Never has a souls fan described or named what's the skill these games require. The fact that you are just implying that coping data and then pasting it somewhere is a skill, is the most clear indication that you are a lifeform way lesser than humans and most animals as well. Imagine being proud of having the functionality of a broken record, to the point that you need to brag about it to everyone on the internet. Apparently by your definition if you stare at a wall for 10 hours you are a skilled wall starer. A parrot is a skilled speaker even if it has no clue what it's saying and never tried to practice it's speech. So is a record even though it's just an inanimate machine made by someone who actually had skills. Drinking from the toilet is a skill and people who aren't willing to do it is only because they have skill issues, are bad at it and they need to git gud and are also jealous of those who can, according to souls fans. There are many synonyms of the word skill: expertise, expertness, adeptness, dexterity, ability, prowess, mastery, competence, competency, capability, efficiency, aptitude, artistry, art, finesse, flair, virtuosity, experience, professionalism, talent, cleverness, smartness, ingenuity, versatility, knack, readiness, handiness, know-how. Most of them don't even remotely fit your definition of skill. Reading a completely nonsensical gibberish book and memorizing it doesn't mean you mastered anything or you became skilled, or an expert at anything, or you acquired an ability, became more competent or efficient at anything, or you finessed anything, or you got any kind of experience, readiness for anything or you know-how to do anything. You just stored completely pointless data in your brain and you can parrot it for no reason at all. It doesn't help you with anything anywhere at any point. When you mention the list of your skills to someone, if you mention that you have memorized a book of gibberish, then you are insane and pitiful/laughable. Maybe someone will create a video game that asks you to write down the content of that book and you will play it and beat it to feel good for yourself after wasting all that time to memorize an entire book. The rough textbook definition of skill is: the ability to do something well. You can argue that you can memorise generally, but i don't know if the word ''well'' fits anywhere here. Every lifeform has basic memory. Is basic breathing a skill too? If you are not dying from lack of oxygen or choking on your spit, it means you are doing it well and you are a skilled breather right? I guess everyone is, but if that's the case then who are the bad breathers? Can we really say that we do something well if there is no one beneath us to compare them with us? Everyone can actually beat these simple games. There are people who whine because they don't get handled free instant gratification like game journalist and they proceed to call these games hard because they are not just lazy when it comes to their job, they are also lazy when it comes to thinking why exactly they failed and what were they really playing, so they just proceed to simply call the games hard. An inaccurate word spouted from their mouth out of pure laziness. Then there are smart people who drop these games early on because they realise how boring they are. If you take the least skilled game journalist and physically force them to finish any of these games, they will definitely succeed. Same will happen if you force a grandma who never touched a video game and pretty much anyone, since there is no actual skill requirement nor a talent. A genuine skill would be something that can actually be carried on to other things like depth perception. You can walk, run, drive any machine whether ground, aerial or underwater and play many video games well, such as platformers. The higher your skill level of depth perception, the better you become at all of those and there are also many other things you can do with that skill as well.
People not taking this seriously and calling it rage-bait are coping with this systematic destruction of not only the game's awful mechanics but also with your intelligent formulation of their psychology.
@@Phot0n0 If people are raging when they see a game they like being criticized and they click to make insulting comments, that's on them. I am being honest with my views.
I hate how the combat in these games is just about rolling at the right time and nothing else. Like enemies will do a 180 turn in the air to hit you, some attacks look like they shouldn't reach you but then the boss magically slides across the floor to hit you, random AOE explosions, etc. Makes it feel like positioning doesn't even matter
if the combat was a 100th as epic as they try to make the game look (and fail) it would be a good game, instead they have oversaturated a shitty niche they over-committed into creating ONLY bcuz it wasnt already being done outside of other shitty dungeon crawling jrp type games, its basically the worst possible jrpg/ps1 fighter crossover imaginable.
@@SolonGaming yes, but the point of dodging is not only to get i-frames, but also to get in a position relative to the boss where he can't hit you, which in this case was behind him.
@@Fruittuitella That's not even necessary most of the time because the bosses usually track you with their attacks and their attacks are slower than your dodge roll intervals. It is still definitely the better choice because sometimes they just lose you and start missing their continuous attacks to the position you were before, but not a necessary one.
I am a fan of these games, but yes they are not without flaws and are not masterpieces. Many fans are just copers and want to show how good they are, because they beat Souls games.
What's funny about this video is you DO actually make some really solid points, especially about the long time issues that From Software has never fixed as well as the newer issues introduced as the games got faster and harder, along with the pitfalls that other Souls-likes fall into. The problem here is you make your arguments in extremely bad faith; attacking the fanbase, showcasing footage of incredibly rare bugs that 99% of players are very unlikely to find, disparaging universally loved aspects that these games do really well and even making up lies to excuse your lack of skill, knowledge, forsight and common sense - it's all really petty. I'm all for people expressing what they dislike about these games, honestly I feel there isn't enough discussion that highlights the very real issues they have, but that said your own personal tastes are not objective fact. In this case you just have to take the L and accept this isn't a genre made for you, so going out of your way to tear everyone else down who enjoys and makes these games just isn't it man.
So it's bad faith to: -Attack a cult-like millitant fanbase -Show rare (according to you) footage of bugs in addition to a larger argument -'Disparag[e] universally loved aspects that these games do really well' (What?) (Also it's fitting you would use the phrase 'universally loved'. Classic herd mindset) -'Mak[e] up lies to excuse your lack of skill, knowledge, forsight and common sense' (What?) 'I'm all for people expressing what they dislike about these games [...] but that said your own personal tastes are not objective fact.' No. You are tone policing something you disagree with. 'In this case you just have to take the L and accept this isn't a genre made for you, so going out of your way to tear everyone else down who enjoys and makes these games just isn't it man.' The classic 'it's not bad, it's just not for you' argument. You have ego identified with these games to the point that destroying your illusion of the games' quality is equivalent to 'tearing down everyone else who enjoys and makes these games'. By acting the way you did, you proved that you fit into the psychological estimation theorized about in the video, which is pretty funny.
@@CSGOCOMPILER yk until recently I couldn’t see where this guy was coming from,but I can kinda see it,the game does lack story and its combat could use improvements. While some bosses are fun,most are kinda just a pain in the ass and it’s kinda hard to like a combat system like that,where this guy went wrong was attacking the fucking fan base for no reason.
Not being able to attack in narrow pathways doesn’t have to mean you must stay at disadvantage, because one option is luring the enemy out, choose weapons with thrusting attacks, or just switching to projectile/spell.
I never said anything about staying at disadvantage. Choosing weapons with thrusting attacks must happen before you enter the fight and you need a specific build for the good weapons when you have no way of knowing what to level up. Using projectiles is straight up cheese. If you consider that an option, then you should stick to that in the first place and steamroll the game.
"using projectiles is straight up cheese." "You have no way of knowing what is coming next and would have to upgrade multiple weapons"...... So leveling up your single weapon and using consumables in appropriate situations is cheese?? How does that make sense. You are complaining about a specific problem and the built in solution the devs provide you is handwaved as cheese. Wow. @@SolonGaming
I like the lore and story of these games and I get a kick out of the combat at times, and you've solidified a lot of criticism I had. That said, I still like them subjectively despite their flaws, and I like the level of freedom they give you.
I love most Soulsborne games and spend more than 50% of my time playing them. But I also share a lot of your grief. Dark Souls 3 is especially annoying with its swamps and catacombs and other shitty areas, bad enemy placement, weapon constantly hitting a wall etc. Every From Soft game has more than enough annoying elements and no-one understands why Myazaki insists on having them anyway. Us fans still love those games because for us they offer so much other games don't.
It's ok to like bad games and since i played almost every Souls like there is, i can understand the charm of these games, like level design, exploration and environmental storytelling. That being said a huge portion of the fandom of these games is rabid and needs to learn it's place or the genre will stay stale or even get worse. Nothing will stop Myazaki from making these games micro-transaction hell once he realises how unconditionally addicted the fans are. You will see what i mean and why in my next video parts.
@@SolonGaming 6 months later but nah I don't think so, these games run on marketing and optics, and are seen by the (extremely stupid) community as the last remain of "real gaming" or some cringe sheet like that, they aren't risking micro transactions because that would universally look bad.
@@SolonGaming If that happenned it would be an outrage, I think what they're doing now is far worse to be clear but micro transactions, for so called true gamers that only value their image as such, are a no no. Of course shit coding, trolling, awful camera etc all that's acceptable, you know how it is.
Undebatably, The BEST Souls Games Critique Video on the internet. Only issue with the video is it should've started at 07:54 and everything before it should come after because it generalized the souls games a bit too much. Also, I like to thank you for making this video, I thought I was the only one who saw that gameplaywise the games are very unresponsive. Regardless of which class you play, the only difference was stats, not gameplay. Gameplaywise they all play like a strength warrior trying to roleplay as another class with their skyscraper sword swing timing. This is the perfect post-nut clarity video to all souls fans.
39 seconds into this video and already found one solution to 1 of your problems you can customize witch sounds are louder than the others in the settings.
You need to hear the noises at times to have an idea where some traps or enemies might be and you don't know when a boss fight might be coming to make the change and you can't pause during boss fights
I feel indifferent towards the games themselves but yeah the fanbase is trash. God forbid you mention one flaw in these games. Dark souls 2 is OBJECTIVELY garbage, no mental gymnastics will change this.
I would feel indifferent too, but since i like RPGs, every time i mention that, i get flooded with nonsensical comments like ''Oh have you heard of Dark Souls games? They are the best RPGs out there. They are hard and masterpieces.'' It's sad because people don't even know what words mean anymore. Souls games are not hard or RPGs or masterpieces. I wanted to give a try and see if there is hope for improvement and if not then my hate for them will be universally known so no more of my time is wasted.
@@acidity2k486 Of course i did. Not only i saw, i gathered data to further expose these lunatics in my upcoming videos. Validation is what they want and validations is only as valuable as the amount of people who repeat the same nonsense. Since even many of the old fans criticized the DLC, the ones who desperately need the validation regardless of quality felt isolated and had mental breakdowns.
You hit the nail on the head with why souls fans overrate the games. I started the franchise because I heard it was like MonHun but harder. I beat the main trilogy and elden ring, but I’ve come to find the fans are so petty. They’re games, they’re not real. Objectively, wii fit is harder.
My main problem with the Souls games and Elden Ring is how bland the combat is. It lacks the depth that would usually be in other combat games. The player is so limited for no reason and the enemies and bosses sometimes feel like they are not tuned properly for the player combat. The bland movesets, lack of moveset variety and clunkiness doesn't help. Not even the Boss and legendary weapons have unique movesets or mixups. I don't understand how people can praise such bland, clunky combat and not take criticism. Like don't they play other games?
Miyazaki has never made a game with good combat and apparently he is not willing to ever improve since he found an audience of worshippers. As for the reason the players are worshipping, i have an entire dedicated video coming out.
@@bruhbruh-id5xu Bland boss WEAPON movesets. The boss and legendary weapons don't have unique movesets for the player. They share the same moveset of their weapon class which is just lame, especially with how anime and over-the-top the boss movesets are. The player is limited to like 1 or 2 movesets per weapon class, which essentially makes them all just weapon skins with different stats. I would much prefer fewer weapons with unique movesets and mixups for the player.
All of your videos are so negative lol, I was a pure DMC worshipper when it came to combat games, but instead of bashing Souls games I instead try to understand that the game is different in combat and needs getting used to and appreciate the more slow and tactical approach to combat which is interesting and thrilling in it's own way, when you make a mistake it's 90% of the time your mistake and you know it even if you can't accept it through the rage. The game's roots are bitter but the fruits are sweet. Although I think DMC games are still harder at it's core, you can maximize your character as much as you want but you will know when you suck at higher difficulties nevertheless. In Souls games this is not the case as you can level the shit out of your character and deal 30% of boss's HP just from one hit. And yes when you know every move of the boss and how to counter it it becomes quite easy since the enemies are relatively easy to react to while in DMC some bosses are insanely fast and require almost inhuman reaction time, sometimes you just have to know the move's timing to dodge it cause it's too quick to react to first time.
I am not a worshipper of any kind of anything. Never was. I made sure i understand these games before i made this series of mine. The fact you think these games are tactical and 90% of your deaths are your own mistakes means you actually don't understand them. I have a perfect video coming up where every misunderstanding of what skill is will be cleared.
idk why souls fans are so protective and insecure about these games that every legit criticism just gets responded with "skill issue", or "youre bad at the game". I love elden ring but i also agree with most of whats said here, its really not a "hard" game because it relies so heavily on trial and error. The worst part imo are the bosses, its just either learning a specific enemys pattern that doesnt help you in any other encounter or brute forcing. I mean yeah its a kind of difficulty but its just not fun. Theres basically no reactivity, combos, animation cancels etc, opportunities for actual skill expression. Of course there are some exceptions, like malenia whos funnily enough the one ppl call the "hardest". Also other stuff like the bad balancing, enemies hitting through walls, bad controls, are just shit fromsoft inexplicably gets a free pass for from their weird mythical status among devs
Agreed. I don't love Elden Ring, but it's my favourite Fromsoft game because it allows me to skip fights and explore freely. Also there is a reason Fromsoft fanboys react like that to criticism. I will be explaining it in the next parts.
