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Isles of Sea and Sky | Part 17: Statues

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  • čas přidán 23. 06. 2024
  • We're playing Isles of Sea and Sky, a new Gameboy inspired Sokoban puzzler in the style of Link's Awakening! We're going to discover all the secrets and see if we can crack every challenge the game has to offer.
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Komentáře • 3

  • @TheMeGuyYes
    @TheMeGuyYes Před měsícem +1

    So, the joke about the statues is that one of the statues always just doesn't exist. In this case, it's red (chosen randomly). What you were supposed to do was push the red statue into the water, since it doesn't exist, but YOU fell in the water, which, somehow, still counted, but didn't play the proper completion animation where the statues supposed to all blink rapidly and disappear.

    • @pluggedintogaming
      @pluggedintogaming  Před měsícem +1

      I had a feeling something wacky was going on. Pushing it out (deducing that there ISN'T a sixth statue and therefore removing it from the 5x5 map grid because it doesn't exist) is a fun out-of-the-box solution, but the way it played out for me just confused me lol. Interesting to know that some game elements are randomized.

    • @TheMeGuyYes
      @TheMeGuyYes Před měsícem +1

      @@pluggedintogaming Quite a bit of the game is randomized. For example, those rooms in the fire island where you fight monster, spawn different monsters per playthrough. Those dragonflies are also randomized. The Wind island (You could also call Ice island) is by far the most randomized because of the navigation system.