The monster role instant could be a good add in the deck, the +1/+1 can save from bowmaster, plus it gives trample and a bit more explosion than rancor
Monstrous Rage is a pretty good pump spell. +3/+1 & trample for R isn't quite Rancor, but it's ok. Royal Treatment is almost playable to dodge Bowmaster, but not actually good. If there was any black in the deck, Not Dead After All seems funny, getting the dude back after Thud.
I was literally thinking the same thing the whole video, Modern has just gotten so boring due to power creep in my opinion. There is no space for fun jank anymore
Crazy to me that this is a deck of all 1 drops with no copies of lightning bolt. It would actually make the deck so much more consistent because it's both removal and can help with your burn math
@@miguelfreitas5343 I get the theory behind it I think? If the game goes long, or you don't draw any of your creatures, it gives you something to attach auras to, or Scale Up to attack in for more damage. Does not seem worth running though.
Between Bowmaster, Fury, and Solitude, decks like this are really hard to justify. It's unfortunate how many goodstuff piles have overrun the format because they're the only thing that can manage the amount of efficient removal.
Seth's start of the first game sums it up pretty well "please don't fury us, or solitude us, or lightning bolt us, or leyline binding us, or one ring us, orcish bowmasters" he forgot say omnath and gain too much life
@@DimT670 True, but traditionally efficient removal was always 1-for-1 or required sacrificing early development to hold up. Fury absolutely murks any deck based around X/1s in a way that none of the cheap damage-based wraths did before, Bowmasters gets on board and makes chump-blockers in addition to sniping, and even Solitude is just always waiting in the wings to deal with an unexpectedly large creature when this deck goes tall. The difference between getting Bolted or Plowed versus getting Bowmastered or Furied (Fury'd?) is enormous.
Videos like this remind me how good Seth is a magic. I struggle to get 3 wins with the best modern decks, and Seth gets there with an absolute pile of jank. Love the video, love the content!
In the budget build you can swap ragavan for Spikeshot Elder (R for a 1/1 creature with 1RR: Spikeshot Elder deals damage equal to its power to any target.)
@40:50 in match 4 a good interaction to note is vines of vastwood doesn't say "creature you control" it just specifies creature so you can give the solitude hexproof to fizzle the ephemerate and only lose one creature.
I felt like you could have won the game 1 to match 1 @7:29 by rancoring rather than pendlehaven and then using scale up then attack. Cause even if they block damage still goes through and you just sac the scamp and kill the opponent? Am I missing something?
If you want additional Thuds, you could go with Fling (one more mana and instant speed), or Callous Sell-Sword (which has a sorcery speed Thud as an adventure, except that can fizzle if your opponent kills your creature while your adventure is on the stack).
This deck reminds me of the modern infect deck I used to play with similar shell pieces (Vines of Vastwood, Scale Up, Noble Hierarch). I stopped playing it though because Wrenn&Six, Bowmasters, and Teferi Time Raveler matchups were miserable and just made me angry at Wizards for printing these direct-to-modern cards. (Teferi technically wasn't but got banned in the weaker formats).
After watching, I built this deck and took it to my LGS for a Modern Tourney and WON!! It Took out Murktide, Boros Burn and Infect. Granted, Not the toughest decks, but STILL! I've never laughed so hard while playing a competitive Magic event! Thanks, Seth.
I love starting these modern videos. The decks always look so cool. As soon as the first Bowmaster or One Ring is cast, I can't stand to watch anymore. I still gave the video a thumbs up for the algorithm, but kinda tired of the same 5 cards in 98% of decks in modern.
Any consideration to replacing the thuds with the adventure half of callous sell sword? While they're both one mana to deal a creature's power to anything and sac it, if your fling gets countered the sell sword version doesn't sac youre creature, giving you the possiblilty to play a second one in the same turn to finish them off. Then only down side is against removal heavy decks they can kill your creature in response to the fling, something they can't do against thud as it sac it as part of the cost.
I was trying this in Boros with equipment. 4 Sigarda's Aid 3 Fireblade Charger 4 Colossus Hammer 3 Resolute Strike 3 Fling 4 Steelshaper's Gift 3 Cacophony Scamp 3 Kor Blademaster 2 Oliphaunt 2 Eagles of the North 3 Lightning Bolt 3 Crash Through 3 Devilish Valet 1 Brion Stoutarm 3 Manamorphose
When you were converting the deck to budget, you forgot to add artifact removal that doesn't have CMC 1 to fight against chalice of the void locking you out.