It's never about the game it's an identity thing, basically they see beating this self labeled hardcore game (instead of something harder like, let's say, MonHun) as their biggest accomplishment and feel vindicated insulting and trolling people in trouble, don't even think they appreciate any aspect of the game itself in the slightless.
@@jeffwarren8667 Try harder to convince yourself. It's clearly not working.
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For me the bosses is the most fun part of Souls games, the areas to get through to the boss can be harder than fighting the boss itself and makes me wanna not play the game anymore because of how unnecessarily frustrating they are.
Good video about soulsgames and they're problems, while i like the combat snice it's very simple and easy to understand, i know why others would think that it's bad or even garbage, it's very mindless and most of your attcak animations barely get used, one thing i agree with you is the fact that the camera's are garbage in these games, it's never been good even after a decade, if an enemy or groups of enemies or a boss does it's longass combo if you roll back against a wall the camera just zooms in on your character and does nothing to help you, it's a massive flaw and i don't understand why they haven't fixed this shit or at least try to improve it in some ways, Im surprised you haven't talked about the quest design in this game, im the old soulsgames, (DeS DS1 etc.) Are okay but in elden ring or the older ones why haven't they changed it? It's garbage in elden ring where you have to follow a guide otherwise it's impossible, Anyway i could go on but it'll be too long, so all I'll say is all the complaints you had are valid, and some of the shit you criticize the soulsgame (the camera, and the enemies attckas going through walls) are things that are objectively bad about these games, there's no person that doesn't hate that about the soulsgames.
This is the kind of fan these games need so they can evolve. I love action-PRGs, but the souls-like genre keeps people away from them since it's getting filled with so many copy pasted similar games. They need to learn and do better. As far as the quests go, they are part of the game being too cryptic problem. These games require a lot of online help if you want a 100% completion.
I'm not alone in the world! Praise be to God! Someone understands this garbage game and games for what they are finally. Skill comes from having agency which is your capacity to do things, and dark souls seems to just take that agency away from you in the middle battle unless you unskillfully increment a counter in a menu to have more health and stamina. I've only played Elden Ring, but I've also seen a lot of stuff on CZcams of other Dark Souls titles, and it's all quite same-looking, especially when the UI is basically the same for each. Even if you do get good at these games, each boss is basically its own puzzle, so learning one boss produces skill (or "skill") that does not transfer to other enemies. It also is really nothing more than roll; attack; repeat. That's not deep. That's one layer of actions. You can't take away my agency for doing necessary actions like attacking and defending, then complain "skill issue" and "git gud" at me when there is no skill to be had in that, and saying this is a "challenge" or "hard". Well it is hard, but it isn't challenging because to challenge requires that something skillful be tried, whereas hard simply means difficult to overcome in general. Skill requires something to get good at in the first place by definition. A skill issue implies with respect to some skill a failure on my part to do what I _can_ do but didn't; but removing the agency to do something means I _can't_ do that thing; therefore it is not a skill issue, but the developers having no idea how to design a game's combat to be skill-oriented, and people being equally out of touch with reality, only ever letting someone else do the thinking for them which disposes them to being easily manipulated. QED Ты молодец!
You only watched one part of a series. I analyse the skill vs trial and error thing even more in part 3 and people still did not understand so i am soon going to make a fully dedicated video explaining very clearly the difference.
@@andrewporter1868 Nope. Sorry i am not online enough to find the time to make one. Maybe in the future if i replace CZcams with my job and i have a reason to, i might make one.
By the way i read that comment you made where you explain what skill means and compare Dark Souls to Minesweeper. CZcams hid it for some reason, so i had to sort the comments to ''Newest First'' to see it. It's a great comment, but way too many sophisticated words for the average person to understand. I am making a video where i will very clearly explain what skill is in a way that even the least intelligent ones will be able to fully understand and i will give some perfect examples as well as some visual explanation.
@@SolonGaming Nice. I've noticed the ghosts haunting the channels tend to not like what I have to say it seems. Unfortunately, I suck at explaining things in common terms and in general. I've been pretty absorbed in the abstract for most of my life as a software engineer, and also quite isolated, so... not much I can do about it save with practice. For sure, more could be said, but... meh. I'm just going to prove the point by fixing Elden Ring and Sekiro with my own mods. Sekiro actually has a pretty strong foundation to work with, so I look forward to finishing it, especially since I'm starved to find good games to play, and it was quite disappointing to find out Sekiro was yet another dud, really to be expected at this point being another From Software game. Here, the advertising of moves, and the punish-reward system, are both working together against the player, and the NPCs also don't play by the same rules as the player as usual which the devs seem to exploit to make the appearance of challenge and difficulty. In my experience talking with people about Dark Souls, Elden Ring, and now Sekiro, everyone is mistaking it for their own fault, not that of the game. This is the mindset of people who unfortunately can't see past appearances, or even refuse to analyze past them. By the way, I'm afraid I can't agree with your use of insults as opposed to just stronger language. It's not productive, and just gets the appetites riled up which proves only an obstacle for people who already, for the most part, seem to rely on emotion considering they lack any premises to support their claims, thus potentially turning them away simply because of being naturally averse to insults which really have no place in the syllogism in the first place and constitute ad hominem anyways. Besides, emotion does not come from the intellect, so the only possibility is due to a choice to enjoy such. I myself once loved contention for self-seeking, but this is a vice no less, so I directed my intentions to the good of others while overcoming my fault. For your own good and others, I implore you to do likewise and direct this appetite towards the good. Most of what I get from most people who like these games are claims but no premises really, whereas everything I believe is formed of myself, and I have an answer for almost everything anyone could try me for; and for the things that I don't, I usually can come up with a reasonable list of syllogisms on the spot, so not too much of an issue. I would just say instead to spurn and provoke their consciences with guilt by pointing out the defects, pointing out how shameful and embarrassing From Software's design is, and even better, using the very means and gameplay by which they pretend to understand and turn it against them as an example of how it actually is the opposite of what they think which you have done a little, but not as much as just commenting over what is being said and done. You'll get a better response, and you will also better, hopefully, direct them away from such truly shameful praises for having accomplished nothing great and worthy of praise. If others should then find the belittlement of what they love as a personal attack, then that is their fault, and confirmation of the cause of their claims being unreasonable.
Agreed with most of your arguments On a side note, the new Lord of the Fallen have a great spell managing menu ! If you don't have already, I suggest you try the game (but I'd suggest buying it on sale since it's pretty short)
I did try it and you are correct about the spell menu. It's still pretty repetitive so i dropped it halfway through like most of them. Code Vein on the other hand was so good i 100% it.
A very insightful video, it has given me a lot to think about since I'm currently working on a combat-focused game for the GameBoy. I'm mainly taking inspiration from Punch-Out, are there any other games besides Devil May Cry that would have examples of a good combat system and any other games with examples of bad combat systems?
I see, a fellow game developer. As a newbie, i think it's fine to make a Punch-Out like combat. You have a clear goal and all you need to do is try and see if you are capable or reaching it. I can hardly remember how the NES version plays, since i haven't played it in a very long time and i never played the Wii version. Personally, i would like to create something close to the Metal Gear Solid 1 or MGS 2 if i can afford the budget. The safest way to go with your first game of course, is something way more simple, like a 2D platformer. I recommend you check out the Celeste game, a masterpiece 2D platformer made by a single person.
Good gameplay would be something that's easy to get into, but hard to master. A game that demands good reflexes and/or brains, without wasting any unnecessary time. A game that respects the player's intelligence and time by thoughtful design choices that actually teach the player the mechanics needed, instead of just thrown stuff all over everywhere like vomit. Celeste is a perfect example. If your game is very short, make sure there are a couple of changes in every playthrough. Either the A.I. changing it's behaviour or different opponents/enemies appearing at different places. That adds replay value and you will learn a lot by understanding how to program good A.I. which is extremely important in both making a fun video game and in possible future jobs.
@@SolonGaming Thanks for the feedback. This isn't actually the first proper game I've developed, but it is the first project where I want to go all in and make a GOOD game.
@@16bitboo3 Welcome to the club. My entire channel's point is to make the video game industry better by convincing people to give a chance to the indie developers and of course i will start my own company as well. You will see extremely harsh criticism coming from me, because i don't plan on holding back against lazy mega corporations who use predatory marketing tactics to succeed. Good luck with your project.
I definitely agree in some sense for the later entries, but Demon's Souls itself has better RPG elements and much better storytelling than the rest of the series. It isn't relying solely on difficulty or lackluster action game mechanics to carry the experience.
@@SolonGaming The remake is mostly identical, although the visual storytelling is altered a lot. It doesn't bother everyone. I do think that the difficulty aspect of these games get pushed way too much. There is no reason for it to be at the front of the discussion; anyone can beat these games with some patience or the use of summons and that's a GOOD thing. Nobody should have to trial-and-error their way through a boss for 4 hours to beat it. The fact that so many people have gotten themselves wrapped up in this series for the "gamer cred" is pathetic, but it's partly the fault of Bandi Namco for marketing the original Dark Souls with the "Prepare to Die" tagline. They have been riding that reputation for profit ever since, and the marketing has been highly effective in one of the most toxic ways imaginable.
DeS is indeed the GOAT, I think BB even being the opposite (extremely combat focused) was very good, and DkS1 still very interesting, despite its many flaws.
The later games allow you to reallocate the stats way later on and you can make tons of mistakes until then to the point that your playstyle is almost unplayable or very tedious, forcing you to restart the game. Also there is a limit to the times you can reallocate and finding the one place that allows you to do it is missable.
@@SolonGaming Not sure about the treshold of intelligence you’re speaking of, because any regular person who levels up will try to understand the stats and how much they impact the gameplay. the defense and resistance stats stay mostly the same even if you level up only one of the stats, the main stat that is imo important is health and then the stats that stack with your weapon of choice, the rest is bare minimum that is required for each build. If you go the min-max route it’s possible to make the game a lot more trivial and even easy, but all that requires planning and research still. The limit is there, which I agree is quite redundant because it limits the replayability of the games, but besides that most of them allow you to equip a weapon before reallocation and gives instant stats feedback before accepting the reallocation of levels. Missable, if you play offline mode, thats exactly why playing online is prefered because of hints people leave on the ground for other players.
@@robiocraft2383 Someone who gets into a souls game for the first time has no clue about what stats to level up and is almost guaranteed to make tons of mistakes to the point of restarting. Even the Act Man himself did so. Online play is cheesy, full of spoilers and many times cancerous due to invaders and trolls.
@@SolonGaming Point of restarting is a stretch, like I mentioned it’s possible to figure it all on your own it’s not rocket science. using walkthroughs in games is also not bad, you just save time by using them, but it’s also possible to find everything with enough exploration. I will simply disagree and leave it at that.
@@robiocraft2383 It's not rocket or any kind of science, it's pure trial and error. It's just luck since you have no clue what might be useful. There really isn't much to figure out, once you try and see what works and what doesn't, no thinking required. ''using walkthroughs in games is also not bad, you just save time by using them'' Same goes for using spells and all kinds of cheese, but try saying that to the wannabe hardcore players and see how they react to that.
Good video. The mod that adds Dante with his DMC1 moveset to darksouls improves the game a thousandfold and actually makes it fun. Also the lack of checkpoints and no pausing means you have to set aside massive amounts of time to sit through these games. Actual action games >>> Soulslop
Games with actual good combat. Kingdom come Deliverance, Mount and blade, and bannerlord. Even for honor has a better combat system. I always joked with my friends that I don’t seem the appeal, it’s just a series of strategic butt pokes, and abusing invincibility frames out of necessity.
Oh god for honor. ... Fuck me dead that game caused me to make some holes in my wall when it came out lol. Glad i stopped playing it when centurion character came out
My Soulslike rant: My problems with Dark Souls, and all the "souls-like" games. First, they don't respect your time. The checkpoints...oh wait, what fucking checkpoints? Having to go back to the fire, and have 20 or more minutes of progress erased, all the enemies back, because you made one little tiny mistake and some basic enemy ripped your face off is bullshit. Have a damn checkpoint system! Ooh your game is 100 hours, that is not that impressive if 90% of that time is doing the same areas over and over again with all the enemies respawned. The story...what story? People keep saying these games have such a rich story...no they don't they have LORE, which is not the same thing as story. Not that you could ever be told any story anyway, all the npc's do is mutter a sentence or two, and then laugh at you. No one tells you any lick of any actual stuff that happened. Plus, your character has no motivation. You are some nameless undead that gets pulled out of some muck, handed a sword, and told to go kill shit for 100 hours, you have no voice, no backstory, etc. Some say the story is told in the environment... no, it all just looks like a bunch of old ruins with palette swaps, like what shade of gray do you want your ruins today? A bunch of voiceless mobs aren't telling me any kind of story. Levelling up doesn't do a damn thing, you can get up 20 levels, and guess what? The mobs in the first main area can still disassemble your ass in 1.3 seconds if you get caught in a combo, levelling up doesn't do much at all. Now, the multiplayer. People just love how cryptic everything is in these games, but look, this multiplayer is just TOO cryptic. They must think it's cool to have it like this, but it is a bunch of crap to go through just to have someone join your game, you'd never figure it out without looking it up. A bunch of cryptic items with unhelpful descriptions, because I guess that just having a menu you open Multiplayer> options > request player join or something in the menu just wouldn't fit the "lore" or theme or whatever. This is becoming a bit TOO immersive. Just have an easy to understand multiplayer options menu.
