@@nyxa8734 real talk, I throw on an audio book or long CZcams vid and just kinda phase out doing the inputs. I’m no where near perfect, but I’m a lot more consistent than my friends lol. I’m working on legit fundamentals too
Take it from a guy with 1.6K hours in T7: you'll get there eventually, and it feels amazing. The first time you get someone to plug on you after you block their snake edge for the third time... you never forget it. The first time you duck a mid-high string that you've never even seen before just because you intuitively know... there's nothing like it. I promise you, it's worth it!
Ay thats sick to hear, i like hearing about others' journies and all. Thanks for the encouragement, ive been wanting to get into tekken forever and finally am able to with 8 and this is super heartwarming as someone whos new and all, ty❤❤❤
The intuitive micro ducking is one of the most satisfying godlike feeling things😂 i feel like if i put 600 hours into tekken like i have sf6 i could get really good, tekken just clicks and flows more naturally for me, im not dropping sf but tekken 8 is so good im going hard on it
When Tekken 7 came out, I told a guy that it was my first competitive Tekken. He said "Don't worry, keep grinding and by the time Tekken 8 comes out you'll be decent." I didn't realize how true that was until Tekken 8 came out lol
Difficult defense leads to such rewarding moments when you finally get it right though. Tekken dopamine didn't come from when i learned my 80+ damage situational counter hit combo. It came when i finally blocked 1 out of 15 Bryan hellsweeps, broke that grab, and low parried junkyard dog for the first time.
Nothing was more satisfying than sidewalking in front of a teal rank Kazuya who was throwing out electrics, then whiff punishing him like "you thought you were slick? eat this 80 damage combo into the wall"
Trying to punish a deathfist is like trying to defuse a bomb with the manual in front of you. You know what to do, but you don't have the heart to go through with it.
Never assume your opponent can think unless they show you otherwise. Useful advice for any competitive game, even more so for fighting games and especially Tekken
@@heroicsquirrel3195 The worst players can sometimes beat the top players (in any game) because they do something so stupid, so unthinkable to the pro player that they could NEVER have seen it coming or expected them to do that.
as an okay player at tekken, my very beginner level of advice is: check with a jab (if you know they're finished attacking). if you get hit, it means you were minus. use that as a repertoire to learn frame data as you play and master your gameplay one interaction at a time. if there is something specific that is hitting you and you cant find an out, experiment with some ducks, side steps and if all else fails, lab the move/character. Secondly: Find your key moves and tools that will help you beat the specific type of player you're fighting. Finally: don't forget to have fun, kids
Same here except I forget to have fun I get too mad at myself for not having an answer to things in the moment I don't take it out on the other player but I let it soil my mood that I allowed myself get grabbed back to back or the classic get hit with 2 low kicks and then you finally duck to check the low BOOM launcher
completely relatable. sometimes satisfaction can come from beating the thing that beat you in the past, like grabs and low, other times it can simply be landing the thing you wanna land. long as you can focus on the cool aspects, compliment your opponents gameplay from time to time to not write it off as something not to get angry about, you'll start to feel more leveled in those situations and overall have fun. you're already starting off with a really good mindset by not getting mad at others @@skitteh2021
As a multi-character TGP and one time TGO in T7, let me upgrade these to instantly help you. Instead of checking with a high check with a fast mid, generally a df1. It's 3 frames slower than your high but you're not going to get murdered by all the really strong high crushing moves. If you're getting counter hit, you're less than +3 after the string. So try a high next time. If a string feels really oppressive or safe, and doesn't obviously look like a mid, try ducking the last hit. If their string ends in a mid its probably -12 or worse so do df1. If it punishes, then you're in the money to try more ambitious punishes. Some characters have quite ambitious movesets, so knowing the basics is awesome.
Aris' Law junkyard rant is iconic and perfectly exemplifies how baked into Tekkens essence and identity those random legacy knowledge checks are. He was talking about some back in the day like Tekken 3 shit that was 100% applicable to T7.
Sorry to be clear after searching: I really mean the last half of his Law tutorial anecdote/aside.. but in a later video just playing lobbies he pops off on a scrub who tried to junkyard him, resulting in the iconic rant. But for the actual info and the reason it's such a knowledge check, watch the tutorial.
I think Tekken is the most low-floor high-ceiling fighting game I've ever played. It's extremely easy to pick up and immediately mash out some stuff and have fun. I know people who has no idea what frame data is, and have a great time just playing the game. But the amount of things you can learn and pick up is crazy, and a novice like myself could never even get close to beating someone who's good. This is the reason why Modern controls and easy specials never really bothered me at all. Because Tekken show that you could definitely make a game that's both easy and hard at the same time.
Deadass. If you know your launchers, a string, a combo, when to block and use your heat; you’re FKN set until you reach at least orange/red ranks I feel.
Can confirm. I grew up playing Tekken 4 and 5 Hwo in arcades. Never learned a single "real" combo in that time. Just launchers, sidesteps, and a few other moves. Got my ass beat all the time, but I still came back any time I had any extra quarters to spend. The games were so damn fun, just with those few things.
That exists in tons of games, but I'd appreciate if the part where you get out of mashing and into intentional play was less frustrating. Less of a knowledge check, more of an application. That sort of thing.
Personally I cant get into tekken at all because of this stuff- the barrier to having any defense is so high, and mashing just isnt fun to me. My first online fg for example was strive, I played Ky on launch and never just ran people down, but I climbed to floor 10 within a couple weeks because I just learned to how read my opponents simple mash patterns and block/punish/callout accordingly. Super fun, I enjoy playing defense a lot. Tekken looks sick but it just is too much for me to get into because I feel like I cant play defense at all without 1K hours
I have played Tekken for 30 years literally and was competitive between 5DR and Tag2 (traveled to Final Round for T6 and nearly made it out of pools) and I STILL get knowledge checked to this very day. You HAVE to accept that you will lose to actual literal caveman tactics. I mained Bob but now since I don't have Bob I have switched to Asuka and I can't even punish Kazuya's 1, 2, 3, 4 string because I just don't have the muscle memory like I would for Bob. Just be patient. We're all floundering over here, including some vets. What I can say is the replay function is SPECTACULAR for learning. If you're just starting out I would watch the replay of every match.
@@Joetime90 haha yeah I'm pretty sure that was the one I was at. I went with some guys from Cincy who were way better than me at the time (and to this day really) I played against Anakin on an open setup and I could tell he wasn't trying and I remember being annoyed and telling people that I beat Anakin (technically I did). I wanted to get a chance to talk to NYCFab for Bob tips but never ran into him.
