The Next Zelda with Smaller Open World?!
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- čas přidán 18. 05. 2024
- Should the Next Open Air Zelda Game have a smaller world? I think yes, definitely compared to Tears of the Kingdom and here l explain why.
#tearsofthekingdom #zelda #legendofzelda
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Better with Smaller but denser (bigger settlements, more Dungeons and so on) Open World in the next open-air Zelda?
I agree with this. A layered, condensed map with day cycles impacting quests etc would be cool. Dungeons and traditional weapons would be great. Not that there's anything wrong with tears of the kingdom, but they can focus on other things than landscape
I wouldn’t mind something smaller that feels more alive and with better rewards.
Things like mini dungeons that reward you with either a heart piece or a stamina piece. Instead of choosing have mini 1 or 2 room dungeons where the reward is set.
At the same time repurpose the shrines to be a small zone where Link can meet an ancient hero from each of the races in Hyrule and they teach him a new weapon ability similar to how the hero of shade did in TO. Zora teaches spear moves, Goron teaches hammer moves, Gerudo teach small sword moves, Rito teach bow and arrow moves and add more races and more heroes like a mogma that teaches claw moves or a lizardfis that teaches boomerang moves… idk just something more than more korok seeds
This video does such an amazing job summarizing how I feel about the current Zeldas and I really hope the Switch 2 game is a significant departure. Would love another Wind Waker or Majora's Mask style game or even another take on Twilight Princess. Just give me something entirely different and fresh then the tired BOTW/AOC/TOTK style. I am very ready to move on.
I can"t wait for the next zelda game and i hope it will have new places outside of hyrule and bigger dungeons!
This is what I would love. Smaller but denser, therefore the playtime can be as much as BOTW and TOTK
An open ocean exploration and underwater gameplay mechanics really need to be brought back for the next Legend of Zelda game.
If they would have reduced the size of The Depths in half and had underwater exploration, I would have liked the game more.
Yes please bring back the Zora and even masks!
If only they didn't run out of time with wind waker
A live action version of Wind Waker with scattered islands and the depths of the ocean to explore would be an excellent trilogy.
We really need full underwater exploration in the next Zelda.
no we don't.
Please no
This is what I thought would be in, Tears of the Kingdom.
Full under water is definitely needed.
Under water cities, civilisations, Kingdoms, new sea creatures and monsters, sharks, Octopus, Sea lions, Walrus, dolphins, Seahorse, mermaids, mermen etc.
Some underwater vehicles would be great.
Also the complete, Zora Armor, should allow Link to swim and breath underwater.
We hear the sound of sea lions near the beach but never see them.
There are, Sand Seals, in Gerudo desert.
There are fish, crabs, snails, but no other creatures in the ocean.
I don't think every new game needs to be a larger map area than the previous one. But I do think they need to get back to more traditional dungeons. Somewhere around 10 dungeons seems right to me.
Im so disappointed in the zelda team that id be fine with just 4 actual dungeons. They did it with majoras mask and it was great
It depends how much content the game has. Remember a game like skyward sword is way simpler (and way less to do) than TOTK but yea if it was a smaller map with no shrines 10 is possible. That might actually be overdoing it but I’ll take it. It’s almost like people forget how much side quests and shrines are in TOTK. It’s an insane amount of content. Which makes sense because people are probably very visual (just think it’s the same world and don’t think past it) or people commenting didn’t do nearly all the content or probably less than half of it. Or they just love dungeons and don’t care about anything else. Fair enough.
"Traditional" isn't the right word. "Ambitious" is what you're looking for imo. I actually liked the divine beasts, but the absence of large and ambitious dungeons in both games is disappointing, especially in totk.
I don't need them to be traditional if the point of the game is to break tradition and create something new. I just need them to have more thought put into them.
@@viktorthevictor6240 even the same thing as TOTK but longer dungeons by like 3 times or more would have worked for me. They were way too short and not enough thinking to them. But the main problem is the length. It doesn’t feel good enough to complete them.
@@Ray-dl5mp I've done all of it but I think more ambitious dungeons would make the experience deeper. If that means scaling back on repetitive points of interest no problem, in fact that's on topic with the video. I liked the shrines but it could never provide near the same giddiness as finding the entrance to a gigantic structure that could take you an hour or more, and the promise of unique enemies, a boss and a bit of lore. I understand it's a commitment not all fans enjoy as much but you can always step back, and more dungeons also means that some could be more optional and tougher.
