Top 10 Dungeon Traps in DnD 5E

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  • čas přidán 23. 07. 2024
  • Now Traps in DnD are surprises you find in dungeons or villainous hideouts occasionally, and the official rulebooks only give specifics on how a trap should function, but dont go too in-detail about different types you can set up. So in this video, we'll be going over some of the best traps you can add to your game from various different sources, which will be kept hidden as to not give away any spoilers to modules they might have come from.
    Video edited by Selty
    -The List-
    Intro: (0:00)
    10-The 2nd Pit Trap: (0:23)
    9- Falling Portcullis: (1:14)
    8- The Bear Trap: (2:18)
    7- Sphere of Annihilation: (2:55)
    6- Reverse Gravity Trap: (4:15)
    5- Sphere of Crushing Doom: (5:59)
    4- The 4th Wall Illusion Trap: (8:00)
    3- Poison Statute Trap: (9:22)
    2- Illusionary Wall of Fire: (11:22)
    1- Ticking Clock Trap: (12:20)
    -Social Media-
    / hirumared
    - #DnD #5e #DungeonsAndDragons
    Art Assets:
    Item Cards: www.sageadvice.eu/2016/08/20/...
    Condition Images: crobi.github.io/dnd5e-quickre...
    Potion Cards: www.dmsguild.com/product/3063...
    Spell Cards: redd.it/6fga8k
    Skill Screencaps: arcaneeye.com/players/skill-c...
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    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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Komentáře • 163

  • @tjardhamming441
    @tjardhamming441 Před 3 lety +164

    A great addition to the bear trap is that it's just a pile of bear bones falling on top of the party (suggesting that the bear is long dead), but after the party has a good laugh and walks away, the skeleton animates and attacks! (Not my own idea)

    • @tjardhamming441
      @tjardhamming441 Před 3 lety +10

      Another nice detail to add to the gravity trap, is a giant hourglass in the tower, that of course automatically activates when the trap is triggered. I like to give my players some clues before walking into a trap, so they have a chance to prepare, instead of taking damage immediately. This, together with everything in the tower being bolted down, could be a subtle clue.

    • @Lettucem3n
      @Lettucem3n Před 3 lety +2

      I did that with a tabaxi enchantment.

    • @mercury6025
      @mercury6025 Před 4 měsíci

      Bro, the bear idea is amazing! I know you said you didn't come up with it, but love it and am going to use it :)))

  • @WolfHreda
    @WolfHreda Před 3 lety +353

    "Then, when they disarm the trap, you drop a bear on them."
    That's brilliant.

    • @mestre12
      @mestre12 Před 3 lety +5

      agree

    • @zEr-ne5ri
      @zEr-ne5ri Před 3 lety +15

      The bear trap is the best trap on this list Who cares about damage when you can literally have a drop bear in your games.

    • @mestre12
      @mestre12 Před 3 lety

      @@zEr-ne5ri hell yeah

    • @JakeConrad666
      @JakeConrad666 Před 3 lety +7

      My DM must have watched this because I disabled a bear trap in a hallway, the door locked, and at each end of the hallway 4 black bears teleported in to kill me!

    • @mestre12
      @mestre12 Před 3 lety

      @@JakeConrad666 now that is 500 iq play

  • @ethanrohde2556
    @ethanrohde2556 Před 3 lety +121

    Bear trap got me good

    • @verbfrombonsai8852
      @verbfrombonsai8852 Před 3 lety +3

      Totally did not see that coming

    • @darcraven01
      @darcraven01 Před 3 lety +10

      a similar idea: a bear trap sitting out in the open, not trying to hide. party goes to disarm it. mimic