6:04 You have accurately described me as a Yoshimitsu main. It's just so much fun seeing opponents freak out because they don't know what the hell you're doing but you don't either 🤣
Honest to god, the best thing you can do starting out if you're drowning in the move lists is to cut your moveset down to the bone and just roll with fundamental tools for a bit. As you get comfortable using those, you'll notice other interesting moves that cover gaps in your options and incorporate those. Having the fundamental tools as a foundation allows you to build on with more niche stuff surprisingly easily, while also cutting down on the complete and utter chaos you feel you're diving into off the bat.
This is what I did because I wanted to learn azucena from day 1 but her movelist was so overwhelming. Learned a few pokes, and combos, played some low ranks matches for a while to get the feel of playing her till I felt comfortable learning more advanced things
@@myass1547 The most obvious are your jab, your mid check (usually d/f+1), your t1 launcher (usually d/f+2), and your hopkick (usually u/f+4 but you might have to do it as u/f
Low level Tekken is mostly button-mashing Mid level Tekken is mostly knowledge-checks High level Tekken is mostly movement and safe pressure Low level Tekken is fun for casuals. High level Tekken is fun for hardcore players. I don’t know who mid level Tekken is fun for, but if you are interested in high level Tekken you have no choice but to power through the ocean of knowledge-checks.
I love tekken because defense and offense have so much depth to them. Offense is still poweful but whiffing is so potent it makes neutral feel completely different. Tekken is unique because it's punishing without being blindingly fast. Or as complicated as you think. It's a lot simpler than at first expectation picking up. Which is so cool. Very low floor but such an awesome ceiling
if you want to learn defense for long term improvement, playing really defensively just blocking all day and letting youre opponent do a bunch of stuff is good because even if you dont punish it and just die without being able to do anything you can take control in the replay and figure it out. also use replays to find better combos or better offensive sequences in certain situations or whatever and youll be able to learn a lot this way from a single replay. you can also go to online replays and watch people who use your character to see what theyre doing and try to take control to see if you can do it yourself.
Getting past mashing state is opening the door to your Dunning-Kreuger - You know how much you don't know, and losing to people who don't know you hurts the ego.
The "be patient" advice is pretty strong. I learned from Ippo that I need to have a good jab as a foundation. As an FGC veteran, but new-enough to tekken to where idk what anyone else does, I can slowly get an idea of when the opponent is negative and when their strings are over, and then also tell when they might think to block or do something to escape "1" pressure. I ended up ruling low rank with my left lmao
This was honestly so helpful I went straight to your Twitch and subbed. Not sure I've had my status as a player explained in such a natural way where I 100% understand like "yeah, that's exactly how it is!"
Coming from SF6 and not having played Tekken since i mashed TTT on PS2 it's so fun and exciting to finally learn Tekken and see my favorite SF youtubers doing the same. What amazing times for the fgc.
I’m new to tekken and it feels absolutely amazing when u duck a string you have seen a lot and counter that shit with an uppercut into a full combo. It’s one of the best feelings I have had in fighting games
I started out in Tekken 7. Seeing a lot of mashers. Great way to beat it if they’re mashing jabs after mids you can generally throw out a jab check to beat them. There is counter play so be careful but for the most part it will work.
Every FG will teach you this lesson, but Tekken is particularly up-front about it: you have to earn the right to play "the real game." You must become a good scrub before you are allowed to become a bad "real" player. Otherwise you have no foundation.
It's also worth pointing out that since it's a new game there's still some returning players who've played Tekken the last 20+ years that are in lower ranks, it's only been a week so a lot of them won't get filtered out for prolly a month or so especially if they play multiple characters. Plus 32 matchups is a lot in general
I've been playing tekken for years and thought of myself as an intermediate level player at least but now I very clearly realize that I am still a beginner at heart. Thanks Sajam, very eye opening.
First Time Tekken player, hit yellow rank yesterday with Azucena! Having a blast learning T8. The Arcade story, combo challenged, punishment training and Rooflemonger's beginner guides have done a lot for me getting started :)
I started a few days ago and got pretty far by having 5 things in my arsenal: power move against mashers (armor+knock back), low counter (victor), launches, a move to hit sidesteppers and a combo to follow launches. Don't need to know wtf my opponent does😂
Going from Street Fighter to Tekken feels like going from wizened old hermit master to 6-year old with sock-em boppers on his 12th bottle of mountain dew.
Nice vid! The tension between short-term winning and long-term development is very true! If you try to get better long-term you have to try to accept that you'll lose vs "cheap stuff". Realise the different goals between you and your opponent and use it to keep your mental.
Edit - thanks for sneaking in a concise character specific 'how to get started', I can't say thanks enough. Really had trouble getting to step 1, you just finally gave me the keys to the car in the way I needed it. Thank you. (original post) I stalled in t7 because I got jabbed to death. I know there's answers to everything but at that particular time I just wasn't ready for what was in front of me. It helps to jump in during a new release, so here we can go!
“If you feel like they’re doing scrubby shit, you need to figure out what despicable day 1 stuff YOU can do” this is so true. Never felt realer than playing someone in SF6 mashing drive impact and then realizing you can just be a gorilla and mash it too because they can’t react either. It’s not broken if you both have the tools, you just have to adapt and use them too.
I made a post on Reddit about a week ago asking what a good fighting game for beginners is and all the answers were mostly tekken 8 so picked it up and now I’m watching videos of fighting game vets I’ve been watching for years say “yeah the game I played was pretty crazy but this game is absolutely bananas difficult” great suggestion Reddit.
Great vid, as a defensive player learning tekken was a nightmare you have to not only know so much but you have to have the skill to do it also. I'll just watch others get mad.
Tekken i think is a series that emphasizes more play time making you better because over time you will start to be able to memorize the crazy amount of strings in this game and once you start recognizing it and punishing this one thing you were getting blown up by is one of the best feelings ever
Yep! As somebody who's pretty new to Tekken but not FG, whenever I'm focused on learning, I talk about "winning interactions, not the game". For example, if there's something you've been learning in training, and you successfully apply it and integrate it into your game.. even just once, even if you lose the game, that's still a win.
It took me over 2 games to get decent tekken dr and 6. I finally started placing in 7. Also finding the proper character that works your play style. A lot goes into tekken, and even moves not on the move list. Suggest is a lot practice and if you can, go to your locals. Locals help you network to players who help you understand the game. Also due to social media, there's a lot of pros who post tutorials.
For more advanced beginners, learn the systems!! For the most part, moves work similarly across the roster. Exceptions happen occasionally based on character and archetype. For example: Most d/f+2 mid launchers are -13 on block. Exceptions: If the character has a safe d/f+2 that launches, it probably only launches crouching opponents. Shoulder and back attacks are often LAUNCH PUNISHABLE at -15. this also trains you to start seeing those moves and experimenting while in battle. This helped me when T7 launched and i was drowning in the yellow ranks.
I really wish fighting games let you pin combos somewhere on your screen at all times and in all modes. As soon as I close the movelist, I've already forgotten the buttons I need to push. Let alone trying to push buttons when someone is pushing theirs 😂 It's going to be another brutal grind trying to learn to play T8.
I finished the story on medium in manual mode and I can confidently say I know exactly 0 combosdespite spending hours replaying the challenges in training. I am apparently incapable of retaining information.
That stuff that makes me angry when playing Tekken works exactly like you described. It is not me being mad at my opponent, but it does make me mad, and it makes me miserable enough that I don't care to break through that barrier and learn Tekken. By contrast with other games, when I get hit by something I've never seen before, I usually understand why, and what I should have done instead, in a way that I don't when I play Tekken.
@@shadowfrces3171 It has the tools to learn what wrong after the fact, but in the moment, it's not really feasible to intuit the answer, so it becomes an exercise in having seen that move before, enough to recognize it when it happens again. And that's where the frustration comes in.
@@matrix3509 We Yoshi players are just built differently, unless we twerk on the screen and kill the enemy while kiling ourselves in the process did we even win ?
@@VerGiLL1 This is effectively how I started playing Jun: yes all my good tools kill me, but I just gotta kill the opponent first. Plus who cares about frame data, I have a 36 damage 10f that wall splats in uf1 and my heat hits from a mile away so I can get that health back
Having fun is the most important thing when picking up something new, so if that means learning your unga to their bunga, then go for it. I will say though, if you actually want to start deciphering their offence, T8 has one of the best replay functions out there. Not only will it automatically tell you "duck that high" or "that string is unsafe, punish with this", you can immediately jump in and start playing from that point rather than trying to set up the same situation in practice mode.
I personally fell of Tekken because of the relatively larger number of knowledge checks you need to know and engrain into your muscle memory to make it further than red ranks or maybe from blue ranks depending on your character and state of balance. having good fundamentals only takes you so far once others have them as well. I don't really know why the development of this game is pro legacy skills and against "adaptive learning" but the solution to making Tekken be a game that all players can learn without needing studying be their main/only source of learning is to design hit affects similar but much more subtle than training mode. Essentially make high, mids, and lows identifiable by their hit effects, and have three or four intensities/brightness's for those effects to indicate the block frames >0, -1 to -9, -10 to -14, =0 to -9 and =< -10. Players who already know framedata and have the muscle memory still have their advantage to a slightly lesser degree where as players learning will possibly take in the information and try to react. But just because they have this info, doesn't magically give them the execution needed to punish. There's still a lag between what they learn and being able to respond accordingly. Some might get discouraged for failing or even getting punished for trying to do the right thing, but its still more fun to learn in matches to most than it is in labs (I imagine old school arcade players can relate). It's cool that they devs try to make it easier for new players to get in over the last few tekkens be it by adding armored moves, supers, simplifying wake ups iirc, etc. But I think making it easier to close the gap from legacy knowledge goes much further than these types of gameplay features could any day.
The road to mastery is like a sine wave with a veeerrry deep valley in the middle and a veeerrrry long upward tail towards mastery. You very quickly learn the basics and then discover how much you don't know. That's the valley. Then you just crawl yourself out of the valley bit by bit--imagine stair steps or constant waves up and back down and then a little further up and then back down a bit again. Tekken has a super deep valley and therefore very steep learning curve. But that's why I love i.t
For beginners this is the best advice i can give: Learn a couple new moves a day, familiarize yourself with your chatacters spacing and low,mid,high options(dont need a crazy amount) Check with Jab, new players dont really know how to deal with it and you can get mixes out of it with some characters (like Kazuya) Lastly and most importantly, take your time, pick a character you like and enjoy the journey. Its going to be long, do not give up.
There's a reasonably well-known anecdote that I unfortunately have no source for, which is that Justin Wong filled at an arcade tournament for Tekken 6 due to a player dropping out and despite at the time basically never having touched Tekken he still made it to top 8 because Tekken is a fundamentals game.
I got to Orange rank as Victor and that is basically the game. 1) When in doubt, don’t mash, 2) Use your jab and mid check try to figure out your opponent’s habits. 3). Use a CH combo starter to make your opponent feel dumb. 4) have a launch punish combo and a while standing combo. I don’t think you need much more than that to do pretty well…. The rest is the annoying and painful process of grinding game knowledge.
I'm probably wrong but I dont mind playing my baby version of clean and losing early. I practice hard shit for a bit, hop online, get dogged by mashers, and it's not that bad lol. I will say tho I have wasted hours of my life labbing punishes to trash moves with the hope that knowledge check will be useful in the future (it's not)
I actually completely agree From Just watching the First minutes. Get a character you Like, Test a few If you want offline, get into practice. And get a gameplan for you character. I did exactly they Same as this Guy. Start with a Heat engager, get a good Basic and easy Combo down, just Something that deals about 50-60 damage. Get a Plan to Finish them off with strong attacks or weird attacks or try to get the combo again. This got me easily into purple Ranks for playing the First time since casual Tekken 3 And mayyybe after this or even during these games you will learn about other Options you have, Block, and get so comfortable with your buttons and Game Plan to try Out other buttons
I'm a retired FGC player, (in the TCG retirement home), went to a local recently for fun to try this game for the first time, had no fucking clue what I was doing but learned how to combo into Rage Art & the heat thing beforehand off of back 4 launcher. Found 2 Hwoarang moves that were really big knowledge checks. Had a fucking blast, got 9th finally losing to a player who knew what he was doing. I think the beauty of this game is the complexity services an INSANE peak level of play, but casuals (which I was basically in spite of my background) can pull out random fucking moves and have a good time. Was cool to feel new to something again and just enjoy the spectacle of it instead of grinding training mode for days after launch.
I played my first Tekken game ever as Jin vs King. Dude was mashing the whole time so I just round start heat move and did Jin's super armor attack over and over and won lmao
One set that opened my eyes was against a Lars. His offense seemed unbeatable, but it would usually end with a dash and a low. When I noticed that, I was able to steamroll him, and he never had a good defense as that must have been how he was winning most of his matches. This is a game where you can't just run your own offense and do the same thing on defense every time which is super interesting and fun.