I just don't understand why Nintendo think it's so hard to implement classic Zelda dungeons in an open world when that's what the original was. They could even have each one centered around specific items old Zelda style. Simply make it so you can't enter the dungeon without shooting an eye with a bow, hookshot, whatever. I have a Zelda in my head that makes everyone happy.
I feel this.
Should definitely be very possible.
They could also add a curse to a dungeon so you move like in traditional titles where you can't jump, climb except in certain areas .
The hookshot needs a comeback
I think the same size map with more density of content is a good selling point
Something tells me they'll go back to the Wind Waker route with the next Zelda game and have the world be one big open ocean, but instead of having small islands, its gonna have 3 massive one's comparable in size with the world in BotW, maybe slightly smaller. You can see all islands in the horizon at any given time, with many smaller ones in between and traverse all of it at will. Anyone who played Xenoblade Chronicles X knows what I'm talking about.
I could see them doing something similar to Batman: Arkham Knight with 3 large landmasses separated by sea and specific locations and landmarks been located on each of them forcing players to reach certain destinations through linear driven quests ala Arkham Knight while still offering open world exploration on our way to a specific destination. This way Nintendo can still provide us with open world gameplay while also allowing a linear story to take place.
Sounds very plausible actually.
The ocean area in xenoblade chronical 3 held this exact energy your explaining and it was really good
That would be the dream. Would be so fun.
god I would love if they did exactly that
I want caves to make a return.
Also, just in general I want all that exploration to serve a purpose. So I think scaling it back a bit would be a good solution.
Also, like everyone else, classic zelda dungeons with keys and dungeon specific items
My opinion on the next Zelda is that it should be "Open Act," which means you can explore anywhere you want at the start, but the story will only progress act by act.
A lot of Zelda games function on an act structure (ALttP, OoT, and SS for example), and that's sorta my mindset here. Divide the game into segments that the player can do whatever they want within, but once the act is done, things progress further.
They could always take cues from games like The Witcher 3 which does just that as you described with story sequences which the player must fulfill in order to advance a linear narrative yet with the freedom to walk away from that in order to explore the gameworld and complete wathever side content the game offers which does not tie to main storyline. If games like The Witcher 3 are able to provide just that with fully voice acted conversations imagine what Nintendo could do with Zelda's trademark text box format with every NPC dialogue in the game.
I still want Twilight Princess HD, PLEASE, NINTENDO.
Ditto!!! And wind waker! 2 of the best STILL missing on the switch!
There should be more unique beautiful areas.
After Breath of the Wild and Tears of the Kingdom's Zora's Domain i'm pretty much sold on Nintendo rewarding with such breathtaking environments in future titles. Here's to hoping someday we'll see the Chamber of the Sages from Ocarina of Time again in full HD.
don’t worry, they have monolithsoft helping them
I have a lot of faith in Zelda team, but I honestly cannot conceive of where the series can go that won't feel to a lot of people like a step down from BotW/TotK. I'd love a more streamlined and cinematic game, but to many it would feel like a regression.
I'm surprised that no one ever talks about a possible new 2D zelda. I think it would be in interesting topic, giving the fact that we likely won't see the next big 3D zelda game anytime soon.
Good point. It’s very likely that we see another 2D Zelda before we even hear about the next big 3D game
I’m not sure what you mean by 2D honestly? Like adventure of link? I don’t know to many true 2D Zelda games like that. Or you mean like a top-down 3D game like link to the past or minish cap?
@@CoachCarter94 In my experience yes we often conflate 2D with top-down.
I've seen and shared the suggestion pretty often actually. Besides old 3D titles there are a few top-down I wouldn't mind remastered/remade, but an original would be refreshing too.
@@CoachCarter94 Yes. I am talking about a top down zelda like link to the past
I agree. We need top-down zelda games whether in 2d (ALttP) or 3d (ALBW). They could experiment with new ideas and iterate though shorter cycles than for big 3d games. One or two top-down game between each big 3d games would be great.
I love the idea of going smaller and adding underwater exploration. They could even bring back races that are no longer seen like the wind tribe, minish, or even angry river Zora.
Also the Deku Scrubs!
Also the Deku Scrubs!
Size of the map was fine. It was the lack of inhabited areas. Made sense in BotW, but TotK should have had more settlements like Lookout Landing spread out across the map. Also, there should have been more and diverse content in the sky.
I agree, if there were a whole cilivization in the depths and the sky and they had a relationship with other and things to work out, and them being new races I would’ve been so much more excited
Smaller Map, More Variety please. Every area and dungeon should have it's own theme and enemies.
