why does the Jag destroy sappers in 3 hits?

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  • čas přidán 15. 11. 2020
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Komentáře • 589

  • @user-dv5qq9hv4i
    @user-dv5qq9hv4i Před 3 lety +5431

    In true Source Spaghetti fashion, it's never the two sensible causes, but a third one with much deeper spaghettification

    • @wrpen99
      @wrpen99 Před 3 lety +189

      I mean, the two "sensible" causes are based on the code straight up not doing what it's written to. This is just an unforseen interaction between two different bits of code, that makes a lot more sense than something that would be immediately tested to see if it works properly.

    • @hi-i-am-atan
      @hi-i-am-atan Před 3 lety +53

      y'must have a real hard time finding stuff if you find a needle out in the open and where anyone would expect to find one, and you still go "wow, this is like finding a needle in a haystack!"
      it's also kinda hard to imagine the "sensible" cause being that the sapper takes damage normally, since ... it doesn't. you don't damage it by whacking it, but whacking the building it's attached to, and on the player's end it doesn't so much as have "hp" as all other objects in the game, but rather "hits to destroy." absolutely nothing about this suggests that removing sappers goes through the standard damage procedures
      honestly, the only weird thing that this video reveals is that a sapper takes 65 damage from a normal wrench, rather than 50

    • @UnlimitedRun
      @UnlimitedRun Před 3 lety +21

      @@hi-i-am-atan a wrench damaging a sapper for 65 isn't that weird IMO, because if you've ever played a spy that saps Engineer buildings, and you pay attention to your building HUD, you'll see that a sappers HP doesn't go down by 50% when hit by a non-jag wrench, based on the (imprecise) bar-based HP display for it. It goes down by more than half of the bars (IIRC it's half of the bars plus one). Though treat this whole comment with an asterisk that says If I recall correctly - its been awhile since I myself have paid attention to my Spy building HUD.

    • @hi-i-am-atan
      @hi-i-am-atan Před 3 lety +3

      @@UnlimitedRun less "weird" in the sense of "this doesn't follow suit with how it behaves" and more "weird" in the sense of "there is no real reason for it"

    • @Luxuriantsama
      @Luxuriantsama Před 3 lety

      ???

  • @otsu3011
    @otsu3011 Před 3 lety +4057

    the fact that the engi does an angry face while hitting his own sentry is very cute

  • @guscox9651
    @guscox9651 Před 3 lety +2567

    Ok this was my favourite gaben ending so far "additon; it's hard... Its hard!"

    • @redstone_orange
      @redstone_orange Před 3 lety +56

      I accedently skipped 10 seconds si the only thing i heard was its hard... its hard

    • @MsZsc
      @MsZsc Před 3 lety +18

      ( ͡° ͜ʖ ͡°)

    • @jamesbryan287
      @jamesbryan287 Před 3 lety +19

      @@redstone_orange people ask you if you're fine and you say it's fine but it's not fine
      It's hard... It's just so hard

    • @bobkinect5254
      @bobkinect5254 Před 3 lety +1

      you know whats hard? ( ͡° ͜ʖ ͡°)
      cry of fear i don’t even have the glock yet and i haven’t progressed due to fear and scary

    • @aplimsollpunk2738
      @aplimsollpunk2738 Před rokem

      @@jamesbryan287 "If you hard then you hard"

  • @ThatGuyBobby
    @ThatGuyBobby Před 2 lety +341

    "If I hit someone with the stock wrench, they take 65 damage"
    Strange, it deals 195 when I play.

    • @darkiceking8349
      @darkiceking8349 Před rokem +38

      you got a random crit which is definitely fair and balanced

    • @noonehere6994
      @noonehere6994 Před rokem +6

      hmm... what a *strange wrench* you got...

