won't be messing around with drones in this series because when I playtested with drones I crashed to desktop like every 20-30 minutes. I mention that I think in this first episode even
Picked a good time to play you avoided all the many bugs space engineers had when it first released. And most of clangs wrath.
Haha true
27:43 Tiny voxels are referred to as doom voxels. It's bad when you're mining with a flier and get stuck on one. The only fix when it happened to me recently was using admin to and deleting the tiny voxel
Ahh I didn't realize they had a name, good to know!
yeah I had one of those.
They've gotten better over the years but in the early years of Space Engineers I had a Capital sized ship that was going faster than the speed limit (used a mod can't remember which one but i know it no longer works, but there are others) and hit one from a mined out asteroid. Tore it apart.
6 hours building it gone.....and it was in survival too.
couldnt help but laugh and rebuild everything
The humble beginnings in SE is the best gaming. Good vid. Makes me wanna play again.
Is what I am doing humble beginnings? I am assuming yes?
36:04 at first I was like “it’s not really a cheese method though” but then you just 3rd person zoomed way out, and I was like yeah that kinda is. I never thought of doing it that way, I’d just use the jet pack and fly around looking for those discolorations. Of which I have NEVER ONCE SEEN without out first seeing the ore detector
Super zoom! lol yeah its a bit cheese but hey whatever =]
Such a good game, hope ypur enjoying it! Little more advanced tip, but you can actually control the drop pod landing if you turn everything on in the settings as you fall. But its not a novice technique, if you dont know how to fly with just down thrust and a gyro your doomed. You only get that one parachute and if you dont disengage it thrusters on or not it aint going far.
Aye aye!
I’ve almost 2k hrs in SE and I STILL accidentally slap into: trees, my builds, the ground, and asteroids. So removing the trees was a good move lol
And yeah, I do wish boxes was Airtight.
Bye bye trees!
Love to see you playing space engineers! It's a very logistically challenging game to progress far in much like rimworld. I'd love to see more of it on the channel!
Oh is it? Uhh if you say so!
I found Space Engineers 2 years ago and im still playing. Still cant build a ship larger than a shuttle but im pretty good at base building and pirate hunting.
Cool
Going to be a great video
Hope so!
One fast and easy way to process a *LOT* of stone quickly is to run a trench up a very steep slope with a funnel at the bottom made of armor blocks that will guide the rolling bits of stone into a collector attached to your refinery. After you have that, you just need to make the trench bigger and all of the stone you mine will roll right down into your funnel and be automatically processed.
Cheers!
Neat, that's smart provided you have terrain that allows for it!
"going in blind" and knowing who klang is.......whoops! outted yourself as a liar there.
Haha
might be 2 months late, but with the build planner you can
-Right click to add to the planner
-shift middle click an inventory access panel(refinery or assembler) to automatically produce components from your build planner
-middle click inventory access panel to grab relevant components
I know =]
With the spiders dropping stuff, maybe you should have gone for a basic assembler first, disassemble those large tubes, it is cheaper too.
Maybe
I know this is pre-recorded so for next time you fire up SE, a huge QoL feature you should look up is the Build Planner. Right-clicking with the welder on a block will load the items you need into the Planner, which you can then click on any cargo port attached to an assembler and it will automatically queue up those components. You can then use it to automatically pull those components into your inventory so you can go weld the block with all the required pieces.
You can also use it to quickly deposit everything that isn't a tool/bottle/ammo. Highly recommend!
I start using the planner a bit later on in this series. I often avoid it early game because I find that it doesn't always work when trying to withdraw the correct resources.
@@Rhadamant Ah! Guess I'll just need to shut up and watch the rest of the series as it is posted 🙃
No problem =] @@Unmannedperson
benefits of ppl playing this game, is that people know that this game exists, thanks!
Indeed
I just stumbled across this channel but so far i'm enjoying the videos.
Welcome aboard!
Of all the planet colonization/ crafting games you've featured this one is definitely up there in terms of seeming very polished and fun. The other one I really enjoyed watching was Mars First logistics.
MFL is a goofy lovely rollercoaster of a game, I too really enjoyed it
You should totally play with other people, SE can be hilarious with friends. Looking forward to watching the rest of this video!
I don't collab for work normally
I'm so happy to see you play this game!!! I'm addicted since the past 3 days 😂
Ahh fun!
Ive learned using the hot keys to dump ore, (mmb) and take out marked materials makes the game play go alot quicker
Cool!
At least Medieval Engineers lets you play with trees.
lol 'lets you play with trees'
Two things #1 if you hold F while minig you will fill you inv. #2 if you put a gyro on you start pod you can fly it with only up thrust requires a little practise thou.
