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Does Envato have characters with all the "joints" (circles) and limbs already made and prepared for rigging, so you do not have to do it yourself? Like rig-ready characters?
I wouldn't say its a waste of time. You just need to recreate their limbs which takes....15 minutes. You save time not having to design from scratch everything else. If you can fully design a character from scratch to completely done in 15 minutes, contact me because I want to hire you.
Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.
I don't think I thanked you for taking my suggestion and making this video! How rude of me. Well, I appreciated it back in October (THANK YOU!!) and I really appreciate it again now as I'm back watching again as a refresher for a new project I'm working on. Such a valuable resource, thanks again!!!!!
Sir you save my time I have learned so many things that I am going to apply my next project. Thank you for this. If you make a front walk cycle tutorial that would be more helpful. I find lot of walk cycle instead of front and back side walk cycle.
amazing video , forget animation you taught how to draw perfectly , my character is made really good and i don't have to rely on someone's work for a project and also avoided any copywrite infringement i am gonna sub
Thank you so much, you're a life saver. Please could you highlight how to flip a rigged duik character without ruining the rigg? you could just make a brief higlight here if its too much trouble to make a tute for.
Hey bro there is an easier way to separate arms from forearms, you just use the knife tool and make a cut between that both and you will be ready to use it on after
Hi, thanks for this tutorial. Just one question: why didn't you use the AUTO IK by making the relationship between the various elements? Are there any contraindications or is yours just personal preference? Thanks u.
This is actually typically what I do (what you described) however, the traditional way to use DUIK is to use the structure layers so I opted for that in this demonstration.
Hi, Thank you for this detailed tutorial. I got a problem, when i do Auto-Rig, the leg or arm becomes bigger than before. Why does it happen, what should I do to avoid that?
Thanks mate. One question. Why is the order "arm>leg>body>leg>arm" important before placing a rig? Is it just for tidiness or would it not work if not set that way?
If I understand what you're asking, I layer the rig that way because that's the way it needs to be layered for it to look proper. The order is not related to the rigging. The left Arm comes first because that arm sits in front of everything else on the body. Then the left leg, etc. The right arm goes to the bottom of the layer stack because it should be behind everything. But like I said, the order of the layers isn't related to the rigging, but is important for the how the character should look. You could but the right arm at the top, but then the arm that is supposed to be behind everything would be in front of everything, and that wouldn't look right.
Thanks! This saved my butt for a commission ahahha but I would love to see how the torso bend without problems Should I design the torso and hips with the same structure as the arms and legs?
I have Installed Overload Plugin after watching your Rigging Videos and now I am facing an error, When I have to Import My AI Group Files in After Effect With Overload Plugin, its shows in single separates layers after importing? I have tried multiple times but the problem persists. Please is there any solution?
Because your not parenting the limbs to the body, you've only parented the hand controllers to the body. Anything you want to move with your body must be parented to it. So parent your thigs and upper arm layers to the body and it will then move with the body.
you could use puppet pins. In my opinion though you end up with a less flexible rig. Unfortunately, if you want something with the most versatility it will require the most amount of time to set up.
Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.
@@TheKeyframeAcademy I figured out I need to do auto rig first and after that parenting layers. I should watch with more attention I think. Thanks for your help and very good tutorial :)
depends on your preference honestly. AI files perform better I think. But the reason I prefer to work in shape layers is so that I can place the anchor point right in the middle of the circles I have made for my joints so that my joints will be lined up correctly whenever they bend.
@@TheKeyframeAcademy thanks for your response! I will try both ways and check what is more convenient for my workflow, but I will keep your advice with the anchor points in mind :) thank you!
Even after listening to chslieosimthing in the comments section i still think this video was best for duik. For mr chalie i will say that Using overload has its own advantages and you do not save much time while using shape layers in Ae although you can.
I will never go back to importing .AI files the traditional way. Why would I do something that takes several clicks, when I can reduce that down to basically one click? Its a no brainer for me. I don’t really see how importing .AI files the traditional way could be any faster or provide any benefit over using overlord. But I’m open to being enlightened if there are.