    • @herus1
      @herus1 Před 10 měsíci +7

      @@noonehere6994 buying it for 2.. No 3! Scrap metal

  • @maximoberbotto1324
    @maximoberbotto1324 Před 3 lety +306

    I love how the Spy gets mad when the sapper gets destroyed, and subsequently places another one.

    • @cowrocks3630
      @cowrocks3630 Před 2 lety +1

      "STOP REMOVING MY SAPPERS!" _as the Spy places another one._

  • @eightyfoahh
    @eightyfoahh Před 3 lety +1476

    Spy when sapper: :I
    Spy when no sapper: >:(

  • @amaplepaladin5700
    @amaplepaladin5700 Před 3 lety +1583

    Could you imagine if it was 4 hits for the sapper with the jag? That’d be a surefire way to ensure it never gets used again...

    • @profquiz1730
      @profquiz1730 Před 3 lety +307

      Yeah.. while it all sounds quite spaghetti-ish, I feel like Jag's three hit de-sapping is very much intentional

    • @pikachubolt2001
      @pikachubolt2001 Před 3 lety +49

      What do you guys mean its in its attribute it was 100% intentional to balance out because of its increased attack speed

    • @illseeyaonthedarksideofthemoon
      @illseeyaonthedarksideofthemoon Před 3 lety +67

      It makes sense if you ask me, the Jag was design to make sentry building faster at the price of being more disposable, for that the fact that it should be harder to repair is only appropriate.

    • @DoABarrelRol1l
      @DoABarrelRol1l Před 3 lety +63

      I’m sure the end result was intentional but surely they could have just tweaked the stats so it dealt 35 dmg a sapper swing. I doubt engies will be running around busting sentries.

    • @ilikewindows3455
      @ilikewindows3455 Před 3 lety +59

      The 3 hits to destroy a sapper is already painful enough, 4 and I'll just switch to using the southern hospitality and eureka effect
      No level of build speed will convince me to go back when I have to swing 4 times to destroy a sapper

  • @ExoTheFlyingFish
    @ExoTheFlyingFish Před 3 lety +679

    Never noticed that Spy's face looks angry when his sapper is destroyed. Pretty interesting.
    Also, all I've learned from this channel is that the code for TF2 has been spaghetti from the start, not just over time.

    • @graysongdl
      @graysongdl Před 3 lety +70

      I wonder if the spy makes that face because of spaghetti code, too. Like maybe it's because spy's sapper is technically a "building", and the engie makes a similar face if his buildings are destroyed, but the difference is spy doesn't have a voice line associated with his sapper being destroyed?

    • @laylaruan
      @laylaruan Před 3 lety +92

      @@graysongdl To be fair there are lots of subtle little expressions. Demoman generally has an evil smile when he’s laying down stickies

    • @graysongdl
      @graysongdl Před 3 lety +20

      @@laylaruan I never knew that! I knew that they generally change expression right after swinging their melee, but I guess I've never noticed anything specific to firing other weapons.

    • @laylaruan
      @laylaruan Před 3 lety +37

      @@graysongdl Yeah, they're nice little touches. Now I think about it I don't think they're that common though - most of the facial expressions will be dependent on voice line, or if taking damage or whatever. One other one I can think of though is that Heavy often smiles while firing his gun, even if he's not speaking or yelling

    • @qwerty-bm5gx
      @qwerty-bm5gx Před 3 lety +27

      @@laylaruan And pretty much all the classes have a sad expression when low on hp.

  • @Davtwan
    @Davtwan Před 3 lety +76

    So from what I learned from all the sapper videos on this channel:
    - The wrench has its own damage for sappers which is 65.
    - Hitting a sapped building is still hitting the building. What happens is that secondary damage is also indirectly applied to sappers.
    - The secondary damage is affected by modifiers to building damage and not by general damage modifiers.

  • @YZYE
    @YZYE Před 3 lety +830

    Basically, we need a primary that takes sappers off with projectiles.

