A Truly Unique Single-City Builder! MEMORIAPOLIS Preview Gameplay
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- čas přidán 8. 05. 2024
- Memoriapolis is an upcoming city-builder where you'll build and expand a single city across multiple ages, balancing resource management, citizen satisfaction, and building construction to ensure your city thrives!
Memoriapolis on Steam: store.steampowered.com/app/22...
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A Truly Unique Single-City Builder! MEMORIAPOLIS Preview Gameplay
• A Truly Unique Single-... - Hry
Memoriapolis has some very interesting mechanics, and shows some great promise even in this early phase of development. Thanks for watching, let me know what interested you the most in this preview. If you want to support the game, the best thing to do is wishlist on Steam! store.steampowered.com/app/2228280/MEMORIAPOLIS/
Maybe I’m late to the scene.. but I’m fuckin loving this independent game producer streak of medieval games and the like. The pc gaming community needs refreshing.
The scene has been monopolized by companies from the early 2000s, and is now just shills and corporations trying to make a business out of people's artwork.
Ye, I'm pretty excited to see how this one develops!
Agreed i was getting tired of garbage FPS withuot any advancements in RTS for the last decade. Loving the new direction!
same
Yes, but, medieval is anything but refreshing - it’s like everyone’s comfort zone. Sooooooo many medieval games, having creative mechanics is one thing, but the medieval environment is worn out bad
This could be a game changer in the city building scene but I really really REALLY hope it doesn't end like their previous release The Architect: Paris. Visionary and ambitious concept, good graphics, clear love for architecture and urbanism, ending in a crash & bug (and I suspect virus) fest, unfinished and ultimately abandoned project. Good that they're making all these playtests but I hope they got their schedule and contracts right (since they had problems of this kind with the previous publisher).
Nice video Havoc, I really like how the farm plots spread. Fun fact (which you may already know): 'argile' is clay in French so it may just be a localization quirk.
Oh I did NOT know that about argile lol, thanks for that! Glad you liked the video :)
Thanks for this. This game actually looks really intriguing and relaxing.
Looks promising. I hope they manage to avoid a big problems many of this multi-ages (eg Universim) games have: have a lot of different ages, but this ages each have very few unique and/or extreme simplified content.
thanks for the preview.
This looks incredible
Got me very interested. Lots of cool systems.
Nice aesthetic
With that symbol you should have chosen a religious leader to build found the village, as is the christogram, which consists of the Greek letters, chi and rho, the first two letters of Christ.
Jesus was a carpenter, so I guess it works lol
this game looks awesome hope you make more videos on this game
Next episode out 5 minutes from this comment :)
keep bringing more of this game. yu gained a subscriber with it!
Awesome video; really interesting game.
On some Games its normal that The Low Level is Green and the High Level is Red and I think they should add an a setting for Changing the Colours
Interesting game, cycles dictate your city expansion and factions looks refreshing
This and manorlords is basically, dream medieval simulation builder, dream grand strategy political management custom history paving game
Nice game. I m interested in more.
amazing videop bro
Let's hope they listen your critics (especially the colors) other than that this game is on my radar. Thanks for te presentation.
We did it
The game looks really nice. You have explained the game to you're knowledge well I decently have a good understanding of what the game is all about but might I suggest spending some time zooming into buildings looing at the art watching the NPC's doing their thing not a lot of time just maybe when you build a new building zoom in a bit to showcase the art and assets...and as I'm typing this at 42:44 you have done just that but like I said maybe when ever you build a new building give a little zoom in uno?
Does this game have campaign/tutorials? I am old-school. I love to play through campaigns/tutorials to learn little things about a building game before starting from scratch myself
It would be cool, but probably too much work for an indie dev, if they could add other architectural styles in the game besides just Roman, with their own set of unique cultural buildings, chosen when starting a new game. Basically, choosing which civilization your city belongs to before starting the game, changing the available buildings. For example, you could choose to build a Chinese city, and the Roman style cultural buildings would be replaced by Chinese ones. An Arabic style that starts out as Mesopotamian (or Persian) in the Antiquity age and becomes Arabic in the medieval age would be pretty neat as well. If they want to get real complex with it they could do branching paths, where when moving into the medieval era, you choose a civilization to belong to depending on your origin (Romans would be able to choose between the major medieval European nations within their historic territory (France, Italy, Spain, Britain, HRE), and maybe Byzantium, Mesopotamian/Persian could evolve into Byzantine or Arabic, Eastern could evolve into Chinese, Japanese, Korean, Indian, etc. Basically, you’d start in the antiquity age with a base regional style (Roman for Europe, Mesopotamian or Persian for Middle East, Eastern for Eastern Asia, then narrow down to a specific culture or culture chain (for example, China remains China through the rest of the ages, but Byzantines would get replaced by Ottomans In Renaissance age) upon reaching medieval era.
But I doubt this will happen because of time, budget, and manpower limitations of indie developers.
But maybe, once the base game is feature complete and stable, maybe they could do expansions that add new regional/cultural styles to the game. Or maybe do it the way that one Sim City game did it, where the wonders and cultural buildings you build change the architectural style of the buildings in the surrounding area.
[inhale to yells]
WHEN IS THIS GAME GONNA BE OUT!?! I WANT TO PLAY IT *NOW* !!!!! (It doens't have a release date yet. Not even estimation.)
Amelioration means improvement or augmentation.
This game looks promising. I know it’s a detail… but I can’t get over the « mountains » of « hills » being designed as rocky fields! Where do you have on heart such rock formations, Appart in some very specific geological spots. Sorry, but it kind of borther me 😅
When does this come out on steam?
Unknown at the moment!
Sad story the one of the architect paris, at least the dev team is still alive
Ameliorate: make (something bad or unsatisfactory) better.
"the reform did much to ameliorate living standards"
I hope there's a mode where you can drop the game and just build
looks like ara
Did you plan on making an upside down Mick Mouse head XD
LOL no that was in no way international
those bridges annoy me. Shouldn't be there just like that
What bridges? Do you have a timestamp?
The green and red also depends on your own interpretation. For chinese green and red are reversed, as in green means loss and red means gains.
I'd be more understanding of this were it a Chinese developer. However considering 1) It's Western audience & dev team and 2) The Satisfaction mechanic goes from green as positive to red as negative, it's incredibly confusing to have a color mean two complete opposite effects.
Sen
Sorry, no. You're wrong. A heatmap should always have red or black as the highest density, and cooler lighter colors like green, blue, or white as low density. It doesn't have anything to do with whether that density is good or bad, it only has to do with the density or concentration. Green as a high density makes no sense at all.
Sorry, no, I'm not. I agree that a heat map does trend towards red or black as the highest. In this case though, the map indicates desirability, not density. In strategy games this is ALWAYS defined by green at the highest, and red at the lowest. In this scenario, a flip from the traditional heat map is allowed bc any strategy player who has ever played a game with a desirability filter will immediately recognize a green-to-red rather than a red-to-green.
no...pleae no...I haven't even finshed playing manorlords yet....
*sigh*
*wishlists game*
trash