The same map size as BoTW(or close to it at least 75%) with much more things such as NPCs, underwater, and towns would make me more than happy.
the size of the map will depend on whatever abbilities link may have in the next game
1. Have at least 5 sky islands like the first sky island in totk.
2. Make those caves even more extensive like dungeons with many water falls, sand falls, fire torches, unique enemies and puzzles.
3. Erase the depths, and replace with extensive quality caves and under water explorations.
4. Change the shrines into more webbed, root plants everywhere, plants growing everywhere on the walls, water on the ground and fire torches. Create that atmosphere that is zeldish.
As blasphemous as it’s going to sound, I really want climbing to be way more restricted, and the paraglider wayyyy more restricted. With a map maybe a little smaller than BotW, but with the interest and density of the great plateau. I want to spend hours and hours getting from one area to another, not just to climb a mountain in 5 minutes and paraglide straight there. I LOVE BotW, but I feel halfway between these games and something like Twilight princess would be the perfect amount of freedom.
I agree with this, even though the map is large it felt very small, I didn’t feel like a small person living in a big world with how easy it was to get everywhere, I was literally thinking about this whilst playing twilight Princess. It felt amazing how huge the forest felt for example
@@strawberrymins I still think it was really cool for a change! But I agree, I want that feeling again of the world being vast and tough to traverse
@@jamesgillam6478 it was definitely one of those things where I’m happy to find out not all my wishes would lead to good results. It’s always been a fantasy to be able to go and climb anywhere, but it really made me value and see the importance of restrictions, same with linearity. It was cool for sure, but not as fulfilling to me as I thought it would be! Or maybe the story needs to be a more active element, with more complicated and difficult combat mechanics, who knows! I might be throwing out the idea too soon
I’m guessing we’ll have to wait until the English release of TotK Master Works to get new TotK theories. If that is the case, I’m looking forward to this new series of yours.
Multiple open world areas for each region. Dedicated to biomes, domains, and/or territories. Larger Gerudo desert, Deth Mountain, Hyrule region, etc
Honestly the only fault I will give Botw and tears which in this case it’s ok because they did it for these two games. Is the to openness approach to gameplay. If the next Zelda game has a world as big or even bigger then these two games I wouldn’t mind. I would just hope they add linearity to the story, gameplay and dungeons. Bring back iconic dungeon themes, with large corridors and keys, mini bosses, lots of enemies and puzzles. And locked progression with dungeon items. Also bring back traditional story telling with cutscenes that tell a story naturally similar to final fantasy 7 rebirth. The world can be open but have gating in sections. For example, only being able to reach the Zora kingdom if you unlock the flippers.
Whilst exploring Faron I realized how much I’d love there to be a large dense forest area in the next 3D game.
There could also be settlements hidden in the expansive forest too. Imagine how it’d feel to explore that.
I'll happily take a smaller map if it means larger cities and more npcs.
I have been working on a series of videos (and recently put one out) that lays out a concept for the next Zelda that goes the Wind Waker route....with a smaller map laid out over an ocean and trying to meld the great aspects of the linear games and the open-world games. It also builds logically (I think) on the mechanic of the last 2 games while definitely being its own thing. Check it out!
Smaller is not a bad thing, I still feel that we needed more literal depth from the game, dungeons with longer sections, smaller dungeons without using shrines and more places to explore in and out.
I want a similar size to BOTW/TOTK but I want more detail in the world.
BOTW is a good start. TOTK expanded but as mentioned it underlines the quantity/quality issue. It could have received more detail but now they're moving on to a new one, I hope they don't feel obligated to make it as big or bigger than TOTK...
Yes, three times bigger than Tears of the Kingdom with meaningful content.
Bigger more larger Sky islands.
Underwater kingdoms in the Ocean.
Deeper Depths that have caves which lead to underwater kingdoms and civilisations.
Two or more areas to travel outside Hyrule, as big as Hyrule, with unique places to explore.
Or travel to space, travel to future Hyrule, explore parts of the mystery of the blood moon...
There are so many directions that could be taken.
I wish they'd bring back transformation masks or something similar, let me play as the old champions or w/e and fly through the sky as a ruto, swim in the water like a zoran, roll around as a goron, etc. Probably best to save ruto for end game, but still, being able to interact with the world like that again would be incredible.