    • @ignacioperez5479
      @ignacioperez5479 Před 3 lety +3

      well, is a bear trap, not a bear-catching trap

    • @PUNishment777
      @PUNishment777 Před 3 lety +1

      @@darcraven01 I cast fireball

    • @Mark-ki7ic
      @Mark-ki7ic Před rokem

      Zombie Dire Bear

  • @SharklordZerato
    @SharklordZerato Před 3 lety +60

    "it was a fun encounter but a bit stressful" Selty, you and I have a different definition of 'fun'. We were surviving on goodberries with both the healers out of spell slots and every party member that wasn't immune or resistant to poison (yuan-ti and dwarf) having less than 10 hp left by the end of that, having gone down at least once

    • @thefog13
      @thefog13 Před 19 dny

      it was funnnnnnnnnn (to have therapy after)

  • @minnion2871
    @minnion2871 Před 2 lety +22

    A variant of the "Second Pit trap" is the Loony Toons mural... (Basically a realistically painted image of the hallway continuing beyond the pit trap, or an illusion is used to conceal a wall that sits flush to the first pit trap.... When the player tries to jump across to the other side they hid the wall and fall into the pit they were trying to jump over.)

  • @otbaht
    @otbaht Před 3 lety +28

    not unique for a trap but i had one once that was in a kobold area. it was a ceiling drop trap where the ceiling drops to the ground to "crush" the people. The thing is they knew some kobolds might be dumb and trigger it themselves so they made it stop at a certain height meaning shorter races didn't even get attacked. so while the dragonborn, human, and elf all got smashed the gnome was fine.
    Also if it stays down until deactivated all tall races have to crawl around during the fight while the kobolds run around as normal.

  • @jessesutton7985
    @jessesutton7985 Před 3 lety +32

    Opening up with a quote from James was a great call. I love the bear trap oh so very much. Laughed pretty hard. The idea of a habitat for bears above the dungeon just waiting to be summoned onto people's heads; amazing stuff.

  • @BetaGunslinger
    @BetaGunslinger Před 3 lety +27

    Here's a trap for you: Gelatinous cube, 10ftx10ft, with a 6ftx8fx3ft treasure chest inside of it. Once the party kills the gelatinous cube and goes to claim their prize? Mimic!

    • @timothyjaydyning3247
      @timothyjaydyning3247 Před 2 lety +2

      question. how is mimic not digested?

    • @birddaddydetta
      @birddaddydetta Před 2 lety

      @@timothyjaydyning3247 Might've just happened seconds ago behind those dungeon walls

    • @SomeYouTubeTraveler
      @SomeYouTubeTraveler Před rokem +8

      @@timothyjaydyning3247 I could see a Mimic that's somehow immune to acid forming a very beneficial symbiotic relationship with a Gelatinous Cube. The cube moves them around, the mimic lures people in, and they both get to share the victims.

  • @Ultra_DuDu
    @Ultra_DuDu Před 3 lety +7

    A trap I had fun setting up was a baby gelatinous cube hidden behind a slightly tilted painting. Upon moving it the player have to do both a perception check (because the cube is perfectly transparent) and a dexterity save as the cube just moves on their head. The cube can easily be fed thanks to a hidden conduit.
    Also not really a trap but I had also set up a wall with a stone ear that could be magically opened by shutting "GET UP RIGHT NOW YOU LAZY BASTARDS" into the ear (of course the players had clues that they where able to do this to open the wall). The catch is that it is just right next to the minion's quarters and the door is really slow to open.

  • @davidwatches
    @davidwatches Před rokem +3

    A couple of traps I've used in my "Unrest" campaign included a small flaming sphere maze (easy to navigate, but a little harder to avoid the spheres each round) that had a message on the walls in an ancient language (PCs had to stand still for a turn to try and read it, learning a clue for later in the dungeon), and a lightning grid trap based on the old Minesweeper game, with each square emitting a static charge (high/moderate/weak/none) based on the number of trapped squares around it.

