Why Next-Gen Graphics Seem To Have Stagnated

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  • čas přidán 1. 11. 2020
  • Video games are fun to play
    Buy new box, but looks the same?
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Komentáře • 3,2K

  • @trygveplaustrum4634
    @trygveplaustrum4634 Před 3 lety +7336

    *The level of graphics is reaching the critical point where I don't care anymore.*

    • @taka4059
      @taka4059 Před 3 lety +529

      Last time graphics really impressed was back when Battlefield 3 was released. I have been unfazed ever since. MFS 2020 mildly impressed me, but it was nowhere close the feeling of hype I felt back then.

    • @memebot6490
      @memebot6490 Před 3 lety +131

      That was more around 2013 for me.

    • @Ditidos
      @Ditidos Před 3 lety +242

      Ah, welcome to the club then. I'm still impresed by graphics sometimes but I'm more than comfortable with early 10s graphics for realism.

    • @Finish303
      @Finish303 Před 3 lety +159

      2007-2013 PS3 era on 1080p tv and nothing ever really topped it anymore, sure there were improvements with graphics. But to say Ratchet and Clank looks really different? No. BFIII and Bioshock Infinite indeed showed great improvements but since then I never found any improvement that was really major, a change that changes the games. Just focus on making every game atleast 60 fps 24/7 minimun before we pursue more graphics and resolution upgrades.

    • @meh23p
      @meh23p Před 3 lety +109

      Yeah exactly. For me TLOU2 and God of War 2018 is pretty much the pinnacle. I don’t care about ray tracing so far, just because something looks more realistic doesn’t mean it looks better. The main selling point for me in a PS5 is the load times.

  • @scottmclaughlin2329
    @scottmclaughlin2329 Před 3 lety +5880

    We all know when graphics were perfected. PS1 Hagrid.

  • @deanobeany
    @deanobeany Před 3 lety +2342

    "Is the game any good?"
    "Omg so good, the ray tracing is spectacular, you can see the cars windows reflection IN THE SKYSCRAPER reflections!"
    "Cool, but is the game any good?"
    "Its amazing, its runs at a constant 60fps"
    "Sweet, but is the game any good?"
    "Its brilliant! It runs at a native 4k"
    "...but... is the game any good?"
    "Yeah it was alright, ending was a bit shit, I preferred the first one on ps2"

    • @vizard350z
      @vizard350z Před 3 lety +135

      This sounded like Zero Punctuation lol

    • @deanobeany
      @deanobeany Před 3 lety +70

      @@vizard350z wow what a compliment

    • @iamishin7675
      @iamishin7675 Před 3 lety +57

      Is it so wrong to want to make your game look good? Obviously they're trying to make the gameplay good aswell, but should they just make the game look like shit on purpose? It's two completely different groups of people that work on graphics vs gameplay.

    • @BryanRobledor
      @BryanRobledor Před 3 lety +141

      @@iamishin7675 the common answer to your argument it's indie games.
      But I won't go that way.
      Yet no, there should be a balance between looking good, playing good and actually being fun.
      This games are entertainment after all.

    • @GabeLM1122
      @GabeLM1122 Před 3 lety +48

      You just described last of us part 2

  • @thehappiestyokai5031
    @thehappiestyokai5031 Před 3 lety +1634

    "A photo in low resolution is more realistic than a 4K AAA game image".

    • @seano1723
      @seano1723 Před 3 lety +143

      Are you saying a pathetic 720p image looks better than 4k raytraced minecraft? smh my head.

    • @thehappiestyokai5031
      @thehappiestyokai5031 Před 3 lety +267

      @@seano1723 WRONG. any healthy person knows that minecraft look like more realistic than real life when you enable shaders, but the point is: When you see a beautiful game image, you know that isn´t real, but when you see a low resolution / horible real life image, your brain speak to you "Lmao, this is real image". This is the thing!

    • @seano1723
      @seano1723 Před 3 lety +27

      @@thehappiestyokai5031 yeah you do have a point

    • @baph0met
      @baph0met Před 3 lety +28

      @@thehappiestyokai5031 I feel you. Every CCTV footage and UFO photo looks like it was taken in the 1880's.

    • @urbanumbra6170
      @urbanumbra6170 Před 3 lety +19

      @@thehappiestyokai5031 Perfect example is skater xl edits where they put it in low res to make it look like a oldschool camera or like forza horizon 4 drift edits with a vhs style to it

  • @ihavetowait90daystochangem67
    @ihavetowait90daystochangem67 Před 3 lety +3176

    Meanwhile, I’m still playing TF2 because my computer is a Casio calculator

    • @JAMES-se5cx
      @JAMES-se5cx Před 3 lety +147

      Selling rubber glove for 2 ref

    • @linguinnilucas4324
      @linguinnilucas4324 Před 3 lety +45

      HUZZAH! A man of quality.

    • @dirtmaster2290
      @dirtmaster2290 Před 3 lety +37

      Same, I only play games made prior to 2011

    • @ZumoDePapaya
      @ZumoDePapaya Před 3 lety +79

      You say that as if TF2 is a well optimized game

    • @wrytard3876
      @wrytard3876 Před 3 lety +31

      You can play TF2? I can only play minecraft without overheating

  • @johnclark926
    @johnclark926 Před 2 lety +766

    I really wish AAA games hadn’t ruined realism to mean having no style, it’s a huge loss that there’s no games that take a Rango-esque direction with realistic textures but with character/setting designs that take creative liberties and risks. Now is the time to experiment with realism for new and exciting styles rather than having it move painfully slowly towards a goal that nobody needs or even wants anymore.

    • @MildMisanthropeMaybeMassive
      @MildMisanthropeMaybeMassive Před 2 lety +30

      Little Big Planet seems to fit your description with Rango like realistic textures but exaggerated models abd styles.

    • @jaygarret992
      @jaygarret992 Před 2 lety +4

      Cuz we all end up buying those triple a games :(

    • @weaverquest
      @weaverquest Před 2 lety +17

      Oddworld Soulstorm actually fits what you described very well. Beyond that though it feels generally unjustified to me to imply that AAA games have no style today. As a recent example people were amazed by Ghost of Tsushima's visuals not because it was realistic but rather because of its beautiful art style. In Ratchet & Clank Rift Apart we have seen many modern physically accurate rendering techniques like ray tracing to achieve visuals that almost look like a Pixar animation.

    • @Dan_Kanerva
      @Dan_Kanerva Před 2 lety +10

      @@weaverquest those are far in between compared to the sea of "muh hyper-realistic human faces" tittles... we need more videogames that look like How to Train your Dragon

    • @artistanthony1007
      @artistanthony1007 Před 2 lety

      There's Deus Ex Mankind Divided, it's definitely far better than CP2077 in terms of performance which is to do with it not being crazy large or overpopulated, it's dense like it but its scale is so many times smaller.

  • @zacknoneofyourbees6470
    @zacknoneofyourbees6470 Před 3 lety +1855

    Now is the perfect time for video game history to have its "impressionism" time period whiles we come to the peak " Renaissance" level.

    • @danielsilva9502
      @danielsilva9502 Před 3 lety +195

      Well explained, as we reach hyperrealism, we will soon become bored with it..

    • @ayychuchi
      @ayychuchi Před 3 lety +34

      Which is why dead cells was so successful..

    • @ALXMARTIN
      @ALXMARTIN Před 3 lety +150

      One of the reasons games like Minecraft and Among Us are so popular. It’s easy, fun, and relaxing. I don’t always want to see a hyper realistic person get his head exploded.

    • @zacknoneofyourbees6470
      @zacknoneofyourbees6470 Před 3 lety +3

      Thanks for all the likes :) ×× Merry Christmas

    • @meowmasterL346
      @meowmasterL346 Před 3 lety +11

      @@ALXMARTIN *among us death animations have left the chat(

  • @Thekman22S
    @Thekman22S Před 3 lety +383

    Everytime I hear “Raytracing” being loosely thrown around, my mind immediately wanders to “blast processing”

    • @Mordaedil
      @Mordaedil Před 2 lety +26

      Ray tracing is a real rendering technique though, been around for 20 years. Problem is even back in 2005 when I was rendering simple scenes with it, shit took hours to render and simply was a shortcut to make your scene look pretty.

    • @xiupsilon876
      @xiupsilon876 Před 2 lety +4

      ​@@ls.c.5682 There's so much in this video and in the comments that will age like milk. Unlikely that ray tracing will be out of reach forever, when we are so close to realizing it. Of course, you can shift around your definition of "true" in regards to ray tracing in that statement and always be correct, but ray tracing similar in quality to older and current ray traced movies will most likely be realized in not too far a future. Same in regards to the video, a bunch of haphazard statements that kind of feel like they could be true, without actual substance. Fact is, you could apply these arguments to many points in time. Graphics seemed to "stagnate" at 2d sprite graphics for a loong time, then a jump to 3d happened, and that technology of course improved rapidly. Problem with these arguments is that hindsight is 20/20, we live zoomed in, very close, at the present, and progress might seem slow. But in a decade or two, people will look back at Red Dead Redemption 2 and Ratchet & Clank Rift apart, the way we look back at Half Life & Super Mario 64.

    • @xiupsilon876
      @xiupsilon876 Před 2 lety +1

      @@ls.c.5682 Couldn't agree more

    • @mateuszczop2363
      @mateuszczop2363 Před 2 lety +4

      16 times the details

    • @Dan_Kanerva
      @Dan_Kanerva Před 2 lety +1

      @@ls.c.5682 50 years ago people were saying talkimg to other peoples faces in real time trought a phone would be "forever out of reach" because is impossible to do so in any hardware... Look at us now . We will have to be patient

  • @oxenford539
    @oxenford539 Před 3 lety +1626

    2 reasons:
    1: pushing for 60fps requires twice the power compared to capping a game at 30. this overhead could, instead, be used to make a game look better. this also applies to 4k - resolution doesn't make a game's 'graphics' better.
    2: asset creation. we've reached the point where hand-made models in games hold a game back from looking truly realistic. unless we move toward using photogrammetry for all models in a game, then this is a hard limitation that will be hard to overcome.

    • @CassandraPantaristi
      @CassandraPantaristi Před 3 lety +43

      Is photogrammetry photo realism?