TOTK only backdrop for me was the lack of story for the four best and lack of instinctive to do much of anything.... Building your battery costs a lot of griding but for what you don't need much to beat the game... Why bother and kill a gliac or any though enemy the rewards are useless and not needed...
We need a fresh story a fresh land and a great reward system.... I am sorry but for me BOTW was more rewarding and a wow experience than TOTK even though it is easy to see the love but in TOTK however it was a bet repetitive if you already played BOTW and a bet complex if you didn't
We need a totally fresh and new Zelda maybe a new world new characters, creatures, and civilizations
I think the rewards are actually a huge problem in BOTW and TOTK. Mainly the chests a lot of the time being a waste of time to open. It should feel important every time you open a chest. They forgot that simple thing. I do think TOTK did make enemy interactions way better in sense then do matter because the materials you get were awesome and gave you cool options. Yes, you don’t need to do a lot of the fusing etc, but at least they thought it through well compared to BOTW in that sense. And you can always sell stuff in both games too.
@@Ray-dl5mp everything you said is totally logical yet for reasons that I can't but my finger on... Personally I felt more motivated to do things in BOTW maybe because everything was new and unique.... TOTK felt like if you visited a place where you have found memories of but it doesn't feels the same anymore and it makes you realize that you don't need to repeat your memories you need new exciting ones
@@hgfgdgsytdyugkjyt exactly. I don’t think the developers thought enough about how much the something being new and special feeling matters to gaming. Even if technically something is better, originality really matters. When people went back to BOTW before TOTK it still had this special feeling of being a landmark game that changed everything. TOTK feels like AI took over BOTW and got the most possible out of the switch and gave you better gameplay loops. And went see look, it’s better!! Don’t you like it?!?
And this is from someone that usually defends TOTK. But I gotta be realistic too.
Tears of the Kingdom, should of had most of its adventure in the sky islands.
The next Zelda game should keep the old maps but have totally new adventures.
Maybe ancient space adventure to another planet, moon, or galaxy, or water world or something.
Or time travel before the calamity, or 1000 years into the future of Hyrule.
So many great possibilities.
If there is a decent understanding by Nintendo: the next Zelda needs to bring us back to the classic formula in many ways! The soul of Zelda is old school!
Personally my hope is actually a similar sized map to BotW set on an ocean setting with possible sky Islands, they open the map back into parity with BotW/TotK by creating either a "drain the oceans" event or a "high/Low" tidal system and giving us something like the classic iron boots/swimming fins, that way we start out with tiny islands that expand but we either keep having to return topside until unlocking the proper items to have it start unlocked or just unlock more island as we go.
I see a lot of people wanting underwater exploration, but I think what's more important is how meaningful the content is. For example, people wanted the return of themed dungeons, and in tears they ended up including "themed" dungeons in the most bare minimum way possible.(Wow look, we named it "fire temple!") In the same vein, I don't think adding underwater exploration would have improved the game any more than "making the dungeons themed" did. I think underwater mechanics are fun and would be cool,(as they have been in most 3d titles) but with the current philosophy Nintendo is putting towards their content it could be some really boring and repetitive underwater content. There is a worst case where you get bloated "1500 special shells to collect underwater across the map" type content.
Do you think that setting the game in Hyrule again (even if it is a new version) would be a bad decision?
Another game with Death Mountain, Gerudo Desert, Hyrule Castle, etc, with the same races and peoples
I feel like they should do some sort of new kingdom or at least a pretty different version of Hyrule
I myself am still waiting for a sequel to Oracle of Seasons or Ages where we get to revisit Holodrum and Labrynna to see what's been happening there since we last visited it thousands of years prior to the Era of the Wild. With Nintendo's ever present fascination for reusing Hyrule as the one setting for ever Zelda game it only becomes a mystery learning about what's happening _outside_ Hyrule and wether the Zelda world at large has been developing and evolving on its own independent of all the conflict and violence which keeps happening in the kingdom.
An updated or fresh take on zelda 2... Ya know, a decent, modern metroidvania style game... Id rock it...
I wouldn't mind if the map would be smaller, it's all about the content in the end, though I love how freely you can explore the whole map in TotK.
I could get behind a BotW/Wind Waker hybrid, I had fun with both. Bigger landmasses and some sailing could be fun, they could even implement flying at some point in the game again.
A Skyrim sized map packed with meaningful non-filler/collectathon content would be a dream. Especially if they got rid of gliding and you were forced to travel on foot or use a horse. Put the shrine and cave teams on developing several substantial mini dungeons with side quests and unique loot tide to them.
