Should Bowser's Fury Really Be the Future of 3D Mario?

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  • čas přidán 26. 06. 2024
  • If Bowser's Fury is the future of 3D Mario, then we should probably make sure that's a good thing.
    You can read the original essay here: docs.google.com/document/d/1T...
    Chapters:
    00:00 - The Future is Clear
    02:09 - A Dash Sideways, Two Long Jumps Back
    11:28 - The Future is Uncertain
    Credits:
    All uncredited footage captured by myself.
    Opening Montage (in order of appearance):
    GameXplain: "Bowser's Fury - REVIEW (Switch)": • Bowser's Fury - REVIEW...
    Endo: "What's Next for 3D Mario Games?": • What's Next for 3D Mar...
    GameSpot: "Super Mario 3D World + Bowser's Fury Review": • Super Mario 3D World +...
    Nintendo Life: "Super Mario 3D World + Bowser's Fury Nintendo Switch Review - Is It Worth It?": • Super Mario 3D World +...
    Good Vibes Gaming: "Bowser's Fury - The Best 3D Mario on Switch?": • Bowser's Fury - The Be...
    GameXplain: "Is Bowser's Fury the Future of 3D Mario? - DISCUSSION": • Is Bowser's Fury the F...
    ChiGuy: "Bowser's Fury is the Future of Mario Games": • Bowser's Fury is the F...
    AndresRestart: "The Future of 3D Mario after Bowser's Fury": • The Future of 3D Mario...
    Nintendo Hero: "Bowser's Fury Review": • Bowser's Fury Review
    Easy Allies: "Super Mario 3D World + Bowser’s Fury - Easy Allies Review": • Super Mario 3D World +...
    The Completionist: "Super Mario 3D World + Bowser’s Fury is the Future of 3D Mario": • Super Mario 3D World +...
    Mariomikester: "Bowser's Fury | An Underrated Masterpiece": • Bowser's Fury | An Und...
    AntDude: "Bowser's Fury Is The Best Mario Experience In Years": • Bowser's Fury Is The B...
    Arlo: "It's a Cat, Cat, Cat, Cat World | Super Mario 3D World + Bowser's Fury Review": • It's a Cat, Cat, Cat, ...
    videogamedunkey: "Bowser's Fury (dunkview)": • Bowser's Fury (dunkview)
    Spongebob Squarepants.: "Welcome to the future!": • Welcome to the future!
    Odyssey Videos:
    KingK:"Super Mario Odyssey Retrospective": • Super Mario Odyssey Re...
    Joseph Anderson: "Super Mario Odyssey - It's No Masterpiece": • Super Mario Odyssey - ...
    Gamechamp3000: "Super Mario Odyssey's Power Moon Problem": • Super Mario Odyssey's ...
    underbuffed: "[Super Mario Odyssey] Seaside Kingdom Power Moons 1 - 48 Guide (Bubblaine)": • [Super Mario Odyssey] ...
    GamesRadar: "How to smash the big metal blocks in Super Mario Odyssey": • How to smash the big m...
    Andruidus: "Super Mario Odyssey - Sand Kingdom Moon #58" - Jaxi Driver: • Super Mario Odyssey - ...
    Mario 64 Stage Images from Super Mario Wiki: www.mariowiki.com/Super_Mario_64
    Bowser's Fury OST from CosmicDreams: • Bowser's Fury OST - La...
    Super Mario 3D World OST from GilvaSunner: Archive: • Super Mario 3D World
    Odyssey OST from Yoshi's VGM: • Super Mario Odyssey OST
  • Hry

Komentáře • 47

  • @LutraLovegood
    @LutraLovegood Před 2 měsíci +40

    Every Mario game should let you play as Cat Peach, this is what the future of Mario games should be.

  • @munchrai6396
    @munchrai6396 Před 2 měsíci +32

    The biggest thing that I want for future games is actually Bowser's Fury's powerup system and infinite storage. Powerups in standard 3D Mario games have always been temporary and situational, so it was super cool to have access to plethora of traditional powerups, especially ones that made platforming easier

    • @AurumAlex64
      @AurumAlex64  Před 2 měsíci +6

      Yeah, I agree, it's kinda surprising that a 3D Mario game has never done this before.