Completely separate to the video but, subhuman is a insult one would use on say, someone who was sad the assassin had missed trump on his attempt. That is a subhuman. Someone who thinks roll, attack, roll, attack, roll, attack is 10/10 game design and the peak of video game combat is just ignorant or a moron.
Elaborate on your first paragraph as to why. Also i try to use that word accurately and not simply like an insult. Someone who fits the description of your second paragraph, worships Miyazaki AND is terminally online rushing to deflect criticism with nonsense can hardly be considered human.
@@SolonGaming "Elaborate on your first paragraph as to why. Also i try to use that word accurately and not simply like an insult." I dont think i need to elaborate much on why people who were angry the assassin missed trump are subhumans. Especially those who didn't care that the bullet that did miss him blew someones head to bits and injured 2 others. I'd like to think you can use common sense to figure out why any normal person would call thos subhuman. As to your second paragraph I've met plenty of normal guys, some of average intelligence others who were rather smart that thought that way and when i'd debate them on it they were able to conceed it was a rather simple combat design but said they still enjoyed it. It's like someone liking a shitty movie. Happens all the time. There are people who even watch shit movies like "The Room" and have a good time because of how bad it is. The ones who wont budge even when you bring up facts and still claim its the most complex and amazing gods gift to combat design are just morons. The kind that will likely think Call of Duty is the pinnacle of gaming or art. I'd even go so far as to call them regarded (had to censor the word for YT but u know which one it is just change the g to a t) for thinking that but even then i would not say subhuman. I reserve that word for genuinely VILE and EVIL "people" like George Soros.
This video contains a large volume of inaccurate and half-inaccurate claims. Souls boss fights are a rhythm-based system. Each boss contains a different rhythm, different delayed hitbox AOEs, and different resistances to specific strategies and damage types. It is not an unfair or unpredictable system. In fact, most of the bosses you encounter can be killed on the first try if you know how the combat works and are capable of base observations. Your contrast between souls and games with freer motion such as DMC5 and Ninja Gaiden is also weak. In these games there is little to no punishment for unoptimal movement or using the wrong attack at the wrong time. It is designed to make you feel fast to give the illusion of complexity. You can beat both of these games on the hardest difficulty using basic combos. I know so because I did so. IN CONTRAST, in souls games you have to make moves with confidence because there is a true scarcity of time and room to navigate. It is not afraid to make you feel incompetent through picking apart your early mistakes. You most certainly seem like the type who felt incompetent due to bad input control or bad observation and fell back upon the crutches the games leave for incompetent players such as yourself. You respec'd to int, picked up some variant of crystal spear or comet and pressed r1 from halfway across the boss arena. You would rather record a 28 minute long video full of cope than use an underpowered melee weapon and learn the rhythm game via a battle of attrition. Your opinions are bad because they are predicated upon your weakly-veiled irritation due to giving up halfway. I am not proud of beating these games because as you said, it is not much of an accomplishment. It is a glorified patience trainer, which you probably hate because you were raised on an ipad.
1. ''Souls boss fights are a rhythm-based system'' Nope. Guitar Hero is a rhythm-based game. You follow the rhythm acoustically and also use your reflexes based on accurate visuals to win/progress. Memorization through trial and error because of inaccurate nonsensical visuals, hitboxes and bugs is not rhythm based. It ABSOLUTELY is an unpredictable system. None of the bosses can be beaten in your first try if you play completely naked with bare fists because you don't have enough health and damage and you will not be able to try and err enough times successfully and the game will be exposed for what it really is. Then again you guys can ignore the most obvious thing in your very eyes for a whole decade straight without ever realizing what you were doing, so maybe even that will fly over your heads. 2. ... ... AHAHAHAHHAAHAHAHAH. Dude. The rest of your comment. Oh my god. The pure brainrot. Holy molly. I have no words. You are a mental gymnastic medalist. The fact that you tried to completely downplay DMC even though it has one of the biggest skill ceilings in all of video games and you tried to pretend THAT hard souls games are super skill based while the ceiling is at rock bottom and you even admitted at the end that they are just testing your patience and tolerance... The fact that you would say anyone else is copying just for not wanting to play boredom incarnate BY YOUR OWN definition and wording... while you performed maximum mental gymnastics to stroke yourself by pretending souls games are hard just because of being punishing which has nothing to do with difficulty... Oh my... What a great comment, i am almost tempted to heart it.
If DMC is not complex because you can beat it with one combo, then Elden Ring is completely brain dead since you can beat it by just summoning spirit ashes and doing nothing (Distortion 2 has a video where he does this in the dlc)
@@igorsantossouza3684 The likelihood of succeeding in a run like that is really low. You'd have to plan it out quite a bit in order to keep the spirit ashes alive. In DMC, it's pretty much intuitive to just spam the light combos.
@@mindrend6726 one guy beat consort Radahn the hardest boss with the golem summon and all he did was use heal from afar to heal it occasionally. That summon even tanked radahns comet attack thag usually nukes everything else instantly.
I'm a big fan of the souls games, particularly DS1, and you make a lot of good points, some issues cover the whole series while others depend on the game. (mucho texto ahead) Calling souls fans bad and pretentious while then going ahead and jerking yourself off to hack and slash games was just an unnecessary section of the video. I don't play those games and from an outsiders POV they're probably fun, but you're just acting like the type of souls fans you're criticizing. These games are just not for you dawg. While it's true it gets stale and boring fighting bosses by just rolling, in some games like DS1 you have the option of blocking, having a heavier loadout for poise (stat that lets you take some hits before staggering) or trading HP with the boss which is just not viable in DS3 and ER. Miyazaki somehow thought the praise of the bosses having longer combos and crazier movesets in DS3 was good and now we're getting boss fights that are just unnecessarily hard. The bosses in older games have at least 1 move they delay, but in ER bosses have half or the entire moveset being a delayed attack, and don't get me started on the crazy fast attacks some bosses pull out of their ass. ER seriously changed how the bosses work in these games (some of them instantly react to inputs instead of actions for example) and I'm worried of the direction Miyazaki is taking these boss fights in. I can understand the frustration of having delayed actions and dodgeroll i-frames, but timing your moves against an enemy or boss is part of why so many people find the gameplay loop of these games satisfying. Losing gank fights (not bosses) is a player side issue, you can filter out enemies one by one or if you have a big enough weapon or AOE spell you can kill some in one swing before continuing with the next. Having your weapon hit a wall in a narrow space is frustrating, but again you have options to deal with this: either bait the enemy out or use a weapon with a thrusting move, however I agree that enemies not hitting the walls is complete bs. Stamina system is there to force you to manage and time your actions instead of hacking and slashing endlessly (until DS3 came out). If you're willing, you CAN have a heavier loadout to dish out more damage or have more defence and this decision is entirely on you (outside of DS3 and ER, because poise and damage resistance are non-existent). You show a lot of bugs, which either seem to be incredibly rare or patched, I've personally never had these happen to me and don't know anyone who has had this happen to them but I understand the frustration with them. Speaking of ranged weapons, if we're talking about MAGIC (mostly sorcery) then yes I agree that it seriously just kills a lot of the fun and challenge these games present. But real ranged weapons like bows and crossbows are just garbage, you can definitely beat the game with them but it's going to be incredibly tedious and boring. Bows take too much time to draw giving most bosses enough time to close in and crossbows dont do enough damage. Souls being the game currency and EXP needed to level up I find are very convenient in these games as it would feel monotonous to obtain both money and EXP, I'd rather play skyrim for that. In these games there's a button that teaches you what attribute is supposed to do in the menus, this is not an example of trial and error but a player issue, and you can read item descriptions dawg. Losing your souls after dying a second time is part of the challenge, either spend them all if you're worried about them or carry on with the risk of losing them permanently. Trying out new weapons isn't that much of an issue unless you spent a ton of souls on a specific build, then again this is a non issue in DS2, DS3 and ER since you can respec your levels with the help of an NPC and a special item. They teach you at the start of the game what your controls and actions are like backstabs and parries (ER's tutorial is the better one in the series). Yeah the boss runs outside of ER are just horrible, DS2 being the biggest culprit of this, thank fuck they added stakes in ER.
At no point i jerked myself off to hack and slash games. These games require actual skill and even if their fandoms were acting like souls fans, they behaviour would be obnoxious, but their point of ''git gud'' would actually stand. None of the options you mentioned add any depth or make the games interesting in any way. These games require zero thinking, and zero skill. They offer no stimulation which is why they are mind numbingly boring.
I mean when you said about the dodge being important only for dodge frames, you showed one dude doging the artorias left hand strike to the right and artorias just followed him,but if he doged to the left he couldn't do that + if people enjoy a game, don't call them dumb + not all the dual bosses are bad
@@erigos_7719 Fair enough. I am still willing to try and beat some sense to the sane people of that fandom and see if there is even a tiny bit of hope for improvement.
i cannot speak for DS series but i've multiple times played through Elden Ring, Sekiro and oncealso lies of P and Wo Long fallen dynasty and i can say that the Souls Genre is the hardest Story game genre there is. maybe the older games have a one sided Combat and arent as hard and Just need practice and Analysis, but i mean with lies of P and Sekiro and the upcoming soulslikes as well as with the super hard Elden Ring dlc, it is clear that the Genre is evolving and getting moren complex and therefore Harder. Lies and Sekiro Bring prostetic Tools to enhance the Combat & intense parrying. in Elden Ring you can Parry as well with a dual wielded shield and have a great variety of weapons, potions, spells, thus a way to cheese every Boss by analysing their attack pattern and figuring out the windows when to attack.
Sekiro is definitely more complex by the rest of the souls likes and i will play Lies of P soon. How is the genre evolving? The games don't add any depth to the combat. Elden Ring DLC has completely artificial difficulty. Just enemies with heavily increased health and damage making the exact same repetitive fights more tedious.
@@SolonGaming i mean with that, that the soulslikes (not from fromsoft) take the route to implemtent parrying and a more immersive storytelling through cutscenes which differs from the way fromsoft tells stories which is shown by lief of p or nioh, or they take the route to heavily implement mp like lords of the fallen. Meanwhile fromsoft is experimental through also trying to partially break out of the dark souls game formula, pioneering the genre which is seen by elden ring cuz its a open world and sekiro which has a totally new combat system and started the recent wave of souls likes like lies of p.
@@SolonGaming sure elden ring feels more like a step back towards traditional fromsoft combat just in an open world. i get it but the large variety of weapons and op builds furthers the skill of understanding damage output, timing and a bit parrying as well although not as efficient as in sekiro.
@@SolonGaming I can't speak to the genre but lies of p did evolve it compared to fromsofts games. In combat you can focus parries like Sekiro (which you seemed to have liked, that one was my favorite btw) you can dodge like souls games, there is also a different kind of parry some of the weapons have like the twin dragon swords do. Parrying enough on some enemies will even break their weapons making them less effective You have a prosthetic arm that can do different things like sekiro that you can weave into the combat. It has the rally system from bloodborne so you can heal through aggressive play with is another way to play but ultimately you will use a mix of all of these like you would use a mix of Dante's weapons and styles in DMC instead of the brain dead use roll invincibility frames to dodge every attack formula of the souls games
Could be a bunch of good arguments if not for all the hatred you spice them up with. Makes it seem as if you hate on a popular franchise and its supposedly moronistic fanbase so that you can - ironically - stroke your own ego by proving that you are better than all of those people.
I don't need an ego stroke nor do i need to prove that i am better than people who pretend trial and error games require skill. It should be obvious to everyone they don't.
After many games. They didn't even try to fix those issues and pp calls ER a masterpiece. They are now obsessed with making nonsense bosses because of "roll - hit"
My dude went to the “fans live in their basement” cliche. I thought that was more of a tongue in cheek joke than a lazy superlative. You are what we call a simpleton. The type of simpleton that calls other ppl stupid while propping themselves up as brilliant. There’s no way you’re a game developer, and if you are, your work has been seen by anyone other than the imaginary friends in your moms basement
The pure irony. The terminally online fandom rushing to criticism videos 24/7 and making generic NPC deflections while endlessly bragging about their nonexistent skills is not the lazy self absorbed simpletons with high ego, but i am. Imagine having negative self awareness and projecting THAT hard. The souls fans living in their basement is not a cliche or an insult. It's a literal fact and i have all the proof i need in my Part 4 video. I would say that you will eat your words once you see it, but that would require you to develop a self awareness and a brain first.
