Boost Your Minecraft Sugar Cane Farms by 30 Percent! (1.21 Java & Bedrock)
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- čas přidán 23. 07. 2024
- Timestamps:
Intro - 0:00
Java Designs Overview - 0:22
Straight Design - 0:32
Diagonal Design - 2:24
Bedrock Designs Overview - 4:47
First Straight Design - 5:03
Second Straight Design - 8:12
Diagonal Design - 9:51
Why this works - 13:06
Check out Arystotle Gaming here! / @arystotlegaming
Check out his sugar cane tutorial here! • Highly Efficient Sugar...
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5 Automatic Vanilla Minecraft 1.21 Sugar Cane Farm Designs
Most Minecraft automatic sugar cane farms are super simple and are made to harvest all of the sugar cane once a single piece grows to full length, but that method actually hurts the production speed of your sugar cane farm. Harvesting each sugar cane individually once it reaches full length increases the production of your farms by over 30 percent! That's why I put together a tutorial showcasing 5 automatic Minecraft sugar cane farms that achieve this goal! Two of the designs work for Minecraft Java Edition while the other three work for Minecraft Bedrock Edition. This is my first tutorial so feedback is very much appreciated! I hope you all learn something valuable from this tutorial and enjoy faster sugar cane farms!
If you enjoyed this tutorial, go ahead and
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Check out my Let's Play Series here: • 1.21 Vanilla Minecraft...
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#minecraft - Hry
Thx for the timestamps, clean description, iava and bedrock options, and "why this works" section. Maybe a short intro so i can adjust my sound for the video. Keep it up
Thanks for the feedback! I’m glad you enjoyed the video
Nice, the diagonals are pretty aesthetic. For the bedrock ones, looks like you’re trying to make Java concepts work which is pretty cool.
Now neither of these were showcased for Bedrock but torch burnout sugar cane farms are the best early game/passive methods and bonemeal dispensing variants are always faster.
Thank you for the feedback! I haven’t seen the torch burnout ones before, although after looking into them I see they don’t harvest the sugar canes individually but in smaller chunks, but they have given me some ideas for more farm designs that do
@@AquaRybo no problem dude, I think of efficiency as not just items gained but items used to built the thing too. Burnout farms are pre-nether so like the first few hours of a world you could have a bamboo one up and going like nothing.
Thx for the explanation at the end. It totally makes sense why a lot of the farms I've built over the years seemed slow. Awesome video keep at it.
Thanks! I’m glad it helped!
Bedrock player here. I use the tried and tested torch update design. Works on both bedrock and java and is super cheap to setup
You can also use noteblocks instead of the redstone line for individually controlled pistons. Not sure if it makes any difference, but that's the design I've seen and used.
Interesting, I think it would really depend on your situation. If you don’t have a lot of redstone but you have a lot of wood, then that would be a good alternative, but I think if you have observers, since that requires access to the nether, I think most people would have a lot of redstone at that point
Targetblocks too i think
Can't figure why nobody uses Mumbo's old school pseudo furnace bud switch. It survived from so many versions and is cheaper than using observers (as it was created before them)... I'll probably publish a video on it one day if my computer supports it.
Does this individual harvest method can apply to Bamboo, Twisted Vines and Kelp?
Also, can you try the individual harvest methods on upside down items like Dripstone or Weeping vines?
Hi, how can I extend the straight one?
The bedrock straight design can be made smaller similar to the java one. Also uses lese observers
Interesting, how is it built?
the first sugarcane farm design is flawed because if 1 plant grows to stage 3 1 tick before another plant grows, the second one wont update and will become locked forever, you can fix this by using powered rails parallel with the pistons
Thanks for the tip! I tried it and it works! Although, I tested the farm designs in the video quite a bit at normal and increased random tick speeds and I never had any issues
no? they're all different signal strengths so there's no cancelling going on
Each vertical section is it's own standalone system, the system on each side won't effect each other. It's a good design if this is what ur looking for
how would u extend it? all ways
I subscribed :)
Thank you!
Can you make a bedrock one but with and a mine cart and if you with sand
I subscribed.
I appreciate the sub!
Can I use slab instead of glass for the roof?
Yeah that should work, you could really make the glass parts with any building blocks as long as it’s all closed in, but most people just use glass since it’s nice to see the farm and make sure it’s working properly
@@AquaRybo Also, 4:30. Instead of placing it right above the chest, I may or may not place it above one more block. So when the sugarcane falls, it will be shaped in a straight line down into the hopper?
Can I use normal dirt ?
Yeah, you can use dirt but you’ll need to use a hopper minecart instead of a line of hoppers. I used mud in the tutorial since it is considered a transparent block so normal hoppers can pick it up, and it is really easy to get by just using water bottles on blocks of dirt
I thought mud was a full block in bedrock?
They must have fixed it because it seems to be working now
@@AquaRybo is there a replacement to the mud block?
@dashiscool5 You can use any of the other blocks that sugar cane can be placed on, but you’ll need a hopper minecart system underneath it instead of regular hoppers. I use mud though in the tutorial since it’s really easy to get by using water bottles on blocks of dirt
just use note block and rail
It’s not working 😢
Interesting, which one? 🤔
Hopper not collecting through mud
@@DreKicksitsame
Java's first machine Sugar cane enters the hopper but cannot enter the box.
the first design has no advantage to the usual design whatsoever. Its the same thing.
It’s not the same because the design I showed harvests each sugar cane individually instead of in large groups, which increases production by over 30%, but that design only works that way for Java Edition
@@AquaRybo why is it more efficient to only harvest one block individually? 🙏
@rjamsbury1
I explain why this is the case in the ‘why this works’ section of the video, but to recap, each piece of sugar requires 16 random ticks in order to grow a block higher. So when you harvest multiple sugar canes at once, the surrounding sugar canes spent time building up their random ticks, but were harvested before they were able to reach 16 and grow to the next height. So you would be wasting all of the time that it took for the surrounding sugar canes to gain random ticks. Harvesting sugar canes individually prevents this by keeping all of the random ticks that each has already acquired when nearby pieces are harvested. So each piece can continue growing without being reset back to 0 random ticks.
I hope this explanation helps 👍
Let me know if you need anymore clarifications
@@AquaRybo perfect, thank you 😊