Release the beast - Texturing in Mari

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  • čas přidán 12. 09. 2024
  • Release the beast is a Trex that I had to make for a private commission. I decided to make a free tutorial out of this project, you can find it here texturing.xyz/...
    This video shows the texturing process in realtime.
    Feel free to follow my work on Artstation www.artstation...

Komentáře • 24

  • @hugof39
    @hugof39 Před 6 lety +2

    Thanks a lot for such a big generosity !

  • @alpernatif35
    @alpernatif35 Před 5 lety +1

    Excellent!Thank you so much

  • @ValeGoG
    @ValeGoG Před 5 lety +1

    Это очень и очень крутая работа :)

  • @shanjeevan142
    @shanjeevan142 Před 3 lety

    thank you so much

  • @Peheuha
    @Peheuha Před 6 lety +2

    What a great job ! Thank you for sharing this !
    How did you got cavities and curvature map ?

  • @microdasher
    @microdasher Před 5 lety +1

    Hello, thanks for the tutorial. It's very helpful. I have a few questions though.. At the 31:15 mark, you change to the cavity channel and its switches cavities only . Yet when I change to the cavity channel on my mesh (I've followed along using my own model) it remains the same. Did I import the cavity (that I created/exported from zbrush) wrong? I created the channel then added a new layer. Clicked the layer and imported the cavity mask. Was that wrong? That's how I imported the normal, ambient occlusion and curvature. Did I get it all wrong? Lol

  • @jayachakkaravarthy
    @jayachakkaravarthy Před 6 lety

    That was a super awesome work. Will you make more Mari tutorial on youtube or Gumroad?

    • @gaelkerchenbaum
      @gaelkerchenbaum  Před 6 lety

      Jaya Chakkaravarthy unfortunately I'm not sure to find time to ATM... But we never know :)

  • @Tritoon710
    @Tritoon710 Před 6 lety +1

    Thank you so much,
    Can you please show how do you export the maps and setup in Maya. Thanks.

    • @gaelkerchenbaum
      @gaelkerchenbaum  Před 6 lety +2

      Hi Tritoon. Everything is explained here : texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast

    • @Tritoon710
      @Tritoon710 Před 6 lety

      gaël kerchenbaum Thank you so much.
      Looking forward to your lectures at CGMA :)

  • @fisherjamin7838
    @fisherjamin7838 Před 5 lety +1

    i was reading your tutorial and a bit confused as to why you end up sculpting in zbrush after applying the displacement ?, my first guess would be to add volume but im not sure. any help would be appreciated

  • @mototerminator3957
    @mototerminator3957 Před rokem

    Is this type of workflow also possible in Substance Painter?

  • @sounakkundu6106
    @sounakkundu6106 Před 4 lety

    Is it was a non commercial Mari or Foundry Mari ?!! Please tell me?!🤔

  • @et2380
    @et2380 Před 5 lety

    so, following this tutorial in the same vein, and around the 15:53 marker your model switches to another color? Did you hit f3 lighting button(i think) to change the color? I'm thinking I messed up along the way because it looks like your cavities are colored with the original tile pattern and you've been coloring around them. On my mesh, The cavities aren't colored. I've created a channel and imported the cavity map from zbrush on a layer. I did the same with the curvature and Ambient Occlusion. Anybody know my mistake? it's frustrating to get this far and mess up haha

    • @gaelkerchenbaum
      @gaelkerchenbaum  Před 5 lety

      Heya,
      at 15:53 I was looking at the former version of the Albedo I created for the actual commission.
      Curvature/Cavities are only a grey map exported out of ZB like in my Texturing.xyz tutorial.

    • @et2380
      @et2380 Před 5 lety

      @@gaelkerchenbaum ohh okay so that was the end result of an already completed model?

    • @gaelkerchenbaum
      @gaelkerchenbaum  Před 5 lety +1

      Yep I did it twice, one for the client and one for the demo

  • @user-ij4nb9ej4n
    @user-ij4nb9ej4n Před 5 lety

    hi,when i watch this video,i can not hear any voice ,why not?

    • @gaelkerchenbaum
      @gaelkerchenbaum  Před 5 lety

      Hi, this video is not a tutorial, but a timelapse. The full tutorial is available here: texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast