Quake 1 with full ray-traced lighting

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  • čas přidán 8. 04. 2023
  • Trying out a mod for the original Quake from 1996, enabling some proper ray tracing. The RT really has the full effect of path-traced light spilling over everything here, instead of just subtle differences in glows and shadows we see in other RT enabled mainstream titles. Apparently I need to change some settings to reduce the glare outdoors... Nethertheless, this test looks MUCH more dynamic than the old visuals (which were already actually decent for the time). No DLSS here but running at 4K with Quality FSR enabled. (1440p recording)

Komentáře • 53

  • @singleproppilot
    @singleproppilot Před rokem +28

    Original Trent Reznor soundtrack. 👍🏻

    • @lilwondair4836
      @lilwondair4836 Před 6 měsíci

      Yeah, was absolutely disappointed back then.

    • @singleproppilot
      @singleproppilot Před 6 měsíci

      @@lilwondair4836 Honestly, so was I, but I grew to love the soundtrack with time.

    • @clint9040
      @clint9040 Před 5 měsíci

      @@singleproppilotme too.

    • @nmpltleopardi
      @nmpltleopardi Před 22 dny

      @@singleproppilot IMO it's one of gaming's very finest OSTs

  • @spearPYN
    @spearPYN Před 10 měsíci +12

    No texture filtering and square pixels -- pure awesomeness

    • @mironmironov6444
      @mironmironov6444 Před měsícem

      Take a closer look, the textures are obviously filtered.

  • @vapour_focus
    @vapour_focus Před rokem +11

    Looks so nice, RT would give such a great graphical upgrade to many classic games!

  • @pschroeter1
    @pschroeter1 Před rokem +10

    Wow, I loved that! Usually when I hear about lighting effects it just makes everything look to shiny and I'm not impressed. The gloomy Quake world looks fantastic with these lighting effects. I was thoroughly amused to see the slipgate shows a shimmering preview of what's on the other side.

    • @AndreiChera
      @AndreiChera Před 2 měsíci

      the bloomy fuzzy effects are downright horrible and cheezy

  • @zobook
    @zobook Před rokem +17

    I love the fact that it doesn't looks like everything is wet, like other mods. This is Quake not NFSU.

  • @MrTolcher
    @MrTolcher Před 11 měsíci +3

    Looks awesome! Glad this vid randomly popped up for me, gave me the nostalgic warm fuzzies, me and my cousin grinding this game out for hours on end as kids.

  • @jaroslavzaruba2765
    @jaroslavzaruba2765 Před 11 měsíci +5

    Omfg, the atmosphere of this game. I wish it got remastered *properly*

    • @KVROACEGG
      @KVROACEGG Před 9 měsíci +8

      Huh? It got remastered properly.. 2 years ago.. And Quake 2 got the same treatment like 3 weeks ago.. You mean remake?

  • @KapteeniKetza
    @KapteeniKetza Před 9 měsíci +4

    Looks excatly how I remember it looked like 25 years ago xD

  • @Razumen
    @Razumen Před 11 měsíci +5

    Very fitting since Quake was one of the first games to have pre-computed raytraced lighting.

    • @ThefamousMrcroissant
      @ThefamousMrcroissant Před 9 měsíci

      You mean the lightmaps?

    • @Razumen
      @Razumen Před 9 měsíci +1

      @@ThefamousMrcroissant Yeah, but they used raytracing to compute them. More basic implementation for sure, but still pretty much the same.

  • @francoismagne5863
    @francoismagne5863 Před rokem +3

    This looks fantastic! Congratulations!

  • @mericet39
    @mericet39 Před měsícem

    The original game was way ahead of its time wrt graphics. Most mods aren't as good as the original. This is the only mod which is actually an improvement. Awesome.

  • @perfectionbox
    @perfectionbox Před rokem +2

    Those sounds are so crisp 🥰

  • @strayferal
    @strayferal Před rokem +2

    Daaamn! So beautiful!!

