If I recall correctly, this ride is inspired by Leap-The-Dips at Lakemont Park, a ride that was very common around the world at the beginning of the 20th century. Back in 1999, when Chris Sawyer was working on the first expansion pack (Added Attractions/Corkscrew Follies), he did a tour of the US visiting various parks there. Leap-The-Dips had just reopened at the time after a major restoration, having been standing but not operating (SBNO) for over a decade. The later invention of safety systems (including under-friction wheels) by John Miller resulted in the more "modern" wooden roller coaster we know today.
Yeah. Additionally around the same time, a small park in the UK called Rotunda also had one of these coasters operating, known as Runaway coaster. Theirs had bigger drops and was built as a travelling coaster in the 1920's, touring on fairs around Europe in its hayday. Rotunda bought the coaster and installed it at their park, but the park shut down in 2007 and the Runaway coaster hasnt been heard from since. It has likely been scrapped sadly, but a few POV videos exist of it online.
I have ridden one of these in real life, called "Leap the Dips." It's one of the oldest operating roller coasters in the world. It was extremely bumpy and the car actually jumped when we went over some of the hills. It was still cool for the historic value though.
I like the Side Friction Coaster because I do a little roleplay when managing the park, and I'm also a history nerd. When I did Fungus Woods, since it has the "wooden rides only" rule, I roleplayed the scenario literally taking place in the early 20th century, and stuff like the Side Friction Coaster was pretty standard at the time. I made two with synchronized stations that both ended up with an excitement value over 6. I'm personally the type that considers a coaster design a success as long as it hits these three criteria: - Excitement is High, ideally over 6 - Intensity is not Extreme - Nausea does not exceed Excitement And I was able to do that with this historical bad boy, so I have no issues with it. I also actually like the challenge of trying to build hills without a crash.
I love how even with the low tier coasters, you try to create something ridiculous with them (i.e. a 10 minute long monstrousity) and show them off at the end of your videos.
OK but why does it have to suck ass? They could at least have given it a niche by upping the requirements for the mini-coaster to 2 drops then dropping the length and drop requirements for this one. Then it would at least be good at something in comparison to other coasters.
For a cheap no frill gentle coaster, the side-friction coaster is not a bad choice.....only if the Junior Roller Coaster is not available and if on a really tight budget in a certain scenario.
I personally enjoy working with the Side Friction coaster. It looks cool (especially with that classic vintage aesthetic) and is a very good family type of coaster.
I had a chance to ride a side friction coaster. (Oldest operating coaster in the world) it was called leap the dips and it was fun but more so for the historical significance😁
Side friction coasters were in use since the mid to late 1800s, side friction coasters have two sets of wheels as opposed to the three on modern day coasters, modern coasters have three types of wheels, the normal wheels on the top of the track, then on the side of the track is the Guide wheel, which helps it through the turns, and the there's the wheel under the track, called the Upstop. That is the wheel that stops the coaster from flying off the track when you go over an airtime hill, or falling off the track when you go through an inversion. And if you think this is scary and dangerous, remember, you are more likely to die taking a shower then you are riding a roller coaster.
For me, I like using the side-friction coaster for building junior wooden coasters to put in a kiddieland section of a park. For large scale designs, i have them surrounded by scenery and rockwork just like the scenic railways of old.
I honestly think this is a good coaster. It's fairly simple to build and and a good coaster for starting off. Also, _when are you gonna do the Corkscrew Roller Coaster_
If anything, simplicity makes it a bad coaster for starting off, as there aren't good options to make it compact or get easy excitement from things like inversions. The lack of 'interesting' elements, especially combined with the ability to crash it, makes it unfriendly to beginners.
Created a monorail to get guests to a side of my park with lower footfall. They didn’t want to ride it due to its low intensity… I then created a side friction coaster with two stations instead and it worked wonders. Was very basic but guests used it way more than the monorail.