I cannot dislike the opinion of removing gliding more... Even if it is mostly bunny hill+Shield surf support I need to slide in style everywhere... We just need honest horsecraft improvements like giving him ways to follow like the sages do or a "horse pocket" item so we don't lose him on a small incline that makes us go around.... I rode more in BotW than TotK because I wanted to and unlike vehicles we had no wings to give them.
At 02:19 am I mistaken, or did they use the "low gravity" jump animation to start paragliding?
I want a smaller map with half of it being sea,islands and underwater exploration!
A smaller but condensed map with lots of original content and big towns to explore
Switch 2 is totally capable of running a giant castle town and I’m curious of what Zelda team is capable of on decent hardware
Imagine how wild a wind waker continuation would be in a open water world like botw?
Aside from a more dense map, I'd like to see another 3d Zelda game like Majora's Mask. That is to say, a Zelda game set outside of the traditional Hyrule we are used to. It would be interesting if we got different "zones" than most Zelda games offer, like Death Mountain, the Deku forest, the Gerudo Desert, etc. Seeing original ideas from the different zones would be amazing, especially if they are more dense in content than TOTK.
I'm not really sure what the regions would be, or how it would work. Maybe something like an alternate world like MM, or an "opposite" one, kinda like TOTK's depths. Possibly even another Hyrule, like Yona mentions. The point is, I think variety of some kind would be great for the next Zelda game, in contrast to the traditional Hyrule that we expect from Nintendo.
I wouldn’t mind if they made a trilogy with Breath of the Wild and Tears of the Kingdom and made it to where the entire map is flooded with different islands which allows for overworld exploration and under water exploration. Almost like a live version of Wind Waker. Each island will have shrines, koroks, enemies, puzzles, towns, villages, etc… Some islands can have dungeons but you also have the entire depths of the ocean to explore. Maybe you can make your own vehicles to travel across the sea and also to submerge underwater.
Another idea I have would be a dark and edgy graphic style like Twilight Princess but have it be open world exploration like Breath of the Wild. Imagine playing Twilight Princess but you could climb anything and go anywhere at anytime??? That would be cool.
I expect the next Zelda to be the same size, but a lot of terrain changes and movement of villages/races, based on the changes from BotW > TotK. For example, I think Eldin will be iced over while the northwest will now be fire/lava. The desert will become a swamp, and the southwest will become filled with water. But those are just ideas, aside from general gimmicks they could pull.
What if they just went all out on the original concept for A Link to the Past and had multiple dimensions you could go to but in full 3D?
Maybe even in that same world? Different story but light world, dark world, future, past, present… in full 3D instead of top down.
Back in the 90s era, games tended to somewhat overuse the gimmick of area variety to make things interesting but also intuitive. The predictable area themes did become somewhat of a joke over time, but behind it all, there was actually a lot of value in it.
More often than not, games using this formulaic approach would still have at least one area with a totally unique concept or incredible execution, and that's largely the same in 3D Zelda dungeons as well. Just setting an area aside and choosing to say 'we're doing something totally different with this entire section of the game' offers a very stimulating palette of creative options. It's one thing for a game to set aside staples of past games, but they also need to be able to set aside their OWN staples.
Just consider things that would be unusual for each location in the game. "What would be something unexpected for a town?" "What would be something totally different from the norm for a dungeon?" The problem in Breath of the Wild was that each landmark you could discover had numerous similar landmarks all over the map, meaning that as soon as you found one, the magic of finding the rest was significantly diminished because you already knew the size, scope and elements of that discovery the moment you caught wind of it. That predictability would essentially 'cover' large areas of the map in terms of knowing what to expect.
I think what would be interesting is to explore the new world, aka *New Hyrule* which is the land from Spirit Tracks. I'm surprised you didn't mention it. I feel like it would be a good idea for Zelda to visit that land and explore the lore of Malladus or perhaps the ancient unknown history of New Hyrule.. I think there's so much potential in the new world that sometimes gets overlooked and would make for a great Zelda game 😊
If Nintendo was going to stick with the same Hyrule map going forward, I would personally love to see more laterally, exploring the mountain ranges you see beyond the main Hyrule map, maybe connecting with other tribes and kingdoms. But that's just a dream
I'm thinking of a LOZ Totk sequel with the map battered up by earthquake, meteor crashes, and half flooded.
Better combat with new weapon types, and DONT BREAK!!! also underwater gameplay would be nice.
What an incredible video! 😃
I need more substance. Size doesn’t matter if there’s nothing there.