Obosh is nice and all, but I really don't think it's worth worrying about. Then again, Wear and By Force exist, so it's no big deal to circumvent Chalice.
@@I43573 Having looked into these rules... Correct! Due to the way the copy is not "cast" the cop(y/ies) is/are unaffected by Chalice of the Void. Which you already said, just confirming that I double checked that in case anyone else who reads this comment thread later wants to be clear on how that works.
I get why there isn't bolt, but a few muta would be awesome here for sure. Especially with all the bowmasters haha. Or...goblin lords just to stick it to Wrenn and the bowmasters?
wouldnt it be smart to have a 3 cmc artifact removal in the sideboard so you dont always lose to chalice or is chalice not played enough that it really matters?
Seth I was curious to see if you can add creatures that have toughness of two and and pumped itself +1 or so for each enchantment that's attached to it and maybe add bogles to the deck to stop your opponents from targeting your creatures and maybe add enchantments that pumped the creature +1 for each enchantment attached to it to see if it works and maybe add another Boseiju the one that destroys enchantments, artifacts, and non basic lands. I guess you can add ivy the gleeful thief fairy to the deck to copy the spells that do target your creatures with target effects
Both creatures and thud are legal in pioneer. I dont play modern but maybe a bit scaled version of this can be built in pioneer? 1 drop manadorks (it`s just green but still) and there are some decent pump spells in pioneer. Need to give it a try
how about inkmoth Nexus ? to make sure u can kill in infect I use similar deck but 4 ignoable Hierach 4 Scamp 4 Fireblade 4 callous something somthing (Idont use Ragavan and noble hierach) INstant Mutagenic Lightning Bolt Sorcery 2 Goblin Grenade land 2 inkmoth (who doesnt like INfect and Flying)
in game 1, I'm pretty sure if you had scaled up + rancor on the cacophony scamp you would have had lethal; they had only had one toughness to block, you would have had trample dealing 7 damage down to 6 and then you sacrifice the scamp to it's own ability dealing the extra 8 damage. would have made it a bit easier.
You should try an against the odds running a controll deck featuring Horned loch-whale. It acts as an instant speed mana sink and game ender for an archetype that struggles to close games
I think you can go down to 14-16 lands depending what you put in for them. First thought was Abundant Harvest to keep the 1 drop theme and assist with finding lands the few games you are mana screwed. But that's difficult with all 1 drops. Only need 2 or 3 lands. Especially with the 8 Hierachs. Cool brew though! Sucks that modern is what it is. I like playing it but definitely difficult to brew when there are cards you have to play to have a shot at winning any games. I think this might be more successful in Pioneer or Explorer honestly. I play a very similar plan with hammer in explorer.
Can turn 2 : ignoble hierarch into scamp reckless scale up. Not guaranteed because if they have a blocker or a kill it fizzles but otherwise that works for turn 2
This deck is feeling the pain at the intersection of my Modern experience: - Heirarch or synergy small creature decks - Gruul agro - Infect (All decks I play*.) ((*Miss playing. 😢))
My lament: Anything with x/1s that need to attack have been having a rough go of it. Lava Dart and W&6 forced changes in deck construction, but could be worked around. Fury, Solitude, and to a lesser extent the other evoke elementals were a brutal hit, and pushed me out of feeling like I could play all but BG Infect. (Urza's Saga also outclassed RG Eldrazi all by itself, as faster big bodies while also being a much smaller deck building constraint. Murktide and Archon get honorable mentions, too.) Bowmaster plus Delighted Halfling cemented that x/1s are no longer _intended_ to be viable, and Modern isn't really going to be about creatures again. Unless those creatures are free, removal, combo pieces, and/or are self-contained value engines.
TL;DR, I need to start organizing 'casual Modern' get togethers with my local playgroup, as I'm now a Modern boomer. Modern millennial? Maybe boomer implies I clammor to free Twin? It's a shame no one plays Pioneer near me. We were all too invested in Modern and our pet archetypes, and most drifted away rather than consciously give up on that investment.
As for Infect tech, Royal Treatment seems interesting. It works like Pendelhaven to play around Bowmasters, though it's a minor nonbo with PH. The Ward is surprisingly relevant in buying time. And, as someone else mentioned, Monstrous Rage seems pretty interesting here. Mostly competes with Audacity, I guess, but plays around Bowmasters much better.