Is there a way to rig the character so that the hands rotate with the arms? I'm getting an effect where the hands seem limp as the Controller is attached to the wrist joint but not the tips of the hand
Okay, I have two things to say about this. First, yes you can make it so your hand rotates with the arm by disabling the rotation expression on your hand layer (not the hand controller). However, the second thing I want to say is that with arms, I often use FK(forward kinematics, which basically means I am keyframing the rotation of each joint) more than IK (inverse kinematic) Because for a lot of motions like waving, swinging while walking etc, its actually easier to animate using FK IMO than IK. In the case of FK you're animating the rotation of the wrist so you don't have to disable the rotation expression. I guess I have three things to say, which is tools like Rubberhose or Limber, allow you to toggle between rotating with the arm and not without having to disable any expression. Which is I think and advantage.
@@TheKeyframeAcademy Huge help! Thanks for the speedy reply! Disabling the expression did the trick, and in this instance is all I need as it is a very simple animation.
this tutorial is great! I wanted to learn Duik Bassel... As a side-effect I learned a huge mass about illustrator because you speak out every workstep ("...by holding ALT+Drag...send back with CTRL+Left bracket..") that's teaching at its best! Do you have (or know) a tutorial about combining several characters (compositions) in one After-Effects-scene? You know: when a character is rigged, there are so many layers, structures, controllers in that composition, PLUS maybe another composition for the face-rig and so on... Do I put them together in one scene and animate everything right there? Or do I animate each composition on its own and use duplicates in the final scene? Thank you very much!! :-)
DUIK has a feature that allows you to extract controllers from a composition. So typically I will set up a rig, than pre compose the rig so that it's self contained in its own composition. Then I will extract the controllers from that comp into my current comp. this allows me to dramatically reduce the number of layers. For face rigs, I do the same thing with Joysticks n' Sliders which allows you to move the controller to the parent comp.
@@TheKeyframeAcademy that worked fine for me, great! But the hands (I put separate hands on the forearms) then cannot be controlled anymore, right? Another prob: I built my original composition in a to small window. So that if the character spreads his arms, the hands are cut off in the final animation. If I make the working-space of the original composition wider (and leave its hight as it is), the whole Ki of the charakter is distroyed. Would you know a way out for me? Thank you!
Hi Everyone so I'm following the tutorial on rigging a character in after effects using Duik, and I was following the steps until I encountered this which is different from the tutorial. After I rigged the arm, it told me to parent it to the torso, but when I parented it, it suddenly shrinks down, I don't know how to fix this, when I unparent the arm to the torso it returns back to its normal size tho, anyone ever experiences this same outcome?
And please also teach the animation process how to make a walk cycle, and in this structure panel stomach joint are not there, please make a full animation process, i have a duik course on Udemy , but i think you are teaching the right way, please don't stop here, other videos on youtube are very confusing. Love from india.
@@TheKeyframeAcademy Already done bro! I have even following you on instagram. Btw i have 2.5 years of experience in motion graphics but i'm struggling to learn Duik, You are doing doing such a great work, god bless you. Don't stop. 👍🏻
@@TheKeyframeAcademy sir can u make a video on how to zoom in and zoom out our character without lose of pixels I mean i saw many videos they do zoom in on character and after 1 second they go back to normal screen without any lose of pixels Plzz help me sir
When I download one of the flat character sets from Envato, they are a big group of different characters, and when I bring them into illustrator, how do you just pick one character? When I pick one and delete the others, the body components are parented under a total layer and when I bring it in to AE it only brings the top parent layer. What am I doing wrong?
thank you for the tutorial, but im having some issue with the layers when sending different grouped part to after effects. it doesnt send it as one layer, rather multiple layers like for the head, i grouped the head nose and ears but i have single layers for each plz How can i solve that problem
I have a flat character design that’s been sent to me as a Photoshop file. When using DUIK is there a set number of layers that is required to perfectly suit animation? I.e always 2 hands, 2 arms, 2 feet etc. I say this as my current design really has no neck.