The oldest rollercoaster type you can build is a Bobsled. Although it would barely qualify as a coaster, early rollercoasters also were just carriages sliding through a gutter. EDIT:typo
I like this coaster. Yeah, it's bad, but it's bad in a good way. I love putting this coaster in kid themed sections of the park since it has a gentle-ish intensity stat and it more often than not looks aesthetically pleasing. Sometimes I build this coaster in a large square track so I can put a lot of flat rides inside it, but only if space isn't an issue.
I personally like this coaster type, cheapest wooden coaster type next to the reverser, however the wild-mouse type coasters are definitely cheaper. Today I wanted to recreate the Flip Flap Railway putting a loop on the side friction coaster which works if the cars move fast enough to keep up centrifugal forces within the loop. Funny enough the looping SF Coaster is definitely better than a standard layout SF Coaster by a long shot. For my designs I use so called "ancient" coaster designs which makes the realism part much more fun. Great video as always Marcel! Love this series of videos so far.
My "prize" credit is the 1917 Giant Coaster at Crystal Beach, which was a side-friction. Sadly, it was destroyed in a suspicious fire after the park closed permanently in 1989. One of these years I want to get down to Altoona to ride Leap the Dips.
Great to see you back. One thing I noticed recently is that the linked "Ride price calculator" page is not working any more as it only shows a grey/black screen.
I always enjoyed the side friction roller coaster. This is a historic coaster that you can bring back to life on RCT as you'll only find one operating here in North America. And that's Leap the Dips at Lakemont Park in Altoona, Pennsylvania. My biggest problem with this coaster is I can never keep the cars moving without valleying even after several years of operation.
Leap the Dips will occasionally valley, and it's evidently seen as something of a badge of honor if you happen to be riding it when it does. So I would just play along and reset the ride when it does that!
I think maybe a way to balance this ride is to give a big excitement bonus for air time. It's hard to get air time on this ride, since it can crash when going over hills. So getting good air time is a challenge that should be rewarded.
Thanks for featuring my comment in your video! I'd like to request the mine ride next. I can build decent custom mine rides, but I can't seem to do better than the pre-existing design when I try to make my own designs to save for later use.
Just to note, the Side Friction Coaster seems to like being built "medium-sized" - big enough to satisfy the length requirement but not so big that it builds up a lot of speed. The third and fourth recommended designs are actually very close to real world examples of this coaster type. Anyway, I'd honestly consider this model "midling". It's not very good for optimized play, but it's passable for casual or semi-optimized play.
IIRC the junior roller coaster in RCT1 did not have banked turns or helixes. In RCT classic it does, and it is a much more compelling coaster because of it. But I feel like the side friction coaster replaced the function of the old junior coaster, and it's a much more interesting looking coaster. I prefer it to the bobsleigh coaster because it allows you to do airtime hills.
It's a cool coaster you can build for aesthetic scenarios. Or if your park has a rustic theme. But as far as hardcore scenario play, yeah, it's not so good. Still love it's look though. And building one can provide you with a decent amount of challenge.
I feel that the side friction coaster is better because it can make 45 degree turns which can be useful for specific curves or compactness. It does not heavily rely on banked turns which are expensive in large quantities.
RCT fandom claims that the side-friction coaster will crash if it crests a hill at just 40 kph. The video says that it's 50 kph like the other rides with unattached cars. Which is it?
I have a soft spot for the side friction ride, especially if you like your parks to look like a golden age period park. It's not good, especially compared to the wild mouse and minis, but they have a little niche in terms of budget coasters. Still had them crash a lot tho to be fair.