  • @sanguineaurora8765
    @sanguineaurora8765 Před 3 lety +51

    My favorite trap is;
    There's an obvious pressure plate on the ground, too large to jump over with "This is not actually a trap" written on it.
    Catch is; it is not a trap.
    It's just an obvious pressure plate that doesn't do anything.
    Trap is the magical sensor that launches a lightning bolt whenever someone crosses the plate.
    If they try to jam the plate and walk through it, though luck. Trick is that they either have to dispel the sensor, or have to fly over it..
    To add salt to the injury, small magical sensor is located at the other side of the hallway with "This is the trap" written on it. It can be the eyes of a statue. I actually like to use a smiling Gnome statue, looking down the hallway with binoculars.

  • @kaosdark2673
    @kaosdark2673 Před 3 lety +18

    And I wanted to do a kobold dungeon, perfect

  • @darcraven01
    @darcraven01 Před 3 lety +20

    the sphere of annihilation seems like a trap that'd be widely known and a bit obvious. so i suggest a false sphere instead. it functions basically the same but its really an orb of magical darkness with a silence enchantment around it and a teleport rune that teleports non-flesh materials. behind the orb, enchantments, and rune is a switch to open a door into the next area.

    • @Nshadowtail
      @Nshadowtail Před 2 lety +1

      This was actually included in the same dungeon the original "sphere of annihilation in the statue's mouth" trap comes from! Later in the dungeon, there's a room where magical winds pick players up and carry them into a similar-looking statue, teleporting their equipment to the treasure room... and throwing their *bodies* just outside the *first* statue's mouth.

    • @SomeYouTubeTraveler
      @SomeYouTubeTraveler Před rokem +1

      It'd be cool to have one that's really a Sphere of Invisibility, and any matter that touches it becomes essentially "painted" invisible for one minute. So at first, whatever went in looks annihilated, but upon further inspection they can realize it just went invisible. If they're clever, they'll use this to their advantage.

    • @raphaelalexandreyensen6291
      @raphaelalexandreyensen6291 Před 9 měsíci

      I don’t know their are some really really derpy players out there

  • @KingKrusha
    @KingKrusha Před 3 lety +2

    Eyy, I suggested this! Wether this was because of my suggestion or not thanks for making this!

  • @invertedghostgames9899
    @invertedghostgames9899 Před 3 lety +7

    "The Ticking Clock Trap"
    Oh, so the animated trap video done by Zee Bashew here on CZcams?

  • @lukeblundell5610
    @lukeblundell5610 Před 3 lety +4

    This is awesome - I used an illusionary plane spell to have an 'idyllic grove' in the middle of a dungeon similar to your fire example.

  • @lazarusbooth8898
    @lazarusbooth8898 Před 2 lety +3

    One of my favorite traps as a starting dm was putting the second pitfall trap and then putting an additional third pit

  • @mattnerdy7236
    @mattnerdy7236 Před 3 lety +5

    Hello The D&D Logs, great video and topic! The 4th Wall illusion, never heard of it. That is the best damn trap ever! You could create a whole campaign just from this one trap.
    Thanks TheD&DLogs, you have a wonderful day!

  • @Ghost_in_the_Rain
    @Ghost_in_the_Rain Před 3 lety +1

    I used a variation on the wall of fire trap in a dungeon in my last campaign: basically, the room consisted of a 20-foot-wide, 50-foot-long (mostly featureless) hallway. As soon as the party or a PC walked in, they would see acid begin to fall from the ceiling at the far end in front of the hallway's other door, creating a sort of wall of acid. The longer they took just standing around, another wall of acid would start falling 5 feet closer, and then another 5 feet closer, and so on until every 5 feet is blocked by a wall of acid. Beating this trap would take some investigation; someone with a keen enough eye (or Detect Magic) would be able to see that in each wall of acid there is a 5-foot-wide portion that is completely illusory, and will this not harm them if they pass through it (the rest of the wall is actual acid though). The trick with this trap was the faster they moved from one end of the hall to the other, the less headache and monotony they would have to go through checking each 5-foot section of the hall's multiple acid walls. My party wound up just brute-forcing it, much to my chagrin...

