"Mom, I can't sleep. The garbage smell is too strong" "No, honey. Don't say that out loud. Don't let them find out about the garbage or they're gonna destroy our house"
"Mom there's a weird man wearing a black mask outside our house. Should we call the police?: "No, honey. The police will bulldoze our house if we do that."
Raising taxes on poor people to encourage people to be rich so you can generate more revenue from rich people taxes is exactly the kind of “tax the rich” scheme we would pass in America
@@cherryslat5702 the game devs are ridiculously brainwashed/payed shills for cars, for example many of the costs for cars on cities which includes parking lots/gas/roads taking up huge swaths of land/road maintenance that is literally bankrupting cities etc... are not even considered while they retarded costs to pedestrian/public transport infrastructure.
@@2298839082508923859 You're American aren't you? A bunch of cities use suburban trains. I can walk 10 minutes between my two local train stops - and no it's not a metro.
Yeah this isn't accurate. In real life, pedestrian areas are a lot less expensive for the city to maintain because you get a lot more (taxable) business activity per unit area in them compared to roads, parking lots, etc.
they aren't - they cost the same, both in terms of build cost and upkeep. i think the only actual added cost to pedestrian areas are the service points and, well, strictly speaking, they _are_ still maintained to support giant heavy machinery. the pedestrian roads see a lot less automobile use than normal ones, for sure, but they still have to handle vehicles like ambulances and fire engines
@@hi-i-am-atan this is not true at all. ambulances and vans don't damage roads. road wear is exponentially proportional to vehicle size/weight, to the point where in any traffic engineering calculations you literally only consider trucks. and you're not allowed to cram giant articulated trucks onto any pedestrianized streets
Needs mixed used zoning where one building serves as both housing and commercial at the same time. It will solve the issue of houses being so damn expensive to maintain.
That's good to have but you don't NEED it for walkable cities. If you would have a shop with a level of residential on top, just put a two story shop with a two story residential next to it. You can easily hit walkable densities with that approach - in reality anyway. Hell you can do it with single story if you have well planned PT.
The successful city is like something out of a light pulp sci-fi novel or manga. A shadowy megacorp starts a company town where every resident, whether they know it or not, is participating in the world's largest front for illegal bank shenanigans and kept in line by elite copter pilots and tech cops.
The two neighbourhood cops everyone knows suddenly hear helicopters overhead like “uh oh, Corporate HQ must’ve sent in the big guns” and suddenly everything is 80s neon vibes
I sip my coffee: Its 2:00 AM I stare at the balance sheet in the "city Hall", though the name barely applies: Its a husk of an office building that is floor upon floor of nothing but computer servers for mining cryptocurrency. I look over the states investments and get reminded of my job in the morning gloom. I'm a financial fixer who's responsible for making sure the "city of the future" stays in the green, at least on paper. The truth is, its never been in the green, and crypto is one of the two pillars that keep the whole thing running, the other being the vast deathcare service that makes up the cities largest business. It more or less entirely supports the government in its use of helicopter police to silence any criticism from the innumerable small business that act as fronts for further investment. The cities whole market is a lie, all the money is fake, and everyone is just riding this out until things finally crash. My thoughts are scattered as I've kept them to myself my whole life: I saw enough friends lose their house or get disappeared to know not to speak out. You either move away or you play the system. I hate this job, but you can't say no to the kind of money it offers.
I love the premise of Ultimate Pedestrianton's cash flows, particularly due to the thought of it turning straight to Mad Max the second the Everything Bubble popped lmao
When he said his patrons haven't committed any crimes I had a pang of guilt, but then I remember I'm not a patron so am legally allowed to commit as many crimes as I like.
Because the Cities Skylines devs seem to think of pedestrian paths as vanity structures (hence the categorization) so it is more expensive despite the clear unrealistic nature.
Because Colossal Order don't realize that "Pedestrian Area" doesn't mean "no cars, ever" and that emergency and maintenance vehicles are definitely still allowed there. You can imagine that in this imaginary world, maintenance and emergency services would be much more expensive. For an example of such an area in real life, you can just look at one of the best examples of a car-free pedestrian are in America in real life: Disney. Where groundskeepers, ambulances, and security all still have access to vehicles and aren't forced to walk everywhere. Just another example of "Car-brain" in the wild.
Might be your most realistic city yet - "made possible by horrible state-run shadow banking and market manipulation [despite] this city sustaining massive negative cashflow"
The road is being cleaned and maintained by hand, because no machine is allowed to break the sanctity of it's concrete. So many man hours are required that it is more expensive than a highway.
One of the first cities I made in cities skylines was a car free city using the traffic manager mod to ban cars, but not trucks, taxis or emergency services, from every street. The only ways into the city were air, train, or boats and it worked really well. It forced me to design some pretty robust subway and tram networks but once I got good at that the whole thing worked like any normal city.
