Alchemist's Supplies in D&D | Tabletop Worms Explain
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- čas přidán 24. 07. 2024
- Welcome to the first in a new series about tools in Dungeons & Dragons. Today, we cover Alchemist's Supplies!
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Great video
Thank you!
I think its a shame that literally no one uses this item. Maybe they get buffed in the new player's handbook
I think people need to be willing to try. Every long rest is worth an attempt to make something, even if it's as simple as a flask of oil
yooooo it's monty
Sure is! She's almost a main character at this point. 🤣
@@TabletopWorms she is lol
I'd never let player's use Alchemist's Supplies for making poisons. That's the job of the Poisoner's Kit.
You want to lean into some material transmutation, making a trap that creates fumes or explosives, or creating some non-consumable substance like glue or acid (consumables like potions I mostly restrict to the Herbalist's Kit) - that's all fine.
Poisons, toxins & venoms (and their cures) are left to the Poisoner's Kit.
Potions, salves, poultices, elixirs & tonics are left to the Herbalism Kit.
I understand that from a mechanics standpoint, but as a chemist it makes no sense that you can't make poisons with alchemist supplies but you can make other things just fine, especially when the alchemist kit contains the same things.
That said, I understand where you're coming from and I quite like the distinctions you've made between the three kits.
I really don’t get the poisoners kit. There are no special parts in it so it just down’s make sense. Why would anyone get it?
My guess would be to make posions via RAW. It's stupid that the Alchemist's kit can't do the same thing.