2 things involving the Bobsled vs Side Friction debate 1)Side Friction are worse than Bobsleds despite both of them crashing cresting hills the Bobsled has an alternative 2)In my State there is "Leaps the Dips" which is an IRL Side Friction which is about 2 hours away from a Bobsled (Flying Turns at Knoebels)
can we also talk about the cars on the Side Friction Coaster randomly valleying? Its the most obnoxious part of the design. The coaster can test well and run guests well, but once the rides are a year old, they just randomly stop working, and all of a sudden your notification bar is spammed with cars that havent returned to the station
I tested the steep hills recently and they should remove the gentle to steep bit as you mentioned it has 0 use as the cart will either crash or not make it thereforce impossible. Like you can make steep drop but your forced to use the gentle Hill till it gets safe speed.
I am watching so many of.your video's, and finally I will write a comment. Thank you for your videos, in the past I played RCT, I won't come back to a game, there are sooooo many new games that are waiting for me to play. But thank you, because watching your movies is like therapy for all those politics, fake adv that pretend to be a YT video, hate, and all other crap up there
Despite my stance on this vs the bobsleigh, I consider this to be a last resort type coaster. Still better than the steeplechase/motorbikes imo, I'm hoping for a video on that sometime.
I think it’s interesting that from what I’ve seen, the community still has a pretty positive opinion on the side friction coaster despite its bad performance. Myself included! Come to think of it, the only coaster types I find myself disliking building with are the ugly ones, which the side friction certainly is not.
That way it will take longer because the hill isn't directly after the station, although the overall throughput will probably indeed improve. You could build a cheaper version with a longer station but my cheapest design is also somewhat compact. Technically it's not the cheapest design, but it is the cheapest useful design.
Im going to put a nail in the coffin of the bobsled votes forever: most scenarios even in RTC2 do not have the Sidefriction coaster, and its completely unavailable in the RTC1 scenarios. This means learning the coaster's design is much harder then pretty much any other coaster in the game, as the only rarer coaster in my experience is the Multidimensional coaster
How did you manage to get multiple-car trains? As I recall, this coaster only allowed single cars in the original game. The very nature of its real-world design makes hooking cars together into a *working* train fall somewhere between "impractical" and "impossible". Is this a new feature of OpenRCT2?
Used to play roller coaster tycoon 15-20 years ago. Where is the best place to buy rollercoaster tycoon 2 and 3? And have they come out with any new ones since?
Can we also talk about how useless the steep-to-gentle slope transitions for the Side-Friction Roller Coaster are? The coaster always crashes on those hills assuming it has the speed to otherwise make it through them, meaning you're best off using normal gentle sloped hills for ascents.
If I recall correctly, this ride is inspired by Leap-The-Dips at Lakemont Park, a ride that was very common around the world at the beginning of the 20th century. Back in 1999, when Chris Sawyer was working on the first expansion pack (Added Attractions/Corkscrew Follies), he did a tour of the US visiting various parks there. Leap-The-Dips had just reopened at the time after a major restoration, having been standing but not operating (SBNO) for over a decade. The later invention of safety systems (including under-friction wheels) by John Miller resulted in the more "modern" wooden roller coaster we know today.
Yeah. Additionally around the same time, a small park in the UK called Rotunda also had one of these coasters operating, known as Runaway coaster. Theirs had bigger drops and was built as a travelling coaster in the 1920's, touring on fairs around Europe in its hayday. Rotunda bought the coaster and installed it at their park, but the park shut down in 2007 and the Runaway coaster hasnt been heard from since. It has likely been scrapped sadly, but a few POV videos exist of it online.
I have ridden one of these in real life, called "Leap the Dips." It's one of the oldest operating roller coasters in the world. It was extremely bumpy and the car actually jumped when we went over some of the hills. It was still cool for the historic value though.
it is the actual oldest operating one in the world, though at the moment it's not operating
You're lying! If it did jump you said it did then it would have exploded and killed everyone.