When banning private cars actually improves traffic and better public transport makes up the difference better. Turns out when you ban cars you kind of have to provide an alternative form of transport for people to get far without walking alot.
I remember playing the original SimCity and figuring out you could replace all the roads with rail and completely avoid traffic caused pollution. It was a sad day when I got SimCity 2000 and that particular trick no longer worked
4:38 me and my partner are sat in bed dying of laughter at the idea of a thief, midway through a burglar, being surprised as 50 people with sledgehammers burst through every wall at once, and proceed to kill the thief in the process.
Reminds me of a city I tried designing in highschool. Concentric rings, gradient zoning, but instead of roads, a venice like waterway system. Had a knock on effect of reducing heat island effect as well.
@@kaitlyn__L While yeah there's no mixed-use lots, you can actually get pretty good results by alternating commercial, residential, and office, without any separation. You just have to be careful not to put too much commercial beside high-density residential or the noise pollution is bad. But offices can work to buffer that. I've been able to have pretty mixed-use cities in the game - it's a lot of work but it actually looks pretty cool.
@@DevynCairns fair enough. I’ve done that myself, but growing up in a place where so many people live in flats above shops, your solution is still far too “hard” zoning for my liking ;) I saw a little of that in some of these cities in this video though, but not as densely alternating as it could’ve.
@@kaitlyn__L You're lucky - where I live there were several decades where they pretty much avoided doing anything mixed-use at all outside of some very core areas, and it's only started coming back in the last 20 years. There are still entire neighborhoods where you can't have a shop or cafe at all except on one particular street. I wish Cities: Skylines had mixed-use lots and a little more gameplay mechanics at the actual building level, but as it is you can still make pretty nice cities compared to some places ;)
Kind of dumb that the pedestrian roads are more expensive to maintain seeing as in real life it's the literal complete opposite. How very American of the developers.
I love the Cities series on this channel because it always starts out as a quirky fun little idea to just build a whacky city and it always ends up being glaring lesson in modern socioeconomics.
Not in this case sadly. He shouldn't be this far in the red as pedistian paths don't swallow money irl. Road maintenance does. He's also kind of making them badly, no offense to him. He's not a city planner.
Ehh, problem is the game is very American and car-centric - it's not a realistic economic sim. The fact pedestrian paths are more expensive than roads says it all
@@saoirsedeltufo7436 They are not more expensive, that's the thing, I keep seeing people say that but u can check it yourself on the wiki. Somewhat realistically what is costly about it is the fact that now the government needs to have employers and facilities to distribute and collect stuff. You could let businesses and so do their own delivery but that would be ripe for abuse and w that raising the maintenance indirectly for damage of car overuse on pedestrian roads. That's also shown by the fact that the price of them goes up with the zoning, as u would need more and more people hired to do the work that would usually be handled privately. Have a nice day!
I too have been playing with this idea. One of my favorite things to do is take out most of the roads and make them utilize Cable cars. Either that or the whole city is made of roundabouts going different directions. Some neat designs can be made, and if you put crossroads in the middle you can utilize them very well. additionally, it makes it pretty easy to add tollbooths every 5 feet. Lol
The first 3 minutes isn't actually gameplay from Skylines. It's Klaus Schwab's wet dream digitised. If you listen carefully at 2:35 you can hear him climaxing, uttering the words "oooh yah, destroy ze private property. Tell Greta ve got anuzer polluter"
Turns out, to have a ecological utopia, you also need to accept the abolishment of garbage collection, sewage handling, police, hospitals, ambulances, fire trucks, food deliveries (even to the stores themselves), employment opportunity further than 1km away, and pretty much everything else that brought us out of the medieval age. Greta Thurnborg would still say its a good idea. kek
9:17 “Most of the Bold, exciting city of Pedestrianton is made possible by state-run shadow banking and market manipulation, and this city sustains massive negative cash flows every week.” So… just like London?
I would like to propose that the method of having people build houses, only to demolish them when they become too dirty, be dubbed the Hokusai method after the famed Japanese painter. Hokusai, most known for his iconic work "the great wave of Kanagawa" was well known for absolutely refusing to clean his houses. He would live somewhere for a while, and then, when it got dirty, he would move. He moved over a hundred times in his life, once even twice in a single day, because he dropped a pot of ink during moving, ruining the floor in his new house
Your channel has quickly become my favorite, I keep rewatching videos I have already seen dozens of times just because there is basically no channel that compares to the content you put out. Keep doing what youre doin
AA: makes a pedestrian only city because roads are too expensive City Skylines: makes walking paths even more expensive than roads AA: "time to i n v e s t "
Commenting before watching... how? Highways only? 100 off ramps into a single building each? Edit: Incredible, iconic. Truly a city worth future planners could learn from.