    • @darijus4094
      @darijus4094 Před 3 lety +89

      @@CassandraPantaristi close to it

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 Před 3 lety +148

      Eventually games are going to have to be 95% auto-generated to have an Open-World AAA game that looks fantastic. Assets vaguely auto-created, environments vaguel auto-generated, animations auto-generated, etc. It will just be twenty omega-brained 125 I.Q. individuals managing an engine with a director or two making majour decisions on how the actual gameplay goes.

    • @ParagonGoetia
      @ParagonGoetia Před 3 lety +63

      @Mr. Rich B.O.B Yeah if you want 1 game every 10 years the maybe. Maybe the lazy one is the ignorant person that wrote the comment Im replying to.

    • @stonalisa3729
      @stonalisa3729 Před 3 lety +23

      @@haruhirogrimgar6047 You mean what Ubisoft does for all their new game’s?

  • @NamelessGamer29
    @NamelessGamer29 Před 3 lety +777

    It’s not the amount of pixels on screen, it’s how fast it takes those pixels take to show up on screen that I care about.

    • @griffin7670
      @griffin7670 Před 3 lety +12

      Dont forget about how fast the pixels move

    • @nikkoa.3639
      @nikkoa.3639 Před 3 lety +69

      @@griffin7670 his point but worse.

    • @hozzoh9936
      @hozzoh9936 Před 3 lety +10

      What if it’s only two pixels, but they show up on screen faster than the speed of light?

    • @MrSebastiniposaunini
      @MrSebastiniposaunini Před 3 lety +2

      Then you should consider getting a pc

    • @Zetobyte
      @Zetobyte Před 3 lety +2

      And how masterfully the developers used those pixels, I'll take a low resolution beautiful video game made with love and care over what we get from a lot of AAA developers.

  • @sumbuddy4088
    @sumbuddy4088 Před 2 lety +75

    I feel like the “next gen” of graphics is going to be stylization instead of realism. Sure, cool reflections are cool, but at some point people are going to realize that the game doesn’t need to be realistic to look good.

  • @TheWisdom3
    @TheWisdom3 Před 3 lety +320

    I would like to see more realtime/dynamic destruction in games.

    • @fastf.8755
      @fastf.8755 Před 3 lety +21

      thats a lot of work and sadly the money isnt there in the eyes of devs.

    • @aesie1229
      @aesie1229 Před 3 lety +11

      @@ThatOneCatNyx yeah fr maybe next gen hand candle it but it might be hard to do In a massive game like GTA

    • @SadChimchar
      @SadChimchar Před 3 lety +33

      Real-time raytracing is a big leap towards this goal. Having dynamic environments which aren't restrained to mapped textures for lighting.
      People say "oh but RTX only looks a just lil better", but they're missing out on the implications and the future possibilities of this tech.

    • @helloworld5219
      @helloworld5219 Před 3 lety +1

      The problem is the rendering distance.

    • @helloworld5219
      @helloworld5219 Před 3 lety +3

      @@ThatOneCatNyx We already have Red Faction

  • @Crooked60
    @Crooked60 Před 3 lety +573

    My TV only has 720p, so in the end does any of this even matter.

    • @kjj26k
      @kjj26k Před 3 lety +74

      Nope.
      You can't even really appreciate high framerates with an old tv.
      The best next-gen has to offer is reduced loading times, which is pretty fetch, but not $500 fetch.

    • @tavonlewis2629
      @tavonlewis2629 Před 3 lety +31

      @@kjj26k I disagree, most if not all tvs are at least 60hz right? and most games on ps4 and xbox 1 run at 30 fps so I think someone getting a ps5 or series x would be able to appreciate that.

    • @logion567
      @logion567 Před 3 lety +6

      I feel your Avatar picture fits this situation

    • @cashkromsupernerd1193
      @cashkromsupernerd1193 Před 3 lety +1

      @@tavonlewis2629 That's framerate though, pixel density doesn't necessarily go hand in hand

    • @davideisenhour3682
      @davideisenhour3682 Před 3 lety +3

      You wouldn’t benefit from full HD (1080p) or 4K games, but you could still benefit from better lighting (ray-tracing). Depending on your TV and game/console, you could run 60FPS games. If your TV is old/sucks and runs at 30FPS, but your game/console runs at 60FPS, you’re limited by your TV at 30FPS.

  • @blanchfor
    @blanchfor Před 3 lety +1315

    I don’t get the obsession with 4K honestly, I’m at the point where graphics look cool but I’m down with whatever if it’s fun.

    • @riggidynail7228
      @riggidynail7228 Před 3 lety +35

      I agree

    • @cynicalgold9992
      @cynicalgold9992 Před 3 lety +181

      Nowadays it feels like making a game look "realistic" is more important than making a game fun. I'd much rather play a fun game that looks like garbage instead of whatever interactive movie comes out next.

    • @Batkenpre
      @Batkenpre Před 3 lety +14

      @@cynicalgold9992 same honestly

    • @just9019
      @just9019 Před 3 lety +15

      @@cynicalgold9992 100%, the actual game is the priority. Obra dinn didn't look amazing but the game was great

    • @waycnf7229
      @waycnf7229 Před 3 lety +7

      I still think Saints Row 2 is among the best looking games ever.

  • @suburbanboi2404
    @suburbanboi2404 Před 3 lety +328

    Man his description of “average joe” is the a perfect description of me. Meanwhile according to about 50% of people I know, I’m a “gamer”

    • @frameturtle
      @frameturtle Před 3 lety +27

      I mean i buy more then 2 games a year but i fully admit not knowing what specs mean. And that when i watch a series of trailers I'm more likely to look into a pretty shiny game. I dont really see whats wrong with that tho lmao

    • @suburbanboi2404
      @suburbanboi2404 Před 3 lety +8

      @@frameturtle lol I’m in the same boat

    • @pongchannel.
      @pongchannel. Před 3 lety +3

      @@suburbanboi2404 (hopefully not expensive to)

    • @Wayzor_
      @Wayzor_ Před 3 lety +4

      Being a 'gamer' just means you're a specific type of consumer. Nothing more.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 Před 2 lety +6

      Being known as a gamer must be though

  • @TheTroystreet
    @TheTroystreet Před 3 lety +18

    I was actually thinking about kangaroo Jack today and how disappointed I was that the kangaroo didn’t talk the whole movie and they advertised it as a talking kangaroo.

  • @PJDAltamirus0425
    @PJDAltamirus0425 Před 3 lety +540

    Honestly, Physics upgrades are much more interesting that amount polys on screens. If the game play is fun enough and story interesting enough, how pretty a game is low priority and low importance.

    • @shnubdawg7730
      @shnubdawg7730 Před 3 lety +14

      Imagine another Burnout game lmao

    • @kin-3877
      @kin-3877 Před 3 lety +2

      @@shnubdawg7730 didn't they release a burnout spiritual successor like a few months ago? I don't remember the name though

    • @shnubdawg7730
      @shnubdawg7730 Před 3 lety +4

      @@kin-3877 Dangerous Driving, I appreciate what they’re trying to do but it doesn’t have the charm I guess.

    • @kin-3877
      @kin-3877 Před 3 lety

      @@shnubdawg7730 honestly the trailer just looked like they wanted a quick buck

    • @pipoper101
      @pipoper101 Před 3 lety +13

      It is a sad thing to say, but physics are just getting worse. 'Member when Nvidia PhysX was a selling point both of the games and the 'cards to run 'em? I 'member.
      Just an example of a video game series that is progressing in it's numbering but degrading in it's physics: borderlands. Borderlands 2 had AWESOME fluid and cloth physics, prolly the modafuckin' best I've ever seen and played around with (aside from physics of meself, talkin' about the lil' brudda ifyagetwhatimsayin). Say ur' playin good 'ole 'orderlands frikkin two, right? An' say u got yaself a acid-type-a gun, like a shotty or sum shit like dat. And u shoot da modafuckin' piece of cloth just right there on the wall, jigglin' around all real-looking and shieet. An' guess what happuns next, huh? Just take a freakin' guess. Roite, mate - a big ole' puddle o' acid is mysteriously materialized outta thin air, slapped all across dat piece o' cloth, an' it slides across the waves of the cloth that were launched by the impact of the shot of ya trusty shotty, an' it drips down on the ground, where it continues it's way as a stream o' acid now, mergin' an' joinin' with sum udder piece' o acid from somewhere else and creatin' a lil' puddle of it's own! Holy fahkin' shit mate, how cool was that!
      Now check out borderlands friggin THREE. If good 'ole me is correct, and mah eyez aren't playin' a trick on me, and dey clearly communicate a picture of a big fat all crazy lookin' number three on the box art to ole' me brain, that meanz that this is the next game in the series, oll korrect? Dat means dat this is s'pposed to look-an'-play better than what was be4ore, rite? Well shit mate, ya wanna check ya fookin' knickers, cuz u just' got 'em in a bunch, boyo. No cloth, no fluid/liquid/runny-kinda-thingies 'ere, mate. 'Stead o' all the fancy-lookin' realistic-type-a shit that was in the game, ya' kno', BEFORE dis' one roit hea', u got wot mate? Roit, u got JACK fahkin SHIT! What a fookin' 'ssapointmen', mate!

  • @prismaticseal2553
    @prismaticseal2553 Před 3 lety +955

    “Next gen” spends too much time in realism and not enough time in fun gameplay, creative world building, interesting characters and so om

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety +91

      Yeah man but that's because, like he said, people don't praise that sort of stuff, average person is a simpleton who just wants things wrapped in a nice professional package.

    • @davidcula
      @davidcula Před 3 lety +13

      @@neo-filthyfrank1347 so sad but true..

    • @Danuxsy
      @Danuxsy Před 3 lety +14

      Demon's Souls is a clear example of why you are wrong, it's a great looking game with great gameplay, in fact most people think it's better than the original.

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety +8

      @@Danuxsy sure, and Blade Runner 2049 is an excellent movie, a real masterpiece I'm certain

    • @Danuxsy
      @Danuxsy Před 3 lety +6

      @@neo-filthyfrank1347 Bruh, I'm not wrong. People are LOVING Demon's Souls Remake.