  • @caper7635
    @caper7635 Před 5 dny +20

    only recently found your channel, and after just watching the Paper Jam vid and now this one, I gotta say that you are incredibly good at making video essays. Obviously I've not seen every one, but in just two videos you've had some serious tact points that really resonated with me in ways I couldn't previously explain.
    If we look at the hopes of future 3D Mario through the lens of being open-world, I completely agree that I would hope it doesn't go that way. Something I love about Galaxy and Sunshine's linearity is that they allow for such striking, grand set-pieces on a star/moon/shine by star/moon/shine scale. Vast indoor locations such as Hotel Delfino are rarely seen in open-world, and stars such as Heavy-Metal Mecha Bowser and Storming the Battlerock have dynamic movement and changes to their set-pieces beyond floating blocks on a track that make Odyssey's terrain seem comparatively stiff.
    I could see the appeal of truly open-world Mario game, but if ends up looking like Sonic Frontiers (no hate - just a vaguely visually-similar contemporary example) with tiny objectives in the form of floating platform challenges that dot a standard grassland/desert/beach landscape, I can't say I won't be disappointed.

    • @AurumAlex64
      @AurumAlex64  Před 5 dny +3

      Yup, I am very skeptical of an open-world Mario game. I think there is potential, but I would not be upset if they chose not to go that route.

  • @theskeptic777
    @theskeptic777 Před 5 dny +8

    I think it’s more so the future of the games should take the aspects that made Bowser’s Fury legitimately good.
    • Bowser being an actual threat, the levels being interconnected, the ability to find quicker travel and having allies (Bowser Jr was really fun in the game itself)
    The side package has it’s short comings but given time I feel very confident these things could be ironed out. Is it the future? I actually would suggest it’s only one part of a larger picture.
    Imagine a game like this with the interconnectivity of odyssey and the blooming creativeness of wonder…now THAT is a Mario game I’m more than willing to soak 20-40 hours into.

  • @barelyhere7200
    @barelyhere7200 Před 5 dny +8

    My biggest problem with Bowsers Fury is the story. It has to be the most missed potential story of any Mario game. Bowser jr and Mario working together on a journey to save Bowser because he’s gone crazy is such an interesting premise and there’s so much they could’ve done with it, but they just chose not to do anything with it. I know it’s a mainline Mario game and those aren’t really known for having interesting stories, but the mist potential missed potential is very noticeable

  • @Scienceboy0
    @Scienceboy0 Před 3 dny +12

    There are a lot more positive aspects to the manual boot out system than you give it credit for. When I get to the top of a tower in Bowser's Fury, I not only am awarded with a shine, but also a gorgeous view of the world and a look down at everything I went through to get there. There's a great feeling of satisfaction you get from seeing the obstacles you've overcome behind you, and a feeling of wonder you get from looking at all the new ones you have in store in the distance. With the manual boot out system, I can use the end of a level as a vantage point to naturally look at the different parts of the map and make a choice about what I want to do next. It takes what is normally a segmented process of: finish a level, go out to the overworld/menu, look at the options; and changes it to finish a level, look at the options, travel there. There's something so much more natural about that which keeps me engrossed in the game world. It makes it feel less like a hard cut between gameplay and level select, and more of a natural flow between different aspects of gameplay. Another thing I think it does well is save me from my own completionist nature. While in this video you see having to leave the level and re-enter to reset it as a downside and a tedious way to get to the next challenge in that area, I see it as a suggestion by the developers: Go somewhere else, try a different area, explore. You had to make the journey to this new area to reset the shine anyway, so why not just do a mission here instead? In most Mario games I do what I assume you do as well, go to a world, complete each mission in a row, then move onto the next one. I assume that's how most people played these games. But Bowser's Fury specifically tries to steer you away from doing that by making it easier and more fulfilling to go to a different level than to reset the one you're currently on. And what I've found is that's the more fun way to play anyway! You get variety that is always tuned somewhat to your preferences because YOU choose where to go. It also fixes the problems you have of going through the same challenges over and over again with minor tweaks, because in practice you won't be returning to that level for a while and the by the time you do you'll be re-learning its gimmick and layout a bit. In a normal automatic boot out system, where you're taken back to the start of the level or a hub, you're encouraged to go right back in to where you were last time as to not leave it unfinished, which leads to large chunks of similar gameplay. In Bowser's Fury, you're encouraged to do the opposite: seek out variety and vary what shines you're collecting.

