Moho 14 Tutorials: Curvers and Compressible Curvers

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  • čas přidán 11. 09. 2023
  • Moho 14 is all about smoothness! The new Curvers and Compressible Curvers allow you to bend vectors and images in any way you want. Animate tails, hair, snakes, tentacles with easy and total control. But not only that. You can create several Curvers in one layer, Rig the Curvers with Bones and Smart Bones and even animate the Line Width of the Curver to make parts of the drawing thinner or thicker during the animation. Learn about Curvers and Compressible Curvers in this tutorial recorded by our Product Manager Víctor Paredes.
    Learn from other people’s experiences, ask for help and feedback, share your work and ideas and contribute with the knowledge! Join our Discord server here lostmarble.com/discord
    For more information on Moho, visit www.mohoanimation.com
  • Krátké a kreslené filmy

Komentáře • 51

  • @mrbubbies_
    @mrbubbies_ Před 8 měsíci +6

    i want to cry, this program keeps revolutionizing the industry

  • @Poptoogi
    @Poptoogi Před 10 měsíci +32

    O.....M.....G.... Brilliant!!!!! This is just amazing! This is why MOHO is the best animation software out. Victor and Mike have outdone themselves with this one!

    • @Paladinoocara
      @Paladinoocara Před 10 měsíci +2

      REALLY glad to see you here man! You are an AMAZING teacher. I hope you will come back posting tutorials! :)

    • @KarlToonUK
      @KarlToonUK Před 8 měsíci +3

      I hope to see you making new tutorials with all these new features Poptoogi. I've been following your channel for quite a while and learned some cool tricks from you.

  • @TheMiguelabad
    @TheMiguelabad Před 10 měsíci +2

    This tool can open up many possibilities 🤩

  • @juliankunchev
    @juliankunchev Před 10 měsíci +3

    My jaw kept dropping again and again AND AGAIN while the video was going!!! The three different levels of control… and when the liquid shapes got added…🤯 This is amazing! Thank you so much, it really shows how much you care for the users, this is truly an incredible app that I’m going to be recommending to all of my friends.

  • @shirinkamisami4487
    @shirinkamisami4487 Před 10 měsíci +4

    Thank you very much for teaching all the new tools. Other programs are not like this to explain updates well. I'm also happy that this program is updated and becomes more complete every time.

  • @pitik
    @pitik Před 10 měsíci +6

    I love it!!. Just one thing... I think MOHO should have a tool to duplicate limbs including bones and bone actions. I use a script for that but I think it's time for MOHO to add that because it's something fundamental and used all the time.

    • @jesusdavidrojasracero2610
      @jesusdavidrojasracero2610 Před 10 měsíci

      Hi, would you please tell me which script is that?

    • @pitik
      @pitik Před 8 měsíci

      @@jesusdavidrojasracero2610 Transform Rig Tool for Moho of Mult Rush

  • @KazeKimura
    @KazeKimura Před 10 měsíci +1

    This is what I'm waiting for long time! Thanks Lost Marble !

  • @ihorberg8493
    @ihorberg8493 Před 10 měsíci +6

    This is how future looks. Not all this AI updates

    • @lochlanimations
      @lochlanimations Před 10 měsíci +2

      I think that AI will be built into the animation programs

    • @formxshape
      @formxshape Před 10 měsíci +2

      Maybe they asked ChatGPT to code a curver modifier for Moho 😂

    • @Broughtvulture
      @Broughtvulture Před 10 měsíci +1

      @@formxshape Lol

    • @mohoanimation
      @mohoanimation  Před 10 měsíci +2

      @@formxshape 😂 programming a feature can be hard and take time (and in this case, all our features were developed by our amazing human team), but there's also a previous part that AI cannot provide so far, which is having an idea and thinking about every detail and steps on how that idea could get the result you expect, with the performance you expect and keeping things as simple to the user as possible. When we develop Moho, a big part of our time is dedicated to that part too.

  • @nailsNhammers
    @nailsNhammers Před 10 měsíci +3

    Hey Victor, is there a way to control the brush behavior for the strokes, that are being deformed - the length changes, the brush stamps dis/appear uncontrollably, as seen in 7:05? Not clear how it behaves, if there's any kind of FirstVertex concept as in AFX masks/shapes, and if it is similar, then how to control it.

    • @mohoanimation
      @mohoanimation  Před 10 měsíci +2

      This happens in entire segments that share the same stroke. Usually is less noticeable unless, like in this tutorial's example, you have a thick uneven stroke. A technique to avoid it would be to paint the stroke as separated segments, that way each segment will be adjusted separated, without affecting each other.

    • @nailsNhammers
      @nailsNhammers Před 10 měsíci

      @@mohoanimation thanks, for the idea! However, wouldn't that overcomplicate entire rigging process, as now we will have to set up a bunch of strokes, instead of one continuous? Besides, even for a separate segment, do we have any control over where those stroke stamps pop-up/die-out as its length changes? Like, Reverse Curve Direction without re-drawing vectors anew?