The hardest part about Tekken is knowing when to attack. Sajam sorta touched on the subject but when there's so many strings that can potentially counter hit launch you even pros have trouble deciding when to attack. Add the fact that most intermediate players are just running flowcharty setups and frame traps, most new players are gonna get frustrated.
You don’t need to know everything, what you need to be able to do at the lower to mid levels, is understand what your consistent whiff and block punishes are, 1 or 2 ok juggle combos, and some heat engagers and how to punish spammers.
3:04 Whenever you think a move must have some sort of weakness, you're 85% of the time right because Tekken moves always have some sort of universal trait. So a good way to learn defense despite all the numerous amounts of moves is learning how your character's offense gets countered. Eventualy you'll recognize universal traits moves have, like for example df1,1 moves are generally safe on block as opposed to df1,2 moves which people can duck; ws4 are generally the fastest ws moves most characters haves; moves that launch are generally launch punishable on block; hellsweeps are generally launch punishable on block while fast unreactable lows are safer but don't knockdown (unless, for some moves, it's CH); and lastly, if a move isn't 13 frame punishable then it's 10 frame punishable
I would add that the most difficult thing to overcome is getting tilted after losing to mashers. My advice would be don't focus on winning, focus on landing whatever strat/ combo string you've been practising and try to see where the openings are for the setup. You're gonna get smashed and you're gonna lose a lot, but hey "I landed that 70 damage combo off of a counter 3 times!!".. small victories!
Can confirm, I'm a dumbass and have no business winning anything, but so is everyone else I run into, so I seem to be making progress. I play Hwoarang, and I know it's going to take me a long time to get actually good with him. So for now, I'm running very basic pressure that just puts me plus, and hitting people who try to press buttons. Sometimes, basic stuff works.
I’m very, very bad at fighting games but consistently have a wonderful time floundering around yellow to orange ranks doing stupid shit and it’s nice to see it articulated so well. I like that the game is so interesting at a high level while still being fun for someone who could not do a combo if my life depended on it
The best advice I can give to new players is enjoy the beautiful journey that is Tekken. Try and apply something you learn in an actual match. Ducking or stepping a string in practice mode and in a match are two completely different worlds. Spam the same move until they can prove they know how to counter it and then adjust accordingly. Try and learn the habit of observing what your opponent is doing and adapting is a skill that will come in handy later so build it early
Tip for low rank Kazuya players: Hellsweep CONSTANTLY until the opponent starts blocking low, then use Dragon uppercut on their wakeup. Easiest conditioning I've ever experienced in my life.
Let's goooo, been waiting for a fighting game that really hooks me to get into the franchise and tekken 8 looks like is the one. Really wanted you to make some videos on it cause I enjoy your style of breaking down the fundamentals of the game for new players
I watched this and went back to the game and it’s still JUST as frustrating. So far I have not felt like anything has happened for a reason regardless or a win or loss. Every win feels like I got lucky or because I struck first and every loss feels like it was unavoidable. It’s a guessing game because there’s no way you can memorize all these strings even labbing every day. The only reason I keep playing is because of sunken cost (£50+) the game’s presentation amazing, Lili is great and I’m slightly insane. Maybe it’s over for me because now I’m too used to short term success, but this doesn’t feel fun enough to be worth the time long-term.
Good quote I heard:
“Ya gotta get washed before you get clean”
I like that one
Simple but true. Well said.
Which goes along with one I heard that I like: "Short term pain, long term gain."
This is good one, I’ll use it 😂
Damn. Stealing this one!
Thanks for the tips! I’ll be practicing electrics for 12 hours straight because that’s what must’ve been holding me back.
You might need to up it to 18 if that first 12 doesn't work! 😂
True Mishima main grindset
in fairness practicing electrics and wavu is really relaxing
Mishima players would rather mash electric 24/7 than practice a single throw break smh (source am a Mishima player)
@@nyxa8734 real talk, I throw on an audio book or long CZcams vid and just kinda phase out doing the inputs. I’m no where near perfect, but I’m a lot more consistent than my friends lol.
I’m working on legit fundamentals too
advice for king players: nobody in early ranks can deal with jaguar sprint, get em
Advice for king players from the opposite side,no one up until maybe red ranks rn can break your grabs, deathe cradle these fkers
False. They sure can. Unless you've got a narrow definition of early ranks, but it doesn't work at Ranger and a bit earlier.
King players be like: rawr >:3
@@gamelord12 🤓
What rank are you? 2nd dan?
Take it from a guy with 1.6K hours in T7: you'll get there eventually, and it feels amazing. The first time you get someone to plug on you after you block their snake edge for the third time... you never forget it. The first time you duck a mid-high string that you've never even seen before just because you intuitively know... there's nothing like it. I promise you, it's worth it!
Ay thats sick to hear, i like hearing about others' journies and all. Thanks for the encouragement, ive been wanting to get into tekken forever and finally am able to with 8 and this is super heartwarming as someone whos new and all, ty❤❤❤
My favorite is when you stunluck someone with just movment and 1,2 jabs and a low poke.
I still remember that I thought Law's 3+4 was so damn annoying when they do the follow up, now I see that shit in slow mo
Im on my way there. Ive been playing T7 since august of last year and slowly been learning
The intuitive micro ducking is one of the most satisfying godlike feeling things😂 i feel like if i put 600 hours into tekken like i have sf6 i could get really good, tekken just clicks and flows more naturally for me, im not dropping sf but tekken 8 is so good im going hard on it
That Bear clip is GOATED. lmao
I legitimately can't stop laughing at it.
..... its how all bear players, play who aren't fucking rangchu
As a bear player this is why I love playing Kuma 😂 def a character you play for fun when it works out
shit had me rolling
MasterofSalmon is a well known Kuma main, his opponent got dealth a bad hand.
When Tekken 7 came out, I told a guy that it was my first competitive Tekken. He said "Don't worry, keep grinding and by the time Tekken 8 comes out you'll be decent." I didn't realize how true that was until Tekken 8 came out lol
Maybe by Tekken 9 ill be decent
Tekken 10 will be the one ☝️ 😊
Question: does button mashing Tekken 4 as a wee lad give me any hope at being decent in 8 now? 😅
Difficult defense leads to such rewarding moments when you finally get it right though.
Tekken dopamine didn't come from when i learned my 80+ damage situational counter hit combo.
It came when i finally blocked 1 out of 15 Bryan hellsweeps, broke that grab, and low parried junkyard dog for the first time.