Yo dude you are my favorite "plays games and edits them into videos" kinda CZcamsr, &nd I'd extend that to; You're my favorite "I'ma put this on while I am chillin and tryna relax the brain before I start hibernating".
On one hand, the city is a paradise of foot and bike traffic, with no gasoline bill, or car payments, or motor vehicle insurance. On the other, the mayor keeps shilling bitcoin at us, and always looks like the only thing sustaining him is cocaine and coffee. And city employees always look afraid, like their jobs are constantly dangling by a thread...
city 4 looks like something from a Kafka book lol... just endless, pointless bureaucracy, a city which has positive cash flow despite losing tens of thousands of Simoleans a week. A police state of helicopters and the majority of the city being a financial district that no-one ever enters or leaves, because no-one actually works there. Is that a giant insect that I see?
i wouldve tried mixed use zoning. if workplaces., schools and stores were scattered about with everything within walking distance of your house, you minimize travel and thus minimize the need for large roads connecting the different districts
I understand they want to make the DLC content an interesting spin/challenge, but making the pedestrian paths cost so much is frustratingly backwards. It’s visible why in the style, they’re built like parks or shopping centres. But that’s not how real walkable communities are built!
Imagine waking up at 6:00 am in the morning just to walk 2 hours to your factory job, develop arthritis from constantly staying on your feet, and finally walk 2 hours back home at 6:00 pm just to have 2 hours all to yourself, truly a perfect city
An utopian city completely reliant on unstable financial instruments and economic exploitation of the wider wold would actually be a sick premise for something in the vein of Bioshock.
This video indirectly does a great job of showing the shortcomings of city builders that are car dependent. If I remember correctly SimCity was based on an urban planning thesis which became the model for the suburban sprawl hells cape we see today
well if they allowed emergency vehicles to use roads and also had public transport then i think it would be alot cheaper and alot better for the people too.
also it seems like this game also makes pedestrian street cost more to maintain than they actually would in real live. in real live pedestrian streets are usually lower maintenance cus cars weight alot and that causes damage to the road. with humans just walking there is less weight so less damage to road.
@@nebulous962 Nah the maintenance costs are the same if not less in game, rather the cost is from the zoning, specifically because the collection and distribution of goods and other needs are controlled by the government. The extra cost is the employers and facilities needed to match their needs, as letting businesses do it themselves is ripe for abuse, which would raise the cost of maintenance indirectly anyway. People often don't consider this stuff and in real life, it's usually mitigated by the fact that pedestrian areas often still have relatively close to car roads that can help w the supply and collection. Have a nice day!
You know,Disney had a similar idea for his Epcot project. This was back when it was supposed to be a functioning town under his complete control. Kind of like a real life city sim. Any who,he had an idea where pedestrians would walk on the surface level and vehicle traffic would move via underground roads. Just thought I'd mention that.
Ah yes, the oldest lesson in history.. You CAN create a heavenly utopia for society.. You just have to do horrifyingly shady and unethical things do so.
Once again, ambiguousamphibian has philosophized his way into a brilliant explanation of alien crop circles. It would make total sense that an advanced society, after striving for infinite productivity to uphold a flawed value system, would shift to a society that emphasizes joy, including walkable civilizations. And now they visit us, to display this holiest blue onto the canvas that is our industrial farming complex, so that we too may learn that infinite productivity is not the answer.
9:15 "It's not a bubble..." "Ok, it's totally a bubble. But let me tell you why that's a _good_ thing..." "Ok, it's actually pretty bad. But we won't have to deal with the consequences in _our_ lifetime..." "Ok, so the only thing keeping this ship afloat is that everyone profiting from it have agreed not to rock the boat. But they'd never jump ship and leave us all to drown..." "Right?"
These cities always remind me of Villa Radieuse, a very ambitious but ultimately flawed city design of architect Le Corbuiser from 1930. Look it up, its fun to look at and terrible to imagine living there :D
The devs of this game are very car-brained apparently. Which I guess kind of seems obvious given how you can only zone on roads in the base game. Pedestrian areas should be significantly cheaper to maintain than roads. Roads are extremely expensive to maintain because they're constantly being torn up by the multi-ton metal boxes rolling in them.
The road costs are the same if not less. It's not a "car-brained" thing rather realistically the cost is from the distribution and collection in the zone as at least in the game context is all government controlled. While u can lower it quite a bit by letting businesses do their supply themselves that is just ripe for abuse and with that higher maintenance costs from overuse or weight overload. Real-life pedestrian zones can be quite cheaper, but they are often close to normal roads that help immensely w supply and collection unlike trying to have ur whole city be as such. Have a nice day!
Please use the space below to write a congratulatory message/compliment about this video:
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Phrog
"Mom, I can't sleep. The garbage smell is too strong"
"No, honey. Don't say that out loud. Don't let them find out about the garbage or they're gonna destroy our house"
Too funny
For real dystopian novel
Thanks for the good laugh :)
Lmfaooo
"Mom there's a weird man wearing a black mask outside our house. Should we call the police?:
"No, honey. The police will bulldoze our house if we do that."