Depends on how you use it. I would skip using the structure layers and go look at my video about the 5 secrets of DUIK, I show how to rig without structure layers. For the Head ->neck -> Body rigging, i'd skip using dUIK and just parent your head to your body and move your anchor point on your head layer to where you want the head to rotate from.
Is there a "zero" button? I recall being able to move a layer's position, and then hitting the "zero" button to reset the position to 0, to help reset layers to a default position when necessary?
Awesome bro. Hey, is there a way to us DUIK to make an easy rig for a whole vector person? Like a 1 layer vector person Illustrator file with maybe 3 bones or just a spine and a moving arm. Easy rig so I can put dozens of these characters in the same scene and have them all moving slightly as I zoom and pan across the scene? Or for another example maybe blades of grass. Puppet tool is not good for this because when you zoom and pan the mesh leaves the character and it leaves artifacts behind and the whole thing gets screwed up.
Yeah I think thats possible. You can just rig, as many arms as you need, so if you just need one rigged arm, you can just rig that. With puppet pins, you have to first created bones from those pins, then either auto rig those bones, or align your structure layers like I showed in this video, to the bones, and then auto rig those. If you're confused about bones, there are a lot of YT videos on how to use them.
I have both arms and legs rigged as you do without using the spine. How do you parent the rigged arms and legs to the body as you did. When I try to move around my body the legs and arms do not follow the body. Thanks!
look up the "continuously rasterize" switch, turn that on and it will no longer be blurry. You can also right click on the illustrator layer and go to "create shapes from layer"
@keyframa academy. After the auto rig and try to rotate the arms i keep seeing my forearm edges below my upper arm. After double checking all the anchor points and following your steps. Can you help me out??
@@TheKeyframeAcademy Unfortunatelt i cant upload any screenshots thats why i tried to send you a screenshot to your email adres. But the problem is that after putting all the right elements of the arm together and creating the auto-rig for the arm i keep see the edges of the bottom of the forearm when i tried to rotate it 45 degrees. (you can see the 2 different elements instead of a normal flexing/rotating arm)
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Does Envato have characters with all the "joints" (circles) and limbs already made and prepared for rigging, so you do not have to do it yourself? Like rig-ready characters?
@@oddhouseproduction no, as you saw its a waste of tym downloading envato characters because you still have to recreate them in illustartor
No, I don't know of any online library that does....
I wouldn't say its a waste of time. You just need to recreate their limbs which takes....15 minutes. You save time not having to design from scratch everything else. If you can fully design a character from scratch to completely done in 15 minutes, contact me because I want to hire you.
Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.
This is undoubtedly one of the better, if not best tutorials on this. Thanks!
Glad you think so!
You are the best teacher ever. Thank you.
Your channel is treasure for animation learner ❤️🔥
I don't think I thanked you for taking my suggestion and making this video! How rude of me. Well, I appreciated it back in October (THANK YOU!!) and I really appreciate it again now as I'm back watching again as a refresher for a new project I'm working on. Such a valuable resource, thanks again!!!!!
Glad you're back!
the tone and control of ur voice says "I know my sNice tutorialt!". Good stuff buddy.
You have just gotten a follower who will follow you religiously
You teach very well. I learn a ton of knowledge. Very details and easy to follow step by step. Thanks a lot.
You are welcome!
How in the world you don't have a lot of subs, your content always deserve many subs because it's always so helpfull
thank you for the tutorial, can you please teach us how to animate the full character after rigging?
Man, this looks so complicated! I still using the duik 1.4 old version.
Nah, man. It can't be any easier
looking forward to learning from the rest of your videos. Subscribed!
thankyou mate ..
you introduced me with overlord and it is a tool that solves my problem so far! thank you
Sir you save my time
I have learned so many things that I am going to apply my next project. Thank you for this.
If you make a front walk cycle tutorial that would be more helpful.
I find lot of walk cycle instead of front and back side walk cycle.
Front walk cycles are tricky! especially if you're using Duik. But this is an idea thats been on deck for a while. Thanks for the suggestion!
Very Helpful. thank yo so much brother. Love From Bangladesh
You are most welcome
thanks for this tut! easy to understand even for a beginner
Glad it was helpful!