    • @widhskxnkan1349pl
      @widhskxnkan1349pl Před 3 lety +16

      Or possibly, a secondary

    • @krakowski_6237
      @krakowski_6237 Před 3 lety +51

      Short circuit primary fire????

    • @cheezkid2689
      @cheezkid2689 Před 3 lety +83

      No. That would be too powerful.

    • @kylehart8829
      @kylehart8829 Před 3 lety +12

      Add it to the rescue ranger, that weapon could really use a buff :)

    • @thosebloodybadgers8499
      @thosebloodybadgers8499 Před 3 lety +51

      Imagine a secondary like that. At least it would make you use a single brain cell when choosing between it and the wrangler.

  • @bucketofchicken8325
    @bucketofchicken8325 Před 3 lety +496

    Dunno mate but i think your about to tell us

  • @shounic
    @shounic  Před 3 lety +228

    test livestream - this Saturday, the 21st, 8 pm EST. read: czcams.com/users/postUgxq4bO4gepDpk9haBt4AaABCQ

    • @hissingfaunaa
      @hissingfaunaa Před 3 lety +3

      Okay

    • @guscox9651
      @guscox9651 Před 3 lety +5

      Bro it says the post isn't available

    • @shounic
      @shounic  Před 3 lety +8

      @@guscox9651 hmm, i have no clue why that would happen. other people seem to be able to see it fine, but i made a pastebin mirror pastebin.com/aDZdmyeS

    • @r0niii_
      @r0niii_ Před 3 lety

      A reminder to reloading cancelation. Will this get a video or will be in one of videos?

    • @guscox9651
      @guscox9651 Před 3 lety +1

      @@shounic thank you, and the yt thing still doesn't work but prolly a me problem

  • @Hobobatman1000
    @Hobobatman1000 Před 3 lety +472

    Broke: "Because it was designed that way to offset the weapon's positive attributes."
    Woke:

  • @ranibro
    @ranibro Před 3 lety +369

    So how does the homewrecker work, it has the building damage bonus and it deals the same damage in enemy buildings and sappers

    • @localidiotnumber792
      @localidiotnumber792 Před 3 lety +51

      Because it does not have a damage bonus, which only applies to players and buildings but not sappers

    • @lev7509
      @lev7509 Před 3 lety +64

      The code probably only does it this way for wrenches, which would explain the constant 65 (stock wrench).
      Normal melee weapons (without the wrench extension) are processed differently.
      Pure speculation, no confirmation.

    • @kylehart8829
      @kylehart8829 Před 3 lety +36

      It works exactly the same as the jag. Its base damage (49) is not relevant when calculating damage done to buildings (including sappers). If it was, it would only deal 98 damage to buildings so it would take two hits to destroy sappers and minis (so it would be a slightly worse Neon Annihilator).
      Edit: didn't mention this, but the Homewrecker deals 130 damage to buildings.

    • @ReviewGuy01
      @ReviewGuy01 Před 3 lety +11

      Homewrecker works like this, base damage of melee + 100% damage against buildings.
      it does 130 dmg to sappers and buildings alike hence one hit sapper removal

    • @ranibro
      @ranibro Před 3 lety +3

      @@ReviewGuy01 but that would mean that the homewrecker would do normal damage against buildings, and 100% on sappers based on what shounic said

  • @rute_awakening
    @rute_awakening Před 3 lety +73

    The jag more like the jank

  • @pinochle620
    @pinochle620 Před 3 lety +17

    I'm impressed no one's mentioned how well edited this video is, i love this format

  • @pepengjelek8599
    @pepengjelek8599 Před 3 lety +56

    Thumbnail:
    Jag destroys sappers
    Girl depressed

    • @potoman
      @potoman Před 3 lety +16

      The girl is a spy Main.