    • @AurumAlex64
      @AurumAlex64  Před 3 dny +1

      This is a really interesting way of looking at it, and you're definitely right about me playing the stages sequentially in older Mario titles. It will definitely require a recalibration to not just go out and right back into the same level, but I think it's worth a try. Although I do feel the game somewhat undermines this idea after you beat the game initially, because then you can just teleport directly to the level's entrance, resetting it in the process.

  • @blueocten
    @blueocten Před 14 hodinami +3

    I really like how your videos focus a lot on less mainstream opinions and even challenging said opinions instead of just regurgitating the same general consensus over and over again while also not antagonizing people who agree with the general consensus. I've watched this and your Color Splash, Paper Jam, and Super Mystery Dungeon videos and I've really loved your content so far, keep up the good work!

  • @starmangalaxy2001
    @starmangalaxy2001 Před 2 měsíci +17

    When I always heard "Bowser's Fury is the Future" I never really thought people meant the open world style, instead I just assumed they meant the traditional Mario power ups in a 3D Mario game, which I exclude 3D Land and World from because despite literally having a 3rd dimension, they're still designed with the same philosophies of a 2D Mario. A Mario 64/Sunshine/Odyssey with the iconic power ups seems like such an obvious idea, that it's somewhat suprising that only Bowser's Fury and some limited time sections of Galaxy even toy with the idea. And I think viewing Bowser's Fury through this lens may shine the light on why people claim it to be more than just the little side game that it is.

    • @AurumAlex64
      @AurumAlex64  Před 2 měsíci +9

      This is a really great point I hadn't even considered, and is something I'm surprised took this long to do as well. I will also say that a lot of the CZcamsrs I put in the opening montage straight up say Bowser's Fury is the "future" exactly because it represents a shift to an open-world style, so that's really where I got the impression from.

  • @Yuti640
    @Yuti640 Před 2 dny +1

    I like the items being more of a set of movements you choose between, it could make Mario a sort of Metroidvania type game where you get power ups that you can use in previous areas

  • @maglev957
    @maglev957 Před 12 hodinami +1

    My own view on Bowser's Fury is that it was moreso an experiment with features that probably *wouldn't* work as a full game (mainly the whole Fury Bowser gimmick that I deem a net negative to the experience), just a little novelty product that made the most of what it had. I had a fun time with it, but I would probably get sick of it if it was a full length game. The whole item storage thing gave me the idea of a Mario metroidvania though so that's a plus.

  • @seanimo8579
    @seanimo8579 Před 5 dny +6

    Your videos are particularly interesting compared to other Nintendo channels. Subscribed

  • @onion_mu
    @onion_mu Před 22 hodinami +1

    I see what you're saying with the boot out system, however it's clearly designed in a way to make you rotate between stages instead of finishing them in a single go.

  • @1upjacob
    @1upjacob Před 5 dny +3

    Dont know if You'll see this but ive never seen videos that resonate with my thoughts on games more than yours, between this and your Galaxy 2 video Its nice seeing someone go in depth on the mario games. Great stuff👍

    • @AurumAlex64
      @AurumAlex64  Před 5 dny +1

      Thank you! I try to add to the conversation wherever I can, and I'm glad to see I was able to do that here