  • @meezy6245
    @meezy6245 Před 2 lety +57

    I hope the 2020s are a boom in stylized games. Every game has the crazy graphics, but a signature style like persona is gonna be great

  • @Gaphalor
    @Gaphalor Před 3 lety +92

    I honestly was more immersed in games with pixelated graphics than in thos high resolution titles, i think there was more space for my imagination to kick in..

    • @SadChimchar
      @SadChimchar Před 3 lety +4

      Do you like indie games

    • @supersaiyaman11589
      @supersaiyaman11589 Před 2 lety +4

      i disagree because in my opinion people that say i liked pixilated graphics cues i could imagine it better are basically saying back then they had bad graphics.

    • @supersaiyaman11589
      @supersaiyaman11589 Před 2 lety +1

      so are you sujesting for them to go back to the pixlated art style if so why? progress is good to have in video games.

    • @banana-uo3be
      @banana-uo3be Před 2 lety +16

      @@supersaiyaman11589 Pixelated graphics aren't bad, I've seen pixelated games that look way better than some hyper realistic 3d games. It seems like in your vision "good graphics" are only these which look realistic, but that's not true in my opinion, games can look good without being realistic, take for example games like Cuphead or Gris, they are 2d games that aren't realistic, but still look good because of their unique art style. Saying that you want more Pixelated games isn't saying that progress is bad or that we should go back to the past... is just saying that you like games with a pixelated art style, and that's totally fine, just like how it's totally fine to think that realistic 3d games are better. Anyways, my point is that it's okay to think that realistc games are better, but you shouldn't say that someone is against progression just because they like pixelated graphics.

    • @mrpedrobraga
      @mrpedrobraga Před 2 lety

      @@banana-uo3be Here I am, a game developer, making pixel games.

  • @zyala
    @zyala Před 3 lety +505

    It's almost as if photorealism is a graphical design based on a benchmark, not a style. why do the persona/catherine games stand out? stellar art direction and graphics design.

    • @TemplarBlonic
      @TemplarBlonic Před 3 lety +71

      same with Breath of the Wild. Good graphics, sure, but much like its predecessor Wind Waker it will be timeless because of its *style in design.*

    • @MrMoon-hy6pn
      @MrMoon-hy6pn Před 3 lety +9

      @@TemplarBlonic Also a reason that twilight princess looks like absolute garbage now, even with the "remake"

    • @TemplarBlonic
      @TemplarBlonic Před 3 lety +23

      @@MrMoon-hy6pn I wouldn’t say “absolute” as it’s nowhere near as bad as other games, but it did age, unfortunately.

    • @whydoitrystuff
      @whydoitrystuff Před 3 lety +4

      @@TemplarBlonic It definitely helped Windwakers case that the HD remake makes the game look even better and timeless. But I played that version more so maybe that's why I dont like the original's graphics all too much. Then you look at Twilight Princesses remake and, it looks better, I guess?

    • @narutardkyuubi
      @narutardkyuubi Před 3 lety +4

      Well, twilight Princess remake did adjust the saturation a bit, but the world still looks gray and brown most of the time. I did enjoy the twilight areas though, looked really neat, but they don’t appear as often past a certain point.

  • @faresmhaya
    @faresmhaya Před 3 lety +190

    Cinematic trailers and misleading early demos have spoiled us. They've set unrealistic expectations in us as consumers that we keep reaching for. Which makes us unsatisfied to a degree with the actual product.

    • @hmarc1979able
      @hmarc1979able Před 2 lety +5

      Yeah graphics that match cinematic trailers is still a couple generations away.
      What Microsoft flight simulator has opened up is the idea of racing games being a free for all on any road in the world….the servers will pick 15-20 unique locations a day to have people flock to a drive around with others.
      It’s coming . A driving game where u can drive anywhere in the world

    • @Dan_Kanerva
      @Dan_Kanerva Před 2 lety +2

      i just want an open world adventure game that looks like How to Train your Dragon... is that soo much to ask ?

    • @faresmhaya
      @faresmhaya Před 2 lety

      @@Dan_Kanerva I think that's more likely to happen now than ever before. Have you seen the new Ratchet & Clank
      ? Stylized animation video games that look like movies have been achieved for the most part.

    • @Dan_Kanerva
      @Dan_Kanerva Před 2 lety

      @@faresmhaya i will check it up

    • @mettaursp309
      @mettaursp309 Před 2 lety +1

      @@faresmhaya We're still probably at least a generation of graphical improvements away from a close approximation of How to Train Your Dragon, but yeah we're definitely getting closer.
      Graphics programmers need some more time to develop real time optimizations for ray tracing to make it more performant and believable in the general case and accessible to consumer grade hardware, but we're not too far off. We're already seeing some pretty cool optimizations like how Lumen is handled, and similar competing algorithms.
      Just bumping up ray count + length just a little bit more, and improving accuracy of light transport path estimations to find where the relevant light influences are faster would greatly improve visual quality of ray traced GI.

  • @emperorpicard6474
    @emperorpicard6474 Před 3 lety +318

    I think ultimately all the "low hanging fruit" has been picked. Its more about specialization (can we make hair look more realistic, can we make reflections more realistic etc) then overall, global graphics quality.
    Then there is diminishing returns, doubling the amount of polygons does not make as much of a difference today as it did in the year 2000.
    However, one thing that does get me excited in games, and I wish developers paid more attention to, is AI. I can't wait until NPC's are realistic rather than just taking another arrow in the knee.

    • @skytra7
      @skytra7 Před 3 lety +5

      Best comment, totally agree...

    • @steven.2602
      @steven.2602 Před 3 lety +26

      I think the problem is that AI or anything remotely cpu related won't change because it isn't what sells games to the average joe who doesn't know anything about computers.

    • @terra9672
      @terra9672 Před 3 lety +53

      @@steven.2602 AI will sell if they know how to sell it. The average joe usually knows nothing about the computer he buys other than that “it’s fast” and knows nothing about what truly goes into the food he orders other than that “it’s tasty”. Point I’m trying to make is that if the end product is good enough, and utilizes AI well enough, then the AI will advertise itself. Imagine an RPG’s conversations are just so dynamic because the AI is good? All they have to say is “These realistic conversations come from advanced AI.” And bam, “I don’t know what AI is but I know it does that!” - Says the consumer. Then you got the sale.

    • @icebox1954
      @icebox1954 Před 3 lety +22

      @@steven.2602 AI is what the average joe would actually care the most about besides graphics of course.
      All the sports games have the potential to be game of the year if the AI was clever enough to set out battle plans and act like the real-life players would. Imagine the quick thinking or athleticism or even unique playstyle and adaptability of actual pros infused into their AI self.
      As someone that never plays those lazy cash grab games, even I would be excited to play that.
      Sure, computers can adapt your playstyle in like chess, but having co-op within a team of AI players all with their unique character traits and adaptability would be nuts. That would really make Esports cool.

    • @lordanonimmo7699
      @lordanonimmo7699 Před 3 lety +7

      @@icebox1954 Not even the big majority of gamers don't want better A.I,much less the average joe.
      I was reading a book about game design,the author m5entioned that his team designed a prototype game with a really smart A.I.So he said that they brought some gamers to test it and all of them said that the enemies were cheating,that was unfair and other similar claims,but the A.I was only set in the average difficulty,and they only started to like when it was put on low.
      A big majority of gamers and all the average joe likes to have the game rewarding them all the time,smart A.I would kill this.

  • @Anytyme06
    @Anytyme06 Před 3 lety +50

    When graphics went from legend of Zelda link's awakening to ocarina of time, that was the biggest jump in graphics that we've seen in a long time.

    • @bakaneko6639
      @bakaneko6639 Před 2 lety +1

      I think ff6 to ff7 is a beter comparison

    • @Anytyme06
      @Anytyme06 Před 2 lety

      @@bakaneko6639 ocarina had better graphics imo than ff7

    • @xiupsilon876
      @xiupsilon876 Před 2 lety +1

      Comparing a handheld to a console game. Fair comparison.

  • @AverytheCubanAmerican
    @AverytheCubanAmerican Před 3 lety +543

    It's a shame nobody talks about the OP god cat that is Spider-Cat

    • @lucasferre4047
      @lucasferre4047 Před 3 lety +20

      Why do I see your comments everywhere I go?

    • @diegoarmando5489
      @diegoarmando5489 Před 3 lety +8

      @@lucasferre4047 Was thinking the same thing.
      I thought Avery and I would run in different circles, as Monsieur Z and Upper Echelon Gamers are the only right-wing channels I watch.

    • @Venom_9390
      @Venom_9390 Před 3 lety +3

      @@diegoarmando5489 I used to watch Monsieur Z until I realized he was a secret fascist

    • @diegoarmando5489
      @diegoarmando5489 Před 3 lety +3

      @@Venom_9390 I know he is. I just like alternate history. And I indirectly support neocon and neoliberal trash all the time, so what's one small-time CZcams fascist?

    • @Venom_9390
      @Venom_9390 Před 3 lety +3

      @@diegoarmando5489 I love alt history to. I just don't support people who would gladly have me killed for existing

  • @The1uptriforce
    @The1uptriforce Před 3 lety +307

    RDR2 was the only time Next gen blew my mind in recent years

    • @jebbroham1776
      @jebbroham1776 Před 3 lety +37

      Even the first RDR from 2010 is still visually impressive. Rockstar doesn't make shit, and they can stand the test of time.

    • @nextlevelgamer25
      @nextlevelgamer25 Před 3 lety +43

      @@jebbroham1776 pretty much because it takes them 8-10 years to pump out a new game. They take their sweet time and let their current games mature (however we need a new GTA already) If only EA and Activision could learn this rather than trying to pump out a game every year- 2 years

    • @GUY-on-Earth
      @GUY-on-Earth Před 3 lety +5

      I give GOW 1st place then RDR2, because GOW gameplay is more fun

    • @EolosMusic
      @EolosMusic Před 2 lety +19

      @@GUY-on-Earth No one fucking cares, we're talking about graphics, not fun.
      Fucking Flappy Bird is more fun that GOW lmao

    • @joshuaroa8503
      @joshuaroa8503 Před 2 lety +9

      @@EolosMusic that hostility huh

  • @Techno-Universal
    @Techno-Universal Před 3 lety +17

    Also ray tracing in computer graphics dates back to the mid 1980s however back then it took several hours to render each individual frame so ray tracing was mainly used in experimental and artistically abstract 3D animation tech demos at the time! :)

  • @rub800
    @rub800 Před 3 lety +26

    This graphics race sooner or later would be the demise of the gaming industry, it's diminishing returns are obvious, they need find another thing to focus

    • @alexknox1596
      @alexknox1596 Před 2 lety +3

      Agree there saturating the market with similar types of games as well, Atari and Sega made that mistake.