    • @Arch-Tau
      @Arch-Tau Před 3 lety +8

      she is depressed because she's wondering why te jag takes 3 hits to destroy

  • @dougthedonkey1805
    @dougthedonkey1805 Před 3 lety +30

    As an engineer main, seeing the sapper break in one hit was beautiful

  • @errantoverflow4828
    @errantoverflow4828 Před 3 lety +1

    Got here by a random recommended video, and it turns out it's not the first time! I loved your tf2 source code comments montage and explanation. Your editing skills are amazing, I hope your channel grows, because you deserve it.

  • @Bruh-jo4lb
    @Bruh-jo4lb Před 3 lety +4

    Shounic, love your vids. You are amazing at editing, everything looks so clean and amazingly done, Great job man. I Love seeing new videos getting posted. Thanks for such quality in your videos.

  • @purplehaze2358
    @purplehaze2358 Před 2 lety +7

    1:22 How it feels to fight spies with the big earner
    2:15 How it feels to fight spies with the kunai

  • @bruschetta7711
    @bruschetta7711 Před 3 lety +112

    Now... Imagine... If the Jag... takes 4 Goddamned hits to take off a. single. sapper. As Valve intended it to be

    • @antoniotamajon2700
      @antoniotamajon2700 Před 3 lety +36

      This is what I was going to mention. When it was reworked I thought to myself "Oh, so you need 3 hits to kill a sapper. Well, it swings much faster so the time difference isn't *that* significant."
      Boy would it be a way worse wrench if it worked as intended...

    • @cupofspiders5830
      @cupofspiders5830 Před 3 lety +1

      Jag no-

    • @Guaporacer
      @Guaporacer Před 3 lety +9

      this is how its intended to work tho, thats why it only considers the building damage penalty and not the normal damage penalty

    • @guy_th18
      @guy_th18 Před 3 lety

      except they never intended it that way lmao

    • @bruschetta7711
      @bruschetta7711 Před 3 lety +6

      @@guy_th18 from the video, at least for me, it's hard to tell if they intended all the spaghetti code for when the jag first was added, and knowing how bad they are at balancing the 4 hits to take off a sapper seems something possible

  • @darkmatterpancake9824
    @darkmatterpancake9824 Před 3 lety +12

    I imagine the wrench's base damage against sappers is hard coded in in case they ever gave engineer a melee weapon that did more damage than stock.

  • @ExclamationMarx
    @ExclamationMarx Před 3 lety

    Your videos are always a pleasure to watch & very relaxing. Thank you

  • @stormtrooper2334
    @stormtrooper2334 Před 3 lety +9

    Engineer Gaming

  • @nathaniely3678
    @nathaniely3678 Před 3 lety

    really great video, good work man

  • @null3319
    @null3319 Před 3 lety +29

    Shounic should recieve the Finder's Fee (bug report hat)
    Change my mind

    • @the643
      @the643 Před 3 lety +3

      Well, he’s just pointing things out/answering questions usually with some sort of client assist.

    • @the643
      @the643 Před 3 lety +3

      Not showing game breaking bugs.

    • @masterdeetectiv9520
      @masterdeetectiv9520 Před rokem

      The things he shows are already known, he just explains them

  • @GrizonII
    @GrizonII Před 3 lety +10

    Honestly while it’s kind of odd now, I think this setup makes sense considering the weapon’s history.
    When first added, The Jag just had a 30% faster construction rate and 25% damage penalty, which would have led to it having taken 3 hits to destroy sappers if damage penalties affected them. Since that’d make it pretty awful (IIRC the early versions of the Jag are generally regarded as pretty weak even with 2 hit unsapping) it’d make sense for the generic damage modifiers not to affect sappers, as then it’d be easier to have a wrench with modified damage without risking completely ruining it. Eventually after various changes the Jag became too good, so it was nerfed by making it take 3 hits to unsap. I presume the damage to buildings modifier was first made to affect sappers when the Homewrecker gained the ability to destroy sappers (a few months before the Jag was added I think), at which point they had decided that the Homewrecker should take off sappers in one hit and, rather than adding a whole extra attribute just for that, just added that functionality to the existing building damage stat that was already on it. So when the Jag was nerfed, they simply reused the same property of the building damage attribute, while leaving the rest of the stats as is.
    This is probably kind of rambly and it’s mostly conjecture anyway, but that’s just my thoughts on the topic.

