How to rig any character in After Effects (using DUIK)

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  • čas přidán 5. 09. 2024

Komentáře • 268

  • @TheKeyframeAcademy
    @TheKeyframeAcademy  Před 3 lety +4

    Get 70% of your first month of Envato Elements:
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    • @oddhouseproduction
      @oddhouseproduction Před 2 lety

      Does Envato have characters with all the "joints" (circles) and limbs already made and prepared for rigging, so you do not have to do it yourself? Like rig-ready characters?

    • @dmpentertainmentsa2229
      @dmpentertainmentsa2229 Před 2 lety +1

      @@oddhouseproduction no, as you saw its a waste of tym downloading envato characters because you still have to recreate them in illustartor

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      No, I don't know of any online library that does....

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      I wouldn't say its a waste of time. You just need to recreate their limbs which takes....15 minutes. You save time not having to design from scratch everything else. If you can fully design a character from scratch to completely done in 15 minutes, contact me because I want to hire you.

    • @vinoli5360
      @vinoli5360 Před 2 lety

      Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.

  • @mikeallenfpv
    @mikeallenfpv Před 3 lety +19

    This is undoubtedly one of the better, if not best tutorials on this. Thanks!

  • @suraiya21
    @suraiya21 Před 15 dny

    You are the best teacher ever. Thank you.

  • @AnkitPatel04
    @AnkitPatel04 Před 3 lety +8

    Your channel is treasure for animation learner ❤️🔥

  • @calebzarn403
    @calebzarn403 Před 3 lety

    I don't think I thanked you for taking my suggestion and making this video! How rude of me. Well, I appreciated it back in October (THANK YOU!!) and I really appreciate it again now as I'm back watching again as a refresher for a new project I'm working on. Such a valuable resource, thanks again!!!!!

  • @sadagola7201
    @sadagola7201 Před 2 lety

    the tone and control of ur voice says "I know my sNice tutorialt!". Good stuff buddy.

  • @oziologyify
    @oziologyify Před 2 lety

    You have just gotten a follower who will follow you religiously

  • @duyenng.5741
    @duyenng.5741 Před 3 lety +1

    You teach very well. I learn a ton of knowledge. Very details and easy to follow step by step. Thanks a lot.

  • @skyler5679
    @skyler5679 Před 2 lety

    How in the world you don't have a lot of subs, your content always deserve many subs because it's always so helpfull

  • @tahanialqadiry
    @tahanialqadiry Před 3 lety +12

    thank you for the tutorial, can you please teach us how to animate the full character after rigging?

  • @FlashRey
    @FlashRey Před 3 lety +1

    Man, this looks so complicated! I still using the duik 1.4 old version.

  • @gucciking4907
    @gucciking4907 Před 2 lety

    looking forward to learning from the rest of your videos. Subscribed!

  • @woflmanriflestore9781
    @woflmanriflestore9781 Před 3 lety +2

    thankyou mate ..
    you introduced me with overlord and it is a tool that solves my problem so far! thank you

  • @motionworld9863
    @motionworld9863 Před 3 lety +4

    Sir you save my time
    I have learned so many things that I am going to apply my next project. Thank you for this.
    If you make a front walk cycle tutorial that would be more helpful.
    I find lot of walk cycle instead of front and back side walk cycle.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +4

      Front walk cycles are tricky! especially if you're using Duik. But this is an idea thats been on deck for a while. Thanks for the suggestion!

  • @motionoor4233
    @motionoor4233 Před 2 lety

    Very Helpful. thank yo so much brother. Love From Bangladesh

  • @kateminina4520
    @kateminina4520 Před rokem

    thanks for this tut! easy to understand even for a beginner

  • @Noorwahedaya
    @Noorwahedaya Před 2 lety

    Thank you so much!!! It did work and took less than 5 minutes!

  • @mohsinaliabbas8031
    @mohsinaliabbas8031 Před 3 lety

    Thank u So much for what you teach here on CZcams about After Effect its outstanding. Thanks, u a lot mate.

  • @AnujaBorker
    @AnujaBorker Před 2 lety

    Love this tutorial! So incredibly helpful!

  • @GymTalk100
    @GymTalk100 Před 2 lety

    Everything works perfectly

  • @jaanu2222
    @jaanu2222 Před 3 lety +1

    amazing video , forget animation you taught how to draw perfectly , my character is made really good and i don't have to rely on someone's work for a project and also avoided any copywrite infringement i am gonna sub

  • @audreychampion5044
    @audreychampion5044 Před 3 lety

    Perfect video ! thank you a lot, you explain very well, not too fast and also why you do this and this. Thank you a lot ! It works very well !

