Originally Aired: May 11th, 2024 Twitch: / mortdog Twitter: / mortdog Outro Song by Defcat: • DefCat - High Roll [Ri... #TFT #TeamfightTactics #Mortdog
I’m actually curious if they’ll have to nerf Lillia after this change. They gave a her a lot of damage ratio buffs when all she really needed was this change.
I love how ranged units can miss their spells, melee units hit their secondary taget across the map and some spells just disappear when reaching full mana at the same time the original target dies. Who cares eh? Give us more skins.
I dont think the cost should depict if it can miss or not. How about balance the game and let characters hit so its actually consistent and able to balance without confounding variables
Okay so can we fix soraka spell fizzling when her target becomes untargetable or the target dies right before she casts and she casts on a dead target doing nothing
The idea of Atlantis is a wonderfully fun way to get young people interested in archeology. It’s such a shame it’s being used as a tool to shape these young explorers minds in a way against better understanding the past.
The real question is why do some spells follow a unit when they move and some dont?? That makes no sense just use the same system that has them lock on, on every champion. Doesnt need to be right away but after reprinting units or making new prints so many times having a cant miss spell should just be the starting point i would think.
Had my sett 2* double infinity edge giant slayer 7 umbral 60ad from passive ult a 2* tank i think sett from one side of the board to the other and hit no other unit. It was the last round and i was single digit hp and the other guy like 15. I wwent second. I have rqrely been that tilted by tft
Honestly Sett's ult is fair because it's direction based on who he's attacking. It shouldn't have a reasom to target the largest clump of units otherwise it would be weird visually to look at, make him op if it did have a "largest clump" clause to the ability, and also that would end up making positioning useless against Sett which is one of the ways you can easily counter his big damage ult. If every cast, no matter the positioning, he could ult into the largest clump of enemies, he'd become the new Lissandra in terms of frustrating units to go up against.
So kindred has auto aim abilities with 30 mana I think. And we have Lillia in the game where she more consistently loses me games from missing abilities than wins them when I have items on her
Anyone who read this comment Did you ever met a story weaver clone,and after you kill every unit but the player didn’t die,and after 2 urf they set a draw ==> you practically losing If so pls let me know that im not alone
how was this improved lila logic? bit super ult pops. all targets line up to the right of it, so old and new logic were the same here. balls go right aim at enemy = aim at most enemies (for this example clip) the normal ult before (without highlight zoom) was the new logic wasn't it? try to shot into lined up enemies, which was the diagonal shot.
ok so this was months after the set came out???? you thought this but still decided to push out lillia even though you disagreed with it. and now we're supposed to be happy you changed it?? what a joke
Lilia went from basically tapped potential to “ohh your in corner, let me get you and all your homies in the same neighborhood”
Lillia misses everyone because Kent misses Lillia
Simply put, the harder it is to get(high mana, high rarity, etc) the less it should whiff
I’m actually curious if they’ll have to nerf Lillia after this change. They gave a her a lot of damage ratio buffs when all she really needed was this change.
Lol the way he is massaging his neck knowing that what just happened was not balanced
I think the worst interaction is when a unit like kayn casts and his target dies and the damage goes onto a new target out of his range. Bonkers
Bullshit that is with Allistar set 8.
Laughs in Alune
Senna user this happens a lot unfortunately
It only took 2 months this time. I call that progress.
Ah yes i miss the good old viktor from set 6
Hwei is def the biggest offender of this
Actually hwei works as intended, because his ult states that he's gonna ult where there are the most units, either yours and opponent combined
L take
Hwei least useful 5cost
@@vibe9188 it's intended, but its still not a good decision.
@@igorporfiirio4915 oh I know, dont get me wrong, its still the most useless 5 cost, aside from printing, its garbage
I love how ranged units can miss their spells, melee units hit their secondary taget across the map and some spells just disappear when reaching full mana at the same time the original target dies. Who cares eh? Give us more skins.
kinda confuse when this season started, high cost champ feel so useless n lost to 1cost in term of usability
I dont think the cost should depict if it can miss or not. How about balance the game and let characters hit so its actually consistent and able to balance without confounding variables
Okay so can we fix soraka spell fizzling when her target becomes untargetable or the target dies right before she casts and she casts on a dead target doing nothing
Shhh small company rito can't do everything
Kog maw man
Lillia feels so strong but at the same time she still whiffs like 30% of the time
what about my girl Lux??? she literally becomes useless vs any moving champ
The idea of Atlantis is a wonderfully fun way to get young people interested in archeology. It’s such a shame it’s being used as a tool to shape these young explorers minds in a way against better understanding the past.
Oh so it’s a programming issue not the design, glad to know I’m justified in my anger
The real question is why do some spells follow a unit when they move and some dont?? That makes no sense just use the same system that has them lock on, on every champion. Doesnt need to be right away but after reprinting units or making new prints so many times having a cant miss spell should just be the starting point i would think.
Hopefully they fix this
I've had Lilia lose 1v1s cuz she's against a melee and she throws her first 2 orbs over the target and just rolls through the empty board...
I’ve lost many rounds because kog whiffed multiple spells against a kindred
Wait i dont get it why not just make everything hit?
Except when you play kog carry and every missed ult can cost you the fight. Of course.
Had my sett 2* double infinity edge giant slayer 7 umbral 60ad from passive ult a 2* tank i think sett from one side of the board to the other and hit no other unit. It was the last round and i was single digit hp and the other guy like 15. I wwent second. I have rqrely been that tilted by tft
Edit i think he ulted sylas 2*, idk why i wrote sett
Honestly Sett's ult is fair because it's direction based on who he's attacking. It shouldn't have a reasom to target the largest clump of units otherwise it would be weird visually to look at, make him op if it did have a "largest clump" clause to the ability, and also that would end up making positioning useless against Sett which is one of the ways you can easily counter his big damage ult.
If every cast, no matter the positioning, he could ult into the largest clump of enemies, he'd become the new Lissandra in terms of frustrating units to go up against.
Don't let Dumbs see this
So kindred has auto aim abilities with 30 mana I think. And we have Lillia in the game where she more consistently loses me games from missing abilities than wins them when I have items on her
I do appreciate the changes tho don’t get me wrong. This was just going on for WAY to long
Well. While I like current Lillia. I don’t like that her 3star version cannot 1-shot single target tanks…
why play kogmaw or any 1 star reroll if it whiffs then? lux whiffs a lot too
Lux
1cost shouldnt whiff either bruwwww
Anyone who read this comment
Did you ever met a story weaver clone,and after you kill every unit but the player didn’t die,and after 2 urf they set a draw ==> you practically losing
If so pls let me know that im not alone
Azir
how was this improved lila logic?
bit super ult pops. all targets line up to the right of it, so old and new logic were the same here. balls go right
aim at enemy = aim at most enemies (for this example clip)
the normal ult before (without highlight zoom) was the new logic wasn't it? try to shot into lined up enemies, which was the diagonal shot.
Didn't the old one just go straight? I admittedly don't play much Invoker carry comps, but I've never seen her spell do a 90° like that
Haha sett
No spell should miss, shit game design
ok so this was months after the set came out???? you thought this but still decided to push out lillia even though you disagreed with it. and now we're supposed to be happy you changed it?? what a joke