    • @fightfannerd2078
      @fightfannerd2078 Před 2 lety +3

      The demise is from dumb normies buying trash games

  • @alfredcampos7268
    @alfredcampos7268 Před 3 lety +601

    Fall guys, among us and nintendo prove that casuals are the majority of the gaming industry and they dont care about graphics as much as hardcore gamers

    • @TheAbsol7448
      @TheAbsol7448 Před 3 lety +41

      @jackthegamer Raytracing might be the last impressive leap.

    • @CrafterboeyMiner
      @CrafterboeyMiner Před 3 lety +21

      @@TheAbsol7448 for now until quantum computing. Also more physical stuff but y'know the average person is bored by that. Aka me. Physics boring.

    • @trillmixin6999
      @trillmixin6999 Před 3 lety +45

      i thought casuals care about presentation not gameplay

    • @USSAnimeNCC-
      @USSAnimeNCC- Před 3 lety +5

      You know i play war thunder and the graphics aren't as good as in battlefield V but it more fun tho the grind is worst lol

    • @TheAbsol7448
      @TheAbsol7448 Před 3 lety +10

      @@CrafterboeyMiner I'd be very interested to see Minecraft with a quantum computing based world generation system.

  • @petersmythe6462
    @petersmythe6462 Před 3 lety +419

    There comes a point where artistic quality matters a lot more than technical constraints. Throwing pixels at a problem doesn't always make it better. And unlike in the past where polygon counts or texture resolutions were the problem even with a few characters very very up close and personal.
    Nowadays this isn't the case. Throwing up a hundred thousand polygons and a hundred million pixels of textures is very doable. The problem is that the process to create those textures and polygons is still have a human artist or a procedural algorithm do it. So the explosion of GPU computing power has increased the technical capabilities of the machines but not the artistic skill of the designers.
    Further still, technical limitations have stagnated.
    A gaming computer ten years ago had a quad core processor with hyperthreading and turboboost to 3 GHz.
    A gaming computer today has an Octo Core Processor with hyperthreading and turboboost to 5 GHz.
    That's a very real performance improvement. And there is a lot more happening behind the scenes from architecture and pipelining changes. But it's definitely abandoned any semblance of rapid exponential growth. We might expect that if computing power doubles across the board every 20 months, that it would have 16 cores, 12 GHz turbo, and an architecture that delivers 4x the original performance on the same specs.

    • @notyetdeleted6319
      @notyetdeleted6319 Před 3 lety +15

      For example: team fort 2
      Grafix are, not any great by modern AAA standardzzzzzz, but it still looks gud. Bucuz artstyle (and hats) except lime green, fuck lime green

    • @cheesebone2818
      @cheesebone2818 Před 3 lety +5

      Too long didn’t read

    • @kin-3877
      @kin-3877 Před 3 lety +14

      Skyrim is a perfect example of art over graphics. Textures and models looked ass even at launch but goddamn there was nothing as beautiful as staring at the land from a mountain top.

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety +6

      yeah but he's talking about why that isn't happening. Good aesthetics and art direction aren't necessarily correlated to graphics, but he's definitely right about the fact that most people are simple with little to no artistic taste and are just drawn to what looks shiny and professional, and that is why the major move amongst big companies is towards higher graphics.

    • @Alex-px9oy
      @Alex-px9oy Před 3 lety

      BIOSHOCK

  • @iant720
    @iant720 Před 3 lety +30

    Not going to lie. Marbles at night graphics blew my mind

    • @mr.goodboi2780
      @mr.goodboi2780 Před 3 lety +1

      It's funny because all those tech demos look like exactly like the ones for old CGI where everything seemed so empty with one or two objects to show off the technology, but like a modern version. History repeats itself as we await that level of full on ray tracing realism on characters and special effects.

  • @jon....
    @jon.... Před 2 lety +9

    I think it’s also important to mention the resources needed to actually take advantage of new hardware. There’s a reason why only the most expensive and longest worked on AAA games seem to look truly next gen. The accessibility of being on the cutting edge of graphics is so out of reach for any normal studio, even the big ones. There’s a reason why RDR2 is still one of the best looking games despite coming out 3 years ago and not having any ray tracing and also being on base PS4’s. The bottleneck of good graphics used to be hardware, now it’s the work that’s needed to take advantage of hardware.

  • @CatMonster3
    @CatMonster3 Před 3 lety +153

    I don't think it was intentional, but this video made me wish for a ray-traced version of Banjo-Kazooie

    • @riggidynail7228
      @riggidynail7228 Před 3 lety

      Okay I might need to try this game

    • @unlimited8410
      @unlimited8410 Před 3 lety

      although 'new graphics' shouldn't be a selling point, ray-tracing really changes up the atmosphere of some of these games.

    • @MrMoon-hy6pn
      @MrMoon-hy6pn Před 3 lety

      You can kinda do that right now, if you are willing to use a ~gasp~ emulator, just look up Marty McFlys RTGI. Not totally raytraced but it's close enough

    • @innertuber4049
      @innertuber4049 Před 3 lety

      Don't have much of a desire to play the game, but I got that exact same feeling from the video 😂

    • @marcosdheleno
      @marcosdheleno Před 3 lety

      just wait a couple decades and you will probably be able to do it with emulators.

  • @magnificmango336
    @magnificmango336 Před 3 lety +302

    4K is funny to me. Like, people are talking about the new tech and how "wow it can actually run 4K at good framerates" and I'm over here perfectly happy with my 1080p giggling at the idea of how good it's gonna run for me.

    • @Roxor128
      @Roxor128 Před 3 lety +35

      I can't justify buying a new monitor when my existing one still works fine. Even if I did, a 3.8K monitor would be a whole metre wide (my 1080p monitor is half a metre), which would look stupid and barely fit on my desk. If this one does die on me, I'll probably go for something with a higher refresh-rate, rather than a higher resolution.

    • @ARTEMISXIX
      @ARTEMISXIX Před 3 lety +33

      I've tried out 4k and I can't see the difference between it and 1440p unless I glue my head to the screen

    • @brokemono
      @brokemono Před 3 lety +27

      @@ARTEMISXIX It's even worse for me when I take my eyeglasses off, everything looks like 240p CZcams compression style.

    • @inendlesspain4724
      @inendlesspain4724 Před 3 lety +5

      @@brokemono I can relate to that so much. What's worse is that my main glasses broke a few months ago and I've been using some from all the way back to high-school, and with these most things look 480p YT compression style at best, which is ironic because with my shit internet connection I have to watch all videos at 360p most of the time.

    • @0xszander0
      @0xszander0 Před 3 lety +5

      @@Roxor128 I think in terms of monitors manufacturers have been noticing this trend. Which is why we've gotten much more 160-240hz stuff now. Also, ips-monitors are getting better suited for gaming by the day! Lower latency than ever. But yeah. I can't justify to upgrade my 1080p 144hz either. The extra pixels or even higher refreshrates aren't worth it to me yet.

  • @josedorsaith5261
    @josedorsaith5261 Před 2 lety +16

    Textures and resolutions are all well and good. Developments in game lighting have even been impressive. But a lot of it feels like a distraction when game AI seems to have stagnated.

  • @jonathanramirez3109
    @jonathanramirez3109 Před 3 lety +10

    I love being random Joe and just finding out a few months ago that PC are powerful af, I have so much to learn lmao

  • @knasigboll
    @knasigboll Před 3 lety +237

    Art direction is all that matters in making a game “look good”

    • @unlimited8410
      @unlimited8410 Před 3 lety

      ye[

    • @lenn939
      @lenn939 Před 3 lety +18

      Let‘s not pretend that hardware limitations don‘t matter. An N64 game is never going to be able to compete with modern graphics. Art direction is also important but you can do a lot more with it today because of better hardware.

    • @newdivide9882
      @newdivide9882 Před 3 lety +12

      This could be your advertisement! True, BUT the hardware limitation of yesteryear made devs have to get creative to find ways around the limits. Those moves resulted in some interesting (good) outcomes

    • @lenn939
      @lenn939 Před 3 lety

      @@newdivide9882 I agree but only when it comes to 2D games mostly.

    • @randomduck8679
      @randomduck8679 Před 3 lety

      But you need graphics to do that.

  • @Radiarc_
    @Radiarc_ Před 3 lety +68

    I remember growing up playing Kingdom Hearts, thinking "Someday, the whole game is gonna look just as good as the cutscenes"
    And now, finally, we're there, but somehow, there's more to be desired. Perfection is never meant to be reached.

    • @SadChimchar
      @SadChimchar Před 3 lety +11

      Moving the goalposts is just human, right? We're always going further than we thought possible. Then we're collectively dissatisfied with that too, and aim even higher.
      We reached the Moon, now we're preparing for a mission to Mars. It's what keeps our technology growing.

    • @comfycomfy4376
      @comfycomfy4376 Před 3 lety

      People becoming spoiled, hate is always mainstream

    • @gatst7680
      @gatst7680 Před 3 lety

      I don't even know HOW they can make KH look better at this point

    • @pongchannel.
      @pongchannel. Před 3 lety

      @@gatst7680 put it on pc. Ohh wait they already did that

    • @gatst7680
      @gatst7680 Před 3 lety

      @@pongchannel. I meant more style then frame rate and resolution, but ye

  • @cloudnimble
    @cloudnimble Před 3 lety +97

    Never understood wanting a game that looks like real life. Games are to escape life. If we ever get to neural gaming, id rather be in a visually different world than this.

    • @ChrisRWitt
      @ChrisRWitt Před 3 lety +28

      Well it entirely depends on the game, right? If it's an RPG then photorealism can be very immersive. You'd be "escaping life" into a new "real world" that is more interesting than your own. If on the other hand it's a fast paced action game, a simpler artistic style with better performance is preferable.