In the 2nd match..you should have just gone with the noble swing, then scale up and thud to put him down to 2. He was tapped out..used his solitude..you are too focused on a single swing..with 2 life he could not crack his fetches nor played the ring.m
Personally, Royal Treatment would trump those, as it has an impact beyond a single turn, and we're mostly scared of pingers, not necessarily spot removal. I'm not sure about Dynacharge... Monstrous Rage seems strictly better, unless you *are* running Royal Treatment.
Cut the Noble Hierarchs and Ragavan. Play Goblin Guide and Goblin Grenade. Grenade gives you two sac effects and all your creatures are goblins. Play Monstrous Rage over Audacity. I think these are all kinda of must changes. For my personal preference I would probably cut the vines and the Rancors and bring in 2 Reckless charge, 4 mutagenic growth and 2 Underworld Breach. The Mutagenics protect you from ping effects for 0 mana and can often get kills with Underworld Breach. Charge seems nice to just get kills out of nowhere. I would also change a bunch of the sideboard, but that's too much for a CZcams comment.
Huh. Yeah, Goblin Grenade seems like an obvious addition. The Role instants are slept on in general. Noble seems about as cute as Khalni Garden, but Ignoble being a Goblin makes it maybe ok as Grenade fodder. Kinda gotta fix the manabase. I'd also recommend a couple Wear / Tear or something in the sideboard because Chalice counters the entire deck.
@LibertyMonk Ancient Grudge would be the best anti-Chalice option, IMO. Yeah, I didn't mention the mana base because Seth mentioned that already. But it should be more fetches. Especially if you run Underworld Breach. Ignoble is nice because of the exalted trigger. But Noble not tapping for red or being a Goblin is a no-go.
this feels like a good idea with a medium execution, the mana base is off, ragavan feels thrown in cause good card is good but a combo deck shouldn't be doing that generally, too many sorceries speed pumps that lead to getting 2 for 1'd but very light on protection. Admittedly in a different metagame, it might be fine as is but in the current metagame you are just gonna get lose to instant speed removal.
In many ways that makes it significantly *worse*. Sacrificing-as-a-cost means that the opponent cannot fizzle the spell by removing your creature in response.
Before I start the video I want to shot in the dark that art is fireblade charger which means we're stapling hammer to it and flinging it for 22, right?
I feel like the deck would be a lot more playable with a better manabase. no mountains and no G/R fetches is kind of baffling honestly. Only having 10 possible ways to get untapped red mana on turn 1 does not seem good in a deck where you want to play a red 1 drop on turn 1.
@@LibertyMonk the deck is a weenie pump deck. Infect and scamp/thud are two win conditions that work with that theme. Glistener elf is another card that combos with the pump spells to win on the spot.
The monster role instant could be a good add in the deck, the +1/+1 can save from bowmaster, plus it gives trample and a bit more explosion than rancor
Ohh, I like it!
Monstrous Rage is a pretty good pump spell. +3/+1 & trample for R isn't quite Rancor, but it's ok.
Royal Treatment is almost playable to dodge Bowmaster, but not actually good. If there was any black in the deck, Not Dead After All seems funny, getting the dude back after Thud.
Man, every time I get excited for modern content the MH cards remind me this format is no longer for me. Thanks for the video!
Pioneer; "what if modern, but still fun (barring Karn)?"
I was literally thinking the same thing the whole video, Modern has just gotten so boring due to power creep in my opinion. There is no space for fun jank anymore
Join us jank lords over in edh lol
@@Audentior_Ito Pioneer could still be saved if lotus field and nykthos are dealt with, but I'm not optimistic
Modern Horizons and MH2 were the death knell of Modern.
Crazy to me that this is a deck of all 1 drops with no copies of lightning bolt. It would actually make the deck so much more consistent because it's both removal and can help with your burn math
No bolt or mutagenic growth. Both would be great.
@@winssports4830 Nah, mutagenic growth is a 0 drop. Breaks the theme 😛
I was wondering about the bolt myself.
@@faceoctopus4571 lol 😆 technically its a one drop but yeah practically its a zero drop.
I haven't played Magic in a few years, but I still love watching you play crazy brews like this. You're the best, Seth!
Glad you liked it!
Rouge brew person: What if I told you I could make Infect three times more complicated and twice as funny?
