Boost Your Minecraft Sugar Cane Farms by 30 Percent! (1.21 Java & Bedrock)

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  • čas přidán 23. 07. 2024
  • Timestamps:
    Intro - 0:00
    Java Designs Overview - 0:22
    Straight Design - 0:32
    Diagonal Design - 2:24
    Bedrock Designs Overview - 4:47
    First Straight Design - 5:03
    Second Straight Design - 8:12
    Diagonal Design - 9:51
    Why this works - 13:06
    Check out Arystotle Gaming here! / @arystotlegaming
    Check out his sugar cane tutorial here! • Highly Efficient Sugar...
    ___________________________________________________________________________________________________
    5 Automatic Vanilla Minecraft 1.21 Sugar Cane Farm Designs
    Most Minecraft automatic sugar cane farms are super simple and are made to harvest all of the sugar cane once a single piece grows to full length, but that method actually hurts the production speed of your sugar cane farm. Harvesting each sugar cane individually once it reaches full length increases the production of your farms by over 30 percent! That's why I put together a tutorial showcasing 5 automatic Minecraft sugar cane farms that achieve this goal! Two of the designs work for Minecraft Java Edition while the other three work for Minecraft Bedrock Edition. This is my first tutorial so feedback is very much appreciated! I hope you all learn something valuable from this tutorial and enjoy faster sugar cane farms!
    If you enjoyed this tutorial, go ahead and
    Subscribe here: / @aquarybo
    Check out my Let's Play Series here: • 1.21 Vanilla Minecraft...
    and make sure to like this video!
    #minecraft
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Komentáře • 46

  • @jamesmahoney8678
    @jamesmahoney8678 Před 18 dny +8

    Thx for the timestamps, clean description, iava and bedrock options, and "why this works" section. Maybe a short intro so i can adjust my sound for the video. Keep it up

    • @AquaRybo
      @AquaRybo  Před 17 dny

      Thanks for the feedback! I’m glad you enjoyed the video

  • @LuckySecond
    @LuckySecond Před 18 dny +4

    Nice, the diagonals are pretty aesthetic. For the bedrock ones, looks like you’re trying to make Java concepts work which is pretty cool.
    Now neither of these were showcased for Bedrock but torch burnout sugar cane farms are the best early game/passive methods and bonemeal dispensing variants are always faster.

    • @AquaRybo
      @AquaRybo  Před 18 dny +1

      Thank you for the feedback! I haven’t seen the torch burnout ones before, although after looking into them I see they don’t harvest the sugar canes individually but in smaller chunks, but they have given me some ideas for more farm designs that do

    • @LuckySecond
      @LuckySecond Před 17 dny +1

      @@AquaRybo no problem dude, I think of efficiency as not just items gained but items used to built the thing too. Burnout farms are pre-nether so like the first few hours of a world you could have a bamboo one up and going like nothing.

  • @HogBruhh
    @HogBruhh Před 14 dny +1

    Thx for the explanation at the end. It totally makes sense why a lot of the farms I've built over the years seemed slow. Awesome video keep at it.

    • @AquaRybo
      @AquaRybo  Před 14 dny

      Thanks! I’m glad it helped!

  • @TiberiusOni
    @TiberiusOni Před 14 dny

    Bedrock player here. I use the tried and tested torch update design. Works on both bedrock and java and is super cheap to setup

  • @satana8157
    @satana8157 Před 17 dny +1

    You can also use noteblocks instead of the redstone line for individually controlled pistons. Not sure if it makes any difference, but that's the design I've seen and used.

    • @AquaRybo
      @AquaRybo  Před 16 dny

      Interesting, I think it would really depend on your situation. If you don’t have a lot of redstone but you have a lot of wood, then that would be a good alternative, but I think if you have observers, since that requires access to the nether, I think most people would have a lot of redstone at that point

    • @darinibini413
      @darinibini413 Před 3 dny

      Targetblocks too i think

  • @Letouane
    @Letouane Před 7 dny +1

    Can't figure why nobody uses Mumbo's old school pseudo furnace bud switch. It survived from so many versions and is cheaper than using observers (as it was created before them)... I'll probably publish a video on it one day if my computer supports it.

  • @hanzfantasma8172
    @hanzfantasma8172 Před dnem

    Does this individual harvest method can apply to Bamboo, Twisted Vines and Kelp?
    Also, can you try the individual harvest methods on upside down items like Dripstone or Weeping vines?

  • @user-hr3nv5cy6w
    @user-hr3nv5cy6w Před 2 dny +1

    Hi, how can I extend the straight one?