  • @Lngbrdninjamasta
    @Lngbrdninjamasta Před 3 lety +2

    This is perfect. I now plan to incorporate almost all if these into the next two or three dungeons as they attempt to infiltrate a magic thieves guild treasure vault
    What timing!

  • @Melphisto_
    @Melphisto_ Před 3 lety +3

    Great video! As a pretty exclusive player character, it's nice to look behind the curtain every once in a while.

  • @natthebug2
    @natthebug2 Před 3 lety +2

    This was great, I look forward to putting some of these into practice.

  • @donneal1352
    @donneal1352 Před rokem

    Thank you for your time
    Like the Bear trap as well as the clock trap.

  • @tangchan6221
    @tangchan6221 Před 3 lety +23

    Duuude ! I can’t believe you did what I suggested in your community post !!! If I could subscribe again I would !
    Thank you !!!!

  • @32Loveless50
    @32Loveless50 Před 2 lety +1

    the falling portcullis can also be made in reverse, opening doors.
    example - you are in a dungeon and can see cells with zombies inside, the pressure plate is trickered, and the doors open and the zombies run out :D

  • @davida.7967
    @davida.7967 Před 19 dny

    I used the Time trap in my game.
    I rewarded them with advantage(on next attack) in the next room because they were so riled up, on alert, and waiting in anticipation.
    So it didn't feel like a "gotcha moment" so much.
    Went nice 👌

  • @thelastcubedwatermelon4341

    Dude the timing of the Ads on CZcams is sentient.
    And at #1 we have *cuts to ad* The new finger lickin chicken bucket from KFC.
    I’m laughing so hard right now lmao.

  • @robertsilvermyst7325
    @robertsilvermyst7325 Před 3 lety +1

    One trap I had encountered was a series of rooms with statues. When someone steps on a pressure plate at the entrance of a false treasure room, the floor in that room opens up with a pit that has a Gelatinous Cube at the bottom. The statues come to life, and they will try to grapple and toss characters into the pit when they are close enough. It's a combat encounter mostly, with the cube unable to do anything until someone ends up down in the pit, but it's an intense combat trap.

  • @Elnis888
    @Elnis888 Před rokem

    Very nice inspiration! Thank you 🙂

  • @liron192
    @liron192 Před 3 lety +1

    I really like the last 3, might use them
    Thanks for the video

  • @17joren
    @17joren Před 11 měsíci

    A great pairing with the portcullis trap is placing at the entrance of a 5ft wide & high corridor that has a gelatinous cube at the other end. The first PC to pass through triggers the portcullis, trapping them alone with the cube.

  • @rory9723
    @rory9723 Před 3 lety +1

    Loving all the videos

  • @failatlife1
    @failatlife1 Před 3 lety +1

    I just thought of a way to potentially make the ticking clock puzzle more interesting by subverting expectations, similar to the bear trap or wall of "illusiory" fire. Don't hit read more if you are only ever a player and don't want to be spoiled on the off chance that someone actually takes this idea.
    What if instead of opening up the room and making everything safe when the clock hits 0, a certain amount of "time" needs to pass for the clock, *requiring* players to reset it a few times. So say the clock starts with 10 seconds left, and in order for the room to be solved it needs to count down, say, 40 seconds total, requiring at minimum 4 resets. Any number works really. The room also should have other traps and/or puzzles in it react to the clock in some way, so character actually perceive it as a threat. Maybe each time they reset it a creature is let into the room, or some other slow but deadly mechanism is activated, say, flooding the room with smoke, poison, or water. That way they actually need to wait for the clock to tick down instead of just resetting it over and over again. I'm definitely not the best at designing traps/encounters, but I think if pulled of by someone who is, this could be a really interesting encounter that might even catch experienced players off guard.

    • @minnion2871
      @minnion2871 Před 2 lety

      Other ideas for a twist on the countdown timer trap...
      Maybe have some rune stones on the wall that add different amounts of time to the timer instead of straight up resetting it? With other things happening when the runes are pressed.... Perhaps even have the green runes add time, yellow runes cause something to happen(Mist descends from the ceiling, bones ejected from a chute, mechanical grinding noises.... Ect.), and Red runes remove time from the counter making it tick down faster.....?