SaffronOlive: Tell me more good sir!
The desert and garden seem way too cute to be running. They really should be some kind of fetch or dual land.
Yeah, the manabase could be better I think. Not enough red and too many cute green utility lands that don't seem very helpful.
I genuinely don't understand why Khalni Gardens is in the deck, tbh 😅😅
@@miguelfreitas5343given enough pump spells even a 0/1 can do some work
@@miguelfreitas5343 I get the theory behind it I think? If the game goes long, or you don't draw any of your creatures, it gives you something to attach auras to, or Scale Up to attack in for more damage. Does not seem worth running though.
@@miguelfreitas5343it's to fight edict effects, same reason for dryad arbor
Between Bowmaster, Fury, and Solitude, decks like this are really hard to justify. It's unfortunate how many goodstuff piles have overrun the format because they're the only thing that can manage the amount of efficient removal.
Yup used to enjoy modern but now like you listed all the same cards every match
It was always like this, bad cfeatures were always succeptible to removals
Seth's start of the first game sums it up pretty well "please don't fury us, or solitude us, or lightning bolt us, or leyline binding us, or one ring us, orcish bowmasters" he forgot say omnath and gain too much life
@@DimT670 True, but traditionally efficient removal was always 1-for-1 or required sacrificing early development to hold up. Fury absolutely murks any deck based around X/1s in a way that none of the cheap damage-based wraths did before, Bowmasters gets on board and makes chump-blockers in addition to sniping, and even Solitude is just always waiting in the wings to deal with an unexpectedly large creature when this deck goes tall. The difference between getting Bolted or Plowed versus getting Bowmastered or Furied (Fury'd?) is enormous.
Deck looks solid.
Just needs 4 Endurance, 4 Fury, 4 Solitude, 4 Grief, and 4 Subtlety
“*sighs* the power of the wallet” The secret 6th color on the color pie
I've been saying that the evoke elementals are way too strong and need to be banned. Also one ring needs to be banned too
Videos like this remind me how good Seth is a magic. I struggle to get 3 wins with the best modern decks, and Seth gets there with an absolute pile of jank. Love the video, love the content!
The elementals are messed up is my main conclusion for this league
In the budget build you can swap ragavan for Spikeshot Elder (R for a 1/1 creature with 1RR: Spikeshot Elder deals damage equal to its power to any target.)
@40:50 in match 4 a good interaction to note is vines of vastwood doesn't say "creature you control" it just specifies creature so you can give the solitude hexproof to fizzle the ephemerate and only lose one creature.
I felt like you could have won the game 1 to match 1 @7:29 by rancoring rather than pendlehaven and then using scale up then attack. Cause even if they block damage still goes through and you just sac the scamp and kill the opponent? Am I missing something?
You're not missing anything, that 100% woulda won the game
If you want additional Thuds, you could go with Fling (one more mana and instant speed), or Callous Sell-Sword (which has a sorcery speed Thud as an adventure, except that can fizzle if your opponent kills your creature while your adventure is on the stack).
It surprises me that no one has mentioned Vines can target your opponent's creatures... that mattered in a few games.
Memories of playing the infect mirror triggered...
40:59 especially
@@MooseMoosesMeeseI went to the comments for exactly this reason at exactly this timestamp
This deck reminds me of the modern infect deck I used to play with similar shell pieces (Vines of Vastwood, Scale Up, Noble Hierarch). I stopped playing it though because Wrenn&Six, Bowmasters, and Teferi Time Raveler matchups were miserable and just made me angry at Wizards for printing these direct-to-modern cards. (Teferi technically wasn't but got banned in the weaker formats).
"we need to hold up pendelhaven for bowmaster"
*opp bowmasters*
*seth does nothing and creature dies*
*shocked Pikachu face*
After watching, I built this deck and took it to my LGS for a Modern Tourney and WON!! It Took out Murktide, Boros Burn and Infect. Granted, Not the toughest decks, but STILL! I've never laughed so hard while playing a competitive Magic event! Thanks, Seth.
In before chalice of the void on 1?
Seriously...
Turn 17 with this deck is actually insane. It sounds impossible lmao
Yeah, I was not expecting that.
Modern is in complete hell.
I love starting these modern videos. The decks always look so cool. As soon as the first Bowmaster or One Ring is cast, I can't stand to watch anymore. I still gave the video a thumbs up for the algorithm, but kinda tired of the same 5 cards in 98% of decks in modern.