Nothing's more satisfying than a Kazuya while rising 2 when you finally block that dickheads snake edge. Do it twice at low ranks and 9/10 are running
Nothing was more satisfying than sidewalking in front of a teal rank Kazuya who was throwing out electrics, then whiff punishing him like "you thought you were slick? eat this 80 damage combo into the wall"
Trying to punish a deathfist is like trying to defuse a bomb with the manual in front of you.
You know what to do, but you don't have the heart to go through with it.
Damn 🤔
Man spittin
How much punishable is death fist? Looks like plus on block.. yeah i never labbed
@@xbgsheikiii3593 it is launch punishable. Go into the punishment training and it's like -16 or something
Never assume your opponent can think unless they show you otherwise.
Useful advice for any competitive game, even more so for fighting games and especially Tekken
I do this so much, i think “nah he will block it, im not attempting that mix” etc then they just walk up n grab or pressure me ffs😂
Bro u changed my life.
Does this only work for fighting games?
@@heroicsquirrel3195 The worst players can sometimes beat the top players (in any game) because they do something so stupid, so unthinkable to the pro player that they could NEVER have seen it coming or expected them to do that.
as an okay player at tekken, my very beginner level of advice is: check with a jab (if you know they're finished attacking). if you get hit, it means you were minus. use that as a repertoire to learn frame data as you play and master your gameplay one interaction at a time. if there is something specific that is hitting you and you cant find an out, experiment with some ducks, side steps and if all else fails, lab the move/character.
Secondly: Find your key moves and tools that will help you beat the specific type of player you're fighting.
Finally: don't forget to have fun, kids
Same here except I forget to have fun I get too mad at myself for not having an answer to things in the moment I don't take it out on the other player but I let it soil my mood that I allowed myself get grabbed back to back or the classic get hit with 2 low kicks and then you finally duck to check the low BOOM launcher
Literally said something similar than read this
Ty, Serlver
completely relatable. sometimes satisfaction can come from beating the thing that beat you in the past, like grabs and low, other times it can simply be landing the thing you wanna land. long as you can focus on the cool aspects, compliment your opponents gameplay from time to time to not write it off as something not to get angry about, you'll start to feel more leveled in those situations and overall have fun. you're already starting off with a really good mindset by not getting mad at others @@skitteh2021
As a multi-character TGP and one time TGO in T7, let me upgrade these to instantly help you. Instead of checking with a high check with a fast mid, generally a df1. It's 3 frames slower than your high but you're not going to get murdered by all the really strong high crushing moves. If you're getting counter hit, you're less than +3 after the string. So try a high next time. If a string feels really oppressive or safe, and doesn't obviously look like a mid, try ducking the last hit. If their string ends in a mid its probably -12 or worse so do df1. If it punishes, then you're in the money to try more ambitious punishes. Some characters have quite ambitious movesets, so knowing the basics is awesome.
They should replace half the ranks between green and Tekken God with "Valley of Despair" in different colors
Aris' Law junkyard rant is iconic and perfectly exemplifies how baked into Tekkens essence and identity those random legacy knowledge checks are. He was talking about some back in the day like Tekken 3 shit that was 100% applicable to T7.
Don't ever junkyard me
AND T8, of course
@@Lore_from_Stars don't you ever try to junkyard me tony
Sorry to be clear after searching: I really mean the last half of his Law tutorial anecdote/aside.. but in a later video just playing lobbies he pops off on a scrub who tried to junkyard him, resulting in the iconic rant. But for the actual info and the reason it's such a knowledge check, watch the tutorial.
I think Tekken is the most low-floor high-ceiling fighting game I've ever played. It's extremely easy to pick up and immediately mash out some stuff and have fun. I know people who has no idea what frame data is, and have a great time just playing the game. But the amount of things you can learn and pick up is crazy, and a novice like myself could never even get close to beating someone who's good.
This is the reason why Modern controls and easy specials never really bothered me at all. Because Tekken show that you could definitely make a game that's both easy and hard at the same time.
Deadass. If you know your launchers, a string, a combo, when to block and use your heat; you’re FKN set until you reach at least orange/red ranks I feel.
Can confirm. I grew up playing Tekken 4 and 5 Hwo in arcades. Never learned a single "real" combo in that time. Just launchers, sidesteps, and a few other moves. Got my ass beat all the time, but I still came back any time I had any extra quarters to spend. The games were so damn fun, just with those few things.
That exists in tons of games, but I'd appreciate if the part where you get out of mashing and into intentional play was less frustrating. Less of a knowledge check, more of an application. That sort of thing.
Personally I cant get into tekken at all because of this stuff- the barrier to having any defense is so high, and mashing just isnt fun to me.
My first online fg for example was strive, I played Ky on launch and never just ran people down, but I climbed to floor 10 within a couple weeks because I just learned to how read my opponents simple mash patterns and block/punish/callout accordingly. Super fun, I enjoy playing defense a lot. Tekken looks sick but it just is too much for me to get into because I feel like I cant play defense at all without 1K hours
@@Awkwerp Yeah, this exactly.
Sajam, I really appreciate your fighting game philosophy. You understand the common man.
I’m so called out by everything jn the first half of this video that I am genuinely concerned about my online privacy
I knew I was in trouble when I saw the first section was titled "The mental game"
I have played Tekken for 30 years literally and was competitive between 5DR and Tag2 (traveled to Final Round for T6 and nearly made it out of pools) and I STILL get knowledge checked to this very day. You HAVE to accept that you will lose to actual literal caveman tactics. I mained Bob but now since I don't have Bob I have switched to Asuka and I can't even punish Kazuya's 1, 2, 3, 4 string because I just don't have the muscle memory like I would for Bob.
Just be patient. We're all floundering over here, including some vets. What I can say is the replay function is SPECTACULAR for learning. If you're just starting out I would watch the replay of every match.
Is that the one where the two kicks are really slow or is it the double axe kick one? I can never remember
FR XIII was my first tournament, I was a complete noob and went. I played Asuka against LingxMassacre and Knee watched. I had no idea who Knee was lol
@@Joetime90 haha yeah I'm pretty sure that was the one I was at. I went with some guys from Cincy who were way better than me at the time (and to this day really) I played against Anakin on an open setup and I could tell he wasn't trying and I remember being annoyed and telling people that I beat Anakin (technically I did). I wanted to get a chance to talk to NYCFab for Bob tips but never ran into him.