Thank you so much!!! It did work and took less than 5 minutes!
Thank u So much for what you teach here on CZcams about After Effect its outstanding. Thanks, u a lot mate.
My pleasure!
Love this tutorial! So incredibly helpful!
Glad it was helpful!
Everything works perfectly
amazing video , forget animation you taught how to draw perfectly , my character is made really good and i don't have to rely on someone's work for a project and also avoided any copywrite infringement i am gonna sub
Nice
Perfect video ! thank you a lot, you explain very well, not too fast and also why you do this and this. Thank you a lot ! It works very well !
Glad it was helpful!
Thank you so much, you're a life saver. Please could you highlight how to flip a rigged duik character without ruining the rigg? you could just make a brief higlight here if its too much trouble to make a tute for.
Pre comp the whole rig, Then flip the composition. Then extract the controllers
@@TheKeyframeAcademy Thanks for the reply, so I'm to flip before extract right?
@@alternateworldmedia4030 yes
@@TheKeyframeAcademy Thanks so much!
Thank you, very helpful 🤘. Although the hand rotation has a very small limit so I had to animate that separately
Nice work!
thank u helped me a lotNice tutorial.... Very helpful
You're awesome, thank you for this tutorial and the others too!! :)
You are so welcome!
Thank you, bro!
Hey,can you teach us how to rig and animate a character with Duik's hamanoid function + AE puppet tool.
i want the same. please teach us
yes, pleaseeee
Great video as always!
Thanks again!
Hey bro there is an easier way to separate arms from forearms, you just use the knife tool and make a cut between that both and you will be ready to use it on after
I know about the knife tool, but it doesn't do a clean enough seperation to be ready for animation.
Thank you so much for this. Very helpful
Glad it was helpful!
I really appreciate the theatrical performance in the end.
I needed this so bad. Thanks!
You're so welcome!
Unreal mate thank you
No problem 👍
Love it. Make another with Duik
great job man
Thank You!
thank you so much for this video 😀
My pleasure 😊
thank you so much for this. amazing!
Glad you liked it!
was a life-saver. Thanks a lot.
Hi, thanks for this tutorial. Just one question: why didn't you use the AUTO IK by making the relationship between the various elements? Are there any contraindications or is yours just personal preference? Thanks u.
This is actually typically what I do (what you described) however, the traditional way to use DUIK is to use the structure layers so I opted for that in this demonstration.
i always recomend you everyone you r best
Hi, Thank you for this detailed tutorial. I got a problem, when i do Auto-Rig, the leg or arm becomes bigger than before. Why does it happen, what should I do to avoid that?
yeah same thing happening (cuz i increased the scale of body to 200% and its increasing the size of hand also when parenting
Great tutorial :) really helpful!
Glad it was helpful!
Awesome... Thank you!
thanks for this. Really helped me.
Glad it helped!
When I animate, the layers come apart like a puppet on strings
Thanks a lot, that was super helpfull
you are superb man
Thank you so much 😀
@@TheKeyframeAcademy love u so much bro thankz for trepling
love this! very clear!
Glad it was helpful!
tysm for this awesome tutorial 😀
My pleasure 😊
Nice explained.
Glad you liked it
Great tutorial!
Thank you!
This channel its fantastic!!!!
Glad you enjoy it!
Fantastic tutorial! Would love to see how you use the more complicated rig for the foot?
Great suggestion!
thanks. you are great!
Thank you too!
Thanks mate. One question. Why is the order "arm>leg>body>leg>arm" important before placing a rig? Is it just for tidiness or would it not work if not set that way?
If I understand what you're asking, I layer the rig that way because that's the way it needs to be layered for it to look proper. The order is not related to the rigging. The left Arm comes first because that arm sits in front of everything else on the body. Then the left leg, etc. The right arm goes to the bottom of the layer stack because it should be behind everything. But like I said, the order of the layers isn't related to the rigging, but is important for the how the character should look. You could but the right arm at the top, but then the arm that is supposed to be behind everything would be in front of everything, and that wouldn't look right.