  • @gabel.1639
    @gabel.1639 Před 2 dny +1

    I'm sort of hesitant of the idea of a Open World Mario game too, but I do have the feeling that it's likely going to happen at some point. I definitely think that "Open World Mario" would definitely drive up buzz, and may even potentially as massive to the public like the announcement of GTA 6.
    It's hard to directly say that Bowser's Fury was explicitly a test for an open world Mario game, (with the game partly developed by NST as opposed to 3D Mario's usual EPD-8), but I do think that the next 3D Mario taking influence from Fury is very likely.
    The closest comparison currently to the concept of an Open World Mario is Sonic Frontiers, but playing through the game was admittedly a chore, from the really weird/convoluted main structure, as well as the world itself not really being that fun or interesting to explore. Probably not the fairest comparison considering Sega's overall treatment of Sonic Team, but it's still the closest comparison one can make.
    If they were to do a Open World Mario, I think it's potentially possible to take what Bowser's Fury does and make it unique. Let's say, mix the concept of Fury Bowser with E.M.M.I from Metroid Dread, Mario (and Luigi maybe) are teleported to a mysterious new land because Koizumi said so, and as opposed to waiting for Fury Bowser to spawn, I think a more interesting approach would to potentially have a force or corps of some kind who prove to be initially invincible threats who will not stop to take down the plumber. They can appear anywhere, anytime perhaps. Perhaps maybe like Guardians from BOTW, where you can beat them, but it's nigh impossible at the start.
    I think what could also benefit an Open World Mario is still having loads of towns/cities to explore with their own unique NPCs to make the world feel alive, as opposed to how barren most open worlds are.
    I think a way to *maybe* fix the Odyssey Moon Problem in some compacity is maybe having a main collectible hierarchy. The "mindless" moon equivalent equals 1, while the major bosses can grant you up to 10 maybe. And of course specific challenge arenas and more puzzles would range. I'm not sure how much that would "fix" the issue considering you'd still have more mindless ones, but I think it would be something at least to make every collectable you have not so draining.
    And finally, if all goes sour, I at least hope they'll pull a Sonic Frontiers and give us 40 or so high quality "Course Clear" stages that are up to quality with 3D World, where you also have other minor objectives to get main collectibles. So that way, most people can still get what they want with 3D Mario.

  • @timotheatae
    @timotheatae Před 2 dny +2

    I think I've made a number of comments to the tune of 'I disagree wholeheartedly!' on this channel, but I enjoy the videos and have subscribed, so please don't take them as insults. They're not even criticisms, just disagreements, seeing such different tastes put into words can only be good for me.

    • @AurumAlex64
      @AurumAlex64  Před 2 dny

      No worries! I enjoy seeing everyone's different perspective as well. I've learned from this comment section that I apparently played this game in a very alien way compared to most.

  • @bm_burger
    @bm_burger Před dnem +1

    Y'know, something that I think has kind of warped my brain recently is that there currently exists only one Nintendo Console. For generations, it felt like there was "The Main Console" and "The Handheld One", and with them came certain expectations. We would want "The Major Console" to produce a game that took full benefit of its hardware. We can make a 2D mario on the handheld, so naturally we should have a 3D Mario on the console since you can't DO that on a handheld. What should 3D Mario be like? Well, he should do 3D things! Things you couldn't do in 2D. So I think exploration becomes a key factor in these, and its easy to see how we can lean towards the sandbox route. When games like 3D World came out, it slapped but I faintly recall the sentiment that it lacked ambition. Especially now that Wonder exists; what can 3D World do that Wonder can't? What does the third dimension add to the game? And now we have just the Switch, and now it has major releases in both 2D and 3D. So now, when a Mario game releases, there is an artistic statement it makes if it decides to be 2D or 3D, it is not a give-in.
    I think there IS an argument to be made that making Mario open-world is just an arbitrary demand of what we think a "Major Game" should look like. But, if we are saying another 3D Mario should be made, for the sole reason that there must be a 3D Mario, then I guess I would say yeah, I'd rather it be like Odyssey, or Banjo Kazooie. It is a different experience than the 2D one, since its a far more relaxed and easy-going experience, and I'd be more inclined to take advantage of that fact. For me, Mario Odyssey and Bowsers Fury (which I never played tbh lmao I'm just a fan of the channel and running out of videos to watch 🥺) are already both open world experiences, whereas even very similar ones like 64 and Sunshine are not. Being told to "Race Koopa the Quick" on a menu is a very different feeling from that of exploring Bob-Omb Battlefield at your own pace and running into him. In one of the benefits of the latter case, I think the player would feel more free to disengage with a potentially more high-stress activity than what they had in mind. Once the race starts, just take a few jumps to the left and find something else to do. I always feel like this thought process seems alien to a 100% completionist but to a child or to my hamster brain this invites an entirely different flow of the game that makes casual play feel quick and natural. After all, choice doesn't quite matter as much if we view the entire game as content to be inevitably completed anyway.
    "The Future is Uncertain"- this is a very valid concern. The sandbox genre does not instantly mean giant open fields with nothing to do in them, and we can see games like Banjo Kazooie or Morrowind from the Elder Scrolls series which have imo a whole bunch of fun stuff in arms reach generally. But the reality is that both of those franchises had sequels valuing BIGGER locales, and the biggering problem has continued to this day, even Zelda and Pokemon are getting in on it as you mentioned in the video. It'll be interesting to see where we go from here for sure