  • @09Dragonite
    @09Dragonite Před 3 lety +1

    Lol, after a year long campaign in a certain location I am much more familiar with a lot of these than I anticipated being 😅 That being said, this is a wonderful list and the traps that I didn't run into look super sweet! (Not to mention, the ones our party did find were also very fun and an excellent first dungeon crawling experience for those of us that were new!)

  • @JustDaZack
    @JustDaZack Před 3 lety

    The Heartstone card "Bear Trap" does have that excact same flavor text and I always wanted to implement it into my DnD game, but of course totally forgot about it.
    I'm so happy so have watched this to remember this trap together with these other amazing traps (2nd pit trap and illusionary wall of fire being my other favorites)

    • @gamester512
      @gamester512 Před 3 lety +2

      Or if you just want to have a bit of light-hearted fun (like if the party is after someone who supposedly has hurt/killed innocent people, but in reality the person in question is very nice and just likes to pull harmless pranks on people), have the trap just drop a regular old teddy bear at the PC's feet after a few seconds pass. :P

    • @JustDaZack
      @JustDaZack Před 3 lety

      @@gamester512 That is a great idea! :D
      Thank you.
      I can also see the party to totally flip out and panic over that teddy bear in the right circumstances.^^

  • @DeadForDeadForBote
    @DeadForDeadForBote Před 3 lety +3

    Bear trap give me a chuckle.

  • @daffyduck76
    @daffyduck76 Před 3 lety

    Great video, thanks!

  • @gmradio2436
    @gmradio2436 Před rokem

    The Kolbold Minefield. A large area that the player must go through is covered in flagstones each with a draconic letter on it. To get across the party needs to jump from the correct flagstones. It can be a word of GM's choosing or simple vowls. DC 10 Acrobatics to jump from stone to stone.failina a check or jumping on the wrong stone has it explode for 2d6 Fire damage. A weight of 50 pounds will also set a stone off. The party can solve this one several ways. Flight, solve the puzzel and jump, or clear the mines.

  • @SampoPaalanen
    @SampoPaalanen Před 3 lety

    A nice variation to the clock trap would a timed trap that at first glance looks like lethal trap, for example you have a certain time before a poison statue trap triggers, but who ever made the trap forgot 1 vital component (like forgetting to give the poison statues pumps that would pump the poison into the room, or forgetting to lock the door to the outside) so instead of triggering the lethal trap it just does nothing and resets after a while.
    That way you can have best of both worlds, a trap that looks like it's something you have to worry and trap where the true trap was fear of traps.

  • @Daidalus2
    @Daidalus2 Před 3 lety +1

    Who ever came up with that beartrap is a genius. It is simple yet has such a good effect.

  • @hellcopterts8895
    @hellcopterts8895 Před 2 lety

    Puzzle Trap idea:
    Your party gets locked in a room with 10 doors. A clock placed on the wall starts ticking as soon as the party gets in. There is a message: "Find the exit in less then 10 minutes. You can only try to open one single door, and only once. Failure will be punished with death".
    The DM then starts a REAL clock making sure every player is aware he did so (but once set, the time must be only visible to him). If a player tries to inspect the clock, he will notice its a bit weird, the numbers are twisted and even numbers are much bigger then the odd ones. The bigger arrow looks very heavy. Something doesn't quite feel right.
    The catch: The clock measures time incorrectly. Every 2 minutes in real time equals 1 minute on the clock. Every 2 minutes the DM must alert the players 1 minute has passed.
    Answer: The players suceed if they open ANY door under the 10 minute real time limit (under 5 minutes of the fake clock)

  • @davidtorr8758
    @davidtorr8758 Před 6 měsíci

    Love the video! This and the Dungeon Puzzles have some great ideas!
    My only comment/suggestion is that some of your text disappears way too quickly before I could read it properly/digest it, so maybe consider slowing the transitions down? Also, I found at times you spoke really fast and I feel with content like this, you kinda need a few second to visualise and process the information you were saying. Obviously I can pause/rewind, but it’s always better if you don’t have to.
    Anyways, love your videos, was just a suggestion 😊

  • @thislifestidalwave
    @thislifestidalwave Před 2 lety

    Great traps!
    I've used the clock trap before. My players kind of hated me for it.