Gingerbrute would probably be a good budget option as you can make it unblockable for a mana, punch in and then Thud.
Consider Heartfire Immolator for budget!
Cost: 1R for a 2/2 with Prowess and "R, Sac: Deals damage equal to power to any target"
for the budget version Furnace Scamp has its own built in fling when it does combat damage
40:57 I believe you should've played Vines of Vastwood on Solitude to fizzle the Ephemerate shenanigans.
Its interesting how aggressively they've removed 1 (and kinda 2) toughness creatures out of the format.
Any consideration to replacing the thuds with the adventure half of callous sell sword? While they're both one mana to deal a creature's power to anything and sac it, if your fling gets countered the sell sword version doesn't sac youre creature, giving you the possiblilty to play a second one in the same turn to finish them off. Then only down side is against removal heavy decks they can kill your creature in response to the fling, something they can't do against thud as it sac it as part of the cost.
I was trying this in Boros with equipment.
4 Sigarda's Aid
3 Fireblade Charger
4 Colossus Hammer
3 Resolute Strike
3 Fling
4 Steelshaper's Gift
3 Cacophony Scamp
3 Kor Blademaster
2 Oliphaunt
2 Eagles of the North
3 Lightning Bolt
3 Crash Through
3 Devilish Valet
1 Brion Stoutarm
3 Manamorphose
When you were converting the deck to budget, you forgot to add artifact removal that doesn't have CMC 1 to fight against chalice of the void locking you out.
Granted, if he wanted to keep his Companion he'd have to run 3 cost removal? Which seems like it'd be awkward with his mana base.
Obosh is nice and all, but I really don't think it's worth worrying about. Then again, Wear and By Force exist, so it's no big deal to circumvent Chalice.
@@thaddeusgenhelm8979shattering spree works because the replicate copy doesn't get countered because it is a copy?
@@I43573 Having looked into these rules... Correct! Due to the way the copy is not "cast" the cop(y/ies) is/are unaffected by Chalice of the Void.
Which you already said, just confirming that I double checked that in case anyone else who reads this comment thread later wants to be clear on how that works.
I'm so glad Charger and Scamp are getting more attention: having 8 of that effect is going to get hammertime to mythic THIS month
40:54 couldn’t seth have used vines of vastwood to fizzle ephemerate?
"Too Many Bowmasters"
I love that Adult Swim video
Vexing devil seems actually pretty good in this deck
I get why there isn't bolt, but a few muta would be awesome here for sure. Especially with all the bowmasters haha.
Or...goblin lords just to stick it to Wrenn and the bowmasters?
That’s awesome. Thanks Seth for being good.
wouldnt it be smart to have a 3 cmc artifact removal in the sideboard so you dont always lose to chalice or is chalice not played enough that it really matters?
Wear / Tear or By Force would be decent picks. Mogg Salvage would be interesting too, but I'd probably just play Wear.
It's like infect except way more brittle, I love it!
I've been doing this in mono red historic for over a year, it's still hilarious
that's a lot of goblins not to include a goblin grenade
Seth I was curious to see if you can add creatures that have toughness of two and and pumped itself +1 or so for each enchantment that's attached to it and maybe add bogles to the deck to stop your opponents from targeting your creatures and maybe add enchantments that pumped the creature +1 for each enchantment attached to it to see if it works and maybe add another Boseiju the one that destroys enchantments, artifacts, and non basic lands. I guess you can add ivy the gleeful thief fairy to the deck to copy the spells that do target your creatures with target effects
That was super sweet Seth.
Hey, I just saaaw that title change! I sawww that! in real time!
Both creatures and thud are legal in pioneer. I dont play modern but maybe a bit scaled version of this can be built in pioneer? 1 drop manadorks (it`s just green but still) and there are some decent pump spells in pioneer. Need to give it a try
how about inkmoth Nexus ? to make sure u can kill in infect
I use similar deck but
4 ignoable Hierach
4 Scamp
4 Fireblade
4 callous something somthing
(Idont use Ragavan and noble hierach)
INstant
Mutagenic
Lightning Bolt
Sorcery
2 Goblin Grenade
land
2 inkmoth (who doesnt like INfect and Flying)
If your opponent uses a shock land for a cantrip on turn one, and you're on the play, scamp + scale up + thud + 2 lands is a turn 2 win.