    • @AurumAlex64
      @AurumAlex64  Před 6 hodinami

      I think my core issue with open-world games is not necessarily giving me open fields with nothing to do, but making sure what's actually there to do feels meaningful. The caves and catacombs were fine when I played Elden Ring the first time, but every time I think about replaying that game, never once do I consider redoing them. If I do replay Elden Ring, it will probably be limited to the major dungeons. And it just feels bad to me that a game would have so much disposable stuff in it, when it could be funneled into the stuff that's actually enjoyable.
      This probably explains why I vastly prefer the Galaxy games and 3D world -- games which edge away from sandbox exploration -- over 64 and Sunshine. I think the heavily structured platforming of the former group makes for a more consistently engaging experience than say, combing for blue coins in Gelato Beach or waiting for boats in Delfino Plaza (amongst many other less-than-fun things in Sunshine). But even games like Odyssey can pack a ton of variety in a dozen plus sandbox kingdoms than an open world can even when carving itself into multiple regions. So, I dunno, I still remain deeply skeptical of an open-world Mario. Mostly because I've realized that I just don't love the open world genre as much as I wanted to.

  • @squiddler7731
    @squiddler7731 Před 4 hodinami

    You say that Bowser's Fury is most similar to Mario 64, but I feel like there's another mario game that makes a lot more sense here: Mario Sunshine. Bowser's Fury resembles Sunshine both in a bunch of superficial ways (Bowser Jr. appearing and using his magic brush, a tropical theme, collectibles being "shines," the main hazard being polluting goop), and in that sunshine was the first game to attempt to sell the player on a seamless world. Though each level is separated similar to 64, the game is built in a way where they're all meant to take place on one map, and you can see other levels in the distance even if you can't physically go there. Bowser's fury is like this idea being fully realized 20 years later, now that the technology and developers have come far enough to pull it off. But at the same time, they clearly knew they couldn't just make a game like sunshine and fill in the area between levels with empty terrain players had to run through.
    I'm not sure what the next game will look like, but I think this interconnectedness is something the devs are wanting to go for. And at the same time, I think they're keenly aware of it's weaknesses. A game like bowser's fury is the perfect test bed for them to see what worked and what didn't, and apply what they learned to whatever game comes next.

  • @lepacs14
    @lepacs14 Před 2 dny

    I think what i expirenced with bowsers fury is that when i finished one level in one area is that the finishing area was near a new level in a new area.

  • @ShaneShrimp
    @ShaneShrimp Před měsícem +4

    i dont have anything particular to say about this video besides it was enjoyable to listen to and nice to see the gamelpay next to it. as a reformed nintendo fan i havent seen pretty much any of this and it is quite interesting to see the difference between this and your mario galaxy (a game i actually played) video. i also enjoyed the parts about open world. personally i havent enjoyed pretty much ANY open world game, tried breath of the wild and countless others since thats an extremely popular genre, but the only one i've ever actually liked was skyrim. cant say why that is, but that world feels much more "filled" than others without a constant "collectathon" going on in the background. thanks for the content

    • @AurumAlex64
      @AurumAlex64  Před měsícem +3

      The double combo of Elden Ring and Tears of the Kingdom the past two years basically killed my interest in open-world games completely. They were both fun games, but became pretty exhausting to play by the end. I'd much rather take a focused, 10 hour experience any day of the week. But I suspect that's not gonna be the direction for the next Mario game.