  • @Rotceev
    @Rotceev Před měsícem

    Reminds me a lot the Quake Tenebrae engine, I don't know if Tenebrae didn't look even better honestly.

  • @abramjessiah
    @abramjessiah Před rokem +2

    This is probably the best pathtracing implementation that i've seen. I wish you could play the new version with RT.

  • @50PullUps
    @50PullUps Před 7 měsíci

    Looks fantastic!

  • @jtno2
    @jtno2 Před 9 měsíci

    Brilliant! I bloody love it!

  • @clint9040
    @clint9040 Před 5 měsíci

    Amazing

  • @UnnDunn
    @UnnDunn Před 6 měsíci

    I kinda wish MachineGames or Nightdive would do a proper ray-traced glow-up of Quake and Quake II.

  • @TheFred128
    @TheFred128 Před 10 měsíci +1

    Beautiful

  • @MrAndreasSaw
    @MrAndreasSaw Před 7 měsíci

    Imagine seeing this Back in the Day...

  • @MUND0D3FANTASIAS
    @MUND0D3FANTASIAS Před 2 měsíci

    OBRA MAESTRA ARCANA

  • @diogosantos5076
    @diogosantos5076 Před 5 měsíci

    How I like this game. 😍😍😍

  • @victorlgcarvalho
    @victorlgcarvalho Před rokem +3

    Funny part is that's running slower than it did on my 16meg Voodoo 3.

  • @1whospeaks
    @1whospeaks Před 7 měsíci +1

    Just when you thought you were up, someone makes a version of quake you can't afford... 😔

  • @notimportant3033
    @notimportant3033 Před 9 měsíci +1

    I wonder if this could be ported into a sourceport like Darkplaces or Ironwail?

  • @kudorgyozo
    @kudorgyozo Před 10 měsíci +2

    too shiny and clean

  • @deus_nsf
    @deus_nsf Před rokem +1

    is there a way to disable the color processing that makes red white?

    • @harry32999
      @harry32999  Před rokem +2

      Hiya! Im afraid I have no clue, I ran this with default settings and it looks OK to me, apart from being a bit washed out in the outdoor areas as mentioned. Here is a link to where I got the mod; github.com/sultim-t/vkquake-rt

  • @skippychurch2965
    @skippychurch2965 Před rokem +1

    You've got a lot more light in here than there actually is, however.

  • @enkerl9172
    @enkerl9172 Před 7 měsíci

    😳😳

  • @elgeniomaestro
    @elgeniomaestro Před 9 měsíci

    While full real time raytracing is indeed the future, the impact on performance is still too great to justify its use, we'll get there, eventually, but right now, just be patient

  • @marcopederzoli4939
    @marcopederzoli4939 Před 9 měsíci

    I'd play it again if they re-released a fully upgraded graphic version (also models would need serious reworking)

  • @axtrifonov
    @axtrifonov Před 6 měsíci

    Why are some places much darker than in vanilla Quake?

  • @gigazerkertv
    @gigazerkertv Před rokem +1

    What mod is this? Got link?

  • @MKcLTM
    @MKcLTM Před rokem +3

    Well.. not bad at all.. but I prefer old graphics .. somehow

    • @sety5591
      @sety5591 Před 9 měsíci +1

      I agree, specifically because old graphics already has dynamic lighting for same effect and ray-tracing has problem like too strong global color & unlit area.

  • @JonCombo
    @JonCombo Před 9 měsíci

    Probably need to tone down the lighting. It's borderline fullbright.

  • @VorpalMace
    @VorpalMace Před 6 měsíci

    The lights are too bright, it kills the intended mood and visibility of some sections. Right at the beginning there is even a pathway that is intentionally left pitch black dark in the original game to control your path through the level.

    • @clint9040
      @clint9040 Před 5 měsíci

      I guess one could lower the contrast and increase gamma

  • @Dangerpurple
    @Dangerpurple Před 20 dny

    Looks like ass but it's neat as a novelty.

  • @psholtbi
    @psholtbi Před 2 měsíci

    Lame =))