This deck makes me really glad that Burning Shoal is still on the banned list.
man, i used to love this format
in game 1, I'm pretty sure if you had scaled up + rancor on the cacophony scamp you would have had lethal; they had only had one toughness to block, you would have had trample dealing 7 damage down to 6 and then you sacrifice the scamp to it's own ability dealing the extra 8 damage. would have made it a bit easier.
You should try an against the odds running a controll deck featuring Horned loch-whale. It acts as an instant speed mana sink and game ender for an archetype that struggles to close games
Okay real talk, can we name this deck Shrimp Scampi? Shrimp for the one drops, Scampi for the scamp.
I think you can go down to 14-16 lands depending what you put in for them. First thought was Abundant Harvest to keep the 1 drop theme and assist with finding lands the few games you are mana screwed. But that's difficult with all 1 drops. Only need 2 or 3 lands. Especially with the 8 Hierachs. Cool brew though! Sucks that modern is what it is. I like playing it but definitely difficult to brew when there are cards you have to play to have a shot at winning any games. I think this might be more successful in Pioneer or Explorer honestly. I play a very similar plan with hammer in explorer.
you could have a single copy or two of sokenzan
so you have access to cycle it to make 11 creatures for blocking or pushing in damage
How does this deck beat chalice??? Needs shattering spree
Callous sellsword // burn together to make this 8 thud? I dont get why that wasnt included
Can turn 2 : ignoble hierarch into scamp reckless scale up. Not guaranteed because if they have a blocker or a kill it fizzles but otherwise that works for turn 2
Just thought about the need to only get them to 5 power say with a tainted strike then sac for 10 infect?
So why aren't you playing blouseming defence in the side board to deal with the solitude decks?
This deck is feeling the pain at the intersection of my Modern experience:
- Heirarch or synergy small creature decks
- Gruul agro
- Infect
(All decks I play*.)
((*Miss playing. 😢))
My lament:
Anything with x/1s that need to attack have been having a rough go of it. Lava Dart and W&6 forced changes in deck construction, but could be worked around. Fury, Solitude, and to a lesser extent the other evoke elementals were a brutal hit, and pushed me out of feeling like I could play all but BG Infect.
(Urza's Saga also outclassed RG Eldrazi all by itself, as faster big bodies while also being a much smaller deck building constraint. Murktide and Archon get honorable mentions, too.)
Bowmaster plus Delighted Halfling cemented that x/1s are no longer _intended_ to be viable, and Modern isn't really going to be about creatures again. Unless those creatures are free, removal, combo pieces, and/or are self-contained value engines.
TL;DR, I need to start organizing 'casual Modern' get togethers with my local playgroup, as I'm now a Modern boomer. Modern millennial? Maybe boomer implies I clammor to free Twin?
It's a shame no one plays Pioneer near me. We were all too invested in Modern and our pet archetypes, and most drifted away rather than consciously give up on that investment.
As for Infect tech, Royal Treatment seems interesting. It works like Pendelhaven to play around Bowmasters, though it's a minor nonbo with PH. The Ward is surprisingly relevant in buying time.
And, as someone else mentioned, Monstrous Rage seems pretty interesting here. Mostly competes with Audacity, I guess, but plays around Bowmasters much better.
@erfunk maybe 'heritage' Modern? Could be fun
Leyline of vitality is good against bowmaster. And at least decent against fury.
Why not play Dragon's Rage Channeler instead of Ragavan? She's an actual evasive creature for your pump spells who can also filter your draws
Why wouldn't you scale up the scamp instead of pendlehaven? makes it harder to kill with bowmasters no?
I misread the title of this as 1 ofs and was worried for a second that this was gonna be some janky EDH LARP
In the 2nd match..you should have just gone with the noble swing, then scale up and thud to put him down to 2. He was tapped out..used his solitude..you are too focused on a single swing..with 2 life he could not crack his fetches nor played the ring.m
I feel like this deck can use Blossoming defense or wild shape. Dynacharge could be considered as an alternative to reckless charge.
Personally, Royal Treatment would trump those, as it has an impact beyond a single turn, and we're mostly scared of pingers, not necessarily spot removal.
I'm not sure about Dynacharge... Monstrous Rage seems strictly better, unless you *are* running Royal Treatment.
I won a draft game on turn 3 with thud once. And the artwork is one of the best
Cut the Noble Hierarchs and Ragavan. Play Goblin Guide and Goblin Grenade. Grenade gives you two sac effects and all your creatures are goblins. Play Monstrous Rage over Audacity. I think these are all kinda of must changes.