  • @garden6008
    @garden6008 Před 5 dny +1

    I think bowsers fury just shows that nintendo is tackeling the 3D Mario in open world problem. its not that bowsers fury is BOTW and the next 3D mario might be TOTK, Its that Bowsers fury is A Link Between Worlds and the next the next 3d mario might be BOTW.

  • @samfowler9851
    @samfowler9851 Před 5 měsíci +6

    Wow. This video is incredible. It gives a detailed explanation of the problems you have with the game, a clear, methodical and orderly train of thought, and a thesis that ties everything together in a cohesive message. You deserve far more subscribers and success you have.

  • @Pyrple
    @Pyrple Před 13 hodinami

    Calling Bowser's Fury the future of 3D Mario to me rings the same as saying every Nintendo console going into the future will be a switch. It makes perfect sense given our current scope, but how far into the future can anyone really see?
    Before the NX was revealed, many people were predicting Nintendo were definitely going to start making phones; that's how the future looked to be going to people in 2015. Years before that, no one thought of Nintendo's home console and handheld being the same. Now it's all we can think about. Future technology can't be predicted, and neither can future game design.
    Aonuma's comments about not wanting to go back to linear Zelda might seem more damning, but at the same time, his team is likely not even thinking about the Zelda that comes after the one they're working on now. They have no concept of what the tech will be, or what consumers will want in the 6 years between now and when they even start on the next game.
    It's often lost on most people that getting one 3D Mario per console is the standard. The 64 had one. GameCube had one. Wii had two which was the sole exception. DS, 3DS, Wii U, and Switch all had one. Each one sold fantastically, revered by all, yet none ever had an impact past one successor.
    So maybe the next 3D Mario on the switch 2 will be like Bowser's fury. But the next one after that, on the Switch 3? Or Switch 4? Who knows. And you can say that for everything about the future.

  • @Marchers46
    @Marchers46 Před 2 dny

    Hey, I’d like to ask what your thoughts on Sonic Frontiers and Sonic Superstars are? Did you enjoy both, only one, or neither?

  • @timotheatae
    @timotheatae Před 2 dny +1

    I can't disagree with this more! I love pretty much everything you don't like. 😅
    I like how you present things, but my goodness, some of this I don't understand! I LOVE planning for Bowser, I love linear levels with tonnes of objectives! And I think it does tonnes different in great ways!

    • @AurumAlex64
      @AurumAlex64  Před 2 dny

      Oh, don't get me wrong, I like planning for Bowser as well! I just thought it became a little too routine over time, less "plan out a strategy," and more "check this item off the box." That's why the ending part was such a pleasant surprise, it made me think on my feet a little.

  • @SogehtMathe
    @SogehtMathe Před 3 měsíci +3

    I have the same criticizm as you with Bowser's Fury.
    I like this "side-package" a lot, but waiting for Bowser kills the pace and definetly the worst part of the game in my opinion.
    But I would absolutely *LOVE* to see an open world-Mario-Game, too. But I really want it to be *fully* open world. Not like Bowser's Fury where you had to unlock specific areas. I think it would be awesome if it was like BotW or TotK, so that everything is accessible right from the beginning, but of course with the great Mario-Movement. And the movement should be complete at the start in my opinion.
    I hear many people who want something like a skill-tree, but this just wouldn't fit in a Mario-Game. I've always loved about Mario-Games that you have every move right from the very beginning. You don't become faster or jump higher while progressing. This would just kill platform-challenges, and you definitley need them in a platformer-game. And I don't want to have to learn the Triple-Jump for example. I want to be able to do it from the very beginning.
    I would make the main-collectible make something like this:
    You can go whereever you want in every possible order in this world, except of the final boss. Bowser is behind a great gate and the player needs to build some kind of weapon (a big hammer for example) in order to break the gate and enter the final boss. So you can actually explore Bowser's castle instantly, but you can't go to Bowser (or the main antagonist, it doesn't have to be Bowser).
    Every main boss has a specific element which you need to build this weapon. So you have to defeat every main boss and beside this collect many of the main-collectibles (but not every) to enter the final boss and beat the game. Or you need just 4 of the 7 (for example) main bosses and the main-collectibles.
    Or they make it like in the newest Zelda-Games and you can instantly go to Bowser (or whoever or whatever the main antagonist will be), but I would prefer the former idea.
    And there should be some collectibles that are just there, but they aren't important in sense of beating the game. Like the Purple Coins in Mario Odyssey or the Korogs in BotW and TotK. Many little things that make exploring worth it and gives you a smile on your face. 😊
    In general I would make it like it was Mario Odyssey, but every world is in one place and you can go to them in every possible order. The player decides.
    These are some of my ideas to this, and I think a fully open world-Mario-Game, if done right, would be the ultimate videogame. 😍
    Great video!