  • @alternateworldmedia4030

    Thank you so much, you're a life saver. Please could you highlight how to flip a rigged duik character without ruining the rigg? you could just make a brief higlight here if its too much trouble to make a tute for.

  • @lauramoscarella7889
    @lauramoscarella7889 Před 2 lety

    Thank you, very helpful 🤘. Although the hand rotation has a very small limit so I had to animate that separately

  • @theamazingboxcat
    @theamazingboxcat Před 2 lety

    thank u helped me a lotNice tutorial.... Very helpful

  • @fasspot
    @fasspot Před 3 lety

    You're awesome, thank you for this tutorial and the others too!! :)

  • @bernadinepearce667
    @bernadinepearce667 Před 2 lety

    Thank you, bro!

  • @surajbidaliya5836
    @surajbidaliya5836 Před 3 lety +9

    Hey,can you teach us how to rig and animate a character with Duik's hamanoid function + AE puppet tool.

  • @gamerggg9034
    @gamerggg9034 Před 2 lety

    Great video as always!

  • @josefuentes8850
    @josefuentes8850 Před rokem

    Hey bro there is an easier way to separate arms from forearms, you just use the knife tool and make a cut between that both and you will be ready to use it on after

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před rokem

      I know about the knife tool, but it doesn't do a clean enough seperation to be ready for animation.

  • @Sk__Brook
    @Sk__Brook Před 3 lety

    Thank you so much for this. Very helpful

  • @MistaSmith
    @MistaSmith Před 2 lety

    I really appreciate the theatrical performance in the end.

  • @malaikadirieh3066
    @malaikadirieh3066 Před 2 lety

    I needed this so bad. Thanks!

  • @thomasthistlethwaite2577

    Unreal mate thank you

  • @rishad5111
    @rishad5111 Před 3 lety

    Love it. Make another with Duik

  • @alijahan2730
    @alijahan2730 Před 2 lety

    great job man
    Thank You!

  • @telanganavantalu4127
    @telanganavantalu4127 Před 2 lety

    thank you so much for this video 😀

  • @daviddassa9623
    @daviddassa9623 Před rokem

    thank you so much for this. amazing!

  • @Moksha_00
    @Moksha_00 Před 2 lety

    was a life-saver. Thanks a lot.

  • @SteevMy
    @SteevMy Před 3 lety +7

    Hi, thanks for this tutorial. Just one question: why didn't you use the AUTO IK by making the relationship between the various elements? Are there any contraindications or is yours just personal preference? Thanks u.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      This is actually typically what I do (what you described) however, the traditional way to use DUIK is to use the structure layers so I opted for that in this demonstration.

  • @crickbuzz9871
    @crickbuzz9871 Před 3 lety

    i always recomend you everyone you r best

  • @katarzynamis
    @katarzynamis Před 3 lety +5

    Hi, Thank you for this detailed tutorial. I got a problem, when i do Auto-Rig, the leg or arm becomes bigger than before. Why does it happen, what should I do to avoid that?

    • @mrstikerlp3747
      @mrstikerlp3747 Před 2 lety

      yeah same thing happening (cuz i increased the scale of body to 200% and its increasing the size of hand also when parenting

  • @kazikgarstecki2836
    @kazikgarstecki2836 Před 2 lety

    Great tutorial :) really helpful!

  • @ahmedtareq9055
    @ahmedtareq9055 Před 2 lety

    Awesome... Thank you!

  • @raptrg2492
    @raptrg2492 Před 3 lety

    thanks for this. Really helped me.

  • @MongolTide
    @MongolTide Před rokem +1

    When I animate, the layers come apart like a puppet on strings

  • @philippkammerer2925
    @philippkammerer2925 Před 2 lety

    Thanks a lot, that was super helpfull

  • @crickbuzz9871
    @crickbuzz9871 Před 3 lety

    you are superb man

  • @flickdawg
    @flickdawg Před 3 lety

    love this! very clear!

  • @hurshnarayan
    @hurshnarayan Před 3 lety

    tysm for this awesome tutorial 😀

  • @Wisdom810
    @Wisdom810 Před 3 lety

    Nice explained.

  • @SimonOShine
    @SimonOShine Před 3 lety

    Great tutorial!

  • @GabrielliCamilo
    @GabrielliCamilo Před 3 lety

    This channel its fantastic!!!!