The opinions of the creator doesn’t bother me bc they’re just video games, but good lord was this boring to listen to. Even if you have good points, you have to keep us from falling asleep
If you meam he just sounds bored or monotone himself then i agree. But its more of a gen z attention deficit disorder to not be able to watch something for 30 mins. You'd explode if you had to sit in the 5 hour+ trainings/meetings ive been in then lol
I would pay to see Synth reacting to this video. Another than that, I get your points, but it just seems that you want souls games to be final fantasy'ish games instead of understanding the game itself.
Like when you complain about the stamina bar. Well, if it was infinite, it REALLY would be a game that does not require that much of skill. Souls games, at least in demons souls and ds1 ( I do agree that ds3 and elden ring can be roll spaming) positioning really does matter (Like in the Ornstein and Smough fight, where you have to use the pillars) and you cant just roll spam, bc you WILL be punished for that. And you have to acknowledge that there's more than a type of skill, not only mechanic skill (which games like DmC thoroughly rely on). Plus, it does matter the direction you roll. And about the trial and error thing, which is a mayor point of your video, is not a inherently bad thing, DS1 did it in a unique way for the time and it was part of the premise of the game and worldbuilding. When you get stuck in a boss or something, its just because you haven't figured it out yet. The first time I finished the game was a experience like no another because of this. The dark souls premise involves that and I think they did it pretty well. But there are some things I agree with you: ds1 can be too fucking slow, souls games have bs environment hazards sometimes, the combat is really simple compared to another hack'n slash games (even tho I don't think it has to be, but it will be less fun nonetheless), and in some point, memorizing patterns is really just annoying sometimes, but you can get around it with another strategies sometimes. @@SolonGaming
@@kennedy-uz4wb The stamina bar doesn't make the game more skill based, it just makes it more tedious. The Ornstein and Smough fight is a duo boss fight, of course positioning matters because it's literally impossible to consistently fight and beat two strong enemies at the same time. You need to isolate always or just try and err until you get good RNG. I mentioned all that. Dude if you like pure trial and error games i don't know what to say. You might as well play The Immortal. That's not how any game is supposed to be. Trial and error should only be a tiny part of a game and not the game itself. There is nothing challenging in memorizing what killed you so you can try doing something else. It's pure time consumption. There is nothing smart to figure out. The figuring out is not about having brains, it's about taking a wild guess as to what the devs want you to do. The strategies to get around the core combat are all technically cheese.
To make it short. There is a comunity that like it to test their reactions in perfect doging enemy attacks, they like to try and error stuff, they like to learn the mechanics by trying stuff out. If you don´t like the game, thats totally fine. The game ist just not made for YOU. I like the souls franchise, but i am not into ff for example because combat with button smashing is just not made for ME. We are all gamers and can choose what we wan´t to play, so please stop flameing other people opinions just because you dont have the same opinion. I still give you a thump up anyway because it was fun to watch as an Souls-Game lover :)
I am not concerned with what you guys like, i am concerned with the tons of lies surrounding these games and the fandom being obnoxious pretending it's good at games that require no skill. In my next parts i will be exposing the lies the fandom keeps spreading.
"The combat is just roll and hit" Well sure, if you ignore 90% of the options and then simplify the two things you decided included everything else. Like, maybe mention weapon types? Shields? Spacing? Spells? Environment? Not letting multiple enemies overwhelm you? Strafing? Parrying? Critical attacks? All these things that make the combat have depth. And you couldn't even get your original two things right. "It doesn't matter what direction you roll" as you show yourself rolling in ways that gets you hit. "You just use your one attack" which one? Light attack? Heavy? Running? Jumping? Rolling? Weapon Art/Ash of War? Spell attack? You also ignore the main thing people love about the combat: The flow. Because even if it was just dodge hit that doesn't mean its boring. I mean your average FPS just has you moving and pressing one button to shoot people but does that make those boring? Not only is the combat not nearly as simple as you claim, but even if it was that wouldn't make it bad. If you personally don't like it that's fine, but that's not the game's fault.
I mentioned all of that. None of the options give any depth to the game and it still plays the same 90% of the time. Rolling gives you invincibility frames so yes it doesn't matter and stop pretending that the attack him me because of the direction. You use a fast attack since there is no impact and you don't want to trade hits. The fact you compare the souls games to cover shooters tells me everything. Clearly you have comprehension issues if you needed to make a typical pretentious comment like that.
@@SolonGaming Because having wide sweeping attacks is clearly the same as having long poking ones, or getting into a position where you can hit the enemy while their attack will miss you is clearly unimportant. I could go on and on. If you don't like them, don't understand them and don't want to, that's genuinely fine, but calling an entire fandom stupid and braindead because they like a thing you don't is the most pathetic thing imaginable. Like you say you wanna have fun but then hate on people for having fun? Fucking clown behavior.
@@penlordnt Wide sweeping attacks do nothing 99% of the time and you are insane to go into unknown territory with them. Positioning against enemies that track you 360 degrees is pointless. All explained in my videos. Watch the other parts too so you don't make ignorant comments like that. You are the one who clearly doesn't understand them since you are describing them wrong and you have no idea about skill based games with depth. If you feel like crying by watching my videos that's on you. You fit the category of fans i mock.
@@SolonGaming And your "points" if you could call those unhinged rants that, are disproven by doing this thing known as playing the game. And if you think I haven't played any game that requires actual skill try 100% Hallow Knight in under ten hours and deathless. Also done some other things like beat the two base-game exterminautus maps in Space Marine and 2nd tried daytime Empress of Light in Master Mode in Terraria.
you know there's something called "getting good at the video game you bought", same logic applies to souls-borne games, its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever
You know there is something called ''getting good at choosing quality video games'' because time is important in life and you need to invest it so you can have money and be able to skip terrible games that you bought because a delusional fandom lied to you. ''its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever'' So you admit the games require no skill because they are all about trial and error but you still said ''get good''. Sounds like you contradicted yourself. Also don't project your and the average Souls-like streamers playstyle who play the game hitting their heads to a wall until the wall breaks to me. Not everyone has such a low IQ.
@@1ad_2kd95 If there is no skill required and the game just wants you to memorise some things, then there is no getting good nor there are mistakes. You don't die because you played bad, you die because the game decided to kill you for not doing the thing it wanted you to do and you have no way of knowing that until you die.
You have some valid criticisms but most of this is just "i didn't have fun therefore game bad." And before you say "cOmPrEhEnSiOn iSsUe" like some 14 year old reddit kid who just learned the word "comprehension" and wants to sound really smart, you need to comprehend that these games just aren't for everyone. So here's a helpful tip for you, go play something else. What's a game/genre that's fun for you?
The reason i didn't have fun is because the games offer no stimulation. The reason the games are bad is because of all the flaws i mentioned. About my "cOmPrEhEnSiOn iSsUe" comments, i can only hope you keep the same energy about souls fans who spam ''sKiLl ISsUe'' or you would be a major hypocrite. I never said anything about any game being for everyone so don't you go "cOmPrEhEnSiOn iSsUe" with me. I don't need your tip and it's not helpful at all. I need to present my ideas since i am going to create video games and people need to know what exactly they are getting into. I am into almost every genre with very few exceptions like sports games, racing games, point and click games and a couple more.
@@SolonGaming Different people find different things stimulating. Therefore, many of the "flaws" you mentioned are actually personal preferences. Again, "I personally didn't have fun. Therefore, the game is bad." That's not how it works. Yes, going "sKiLl iSsUe" no matter the argument presented is dumb. That's why i didn't say that. However, you do actually have a comprehension issue. You fail to comprehend that most of your criticisms just aren't objectively valid. Some are valid, but most aren't. Again, it's going back to personal preferences. No game is perfect. Nothing is. Lastly, you absolutely do need my tip, and it is very helpful. I've seen your channel, and all of your videos are basically hate videos. Instead of playing the games you don't like and ranting about it, go play something that you enjoy. Also, i don't see how "presenting your ideas" on games has anything to do with creating your own games. Reviewing other games has nothing to do with creating your own. Your statement makes absolute zero sense. And that sounds like more than a few exceptions. That's several exceptions right there. I'm genuinely curious about what games you consider to be good or "stimulating," as you say. What's one of the most stimulating games you've played? Doesn't have to be just one. You can list off several.
@@markonovakovic6762 I mean, don't get me wrong, i would really like to answer your questions, but i just have a feeling that you might have a tiny bit of a certain issue.
@@no_4h24 You must have severe hearing issues besides being delusional. Give me a single timestamp where i whined about the games being hard. A SINGLE ONE.
@@PS2_Best_Era Well i need to be as clear and coherent as possible, this is the Souls-like fandom we are talking about. They will find a way to deflect criticism using any excuse available.
your complaints are mostly just a bunch of nitpicks, with the one exception being the problem with enemies being able to hit your through walls. Yes these are all nitpicks but they don’t hinder everyone’s enjoyment of the games especially Elden ring. My advice would be to stop making these types of negative reactionary videos, nitpicking for 28 minutes won’t get you more subs
Criticizing the core gameplay is not just a nitpick. If i wanted to just grow my sub count i would simply jump to every trend making low effort videos to get many and fast clicks. I still do get a decent amount of subs.
Never heard that one before. Please tell me more about it and enlighten me with your wisdom. You sound very smart and clearly capable of understanding simple videos.
Never has a souls fan described or named what's the skill these games require. The fact that you are just implying that coping data and then pasting it somewhere is a skill, is the most clear indication that you are a lifeform way lesser than humans and most animals as well. Imagine being proud of having the functionality of a broken record, to the point that you need to brag about it to everyone on the internet.
Apparently by your definition if you stare at a wall for 10 hours you are a skilled wall starer. A parrot is a skilled speaker even if it has no clue what it's saying and never tried to practice it's speech. So is a record even though it's just an inanimate machine made by someone who actually had skills. Drinking from the toilet is a skill and people who aren't willing to do it is only because they have skill issues, are bad at it and they need to git gud and are also jealous of those who can, according to souls fans.
There are many synonyms of the word skill:
expertise, expertness, adeptness, dexterity, ability, prowess, mastery, competence, competency, capability, efficiency, aptitude, artistry, art, finesse, flair, virtuosity, experience, professionalism, talent, cleverness, smartness, ingenuity, versatility, knack, readiness, handiness, know-how.
Most of them don't even remotely fit your definition of skill. Reading a completely nonsensical gibberish book and memorizing it doesn't mean you mastered anything or you became skilled, or an expert at anything, or you acquired an ability, became more competent or efficient at anything, or you finessed anything, or you got any kind of experience, readiness for anything or you know-how to do anything.
You just stored completely pointless data in your brain and you can parrot it for no reason at all. It doesn't help you with anything anywhere at any point. When you mention the list of your skills to someone, if you mention that you have memorized a book of gibberish, then you are insane and pitiful/laughable. Maybe someone will create a video game that asks you to write down the content of that book and you will play it and beat it to feel good for yourself after wasting all that time to memorize an entire book.
The rough textbook definition of skill is: the ability to do something well. You can argue that you can memorise generally, but i don't know if the word ''well'' fits anywhere here. Every lifeform has basic memory. Is basic breathing a skill too? If you are not dying from lack of oxygen or choking on your spit, it means you are doing it well and you are a skilled breather right? I guess everyone is, but if that's the case then who are the bad breathers? Can we really say that we do something well if there is no one beneath us to compare them with us?
Everyone can actually beat these simple games. There are people who whine because they don't get handled free instant gratification like game journalist and they proceed to call these games hard because they are not just lazy when it comes to their job, they are also lazy when it comes to thinking why exactly they failed and what were they really playing, so they just proceed to simply call the games hard. An inaccurate word spouted from their mouth out of pure laziness.
Then there are smart people who drop these games early on because they realise how boring they are. If you take the least skilled game journalist and physically force them to finish any of these games, they will definitely succeed. Same will happen if you force a grandma who never touched a video game and pretty much anyone, since there is no actual skill requirement nor a talent.
A genuine skill would be something that can actually be carried on to other things like depth perception. You can walk, run, drive any machine whether ground, aerial or underwater and play many video games well, such as platformers. The higher your skill level of depth perception, the better you become at all of those and there are also many other things you can do with that skill as well.
what is wrong with you, u ok bruh?
People not taking this seriously and calling it rage-bait are coping with this systematic destruction of not only the game's awful mechanics but also with your intelligent formulation of their psychology.
If Mythical level Rage bait was a person and made a CZcams channel.
If Mythical level comprehension issue was a person and made a comment
Its so funny, literally every video on the channel is angled to drive rage clicks XD
But i guess a view is a view and gamers are easy to farm,
@@Phot0n0 If people are raging when they see a game they like being criticized and they click to make insulting comments, that's on them. I am being honest with my views.