@@MadCarTK he was in dev mode, that's how he survived
@@johngriswold4303 I posted that reply before covid19 was even detected, and it actually did operate during the 2020 season
I rode it too and it was one of the most fun yet terrifying coasters I have ever ridden. That 10ft drop sure as hell doesn't feel like 10ft
I like the Side Friction Coaster because I do a little roleplay when managing the park, and I'm also a history nerd. When I did Fungus Woods, since it has the "wooden rides only" rule, I roleplayed the scenario literally taking place in the early 20th century, and stuff like the Side Friction Coaster was pretty standard at the time. I made two with synchronized stations that both ended up with an excitement value over 6.
I'm personally the type that considers a coaster design a success as long as it hits these three criteria:
- Excitement is High, ideally over 6
- Intensity is not Extreme
- Nausea does not exceed Excitement
And I was able to do that with this historical bad boy, so I have no issues with it. I also actually like the challenge of trying to build hills without a crash.
I love how even with the low tier coasters, you try to create something ridiculous with them (i.e. a 10 minute long monstrousity) and show them off at the end of your videos.
He should make a video of just his monster coasters and discuss each one in detail.
I like the rides that have people rant about "Getting Off" for them just to get back on again.
I think RCT added this coaster as more of a role playing type ride. Its stats are bad but it looks great in an early 1900's themed park.
Yea, I love making these and naming them "(something) dips" after all the old school ones. Not strong on stats but it's charming as hell imo.
@@rhysf.505 Yeah same for me
@@rhysf.505 I like giving them silly, old-timey sounding names like "Experimental Pleasure-Railway" or "Russian Mountain Curiosity"
@@chx1618
Flip-The-Dips Railway
OK but why does it have to suck ass? They could at least have given it a niche by upping the requirements for the mini-coaster to 2 drops then dropping the length and drop requirements for this one. Then it would at least be good at something in comparison to other coasters.
this coaster keeps itself on the track by sheer force of anger alone
Coaster literally too angry to die
For a cheap no frill gentle coaster, the side-friction coaster is not a bad choice.....only if the Junior Roller Coaster is not available and if on a really tight budget in a certain scenario.
Junior Coasters are super fun to create. Side Friction really is a last resort.
@@mrrhombus716and even then, its better to just delete it after it gets that old age problem of randomly valleying cars
I personally enjoy working with the Side Friction coaster. It looks cool (especially with that classic vintage aesthetic) and is a very good family type of coaster.
I had a chance to ride a side friction coaster. (Oldest operating coaster in the world) it was called leap the dips and it was fun but more so for the historical significance😁
Aw, I like the side-friction. I think it looks cute and can be used to make some very beautiful designs and parks
But why is it so bad? Why is it's intensity so much higher then it's excitement? Why does it need 2 drops? Why is the mini-coaster so much better?
@@tomhill3248 It's because the lack of connection to a track allows you to bump and slip. They're quite scary.
Side friction coasters were in use since the mid to late 1800s, side friction coasters have two sets of wheels as opposed to the three on modern day coasters, modern coasters have three types of wheels, the normal wheels on the top of the track, then on the side of the track is the Guide wheel, which helps it through the turns, and the there's the wheel under the track, called the Upstop. That is the wheel that stops the coaster from flying off the track when you go over an airtime hill, or falling off the track when you go through an inversion. And if you think this is scary and dangerous, remember, you are more likely to die taking a shower then you are riding a roller coaster.
The two most dangerous rides at any and all amusement parks are the ride there and the ride home.
Showers are the scariest roller coasters
@@wesleysmith5275 Shower 1 was great.
Thank you for putting The metric system and the US system of measurements in there! Very helpful!!
The Side-Friction coaster can also come off the tracks if it hits a turn too fast. This isn't in OpenRCT2 though. It's only in the original.
wouldn't a interesting challenge be to have the 10 different coasters with at least 6 exitment on a park with just the ten worst coasters in rct2?
For me, I like using the side-friction coaster for building junior wooden coasters to put in a kiddieland section of a park. For large scale designs, i have them surrounded by scenery and rockwork just like the scenic railways of old.