6:04 You have accurately described me as a Yoshimitsu main. It's just so much fun seeing opponents freak out because they don't know what the hell you're doing but you don't either 🤣
Honest to god, the best thing you can do starting out if you're drowning in the move lists is to cut your moveset down to the bone and just roll with fundamental tools for a bit. As you get comfortable using those, you'll notice other interesting moves that cover gaps in your options and incorporate those. Having the fundamental tools as a foundation allows you to build on with more niche stuff surprisingly easily, while also cutting down on the complete and utter chaos you feel you're diving into off the bat.
What would be those fundamental tools
@@myass1547 he goes over a few of em in the video briefly, and there are some resources online too pertaining to 7 that would work well.
This is what I did because I wanted to learn azucena from day 1 but her movelist was so overwhelming. Learned a few pokes, and combos, played some low ranks matches for a while to get the feel of playing her till I felt comfortable learning more advanced things
@@myass1547 The most obvious are your jab, your mid check (usually d/f+1), your t1 launcher (usually d/f+2), and your hopkick (usually u/f+4 but you might have to do it as u/f
@@myass1547combo starters, best strings. That’s really it.
I really liked this video until the end when he called out my paul very specifically
That bear clip was so funny.
Low level Tekken is mostly button-mashing
Mid level Tekken is mostly knowledge-checks
High level Tekken is mostly movement and safe pressure
Low level Tekken is fun for casuals. High level Tekken is fun for hardcore players. I don’t know who mid level Tekken is fun for, but if you are interested in high level Tekken you have no choice but to power through the ocean of knowledge-checks.
I love tekken because defense and offense have so much depth to them.
Offense is still poweful but whiffing is so potent it makes neutral feel completely different.
Tekken is unique because it's punishing without being blindingly fast. Or as complicated as you think. It's a lot simpler than at first expectation picking up.
Which is so cool. Very low floor but such an awesome ceiling
Master of salmon is a pillar of the bear Comunity. Hes deff smarter than your average bear. Lots of good videos on t7 bears
Wasn't he the one that 100% waffe punished as Lars (i think it was) in TTT2?
Either to break out of a grab is to literally mash or just pick a god and pray.
if you want to learn defense for long term improvement, playing really defensively just blocking all day and letting youre opponent do a bunch of stuff is good because even if you dont punish it and just die without being able to do anything you can take control in the replay and figure it out. also use replays to find better combos or better offensive sequences in certain situations or whatever and youll be able to learn a lot this way from a single replay. you can also go to online replays and watch people who use your character to see what theyre doing and try to take control to see if you can do it yourself.
Getting past mashing state is opening the door to your Dunning-Kreuger - You know how much you don't know, and losing to people who don't know you hurts the ego.
The "be patient" advice is pretty strong.
I learned from Ippo that I need to have a good jab as a foundation. As an FGC veteran, but new-enough to tekken to where idk what anyone else does, I can slowly get an idea of when the opponent is negative and when their strings are over, and then also tell when they might think to block or do something to escape "1" pressure. I ended up ruling low rank with my left lmao
This was honestly so helpful I went straight to your Twitch and subbed. Not sure I've had my status as a player explained in such a natural way where I 100% understand like "yeah, that's exactly how it is!"
Coming from SF6 and not having played Tekken since i mashed TTT on PS2 it's so fun and exciting to finally learn Tekken and see my favorite SF youtubers doing the same. What amazing times for the fgc.
I’m new to tekken and it feels absolutely amazing when u duck a string you have seen a lot and counter that shit with an uppercut into a full combo. It’s one of the best feelings I have had in fighting games
I started out in Tekken 7. Seeing a lot of mashers. Great way to beat it if they’re mashing jabs after mids you can generally throw out a jab check to beat them. There is counter play so be careful but for the most part it will work.
Every FG will teach you this lesson, but Tekken is particularly up-front about it: you have to earn the right to play "the real game." You must become a good scrub before you are allowed to become a bad "real" player. Otherwise you have no foundation.
As a new Tekken player coming straight from SF6 and maining Paul: what this man says is true and I will not stop.
It's also worth pointing out that since it's a new game there's still some returning players who've played Tekken the last 20+ years that are in lower ranks, it's only been a week so a lot of them won't get filtered out for prolly a month or so especially if they play multiple characters. Plus 32 matchups is a lot in general
I've been playing tekken for years and thought of myself as an intermediate level player at least but now I very clearly realize that I am still a beginner at heart.
Thanks Sajam, very eye opening.
First Time Tekken player, hit yellow rank yesterday with Azucena! Having a blast learning T8. The Arcade story, combo challenged, punishment training and Rooflemonger's beginner guides have done a lot for me getting started :)
I started a few days ago and got pretty far by having 5 things in my arsenal: power move against mashers (armor+knock back), low counter (victor), launches, a move to hit sidesteppers and a combo to follow launches. Don't need to know wtf my opponent does😂
HAVE FUN AND DONT BE AFRAID TO LOSE!! Its how ya learn and its about dat journey, you all can do it❤
Going from Street Fighter to Tekken feels like going from wizened old hermit master to 6-year old with sock-em boppers on his 12th bottle of mountain dew.
Nice vid! The tension between short-term winning and long-term development is very true! If you try to get better long-term you have to try to accept that you'll lose vs "cheap stuff". Realise the different goals between you and your opponent and use it to keep your mental.
there really is a broski tweet for every situation. the fgc's greatest poster
Edit - thanks for sneaking in a concise character specific 'how to get started', I can't say thanks enough. Really had trouble getting to step 1, you just finally gave me the keys to the car in the way I needed it. Thank you.
(original post) I stalled in t7 because I got jabbed to death. I know there's answers to everything but at that particular time I just wasn't ready for what was in front of me. It helps to jump in during a new release, so here we can go!
I am indeed just trying to get a handle on my own character. Me hellsweep and spam flash punch into sentai.
You are the Sage of the FGC, Awesome content! Seriously put the game into perspective for me...BetterHelp by Sajam!
“If you feel like they’re doing scrubby shit, you need to figure out what despicable day 1 stuff YOU can do” this is so true. Never felt realer than playing someone in SF6 mashing drive impact and then realizing you can just be a gorilla and mash it too because they can’t react either. It’s not broken if you both have the tools, you just have to adapt and use them too.
I made a post on Reddit about a week ago asking what a good fighting game for beginners is and all the answers were mostly tekken 8 so picked it up and now I’m watching videos of fighting game vets I’ve been watching for years say “yeah the game I played was pretty crazy but this game is absolutely bananas difficult” great suggestion Reddit.