What if they surprise us and take the futuristic Zelda approach? we explore some sort of planet.
While Nintendo does indeed taken inspiration from The Elder Scrolls V: Skyrim and Red dead Redemption to make massive scale of Hyrule, they need to take some inspiration from The Last of Us: Part II to build a more grounded-narrative and very character driven story in the next Zelda game from the perspectives of two playable Main characters: Link and Princess Zelda.
There are better games to take inspiration from than the TLoU2
Why is that?
I don't know about grounded 😕 depends on what you mean. I have nothing against TLOU in particular but that's a very very different vibe. I agree to focus more on characters. For example BOTW gave an interesting focus on Zelda, in TOTK her sacrifice felt surprisingly deep in the moment, but it could have given more time for Sonia, Rauru, Ganondorf... I think some more screen time and a better structure of delivery go a long way.
I would like to see more compelling interactions with NPC’s and changeable outcomes of story themes, possibly through AI technology, so the game will feel fresh for longer.
1 thing, impo..... More sky islands! They were the biggest thing Nintendo promoted in TOTK, yet they were sparse as heck.... Either that or just a bigger land map than RDR2, plus keep the depths.... I like the depths (I normally just mess about down there when I restart my game file)
Can be me just overthinking in the idea, but there is a line when we are talking with Yona, bride and wife of Sidon, where she said that she is from another domain. For me is like they are suggesting, that in the future we will see another different areas. Another is the Kass, he is a minstrel who knows ancient songs from hyrule. For me the reason why he doesn't appear in this game is that he went on a travel to another domains and territories, see the world out of hyrule. Imagine a game where we are in a trip, mission, history outside hyrule, where we can see the hyrule of era of wild, but we cant reach it. Just like the mountains north of akkala, just in inverse. For me will be perfect, still near of the past games, but all of a new area and space to go.
I love the fact that you used emulation upscaled video for the clips of tears of the Kingdom
I wouldn't mind if they cut out half of the depths area from totk
I really wish they would make a 2D game
Awesome video game play through keep up the good work 💯😎👍😎
I would like to see a 2D Zelda in an anime style, similar to the opening scene of Links Awakening! I always thought that design of Link was cool and under utilized!
Definitely agreed about quantity vs quality. However I have considered two other things:
1/ Indeed the bigger the map the more time it takes, or more people to do it in less time. But that also means Nintendo could keep expanding their staff, assuming they've gained experience to scale teams thanks to BOTW and TOTK.
2/ As hardware improves, and as Furukawa confirmed regarding games in the coming generation, development takes more and more time because of ambitions and the expected quality. That could absorb the extra people/time already dedicated to the game, meaning a smaller map anyway.
In the end I conclude the same as you, though there are variables that could make things go in different directions. Really looking forward to it.
Actually that wouldn’t be bad. If it was a little smaller. Interactions with NPC’S could be more meaningful. And yield an important items. Making them memorable overall. Similar to a major’s mask kind of thing
I think it should be bigger and better open world
We need a more whimsical entry with real dungeons and fresh story and a new look that doesn’t remind of the BOTW/totk style.
I hope they bring Vaati back, he deserves to be the Villain again, plus he is still technically alive from 2 out of the 3 timelines, and atleast 1 of them has him still able to be his human form, so im praying he returns
I would like a new game formula, maybe something like Majora's Mask.
Ocarina open world formula was the best. They need to remake OoT or use that same formula with present day upgrades.
I do care about size...of the dungeons! I wouldn't mind if the map was smaller than Botw even, that world was already big enough. Give me better level design, enemy variety and huge and intricate dungeons, am I asking for too much?
Better with larger, imaginative, expressive, populated and vast open worlds to explore and places to go.
The next Zelda game needs more Massive, ancient sky cities, sky islands, with vast distance between them, above and below, further than the eye can see.
(Similar to, The last Guardian, on PlayStation 4. This is what Tears of the Kingdom needed).
@commonwealthrealm I would definitely prefer a smaller hyrule with dungeons and bigger dungeons hyrule is just to big in my opinion.Quiet frankly I though miyamoto is busy working on zelda movie I wish he would direct another zelda I guarantee he would put eiji aunoma and hidemaro fujibayashi to shame I bet he could do more with less.