  • @winterbleu
    @winterbleu Před 3 lety +1

    Fantastic tutorial! Would love to see how you use the more complicated rig for the foot?

  • @joyshimizu
    @joyshimizu Před 3 lety

    thanks. you are great!

  • @tebrazepam
    @tebrazepam Před 3 lety +1

    Thanks mate. One question. Why is the order "arm>leg>body>leg>arm" important before placing a rig? Is it just for tidiness or would it not work if not set that way?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +2

      If I understand what you're asking, I layer the rig that way because that's the way it needs to be layered for it to look proper. The order is not related to the rigging. The left Arm comes first because that arm sits in front of everything else on the body. Then the left leg, etc. The right arm goes to the bottom of the layer stack because it should be behind everything. But like I said, the order of the layers isn't related to the rigging, but is important for the how the character should look. You could but the right arm at the top, but then the arm that is supposed to be behind everything would be in front of everything, and that wouldn't look right.

    • @tebrazepam
      @tebrazepam Před 3 lety

      @@TheKeyframeAcademy I understand. Thanks! :)

  • @ScenicNatureTales
    @ScenicNatureTales Před 2 lety

    super

  • @sgproductions805
    @sgproductions805 Před 3 lety

    Thanks 👍 good video.💯

  • @mirnab4702
    @mirnab4702 Před 3 lety +2

    Thanks! This saved my butt for a commission ahahha but I would love to see how the torso bend without problems
    Should I design the torso and hips with the same structure as the arms and legs?

  • @hi-xu5sk
    @hi-xu5sk Před 3 lety

    You’re freaking awesome

  • @chakerouni1373
    @chakerouni1373 Před 2 lety

    Henceforth Michael shall be known as Michael One point Two Five

  • @user-cp1oh9pl5u
    @user-cp1oh9pl5u Před 2 měsíci

    good

  • @mohsinaliabbas8031
    @mohsinaliabbas8031 Před 3 lety +1

    I have Installed Overload Plugin after watching your Rigging Videos and now I am facing an error, When I have to Import My AI Group Files in After Effect With Overload Plugin, its shows in single separates layers after importing? I have tried multiple times but the problem persists. Please is there any solution?

  • @giltran1793
    @giltran1793 Před rokem

    Very useful. I can't make the controller (the hand) icon bigger. Someone please help me

  • @SergeyMoskvinStories
    @SergeyMoskvinStories Před 3 lety

    when i move body, my arms and legs don't move, only 1 hand, why?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      Because your not parenting the limbs to the body, you've only parented the hand controllers to the body. Anything you want to move with your body must be parented to it. So parent your thigs and upper arm layers to the body and it will then move with the body.

    • @SergeyMoskvinStories
      @SergeyMoskvinStories Před 3 lety

      @@TheKeyframeAcademy yeah found it! tnx!

  • @richochet
    @richochet Před 2 lety +2

    Nice!
    One thing, is there any way to avoid having to recreate graphics? It feels like it adds to the time especially in complex art.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety +1

      you could use puppet pins. In my opinion though you end up with a less flexible rig. Unfortunately, if you want something with the most versatility it will require the most amount of time to set up.

    • @richochet
      @richochet Před 2 lety +1

      okay I hear you, cheers

  • @zaminrradiendo4846
    @zaminrradiendo4846 Před 2 lety

    How do you do alphabet letters animated and tiled in squares across the whole screen .

  • @brianolano7886
    @brianolano7886 Před 2 lety

    gracias! buen contenido en tu canal! ;)

  • @vinoli5360
    @vinoli5360 Před 2 lety

    Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.

  • @RIDULRAZWINRIDZ
    @RIDULRAZWINRIDZ Před 3 lety

    Superb tutorial!. But at 17:39 For me By holding control and moving the the duik controller, only the anchor point is moving :(

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      Are you using the selection tool? or the pan behind tool? the pan behind tool will only move the anchor point, and not the layer.

  • @christophergamezestrada6701

    botton and cant see what it does (HELP PLEASE) I want my soft or say to long 5 , 10mins long... you understand

  • @kohiko_art
    @kohiko_art Před 2 lety

    I do all the steps but after clicking Auto-rig it won't move the illustration, only the structures. Looks like nothing is connected. Help?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      Did you parent your art layers to the structure layers?