Great vid, as a defensive player learning tekken was a nightmare you have to not only know so much but you have to have the skill to do it also. I'll just watch others get mad.
Tekken i think is a series that emphasizes more play time making you better because over time you will start to be able to memorize the crazy amount of strings in this game and once you start recognizing it and punishing this one thing you were getting blown up by is one of the best feelings ever
Yep! As somebody who's pretty new to Tekken but not FG, whenever I'm focused on learning, I talk about "winning interactions, not the game". For example, if there's something you've been learning in training, and you successfully apply it and integrate it into your game.. even just once, even if you lose the game, that's still a win.
It took me over 2 games to get decent tekken dr and 6. I finally started placing in 7. Also finding the proper character that works your play style. A lot goes into tekken, and even moves not on the move list.
Suggest is a lot practice and if you can, go to your locals. Locals help you network to players who help you understand the game.
Also due to social media, there's a lot of pros who post tutorials.
For more advanced beginners, learn the systems!! For the most part, moves work similarly across the roster. Exceptions happen occasionally based on character and archetype.
For example: Most d/f+2 mid launchers are -13 on block.
Exceptions: If the character has a safe d/f+2 that launches, it probably only launches crouching opponents.
Shoulder and back attacks are often LAUNCH PUNISHABLE at -15.
this also trains you to start seeing those moves and experimenting while in battle.
This helped me when T7 launched and i was drowning in the yellow ranks.
I really wish fighting games let you pin combos somewhere on your screen at all times and in all modes. As soon as I close the movelist, I've already forgotten the buttons I need to push. Let alone trying to push buttons when someone is pushing theirs 😂
It's going to be another brutal grind trying to learn to play T8.
Thanks, that felt cozy ❤
I finished the story on medium in manual mode and I can confidently say I know exactly 0 combosdespite spending hours replaying the challenges in training.
I am apparently incapable of retaining information.
That stuff that makes me angry when playing Tekken works exactly like you described. It is not me being mad at my opponent, but it does make me mad, and it makes me miserable enough that I don't care to break through that barrier and learn Tekken. By contrast with other games, when I get hit by something I've never seen before, I usually understand why, and what I should have done instead, in a way that I don't when I play Tekken.
Tekken 8 literally has all the tools you need to learn what went wrong. We are not in the wastelands we used to be in the previous games
@@shadowfrces3171 It has the tools to learn what wrong after the fact, but in the moment, it's not really feasible to intuit the answer, so it becomes an exercise in having seen that move before, enough to recognize it when it happens again. And that's where the frustration comes in.
4:18 my man just described the Yoshi game plan for every rank 0.0
So everyone in Tekken is a Honda player. Got it!
Typical Yoshi main gameplan: What's the funniest way I can lose this game right now?
@@matrix3509 you either win as the biggest genius or lose as the biggest clown
@@matrix3509 We Yoshi players are just built differently, unless we twerk on the screen and kill the enemy while kiling ourselves in the process did we even win ?
@@VerGiLL1 This is effectively how I started playing Jun: yes all my good tools kill me, but I just gotta kill the opponent first. Plus who cares about frame data, I have a 36 damage 10f that wall splats in uf1 and my heat hits from a mile away so I can get that health back
Having fun is the most important thing when picking up something new, so if that means learning your unga to their bunga, then go for it. I will say though, if you actually want to start deciphering their offence, T8 has one of the best replay functions out there. Not only will it automatically tell you "duck that high" or "that string is unsafe, punish with this", you can immediately jump in and start playing from that point rather than trying to set up the same situation in practice mode.
I personally fell of Tekken because of the relatively larger number of knowledge checks you need to know and engrain into your muscle memory to make it further than red ranks or maybe from blue ranks depending on your character and state of balance. having good fundamentals only takes you so far once others have them as well.
I don't really know why the development of this game is pro legacy skills and against "adaptive learning" but the solution to making Tekken be a game that all players can learn without needing studying be their main/only source of learning is to design hit affects similar but much more subtle than training mode. Essentially make high, mids, and lows identifiable by their hit effects, and have three or four intensities/brightness's for those effects to indicate the block frames >0, -1 to -9, -10 to -14, =0 to -9 and =< -10.
Players who already know framedata and have the muscle memory still have their advantage to a slightly lesser degree where as players learning will possibly take in the information and try to react. But just because they have this info, doesn't magically give them the execution needed to punish. There's still a lag between what they learn and being able to respond accordingly. Some might get discouraged for failing or even getting punished for trying to do the right thing, but its still more fun to learn in matches to most than it is in labs (I imagine old school arcade players can relate).
It's cool that they devs try to make it easier for new players to get in over the last few tekkens be it by adding armored moves, supers, simplifying wake ups iirc, etc. But I think making it easier to close the gap from legacy knowledge goes much further than these types of gameplay features could any day.
The road to mastery is like a sine wave with a veeerrry deep valley in the middle and a veeerrrry long upward tail towards mastery. You very quickly learn the basics and then discover how much you don't know. That's the valley. Then you just crawl yourself out of the valley bit by bit--imagine stair steps or constant waves up and back down and then a little further up and then back down a bit again.
Tekken has a super deep valley and therefore very steep learning curve. But that's why I love i.t
For beginners this is the best advice i can give:
Learn a couple new moves a day, familiarize yourself with your chatacters spacing and low,mid,high options(dont need a crazy amount)
Check with Jab, new players dont really know how to deal with it and you can get mixes out of it with some characters (like Kazuya)
Lastly and most importantly, take your time, pick a character you like and enjoy the journey. Its going to be long, do not give up.
There's a reasonably well-known anecdote that I unfortunately have no source for, which is that Justin Wong filled at an arcade tournament for Tekken 6 due to a player dropping out and despite at the time basically never having touched Tekken he still made it to top 8 because Tekken is a fundamentals game.
I got to Orange rank as Victor and that is basically the game.
1) When in doubt, don’t mash,
2) Use your jab and mid check try to figure out your opponent’s habits.
3). Use a CH combo starter to make your opponent feel dumb.
4) have a launch punish combo and a while standing combo.
I don’t think you need much more than that to do pretty well…. The rest is the annoying and painful process of grinding game knowledge.
I'm probably wrong but I dont mind playing my baby version of clean and losing early. I practice hard shit for a bit, hop online, get dogged by mashers, and it's not that bad lol. I will say tho I have wasted hours of my life labbing punishes to trash moves with the hope that knowledge check will be useful in the future (it's not)
I actually completely agree From Just watching the First minutes.