The bobsled is good. Makes for a great terrain coaster
I honestly think this is a good coaster. It's fairly simple to build and and a good coaster for starting off.
Also, _when are you gonna do the Corkscrew Roller Coaster_
Why would you ever use this over a mini coaster? Or a steel coaster? Or even a corkscrew coaster?
If anything, simplicity makes it a bad coaster for starting off, as there aren't good options to make it compact or get easy excitement from things like inversions. The lack of 'interesting' elements, especially combined with the ability to crash it, makes it unfriendly to beginners.
Created a monorail to get guests to a side of my park with lower footfall. They didn’t want to ride it due to its low intensity… I then created a side friction coaster with two stations instead and it worked wonders. Was very basic but guests used it way more than the monorail.
Thats a creative idea, doubles as a proper ride too
The oldest rollercoaster type you can build is a Bobsled. Although it would barely qualify as a coaster, early rollercoasters also were just carriages sliding through a gutter.
EDIT:typo
Oh man! Just saw the mulyiplayer text and got so excited. Just found out I can play with my wife in the same park. Oh boy. RCT2, here we go again.
I like this coaster. Yeah, it's bad, but it's bad in a good way. I love putting this coaster in kid themed sections of the park since it has a gentle-ish intensity stat and it more often than not looks aesthetically pleasing.
Sometimes I build this coaster in a large square track so I can put a lot of flat rides inside it, but only if space isn't an issue.
I like the look and the simplicity of the side friction, I use it in every park it is available.
Here is an idea for a ride overview... wooden wild mouse.
I personally like this coaster type, cheapest wooden coaster type next to the reverser, however the wild-mouse type coasters are definitely cheaper. Today I wanted to recreate the Flip Flap Railway putting a loop on the side friction coaster which works if the cars move fast enough to keep up centrifugal forces within the loop. Funny enough the looping SF Coaster is definitely better than a standard layout SF Coaster by a long shot. For my designs I use so called "ancient" coaster designs which makes the realism part much more fun. Great video as always Marcel! Love this series of videos so far.
Can you do the Steel Mini/Junior? It's a cheap coaster seen often in the early stages, would be nice to have an overview for it.
It would be much harder to so now, since the latest versions of OpenRCT2 restored the steep drops from RCT1...
He's back
I'd been trying to ace the perfect side-friction coaster
My "prize" credit is the 1917 Giant Coaster at Crystal Beach, which was a side-friction. Sadly, it was destroyed in a suspicious fire after the park closed permanently in 1989. One of these years I want to get down to Altoona to ride Leap the Dips.
Great to see you back. One thing I noticed recently is that the linked "Ride price calculator" page is not working any more as it only shows a grey/black screen.
The domain name has expired, but the creator gave me a new link which I put in the description.
@@MarcelVos cool, thanks for the update.
Welcome back! We greatly missed you
i never understood why all of rollercoaster types didnt get the photo section
why did i just find you? you are amazing! keep up the good work :)
I always enjoyed the side friction roller coaster. This is a historic coaster that you can bring back to life on RCT as you'll only find one operating here in North America. And that's Leap the Dips at Lakemont Park in Altoona, Pennsylvania. My biggest problem with this coaster is I can never keep the cars moving without valleying even after several years of operation.
Leap the Dips will occasionally valley, and it's evidently seen as something of a badge of honor if you happen to be riding it when it does. So I would just play along and reset the ride when it does that!
Favorite type of ride! Very cool.
I think maybe a way to balance this ride is to give a big excitement bonus for air time.
It's hard to get air time on this ride, since it can crash when going over hills. So getting good air time is a challenge that should be rewarded.
Thanks for featuring my comment in your video! I'd like to request the mine ride next. I can build decent custom mine rides, but I can't seem to do better than the pre-existing design when I try to make my own designs to save for later use.
Crazy to think that these coasters became obsolete during the 1910s
0:59 "But that doesn't offset the badass pects."