  • @Battleguild
    @Battleguild Před 3 lety

    Trap 1: Door Lever
    A door with a lever next to it, and an obvious trap door above the door. (Pulling the lever unlocks the door, and pushing the door without pulling the lever causes the trap above to trigger.)
    Trap 2: Falling Asleep
    A comfy bedroom that belongs to the villain of the lair. Those who enter the bedroom have a low DC Suggestion spell cast on them, those who fail are compelled to lie on the bed. Creatures who lie on the bed without wearing the villain's ring trigger the trap. The bed sheets are an inanimate Rug of Smothering until the trap triggers, and those who are on the bed go into a free fall to the floor below as the mattress gives out from beneath them.
    Trap 3: Acidic Relationship
    A gelatinous cube is laying dormant with the skeleton of its last victim digesting within. Whenever the party gets within range, the skull animates into an Acidic Skull (fire turned to acid damage types) and uses the Gelatinous Cube as a moving fortress, and fires Acid Rays from within the cube while benefitting from total cover.

  • @AlmostNerdF
    @AlmostNerdF Před 3 lety +1

    I feel like combining the sphere of annihilation and ticking clock trap would be a crazy combination.

  • @VarickPrium
    @VarickPrium Před rokem

    I'm planning on using a modified version of the clock trap, with a sundial moziac on the floor for the count down, but with three levers, each resetting the time, but also changing the colour of the countdown/floor. Also probably add some dramatic light changes as the counter reaches zero (getting darker, or pulsing, etc). Two of my players are also DMs, so I figured I should add some decoys, just in case...lol

  • @billcox8870
    @billcox8870 Před 2 lety

    The party I was in encountered a rather hilarious trap. We were going down some stairs and at about the halfway point they suddenly changed into a slide going down at 45°. Just like you would see in a cartoon. We ended up in a heap at the bottom suffering a bit of bludgeoning damage. That was unexpected and fun from my perspective as a player.

  • @Oribobu
    @Oribobu Před 3 lety

    Loved the beat trap :D

  • @thorkelleon
    @thorkelleon Před 3 lety

    I had made a tile floor trap. Basically there were four different markings. One marking on each a 5 foot tile and when the players stepped on the wrong marking flying snakes came out of the walls. It’s a pretty simple trap and not hard to get around because of where it was I made some of the tiles be covered by moss so my players couldn’t see the marking. It was actually a pretty effective.

  • @callmeaboomer
    @callmeaboomer Před rokem

    Thx for the inspiration

  • @FenrirWolf203
    @FenrirWolf203 Před 2 lety

    I think I'm going to love the Ticking clock trap, it can be worked out quite interestingly, I mean, I imagine something that acts like a ticking bomb, maybe a poison or whatever that can deal continuous damage, and enemies that might reactivate the trap if they pass through that tile (they would have to be dumb enemies so they don't purposefully use their turn only to activate the timer again, but that they can mindlessly activate it if the tile is left unprotected), so they have to protect the tile from the swam of enemies (I imagine a kobold enjoying with a trap like that, like, a kobold necromancer that actively creates traps for their enemies, only because he loves traps so much, and seeing the adventurers try to survive them fills him with joy and makes him more competitive in that regard, like, the more traps they solve, the more he tries to create harder traps to beat the adventurers, but at the same time, tries to play fair in the sense of leaving them a chance, after all, what fun is there in winning if you can't lose).
    However, the one that made me laugh with it the most was the bear trap, like, who would've expected that disarming a bear trap would summon a bear.

