Designing superior violent encounters in your RPGs using the 5T system | TKtv

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  • čas přidán 10. 06. 2024
  • Violent encounters can be the worst aspect of any roleplaying game. However, there is a way to make them the best! You just have to remember the Five T System (5Ts). This short video gives a brief description of the 5Ts.
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Komentáře • 37

  • @mapcrow
    @mapcrow Před 2 lety +4

    I really like the "Trick" aspect to a monster fight! It really let's the players feel like geniuses for figuring things out!

    • @professorpsych
      @professorpsych Před 2 lety

      Says the guy who wanted to throw silver into the Big Bad Wolf’s mouth while he was inhaling before he blew the house down.

  • @hvoostende
    @hvoostende Před 2 lety +4

    Alan you're enthusiasm is infectious, every time I watch a video of you I'm craving for more mothership :) Thanks!

  • @swordsandwolves
    @swordsandwolves Před 2 lety +7

    I do love a good breakdown of design! I like the added thinking beyond just “monster” for Threat, and the emphasis on Timer. Also, a narrative Treat can be just as satisfying as long as you serve it up well for the players; especially in a game like Mothership where I feel story reigns supreme.

  • @SaltAllowance
    @SaltAllowance Před 2 lety +2

    Loved this concept and video. I know there's a lot of content around D&D 5e, but it's great seeing content relevant to MoSh in particular. I'd love to see more videos, especially as a fledgling Warden, and would love if they were even longer in the future!

  • @NomeDeArte
    @NomeDeArte Před 2 lety +6

    Love the new serie. Mothership is BY FAR my fav role playing game, so simple and fun! Thank you for all the hard work you put on the channel, best wishes from Argentina!

  • @fobmon19
    @fobmon19 Před 2 lety +2

    This was wonderful to watch! Thank you so much for making a breakdown of your design thought process. I would love to see more design ideas and some examples of the in practice or prepped for a session?

  • @OurHeroAndy
    @OurHeroAndy Před 2 lety +2

    This is awesome. I immediately wanted to see this 5 T system in use. Maybe seeing how this could be used to create encounters for Mothership would make this even more helpful in showcasing how your ideas can be used in your games. Ya know tie the Design Diary to the games you're promoting. :)

    • @professorpsych
      @professorpsych Před 2 lety

      I’ll be sure to give Mothership examples in future episodes.

  • @nimlouth
    @nimlouth Před 2 lety +1

    pffff this type of quality content and dumb jokes + awesome ICRPG-adyacent references I TOTALLY GET TYSM! yes please bring more love this ffs.

  • @TheJayCZ
    @TheJayCZ Před 2 lety +2

    Love the 5 T's, though I'd say they generalize to all encounter types, even social and environmental! Even better!

  • @Cthu1hu
    @Cthu1hu Před 2 lety +2

    Great bitesized content! One thing to note is that Professor Dungeonmaster took that concept from Index Card RPG. Looking forward to the next episode!

    • @geoffreynelson6413
      @geoffreynelson6413 Před 2 lety +1

      Yeah, this is pulled primarily from Runehammer ideas.

    • @professorpsych
      @professorpsych Před 2 lety +2

      Good to know! Paying it forward and giving credit when and where we can is a worthy endeavor.

    • @geoffreynelson6413
      @geoffreynelson6413 Před 2 lety +1

      @@professorpsych it’s cool to see how they morph over time as well. I like how you expanded on the idea. Check out Runehammer’s video on the three D’s to expand your thinking further!

  • @Sebastian-rn6pb
    @Sebastian-rn6pb Před 2 lety +1

    Thanks Alan! As a new gm, this was definitely helpful. I'm excited to see what's next

  • @vigils
    @vigils Před 2 lety +2

    and here i was thinking to myself that it's due for another cool Mothership video. Thanks as always!

    • @professorpsych
      @professorpsych Před 2 lety +1

      Thanks so much for watching! It's good to be back.

  • @JoshEastburn
    @JoshEastburn Před 2 lety +1

    Love it! Very helpful for new GMs like me. Keep it coming!

  • @patrickshaw411
    @patrickshaw411 Před 2 lety +1

    This is good for encounters in general!

  • @PatriceBoivin
    @PatriceBoivin Před 9 měsíci

    Useful design videos are appreciated

  • @Me-ut7vg
    @Me-ut7vg Před 2 lety +3

    This was very helpful I’m going to use this for a slasher one-shot I’m working on

  • @gordonghostway2882
    @gordonghostway2882 Před 2 lety +1

    another banger albo!

  • @MVPiece
    @MVPiece Před 2 lety +2

    I dig it.
    Truly Tantalizing Tidbits To Try!

  • @PichulRixth
    @PichulRixth Před 2 lety +1

    The trick is the most challenging, most players get tunnel vision and descend into chaotic patterns moving miles away from a sensible solution.

    • @professorpsych
      @professorpsych Před 2 lety

      Sometimes I give them a nudge. For example, “You notice a giant stalactite dangling loosely above,” or, “A single grenade dangles from the mutants bandolier.”

    • @gariko
      @gariko Před 2 lety

      @@professorpsych I find that might lead to underwhelming victory if not used correctly.
      I'd add that if there were to be a one shot victory option, then it's okay if they've 'earned' it by previous play and discovery (eg. reading research notes left by the scientists), or work to utilise it correctly (eg. shooting the creature makes it charge that player, so work to do it so it runs over the crumbling ground).
      Alternatively, use it not to kill the enemy, but to provide a (temporary) weakened state to either do more damage than usual, or escape.

  • @seagulldreams
    @seagulldreams Před 2 lety +1

    I really liked the “punish players” part. I’m not being sarcastic, just like (I believe) Alan put it. It’s stated as if we’re all past the “GM vs. players” argument. If a GM is impartial (or attempting to be) then some sort of punishment for mistakes must be made. Earnestly attempting to kill PCs, while sounding vindictive or petty, is part of the job.

  • @DeadAnimalOnMyDesk
    @DeadAnimalOnMyDesk Před 2 lety +1

    I was told to leave a comment

  • @TrevanMorin
    @TrevanMorin Před 2 lety

    Will 2 rooms and a boom be in stock anytime soon?

  • @jeffreymelendez8497
    @jeffreymelendez8497 Před 2 lety

    Bit confused about this praise for Professor Dungeon Master.. Your Mothership box Kickstarter was supposedly inspired by the original D&D box set, not woke 5e Clown D&D.. Thought this was going to be an old school style.. This is very disappointing if it's like 5e Clown D&D..

  • @irene1660
    @irene1660 Před 2 lety

    p̶r̶o̶m̶o̶s̶m̶