Slide Friction SWOLE-er Coaster
Just to note, the Side Friction Coaster seems to like being built "medium-sized" - big enough to satisfy the length requirement but not so big that it builds up a lot of speed. The third and fourth recommended designs are actually very close to real world examples of this coaster type. Anyway, I'd honestly consider this model "midling". It's not very good for optimized play, but it's passable for casual or semi-optimized play.
IIRC the junior roller coaster in RCT1 did not have banked turns or helixes. In RCT classic it does, and it is a much more compelling coaster because of it. But I feel like the side friction coaster replaced the function of the old junior coaster, and it's a much more interesting looking coaster.
I prefer it to the bobsleigh coaster because it allows you to do airtime hills.
It's a cool coaster you can build for aesthetic scenarios. Or if your park has a rustic theme. But as far as hardcore scenario play, yeah, it's not so good. Still love it's look though. And building one can provide you with a decent amount of challenge.
A Side Friction Coaster with a max speed of 167 mph. Nice
*km/h
Nico I can’t f**king do that mate. 🙄
I got a miniature railroad to 200 mph, with a sudden turn after the huge drop. Guests still found it boring.
@@CaveyMoth Dude that is so hilarious. XD A 167mph Side Friction vs a 200mph miniature railroad.
I absolutely admire your dedication
I feel that the side friction coaster is better because it can make 45 degree turns which can be useful for specific curves or compactness. It does not heavily rely on banked turns which are expensive in large quantities.
Haha why don't you tell us how you really feel?? I loved your commentary
RCT fandom claims that the side-friction coaster will crash if it crests a hill at just 40 kph. The video says that it's 50 kph like the other rides with unattached cars. Which is it?
I have a soft spot for the side friction ride, especially if you like your parks to look like a golden age period park. It's not good, especially compared to the wild mouse and minis, but they have a little niche in terms of budget coasters.
Still had them crash a lot tho to be fair.
We've missed your prescence and want more videos !
2 things involving the Bobsled vs Side Friction debate
1)Side Friction are worse than Bobsleds despite both of them crashing cresting hills the Bobsled has an alternative
2)In my State there is "Leaps the Dips" which is an IRL Side Friction which is about 2 hours away from a Bobsled (Flying Turns at Knoebels)
Flying Turns is actually a wooden bobsled, which is a creature that doesn't exist in RCT, nor anywhere else in the world as far as I'm aware.
I really like these videos, I’ve always struggled with this coaster
can we also talk about the cars on the Side Friction Coaster randomly valleying? Its the most obnoxious part of the design. The coaster can test well and run guests well, but once the rides are a year old, they just randomly stop working, and all of a sudden your notification bar is spammed with cars that havent returned to the station
Please keep making ride overviews until you have done all the rides. These overviews are great!
I tested the steep hills recently and they should remove the gentle to steep bit as you mentioned it has 0 use as the cart will either crash or not make it thereforce impossible.
Like you can make steep drop but your forced to use the gentle Hill till it gets safe speed.
A superb video as always sir, rock on!
Side friction coaster should've got its own bonus for "old school" or something like that
+>10 excitement rating using side-friction coaster.
such a mad lad.
Please do the twister or hyper twister coaster next
Apparently the world agrees with you because no new side-friction coasters have been built since 1961. They're a historical curiosity really.
Ik heb nog nooit zo'n duidelijk Nederlands accent gehoord. 😂
Haaha maar ja goeie content
surprised you haven't done one on the reverser coaster. I think its fun, if you got any tips about it i'd like to hear em
A wild card suggestion: the car ride & its 20+ vehicle variations.
Is there a definitive 'best' version of the car ride?
I am watching so many of.your video's, and finally I will write a comment.
Thank you for your videos, in the past I played RCT, I won't come back to a game, there are sooooo many new games that are waiting for me to play.