    • @cloudnimble
      @cloudnimble Před 3 lety +11

      @@ChrisRWitt thats kind of my whole thing. I hate that they sacrifice mechanics and gameplay simply for visuals. If they cant get the gameplay to be anything great while also looking good, id rather it just played good. Otherwise you see what happens today. Wheres the replay ability of half of triple a games released today, because they focused so much on how the game looked and screwed off with gameplay or story.

    • @artistanthony1007
      @artistanthony1007 Před 2 lety +1

      Also it's pretty much impossible to expect making a truly realistic game, we'd need to use Quantum Gaming Systems or maybe Neuromorphic? QGS could handle the load of a game like CP2077 because it uses Qubits instead of Bits to feul the computing power but unfortunately, the Quantum Computers are still in labs and going through development, we've made progress but the Computers haven't done anything to really be better than a Classical Computer so it'll take time until we know how to make a QGS.

    • @someguy4003
      @someguy4003 Před 2 lety

      For real, its like saying we should use completely realistic cameras for movies. The movies would just look weird ( like imagine using an apple camera to make a mainstream movie) and as you said, movies are something we use to escape reality, escape realism. Same with video games.

    • @atherapists3331
      @atherapists3331 Před 2 lety

      @@artistanthony1007 quantum computers are only good for one thing math

  • @CustodialDaniel
    @CustodialDaniel Před 2 lety +12

    I adore how consistently you can make ‘highbrow’ content so accessible and entertaining

  • @603840Jrg
    @603840Jrg Před 3 lety +169

    I don't think I'm prepared for another Kyogre attack

    • @alw2839
      @alw2839 Před 3 lety +11

      Already too much water here in hoenn.

    • @Ditidos
      @Ditidos Před 3 lety +9

      Don't worry, here comes Groudon.

    • @alw2839
      @alw2839 Před 3 lety +7

      @@Ditidos _Rayquaza has entered chat_ Oh crud.

    • @sephikong8323
      @sephikong8323 Před 3 lety +9

      You think I'm not ready for that max Special Attack, STAB boosted, Rain boosted 150 Base Power Water Spout from Kyogre ? I came prepared with a water immunity of my own and we call it : bitch, I left my room like 3 times the last couple of weeks and that was to pick up the trash and go to the groceries. I am ready, nothing's waiting for me outside, this solitary hell is all I have, so Kyogre, I am waiting for you

    • @sephikong8323
      @sephikong8323 Před 3 lety +4

      @Stellvia Hoenheim He used Kyogre in his previous videos as a derived way to talk about the virus without naming it to avoid CZcams going after him

  • @sta292
    @sta292 Před 3 lety +281

    red dead 2 graphics looked so good due to what they did with existing technology as much as the capability of new technology. you can add all the pixels you like. making scenery look like a work of art takes other skills.

    • @Kanal7Indonesia
      @Kanal7Indonesia Před 3 lety +7

      AMEN 🤠

    • @jonruffolo
      @jonruffolo Před 3 lety +12

      @Spyegle yeah but that’s not his point at all. He’s saying the artistic value of RDR2 is what makes the game look so good. Sure, it uses lots of post processing and different effects to achieve its visual fidelity, and this might be cheap to some people, but it’s the way they use these affects to achieve the vision or art style that they artists are going for. The Last of Us 2 is another example of this. The graphical fidelity is obviously fantastic, but it’s not the best ever made. However, the art style of the game brings it to another level. A lot of games are missing this (in my opinion) and are created with less artistic intent than games like RDR2 and TLOU2. Like I said, this is just all my opinion though.

    • @Kardia_of_Rhodes
      @Kardia_of_Rhodes Před 3 lety

      @Spyegle You have to remember that before RDR2 came out, R* was busy milking GTA V for 5 years. A game that was initially built on PS3 era graphics and then upgraded for PS4 and PC. So it makes sense that most people would praise RDR2 for "never achieved before graphics and visuals"; because as far as R* is concerned, It was literally their first real attempt at PS4 era tech.

    • @bakurawthesupersaiyanhair937
      @bakurawthesupersaiyanhair937 Před 3 lety

      @Spyegle very true. I plugged in my normal ps4 into a 4k TV one day and omgosh, I was freaking mind-blown. I didn't even want to go to work, I just wanted to stay in the game world and do evil Arthur stuff.

    • @mose4540
      @mose4540 Před 3 lety

      @Spyegle bro its cause tlou2 came out 2 years later lol

  • @theruq7171
    @theruq7171 Před 2 lety +11

    I like the point on frames; they're so incredibly good in my experiences...but it can't be advertised easily so console companies usually focus on "muh graphics" and still run most things at 30fps.
    No dissing to 30fps, nothing wrong with it per se. It's just that 60, 90, 120, 144, etc. is just so much better.

  • @wesleyleigh4063
    @wesleyleigh4063 Před 3 lety +15

    I dunno man, we're definitely pushing at a material ceiling of graphics, also I imagine it's going to be hard to convince people that they even want 4K (I currently don't). Also don't forget financial constraints, and even the initiative demanded from the developers to constantly update in new ways on the previous models and ideas. Good video otherwise got me thinking and I appreciate that quite a lot actually.

    • @aolson1111
      @aolson1111 Před 3 lety +1

      We are nowhere near the ceiling. We can't even render 20 year old Pixar films in real time.

    • @TheLouisianan
      @TheLouisianan Před rokem +1

      I think the video is right about the 4k hype though. To those who are uneducated on 4k (most of the population and me before I built a PC 2 years ago), you'd assume 4k is the best thing to get. One of my friends that builds PCs as a hobby was my consultant when I built my last one and he told me the screen size I had that at 1080p or 2k monitor with a 144 refresh was a way better deal than a 4k which is usually capped at 60 unless you really put out some money. Wound up getting a 1080 at 144 and don't regret it at all. Games hardly look different, but the smoothness is amazing. Different from watching a movie capped at 60 frames though.

  • @TetraBitGaming
    @TetraBitGaming Před 3 lety +407

    Banjo Kazoopie

  • @IparIzar
    @IparIzar Před 3 lety +152

    It's diminishing returns, once you get to a centimeter scale detail, you'll need to smash your face against geometry to even appreciate that shit.

    • @pongchannel.
      @pongchannel. Před 3 lety +4

      Yep I just prefer good game over fancy game

    • @robadc
      @robadc Před 3 lety +2

      Kind of funny that, we've had cm- detail since the 1990s, the difference is easier to mark at the width of a hair, that's really the limit of whatever we'll ever need.

    • @IparIzar
      @IparIzar Před 3 lety

      @@robadc but not in real time, that's the key

    • @robadc
      @robadc Před 3 lety

      @@IparIzar We did though
      Raster images could get us way below cm level by that period. Smooth geometry caught up not long after, and complex hard surfaces have caught up in the 2010s

    • @IparIzar
      @IparIzar Před 3 lety

      @@robadc Raster images don't matter in a conversation about 3d models.

  • @zhbvenkhoReload
    @zhbvenkhoReload Před 3 lety +9

    Artistic style will be more relevant as time goes on, back to the main characteristic of the 16 bit era desu kawaii

  • @garethwigglesworth8187
    @garethwigglesworth8187 Před 3 lety +65

    Remember when we just turned on our console and just played? Me too. Now its lag, resolution, upload, download, ping, jitter, servers, 4k, 4k upscaled, TV input lag, controller input lag, pixels, game mode, standard mode, storage, etc etc etc etc

    • @raidev_
      @raidev_ Před 3 lety +7

      spes always existed if you payed attention to them

    • @Wayzor_
      @Wayzor_ Před 3 lety +3

      Or, you could just play on PC.

    • @garethwigglesworth8187
      @garethwigglesworth8187 Před 3 lety +4

      @@raidev_ nah. I just plugged in Nintendo or Sega mega drive in and played.

    • @raidev_
      @raidev_ Před 3 lety +5

      @@garethwigglesworth8187 yeah and now you can still plug your ps5, switch or xbox (except you need internet connection for the xbox) and play
      i don't see your point

    • @garethwigglesworth8187
      @garethwigglesworth8187 Před 3 lety

      @@raidev_ the point is there are too many options.

  • @guard961
    @guard961 Před 3 lety +172

    Anyone remembers killzone shadowfall’s presentation? That shit holds up even today!

    • @Belizianboi13
      @Belizianboi13 Před 3 lety +1

      😂😂 fr. I never forgave Sony after that 💯. Hurt me as a consumer to see how they really moving.

    • @putrid2529
      @putrid2529 Před 3 lety

      @@Belizianboi13 to be fair, in game that first Forrest level really did look bad ass when you wete playing, but once you got to the more dreary sections it sort of trailed off graphically

    • @misterPAINMAKER
      @misterPAINMAKER Před 3 lety +1

      Where is the new Killzone? for the new consoles?

    • @tesmat1243
      @tesmat1243 Před 2 lety

      @@misterPAINMAKER killzone is dead my friend

    • @misterPAINMAKER
      @misterPAINMAKER Před 2 lety

      @@tesmat1243 why?

  • @BubblegumCrash332
    @BubblegumCrash332 Před 3 lety +266

    For all those young people out there I wish I could share the amazement from playing the then new cutting edge Super Mario World on the SNES and then playing the first real 3d platformer Mario 64 only a couple years later. The best generational leap ever in gaming

    • @Eidolon1andOnly
      @Eidolon1andOnly Před 3 lety +20

      I remember when N64 first got released and how absolutely blown away I was by the graphics. I even remember thinking how video games couldn't possibly get better than that.

    • @AttackMyClone
      @AttackMyClone Před 3 lety +23

      I remember being impressed by loading screens on the Dreamcast and thinking "wow the graphics are so sick we need loading screens."

    • @BubblegumCrash332
      @BubblegumCrash332 Před 3 lety +8

      @@AttackMyClone I remember thinking the Dreamcast was the first time home consoles beat the arcades.