Aye aye
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description, changes like adding mods, modifying designs or playing differently is, of course, not possible.
I love how you have to get in the upside down seat every time.
Haha i know, silly drop pod tumbling down lol
Rhadamant!! Nice one Bro!! My favorite Rimworld and Kenshi streamer is on Space Engineers! Definitely gonna give it a watch!
Hope you enjoy it!
It's possible to engage the thrusters on a landing pod, quickly build a gyro from parts off the pod, and then fly it by tilting without ever having touched the ground. Also you can fly a pod around with a gyro and two vertical thrusters. Tho I prefer two up, one forward one back for quick pod adaptation.
Cool
I have no idea what's going on so far but its fun to watch :[]
Yeehaw!
“Down to my last clip (*magazine or mag for short)”
Aye
so u know them keybinds that was mentioned help with unloading ur inventory faster and quing up blueprints and collecting the stuff for the blueprints. its a simple click of a button or two. no need to drag or even open up some windows. just ctrl mouse wheel click or shift mouse wheel click and so on and so forth around the mouse wheel. trust me once i used it its made gameplay so fast and easy i wish i would of known the first 2500 hours in space engineers its a time savor. i recommend at least giving it a try and if u dont like it np keep doing u. but i bet unloading ur ore from ur inventory in a simple click ull start at minimum doing that when u click to unload ur inventory it will only unload the ores and components and leave ur bottles and weapons/ammo in ur bag
I start using more and more of the quick/hot keys later on in this series
ye so keen implemented my gps command from frontier economy in vanilla, quickest way to slap down a gps point is type /gps description in the chat even on single player, also dont forget right click and wheel click to make the build queue a little easier for grabbing parts.
I know thanks for the tip
I just started playing this game maybe a week ago, I've tried games like it but this one is a special breed, have fun! I'm still trying to find out what dlc are worth getting inbetween wanting to pull my hair out.
Seems like the DLCs are mostly cosmetic
@@Rhadamant seems to be true, but building bathrooms seems like something I'd want and I think that's a dlc..... or go star trek..... no toilettes!
The whole universe is a bathroom if you poop in your suit @@CinnamonKnightEntertainment
@@Rhadamant Amen brother Rhadamant
This'll be a fun series, sad that I missed the stream! I've always thought of SE as stationeers/ONI, but more programming than engineering.
I started a game a few days ago, on the moon. I messed up to the point where I didn't have solar panels until nightfall, so I had to wait ~1h until the sun came back. And I have a mod that makes it pretty much impossible to see in the dark, so I couldn't even go search for ice to go for hydrogen power :P
I agree with you and actually state that exact thing at some point in this miniseries, that Stationeers was very niche because of how much engineering it required while Space Engineers waters it down so its more fun for more people
Starting. That tree did not like you either.
Haha nope
If you hold down F you will pick up rocks as you mine them, not all but most you can get
Aye
Love space engineers
Awesome!
Thanks for the awesome content and great video!!!
My pleasure!
Hint: Alt + Middle mouse button drops what you mined into the survival kit without having to open it inventory.
I played this once ever
Love to see that series!
There is some info you could use:
-Minimim thrusters you need is 4 from my experience where steering isn't that anoying (up, sides, forward) you can use gyros as steering a bit like flying helicopter
- you can add mods midgame mod by Splitsie "Sneaky Sounds - Quieter Tools" is recommended not to get you eardrums poped
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
God, it's bee ages since I've played Space Engineers. First Discord server I ever joined was a Space Engineers server
Oh cool, so this is nostalgic for ya then?
@@Rhadamant yeah, a little bit, and then I remember that my favorite thing in the game is trying to make ships with interiors with small grids so I can get the level of detail I want and then burning out halfway through a build
Finally something new than rimworld, nice!
Well I play a new game almost every week! Tuesday I played Sunkenland, last week was Land of the Vikings and the week before Farlanders .. so a new game shouldn't be too surprising!
man............ years ago there was a reskin mod for the spiders, making them into starship trooper arachnids.
Sounds cool
Uranus is full of diamonds.
Aye
perfect landing
TY
Auto Ore pickup would fix that issue.
Adding mods to a series I created 8 months ago isn't quite the solution you think it is
SE seems like the kind of game where you either have 2 hours or 2,000
Indeed
Easiest way to flip the vehicle is to dig under it. No wasted resources.