@@TheKeyframeAcademy I understand. Thanks! :)
super
Thanks 👍 good video.💯
Thanks for watching!
Thanks! This saved my butt for a commission ahahha but I would love to see how the torso bend without problems
Should I design the torso and hips with the same structure as the arms and legs?
You’re freaking awesome
No you are
Henceforth Michael shall be known as Michael One point Two Five
good
I have Installed Overload Plugin after watching your Rigging Videos and now I am facing an error, When I have to Import My AI Group Files in After Effect With Overload Plugin, its shows in single separates layers after importing? I have tried multiple times but the problem persists. Please is there any solution?
Very useful. I can't make the controller (the hand) icon bigger. Someone please help me
when i move body, my arms and legs don't move, only 1 hand, why?
Because your not parenting the limbs to the body, you've only parented the hand controllers to the body. Anything you want to move with your body must be parented to it. So parent your thigs and upper arm layers to the body and it will then move with the body.
@@TheKeyframeAcademy yeah found it! tnx!
Nice!
One thing, is there any way to avoid having to recreate graphics? It feels like it adds to the time especially in complex art.
you could use puppet pins. In my opinion though you end up with a less flexible rig. Unfortunately, if you want something with the most versatility it will require the most amount of time to set up.
okay I hear you, cheers
How do you do alphabet letters animated and tiled in squares across the whole screen .
gracias! buen contenido en tu canal! ;)
Hi, thank you for your tutorial. But I have a problem that needs help. I flowed your proses to do the rigging is pretty good until I parent my Thigh structure layer to the body layer. The leg layers changed to a big size, and everything is messing it up. If you know what I could do about that please let me know. Appreciate so much.
Superb tutorial!. But at 17:39 For me By holding control and moving the the duik controller, only the anchor point is moving :(
Are you using the selection tool? or the pan behind tool? the pan behind tool will only move the anchor point, and not the layer.
botton and cant see what it does (HELP PLEASE) I want my soft or say to long 5 , 10mins long... you understand
I do all the steps but after clicking Auto-rig it won't move the illustration, only the structures. Looks like nothing is connected. Help?
Did you parent your art layers to the structure layers?
@@TheKeyframeAcademy I figured out I need to do auto rig first and after that parenting layers. I should watch with more attention I think. Thanks for your help and very good tutorial :)
there are so many rigging tools i done know the differences and wich is easiest for a beginner... rubberhose, deekaytool, duik and more... lol
Great tutorial! Thank you! Just wondering, is it better in AE to work with AI files or should they always be converted to shape layers? Thanks again
depends on your preference honestly. AI files perform better I think. But the reason I prefer to work in shape layers is so that I can place the anchor point right in the middle of the circles I have made for my joints so that my joints will be lined up correctly whenever they bend.
@@TheKeyframeAcademy thanks for your response! I will try both ways and check what is more convenient for my workflow, but I will keep your advice with the anchor points in mind :) thank you!
Even after listening to chslieosimthing in the comments section i still think this video was best for duik. For mr chalie i will say that Using overload has its own advantages and you do not save much time while using shape layers in Ae although you can.
I will never go back to importing .AI files the traditional way. Why would I do something that takes several clicks, when I can reduce that down to basically one click? Its a no brainer for me. I don’t really see how importing .AI files the traditional way could be any faster or provide any benefit over using overlord. But I’m open to being enlightened if there are.
ikr!
Is there a way to rig the character so that the hands rotate with the arms? I'm getting an effect where the hands seem limp as the Controller is attached to the wrist joint but not the tips of the hand
Okay, I have two things to say about this. First, yes you can make it so your hand rotates with the arm by disabling the rotation expression on your hand layer (not the hand controller).
However, the second thing I want to say is that with arms, I often use FK(forward kinematics, which basically means I am keyframing the rotation of each joint) more than IK (inverse kinematic) Because for a lot of motions like waving, swinging while walking etc, its actually easier to animate using FK IMO than IK. In the case of FK you're animating the rotation of the wrist so you don't have to disable the rotation expression.