  • @deepakrana-fo2kj
    @deepakrana-fo2kj Před 10 měsíci +1

    Omg That blending option is 🤯🤯🤯

  • @darealfrd
    @darealfrd Před 10 měsíci +3

    Innovation at its finest

  • @MotionGears
    @MotionGears Před 10 měsíci +3

    Awesome😍😍😍
    this version is a game changer!
    Thank You! ❤

  • @pwihms
    @pwihms Před 10 měsíci

    Wow! More options now, easier animation techniques, very versatile.

  • @bibleventures
    @bibleventures Před 9 měsíci

    This is excellent and will be very useful. Thank you for this series of videos- perfect for a convert to Moho!

  • @cartoonfive
    @cartoonfive Před 10 měsíci +1

    This. Great and extremely useful addition!

  • @neatnateable
    @neatnateable Před 10 měsíci

    I would love to be able to say "curver" like Victor does. :) Awesome work!

  • @ronnykhalil
    @ronnykhalil Před 10 měsíci

    one of my favorite new features by a long shot!

  • @Chovaneck
    @Chovaneck Před 7 měsíci

    What an amazing tool!!!! Cant wait to try it!

  • @MrTugwit
    @MrTugwit Před 10 měsíci

    Outstanding! I love this stuff! 😍😍

  • @outofbathluke
    @outofbathluke Před 10 měsíci

    Thank you this is really useful!

  • @Paladinoocara
    @Paladinoocara Před 10 měsíci

    Simply amazing!

  • @shirinkamisami4487
    @shirinkamisami4487 Před 10 měsíci +1

    Very wonderful. I enjoy all the useful changes you made to the software. 😆 I really want to install and test everything soon. I'm excited for it🌿😸

  • @KarlToonUK
    @KarlToonUK Před 8 měsíci

    Way cool! Can't wait to implement.

  • @tween_factory
    @tween_factory Před 10 měsíci

    so cool!

  • @NitCrawlR
    @NitCrawlR Před 10 měsíci

    OMG! Very Usefull and powerfull tool!!!

  • @Anwtoons
    @Anwtoons Před 10 měsíci

    nice video btw

  • @WarganetLifeOfficial
    @WarganetLifeOfficial Před 10 měsíci +1

    🔥🔥🔥

  • @theinfinate
    @theinfinate Před 6 měsíci

    great video however I cant figure out why the tail end of my vector is locked off, every other part moves when I move the curve points but the point of the tail is locked?

  • @deepakrana-fo2kj
    @deepakrana-fo2kj Před 10 měsíci

    I love moho ❤❤❤

    • @FemiKolawole
      @FemiKolawole Před 9 měsíci

      I'll have a shirt for that phrase

  • @CushionSapp
    @CushionSapp Před 10 měsíci

    Crazy Cool

  • @No_Plastic
    @No_Plastic Před 2 měsíci

    Great feature, thanks! Is it possible to bind ends of the Curver to a layer or a bone for example? I have a dog rigged and it needs a long leash attached on her neck, and other end is a rigged person holding the leash and can't figure out how to rig the leash so both sides of it is locked or bind. What's the best way to do it?
    Thank you so much.

    • @mohoanimation
      @mohoanimation  Před 2 měsíci +1

      Absolutely. A Curver works in the same way a vector layer does. You can bind its points to bones, link the layer to specific bones or rig it in any way you want

    • @No_Plastic
      @No_Plastic Před 2 měsíci

      @@mohoanimation Wow thank you! Does the Curver layer need to be on the same layer as the dog or how can I go about having the curver layer on separate group than the rigged dog bone layer?
      😍 thanks

  • @maitaimisgreens911
    @maitaimisgreens911 Před 10 měsíci

    Perfect

  • @kirillmoskalew6468
    @kirillmoskalew6468 Před 4 měsíci

    Can it work on layer group?

    • @mohoanimation
      @mohoanimation  Před 2 měsíci

      Curvers can't affect groups, but you can apply the same curver to all the layers inside of a group. Just select all the vector or image layers in the group (Hold Shift and click to select more than one layer), open the layers properties window (using the three dots button on top of the layers window), go to the Vector or Image tab, there select your Curver as Warp layer and press OK.

  • @raven.with.h
    @raven.with.h Před 10 měsíci

    🤩

  • @danielvelilla9004
    @danielvelilla9004 Před 10 měsíci

    OMG!!!!!!!!

  • @DavideBoscolo
    @DavideBoscolo Před 2 měsíci

    Bao Boa

  • @Muthukaviyarasan
    @Muthukaviyarasan Před 10 měsíci

    😃👍🙋🏻‍♂️