I hate how the combat in these games is just about rolling at the right time and nothing else. Like enemies will do a 180 turn in the air to hit you, some attacks look like they shouldn't reach you but then the boss magically slides across the floor to hit you, random AOE explosions, etc. Makes it feel like positioning doesn't even matter
if the combat was a 100th as epic as they try to make the game look (and fail) it would be a good game, instead they have oversaturated a shitty niche they over-committed into creating ONLY bcuz it wasnt already being done outside of other shitty dungeon crawling jrp type games, its basically the worst possible jrpg/ps1 fighter crossover imaginable.
"It doesn't even matter which direction you dodge roll to" Whilst showing a clip of someone who dodge rolls the wrong direction and thus gets hit. lol
The hit obviously happened after the roll invincibility frames ended
@@SolonGaming yes, but the point of dodging is not only to get i-frames, but also to get in a position relative to the boss where he can't hit you, which in this case was behind him.
@@Fruittuitella That's not even necessary most of the time because the bosses usually track you with their attacks and their attacks are slower than your dodge roll intervals.
It is still definitely the better choice because sometimes they just lose you and start missing their continuous attacks to the position you were before, but not a necessary one.
@@SolonGaming that's horse shit. There are countless bosses where this is a necessary mechanic to understand
@@Fruittuitella Dodge rolling to a direction is a ''necessary mechanic'' to understand. Wow such depth, nothing pretentious here.
I am a fan of these games, but yes they are not without flaws and are not masterpieces. Many fans are just copers and want to show how good they are, because they beat Souls games.
true
Why are you a fan?
What's funny about this video is you DO actually make some really solid points, especially about the long time issues that From Software has never fixed as well as the newer issues introduced as the games got faster and harder, along with the pitfalls that other Souls-likes fall into. The problem here is you make your arguments in extremely bad faith; attacking the fanbase, showcasing footage of incredibly rare bugs that 99% of players are very unlikely to find, disparaging universally loved aspects that these games do really well and even making up lies to excuse your lack of skill, knowledge, forsight and common sense - it's all really petty. I'm all for people expressing what they dislike about these games, honestly I feel there isn't enough discussion that highlights the very real issues they have, but that said your own personal tastes are not objective fact.
In this case you just have to take the L and accept this isn't a genre made for you, so going out of your way to tear everyone else down who enjoys and makes these games just isn't it man.
The biggest bad faith argument is that these games require skill or maybe the fandom is really that incompetent.
@@SolonGaminghere's a question, why are you such a prick?
@@SolonGaming the game isnt for u move on and stop shitting on a good game lol
So it's bad faith to:
-Attack a cult-like millitant fanbase
-Show rare (according to you) footage of bugs in addition to a larger argument
-'Disparag[e] universally loved aspects that these games do really well' (What?) (Also it's fitting you would use the phrase 'universally loved'. Classic herd mindset)
-'Mak[e] up lies to excuse your lack of skill, knowledge, forsight and common sense' (What?)
'I'm all for people expressing what they dislike about these games [...] but that said your own personal tastes are not objective fact.'
No. You are tone policing something you disagree with.
'In this case you just have to take the L and accept this isn't a genre made for you, so going out of your way to tear everyone else down who enjoys and makes these games just isn't it man.'
The classic 'it's not bad, it's just not for you' argument. You have ego identified with these games to the point that destroying your illusion of the games' quality is equivalent to 'tearing down everyone else who enjoys and makes these games'. By acting the way you did, you proved that you fit into the psychological estimation theorized about in the video, which is pretty funny.
@@CSGOCOMPILER yk until recently I couldn’t see where this guy was coming from,but I can kinda see it,the game does lack story and its combat could use improvements. While some bosses are fun,most are kinda just a pain in the ass and it’s kinda hard to like a combat system like that,where this guy went wrong was attacking the fucking fan base for no reason.
Top ten jokes that went too far
Top ten comments that missed the point
Not being able to attack in narrow pathways doesn’t have to mean you must stay at disadvantage, because one option is luring the enemy out, choose weapons with thrusting attacks, or just switching to projectile/spell.
I never said anything about staying at disadvantage. Choosing weapons with thrusting attacks must happen before you enter the fight and you need a specific build for the good weapons when you have no way of knowing what to level up.
Using projectiles is straight up cheese. If you consider that an option, then you should stick to that in the first place and steamroll the game.
"using projectiles is straight up cheese." "You have no way of knowing what is coming next and would have to upgrade multiple weapons"...... So leveling up your single weapon and using consumables in appropriate situations is cheese?? How does that make sense. You are complaining about a specific problem and the built in solution the devs provide you is handwaved as cheese. Wow. @@SolonGaming
I like the lore and story of these games and I get a kick out of the combat at times, and you've solidified a lot of criticism I had. That said, I still like them subjectively despite their flaws, and I like the level of freedom they give you.
I don't remember having much freedom in the old games. Elden Ring being the exception.
I meant more freedom in terms of what you use and how you play, but I do agree, it's not that in depth.
I love most Soulsborne games and spend more than 50% of my time playing them. But I also share a lot of your grief. Dark Souls 3 is especially annoying with its swamps and catacombs and other shitty areas, bad enemy placement, weapon constantly hitting a wall etc. Every From Soft game has more than enough annoying elements and no-one understands why Myazaki insists on having them anyway. Us fans still love those games because for us they offer so much other games don't.
It's ok to like bad games and since i played almost every Souls like there is, i can understand the charm of these games, like level design, exploration and environmental storytelling.
That being said a huge portion of the fandom of these games is rabid and needs to learn it's place or the genre will stay stale or even get worse.
Nothing will stop Myazaki from making these games micro-transaction hell once he realises how unconditionally addicted the fans are. You will see what i mean and why in my next video parts.
@@SolonGaming but you said you hated the storytelling and lore
@@SolonGaming 6 months later but nah I don't think so, these games run on marketing and optics, and are seen by the (extremely stupid) community as the last remain of "real gaming" or some cringe sheet like that, they aren't risking micro transactions because that would universally look bad.
@@eggmiths3642 You are underestimating the addiction of the average souls fan and overestimating their intelligence.
@@SolonGaming If that happenned it would be an outrage, I think what they're doing now is far worse to be clear but micro transactions, for so called true gamers that only value their image as such, are a no no. Of course shit coding, trolling, awful camera etc all that's acceptable, you know how it is.
Undebatably, The BEST Souls Games Critique Video on the internet.
Only issue with the video is it should've started at 07:54 and everything before it should come after because it generalized the souls games a bit too much. Also, I like to thank you for making this video, I thought I was the only one who saw that gameplaywise the games are very unresponsive. Regardless of which class you play, the only difference was stats, not gameplay. Gameplaywise they all play like a strength warrior trying to roleplay as another class with their skyscraper sword swing timing. This is the perfect post-nut clarity video to all souls fans.
There will be soon a part 2 where i will explain and analyse the sick mindset of Souls-like addicts.
@@SolonGaming Well, consider me subscribed.
Ok, you had me up until the loading screens. Great bait
Great cope comment
@@SolonGamingToo late mate, I already see the channel you are. Good satire keep it up have a nice day
@@JACKETMANE You have comprehension issues
@@SolonGamingthe only thing that’s giving me comprehension issues is you because I can’t comprehend how stupid most of your points are
This video had a lot of great arguments but my god how did he let that map bit stay too 😭
39 seconds into this video and already found one solution to 1 of your problems you can customize witch sounds are louder than the others in the settings.
You need to hear the noises at times to have an idea where some traps or enemies might be and you don't know when a boss fight might be coming to make the change and you can't pause during boss fights
I feel indifferent towards the games themselves but yeah the fanbase is trash. God forbid you mention one flaw in these games. Dark souls 2 is OBJECTIVELY garbage, no mental gymnastics will change this.
I would feel indifferent too, but since i like RPGs, every time i mention that, i get flooded with nonsensical comments like ''Oh have you heard of Dark Souls games? They are the best RPGs out there. They are hard and masterpieces.''
It's sad because people don't even know what words mean anymore. Souls games are not hard or RPGs or masterpieces. I wanted to give a try and see if there is hope for improvement and if not then my hate for them will be universally known so no more of my time is wasted.
@@SolonGaming did you see how crazy people got when people heavily criticized the Elden ring dlc?
@@acidity2k486 Of course i did. Not only i saw, i gathered data to further expose these lunatics in my upcoming videos. Validation is what they want and validations is only as valuable as the amount of people who repeat the same nonsense.
Since even many of the old fans criticized the DLC, the ones who desperately need the validation regardless of quality felt isolated and had mental breakdowns.
You hit the nail on the head with why souls fans overrate the games. I started the franchise because I heard it was like MonHun but harder. I beat the main trilogy and elden ring, but I’ve come to find the fans are so petty.
They’re games, they’re not real. Objectively, wii fit is harder.
My main problem with the Souls games and Elden Ring is how bland the combat is. It lacks the depth that would usually be in other combat games. The player is so limited for no reason and the enemies and bosses sometimes feel like they are not tuned properly for the player combat. The bland movesets, lack of moveset variety and clunkiness doesn't help. Not even the Boss and legendary weapons have unique movesets or mixups. I don't understand how people can praise such bland, clunky combat and not take criticism. Like don't they play other games?
Miyazaki has never made a game with good combat and apparently he is not willing to ever improve since he found an audience of worshippers. As for the reason the players are worshipping, i have an entire dedicated video coming out.
bland boss movesets? did we play the same game?
@@bruhbruh-id5xu Bland boss WEAPON movesets. The boss and legendary weapons don't have unique movesets for the player. They share the same moveset of their weapon class which is just lame, especially with how anime and over-the-top the boss movesets are. The player is limited to like 1 or 2 movesets per weapon class, which essentially makes them all just weapon skins with different stats. I would much prefer fewer weapons with unique movesets and mixups for the player.
@@jackalx2154 lol have you ever played bloodborne? Weapon moveset varies a lot
@@jackalx2154the move sets aren’t bland
All of your videos are so negative lol, I was a pure DMC worshipper when it came to combat games, but instead of bashing Souls games I instead try to understand that the game is different in combat and needs getting used to and appreciate the more slow and tactical approach to combat which is interesting and thrilling in it's own way, when you make a mistake it's 90% of the time your mistake and you know it even if you can't accept it through the rage. The game's roots are bitter but the fruits are sweet. Although I think DMC games are still harder at it's core, you can maximize your character as much as you want but you will know when you suck at higher difficulties nevertheless. In Souls games this is not the case as you can level the shit out of your character and deal 30% of boss's HP just from one hit. And yes when you know every move of the boss and how to counter it it becomes quite easy since the enemies are relatively easy to react to while in DMC some bosses are insanely fast and require almost inhuman reaction time, sometimes you just have to know the move's timing to dodge it cause it's too quick to react to first time.
I am not a worshipper of any kind of anything. Never was. I made sure i understand these games before i made this series of mine.
The fact you think these games are tactical and 90% of your deaths are your own mistakes means you actually don't understand them.
I have a perfect video coming up where every misunderstanding of what skill is will be cleared.
idk why souls fans are so protective and insecure about these games that every legit criticism just gets responded with "skill issue", or "youre bad at the game". I love elden ring but i also agree with most of whats said here, its really not a "hard" game because it relies so heavily on trial and error. The worst part imo are the bosses, its just either learning a specific enemys pattern that doesnt help you in any other encounter or brute forcing. I mean yeah its a kind of difficulty but its just not fun. Theres basically no reactivity, combos, animation cancels etc, opportunities for actual skill expression. Of course there are some exceptions, like malenia whos funnily enough the one ppl call the "hardest". Also other stuff like the bad balancing, enemies hitting through walls, bad controls, are just shit fromsoft inexplicably gets a free pass for from their weird mythical status among devs
Agreed. I don't love Elden Ring, but it's my favourite Fromsoft game because it allows me to skip fights and explore freely. Also there is a reason Fromsoft fanboys react like that to criticism. I will be explaining it in the next parts.
so the games not for you,how is it bad?
It's never about the game it's an identity thing, basically they see beating this self labeled hardcore game (instead of something harder like, let's say, MonHun) as their biggest accomplishment and feel vindicated insulting and trolling people in trouble, don't even think they appreciate any aspect of the game itself in the slightless.
@@eggmiths3642 lol what? Most reviews of the game hate it bc of its difficulty
@@bruhbruh-id5xu What's your made up source for that? mine is the 95 in metacritic
"i refuse to engage so game is bad"
''i refuse to address criticism so player is bad''
You are bad though...🥱
@@jeffwarren8667 Try harder to convince yourself. It's clearly not working.
For me the bosses is the most fun part of Souls games, the areas to get through to the boss can be harder than fighting the boss itself and makes me wanna not play the game anymore because of how unnecessarily frustrating they are.
The areas themselves are mostly well designed, but the enemy placement is obnoxious.