I guess I have three things to say, which is tools like Rubberhose or Limber, allow you to toggle between rotating with the arm and not without having to disable any expression. Which is I think and advantage.
@@TheKeyframeAcademy Huge help! Thanks for the speedy reply! Disabling the expression did the trick, and in this instance is all I need as it is a very simple animation.
@@rendered_useless2093 Glad I could help!
this tutorial is great! I wanted to learn Duik Bassel... As a side-effect I learned a huge mass about illustrator because you speak out every workstep ("...by holding ALT+Drag...send back with CTRL+Left bracket..") that's teaching at its best!
Do you have (or know) a tutorial about combining several characters (compositions) in one After-Effects-scene?
You know: when a character is rigged, there are so many layers, structures, controllers in that composition, PLUS maybe another composition for the face-rig and so on... Do I put them together in one scene and animate everything right there? Or do I animate each composition on its own and use duplicates in the final scene?
Thank you very much!! :-)
DUIK has a feature that allows you to extract controllers from a composition. So typically I will set up a rig, than pre compose the rig so that it's self contained in its own composition. Then I will extract the controllers from that comp into my current comp. this allows me to dramatically reduce the number of layers. For face rigs, I do the same thing with Joysticks n' Sliders which allows you to move the controller to the parent comp.
@@TheKeyframeAcademy thanks you! I'm gonna try that 👍
@@TheKeyframeAcademy that worked fine for me, great! But the hands (I put separate hands on the forearms) then cannot be controlled anymore, right?
Another prob: I built my original composition in a to small window. So that if the character spreads his arms, the hands are cut off in the final animation. If I make the working-space of the original composition wider (and leave its hight as it is), the whole Ki of the charakter is distroyed. Would you know a way out for me? Thank you!
Hi Everyone so I'm following the tutorial on rigging a character in after effects using Duik, and I was following the steps until I encountered this which is different from the tutorial. After I rigged the arm, it told me to parent it to the torso, but when I parented it, it suddenly shrinks down, I don't know how to fix this, when I unparent the arm to the torso it returns back to its normal size tho, anyone ever experiences this same outcome?
How you are working at both after effect and Illustator at same time
17.44 is confusing,i am not able to snap the ancor point in the middle,please help
You may have to look at your alignment, and snapping settings. Also are you holding control as you move it the final position?
@@TheKeyframeAcademy i came to know my mistake, it is very silly i haven't converted the AI layers to the Shape layer
And please also teach the animation process how to make a walk cycle, and in this structure panel stomach joint are not there, please make a full animation process, i have a duik course on Udemy , but i think you are teaching the right way, please don't stop here, other videos on youtube are very confusing. Love from india.
@@keshavkrishan2986 Thank you for the suggestions and make sure you're subscribed because I will definitely have more to come!
@@TheKeyframeAcademy Already done bro! I have even following you on instagram. Btw i have 2.5 years of experience in motion graphics but i'm struggling to learn Duik, You are doing doing such a great work, god bless you. Don't stop. 👍🏻
nice content, thanks alot for your efforts.
My pleasure!
Wowww tell us how to bend our character properly with and crack like elbow bzoc when i do this it look weird plzz make a video on it
Do the same as wiht the arms by building the torso on top of circles, and have the joints line up with the center of those circles.
@@TheKeyframeAcademy could you please make a video on this?
@@TheKeyframeAcademy sir can u make a video on how to zoom in and zoom out our character without lose of pixels
I mean i saw many videos they do zoom in on character and after 1 second they go back to normal screen without any lose of pixels
Plzz help me sir
2021 tips and tricks waiting bro
Oh its coming! don't you even worry. :)
@@TheKeyframeAcademy 🥰🥰🥰
Does anyone know if an already rigged character can be changed/customised after it has been rigged?
When I download one of the flat character sets from Envato, they are a big group of different characters, and when I bring them into illustrator, how do you just pick one character? When I pick one and delete the others, the body components are parented under a total layer and when I bring it in to AE it only brings the top parent layer. What am I doing wrong?
