12 Awesome COMPOSITOR EFFECTS for BLENDER!

Sdílet
Vložit
  • čas přidán 25. 07. 2024

Komentáře • 37

  • @TheCGEssentials
    @TheCGEssentials  Před rokem +3

    Hi everyone! Let me know if there's something you use the compositor for that I missed in the comments below! :)

  • @Newemka
    @Newemka Před rokem +10

    Nice! it would be awesome to have chapters in such video

  • @bjornstrandberg8146
    @bjornstrandberg8146 Před rokem

    Wonderfully made!!!

  • @bassemb
    @bassemb Před rokem

    Great reference as always. Sweet set of helmets you have!

  • @HubertKnoblauch3DContentOnline

    Awsome stuff Justin. one of my top 5 channels for a good reason.

  • @stanleychukwu
    @stanleychukwu Před rokem

    bro!! how many thank you can appreciate this great work? thank you man! mad tips in here

  • @Azarath08
    @Azarath08 Před rokem +5

    Big thanks for showing the first tip with the emission data. No idea how new this technique is, but for several years, I've put all emission elements into different render layers and rendered them out separately and then combined everything into the compositor. It could get complicated and messy quickly.
    Last time I used that method was just a couple of months ago.
    And now with this new way, it's going to change my way of adding glare to emission objects completely. Again, big thanks!

  • @violettracey
    @violettracey Před 28 dny

    Thank you!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před rokem

    Being able to only have emitting materials glowing is so needed. thanks for upload

  • @toresubas7778
    @toresubas7778 Před rokem

    Hi Boss. Thanks for info.

  • @plutofarm4436
    @plutofarm4436 Před rokem

    Simply amazing,🔥🔥🔥

  • @anzaklaynimation
    @anzaklaynimation Před 9 měsíci

    Composition in blender is awesome.

  • @richardconway6425
    @richardconway6425 Před rokem

    'Hue Correct' - great tip, that looks genuinely useful, because it targets specific colours in your scene, and doesn't just try to apply a blanket colour to everything, which is never going to look good.
    I'm pretty sure that denoising is the first post-render process that should be done, and everything else after it. It was, after all, designed to look for, and filter out noise from path traced images, but not to process 'effects' like bloom and glare. Those are effects which are created entirely in the compositor, and are not the result of a path tracing algorithm.
    One small detail about render output; I think it's worth remembering that the compositor is only as good as the data you give it, so render output needs to be of high quality, that means a minimum of 16 bit png, or perhaps 32 bit exr, which I think is the favoured format for video editors/compositors.

  • @TheNei
    @TheNei Před rokem

    Wonderfull!

  • @toresubas7778
    @toresubas7778 Před rokem

    Hello boss. Thanks for the info...

  • @Leismar
    @Leismar Před rokem

    This is all new for me, so thank you sir!

  • @kfs-kordofan
    @kfs-kordofan Před 6 měsíci

    very cool

  • @AdrianChazz
    @AdrianChazz Před 3 měsíci

    WHOOats up, guys!
    Gets me everytime 👌🏼

  • @oscarfilms9375
    @oscarfilms9375 Před rokem

    Do you know if there is anything new as far as rotoscoping maybe? an equivilent to automated roto like in AFter effects? I been waiting a long long time for it!

  • @saidnasrullah4998
    @saidnasrullah4998 Před rokem

    thanks

  • @NoelLudvigson
    @NoelLudvigson Před rokem

    Unrelated: Please do video on Rotation W or the W Axes. Ran into this importing a *.glb today. Thanks in advance.

  • @USBEN.
    @USBEN. Před rokem

    Damn i didn't know about Hue Correct, glad i clicked on this video.

  • @S9universe
    @S9universe Před rokem

    niceeee

  • @aravindawijenatha6656

    Hi there friend
    Before starting, thanks so much and ,i learn lot of from you 💖,
    My concern is when is come to cycle render , it take lots of time to render and cycle is the best way to get that real render, ( my spec is poor GTX 1650 )
    So I am wondering first render the scene in evee and , second in cycle i can render the shadow and ,Ao effects separately as png images and combine the evee render image with the cycle shadow render and Ao render, with a grafic software like affinity or illustrator,
    I need to know can i do it , would be great if so , pls advice
    By the way Ao means ambient occlusion
    Thanks friend looking forward to your answer

    • @Light_assassin27
      @Light_assassin27 Před rokem

      I have a gtx 1650 as well and I can render large complex scenes completely fine you might just need to check some of your render settings

  • @chuzzbot
    @chuzzbot Před rokem

    Saturation is a Black and white Node, by itself

  • @fergadelics
    @fergadelics Před rokem

    What are you experiencing in regards to performance? Are some things more expensive than others? That where I’m at right now with my current project. Savings. Tips, tricks, coupons…

    • @TheCGEssentials
      @TheCGEssentials  Před rokem

      Yeah definitely - denoising for example - I was leaving that one unhooked until I wanted to export my final result

  • @minthu6955
    @minthu6955 Před rokem

    (" they can mix things for creation on movie like heavy things")

  • @digiscience3508
    @digiscience3508 Před měsícem

    What's with the cute dog in every thumbnail?

  • @ErichToven
    @ErichToven Před 10 měsíci

    I wish glare was properly occluded like eevee. Seems like a important feature missing in cycles.

    • @_plaha_
      @_plaha_ Před 6 měsíci

      Learn about ray tracing and you won't have any questions

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před 11 měsíci

    Oo O

  • @minthu6955
    @minthu6955 Před rokem

    (" i worried that mixed ")

  • @minthu6955
    @minthu6955 Před rokem

    (" i am talking about flims")