    • @vivid8979
      @vivid8979 Před 3 lety

      Ok Boo..r*Slapped*

    • @thestoicwhinger
      @thestoicwhinger Před 3 lety +8

      The irony is that the 2d Mario games have aged much better than the 3d ones imo

  • @Brisarious
    @Brisarious Před 2 lety +6

    the last game that had graphics that really impressed me was Return of the Obra Dinn. Obra Dinn was in black and white and I could see the edges on the polygons without really even having to try. Shit could probably have run on the PS2 without much fuss but the game looked great cause it had an interesting art direction.

    • @jhonycoolj8192
      @jhonycoolj8192 Před 2 lety

      oh~ I missed out on that one! Get ahold of me so we can Watch Party!

  • @jordangraves2481
    @jordangraves2481 Před 3 lety +15

    When we see true level of hardware utilization I think we are going to be pretty impressed. Look at the difference between early gen ps4 and late gen ps4. The leap was drastic.

    • @nathanaelcaballero217
      @nathanaelcaballero217 Před 2 lety +2

      That's the thing, It takes a lot of time to just notice the diferences beetween generations

    • @good13794
      @good13794 Před 6 měsíci

      Was it? Assassin’s Creed Unity came out in 2014 (1 year after PS4) and it was way better than PS3 stuff and it’s still on par with what comes out today, at least on a superficial level.

  • @roflmywaffles1313
    @roflmywaffles1313 Před 3 lety +74

    2015-2018 We were seeing graphical improvement with each game and then for some reason they just rush them now.
    This I like games that goes for an art style. They have a vision and they know they have to fulfill it. And 99.9 percent of the time, it works.

    • @rbnola3340
      @rbnola3340 Před 3 lety +3

      You tryin to play bo3 my boy.

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 Před 3 lety +13

      Honestly Cell-Shaded games are just the safest way to go. They can be a decade+ old and still look good.

    • @zombieranger3410
      @zombieranger3410 Před 3 lety +3

      Sea of Thieves is the best example of this, stylized and not realistic, but very beautiful and well put together (graphics-wise).

    • @humansvd3269
      @humansvd3269 Před 3 lety +6

      they rush them because idiots will pay more for a sooner, incomplete product

    • @jazzhands8525
      @jazzhands8525 Před 3 lety +4

      @@haruhirogrimgar6047 Honestly I'm just more worried of the death of stylised games over game "experinces" where it's more mainstream and realistic, which sucks, I love gam s with effort in them that don't need a graphic gimmick and honestly triple a games feel like a sinking ship over the last few years

  • @Azaurus1
    @Azaurus1 Před 3 lety +132

    This is why handheld hybrid consoles like the switch has a more secure future than brick consoles do. They are running out of things they can offer that justifies the couple extra hundred dollars and not having the option to play where ever.

    • @freeminded7
      @freeminded7 Před 3 lety +18

      Not even close. Maybe for kids. Adults don’t get to walk around playing portable video games near as much as they sit in front of the tv.

    • @Wazzen563
      @Wazzen563 Před 3 lety +2

      Not really. Brick consoles can always have new features & functions added. PS3 added blu-ray playing, for example. Consoles are more than just graphics & horsepower.
      Besides, portability isn't really a big factor for most people, since sitting in front of a TV is ingrained & expected for gaming, and many even prefer it; why play on a tiny portable screen when you could play on a big widescreen TV? I really feel like you're over-emphasizing the actual, in-practice significance of portability in consoles.

    • @RuiRuichi
      @RuiRuichi Před 3 lety +8

      @@freeminded7 Depends on country and culture. Traffic is horrendous here since i live in a big city and 99% of the time people are playing on their phone while stuck in public transportation and I see occassional Switches. It's automatic everyone carries a phone charger or a powerbank to work. I'm a civil engineer and during lunch or break time at the work site my fellow engineers(mid to late 20s) and I are on our phones playing after eating.

    • @Azaurus1
      @Azaurus1 Před 3 lety +4

      The switch Isnt just a handheld, it, s also a budget tier home console for games that are not really cutting edge but still damn fun. Sides the real threat I'm talking about is the switches eventual successors in the later half of this decade.

    • @cynicalgold9992
      @cynicalgold9992 Před 3 lety +5

      Brick consoles have been around since the late 90's, and now they all of the sudden dont have a secure future because of a new portable console? So what about the gameboy or the ds, or the vita? Did they shake the future of brick consoles too?

  • @techyb8614
    @techyb8614 Před 3 lety +26

    Replaying Half Life in 2020 still makes me feels special inside!

  • @Techno-Universal
    @Techno-Universal Před 3 lety +3

    We’ve actually been doing ray tracing in 3D rendering since the late 1970s and early 1980s but the main difference is that back then it actually took several hours just to render one frame of a high poly 3D object in an abstract computer generated world! It also was a process that pretty much required a massive custom engineered graphics super computer to pull of so you would also need a PHD in computer science in order to design the hardware and it’s architecture in order to pull off the graphical effects you are designing the hardware to be best at! :)

    • @adreanmarantz2103
      @adreanmarantz2103 Před 3 lety

      My friend had a raytracing program on his Atari 800, we'd set up a few 3D objects (cyclinder, sphere, pyramid) and let it run OVERNIGHT, to get ONE frame. Good times.

    • @Techno-Universal
      @Techno-Universal Před 3 lety +1

      @@adreanmarantz2103
      Yes you can do that today on a high end Texas Instruments calculator or Commodore Amega back in the mid to late 1980s while your Atari computer would of needed quite a lot of RAM to render an image like that so it could actually hold the full image output in it’s RAM and display it on your monitor! :)

    • @pixelshroom3413
      @pixelshroom3413 Před rokem +1

      3D games back then running at 0,5 fps

    • @Techno-Universal
      @Techno-Universal Před rokem

      @@pixelshroom3413
      Rendering a 3D scene with ray tracing back then was like one frame every 10 minutes! :)

  • @zulemaalderete5299
    @zulemaalderete5299 Před 3 lety +153

    I feel that games will probably head towards having a certain style. As the leeps to realism get smaller, the wow factor of seeing more realistic graphics will also decrease. And in order to better distinguish themselves from other games and standout, they could try to get a certain look might not look realistic but will still look good. A lot of Nintendo games are like this, they don't look realistic generally but they still look good and it's easy to recognize. I could completely be wrong of course, it's not like I study this stuff or anything. Just an idiot saying what he thinks.

    • @chingamfong
      @chingamfong Před 3 lety +7

      I strongly agree. Look at animated movies. We have to tech to make every character look real, but goofy style like the Minions or any Pixar movie is more popular

    • @TylerSane5
      @TylerSane5 Před 3 lety +1

      That's why Nintendo outsells X Box and Playstation usually

    • @just9019
      @just9019 Před 3 lety +13

      agreed, game are reaching peak realism to the point where i don't really care, and the unique looking ones catch my eye more

    • @theodiscusgaming3909
      @theodiscusgaming3909 Před 3 lety +12

      @@chingamfong making animated characters look too real can cause an uncanny valley effect (see the initial version of the sonic movie) so it's not really a good idea

    • @SplendidCoffee0
      @SplendidCoffee0 Před 3 lety +2

      The Last Guardian on the PS4 was quite something when it came to that. It wasn’t photorealistic at all, but it was absolutely gorgeous

  • @TheBehemothGod
    @TheBehemothGod Před 3 lety +21

    Something that made me really appreciate the power of lighting in games was playing Halo remastered and changing it back and forth from old graphics to new. The most impactful change in that game was the lighting.

    • @shovas
      @shovas Před 3 lety

      @jackthegamer “maybe what we want is atmosphere” 💥

    • @Danuxsy
      @Danuxsy Před 3 lety

      @jackthegamer and that is lightning my friend.

  • @NAWWMANNN
    @NAWWMANNN Před 2 lety +1

    Me still playing Red Dead 2:
    Wait a second, wasn't I just on my couch and naked like 10 seconds ago?
    WTF am I doing in New Hanover in 1899???

  • @lifescansdarkly
    @lifescansdarkly Před 2 lety +3

    Back in 2004 I built my first PC to play Half-Life 2. After getting heavily into gaming for a few years, I took a full-time job and had to put games on the backburner. But I always told myself, as soon as games become photorealistic I'm going to build a bad-ass PC and get back into them. HL2 was so close, I figured it would be 3, maybe 5 years before we hit that mark. But it's been 17 years since then and I feel like graphics are barely any better. We're no longer improving at the pace we were and graphics are absolutely stagnating. Unless we make some massive breakthrough in computing technology, I doubt I'll see photorealism for another 20 years.

  • @unevenprankster
    @unevenprankster Před 3 lety +80

    The explanation of Raytracing/Pathtracing was fair enough. Ironically, you'd think going with just typical raytracing and lowering your expectations to something like an ad from the 90's would be fine. That can work fairly real time with enough work and these new acceleration cores popping up!
    The unfortunate reality is that the industry is less worried about trying new possibilities with it (for example, you can now do a hall of mirrors with zero tricks) and more about the catchy new thing that'll make the game look like REAL LIFE.

    • @marcosdheleno
      @marcosdheleno Před 3 lety +7

      just wait until developers start playing around with it. raytracing is just another tool, in a couple of years people will be blown away by some random new game that was able to show something that was impossible this generation. it ALWAYS happens. i still remember people talking about how the ps4 was underpowered and most games still looked like high res ps3.

    • @Danuxsy
      @Danuxsy Před 3 lety

      Graphics is the most important part, games today is just a bridge to full blown virtual reality with real-life graphics.

    • @aolson1111
      @aolson1111 Před 3 lety

      You don't know how ray tracing works. A hall of mirrors would completely tank framerate.

    • @unevenprankster
      @unevenprankster Před 3 lety

      @@aolson1111 Yes it would, under the circumstance you make recursion high. Low recursion would not do this though.
      Also best not to call out the one who did implement one in his spare time

  • @KayJeyD
    @KayJeyD Před 3 lety +32

    I feel like this was inevitable. We might be seeing a trend in a relatively new industry. Video games got created, and that was the first big revolution. Then suddenly BOOM good graphics were a thing. Then the third boom, hyper realistic graphics. I feel like it'll just take a little time before we have our fourth boom, where a new technology is created to revolutionize graphics yet again.