  • @9Flatline
    @9Flatline Před 2 lety

    I now have this idea for a ticking clock trap that sets up poison statue trap while it's activated which is easy enough to disable but when the clock ends secret doors open to chambers with zombies. The doors can be disabled by hitting a switch by the statue and zombie door at the same time when the clock is active. I feel like if used properly by the party the room itself could be used to manage fighting the zombies relatively safely without ever having to solve the room but also provides a good puzzle if they catch on. But also provides plenty of danger if they panic.

  • @G.A.N.
    @G.A.N. Před 3 lety +4

    Ah at last, a tool of destruction i can use in future...here comes "Add to favorites" click!

  • @gmradio2436
    @gmradio2436 Před 2 lety

    I have run the rolling ball trap with some differences. First, I had the room be a giant bowl. Second, magnetic fillings that draw the ball. Coat a character and let the ball chase them. Ad minions and flavor to taste.

  • @TheDragonMasterChannel
    @TheDragonMasterChannel Před 3 lety +2

    The Bear Trap is hilarious, using it next chance I get

  • @minerkosk9786
    @minerkosk9786 Před rokem

    7:00 i used this trap but changed the boulder for a gelly cube. its more interesting this way because it can be invincible but echo in a deep halls of dungeon (squish soud)

  • @ricahaurymn
    @ricahaurymn Před 3 lety

    A trap: A room full of pressure plates with fully audible clicking noise when stepped upon. Players have no idea what is being activated within the dungeon.
    The teeter-totter trap: come to the end of a hall with a door (false door), step on one side, begins to go down. Perception. There's an edge of a recess, using a counter-balance of equal weight, a door is revealed, but as one side goes down, other side goes up to reveal a pressure plate. The pressure plate, unlocks the door, remove pressure, the door locks. This trap functions at 40 ft length. At 10' lean the door, at 20' lean, slide off the slope, into an awaiting cavity.
    Solution: all party members need to slide down to the open cavity. At the other side, an arch with ascending stairs.

  • @karisasani7006
    @karisasani7006 Před rokem

    The falling Portcullis can also be used in the sense you can use it as a means to split up the group in a dungeon if you want to make it so there is a puzzle that requires the split to function properly.

  • @lunamusic4923
    @lunamusic4923 Před rokem

    I laughed so hard when I heard the "bear" trap this is amazing as a trap for anyone who knows tropes in any way

  • @corypopowich7046
    @corypopowich7046 Před 3 lety

    Would love a part 2

  • @geoffreyperrin4347
    @geoffreyperrin4347 Před 3 lety

    Love it!

  • @minnion2871
    @minnion2871 Před 2 lety

    Another thought on the poison statue trap.... What if the gem itself is what was originally blocking the pipe, and pulling the gem out unblocks the pipe allowing the gas to seep in.... Could even have a flooding room variant where the poison is in liquid form and the statue is sitting in-front of a drain grate.... (The pressure of the liquid triggers the pressure plate shutting the doors and sealing the room.... Or.... The poision is inert until set on fire and there happens to be a fire in the grate the poison flows into so as the gas burns it fills the room? Maybe the poison pipe/gem plug is holding in a button that keeps the doors open too until it is removed?)

  • @megamanpwn3dmario
    @megamanpwn3dmario Před 3 lety

    here's the best trap i ever put into a game;
    it's a simple rockfall trap with an obvious tripwire, just in a small cave, like only maybe 15X15 maximum. the bait is just a bowl with a pinecone in it with a sign in front of it that says "Not a pimecone. is pie"
    it was set by kobolds, btw.

  • @archmagemc3561
    @archmagemc3561 Před 3 lety

    My favorite trap is the Black Pudding Slicer. You throw a black pudding through a few swords or razorblades or something that makes it split multiple times, like a french fry dicer or something. So 1 black pudding becomes 10 with lower hp.