"to discourage people from being poor, we raised taxes on the poor" seems legit
Ikr, I had to stop and think "Is this how economics actually works?" 🤔
Ah yes, the Victoria 2 strategy.
Raising taxes on poor people to encourage people to be rich so you can generate more revenue from rich people taxes is exactly the kind of “tax the rich” scheme we would pass in America
And that kids is the story of why Liz Truss is Britain's shortest serving prime minister
Not only taxes but also corporeal punishment must be passed - the only way for poor people to improve their material situation.
"To discourage people from being poor, we raised taxes on the poor..." 💀
34 👍
us government has been doing that for years except the poorer even became poorer
Reganonics baby! !
I wish this game allowed more ways to experiment with public transportation. It’s so car centric. I love my trains.
Theres metros and buses, I guess trains normally are intra-city so its on too big of a scale for the game which is based on one city
@@cherryslat5702 the game devs are ridiculously brainwashed/payed shills for cars, for example many of the costs for cars on cities which includes parking lots/gas/roads taking up huge swaths of land/road maintenance that is literally bankrupting cities etc... are not even considered while they retarded costs to pedestrian/public transport infrastructure.
I don't think, that this game is good for it. Map is too small for creating somewhat elaborate intercity train system, that would make sense.
@@2298839082508923859 You're American aren't you? A bunch of cities use suburban trains. I can walk 10 minutes between my two local train stops - and no it's not a metro.
@@shraka A metro is a train...
hes like lets game it out, but instead of making everything a living hell, he makes everything a confusing hell.
Let’s game it out but better
Let's Kafka it out
@@deathweaselx86 both are good
@@deathweaselx86 i love both for different reasons. AA challenges himself, while lets game it out challenges the game 😂
He's* let's*
I'm baffled by the idea that paths for people to walk on are more expensive to maintain than paths for giant heavy machinery
Me too
Yeah this isn't accurate. In real life, pedestrian areas are a lot less expensive for the city to maintain because you get a lot more (taxable) business activity per unit area in them compared to roads, parking lots, etc.
It's absurd. The problem should be flipped: it's maintaining road infrastructure that should be bankrupting cities, just like real life.
they aren't - they cost the same, both in terms of build cost and upkeep. i think the only actual added cost to pedestrian areas are the service points
and, well, strictly speaking, they _are_ still maintained to support giant heavy machinery. the pedestrian roads see a lot less automobile use than normal ones, for sure, but they still have to handle vehicles like ambulances and fire engines
@@hi-i-am-atan this is not true at all. ambulances and vans don't damage roads. road wear is exponentially proportional to vehicle size/weight, to the point where in any traffic engineering calculations you literally only consider trucks. and you're not allowed to cram giant articulated trucks onto any pedestrianized streets
Needs mixed used zoning where one building serves as both housing and commercial at the same time. It will solve the issue of houses being so damn expensive to maintain.
That's good to have but you don't NEED it for walkable cities. If you would have a shop with a level of residential on top, just put a two story shop with a two story residential next to it. You can easily hit walkable densities with that approach - in reality anyway. Hell you can do it with single story if you have well planned PT.
Cities:Skylines lacks complex and mixed use zone support. It only allows basic Euclidean and building by building methods.
That’s funny that some of the financial district buildings simply existed as a façade while all of its employees worked remotely.
The successful city is like something out of a light pulp sci-fi novel or manga. A shadowy megacorp starts a company town where every resident, whether they know it or not, is participating in the world's largest front for illegal bank shenanigans and kept in line by elite copter pilots and tech cops.
The two neighbourhood cops everyone knows suddenly hear helicopters overhead like “uh oh, Corporate HQ must’ve sent in the big guns” and suddenly everything is 80s neon vibes
So basically Robocop, then
anyone who complains gets bulldozed
I sip my coffee: Its 2:00 AM
I stare at the balance sheet in the "city Hall", though the name barely applies: Its a husk of an office building that is floor upon floor of nothing but computer servers for mining cryptocurrency. I look over the states investments and get reminded of my job in the morning gloom.
I'm a financial fixer who's responsible for making sure the "city of the future" stays in the green, at least on paper. The truth is, its never been in the green, and crypto is one of the two pillars that keep the whole thing running, the other being the vast deathcare service that makes up the cities largest business. It more or less entirely supports the government in its use of helicopter police to silence any criticism from the innumerable small business that act as fronts for further investment.
The cities whole market is a lie, all the money is fake, and everyone is just riding this out until things finally crash.
My thoughts are scattered as I've kept them to myself my whole life: I saw enough friends lose their house or get disappeared to know not to speak out. You either move away or you play the system.