  • @Flamehazard
    @Flamehazard Před 3 lety

    I absolutely love your videos, like wow, I barely play tf2 now but these are mesmerising lol

  • @jveerf8573
    @jveerf8573 Před 3 lety +24

    "That's its a new mechanic for Heavy update?"

  • @samuelalphabet5360
    @samuelalphabet5360 Před 3 lety

    I think this is the first shounic video I've seen where the way the thing works is pretty much exactly how I expected it to.

  • @Daniel-xt5zk
    @Daniel-xt5zk Před 3 lety

    Luv ur vids dude

  • @DoABarrelRol1l
    @DoABarrelRol1l Před 3 lety +4

    Now I want a wrench that deals 250% dmg to buildings ‘to destroy sappers’ but actually use it for uberded pushes against enemy sentries.

  • @bqgin
    @bqgin Před 3 lety +16

    Does this also apply to pyro weapons that can remove sappers?

  • @PoIiwag
    @PoIiwag Před 3 lety +205

    guy: **breaks sapper**
    shounic: BUT WHY? AND HOW AND WHEN AND WHY AND WHERE WHO AND WHERE?
    edit: Yo thanks for lots of likes props to the tf2 philosopher

  • @ironeyes4882
    @ironeyes4882 Před 3 lety

    Your videos are incredibly interesting!!!!

  • @plantelo
    @plantelo Před 3 lety

    I love your thumbnails

  • @blast9136
    @blast9136 Před 3 lety

    Your videos are pretty cool because they come out when I have lunch

  • @jackeea_
    @jackeea_ Před 3 lety +56

    "The basic fundamental functions of a melee weapon; such as unlimited swings, and a limited range".
    Demoknights? Limited range!? Are we playing the same game here; I've been hit from across the room by more swords than I can count

    • @Thornskade
      @Thornskade Před 3 lety +11

      It seems the only people who play Demoknight are the ones with 70 - 200 ping.

    • @ilikewindows3455
      @ilikewindows3455 Před 3 lety +6

      Don't forget the edgy spy mains that abused cl_interp and facestabbed people from across the map

    • @VMan_2002
      @VMan_2002 Před 3 lety +3

      conclusion: the sword is not a melee weapon

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 3 lety +6

      What you see on a server is NEVER what actually happened as everything already happened due to travel time, you live 1 second in the past but move as if your in the future. When you're dead you always live on your end for a short time longer then then everyone else sees. During this time nothing you do matters.
      You've never been hit across the room by swords.
      You just didn't realize you're dead till they made it across the room.

    • @SireForseti
      @SireForseti Před 2 lety

      @@Buglin_Burger7878 damn that last sentence is fucking COOL.

  • @courier1337
    @courier1337 Před 3 lety +8

    0:22
    So equipping the big earner makes your health as much as a tiny radio?

  • @poop7s
    @poop7s Před 3 lety

    Wow good video sonic thanks

  • @IAm-zo1bo
    @IAm-zo1bo Před 3 lety

    I love these vids do you still have more planned?

  • @jveerf8573
    @jveerf8573 Před 3 lety +2

    enginner gaming time

  • @Supertimegamingify
    @Supertimegamingify Před 3 lety

    spooOOooky!