    • @AurumAlex64
      @AurumAlex64  Před 3 měsíci +2

      I'm definitely a lot more cynical when it comes to an open-world Mario game, but I'd definitely still be curious to see what they might have cooking up!

  • @Christiangamer22
    @Christiangamer22 Před 2 měsíci +2

    Algorithm comment. But while we're here, thanks for the great video!

  • @paulryan220
    @paulryan220 Před 3 dny +2

    I think your assertion that Bowser's Fury critical acclaim comes more from what it represents rather than what is it is a little misguided. It's not a 30 minute tech demo, it's a 4-8 hour experience that many of the people you showed reviews from probably played to 100% completion. I think your analysis of the removal of the boot-out system makes my point the best. You mention that the tedious wait times between levels in previous 3D Mario was replaced by a more or less equally tedious manual traveling system in Bowser's Fury, but that's not really what made it so exciting for people. Yes, there's a novelty to manually traveling somewhere yourself rather than picking it from a stage select menu, but what makes Fury's system feel so much more rewarding and engaging is that the numerous number of Cat Shines means there's probably something interesting to briefly distract yourself with on the way to your actually intended destination. If going from destination to destination was as mundane as more or less traveling in a straight line, it wouldn't have resonated with so many people. Yeah, you may be headed to Mount Magmeow next, but the area you completed earlier that's on the way has a new objective to complete, so you might as well take a look! Or's there a secret waterfall area conveniently right before that new area you just unlocked. That's the value so many people saw in Bowser's Fury's approach!
    I also disagree with your claim that most of Bowser's Fury is a mundane and repetitive experience because many objectives are repeated throughout levels. This is a criticism many people also apply to Odyssey, but what most people don't mention in their critiques is that the reason why people may fail to mention these in a review or why they enjoy it is because presenting the same objective but in a completely different environment or context is fun! That's why Bowser's Fury's constant stream of platforming is so engaging - because while you may be collecting Cat tokens for the 5th time, you're platforming across an entirely different set of platforms than you did what you last did this objective. The repeated obejctives are just a means to an end; what people actually enjoy about this system is being given an excuse to visit one of their favorite areas under an entirely different context. Why else would someone prefer this system over a game like 3D World, a game with new ideas and environments in almost every level? Of course, there's nothing wrong with preferring 3D World's more traditional approach, and you're 100% accurate in what that game's strengths were, but I think you fail to mention what I think is the obvious appeal of games like Odyssey or Bowser's Fury. In a several hour long experience where the novelty will eventually wear off, the constant stream of content that is appearing every time you 're going somewhere is inherently the appeal of a game like Odyssey or Bowser's Fury. Does that mean I disagree with you thinking a sequel to Bowser's Fury that's 20 hours longer wouldn't become repetitive? No, but Bowser's Fury being so short is inherently why the reuse of content and smaller selection of levels isn't to the game's detriment - because the game succeeds at getting just the right amount of use of these levels before knowing when to have you move on. That's not say the system is perfect (the part where you have to carry a cat across an ocean on a slippery iceberg and you're forced to restart if you drop it is awful), but there's clearly an obvious appeal with this system and it understands how to get you to engage with constant platforming and puzzles while minimizing mundane downtime.
    Great video overall, though! I appreciate an opposing perspective even though I obviously disagree.