  • @williamproffitt6688
    @williamproffitt6688 Před 18 dny +1

    The bedrock straight design can be made smaller similar to the java one. Also uses lese observers

    • @AquaRybo
      @AquaRybo  Před 17 dny

      Interesting, how is it built?

  • @cheesey7281
    @cheesey7281 Před 19 dny +15

    the first sugarcane farm design is flawed because if 1 plant grows to stage 3 1 tick before another plant grows, the second one wont update and will become locked forever, you can fix this by using powered rails parallel with the pistons

    • @AquaRybo
      @AquaRybo  Před 19 dny +1

      Thanks for the tip! I tried it and it works! Although, I tested the farm designs in the video quite a bit at normal and increased random tick speeds and I never had any issues

    • @Gekoloudios
      @Gekoloudios Před 19 dny +2

      no? they're all different signal strengths so there's no cancelling going on

    • @dirtbagpsn740
      @dirtbagpsn740 Před 19 dny +3

      Each vertical section is it's own standalone system, the system on each side won't effect each other. It's a good design if this is what ur looking for

  • @shegregonmyheffley
    @shegregonmyheffley Před 10 dny

    how would u extend it? all ways

  • @glitchyeffectsgaming
    @glitchyeffectsgaming Před 19 dny +2

    I subscribed :)

  • @Adventuremax123
    @Adventuremax123 Před dnem

    Can you make a bedrock one but with and a mine cart and if you with sand

  • @MrGodofcar
    @MrGodofcar Před 19 dny +1

    I subscribed.

  • @buwatermelon
    @buwatermelon Před 3 dny +2

    Can I use slab instead of glass for the roof?

    • @AquaRybo
      @AquaRybo  Před 3 dny

      Yeah that should work, you could really make the glass parts with any building blocks as long as it’s all closed in, but most people just use glass since it’s nice to see the farm and make sure it’s working properly

    • @buwatermelon
      @buwatermelon Před 3 dny +1

      @@AquaRybo Also, 4:30. Instead of placing it right above the chest, I may or may not place it above one more block. So when the sugarcane falls, it will be shaped in a straight line down into the hopper?

  • @londonadams3200
    @londonadams3200 Před dnem +1

    Can I use normal dirt ?

    • @AquaRybo
      @AquaRybo  Před dnem

      Yeah, you can use dirt but you’ll need to use a hopper minecart instead of a line of hoppers. I used mud in the tutorial since it is considered a transparent block so normal hoppers can pick it up, and it is really easy to get by just using water bottles on blocks of dirt

  • @ZypherWildfire
    @ZypherWildfire Před 17 dny +1

    I thought mud was a full block in bedrock?

    • @AquaRybo
      @AquaRybo  Před 17 dny +2

      They must have fixed it because it seems to be working now

    • @dashiscool5
      @dashiscool5 Před 4 dny

      @@AquaRybo is there a replacement to the mud block?

    • @AquaRybo
      @AquaRybo  Před 4 dny

      @dashiscool5 You can use any of the other blocks that sugar cane can be placed on, but you’ll need a hopper minecart system underneath it instead of regular hoppers. I use mud though in the tutorial since it’s really easy to get by using water bottles on blocks of dirt

  • @hallomoonlight9190
    @hallomoonlight9190 Před 3 dny

    just use note block and rail

  • @mazengamer6369
    @mazengamer6369 Před 3 dny +1

    It’s not working 😢

  • @notdoku1706
    @notdoku1706 Před 17 dny

    the first design has no advantage to the usual design whatsoever. Its the same thing.

    • @AquaRybo
      @AquaRybo  Před 17 dny +2

      It’s not the same because the design I showed harvests each sugar cane individually instead of in large groups, which increases production by over 30%, but that design only works that way for Java Edition

    • @rjamsbury1
      @rjamsbury1 Před 16 dny +1

      ​@@AquaRybo why is it more efficient to only harvest one block individually? 🙏

    • @AquaRybo
      @AquaRybo  Před 16 dny +4

      @rjamsbury1
      I explain why this is the case in the ‘why this works’ section of the video, but to recap, each piece of sugar requires 16 random ticks in order to grow a block higher. So when you harvest multiple sugar canes at once, the surrounding sugar canes spent time building up their random ticks, but were harvested before they were able to reach 16 and grow to the next height. So you would be wasting all of the time that it took for the surrounding sugar canes to gain random ticks. Harvesting sugar canes individually prevents this by keeping all of the random ticks that each has already acquired when nearby pieces are harvested. So each piece can continue growing without being reset back to 0 random ticks.
      I hope this explanation helps 👍
      Let me know if you need anymore clarifications

    • @rjamsbury1
      @rjamsbury1 Před 16 dny +1

      @@AquaRybo perfect, thank you 😊