    • @kohiko_art
      @kohiko_art Před 2 lety

      ​@@TheKeyframeAcademy I figured out I need to do auto rig first and after that parenting layers. I should watch with more attention I think. Thanks for your help and very good tutorial :)

  • @teabagNBG
    @teabagNBG Před 2 lety

    there are so many rigging tools i done know the differences and wich is easiest for a beginner... rubberhose, deekaytool, duik and more... lol

  • @messinamotion
    @messinamotion Před 3 lety

    Great tutorial! Thank you! Just wondering, is it better in AE to work with AI files or should they always be converted to shape layers? Thanks again

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +1

      depends on your preference honestly. AI files perform better I think. But the reason I prefer to work in shape layers is so that I can place the anchor point right in the middle of the circles I have made for my joints so that my joints will be lined up correctly whenever they bend.

    • @messinamotion
      @messinamotion Před 3 lety

      @@TheKeyframeAcademy thanks for your response! I will try both ways and check what is more convenient for my workflow, but I will keep your advice with the anchor points in mind :) thank you!

  • @dhaladitya
    @dhaladitya Před 3 lety

    Even after listening to chslieosimthing in the comments section i still think this video was best for duik. For mr chalie i will say that Using overload has its own advantages and you do not save much time while using shape layers in Ae although you can.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      I will never go back to importing .AI files the traditional way. Why would I do something that takes several clicks, when I can reduce that down to basically one click? Its a no brainer for me. I don’t really see how importing .AI files the traditional way could be any faster or provide any benefit over using overlord. But I’m open to being enlightened if there are.

  • @ghinaaudhiyanabillah1626

    ikr!

  • @rendered_useless2093
    @rendered_useless2093 Před 3 lety +1

    Is there a way to rig the character so that the hands rotate with the arms? I'm getting an effect where the hands seem limp as the Controller is attached to the wrist joint but not the tips of the hand

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +2

      Okay, I have two things to say about this. First, yes you can make it so your hand rotates with the arm by disabling the rotation expression on your hand layer (not the hand controller).
      However, the second thing I want to say is that with arms, I often use FK(forward kinematics, which basically means I am keyframing the rotation of each joint) more than IK (inverse kinematic) Because for a lot of motions like waving, swinging while walking etc, its actually easier to animate using FK IMO than IK. In the case of FK you're animating the rotation of the wrist so you don't have to disable the rotation expression.
      I guess I have three things to say, which is tools like Rubberhose or Limber, allow you to toggle between rotating with the arm and not without having to disable any expression. Which is I think and advantage.

    • @rendered_useless2093
      @rendered_useless2093 Před 3 lety

      @@TheKeyframeAcademy Huge help! Thanks for the speedy reply! Disabling the expression did the trick, and in this instance is all I need as it is a very simple animation.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      @@rendered_useless2093 Glad I could help!

  • @3DAnimationen
    @3DAnimationen Před 3 lety

    this tutorial is great! I wanted to learn Duik Bassel... As a side-effect I learned a huge mass about illustrator because you speak out every workstep ("...by holding ALT+Drag...send back with CTRL+Left bracket..") that's teaching at its best!
    Do you have (or know) a tutorial about combining several characters (compositions) in one After-Effects-scene?
    You know: when a character is rigged, there are so many layers, structures, controllers in that composition, PLUS maybe another composition for the face-rig and so on... Do I put them together in one scene and animate everything right there? Or do I animate each composition on its own and use duplicates in the final scene?
    Thank you very much!! :-)

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +1

      DUIK has a feature that allows you to extract controllers from a composition. So typically I will set up a rig, than pre compose the rig so that it's self contained in its own composition. Then I will extract the controllers from that comp into my current comp. this allows me to dramatically reduce the number of layers. For face rigs, I do the same thing with Joysticks n' Sliders which allows you to move the controller to the parent comp.

    • @3DAnimationen
      @3DAnimationen Před 3 lety

      @@TheKeyframeAcademy thanks you! I'm gonna try that 👍

    • @3DAnimationen
      @3DAnimationen Před 3 lety

      @@TheKeyframeAcademy that worked fine for me, great! But the hands (I put separate hands on the forearms) then cannot be controlled anymore, right?
      Another prob: I built my original composition in a to small window. So that if the character spreads his arms, the hands are cut off in the final animation. If I make the working-space of the original composition wider (and leave its hight as it is), the whole Ki of the charakter is distroyed. Would you know a way out for me? Thank you!