I hate this job, but you can't say no to the kind of money it offers.
@@richter2842 very nice
Dude just made E.P.C.O.T in Cities Skylines. Underground roads, circles, pedestrian and mass transit only on the surface... yep.
Don't tell people about my plans to recreate Florida yet
@@ambiguousamphibian en.wikipedia.org/wiki/V%C3%A4ike-%C3%95ism%C3%A4e
@@ambiguousamphibian The entirety of Florida? You'll need to cross it over with Planet Zoo, there are so many gators you can't just ignore them
Recreating the Venus Project might have actually been more sustainable...
Next video: Cities: Skylines, No Cities
Who told you?
@@ambiguousamphibian What are you gonna do? Bulldoze their house?
I love the premise of Ultimate Pedestrianton's cash flows, particularly due to the thought of it turning straight to Mad Max the second the Everything Bubble popped lmao
When he said his patrons haven't committed any crimes I had a pang of guilt, but then I remember I'm not a patron so am legally allowed to commit as many crimes as I like.
It's not a crime if you're legally allowed to do it
Found the loophole!
@@crazyboutferrets It's not a crime if the state never finds out!
you can commit crimes, but then prison workers will commit crimes on you >:)
Why do pedestrian areas cost more to maintain than roads? You would've thought human feet would do less cumulative damage than vehicles.
It's all the ppl who wear Crocs
Because the Cities Skylines devs seem to think of pedestrian paths as vanity structures (hence the categorization) so it is more expensive despite the clear unrealistic nature.
Because Colossal Order don't realize that "Pedestrian Area" doesn't mean "no cars, ever" and that emergency and maintenance vehicles are definitely still allowed there. You can imagine that in this imaginary world, maintenance and emergency services would be much more expensive.
For an example of such an area in real life, you can just look at one of the best examples of a car-free pedestrian are in America in real life: Disney. Where groundskeepers, ambulances, and security all still have access to vehicles and aren't forced to walk everywhere.
Just another example of "Car-brain" in the wild.
@@nathanb011 I mean unless you live in an overpacked city they ARE vanity structures.
Sidewalks tend to be more expensive than roads.
You.. basically built Epcot in that third city. Not the theme park, the actual city Walt Disney planned. Well done.
Might be your most realistic city yet - "made possible by horrible state-run shadow banking and market manipulation [despite] this city sustaining massive negative cashflow"
please never stop making these
as long as ambiguous avoids the eye of CZcams, it will be fine.
CZcams could find X rated content in a video of dancing fruit for babies.
@@evilgibson
Its okay, so long ambiguous praises the rich and our glorious free market ecogronomics, he will be forgiven by the CZcams big brother.
1000th 👍
I like how his videos are super in depth and interesting but also easy to watch and very enjoyable
Ok
@@BeyondCarl Ok
Ok^2
yeah his vids feel like a treat lol
How the hell did Paradox arrive to the conclusion that pedestrian zones are more expensive than anything else. I don't understand how this happened.
Paradox Mathematics is a special kind
The road is being cleaned and maintained by hand, because no machine is allowed to break the sanctity of it's concrete.
So many man hours are required that it is more expensive than a highway.
Pro-car propaganda brought to you by big car.
5:27 This is world class commentary.
One of the first cities I made in cities skylines was a car free city using the traffic manager mod to ban cars, but not trucks, taxis or emergency services, from every street. The only ways into the city were air, train, or boats and it worked really well. It forced me to design some pretty robust subway and tram networks but once I got good at that the whole thing worked like any normal city.
That sounds like a city I wouldn't mind living in
@@Joe-xq3zu ya I thought it was going to be a dystopian hell scape, kind of like the cities in the video, but I wasn’t upset that it worked lol
That’s more realistic honestly, these “you must build houses on Lifestyle Centre paving” rule is bizarre, no wonder it cost so much in the video.
When banning private cars actually improves traffic and better public transport makes up the difference better. Turns out when you ban cars you kind of have to provide an alternative form of transport for people to get far without walking alot.
Congratulations you've created denmark.
Congratulations on accidently becoming an Urbanism CZcamsr!
He'll join the ranks of Not Just Bikes and Adam Something one day.
@@evinbraley oh god i hope not
love it when your city building game is car centric.
Weird it's almost like real life. Have you stepped outside your house in a while?
@@goodguyguan3412yes. I want to walk places but all these roads make it dangerous to do so.
"You need the police? A team of men are on their way with SLEDGEHAMMERS to knock down your house" HAHAHAA 😂🤣😂🤣😂🤣😂🤣😂🤣
on the bright side, the criminal you're complaining about will more than likely be trapped within the rubble and asphyxiated to death
You can't steal if there's nothing left to steal 😂
just like real life!
sounds like something that could actually happen in the US lol.