  • @Vin_C0
    @Vin_C0 Před 3 lety +1

    engineer gaming

  • @Ash-zm1vx
    @Ash-zm1vx Před 3 lety +1

    Wow that was... exactly what I thought it was. (Using jag a lot I noticed the building damage being applied separately)

  • @awe9217
    @awe9217 Před 3 lety

    one of the things i love about shounic is how their thumbnails look like grandiose shitposts featuring tf2

  • @TempestKrimps
    @TempestKrimps Před 3 lety +3

    huh, i thought it could've been due to a rounding error but this makes more sense

  • @DinnerForkTongue
    @DinnerForkTongue Před 3 lety

    Those Gaben edits at the end are the best part of the videos 😄

  • @Siptom369
    @Siptom369 Před 3 lety +1

    Very interesting

  • @davethesquid1864
    @davethesquid1864 Před 3 lety +1

    Wow that is interesting

  • @ghobleen
    @ghobleen Před 3 lety +11

    I always thought it's because of the '-20% slower repair speed' thing.

  • @buiducanh4355
    @buiducanh4355 Před 3 lety

    You’re content is very similar to 3kphllips, which is why I love it.

  • @ChronoSquare
    @ChronoSquare Před 3 lety

    I used to be friends with the guy that made the Jag model. It was so hype that update we found it in the game files, but not yet implemented.

  • @jurrasicore8682
    @jurrasicore8682 Před rokem +1

    so i think the reason it uses a baked in 65 dmg in calculations is from maybe a time when dmg spread effected buildings and was larger, so that sappers would always get broken in two hits.
    it also makes sense that the jag has a hidden building dmg nerf so that it effects sappers the way you would expect it to with its dmg nerf

  • @Thornskade
    @Thornskade Před 3 lety +5

    I never knew that these penalties were supposed to be in addition to one another. Truth be told, I never tried to hit an enemy building with a Jag. Yeah I know. Crazy.

  • @williamrosenberg8382
    @williamrosenberg8382 Před 3 lety +2

    Epic nae nae moment

  • @ImGlassy
    @ImGlassy Před 3 lety

    Love that the spy is called sphee

  • @LeoSRL300
    @LeoSRL300 Před 3 lety +1

    This is one of the few channels that still constantly uploads interesting TF2 videos.

  • @frickerspirits82
    @frickerspirits82 Před 3 lety

    I don’t play TF2 but the incredibly high quality of your vids I just have to subscribe

  • @solisortus6241
    @solisortus6241 Před 3 lety +1

    this guy is basically the tf2 version of 3kliksphillip

  • @christianvikelgaardliebst9768

    It really enjoy your editing style and all your graphics and animations. I would not mind if you diverted from tf2 and started talking about other subjects, like the video you did about copyright. Keep up the good work!

  • @Alcatrax_
    @Alcatrax_ Před 3 lety

    jag gaming

  • @theshadowcrusader
    @theshadowcrusader Před 3 lety

    Epic

  • @arcticfluffyfoxy
    @arcticfluffyfoxy Před 10 měsíci +2

    I would've expected the jag to do more damage because you know it's got a massive spike on the end

  • @blukat9903
    @blukat9903 Před 3 lety +31

    they say playing engineer is emotional just look at the spys face when you destroy his sapper it's like he is filled with rage because you kill his little child and the only thing in he wants in his life is revenge
    #sapper_lifes_matter

  • @Boooiiiiii
    @Boooiiiiii Před 3 lety

    I love how spy gets angry when engie destry le sapper

  • @Alusion94
    @Alusion94 Před 3 lety +1

    engineer

  • @somerandomperson2934
    @somerandomperson2934 Před 3 lety

    You should make a video on how often localization files are actually updated

  • @theone614777
    @theone614777 Před 3 lety

    I think it’s funny how you try to hit the spy far away.

  • @bryannaing6316
    @bryannaing6316 Před 3 lety +2

    Only just realised that Spy frowns every time his sapper gets broken

  • @Aetharn
    @Aetharn Před 3 lety

    I love how the spy is called Sphee.
    Jerma is great

  • @ridori7376
    @ridori7376 Před 3 lety +1

    Pybro: Wait you guys have to hit it more than once?