Good video about soulsgames and they're problems, while i like the combat snice it's very simple and easy to understand, i know why others would think that it's bad or even garbage, it's very mindless and most of your attcak animations barely get used, one thing i agree with you is the fact that the camera's are garbage in these games, it's never been good even after a decade, if an enemy or groups of enemies or a boss does it's longass combo if you roll back against a wall the camera just zooms in on your character and does nothing to help you, it's a massive flaw and i don't understand why they haven't fixed this shit or at least try to improve it in some ways,
Im surprised you haven't talked about the quest design in this game, im the old soulsgames, (DeS DS1 etc.) Are okay but in elden ring or the older ones why haven't they changed it? It's garbage in elden ring where you have to follow a guide otherwise it's impossible,
Anyway i could go on but it'll be too long, so all I'll say is all the complaints you had are valid, and some of the shit you criticize the soulsgame (the camera, and the enemies attckas going through walls) are things that are objectively bad about these games, there's no person that doesn't hate that about the soulsgames.
This is the kind of fan these games need so they can evolve. I love action-PRGs, but the souls-like genre keeps people away from them since it's getting filled with so many copy pasted similar games. They need to learn and do better.
As far as the quests go, they are part of the game being too cryptic problem. These games require a lot of online help if you want a 100% completion.
I'm not alone in the world! Praise be to God! Someone understands this garbage game and games for what they are finally. Skill comes from having agency which is your capacity to do things, and dark souls seems to just take that agency away from you in the middle battle unless you unskillfully increment a counter in a menu to have more health and stamina. I've only played Elden Ring, but I've also seen a lot of stuff on CZcams of other Dark Souls titles, and it's all quite same-looking, especially when the UI is basically the same for each. Even if you do get good at these games, each boss is basically its own puzzle, so learning one boss produces skill (or "skill") that does not transfer to other enemies. It also is really nothing more than roll; attack; repeat. That's not deep. That's one layer of actions.
You can't take away my agency for doing necessary actions like attacking and defending, then complain "skill issue" and "git gud" at me when there is no skill to be had in that, and saying this is a "challenge" or "hard". Well it is hard, but it isn't challenging because to challenge requires that something skillful be tried, whereas hard simply means difficult to overcome in general. Skill requires something to get good at in the first place by definition. A skill issue implies with respect to some skill a failure on my part to do what I _can_ do but didn't; but removing the agency to do something means I _can't_ do that thing; therefore it is not a skill issue, but the developers having no idea how to design a game's combat to be skill-oriented, and people being equally out of touch with reality, only ever letting someone else do the thinking for them which disposes them to being easily manipulated. QED
Ты молодец!
You only watched one part of a series. I analyse the skill vs trial and error thing even more in part 3 and people still did not understand so i am soon going to make a fully dedicated video explaining very clearly the difference.
@@SolonGaming You got a discord?
@@andrewporter1868 Nope. Sorry i am not online enough to find the time to make one. Maybe in the future if i replace CZcams with my job and i have a reason to, i might make one.
By the way i read that comment you made where you explain what skill means and compare Dark Souls to Minesweeper. CZcams hid it for some reason, so i had to sort the comments to ''Newest First'' to see it. It's a great comment, but way too many sophisticated words for the average person to understand.
I am making a video where i will very clearly explain what skill is in a way that even the least intelligent ones will be able to fully understand and i will give some perfect examples as well as some visual explanation.
@@SolonGaming Nice. I've noticed the ghosts haunting the channels tend to not like what I have to say it seems. Unfortunately, I suck at explaining things in common terms and in general. I've been pretty absorbed in the abstract for most of my life as a software engineer, and also quite isolated, so... not much I can do about it save with practice. For sure, more could be said, but... meh. I'm just going to prove the point by fixing Elden Ring and Sekiro with my own mods. Sekiro actually has a pretty strong foundation to work with, so I look forward to finishing it, especially since I'm starved to find good games to play, and it was quite disappointing to find out Sekiro was yet another dud, really to be expected at this point being another From Software game. Here, the advertising of moves, and the punish-reward system, are both working together against the player, and the NPCs also don't play by the same rules as the player as usual which the devs seem to exploit to make the appearance of challenge and difficulty. In my experience talking with people about Dark Souls, Elden Ring, and now Sekiro, everyone is mistaking it for their own fault, not that of the game. This is the mindset of people who unfortunately can't see past appearances, or even refuse to analyze past them.
By the way, I'm afraid I can't agree with your use of insults as opposed to just stronger language. It's not productive, and just gets the appetites riled up which proves only an obstacle for people who already, for the most part, seem to rely on emotion considering they lack any premises to support their claims, thus potentially turning them away simply because of being naturally averse to insults which really have no place in the syllogism in the first place and constitute ad hominem anyways. Besides, emotion does not come from the intellect, so the only possibility is due to a choice to enjoy such. I myself once loved contention for self-seeking, but this is a vice no less, so I directed my intentions to the good of others while overcoming my fault. For your own good and others, I implore you to do likewise and direct this appetite towards the good.
Most of what I get from most people who like these games are claims but no premises really, whereas everything I believe is formed of myself, and I have an answer for almost everything anyone could try me for; and for the things that I don't, I usually can come up with a reasonable list of syllogisms on the spot, so not too much of an issue. I would just say instead to spurn and provoke their consciences with guilt by pointing out the defects, pointing out how shameful and embarrassing From Software's design is, and even better, using the very means and gameplay by which they pretend to understand and turn it against them as an example of how it actually is the opposite of what they think which you have done a little, but not as much as just commenting over what is being said and done. You'll get a better response, and you will also better, hopefully, direct them away from such truly shameful praises for having accomplished nothing great and worthy of praise. If others should then find the belittlement of what they love as a personal attack, then that is their fault, and confirmation of the cause of their claims being unreasonable.
Just admit that you're bad at them 😅 souls are amazing games
What boss are you stuck on that made you make this video? lol
Delusional straw-manning
@@SolonGaming so you're fighting the mimic tear
Just wait till my man discovers bloodborne.
You mean till it comes to pc and at 60fps
Agreed with most of your arguments
On a side note, the new Lord of the Fallen have a great spell managing menu ! If you don't have already, I suggest you try the game (but I'd suggest buying it on sale since it's pretty short)
I did try it and you are correct about the spell menu. It's still pretty repetitive so i dropped it halfway through like most of them. Code Vein on the other hand was so good i 100% it.
A very insightful video, it has given me a lot to think about since I'm currently working on a combat-focused game for the GameBoy. I'm mainly taking inspiration from Punch-Out, are there any other games besides Devil May Cry that would have examples of a good combat system and any other games with examples of bad combat systems?
I see, a fellow game developer. As a newbie, i think it's fine to make a Punch-Out like combat. You have a clear goal and all you need to do is try and see if you are capable or reaching it. I can hardly remember how the NES version plays, since i haven't played it in a very long time and i never played the Wii version.
Personally, i would like to create something close to the Metal Gear Solid 1 or MGS 2 if i can afford the budget. The safest way to go with your first game of course, is something way more simple, like a 2D platformer. I recommend you check out the Celeste game, a masterpiece 2D platformer made by a single person.
Good gameplay would be something that's easy to get into, but hard to master. A game that demands good reflexes and/or brains, without wasting any unnecessary time. A game that respects the player's intelligence and time by thoughtful design choices that actually teach the player the mechanics needed, instead of just thrown stuff all over everywhere like vomit. Celeste is a perfect example.
If your game is very short, make sure there are a couple of changes in every playthrough. Either the A.I. changing it's behaviour or different opponents/enemies appearing at different places. That adds replay value and you will learn a lot by understanding how to program good A.I. which is extremely important in both making a fun video game and in possible future jobs.
@@SolonGaming Thanks for the feedback. This isn't actually the first proper game I've developed, but it is the first project where I want to go all in and make a GOOD game.
@@16bitboo3 Welcome to the club. My entire channel's point is to make the video game industry better by convincing people to give a chance to the indie developers and of course i will start my own company as well.
You will see extremely harsh criticism coming from me, because i don't plan on holding back against lazy mega corporations who use predatory marketing tactics to succeed. Good luck with your project.
how is attacking the fandom valid criticism lol,bro is just bad
I definitely agree in some sense for the later entries, but Demon's Souls itself has better RPG elements and much better storytelling than the rest of the series. It isn't relying solely on difficulty or lackluster action game mechanics to carry the experience.
Does the same apply to it's remake?
@@SolonGaming The remake is mostly identical, although the visual storytelling is altered a lot. It doesn't bother everyone.
I do think that the difficulty aspect of these games get pushed way too much. There is no reason for it to be at the front of the discussion; anyone can beat these games with some patience or the use of summons and that's a GOOD thing. Nobody should have to trial-and-error their way through a boss for 4 hours to beat it.
The fact that so many people have gotten themselves wrapped up in this series for the "gamer cred" is pathetic, but it's partly the fault of Bandi Namco for marketing the original Dark Souls with the "Prepare to Die" tagline. They have been riding that reputation for profit ever since, and the marketing has been highly effective in one of the most toxic ways imaginable.
@@ZodiacEntertainment2 Thanks for the great feedback. I hope one day Demons souls comes to pc so i can give it a try.
@@SolonGaming No, the remake is a joke
DeS is indeed the GOAT, I think BB even being the opposite (extremely combat focused) was very good, and DkS1 still very interesting, despite its many flaws.
Not being able to reallocate your stat levels point is factually false, it’s only true in the older titles like DS1 and Demon’s Souls.
The later games allow you to reallocate the stats way later on and you can make tons of mistakes until then to the point that your playstyle is almost unplayable or very tedious, forcing you to restart the game.
Also there is a limit to the times you can reallocate and finding the one place that allows you to do it is missable.
@@SolonGaming Not sure about the treshold of intelligence you’re speaking of, because any regular person who levels up will try to understand the stats and how much they impact the gameplay. the defense and resistance stats stay mostly the same even if you level up only one of the stats, the main stat that is imo important is health and then the stats that stack with your weapon of choice, the rest is bare minimum that is required for each build. If you go the min-max route it’s possible to make the game a lot more trivial and even easy, but all that requires planning and research still.
The limit is there, which I agree is quite redundant because it limits the replayability of the games, but besides that most of them allow you to equip a weapon before reallocation and gives instant stats feedback before accepting the reallocation of levels. Missable, if you play offline mode, thats exactly why playing online is prefered because of hints people leave on the ground for other players.
@@robiocraft2383 Someone who gets into a souls game for the first time has no clue about what stats to level up and is almost guaranteed to make tons of mistakes to the point of restarting. Even the Act Man himself did so. Online play is cheesy, full of spoilers and many times cancerous due to invaders and trolls.
@@SolonGaming Point of restarting is a stretch, like I mentioned it’s possible to figure it all on your own it’s not rocket science. using walkthroughs in games is also not bad, you just save time by using them, but it’s also possible to find everything with enough exploration. I will simply disagree and leave it at that.
@@robiocraft2383 It's not rocket or any kind of science, it's pure trial and error. It's just luck since you have no clue what might be useful.
There really isn't much to figure out, once you try and see what works and what doesn't, no thinking required.
''using walkthroughs in games is also not bad, you just save time by using them''
Same goes for using spells and all kinds of cheese, but try saying that to the wannabe hardcore players and see how they react to that.
Good video. The mod that adds Dante with his DMC1 moveset to darksouls improves the game a thousandfold and actually makes it fun. Also the lack of checkpoints and no pausing means you have to set aside massive amounts of time to sit through these games.
Actual action games >>> Soulslop
I prefer the Team Ninja style of games
I said the same thing in my second ''Game Awards'' video.
@@SolonGaming Cool. I will take a look at it
Games with actual good combat. Kingdom come Deliverance, Mount and blade, and bannerlord. Even for honor has a better combat system.
I always joked with my friends that I don’t seem the appeal, it’s just a series of strategic butt pokes, and abusing invincibility frames out of necessity.
Oh god for honor. ... Fuck me dead that game caused me to make some holes in my wall when it came out lol. Glad i stopped playing it when centurion character came out
My Soulslike rant: My problems with Dark Souls, and all the "souls-like" games. First, they don't respect your time. The checkpoints...oh wait, what fucking checkpoints? Having to go back to the fire, and have 20 or more minutes of progress erased, all the enemies back, because you made one little tiny mistake and some basic enemy ripped your face off is bullshit. Have a damn checkpoint system! Ooh your game is 100 hours, that is not that impressive if 90% of that time is doing the same areas over and over again with all the enemies respawned.
The story...what story? People keep saying these games have such a rich story...no they don't they have LORE, which is not the same thing as story. Not that you could ever be told any story anyway, all the npc's do is mutter a sentence or two, and then laugh at you. No one tells you any lick of any actual stuff that happened. Plus, your character has no motivation. You are some nameless undead that gets pulled out of some muck, handed a sword, and told to go kill shit for 100 hours, you have no voice, no backstory, etc. Some say the story is told in the environment... no, it all just looks like a bunch of old ruins with palette swaps, like what shade of gray do you want your ruins today? A bunch of voiceless mobs aren't telling me any kind of story.