    • @lebimas
      @lebimas Před 3 lety +3

      Likely to be AR or VR, but with insane levels of realism that we cannot yet imagine. Perhaps to the point where everyone actually looks real and you forget that you’re in a game? Who knows.

    • @helloworld5219
      @helloworld5219 Před 3 lety +2

      @@lebimas VR uses the same technologies for graphics, look at Half-Life Alyx

    • @helloworld5219
      @helloworld5219 Před 3 lety

      I think we will have other senses involved in the future, but I don't think we will have more graphical improvements.

    • @KayJeyD
      @KayJeyD Před 3 lety

      @@helloworld5219 Definitely more focus on haptic feedback for sure. PS5 is already putting more into it with their controllers, I can imagine in the next decade those gloves or vests that let you feel the game will seem a lot less silly. Also VR will definitely innovate in that sense, there’s already full body tracking suits

    • @honkhonk8009
      @honkhonk8009 Před 2 lety

      The new technology is gonna be AI.
      People have an environment that looks ultra realistic, but doesnt act like it. Were gonna need more physics and shit in the future

  • @RoninCatholic
    @RoninCatholic Před 3 lety +3

    Basically: we hit the point of diminishing returns right on the late end of the GameCube/PS2/original Xbox era. Making things more detailed and shiny no longer has a big impact compared to literally every other artistic decision you can make.

    • @dachel683
      @dachel683 Před 3 lety +1

      Honestly not a big deal. It's a industry standard. It's not like it has to stand out or be stylish,if it's good it's blood. A lot of my enjoyment is just sitting there looking at the graphics

  • @EmazingGuitar
    @EmazingGuitar Před 3 lety +3

    What’s funny about Moore’s law, is that new and better hardware doesn’t decrease in price. Only the hardware it replaced.

  • @BigBrownMemes
    @BigBrownMemes Před 3 lety +22

    We've reached a level where graphics can be and sometimes are incredibly life like, but in order to push graphics into another level, it's going to take extra time and money, in an industry that's already squeezing every second out of its employees and every penny from its customers. While the ability to make a massive leap in graphics is definitely there, it's probably not gonna happen for a few years

  • @CurtisAlfeld
    @CurtisAlfeld Před 3 lety +15

    "He bought a PS4 so he could watch Kangaroo Jack in 4K."
    If anyone actually did this, I'm going to assume they are on a government watchlist.

    • @MasterMarioMX
      @MasterMarioMX Před 3 lety +2

      this comment reminds me of the days where people bought PS2 because it was the cheapest DVD player.

  • @polla2256
    @polla2256 Před 3 lety +3

    I can cope with diminishing returns for graphics fidelity but when everything else seems to be regressing with regards to playability you know issues with modern gaming aren't limited to hardware.

  • @Baizza
    @Baizza Před 3 lety +3

    Did the kangaroo jack part activate google assistant for anyone else? Or just me?

  • @RezaQin
    @RezaQin Před 3 lety +136

    As long as it's 60 FPS, I couldn't really care what it looked like.

    • @paisleepunk
      @paisleepunk Před 3 lety +9

      Me in a nutshell

    • @nightraven2975
      @nightraven2975 Před 3 lety

      Same!

    • @justbecause7402
      @justbecause7402 Před 3 lety +6

      I'd take a solid frame rate over horse balls that shrink in cold weather any day

    • @pfeilspitze
      @pfeilspitze Před 3 lety +1

      Even thirty in many things. Farming simulator doesn't need 60.

    • @yeetusdeletus9
      @yeetusdeletus9 Před 3 lety +1

      @@pfeilspitze meh, 60 should be the standard for every game, it doesn't matter how slow the game play is, input lag feels awful, as well as choppy animations and blurry movement

  • @littlejuliuscaesar8920
    @littlejuliuscaesar8920 Před 3 lety +35

    One of the most addicting games I’ve played in a while is Deep Rock Galactic. Cartoony and stable.

    • @edward5911
      @edward5911 Před 3 lety +3

      Rockin stone brotha .For Carrrl!

    • @Wylie288
      @Wylie288 Před 2 lety

      Art style and graphics are different things. Take a look at How to Train Your Dragon 3. Very cartoony. But pretty much no movie has more realistic graphics. ":Graphics " describes fidelity, NOT depiction of realism

  • @pbandjwrx
    @pbandjwrx Před 3 lety

    I love this style of video you do man! please more of this voice and animation!!!! better than the older you!!!

  • @erth8096
    @erth8096 Před 7 měsíci +2

    It seems like technology has hit a plateau in terms of visual quality. While we've seen advancements with 4K and 8K resolutions, the majority of content still sticks to 1080p. In the realm of gaming, although textures and lighting have improved, the leap isn't as significant as the shift from 480p to 720p and then to 1080p. Interestingly, for many professional gamers, prioritizing low settings for enhanced visibility and higher frames per second is the norm.

  • @skeletonskeleton9010
    @skeletonskeleton9010 Před 3 lety +68

    Sony and Microsoft: Making new 'innovative' graphical leaps to justify their new console.
    Among Us: succeeding hard because of fun gameplay, graphics look like clipart.

    • @watdahecc
      @watdahecc Před 3 lety +8

      haha among us please like

    • @reaganharder1480
      @reaganharder1480 Před 3 lety +6

      K but like, Among Us is some really well made clip art.

    • @Papercut625
      @Papercut625 Před 3 lety +7

      @@archduke0000 you're acting as if "flavor of the month" games aren't huge right now with how common streaming has become. Fortnite was a "flavor of the month game" for a few years.

    • @Papercut625
      @Papercut625 Před 3 lety +5

      Tyra it's weird it's almost like passionate devs who make fun and interesting experiences garner a metric ton of success. Even if for a short period of time

    • @diegoleonardia5358
      @diegoleonardia5358 Před 3 lety +2

      @I C okay but why tho?

  • @natethebass-man2869
    @natethebass-man2869 Před 3 lety +29

    3:09 I didn't know an 8-bit-ish version of The Girl From Ipanema was a thing, but I dig it.

    • @forregom
      @forregom Před 3 lety +1

      Huh?

    • @davidgusquiloor2665
      @davidgusquiloor2665 Před 3 lety +4

      He uses that song a lot in his videos. I think he really likes it.

    • @ayior
      @ayior Před 3 lety +2

      Oh that was the song! I recognized the melody but couldn't remember.

    • @pedrolmlkzk
      @pedrolmlkzk Před 3 lety

      @Jordan Lam thank god I can sing that in Portuguese

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 Před 3 lety

      Ipanema is the name of a woman's sandals brand, I own 2 wedges

  • @bobsteven2363
    @bobsteven2363 Před 2 lety +2

    what makes 4k so good is the detail. When you take a 720p photo of real life, all that atom sized detail is being compressed into 720p. Making a really good image. But in a game engine running at 720p, it does not look equally as good because your generating the detail at 720p. It looks blurry and you get a lot of jagged edges, shimmering and things phasing out. But if you take a 720p screen shot of a 4k game engine, ur getting all that detail and compressing it to 720p. No jagged edges, less shimmering and overall way more detail. Thats why 4k is more important and noticable on games than on movies. The issue tho, is that 4k sucks to run. So im glad things like dlss and upscaling are created. They are methods that try and remove the jagged edges, and add the missing detail without actually having to render at 4k. This is why I think all games on all platforms should run at 1080 or 1440p then upscaled. That way you can actually focus on the graphics. Something i have noticed tho, with the ps4 launch, games got progressively better looking on the same hardware. So I think there is a wait period for game engines to catch up. Like unreal engine 5. Basically "infinite" polygons but the engine is not out of beta yet which means no big company will use it right now until it actually releases

  • @peppercornsauce5067
    @peppercornsauce5067 Před 3 lety

    Genius! I'm new here and I've now subbed. Hillarious and informative, awesome stuff..

  • @FelipeJaquez
    @FelipeJaquez Před 3 lety +40

    There's only so much pores you can render at 4K before it gets boring

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety

      nah I think we should keep trying to improve anything, it may take longer now that Moore's Law is breaking down but the future must come, and eventually we will see graphics that are very close to reality.

    • @ihx4111
      @ihx4111 Před 3 lety

      @@neo-filthyfrank1347 The point is, they are already pretty close to reality.

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety

      @@ihx4111 That's not the point at all wtf are you saying, the whole point is you're starting to run into diminishing returns, it's not getting close to reality at all.

    • @ihx4111
      @ihx4111 Před 3 lety

      @@neo-filthyfrank1347 In terms of fidelity, it is. There are already tech demos that look almost indistinguishable from reality. That's my point. From a technical standpoint, we are really far. But visually, I don't think so.

    • @neo-filthyfrank1347
      @neo-filthyfrank1347 Před 3 lety +1

      @@ihx4111 No I think it's going to take awhile visually too, even the best footage I saw in the video I still wouldn't call close to indistinguishable from reality, unless you got other examples.

  • @misterzygarde6431
    @misterzygarde6431 Před 3 lety +118

    How well would an initiative meant to teach people that graphics in games don’t matter as much as the gameplay go? Especially if it was Nintendo who tried push the idea.

    • @CassandraPantaristi
      @CassandraPantaristi Před 3 lety +30

      EmpLemon said it best:
      "Graphics today are the best we have ever seen, yet gamers are more depressed than ever."

    •  Před 3 lety +17

      Exactly.. even in VR, the games I enjoy the most aren't the best looking (except for saints and sinners, damm beautiful aand fun that game).
      It's cool when things are beautiful, but at the basis is the experience.
      That's why minecraft + shaders is awesome, the game is already good and the shaders add to the experience.

    • @DarkAngelOfTexas
      @DarkAngelOfTexas Před 3 lety +13

      Prepare for the nuclear-levels of disappointment brought on by Cyberpunk 2077.

    • @CassandraPantaristi
      @CassandraPantaristi Před 3 lety +6

      @@DarkAngelOfTexas I really hope that game doesn't bomb, I really am waiting in anticipation for that game. I really want it to be great. This is really the only game that I'm really hyped for.

    • @snickerkoning4414
      @snickerkoning4414 Před 3 lety +1

      I honestly can't enjoy mario due to the bad graphics... But it's a fun game!