For my personal preference I would probably cut the vines and the Rancors and bring in 2 Reckless charge, 4 mutagenic growth and 2 Underworld Breach. The Mutagenics protect you from ping effects for 0 mana and can often get kills with Underworld Breach. Charge seems nice to just get kills out of nowhere.
I would also change a bunch of the sideboard, but that's too much for a CZcams comment.
Huh. Yeah, Goblin Grenade seems like an obvious addition. The Role instants are slept on in general. Noble seems about as cute as Khalni Garden, but Ignoble being a Goblin makes it maybe ok as Grenade fodder.
Kinda gotta fix the manabase. I'd also recommend a couple Wear / Tear or something in the sideboard because Chalice counters the entire deck.
@LibertyMonk Ancient Grudge would be the best anti-Chalice option, IMO.
Yeah, I didn't mention the mana base because Seth mentioned that already. But it should be more fetches. Especially if you run Underworld Breach.
Ignoble is nice because of the exalted trigger. But Noble not tapping for red or being a Goblin is a no-go.
I got distracted by all the hand shuffling. How did the games go?
Wouldn't colossal hammer be a way faster way to do this?
I love fling style decks. I have one with hammer
Why no dreadhorde butcher?
Awesome deck! Would it be worth it to get in Naya colors in order to add Abiding grace?
12 Hierarch, Noble, Ignoble, and Honored.
Deck idea is amazing. The powercrept meta though is so hostile this has no chance to do its thing.
also please finally do something with your crackling mic
the first time I've ever wished lurrus was in its original state
What's the plan against Chalice? Scoop and concede the match?
Could add Rec Sage or Wear/Tear to the sideboard.
Chalice on one goes so hard lol
I feel like this was inspired by the standard deck that came out. With the adventure that does kind of the same thing.
this feels like a good idea with a medium execution, the mana base is off, ragavan feels thrown in cause good card is good but a combo deck shouldn't be doing that generally, too many sorceries speed pumps that lead to getting 2 for 1'd but very light on protection.
Admittedly in a different metagame, it might be fine as is but in the current metagame you are just gonna get lose to instant speed removal.
1st (on 1 Drops)
Isn't Callous Sell-Word strictly better than Thud? You don't sacrifice the creature if it gets countered
In many ways that makes it significantly *worse*. Sacrificing-as-a-cost means that the opponent cannot fizzle the spell by removing your creature in response.
They can also fizzle it with instant speed removal. Kinda the same but kinda different.
This deck reminds me a lot of infect actually. Probably has similar matchups too.
Before I start the video I want to shot in the dark that art is fireblade charger which means we're stapling hammer to it and flinging it for 22, right?
Oh man, I was wrong. Cool deck though
Has 4 ragavan in deck ‘expensive part of this deck is the lands’ 😂😂
Early scoop on match 2. Opponent at 12 life with one ring on 2? They may end up dying to one ring!
This deck perfectly shows why i fucking hate the mh2 elementals, they are all so bullshit, just ban then and let modern be fun again.
It's mostly just Grief, Solitude, and Fury but I agree. Just out them all at this point. (Grief has ruined modern for me currently)
Power of the Wallet defining Modern as a format is such a painful thing to hear and acknowledge as cold hard fact.
I can't believe this plan ended up coming to Standard in a year.
I always put the companion in the corner of the screen so i don't miss it
"The Power of the Wallet"
it’s basically poisenless infect
couldn´t you vines the opponents solitude?
Seth why do you have so many Valakuts
thud in french is Splaf!
I feel like the deck would be a lot more playable with a better manabase. no mountains and no G/R fetches is kind of baffling honestly. Only having 10 possible ways to get untapped red mana on turn 1 does not seem good in a deck where you want to play a red 1 drop on turn 1.
i say either run swiftspear or run monsterous rage
just finished watching the dech tech intro - if he doesn't get got by a chalice on one at some point in this video, I'll be sad
Just keep watching...
Glistener elf feels like a good replacement for ragavan
You'd need to totally rework the deck into being an infect deck at that point, since the Scamp and Thud package clash with Infect.
@@LibertyMonk the deck is a weenie pump deck. Infect and scamp/thud are two win conditions that work with that theme. Glistener elf is another card that combos with the pump spells to win on the spot.