Levelling up doesn't do a damn thing, you can get up 20 levels, and guess what? The mobs in the first main area can still disassemble your ass in 1.3 seconds if you get caught in a combo, levelling up doesn't do much at all. Now, the multiplayer. People just love how cryptic everything is in these games, but look, this multiplayer is just TOO cryptic. They must think it's cool to have it like this, but it is a bunch of crap to go through just to have someone join your game, you'd never figure it out without looking it up. A bunch of cryptic items with unhelpful descriptions, because I guess that just having a menu you open Multiplayer> options > request player join or something in the menu just wouldn't fit the "lore" or theme or whatever. This is becoming a bit TOO immersive. Just have an easy to understand multiplayer options menu.
so you suck at the game and that is supposed to be anyones problem?
fromslopware
Completely separate to the video but, subhuman is a insult one would use on say, someone who was sad the assassin had missed trump on his attempt.
That is a subhuman. Someone who thinks roll, attack, roll, attack, roll, attack is 10/10 game design and the peak of video game combat is just ignorant or a moron.
Elaborate on your first paragraph as to why. Also i try to use that word accurately and not simply like an insult.
Someone who fits the description of your second paragraph, worships Miyazaki AND is terminally online rushing to deflect criticism with nonsense can hardly be considered human.
@@SolonGaming "Elaborate on your first paragraph as to why. Also i try to use that word accurately and not simply like an insult."
I dont think i need to elaborate much on why people who were angry the assassin missed trump are subhumans. Especially those who didn't care that the bullet that did miss him blew someones head to bits and injured 2 others. I'd like to think you can use common sense to figure out why any normal person would call thos subhuman.
As to your second paragraph I've met plenty of normal guys, some of average intelligence others who were rather smart that thought that way and when i'd debate them on it they were able to conceed it was a rather simple combat design but said they still enjoyed it. It's like someone liking a shitty movie. Happens all the time. There are people who even watch shit movies like "The Room" and have a good time because of how bad it is.
The ones who wont budge even when you bring up facts and still claim its the most complex and amazing gods gift to combat design are just morons. The kind that will likely think Call of Duty is the pinnacle of gaming or art. I'd even go so far as to call them regarded (had to censor the word for YT but u know which one it is just change the g to a t) for thinking that but even then i would not say subhuman. I reserve that word for genuinely VILE and EVIL "people" like George Soros.
This video contains a large volume of inaccurate and half-inaccurate claims. Souls boss fights are a rhythm-based system. Each boss contains a different rhythm, different delayed hitbox AOEs, and different resistances to specific strategies and damage types. It is not an unfair or unpredictable system. In fact, most of the bosses you encounter can be killed on the first try if you know how the combat works and are capable of base observations. Your contrast between souls and games with freer motion such as DMC5 and Ninja Gaiden is also weak. In these games there is little to no punishment for unoptimal movement or using the wrong attack at the wrong time. It is designed to make you feel fast to give the illusion of complexity. You can beat both of these games on the hardest difficulty using basic combos. I know so because I did so. IN CONTRAST, in souls games you have to make moves with confidence because there is a true scarcity of time and room to navigate. It is not afraid to make you feel incompetent through picking apart your early mistakes. You most certainly seem like the type who felt incompetent due to bad input control or bad observation and fell back upon the crutches the games leave for incompetent players such as yourself. You respec'd to int, picked up some variant of crystal spear or comet and pressed r1 from halfway across the boss arena. You would rather record a 28 minute long video full of cope than use an underpowered melee weapon and learn the rhythm game via a battle of attrition. Your opinions are bad because they are predicated upon your weakly-veiled irritation due to giving up halfway. I am not proud of beating these games because as you said, it is not much of an accomplishment. It is a glorified patience trainer, which you probably hate because you were raised on an ipad.
1. ''Souls boss fights are a rhythm-based system''
Nope. Guitar Hero is a rhythm-based game. You follow the rhythm acoustically and also use your reflexes based on accurate visuals to win/progress. Memorization through trial and error because of inaccurate nonsensical visuals, hitboxes and bugs is not rhythm based. It ABSOLUTELY is an unpredictable system.
None of the bosses can be beaten in your first try if you play completely naked with bare fists because you don't have enough health and damage and you will not be able to try and err enough times successfully and the game will be exposed for what it really is. Then again you guys can ignore the most obvious thing in your very eyes for a whole decade straight without ever realizing what you were doing, so maybe even that will fly over your heads.
2. ...
... AHAHAHAHHAAHAHAHAH. Dude. The rest of your comment. Oh my god. The pure brainrot. Holy molly. I have no words. You are a mental gymnastic medalist. The fact that you tried to completely downplay DMC even though it has one of the biggest skill ceilings in all of video games and you tried to pretend THAT hard souls games are super skill based while the ceiling is at rock bottom and you even admitted at the end that they are just testing your patience and tolerance...
The fact that you would say anyone else is copying just for not wanting to play boredom incarnate BY YOUR OWN definition and wording... while you performed maximum mental gymnastics to stroke yourself by pretending souls games are hard just because of being punishing which has nothing to do with difficulty... Oh my... What a great comment, i am almost tempted to heart it.
+ ratio
If DMC is not complex because you can beat it with one combo, then Elden Ring is completely brain dead since you can beat it by just summoning spirit ashes and doing nothing (Distortion 2 has a video where he does this in the dlc)
@@igorsantossouza3684 The likelihood of succeeding in a run like that is really low. You'd have to plan it out quite a bit in order to keep the spirit ashes alive. In DMC, it's pretty much intuitive to just spam the light combos.
@@mindrend6726 one guy beat consort Radahn the hardest boss with the golem summon and all he did was use heal from afar to heal it occasionally. That summon even tanked radahns comet attack thag usually nukes everything else instantly.
I'm a big fan of the souls games, particularly DS1, and you make a lot of good points, some issues cover the whole series while others depend on the game.
(mucho texto ahead)
Calling souls fans bad and pretentious while then going ahead and jerking yourself off to hack and slash games was just an unnecessary section of the video. I don't play those games and from an outsiders POV they're probably fun, but you're just acting like the type of souls fans you're criticizing. These games are just not for you dawg.
While it's true it gets stale and boring fighting bosses by just rolling, in some games like DS1 you have the option of blocking, having a heavier loadout for poise (stat that lets you take some hits before staggering) or trading HP with the boss which is just not viable in DS3 and ER. Miyazaki somehow thought the praise of the bosses having longer combos and crazier movesets in DS3 was good and now we're getting boss fights that are just unnecessarily hard. The bosses in older games have at least 1 move they delay, but in ER bosses have half or the entire moveset being a delayed attack, and don't get me started on the crazy fast attacks some bosses pull out of their ass. ER seriously changed how the bosses work in these games (some of them instantly react to inputs instead of actions for example) and I'm worried of the direction Miyazaki is taking these boss fights in.
I can understand the frustration of having delayed actions and dodgeroll i-frames, but timing your moves against an enemy or boss is part of why so many people find the gameplay loop of these games satisfying. Losing gank fights (not bosses) is a player side issue, you can filter out enemies one by one or if you have a big enough weapon or AOE spell you can kill some in one swing before continuing with the next. Having your weapon hit a wall in a narrow space is frustrating, but again you have options to deal with this: either bait the enemy out or use a weapon with a thrusting move, however I agree that enemies not hitting the walls is complete bs. Stamina system is there to force you to manage and time your actions instead of hacking and slashing endlessly (until DS3 came out). If you're willing, you CAN have a heavier loadout to dish out more damage or have more defence and this decision is entirely on you (outside of DS3 and ER, because poise and damage resistance are non-existent).
You show a lot of bugs, which either seem to be incredibly rare or patched, I've personally never had these happen to me and don't know anyone who has had this happen to them but I understand the frustration with them. Speaking of ranged weapons, if we're talking about MAGIC (mostly sorcery) then yes I agree that it seriously just kills a lot of the fun and challenge these games present. But real ranged weapons like bows and crossbows are just garbage, you can definitely beat the game with them but it's going to be incredibly tedious and boring. Bows take too much time to draw giving most bosses enough time to close in and crossbows dont do enough damage.
Souls being the game currency and EXP needed to level up I find are very convenient in these games as it would feel monotonous to obtain both money and EXP, I'd rather play skyrim for that. In these games there's a button that teaches you what attribute is supposed to do in the menus, this is not an example of trial and error but a player issue, and you can read item descriptions dawg. Losing your souls after dying a second time is part of the challenge, either spend them all if you're worried about them or carry on with the risk of losing them permanently. Trying out new weapons isn't that much of an issue unless you spent a ton of souls on a specific build, then again this is a non issue in DS2, DS3 and ER since you can respec your levels with the help of an NPC and a special item. They teach you at the start of the game what your controls and actions are like backstabs and parries (ER's tutorial is the better one in the series). Yeah the boss runs outside of ER are just horrible, DS2 being the biggest culprit of this, thank fuck they added stakes in ER.
At no point i jerked myself off to hack and slash games. These games require actual skill and even if their fandoms were acting like souls fans, they behaviour would be obnoxious, but their point of ''git gud'' would actually stand.
None of the options you mentioned add any depth or make the games interesting in any way. These games require zero thinking, and zero skill. They offer no stimulation which is why they are mind numbingly boring.
I mean when you said about the dodge being important only for dodge frames, you showed one dude doging the artorias left hand strike to the right and artorias just followed him,but if he doged to the left he couldn't do that + if people enjoy a game, don't call them dumb + not all the dual bosses are bad
The hit obviously happened after the roll invincibility frames ended. Generally speaking, the direction doesn't really matter with a few exceptions.
Souls-like isn't a genre PERIOD!
Too late for that now, the popularity itself gave birth to a genre. The only thing we can do now is expect some improvement by giving feedback.
@@SolonGaming Or we can choose not to play those games. The problem is that you can only have like 12 blacklisted tags on Steam.
@@erigos_7719 Fair enough. I am still willing to try and beat some sense to the sane people of that fandom and see if there is even a tiny bit of hope for improvement.
Try Nioh 2.
Soulslike bosses but way better combat.
You can do crazy combos of your own while dodging the boss attacks.
I did and it's awesome. I knew about Nioh since Ninja Gaiden 2 is one of my favorite games and it was made by the same company.
i cannot speak for DS series but i've multiple times played through Elden Ring, Sekiro and oncealso lies of P and Wo Long fallen dynasty and i can say that the Souls Genre is the hardest Story game genre there is. maybe the older games have a one sided Combat and arent as hard and Just need practice and Analysis, but i mean with lies of P and Sekiro and the upcoming soulslikes as well as with the super hard Elden Ring dlc, it is clear that the Genre is evolving and getting moren complex and therefore Harder. Lies and Sekiro Bring prostetic Tools to enhance the Combat & intense parrying. in Elden Ring you can Parry as well with a dual wielded shield and have a great variety of weapons, potions, spells, thus a way to cheese every Boss by analysing their attack pattern and figuring out the windows when to attack.
Sekiro is definitely more complex by the rest of the souls likes and i will play Lies of P soon. How is the genre evolving? The games don't add any depth to the combat. Elden Ring DLC has completely artificial difficulty. Just enemies with heavily increased health and damage making the exact same repetitive fights more tedious.
@@SolonGaming i mean with that, that the soulslikes (not from fromsoft) take the route to implemtent parrying and a more immersive storytelling through cutscenes which differs from the way fromsoft tells stories which is shown by lief of p or nioh, or they take the route to heavily implement mp like lords of the fallen.
Meanwhile fromsoft is experimental through also trying to partially break out of the dark souls game formula, pioneering the genre which is seen by elden ring cuz its a open world and sekiro which has a totally new combat system and started the recent wave of souls likes like lies of p.
@@SolonGaming sure elden ring feels more like a step back towards traditional fromsoft combat just in an open world. i get it but the large variety of weapons and op builds furthers the skill of understanding damage output, timing and a bit parrying as well although not as efficient as in sekiro.
@@SolonGaming I can't speak to the genre but lies of p did evolve it compared to fromsofts games.
In combat you can focus parries like Sekiro (which you seemed to have liked, that one was my favorite btw) you can dodge like souls games, there is also a different kind of parry some of the weapons have like the twin dragon swords do. Parrying enough on some enemies will even break their weapons making them less effective
You have a prosthetic arm that can do different things like sekiro that you can weave into the combat. It has the rally system from bloodborne so you can heal through aggressive play with is another way to play but ultimately you will use a mix of all of these like you would use a mix of Dante's weapons and styles in DMC instead of the brain dead use roll invincibility frames to dodge every attack formula of the souls games
@@thedoomslayer5863 I will give it a try anyway.