But thank you, because watching your movies is like therapy for all those politics, fake adv that pretend to be a YT video, hate, and all other crap up there
That was sick 0:38
I like the side friction coaster because I'm a coaster history nerd
Despite my stance on this vs the bobsleigh, I consider this to be a last resort type coaster. Still better than the steeplechase/motorbikes imo, I'm hoping for a video on that sometime.
I think it’s interesting that from what I’ve seen, the community still has a pretty positive opinion on the side friction coaster despite its bad performance. Myself included! Come to think of it, the only coaster types I find myself disliking building with are the ugly ones, which the side friction certainly is not.
I actually really like using the side-friction coaster, even though I always play with money disabled and with a lot of space available
that first deign looks like you could move the station on the back and it'll give more throughput
That way it will take longer because the hill isn't directly after the station, although the overall throughput will probably indeed improve. You could build a cheaper version with a longer station but my cheapest design is also somewhat compact. Technically it's not the cheapest design, but it is the cheapest useful design.
Fantastic video!
Nice hes back!
The Side Friction is bad because the Virginia Reel is also a vintage ride, but is actually good.
Can you make a video of the most underrated coaster?
Spiral coaster!
Im going to put a nail in the coffin of the bobsled votes forever:
most scenarios even in RTC2 do not have the Sidefriction coaster, and its completely unavailable in the RTC1 scenarios. This means learning the coaster's design is much harder then pretty much any other coaster in the game, as the only rarer coaster in my experience is the Multidimensional coaster
What a beautiful game.
Thank you so much ❤️
I've always liked the Bobsled Coaster but when designing one I think of an actual bobsled course instead of a roller coaster. Lots of helix turns
Ty for this :D
mooie video marcel
How did you manage to get multiple-car trains? As I recall, this coaster only allowed single cars in the original game. The very nature of its real-world design makes hooking cars together into a *working* train fall somewhere between "impractical" and "impossible". Is this a new feature of OpenRCT2?
RCT2 and Classic allow this coaster to run trains of up to 3 cars. It's only RCT1 that restricts it to single cars.
Can u do a flying coaster overview pls?
Does the side friction coaster at the end have air time? How did you get it to have -.31 g’a?
Used to play roller coaster tycoon 15-20 years ago. Where is the best place to buy rollercoaster tycoon 2 and 3? And have they come out with any new ones since?
Steam sells RCT Deluxe, 2, and 3. They did make another recently, but you **really** don't want to play it, as it's crap.
Can we also talk about how useless the steep-to-gentle slope transitions for the Side-Friction Roller Coaster are? The coaster always crashes on those hills assuming it has the speed to otherwise make it through them, meaning you're best off using normal gentle sloped hills for ascents.
would putting A block brake at the end increase the throughput for the cheapest design?
Do the reverser roller coaster
Where have you been my friend? 🙏🏻
Hope you are doing alright.
can you share your parks?? they look awesome!
Now you should do a good coaster, like the Giga
I only have RCT Deluxe, I lost my RCT2!! Are the stats and minimum requirements for the rides available in RCT deluxe the same??
yes.
Reverse freefall review for the 2st of April ? lol
AW YYeeeeeeeeeee
What is your favorite coaster type? Have you done its video yet?
I suspect the giga and floorless are his favourite types.
Please do water coaster!!!
Bobsleigh is at least unique looking, if you want the same aesthetic as the coaster just use a wooden coaster instead
Side Friction Coaster 1 has crashed!
Is the price calculator not working anymore? I just get a blank screen whenever i go to it
It indeed seems to be down, I'll try to contact the creator to see what's up.
I have contacted the creator and he told me the domain had expired. I have replaced the link in the description with another link he provided me with.
@@MarcelVos Aah, yeah it indeed looked like a unclaimed site. Thanks for the effort!
You can't get more "roughly 50/50" than 51/49
I wish I could make a park like that. Instead a just sit in my park doing nothing lol
My only complaint is it's low capacity
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