Try ungrouping the character you want to use in Illustrator
@@TheKeyframeAcademy Do I just drag one of the characters on to my artboard and delete the others, then ungroup that one?
@@TheKeyframeAcademy I tried but I still end up with a parent layer at the top and all parts are subordinate to it.
thank you for the tutorial,
but im having some issue with the layers when sending different grouped part to after effects.
it doesnt send it as one layer, rather multiple layers
like for the head, i grouped the head nose and ears but i have single layers for each
plz How can i solve that problem
Make sure you they are all on a seperate layer. Unless you are using OVerlord, than just make sure the split layers option is deselected
@@TheKeyframeAcademy thank you
I have a flat character design that’s been sent to me as a Photoshop file. When using DUIK is there a set number of layers that is required to perfectly suit animation? I.e always 2 hands, 2 arms, 2 feet etc. I say this as my current design really has no neck.
Depends on how you use it. I would skip using the structure layers and go look at my video about the 5 secrets of DUIK, I show how to rig without structure layers. For the Head ->neck -> Body rigging, i'd skip using dUIK and just parent your head to your body and move your anchor point on your head layer to where you want the head to rotate from.
hey,how are you? when i import objects to ae by overlord,it creates layers for each object. Why?
Hello there I have a question, I hope you can see it, why when I parent my arm rigg to the body, the arm changes its size?
Are you holding shift when you parent it?
Is there a "zero" button? I recall being able to move a layer's position, and then hitting the "zero" button to reset the position to 0, to help reset layers to a default position when necessary?
Nevermind, I found it, lol.
Glad you found it!
Hi! Do you possibly have a tutorial for Character Rigging using Duik Bassel but the character is walking in front (facing the camera perspective)?
As far as I know, that is not possible to do with DUIK. You can however, do that with Limber, so I'd look into that tool.
Awesome bro. Hey, is there a way to us DUIK to make an easy rig for a whole vector person? Like a 1 layer vector person Illustrator file with maybe 3 bones or just a spine and a moving arm. Easy rig so I can put dozens of these characters in the same scene and have them all moving slightly as I zoom and pan across the scene? Or for another example maybe blades of grass. Puppet tool is not good for this because when you zoom and pan the mesh leaves the character and it leaves artifacts behind and the whole thing gets screwed up.
Yeah I think thats possible. You can just rig, as many arms as you need, so if you just need one rigged arm, you can just rig that. With puppet pins, you have to first created bones from those pins, then either auto rig those bones, or align your structure layers like I showed in this video, to the bones, and then auto rig those. If you're confused about bones, there are a lot of YT videos on how to use them.
@@TheKeyframeAcademy thanks a million
I have both arms and legs rigged as you do without using the spine. How do you parent the rigged arms and legs to the body as you did. When I try to move around my body the legs and arms do not follow the body. Thanks!
Nevermind I watched your tutorial again and I see now what needs to parent the body. Thanks for making a great tutorial, love it!
I'm happy you were able to work it out!
i cant find out overload option in illustrator
it is a add on you need to purchase
When I am importing the file in after effects it's loose quality and looks blur 😢. Anyone?
look up the "continuously rasterize" switch, turn that on and it will no longer be blurry. You can also right click on the illustrator layer and go to "create shapes from layer"
@@Chetanarajpurohit18 are you using Illustrator files or pngs? or jpegs?
@@TheKeyframeAcademy illustrator file
Like A-Z design
@keyframa academy. After the auto rig and try to rotate the arms i keep seeing my forearm edges below my upper arm. After double checking all the anchor points and following your steps. Can you help me out??
I can't unless you give me more info on what is going on
@@TheKeyframeAcademy Unfortunatelt i cant upload any screenshots thats why i tried to send you a screenshot to your email adres. But the problem is that after putting all the right elements of the arm together and creating the auto-rig for the arm i keep see the edges of the bottom of the forearm when i tried to rotate it 45 degrees. (you can see the 2 different elements instead of a normal flexing/rotating arm)
I was just wondering if duik is compatible with clip studio paint?
I don't know, do you mean with artwork you import into After Effects?
Thank you so much.
You're welcome!