Could be a bunch of good arguments if not for all the hatred you spice them up with. Makes it seem as if you hate on a popular franchise and its supposedly moronistic fanbase so that you can - ironically - stroke your own ego by proving that you are better than all of those people.
I don't need an ego stroke nor do i need to prove that i am better than people who pretend trial and error games require skill. It should be obvious to everyone they don't.
After many games. They didn't even try to fix those issues and pp calls ER a masterpiece. They are now obsessed with making nonsense bosses because of "roll - hit"
The think about hiden walls, they are a little bit different then normal ones
My dude went to the “fans live in their basement” cliche. I thought that was more of a tongue in cheek joke than a lazy superlative. You are what we call a simpleton. The type of simpleton that calls other ppl stupid while propping themselves up as brilliant. There’s no way you’re a game developer, and if you are, your work has been seen by anyone other than the imaginary friends in your moms basement
The pure irony. The terminally online fandom rushing to criticism videos 24/7 and making generic NPC deflections while endlessly bragging about their nonexistent skills is not the lazy self absorbed simpletons with high ego, but i am. Imagine having negative self awareness and projecting THAT hard.
The souls fans living in their basement is not a cliche or an insult. It's a literal fact and i have all the proof i need in my Part 4 video. I would say that you will eat your words once you see it, but that would require you to develop a self awareness and a brain first.
Souls-like means games like Lord of fallen, Lies of P, Nioh , etc.. . U don’t call doom2 a doom-like game. Miss leading title.
Souls-like is the genre's name. You call Metroid and Castlevania Metroidvanias.
@@SolonGamingsouls games made by from soft are called soulsborne.
The opinions of the creator doesn’t bother me bc they’re just video games, but good lord was this boring to listen to. Even if you have good points, you have to keep us from falling asleep
If you meam he just sounds bored or monotone himself then i agree. But its more of a gen z attention deficit disorder to not be able to watch something for 30 mins.
You'd explode if you had to sit in the 5 hour+ trainings/meetings ive been in then lol
I would pay to see Synth reacting to this video. Another than that, I get your points, but it just seems that you want souls games to be final fantasy'ish games instead of understanding the game itself.
I don't want them to be final fantasy'ish. I want them to be good at action or good at RPG mechanics. What did i not understand about these games?
Like when you complain about the stamina bar. Well, if it was infinite, it REALLY would be a game that does not require that much of skill. Souls games, at least in demons souls and ds1 ( I do agree that ds3 and elden ring can be roll spaming) positioning really does matter (Like in the Ornstein and Smough fight, where you have to use the pillars) and you cant just roll spam, bc you WILL be punished for that.
And you have to acknowledge that there's more than a type of skill, not only mechanic skill (which games like DmC thoroughly rely on).
Plus, it does matter the direction you roll.
And about the trial and error thing, which is a mayor point of your video, is not a inherently bad thing, DS1 did it in a unique way for the time and it was part of the premise of the game and worldbuilding. When you get stuck in a boss or something, its just because you haven't figured it out yet. The first time I finished the game was a experience like no another because of this. The dark souls premise involves that and I think they did it pretty well.
But there are some things I agree with you: ds1 can be too fucking slow, souls games have bs environment hazards sometimes, the combat is really simple compared to another hack'n slash games (even tho I don't think it has to be, but it will be less fun nonetheless), and in some point, memorizing patterns is really just annoying sometimes, but you can get around it with another strategies sometimes. @@SolonGaming
@@kennedy-uz4wb The stamina bar doesn't make the game more skill based, it just makes it more tedious. The Ornstein and Smough fight is a duo boss fight, of course positioning matters because it's literally impossible to consistently fight and beat two strong enemies at the same time. You need to isolate always or just try and err until you get good RNG. I mentioned all that.
Dude if you like pure trial and error games i don't know what to say. You might as well play The Immortal. That's not how any game is supposed to be. Trial and error should only be a tiny part of a game and not the game itself. There is nothing challenging in memorizing what killed you so you can try doing something else. It's pure time consumption.
There is nothing smart to figure out. The figuring out is not about having brains, it's about taking a wild guess as to what the devs want you to do. The strategies to get around the core combat are all technically cheese.
To make it short.
There is a comunity that like it to test their reactions in perfect doging enemy attacks, they like to try and error stuff, they like to learn the mechanics by trying stuff out.
If you don´t like the game, thats totally fine. The game ist just not made for YOU.
I like the souls franchise, but i am not into ff for example because combat with button smashing is just not made for ME.
We are all gamers and can choose what we wan´t to play, so please stop flameing other people opinions just because you dont have the same opinion.
I still give you a thump up anyway because it was fun to watch as an Souls-Game lover :)
I am not concerned with what you guys like, i am concerned with the tons of lies surrounding these games and the fandom being obnoxious pretending it's good at games that require no skill. In my next parts i will be exposing the lies the fandom keeps spreading.
"The combat is just roll and hit"
Well sure, if you ignore 90% of the options and then simplify the two things you decided included everything else.
Like, maybe mention weapon types? Shields? Spacing? Spells? Environment? Not letting multiple enemies overwhelm you? Strafing? Parrying? Critical attacks? All these things that make the combat have depth.
And you couldn't even get your original two things right. "It doesn't matter what direction you roll" as you show yourself rolling in ways that gets you hit. "You just use your one attack" which one? Light attack? Heavy? Running? Jumping? Rolling? Weapon Art/Ash of War? Spell attack?
You also ignore the main thing people love about the combat: The flow. Because even if it was just dodge hit that doesn't mean its boring. I mean your average FPS just has you moving and pressing one button to shoot people but does that make those boring?
Not only is the combat not nearly as simple as you claim, but even if it was that wouldn't make it bad.
If you personally don't like it that's fine, but that's not the game's fault.
I mentioned all of that. None of the options give any depth to the game and it still plays the same 90% of the time.
Rolling gives you invincibility frames so yes it doesn't matter and stop pretending that the attack him me because of the direction. You use a fast attack since there is no impact and you don't want to trade hits.
The fact you compare the souls games to cover shooters tells me everything. Clearly you have comprehension issues if you needed to make a typical pretentious comment like that.
@@SolonGaming Because having wide sweeping attacks is clearly the same as having long poking ones, or getting into a position where you can hit the enemy while their attack will miss you is clearly unimportant.
I could go on and on. If you don't like them, don't understand them and don't want to, that's genuinely fine, but calling an entire fandom stupid and braindead because they like a thing you don't is the most pathetic thing imaginable.
Like you say you wanna have fun but then hate on people for having fun? Fucking clown behavior.
@@penlordnt Wide sweeping attacks do nothing 99% of the time and you are insane to go into unknown territory with them. Positioning against enemies that track you 360 degrees is pointless. All explained in my videos. Watch the other parts too so you don't make ignorant comments like that.
You are the one who clearly doesn't understand them since you are describing them wrong and you have no idea about skill based games with depth. If you feel like crying by watching my videos that's on you. You fit the category of fans i mock.
@@SolonGaming And your "points" if you could call those unhinged rants that, are disproven by doing this thing known as playing the game.
And if you think I haven't played any game that requires actual skill try 100% Hallow Knight in under ten hours and deathless.
Also done some other things like beat the two base-game exterminautus maps in Space Marine and 2nd tried daytime Empress of Light in Master Mode in Terraria.
you know there's something called "getting good at the video game you bought", same logic applies to souls-borne games, its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever
You know there is something called ''getting good at choosing quality video games'' because time is important in life and you need to invest it so you can have money and be able to skip terrible games that you bought because a delusional fandom lied to you.
''its all about trial and error, but to me it just seems like you ran into the boss room after every death without changing your strategy whatsoever''
So you admit the games require no skill because they are all about trial and error but you still said ''get good''. Sounds like you contradicted yourself. Also don't project your and the average Souls-like streamers playstyle who play the game hitting their heads to a wall until the wall breaks to me. Not everyone has such a low IQ.
@@SolonGaming Trial and error still means getting good and learning from your mistakes, thats the whole point
@@1ad_2kd95 If there is no skill required and the game just wants you to memorise some things, then there is no getting good nor there are mistakes. You don't die because you played bad, you die because the game decided to kill you for not doing the thing it wanted you to do and you have no way of knowing that until you die.
bruh, no wonder why you have been banned from 109 communities😅😅😅
Did you watch it all? It's only part 1 of many.
30 minutes to say that you’re bad at the the games.
30 minutes of content flew over your head
There just not for him which is fine but shiting on people who enjoy the games, this guy is a loser
You have some valid criticisms but most of this is just "i didn't have fun therefore game bad." And before you say "cOmPrEhEnSiOn iSsUe" like some 14 year old reddit kid who just learned the word "comprehension" and wants to sound really smart, you need to comprehend that these games just aren't for everyone. So here's a helpful tip for you, go play something else. What's a game/genre that's fun for you?
The reason i didn't have fun is because the games offer no stimulation. The reason the games are bad is because of all the flaws i mentioned.
About my "cOmPrEhEnSiOn iSsUe" comments, i can only hope you keep the same energy about souls fans who spam ''sKiLl ISsUe'' or you would be a major hypocrite. I never said anything about any game being for everyone so don't you go "cOmPrEhEnSiOn iSsUe" with me.
I don't need your tip and it's not helpful at all. I need to present my ideas since i am going to create video games and people need to know what exactly they are getting into. I am into almost every genre with very few exceptions like sports games, racing games, point and click games and a couple more.
@@SolonGaming Different people find different things stimulating. Therefore, many of the "flaws" you mentioned are actually personal preferences. Again, "I personally didn't have fun. Therefore, the game is bad." That's not how it works.
Yes, going "sKiLl iSsUe" no matter the argument presented is dumb. That's why i didn't say that. However, you do actually have a comprehension issue. You fail to comprehend that most of your criticisms just aren't objectively valid. Some are valid, but most aren't. Again, it's going back to personal preferences. No game is perfect. Nothing is.
Lastly, you absolutely do need my tip, and it is very helpful. I've seen your channel, and all of your videos are basically hate videos. Instead of playing the games you don't like and ranting about it, go play something that you enjoy. Also, i don't see how "presenting your ideas" on games has anything to do with creating your own games. Reviewing other games has nothing to do with creating your own. Your statement makes absolute zero sense. And that sounds like more than a few exceptions. That's several exceptions right there. I'm genuinely curious about what games you consider to be good or "stimulating," as you say. What's one of the most stimulating games you've played? Doesn't have to be just one. You can list off several.
@@markonovakovic6762 I don't want to sound like some 14 year old reddit kid but...
@@SolonGaming Nice question dodge lol. And you do sound like that. Anyways, have a good one ✌🏼
@@markonovakovic6762 I mean, don't get me wrong, i would really like to answer your questions, but i just have a feeling that you might have a tiny bit of a certain issue.
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these games are great lmao
my guy youre playing games from the early 2010s and wondering why the visuals might have some flaws,try playing some newer souls games lol
Another nub who can`t time dodge right
Imagine being so delusional you need to convince yourself that people can't time a single button with enemy attacks in a slow paced game.
you posted video footage of it LMAOOOOOOOOOO@@SolonGaming
bad video but games are great if u have hands
I like how you admit the only "skill" the games require is having hands
@@SolonGamingfunny how u talk abt skill yet the whole vid u whine abt how its too hard for you
@@no_4h24 You must have severe hearing issues besides being delusional. Give me a single timestamp where i whined about the games being hard. A SINGLE ONE.
The graphics are dogshit 😂
bro didn't get past the asylum demon
Bro just made a generic ''skill issue'' comment worded differently.
Cope some more
The projection of this comment
git gud scrub
NPC runs git gud.exe
It wasn't very effective
deja vu
This is going to be a whole series so it makes sense i wouldn't leave it with an audio problem. If you watch it again tell me if it's any better.
@@SolonGaming I watched it and the audio was better. The only issue with the other version was the BG music being a bit loud and thus distracting.
@@PS2_Best_Era Well i need to be as clear and coherent as possible, this is the Souls-like fandom we are talking about. They will find a way to deflect criticism using any excuse available.
Durka durka get good nerd 😂😂😂
@@jaycounterfeit9756The sheer irony of this comment
your complaints are mostly just a bunch of nitpicks, with the one exception being the problem with enemies being able to hit your through walls. Yes these are all nitpicks but they don’t hinder everyone’s enjoyment of the games especially Elden ring. My advice would be to stop making these types of negative reactionary videos, nitpicking for 28 minutes won’t get you more subs
Criticizing the core gameplay is not just a nitpick. If i wanted to just grow my sub count i would simply jump to every trend making low effort videos to get many and fast clicks. I still do get a decent amount of subs.
this is hate bait for sure
Wrong
Such an obvious troll job from an obvious troll channel lol
Fair play this might be the worst thing I’ve ever watched and I’m only 2 mins in
I gave you a thumbs down hope it's ok
Sure is. Wanna elaborate on that?
sounds like a skill issue
git gud
Never heard that one before. Please tell me more about it and enlighten me with your wisdom. You sound very smart and clearly capable of understanding simple videos.