I hope so, to big and no soul tears and breath, im a huge zelda. Fan and never felt so empty for many years, last zelda i enjoyed was skyward sword and wind waker, jesus
Islands in a giant ocean may have been done before but planets in a huge solar system haven’t…. .
map the bigger and better I want the map to be much bigger in the next Zelda game
i just want linear dungeons, better rewards and reason to explore and no weapon durability, linear story, if we dont get atleast the linear dungeons and no weapon durability im not buying it
Smaller open world but way more compact in terms of open world activity
i think the size is irrelevant. the most important thing is an interesting and engaging gameplay experience.
i hope it's a link between worlds 2 also known as a link to the past 3.
Which game was "A Link to the Past 2" if not A Link between Worlds? It's always been my understanding that A Link between Worlds _is_ A Link to the Past 2 as in Japan it is called "Triforce of the Gods 2".
@@javiervasquez625 i don't know
The next Zelda game should have Zelda involved in the plot we’re playing. Not in memories, not in the past, not over there far away from us. She should be either playable or Link’s constant company
Yes I think Zelda should be involved throughout and have multiple fights with the main bad. That seems like a no brainer awesome way to do a Zelda game. I get why they didn’t because they were trying to play it perfectly with an open world totally free feeling game. But I think this would be an amazing change, even if it would be great just for being very different from what we last got.
I agree with your criticism of TOTK. The open world in BOTW was okay (and understandable...it takes place after the Calamity), but it was absolutely OVERKILL in TOTK with the addition of the sky islands and the "depths." What made exploration so much more painful (for me) was the lack of people and interaction with others...it was a very, VERY "lonely" experience...not to mention exhausting and, at times, boring. Lots of "filler" with the ability to craft more junk to explore more areas that there is no incentive to discovering. It is why I never finished the game...I simply became unmotivated and bored. Oh, and can we return music during gameplay PRETTY PLEASE?!
There was plenty music during gameplay. You must've been playing the game on mute.
@@HipnotikHylian I mean music during exploration. It was an empty + silent experience.
Skill issue. TOTK’s open world was fantastic and so fun. It wasn’t filler the exploration was the game. The lack of people really isn’t that bad and makes sense for the locations and story.
@@THEONETRUEOVERLORD I think we shouldn't dismiss anyone's experience as long as they're not saying "perfect game couldn't improve anything" or "worst game nothing is good". Personally I love the atmosphere and had many fun moments but totally understand what PrincessZelda609 felt. I've played BOTW an insane amount despite people often saying it was empty or quiet. To me it worked thanks to the complete discovery and everything designed together. TOTK adds layers that can feel isolated and not as fleshed out, despite being fun in their own right. On the other hand I'm not advocating for something always busy and noisy, but variety in locales and density is important. It's hard to balance and ultimately immersion is subjective.
Give me a dark world or time rifts. Or just give me twilight princess remake for the next switch
I’m ok with a smaller map. Sometimes quality is better than quantity, they did an amazing job with botw but I feel totk was a tad bit too much.
Please bring back traditional Zelda style with dungeons/permanent items etc….
no one misses time travel? I think people don't know what they're missing
Subscribe, to those watching these videos for the first time.
Story, STORY, AND STORRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!
You know what makes a good Zelda map?
Termina.
Termina field is very good at connecting between the four points of the map. Plus each area, including Clock Town is vast and full of activity.
BOTW and TOTK are good games, but I feel they lost the magic of what Zelda games are.
You mean like SKYWARD SWORD WHICH IS WHAT TOTK WAS SUPPOSED TO BE?!?!?!?!?
hyrule mmo now
On the moon like in mm with botw land mass with oot enemies not the ones that are really hard to get past.. link is suppost to be an hero.. had a crossbow to the bows etc on some of the most recent lazers are used why cant he have a modern weapon like the ancients who seem to be more advanced.. or just the master sword firing out more power beams one hit kills etc.. upon finding that power in a dungeon it will so much better if we can get the weapons in dungeons after fighting mini bosses etc why as zelda gone on another track the original zelda there greatest for years ocarina of time was great because you started of with no power weapons but collected them in dungeons defeating mini bosses.. thats a Zelda game.. I do not know why its changed..
I want the world to be much smaller, FAR more detailed and for about 35% of the world to be water, with full sailing mechanics. I’m talking way beyond anything Zelda has had so far. FULL sailing mechanics. I want lots of Minish Cap implementation too. Highly detailed small environments that allow you to suddenly shrink down to insect size and see this little space suddenly become a giant world to explore. Theough the Minish Cap, they could create the illusion of a much smaller open-world, while the shrinking mechanics magically turn it into a world that’s just as large as Breath of the Wild.