I remember playing the original SimCity and figuring out you could replace all the roads with rail and completely avoid traffic caused pollution. It was a sad day when I got SimCity 2000 and that particular trick no longer worked
it works in sim city 3000, i got a million people on rail and subway lines once
Also putting electrical wire above every rail and reducing the maintenance fund to zero percent. The wire saved the rail from destruction 😎
that is how my mom use to play SimCity
"You have, two minutes, to design a city that takes one minute to walk through." Dom, Inception
4:38 me and my partner are sat in bed dying of laughter at the idea of a thief, midway through a burglar, being surprised as 50 people with sledgehammers burst through every wall at once, and proceed to kill the thief in the process.
Reminds me of a city I tried designing in highschool. Concentric rings, gradient zoning, but instead of roads, a venice like waterway system. Had a knock on effect of reducing heat island effect as well.
Heat island effect is a good thing. Fuck ice.
*tries to build a non car centric city
*does hard zoning and shit density
truly amazing urban planning right there
TBF the first is built into the game, the second… yeah
@@kaitlyn__L While yeah there's no mixed-use lots, you can actually get pretty good results by alternating commercial, residential, and office, without any separation. You just have to be careful not to put too much commercial beside high-density residential or the noise pollution is bad. But offices can work to buffer that. I've been able to have pretty mixed-use cities in the game - it's a lot of work but it actually looks pretty cool.
@@DevynCairns fair enough. I’ve done that myself, but growing up in a place where so many people live in flats above shops, your solution is still far too “hard” zoning for my liking ;)
I saw a little of that in some of these cities in this video though, but not as densely alternating as it could’ve.
@@kaitlyn__L You're lucky - where I live there were several decades where they pretty much avoided doing anything mixed-use at all outside of some very core areas, and it's only started coming back in the last 20 years. There are still entire neighborhoods where you can't have a shop or cafe at all except on one particular street.
I wish Cities: Skylines had mixed-use lots and a little more gameplay mechanics at the actual building level, but as it is you can still make pretty nice cities compared to some places ;)
Hard zoning was painful to watch
I love that you dont go from fun pc games to boring mobile games. it's always so enjoyable to watch your content
Kind of dumb that the pedestrian roads are more expensive to maintain seeing as in real life it's the literal complete opposite. How very American of the developers.
I love the Cities series on this channel because it always starts out as a quirky fun little idea to just build a whacky city and it always ends up being glaring lesson in modern socioeconomics.
Not in this case sadly. He shouldn't be this far in the red as pedistian paths don't swallow money irl. Road maintenance does.
He's also kind of making them badly, no offense to him. He's not a city planner.
Ehh, problem is the game is very American and car-centric - it's not a realistic economic sim. The fact pedestrian paths are more expensive than roads says it all
@@bongosmcdongos4190 You know what else swallows money? Welfare parasites.
@@saoirsedeltufo7436 They are not more expensive, that's the thing, I keep seeing people say that but u can check it yourself on the wiki. Somewhat realistically what is costly about it is the fact that now the government needs to have employers and facilities to distribute and collect stuff. You could let businesses and so do their own delivery but that would be ripe for abuse and w that raising the maintenance indirectly for damage of car overuse on pedestrian roads. That's also shown by the fact that the price of them goes up with the zoning, as u would need more and more people hired to do the work that would usually be handled privately.
Have a nice day!
I too have been playing with this idea. One of my favorite things to do is take out most of the roads and make them utilize Cable cars. Either that or the whole city is made of roundabouts going different directions. Some neat designs can be made, and if you put crossroads in the middle you can utilize them very well. additionally, it makes it pretty easy to add tollbooths every 5 feet. Lol
Many congratulatories to you! The many walking feets slapping the ground are an applause to all who look down from above!
you know it's a banger video when ur only critique is you want it to be longer
the way you ran that town in almost a legitimate financial way makes you seem quite competent and attractive
Sorry about that $11.99, chief. But it was well worth it considering the results.
The first 3 minutes isn't actually gameplay from Skylines. It's Klaus Schwab's wet dream digitised.
If you listen carefully at 2:35 you can hear him climaxing, uttering the words "oooh yah, destroy ze private property. Tell Greta ve got anuzer polluter"
Turns out, to have a ecological utopia, you also need to accept the abolishment of garbage collection, sewage handling, police, hospitals, ambulances, fire trucks, food deliveries (even to the stores themselves), employment opportunity further than 1km away, and pretty much everything else that brought us out of the medieval age.
Greta Thurnborg would still say its a good idea. kek
9:17 “Most of the Bold, exciting city of Pedestrianton is made possible by state-run shadow banking and market manipulation, and this city sustains massive negative cash flows every week.”
So… just like London?