Get a character you Like, Test a few If you want offline, get into practice.
And get a gameplan for you character.
I did exactly they Same as this Guy.
Start with a Heat engager, get a good Basic and easy Combo down, just Something that deals about 50-60 damage.
Get a Plan to Finish them off with strong attacks or weird attacks or try to get the combo again.
This got me easily into purple Ranks for playing the First time since casual Tekken 3
And mayyybe after this or even during these games you will learn about other Options you have, Block, and get so comfortable with your buttons and Game Plan to try Out other buttons
I'm a retired FGC player, (in the TCG retirement home), went to a local recently for fun to try this game for the first time, had no fucking clue what I was doing but learned how to combo into Rage Art & the heat thing beforehand off of back 4 launcher. Found 2 Hwoarang moves that were really big knowledge checks. Had a fucking blast, got 9th finally losing to a player who knew what he was doing. I think the beauty of this game is the complexity services an INSANE peak level of play, but casuals (which I was basically in spite of my background) can pull out random fucking moves and have a good time. Was cool to feel new to something again and just enjoy the spectacle of it instead of grinding training mode for days after launch.
I played my first Tekken game ever as Jin vs King. Dude was mashing the whole time so I just round start heat move and did Jin's super armor attack over and over and won lmao
One set that opened my eyes was against a Lars. His offense seemed unbeatable, but it would usually end with a dash and a low. When I noticed that, I was able to steamroll him, and he never had a good defense as that must have been how he was winning most of his matches. This is a game where you can't just run your own offense and do the same thing on defense every time which is super interesting and fun.
Ludwig's company Offbrand helps streamers do cool events like this, im sure its something they'd be in to
As a yoshimitsu main I feed off the fact that my character is 1 HUGE knowledge check
The hardest part about Tekken is knowing when to attack. Sajam sorta touched on the subject but when there's so many strings that can potentially counter hit launch you even pros have trouble deciding when to attack. Add the fact that most intermediate players are just running flowcharty setups and frame traps, most new players are gonna get frustrated.
Sajam, this is video is exactly what i was looking for. Thanks.
You don’t need to know everything, what you need to be able to do at the lower to mid levels, is understand what your consistent whiff and block punishes are, 1 or 2 ok juggle combos, and some heat engagers and how to punish spammers.
"You're also a caveman"
Me, playing Victor, mashing 2 until the button comes off: I take offense to that!
My advice: Knowledge is strength, not power. And dont be afraid of competition and how people play no matter you hate it or not
The bear was partying. You can tell he knows
Boxbox isn’t here for a long time heres here for a good time
That Bear match had me cackling like a madman just like that player must have been.
my neighbors definitely heard me laughing at 2 am when you hit me with "your enemies are gonna play elmo in fortnite"
3:04 Whenever you think a move must have some sort of weakness, you're 85% of the time right because Tekken moves always have some sort of universal trait. So a good way to learn defense despite all the numerous amounts of moves is learning how your character's offense gets countered. Eventualy you'll recognize universal traits moves have, like for example df1,1 moves are generally safe on block as opposed to df1,2 moves which people can duck; ws4 are generally the fastest ws moves most characters haves; moves that launch are generally launch punishable on block; hellsweeps are generally launch punishable on block while fast unreactable lows are safer but don't knockdown (unless, for some moves, it's CH); and lastly, if a move isn't 13 frame punishable then it's 10 frame punishable
This video is fantastic for those of us who struggle with mental.
Well put.😊
I would add that the most difficult thing to overcome is getting tilted after losing to mashers. My advice would be don't focus on winning, focus on landing whatever strat/ combo string you've been practising and try to see where the openings are for the setup. You're gonna get smashed and you're gonna lose a lot, but hey "I landed that 70 damage combo off of a counter 3 times!!".. small victories!
Can confirm, I'm a dumbass and have no business winning anything, but so is everyone else I run into, so I seem to be making progress.
I play Hwoarang, and I know it's going to take me a long time to get actually good with him. So for now, I'm running very basic pressure that just puts me plus, and hitting people who try to press buttons. Sometimes, basic stuff works.
My advice to newer players: Learn to punish snake edges with a while standing launcher and also learn a counter hit combo to punish scrubby mashers.
“Looks at this clip” *sees a bear* oh no
Don't: "I need to duck this particular high in this string".
Do: "I should use the crazy unsafe high crush launcher more."
I’m very, very bad at fighting games but consistently have a wonderful time floundering around yellow to orange ranks doing stupid shit and it’s nice to see it articulated so well. I like that the game is so interesting at a high level while still being fun for someone who could not do a combo if my life depended on it
Yeah Tekken is so darn deep. Just look at those move lists! I'm not even trying to learn what's good. I'm just trying to learn whats cool.
The best advice I can give to new players is enjoy the beautiful journey that is Tekken. Try and apply something you learn in an actual match. Ducking or stepping a string in practice mode and in a match are two completely different worlds. Spam the same move until they can prove they know how to counter it and then adjust accordingly. Try and learn the habit of observing what your opponent is doing and adapting is a skill that will come in handy later so build it early
Shout out to MasteroftheSalmon! The homie!
Tip for low rank Kazuya players: Hellsweep CONSTANTLY until the opponent starts blocking low, then use Dragon uppercut on their wakeup. Easiest conditioning I've ever experienced in my life.
I feel this, I learned my launchers and combos from my launchers got into game and immediately thought “wait how do I get my launchers to land?”
That bear clip is amazing.
I’m new to tekken series and what I have learned to far is just learn your character best punishing moves and abuse them
Let's goooo, been waiting for a fighting game that really hooks me to get into the franchise and tekken 8 looks like is the one. Really wanted you to make some videos on it cause I enjoy your style of breaking down the fundamentals of the game for new players
I watched this and went back to the game and it’s still JUST as frustrating.
So far I have not felt like anything has happened for a reason regardless or a win or loss. Every win feels like I got lucky or because I struck first and every loss feels like it was unavoidable.
It’s a guessing game because there’s no way you can memorize all these strings even labbing every day. The only reason I keep playing is because of sunken cost (£50+) the game’s presentation amazing, Lili is great and I’m slightly insane.
Maybe it’s over for me because now I’m too used to short term success, but this doesn’t feel fun enough to be worth the time long-term.
Jun triple low kick funny
I got to purple ranks in Tekken 7 with like 500+ hrs of play, but there will still be things that knowledge check the hell out of me. Tekken is wild
I feel like I'm learning the game pretty fast. Then again I played for like 9 hours straight yesterday. The game is mostly based on fundamentals.