True, can be an easy way to do it provided the thing you are flipping isn't massive
@@Rhadamant I didn’t think about size lol. I haven’t built any ships yet just still building bases and learning basics but managed to flip that same vessel multiple times by digging under it
I don't play SE nor do I even own the game, but this looks pretty fun ngl.
It can be!
It can go up and down and tilt allowing it to move
Aye
Always a fan of a good SE content. You might want to press Tab couple of times in the game. Cycles through HUD visibility modes and can hide that annoying tooltip on the right side.
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
It can't smelt it but it dealt it
Hah
Bugs?! SPREAD DEMOCRACY!!!
With bullets, right?
@@Rhadamant Yes sirrr
I have about 9000+ hours in on SE and have thousands more in other games.
Damn you got a lot of free time
How did you get the s-10 ammo to not require magnesium without mods? Your description for this vid says its unmodded.
Spiders drop magnesium
I'm always shocked to see the default UI and lack of colorful icons.
Any time I play a game that's new to my channel I play mod-free
@@Rhadamant Yeah, that's what I usually do as well. Need to know what needs fixing before slapping a bunch of changes in place.
The colorful icons mod is just one of those that I put on every playthrough, since it makes the interface less drab. It's built into my default building worlds, so I forget that it's not part of the baseline game.
Helldivers lore:
lol
its easy to outnumber somone in hours played in space engineers. i mean the achievement for 150 hours played is to this day a rare achievment on steam wich makes me big sadge. its a good game.
just checked: only 7.7% have 150+ hours in the game.
Its a sandbox game for the most part, many people require direction and creativity to enjoy sandbox games, I get why so few people have racked up many hours.
well, technically you could control the thruster with the overrides, but that is just practically impossible, I've tried that some times, but is just a nope
Given the limited controls I'd imagine its possible, but would likely require scripts to do well enough to fly and at that point just get a gyroscope lol
@@Rhadamant oh yah, no gyros on the lander guess you can just float then hahahha
Yup, float only, if you try to pitch, roll or yaw you're in for a bad time @@Sworn973
oh idid not even see you in the corner becase of the bar was in the way
Tiny little me =]
Do the bugs have a spawner or is it random generation?
As far as I know, random
Random every couple of minutes near players. Forever.
Oof that sucks I hope you had good luck with them then.
The audio is very slightly desynced from the video. It wouldn't be noticeable if there weren't a face cam heh.
Yup I know
I really like Space Engineers, but I feel like the interface leaves much to be desired. It's just so clunky and haphazard.
Yeah I agree
I suggest quiet tools mod for streaming/recording
Read the pinned comment please =]
You need the sneaky sounds mod
ok
I didn’t realise there was a face cam until 20 minutes in
Hahahaha
Magazines*
Anyway very nice video, loved watching it
Aye yes you're right, thanks
a few tips
-hold f while mining
-wind doesnt care about surrounding terrain or the elevation. turbines cast a ray in six directions and as long as there are no obstructions within 6 blocks (and you're about 6 blocks high minimum), you will get full power out of them. I like to do it at 10 because even base numbers, but it doesn't really matter past six blocks. this is why you'll some times see wind farms staggered instead of side by side
-i noticed you dont use the build planner. learn to use it with mmb.
-third person view while mining stone is fine, but if you're gathering valuable ores, just dont. use first person instead. in 3rd person, youll hit stone and waste time and energy (or oxygen) mining stone you dont want, then have to manage your inventory getting rid of the stone you dont want to pick up.
-you also didnt do any of the immediately available progression. grind down below hack (do not destroy) and then repair the landing gear, timer block, cockpit, h2 gen etc to get easy unlocks right out of the gate. also build a small grind cylinder to unlock all walls, conveyors, etc even for large grid
-you can build a small grid small cargo crate without needing cobalt to unlock that group of blocks and their large grid counterparts
-you can take the small steel tubes out of the parachute hatch to build a remote control. construct a quick gyroscope. enable the pods thrusters (i know your ship flipped over, but still, this works) and then sit in the seat. remote control into the ship and now you can fly VTOL-style to a better base building location. takes a few minutes of practice to get good at flying this way but once you get it, you get it forever, and its so worth learning how to do.
-id build up a few of the armor blocks holding up your turbine stack in case you shoot at bugs and miss (like you almost did at 18:55). 1 damage is enough to destroy your whole power generation stack, so the bottom 3 blocks or so might be worth fixing up just in case
-speaking of that, its cheaper to use interior wall blocks instead of armor panels. it takes 7 ingot to build one steel plate to lay one armor block but only 2 ingots to build one interior plate to lay one interior wall block. cheaper is better.