  • @viraticwars
    @viraticwars Před 2 lety +2

    We reached HD in 05-06 and we are still HD in 22. We still have the same features with Blueray, streaming, and long loading times. We are stagnant.

    • @Charles-hy6gp
      @Charles-hy6gp Před rokem

      Its called diminishing returns, that why a leap like the PS2 to PS3 is impossible nowadays.
      For example MGS 2 and MGS 4 are 7 years apart.
      Comparing a 2010 game with a 2017 game its not like comparing MGS 2 to MGS 4

  • @flowerthencrranger3854
    @flowerthencrranger3854 Před 3 lety +3

    Honestly, I grew up around late 6th gen and through the 7th gen, I really don’t mind graphics nowadays, I’m already mostly pleased with many PC games running on medium quality.

  • @SupremeLeaderKimJong-un
    @SupremeLeaderKimJong-un Před 3 lety +34

    Wow Tobey, quarantine did a number on you

  • @idkyvadki
    @idkyvadki Před 3 lety +76

    Because console developers have spent so much time trying to make graphics realistic to our world that they stopped creating new, undiscovered worlds. It's those unseen worlds that make graphics stand out.
    Or you're a PC gamer, and you feel like consoles are just now getting to where you've already been. For years.

    • @idkyvadki
      @idkyvadki Před 3 lety +5

      @@iskeptical5698 I'm strictly speaking on base settings. We all know until someone releases a console you can upgrade like a PC, to quote Slick Rick, "There is no competition"

    • @Thesandchief
      @Thesandchief Před 3 lety +7

      pc will always lead the industry and consoles will always be behind. its just how the industry works. pc does the innovation and consoles bring it to the masses later

    • @bananaman7433
      @bananaman7433 Před 3 lety +14

      @@Thesandchief I disagree. Behind the scenes, console makers are trying to make powerful, groundbreaking hardware, at a price that's lower than $1000. Only problem is: you can't upgrade consoles like a pc! If Sony or Microsoft create a super powerful CPU, they have to wait for the next console (or console revision) to put it in, while Nvidia can put it on the market a lot faster, and at a higher price.

    • @riggidynail7228
      @riggidynail7228 Před 3 lety +4

      @@bananaman7433 you seem like a very reasonable person, I agree

    • @h.i.mcdunnough9421
      @h.i.mcdunnough9421 Před 3 lety +1

      You can still make "new worlds" using realistic artstyles. What do you think films have been doing for decades?

  • @MigotRen
    @MigotRen Před 3 lety +3

    1440p is currently the sweetspot.
    uw has a much greater impact on how good the game looks while not being anywhere as demanding as 4k.
    anything greater than 60 fps is a blessing in fst paced games like shooters.

  • @saif0316
    @saif0316 Před 2 lety

    I've been wondering this question for a long time! Ty!

  • @alephkasai9384
    @alephkasai9384 Před 3 lety +39

    People be scrambling for resolutions and I'm here still playing Half Life 2, Metal Gear Rising and Halo CE

    • @dirtyharry1844
      @dirtyharry1844 Před 3 lety +6

      I'm still playing on my PS2.

    • @toone1562
      @toone1562 Před 3 lety +1

      @@dirtyharry1844 im still playing on my Wii in 2021, shakedown hawaii is amazing

  • @davidgusquiloor2665
    @davidgusquiloor2665 Před 3 lety +20

    I'm going to say this, i started and stoped caring about graphics with the PS3. They started hyping it and i felt dissapointed by other stuff.
    This year i have been playing many games on my backlog like Deus Ex and Return to Castle Wolfenstein and i had a better time than with many games that came on the last 5 years.

    • @marcosdheleno
      @marcosdheleno Před 3 lety +2

      sure, but can you say that's the case for the majority of people? my favorite game of all time is vagrant story, to me it looks good enough, but i just love everything in it... however i wont delude myself thinking others would too if they gave it a chance.
      deus ex(the original) was an amazing game when it came out, however, its far from being perfect, it also looked like trash, even back then it looked bad.
      you may think that graphics dont matter, but belive me when i say this, to ALOT of people, how a game looks is just as important as how good it plays. you(and alot of others) may disagree, but there's no denying that it matters to them. besides, lets not kid ourselves, graphics have mattered since the very beggining of the industry, just go watch a colleco vision comercial.

    • @Danuxsy
      @Danuxsy Před 3 lety +1

      My favourite games right now are Metro Exodus and Control, both for their fucking crazy good visuals with ray tracing, but also their gameplay of course.

  • @frankx8739
    @frankx8739 Před 3 lety +6

    It might be that my eyesight's going, but the graphics in many of the latter PS3 games, such as Red Dead R is almost indistiguishable from PS4 games. For me, the differences have to be pointed out, and I'm not very impressed by them. Another consideration is that when we (soon) reach actual 'photo-realism', graphics will have lost all that special character which video games used to have: it will just feel like being in a movie, sort flat and unexciting.
    'Borderlands'' graphic design is a good evidence that developers wanted to recapture the special flavour of gaming graphics and get away from too much realism.
    And for that you don't need more & more gigaflops.
    But, in the drive for continued profit, console producers cannot of course accept that graphics have peaked and that newer, more powerful consoles are no longer necessary.

    • @comet.x
      @comet.x Před 2 lety

      you're gonna need some absolutely bonkers high end shit for photorealistic vr though, and then later full on simulation.
      graphics aren't even close to done.

  • @Lambzalot
    @Lambzalot Před 3 lety

    I remember when everybody here would swear whenever the felt like it, it's so refreshing to hear it again. It's been like a year and a half sense I've watched your shit and I still love it.

  • @dragoonprime9829
    @dragoonprime9829 Před 3 lety +46

    Finally someone says it. I think these consoles are rushed and im not really impressed so far with graphics or how to play games

    • @wade-potato6200
      @wade-potato6200 Před 3 lety +7

      I personally think the consoles themselves aren’t rushed, the games are.

    • @jazzhands8525
      @jazzhands8525 Před 3 lety

      @@wade-potato6200 depends, do we want a console supporting better graphics, or a game utilizing the console itself better,

    • @kjj26k
      @kjj26k Před 3 lety +4

      @@jazzhands8525
      I mean...
      Both?
      We can have both, we have had both, it just takes time.
      No game releasing this year or the next has been built entirely for next-gen.

    • @jazzhands8525
      @jazzhands8525 Před 3 lety

      @@kjj26k yee, but I meant like jump wise, because it's either wait a while longer for better graphical leap but yea you're right

    • @marcosdheleno
      @marcosdheleno Před 3 lety +1

      people said the same thing about hte ps4. how it was underpowered, and how games didnt really look that much better than ps3 games... now look at ghost of tsushima or the last of us 2. there's no denying they would be impossible to make on last gen hardware. just give them time. every generation is the same. it normally takes a couple of years until we see developers really starting to get used to the tools.

  • @jimster1111
    @jimster1111 Před 3 lety +35

    am i the only one whose reverted to playing mostly 2d games? rimworld, star sector, cataclysm, prison architect, europa universalis IV, factorio, all being played on my RTX 2070 while the next assassins creed or total war game goes ignored.

    • @helkindown
      @helkindown Před 3 lety

      You just have to add project zomboid and you have all my all time favorites. I don't know if many people reverted back to 2D games, but I sure did

    • @jimster1111
      @jimster1111 Před 3 lety

      @@helkindown i was into PZ for years until i found cataclysm DDA. with the right texture pack and audio pack its probably the best game ive ever played. just gotta get the balance right through settings.

    • @maximomanzano9165
      @maximomanzano9165 Před 3 lety

      Total war games suck dick now, its too arcadey and the meta its just making doomstacks

    • @jimster1111
      @jimster1111 Před 3 lety +2

      @@maximomanzano9165 totally agree. the metagame makes the game. thats why i wish someone would mix the metagame of EUIV with the real time massive battles of total war

    • @Ditidos
      @Ditidos Před 3 lety +1

      I cannot say I reverted since I'm too young for that, but yeah, I generally prefer 2D games, although I do pick up 3D games from time to time. But those almost never have a realistic aesthetic.

  • @ozerune
    @ozerune Před 2 lety +10

    PS3 -> PS4:
    “Oooooooh textures and lighting”
    PS4 -> PS5:
    “Yeah this is a little prettier but only because holy shit is it faster and smoother with higher settings”

  • @007kingifrit
    @007kingifrit Před 2 lety +1

    i just want to get back to the time when bodies don't disappear

  • @anthonywhitaker37
    @anthonywhitaker37 Před 3 lety +87

    Change the title to “Dad gets mad that games are complex and wants to take a nap and his children watch his descent into madness”

  • @baronvg
    @baronvg Před 3 lety +10

    I’ve always said , going back to PS1, when the cut scene graphics become the actual gameplay graphics, that’s when I believe graphics have improved lol

    • @lydierayn
      @lydierayn Před 2 lety

      The Order 1886

    • @efxnews4776
      @efxnews4776 Před 2 lety

      But this is exactly what is happening now, the graphic quality is so high that in most of the recent games the cutscenes are just camera angles..
      To be honest, this days a get more impressed with art style, than graphic quality.
      May Cyberpunk have incredible graphics but so does a ton of other games, yet, i been constantly looking at pixel art games like death trash, or carrion...

  • @onihades101
    @onihades101 Před 3 lety

    I'm subscribing to you just because of seeing a cheers clip with the BEST CHARACHTER FRAISER

  • @jacobrodrig8
    @jacobrodrig8 Před 3 lety

    I can definitely see the difference in your comparisons. The 4k rt background is much more alive and the particles stand out a bit more. Is it crazy different not really, but I can see and appreciate it clearly

  • @yetAnotherEgirl_
    @yetAnotherEgirl_ Před 3 lety +5

    Lol half way through this video I got an ad saying "4k is here, and this pc can run it"

  • @qliphalpuzzle5453
    @qliphalpuzzle5453 Před 3 lety +9

    “Why Tyler’s Graphics seem to have become, macabre.”

  • @MrChromed
    @MrChromed Před 3 lety

    7:13 dude, loved that reference. It's quite underrated and it's an important part of 3D modeling's history.

  • @crowlsyong
    @crowlsyong Před 3 lety

    6:30 lol the chroma key on the bird i love you