  • @mattdavidobiena9000
    @mattdavidobiena9000 Před 2 lety

    Hi Everyone so I'm following the tutorial on rigging a character in after effects using Duik, and I was following the steps until I encountered this which is different from the tutorial. After I rigged the arm, it told me to parent it to the torso, but when I parented it, it suddenly shrinks down, I don't know how to fix this, when I unparent the arm to the torso it returns back to its normal size tho, anyone ever experiences this same outcome?

  • @comiccreator3118
    @comiccreator3118 Před 2 lety

    How you are working at both after effect and Illustator at same time

  • @keshavkrishan8936
    @keshavkrishan8936 Před 3 lety +1

    17.44 is confusing,i am not able to snap the ancor point in the middle,please help

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      You may have to look at your alignment, and snapping settings. Also are you holding control as you move it the final position?

    • @keshavkrishan2986
      @keshavkrishan2986 Před 3 lety

      @@TheKeyframeAcademy i came to know my mistake, it is very silly i haven't converted the AI layers to the Shape layer

    • @keshavkrishan2986
      @keshavkrishan2986 Před 3 lety

      And please also teach the animation process how to make a walk cycle, and in this structure panel stomach joint are not there, please make a full animation process, i have a duik course on Udemy , but i think you are teaching the right way, please don't stop here, other videos on youtube are very confusing. Love from india.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +1

      @@keshavkrishan2986 Thank you for the suggestions and make sure you're subscribed because I will definitely have more to come!

    • @keshavkrishan2986
      @keshavkrishan2986 Před 3 lety

      @@TheKeyframeAcademy Already done bro! I have even following you on instagram. Btw i have 2.5 years of experience in motion graphics but i'm struggling to learn Duik, You are doing doing such a great work, god bless you. Don't stop. 👍🏻

  • @jitenpandey5184
    @jitenpandey5184 Před 3 lety

    nice content, thanks alot for your efforts.

  • @bhaganiasaab5027
    @bhaganiasaab5027 Před 3 lety

    Wowww tell us how to bend our character properly with and crack like elbow bzoc when i do this it look weird plzz make a video on it

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety +1

      Do the same as wiht the arms by building the torso on top of circles, and have the joints line up with the center of those circles.

    • @bhaganiasaab5027
      @bhaganiasaab5027 Před 3 lety

      @@TheKeyframeAcademy could you please make a video on this?

    • @bhaganiasaab5027
      @bhaganiasaab5027 Před 3 lety

      @@TheKeyframeAcademy sir can u make a video on how to zoom in and zoom out our character without lose of pixels
      I mean i saw many videos they do zoom in on character and after 1 second they go back to normal screen without any lose of pixels
      Plzz help me sir

  • @Ashu-Thingz
    @Ashu-Thingz Před 3 lety

    2021 tips and tricks waiting bro

  • @hirataketasha9942
    @hirataketasha9942 Před 2 lety

    Does anyone know if an already rigged character can be changed/customised after it has been rigged?

  • @blackwolfacres2759
    @blackwolfacres2759 Před 2 lety

    When I download one of the flat character sets from Envato, they are a big group of different characters, and when I bring them into illustrator, how do you just pick one character? When I pick one and delete the others, the body components are parented under a total layer and when I bring it in to AE it only brings the top parent layer. What am I doing wrong?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      Try ungrouping the character you want to use in Illustrator

    • @blackwolfacres2759
      @blackwolfacres2759 Před 2 lety

      @@TheKeyframeAcademy Do I just drag one of the characters on to my artboard and delete the others, then ungroup that one?

    • @blackwolfacres2759
      @blackwolfacres2759 Před 2 lety

      @@TheKeyframeAcademy I tried but I still end up with a parent layer at the top and all parts are subordinate to it.

  • @Boyziz
    @Boyziz Před 3 lety

    thank you for the tutorial,
    but im having some issue with the layers when sending different grouped part to after effects.
    it doesnt send it as one layer, rather multiple layers
    like for the head, i grouped the head nose and ears but i have single layers for each
    plz How can i solve that problem

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      Make sure you they are all on a seperate layer. Unless you are using OVerlord, than just make sure the split layers option is deselected

    • @Boyziz
      @Boyziz Před 3 lety

      @@TheKeyframeAcademy thank you

  • @stitcha123
    @stitcha123 Před 2 lety

    I have a flat character design that’s been sent to me as a Photoshop file. When using DUIK is there a set number of layers that is required to perfectly suit animation? I.e always 2 hands, 2 arms, 2 feet etc. I say this as my current design really has no neck.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      Depends on how you use it. I would skip using the structure layers and go look at my video about the 5 secrets of DUIK, I show how to rig without structure layers. For the Head ->neck -> Body rigging, i'd skip using dUIK and just parent your head to your body and move your anchor point on your head layer to where you want the head to rotate from.