I needed your soothing sultry monologue to ease me through his migraine, the universe provides
4:26 there's no home invasion when there's no home
I would like to propose that the method of having people build houses, only to demolish them when they become too dirty, be dubbed the Hokusai method after the famed Japanese painter. Hokusai, most known for his iconic work "the great wave of Kanagawa" was well known for absolutely refusing to clean his houses. He would live somewhere for a while, and then, when it got dirty, he would move. He moved over a hundred times in his life, once even twice in a single day, because he dropped a pot of ink during moving, ruining the floor in his new house
Your channel has quickly become my favorite, I keep rewatching videos I have already seen dozens of times just because there is basically no channel that compares to the content you put out. Keep doing what youre doin
I too do that to both AA and SsethTzeentach. They're comedy geniuses
is it just me or does he sound just a little more crazy every video
"Rely minimally upon streets" love it. Love you amphibian, you give me the will power to play this taxing and stressful game every time.
AA: makes a pedestrian only city because roads are too expensive
City Skylines: makes walking paths even more expensive than roads
AA: "time to i n v e s t "
Commenting before watching... how? Highways only? 100 off ramps into a single building each?
Edit: Incredible, iconic. Truly a city worth future planners could learn from.
Your work is always a treat
4:09
Garbage dump 9 3/4?
Yo dude you are my favorite "plays games and edits them into videos" kinda CZcamsr, &nd I'd extend that to; You're my favorite "I'ma put this on while I am chillin and tryna relax the brain before I start hibernating".
tip! use roads with trees on the sides to prevent street parking!
after 12 long days..rejoice! the amphigious ambibian has blessed us with a gold tier narrative!
"Hello police, yes I'd like to report a crime please"
"Ok sir, please stay where you are, we will send a bulldozer round soon."
On one hand, the city is a paradise of foot and bike traffic, with no gasoline bill, or car payments, or motor vehicle insurance.
On the other, the mayor keeps shilling bitcoin at us, and always looks like the only thing sustaining him is cocaine and coffee. And city employees always look afraid, like their jobs are constantly dangling by a thread...
Last episode was the Libertarian dream, now you've begun the AnPrim journey: no cars, no roads, no money. Just like Ted K. would've wanted
You absolutely exploded last year. I'm glad the philosophical amphibian is so popular. You deserve it.
Wow, your video presentation is getting very incredible!
I cant imaging how much time it took you to edit this.
city 4 looks like something from a Kafka book lol... just endless, pointless bureaucracy, a city which has positive cash flow despite losing tens of thousands of Simoleans a week. A police state of helicopters and the majority of the city being a financial district that no-one ever enters or leaves, because no-one actually works there. Is that a giant insect that I see?
The soothing sounds of a lizard man blabbering on the internet is all i need to endure the endless task that is life.
Among Us 🙏🙏
ඩඩඩඩඩ
Amphibian, not lizard
i wouldve tried mixed use zoning. if workplaces., schools and stores were scattered about with everything within walking distance of your house, you minimize travel and thus minimize the need for large roads connecting the different districts
idk why but you referring to the comment section as the “congratulatory section” makes me laugh so damn hard 😂
"To discourage people from being poor, we raise taxes on the poor and small business, that way they become rich"
OMG why is world hunger even a thing
Best Friday
Heck yea
Watching you high on acid has been a great experience and im going through a really tough break up, but damn your videos help man
I didn't know this game had pedestrian paths in DLC... But holy crap, $12 for a single DLC pack for pedestrian towns?! Damn! lol
Haha! Your creativity seems to never run out
Congrats! I am proud of you and your accomplishment made in this video!
I understand they want to make the DLC content an interesting spin/challenge, but making the pedestrian paths cost so much is frustratingly backwards. It’s visible why in the style, they’re built like parks or shopping centres. But that’s not how real walkable communities are built!
I thought about doing this city awhile back, such a cool idea specially if just use like no cars, only subways/trains/etc to get to different places
It's insane it's so expensive considering in real life pedestrianized areas are extremely cheap in comparison to car dependant ones.
Yeah, i dont get it because car roads require more maintenance and stuff
ambulance spotted @9:07 challenge failed
Imagine waking up at 6:00 am in the morning just to walk 2 hours to your factory job, develop arthritis from constantly staying on your feet, and finally walk 2 hours back home at 6:00 pm just to have 2 hours all to yourself, truly a perfect city
Big fan of da Vods, been watching your pz and kenshi playlists. Love your content on them so I hope it isn’t burnt out as a video idea yet
The Libertarian Dream... Roads are gone
Say that's not a bad idea
Remove road. Return to monke.
@@ambiguousamphibian who needs them anyway, just drive over grass and gardens, true freedom
Lmao
@@millennialchicken Please keep off the grass. Scopes are calibrated to the range of this sign.
Truly speaks worlds about how American the devs are that the pedestrian paths are as wide as a 4 lane highway and cost several times more to upkeep.
but the devs are european
An utopian city completely reliant on unstable financial instruments and economic exploitation of the wider wold would actually be a sick premise for something in the vein of Bioshock.