    • @AurumAlex64
      @AurumAlex64  Před 2 dny

      I think you're right about what the appeal of the manual boot-out system is, I just wonder if the game could better guide the player to interface with it in that way. Most of the time, I treated the game like any other 3D Mario, and just stuck to one level, going back and forth until I finished all the missions. And it feels like the game even encourages this after you beat the base game, because you can just teleport to the start of the level to reset it. But this might be me stuck in my ways and not trying to meet the game where it's at.

    • @innegativeion
      @innegativeion Před 2 dny

      @@AurumAlex64 Granted that 'this level will have a new objective when it is unloaded and reloaded' is *not* explicit information given to the player, I think it's clear that the player is by no means intended to "refresh" levels just for completion. The triggers by which new objectives are added are kept hidden specifically to encourage wandering, and this is the approach I took to the game. I didn't even realize there *were* new objectives being added until I happened upon them two hours or so into the game.
      And with this 'go with the flow' playstyle, I felt every bit of praise you levied at Fury Bowser's final encounter, but *throughout* the game, every single time he appeared. To me, bowser blocks or the golden platform were never chores to tick off a list, but either fun surprises to reward my evasion of the titular fury, or rewards for my gaining prior knowledge of them through exploration. To me, bowser blocks, level re-visits, etc. were not objectives onto themselves but tools to work toward my true objective - enjoying the game. I think the overwhelming positivity toward Bowser's Fury from so many critics speaks to how effective the game was at fostering this organic 'fun-first' approach for many people.

    • @kittenfan7664
      @kittenfan7664 Před 2 dny

      @@AurumAlex64 another reason for the manual boot out system is the 5 cat shines. they are the red coins of each level. but now you can get it and another shine at the same time. you don't need to leave and grab all 4 you allready grabbed later. the fury blocks was annoying, but that's analogus to secret stars that are allways availible. every level in 64 had a red coin star. but that red coin star boots you out. I just wandered, and i got the cat shines on my own terms. you don't need to grab a shine the moment fury bowser appears. fury bowser also changes levels compleatly. also i am an open world content re-use defender. In open world games, you shouldn't need to do everything to beat the game. open world games don't encorage 100% because you are never meant to grab all 1,000 koroks in tears. it's a reward for exploring. what you find may be the same, but you are still exploring a different area. it's why I'm so glad that the maps in elden ring and tears and botw never show markers of side quests or events. it becomes a checklist. and when that happens, you aren't playing the game in a way that the game is intended to be played likely. i did get every shrine in tears. but near the end of the game it started to feel like a checklist. i realize now that i was optimizeing the fun out of my expirience.

  • @MagillanicaLouM
    @MagillanicaLouM Před měsícem +4

    Hopefully the "previously non open world game series you love as is suddenly goes open world as 'THE EVOLUTIONARY NEXT STEP!'" trend dies hard before the next 3d Mario can even consider it in development

    • @AurumAlex64
      @AurumAlex64  Před měsícem +2

      Yeah, I'm getting pretty tired of that trend as well. Unfortunately, I don't think Mario is out of the woods just yet 😬

  • @lasercraft32
    @lasercraft32 Před 2 dny +1

    They do realize that Bowser's Fury is based on what Mario Odyssey already did, right?

  • @romeostars
    @romeostars Před 4 dny +1

    In strong support of new wave video essayists watching less Zoomzike or Scott the Woz and watching more KingK and MatthewMatosis.

  • @carlotzin56
    @carlotzin56 Před 8 dny +1

    you do realize that this was put together by nintendo just to justify the full price release of a game that was years old at that point right?

    • @AurumAlex64
      @AurumAlex64  Před 8 dny +8

      Nintendo has never needed to justify releasing an old game at full price (or near enough), even with minimal changes (see Skyward Sword; Luigi's Mansion: Dark Moon; Donkey Kong Country Returns HD, which was just announced, although we don't know what the price is going to be). That is to say, Nintendo did not need to add Bowser's Fury for there to be a sizeable audience to show up, especially for a Wii U game that most people probably did not play in the first place (see Donkey Kong: Tropical Freeze, Mario Kart 8, Captain Toad: Treasure Tracker, all sold for full price on Switch).
      And as the opening montage shows, this video is a response to the fact that many other people clearly thought Bowser's Fury was more than just an incentive to buy an old game.