  • @yerlanadyrbaev4338
    @yerlanadyrbaev4338 Před 2 lety

    hey,how are you? when i import objects to ae by overlord,it creates layers for each object. Why?

  • @HeyDaniiel
    @HeyDaniiel Před 3 lety

    Hello there I have a question, I hope you can see it, why when I parent my arm rigg to the body, the arm changes its size?

  • @The0ptimus
    @The0ptimus Před 2 lety

    Is there a "zero" button? I recall being able to move a layer's position, and then hitting the "zero" button to reset the position to 0, to help reset layers to a default position when necessary?

  • @mainemagadia1351
    @mainemagadia1351 Před 3 lety

    Hi! Do you possibly have a tutorial for Character Rigging using Duik Bassel but the character is walking in front (facing the camera perspective)?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      As far as I know, that is not possible to do with DUIK. You can however, do that with Limber, so I'd look into that tool.

  • @cedricwilliams6229
    @cedricwilliams6229 Před 3 lety

    Awesome bro. Hey, is there a way to us DUIK to make an easy rig for a whole vector person? Like a 1 layer vector person Illustrator file with maybe 3 bones or just a spine and a moving arm. Easy rig so I can put dozens of these characters in the same scene and have them all moving slightly as I zoom and pan across the scene? Or for another example maybe blades of grass. Puppet tool is not good for this because when you zoom and pan the mesh leaves the character and it leaves artifacts behind and the whole thing gets screwed up.

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      Yeah I think thats possible. You can just rig, as many arms as you need, so if you just need one rigged arm, you can just rig that. With puppet pins, you have to first created bones from those pins, then either auto rig those bones, or align your structure layers like I showed in this video, to the bones, and then auto rig those. If you're confused about bones, there are a lot of YT videos on how to use them.

    • @cedricwilliams6229
      @cedricwilliams6229 Před 3 lety

      @@TheKeyframeAcademy thanks a million

  • @elisha31456
    @elisha31456 Před 3 lety

    I have both arms and legs rigged as you do without using the spine. How do you parent the rigged arms and legs to the body as you did. When I try to move around my body the legs and arms do not follow the body. Thanks!

    • @elisha31456
      @elisha31456 Před 3 lety +1

      Nevermind I watched your tutorial again and I see now what needs to parent the body. Thanks for making a great tutorial, love it!

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      I'm happy you were able to work it out!

  • @vivekb00713
    @vivekb00713 Před 2 lety

    i cant find out overload option in illustrator

  • @Chetanarajpurohit18
    @Chetanarajpurohit18 Před 2 lety

    When I am importing the file in after effects it's loose quality and looks blur 😢. Anyone?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      look up the "continuously rasterize" switch, turn that on and it will no longer be blurry. You can also right click on the illustrator layer and go to "create shapes from layer"

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      @@Chetanarajpurohit18 are you using Illustrator files or pngs? or jpegs?

    • @Chetanarajpurohit18
      @Chetanarajpurohit18 Před 2 lety

      @@TheKeyframeAcademy illustrator file

  • @zaminrradiendo4846
    @zaminrradiendo4846 Před 2 lety

    Like A-Z design

  • @donjorisa
    @donjorisa Před 3 lety

    @keyframa academy. After the auto rig and try to rotate the arms i keep seeing my forearm edges below my upper arm. After double checking all the anchor points and following your steps. Can you help me out??

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 3 lety

      I can't unless you give me more info on what is going on

    • @donjorisa
      @donjorisa Před 3 lety

      @@TheKeyframeAcademy Unfortunatelt i cant upload any screenshots thats why i tried to send you a screenshot to your email adres. But the problem is that after putting all the right elements of the arm together and creating the auto-rig for the arm i keep see the edges of the bottom of the forearm when i tried to rotate it 45 degrees. (you can see the 2 different elements instead of a normal flexing/rotating arm)

  • @myvisualnovelquest822
    @myvisualnovelquest822 Před 2 lety

    I was just wondering if duik is compatible with clip studio paint?

    • @TheKeyframeAcademy
      @TheKeyframeAcademy  Před 2 lety

      I don't know, do you mean with artwork you import into After Effects?

  • @dhaladitya
    @dhaladitya Před 3 lety

    Thank you so much.