At around 47:00 you take a shot at Infantry in the open and give them a 'save'. However the terrain the Infantry is in is clear so they would get no terrain or concealment dice so they wouldn't of even gotten a save (though the BMP-1 whiffed anyway).
52:10 - I believe you only count TO the blocking terrain - you don't include the blocking terrain. So I think the blocking terrain was 2 hexes away and so you count two hexes FROM the blocking terrain - the result was the same though - they could see each other - did you add the bonus for Concealment for the Patton? I think it gets a concealment bonus because it's in terrain and not Ops Complete.
Point blank range - you get a bonus of -1 to the To Hit number (which is 5 on the Patton) down to a To Hit of 4.
Excellent video again.
Thank you for this walk thru, I'm enjoying it and the game is sinking in more and more.
Well my buddy talked me into giving this a shot....soon probably next two weeks or so.
At around 47:00 you take a shot at Infantry in the open and give them a 'save'. However the terrain the Infantry is in is clear so they would get no terrain or concealment dice so they wouldn't of even gotten a save (though the BMP-1 whiffed anyway).
Where did u get that cool string gadget to measure sight to attack ?
Search for "badge reel" on Amazon ;)
and are those the dice that comes with the game?
haha no worries on the screw ups. we all do it. this game has A LOT going on.
52:10 - I believe you only count TO the blocking terrain - you don't include the blocking terrain. So I think the blocking terrain was 2 hexes away and so you count two hexes FROM the blocking terrain - the result was the same though - they could see each other - did you add the bonus for Concealment for the Patton? I think it gets a concealment bonus because it's in terrain and not Ops Complete.
Ah thanks. I shall double check the rules.
@@CounterAttack I might have been wrong here... apologies. The example I saw in the book counts to and includes the blocking terrain