  • @Randoman590
    @Randoman590 Před 3 lety +1

    I'm glad it works this way. If I had to take 4 swings to break a sapper instead of 3, I would never use the Jag again.

  • @axx1230
    @axx1230 Před 3 lety

    3:15 look at the spy face Lmao

  • @cal2395
    @cal2395 Před 3 lety

    Guess I have a new talent now, I can hear spy screams when he gets hit even if no sounds are applied.

  • @mrm8810
    @mrm8810 Před 3 lety

    I dont play tf2 at all but your videos are so well made I cant resist watching

  • @justfrankjustdank2538
    @justfrankjustdank2538 Před 3 lety +1

    the pastafarians could have never predicted the tf2 source engine

  • @mr.doctorbusiness5110
    @mr.doctorbusiness5110 Před 3 lety

    I love how big tf2 is and how small this problem is

  • @Butter_Warrior99
    @Butter_Warrior99 Před 3 lety

    Aye a rare equal view to sub ratio. Awesome, I'ma sub.

  • @incompetencelogistics8924

    I remember when this was found out the first time

  • @memelobby0
    @memelobby0 Před 3 lety +1

    sapper 10th character confirmed

  • @ivanplays755
    @ivanplays755 Před 2 lety

    I like how the jag has a sharp edge(or something like that) but it deals less damage

  • @sniperisdemoman
    @sniperisdemoman Před 3 lety

    Homewrecker explanation is required now

  • @jacobadams5626
    @jacobadams5626 Před 3 lety

    Could you do a similar format to explain the homewrecker in a little more depth?

  • @evdestroy5304
    @evdestroy5304 Před 3 lety +1

    I imagine they probably noticed this bug when the weapon was being made but kept it in for balance reasons.

  • @jeremytheimer7443
    @jeremytheimer7443 Před 3 lety +1

    "unlimited swings and unlimited range" I see what your getting at there.

  • @PeaLover
    @PeaLover Před 3 lety +3

    1:25 and 3:15
    I like how the Spy gets visibly agitated when you destroy his Sapper.

  • @kirbles2035
    @kirbles2035 Před 3 lety

    You are easily the best TF2 youtuber and I've been watching TF2 stuff for over 5 years

  • @sydssolanumsamsys
    @sydssolanumsamsys Před 3 lety

    yay

  • @ironencepersonal9634
    @ironencepersonal9634 Před rokem

    "If I hit an enemy player or building, no damage is dealt"
    Spy: "AAAAAAAAAAAAAAAAA"

  • @Mr_Blonde-ru9kd
    @Mr_Blonde-ru9kd Před 3 lety

    I feel like I saw this already

  • @alexthegreatwarriort5686

    Dear Shounic may you talk about how much damage you can tank with the DeadRinger

  • @benjaminoechsli1941
    @benjaminoechsli1941 Před 2 lety +2

    I looked at the 33% damage penalty against buildings and thought, "Sappers are "buildings" with 100 health. That penalty means the Jag would need one extra hit." And it did. Never considered the idea that it should stack with the damage penalty against players, or that other buildings wouldn't work the same way, since I would always use my primary to destroy other Engies' stuff.
    Crazy. 🍝

  • @alexandermain5102
    @alexandermain5102 Před rokem +1

    It's funny that the jag has a damage penalty even through it looks like it can do WAY more damage then the stock

  • @natte8470
    @natte8470 Před 3 lety +1

    Dispenser

  • @BlindingLight
    @BlindingLight Před 3 lety +1

    I realized that I wasn’t subbed to shounic just now and I fixed that

  • @banjo2392
    @banjo2392 Před 3 lety

    lots of spaghetti

  • @stanley9081
    @stanley9081 Před 3 lety

    Shoe Nick, can you make a video explain why you don't capitalize your titles?

  • @GetzaBerry1it
    @GetzaBerry1it Před 3 lety

    Now we need a wrench that breaks sappers in one hit