I don't know what's scarier. Helicopters constantly policing crime, or calling 911 only to have a group of bulldozers plow down your house or store.
This video indirectly does a great job of showing the shortcomings of city builders that are car dependent. If I remember correctly SimCity was based on an urban planning thesis which became the model for the suburban sprawl hells cape we see today
How is infrastructure designed to accomidate people more of a money sink in comparison to infrastructure for vehicles?
well if they allowed emergency vehicles to use roads and also had public transport then i think it would be alot cheaper and alot better for the people too.
also it seems like this game also makes pedestrian street cost more to maintain than they actually would in real live. in real live pedestrian streets are usually lower maintenance cus cars weight alot and that causes damage to the road. with humans just walking there is less weight so less damage to road.
@@nebulous962 Nah the maintenance costs are the same if not less in game, rather the cost is from the zoning, specifically because the collection and distribution of goods and other needs are controlled by the government. The extra cost is the employers and facilities needed to match their needs, as letting businesses do it themselves is ripe for abuse, which would raise the cost of maintenance indirectly anyway. People often don't consider this stuff and in real life, it's usually mitigated by the fact that pedestrian areas often still have relatively close to car roads that can help w the supply and collection.
Have a nice day!
@@TheJustifiedDevil makes sense. hope you have a nice day too. 🙂
This guy makes Cities Skylines soo Interesting with his enthusiasm and comical voice🤣
Love this guy
Out of the youtubers I watch, who make games a living hell for whatever is living in it, you are the most tame.
Keep up the good work 👏
"Design a town that's completely walkable"
Isn't Italy basically that?
Probably lile 95% of European towns under 60k population (they get physically too big to casually walk the entire city after that)
You know,Disney had a similar idea for his Epcot project. This was back when it was supposed to be a functioning town under his complete control. Kind of like a real life city sim. Any who,he had an idea where pedestrians would walk on the surface level and vehicle traffic would move via underground roads. Just thought I'd mention that.
Ah yes, the oldest lesson in history..
You CAN create a heavenly utopia for society.. You just have to do horrifyingly shady and unethical things do so.
loving your editing skills amphibian
Gotta love how they make roads cheaper than pedestrian areas, despite the fact that they're absolutely cheaper
You could have named the city Mil-walk-ee!
*sets out to make a city with no need for cars*
The real life city of Amsterdam: "Hold my beer..."
The names of your save files never fail to ruin me
Governments need to take note of AAs important research
Sublime work. This is what 2077 is actualy gonna ook like
inshaAllah 🙏
A dystopian shithole where everyone depends on the government to move around and lives in disgusting cramped cities? No thanks.
Once again, ambiguousamphibian has philosophized his way into a brilliant explanation of alien crop circles.
It would make total sense that an advanced society, after striving for infinite productivity to uphold a flawed value system, would shift to a society that emphasizes joy, including walkable civilizations.
And now they visit us, to display this holiest blue onto the canvas that is our industrial farming complex, so that we too may learn that infinite productivity is not the answer.
9:15
"It's not a bubble..."
"Ok, it's totally a bubble. But let me tell you why that's a _good_ thing..."
"Ok, it's actually pretty bad. But we won't have to deal with the consequences in _our_ lifetime..."
"Ok, so the only thing keeping this ship afloat is that everyone profiting from it have agreed not to rock the boat. But they'd never jump ship and leave us all to drown..."
"Right?"
redditor intro, very cringe, upvotes and gold for you kind stranger
Wow I never knew you'd collaborate with Not Just Bikes! Awesome!
These cities always remind me of Villa Radieuse, a very ambitious but ultimately flawed city design of architect Le Corbuiser from 1930.
Look it up, its fun to look at and terrible to imagine living there :D
I really do enjoy your video's and the way you narrate your videos. Thank you the free-est of content minus my private data.
The devs of this game are very car-brained apparently. Which I guess kind of seems obvious given how you can only zone on roads in the base game.
Pedestrian areas should be significantly cheaper to maintain than roads. Roads are extremely expensive to maintain because they're constantly being torn up by the multi-ton metal boxes rolling in them.
Less that the devs are, and more that the initial code they based the game on 7 years ago is
@@rowbot5555 which was made by the devs
@@rowbot5555 you mean the code that...the devs wrote?
The road costs are the same if not less. It's not a "car-brained" thing rather realistically the cost is from the distribution and collection in the zone as at least in the game context is all government controlled. While u can lower it quite a bit by letting businesses do their supply themselves that is just ripe for abuse and with that higher maintenance costs from overuse or weight overload. Real-life pedestrian zones can be quite cheaper, but they are often close to normal roads that help immensely w supply and collection unlike trying to have ur whole city be as such.
Have a nice day!
@@ketaminepoptarts no, the devs took the OG code from an older simulator, it's actually really interesting