Please no, TOTK has the best formula map-wise, especially on the surface
Sup Konrad 😎
Can't understand half of what you say due to the bassy eq.
For some videos I use the captions
Whatever they do i just hope weapon durability is gone. I'm very much over it.
Hard disagree.
There doesn't need to be something uniquely interesting every square meter of the game.
I'd prefer that they increase the map in the next game to the original size they were going to use before they shrunk it down.
And bring to bear more procedural generation techniques to fill out the world with the minutia, and instead have the team concentrate their time to curating more important locations.
And more importantly, they need to bring back more of the unique items found in earlier games as better rewards for exploration:
Regular Bombs, Magic Boomerang, Candles, more Keys, Gloves/Bracelets/Gauntlets, Jump Boots/Roc's Feather, musical instruments, a magical shield on par with the master sword that doesn't shatter, Pegasus Shoes, Medallions, Magic Lamp, the Shovel, Bug Catching net, Book of Mudora, Magic Bottles, Cane of Somaria, Cane of Byrna, Magic Cape, Magic Mirror, Super Bomb, Maps, Compass, Magic Powder, Mirror Shield, Roc's Cape, Fishing Rod, Sling Shot/Seeds, Bombchu, Lens of Truth, more Masks with unique effects, Iron Boots, Hover Boots, Magnetic Glove, Rod of Seasons/Ages, Chain Chomp, Gnat Hat, Grappling Hook, Gust Jar/Bellows, Mole Mitts, Water Bombs, Dominion Rod, Spinner, Sand Wand, Beetle, Tornado Rod.
Out of curiosity what do you think would the Book of Mudora do in an open world game? Having a random book in an item inventory has rarely achieved anything gameplay wise for Nintendo to bother reintroducing what's basically an item slot filler devoid of gameplay for purely story progression needs. I agree with your entire comment except for the random inclusion of a useless item which practically serves no purpose aside from entering the one dungeon in order to finish the game.
To be clear: I really enjoyed my first playthrough, and spent dozens of hours going bonkers with all the possibilities with Ultrahand and vehicle/building construction.
That said, story beats (especially the GSI tutorial area) were *so* close thematically to BOTW (both featured Link awakening naked in a cave after some unspecified period of time, meeting the ghost of a long-dead Hyrule king who leads him to 4 shrines where he get abilities he must master before leaving the geographically isolated region he finds himself in), that no matter how many cool mechanic and design ideas they packed into the GSI, it felt less organic than BOTW's Great Plateau, and more like a reskinned, elevation-varied version of it. (And, for that matter, the shrines themselves--I was hoping we wouldn't just get shrines everywhere again, much as I like many of the challenges).
So I'm hoping the next Zelda will do a rethink of not only the tutorial portion, but also whatever mapwide/fast-travel mechanic is implemented (assuming it's still an open-world game).
That said, I liked the Constructs very much and wouldn't mind seeing them or something like them return. :)
Thanks for the video, Conrad!
I'm hoping that the rumors of the next Zelda having you play as the actual princess is true. Hopefully it's not a spinoff a la princess peach. I want a mainline Zelda game with the princess being playable (the version from BOTW/TOTK). I've been predicting this since I finished Tears of the Kingdom. I enjoyed your video, imagine the next Zelda taking place in another kingdom invaded by Vaati or something like that! I think this is a real possibility, there is no need for a new timeline at this moment. I think fans are craving more of this princess and hero. Hopefully Nintendo changes up their formula and lets us follow the current Link and Zelda across more than 2 games. I still miss Twilight Princess Link 😢
Never listen on "Zelda rumors"... do you remember when people was convinced that the character from the first trailers of BOTW was female? Do you remember when people was convinced that we would play parts of the game as Zelda in TOTK?
Hard disagree. Expand the map like Z2 did to Z1. Show us more parts of Hyrule. Create a random encounter system like Z2 had. Empty areas can be developed later in DLC.
NO. We should not go smaller we should go bigger. The size of the map was NOT the problem, it was the lack of people and too many collectibles which makes completing the game very daunting and overwhelming.
Yes you could argue the Switch hardware limited the amount of settlements and npc cool things happening. If they had much stronger hardware, they could possibly do a lot more with the same space.
It can go either way as long as the substance is there. However even if more resource can be allocated to the project, there are always limits. Ideally it would always be bigger and better. But I want them to be self-aware and not just push for big numbers. If they use the size of BOTW, less shrines but more huge dungeons and a tighter story progression, I'm sold.