-youll def need more than one wind turbine at the start. you can easily build five at once to produce over 1MW of power. one on top, then one sideways on each side of the top-most tower block.
- 35:25 while searching for ore, dont stay on the ground. get up super high and look for degradations in the surface textures, or grounded meteors. ores will be under the discoloration sections. zooming around with your jet pack on the surface with your drill is wasting your time, oxygen, and h2 bottles. this isn't the "cheese way". this is how the game intended to tell you where the ores are.
100% of the content for this series is already recorded and nothing can be changed as a result, I state this in both the details, in the outro and as the pinned comment.
With that said almost all of your tips are stuff I already know, and some of it is moot because my live viewers vote for how things progress, so if I am not building something specific its because it wasn't voted on and a lot of your tips are just about what I should or should not be building.
My advice is just chill with the tips you spent a lot of time typing out stuff that either gets addressed soon and enjoy the series, but thank you for the effort anyway.
Still can't get the aliens to spawn
Ok?
Is there a way to craft displays? Or is there a mod that allows that?
I am assuming you means something other than the crafting material 'display' ? If so I don't know
@@Rhadamant like, if there is a mod, that makes it possible, to craft the item material Display, one of the items you need in like, cockpits, control seats, i think even an assembler needs them...
I think you did the chapters wrong because they are not showing up for me.
I did them correctly, but CZcams bugged out and aren't showing them. You can still use the chapters I made by scrolling to the bottom of the description and click the time tags
wait when did they add spiders to space engineers?????
Years ago? I think at least as far back as 2020, but maybe even longer?
Is there a mod for airtight terrain? I don't play SE, just watch a few different people play and always wondered why it's a thing that you can't do cool cave bases without plating the whole interior.
I don't know I never went looking for such a mod
Add the Sneaky Sounds mod so you don't have to yell over the sound of hand tools.....
100% of the content for this series is already recorded and changes cannot be made, there's a disclaimer about this in both the outro and the description.
@@Rhadamant I'm giving you a future tip, not suggesting you invent time travel...
Haha thanks @@mrnobody2873
first person factorio belike
Yup?
Is this gonna be a series
The details are in the description
I saw after I commented
What does it mean "Spiders drops resources"? D:
They die and you can loot them
@@Rhadamant i always played with no wolves and spiders because they were annoying...
...and once wolves was able to fly to reach you 🙄 glad they fixed it!
Flying wolves? Sounds fun! @@TheIceThorn
@@Rhadamantnot at all, you practically couldn't build because they used to tear everything apart with 2-3 bites.
If you are going to mine on a mountain side.. Good idea to build a platform at the mouth of the mine with a lip on it. That can catch the stone and also give you a place to land and a lighted area to return to. I like to start with a 2 row deep 5 wide connecting to the rock face. Then a lip/rail 1 block high around the platform of 5... Later on can expand it to a proper landing area like 30x40 or so depending on your ship size/shape.
Please read the description of this video, or better yet I'll paste here for you:
This series is a result of me streaming it in a marathon, all of the content has already been created for it and episodes will release roughly once per day. As such feedback cannot be incorporated, but if you have any questions for me let me know in the comments.
you realy gotta get used to using mods ^^, specifikally splitsie's quieter tools mod, couse that drill is loud, compared to the rest of the game audio
Anytime I play a new game I do not use mods
@@Rhadamantand that's actually fair ^^, but i will say this space Engineers thrives on it's modding comunity, and the mod i sugested actually does absolutely nothing to the gameplay it simply turns the volume down on the tools in the base game, making it better for streams ^^
Got a time machine? Because if not 100% of the content for this miniseries has already been streamed so if I added the mod now it would not make a lick of difference, lol
@@Rhadamant it was mainly if you were interested in making more content with SE ^^, but i see your point heh
If I return to the game I'll consider quiet tools =] @@Kunteki
It took me 6 minutes of watching this video before I realized you had a webcam in the bottom corner. Too small dude, too small
The game has a busy UI its hard to find a spot that won't cover something important.
who cares? Do you need to stare at him?
oh no someone is upset that I gave feedback to one of their favorite creators regarding my own personal experience. Wow big boy right here@@bigbcor
Left side, just above helmet icon, I stream regularly and thats where I put my webcam and alerts. This game is really busy however if you are going to go through the effort of making sure you are on screen make sure that you are visible to a degree that it makes sense for you to be there. @@Rhadamant
you can add stuff to the build que by right klicking the object with the welder and then shift middle mouse on anny "connectec" inventory port and it will que all missing components. and u dont have to open menus to do a gps just press enter and typ /gps name of gps
I know
Those are magazines not clips
Ok