  • @sorbet6465
    @sorbet6465 Před rokem

    Just used the sphere of annihilation. One of my players purposefully stuck their hand in their to get a cool replacement

  • @Blastros01
    @Blastros01 Před 10 měsíci

    Lmfao that bear trap is so troll I love it!

  • @helixxharpell
    @helixxharpell Před 10 měsíci

    You can use the ticking clock trap to link to another trap that goes off nearby that the players barely hear, unless they're freaking out and shouting at each other. 😂

  • @justWorrik
    @justWorrik Před 3 lety

    Wow i just now discover that you have a dnd channel.

  • @Naruedyoh
    @Naruedyoh Před 3 lety +8

    Okay, i must clap for the 4th wall illusion trap

  • @timheffernan4519
    @timheffernan4519 Před rokem

    Have a player jump a pit trap and then only to collide with a wall of force and then slide back into the trap can be fun.

  • @Psiberzerker
    @Psiberzerker Před 3 lety

    The Reverse Gravity trap is awesome in an open area with the ceiling (If any) over 100 feet. It doesn't kill you, it just strands you 100 feet in the air (Where normal gravity cancels it out) Now, you have to get/them down, without them plummeting to their death. I've seen lots, and lots of creative solutions to this, and lots of catastrophic fails.

    • @Psiberzerker
      @Psiberzerker Před 3 lety

      Also, the Hall of Loose Floor Tiles. That's it, some of the tiles are lose, some of them aren't. There's monsters coming in a few rounds, you can hear them when they turn the corner, but there's nothing to Detect. Someone just steps on a tile, and it wobbles a little, before it sinks slightly into the floor...
      (I had a Gnomish wizard that had one of those, just to mark where the secret doors were. If you didn't know this Wizard, you'd think they were pressure plates. Nope, just a reminder to turn left here, walking with a book in his hand.)

    • @Psiberzerker
      @Psiberzerker Před 3 lety

      I love occupied Dungeons, with people moving around, going about their daily business, instead of a series of encounters with traps in between them. Nobody that works there ever triggers one of the traps in the halls? I had this 1 Campaign, where all the players picked Monster/Undead races. So, they got a job working in a Dungeon, while I ran a party of (4) NPCs through it.

  • @riccardocorradini6713
    @riccardocorradini6713 Před 7 měsíci

    On the illusory Fire Wall trap, what happens if a character simply throw a piece of paper or something flamable to check if it's illusory as they suppose? It would the ignite from the real fire and they would basically counter the trap in an instant, right?

  • @liambaker5191
    @liambaker5191 Před 3 lety +1

    You good? Been a minute since a video

  • @minnion2871
    @minnion2871 Před 2 lety

    What if you combine the ball trap with the reverse gravity trap.... which is triggered by a pressure plate at the bottom of the hallway.... (The gravity stays reversed long enough for the ball to roll back up the ceiling before gravity goes back to normal and it rolls down again....)
    Thoughts?

  • @ditlimb8631
    @ditlimb8631 Před 3 lety +1

    Love it

  • @kevindragon3883
    @kevindragon3883 Před 2 lety

    My DM used the Ticking Clock Trap on my group a few months ago. We all freaked out so badly. Eventually we just accepted our potential fates and let it run out.

  • @Magnus_Arthorias
    @Magnus_Arthorias Před 3 lety

    That's so Evil.. I loved it

  • @Deiect97
    @Deiect97 Před 2 lety

    I’ve done EXACTLY the Bear trap

  • @IzuMiya.
    @IzuMiya. Před rokem

    One of my Favorite Traps I made was this room with a giant steel door and a big visible keylock, in the middle of the room is a pedestal with a key matching the one with the door. If the players put the key in the lock it simply degrades into dust upon contact and reappears on the pedestal with a small *chink* noise. Little do they know that the door HAS a lock but is indeed not LOCKED, so they just have to work together to push the heavy metal door to open.

  • @Karanthaneos
    @Karanthaneos Před 3 lety

    As someone who's been a Call of Cthulhu GM for a good while I tend to dislike traps due to how easy they can party wipe and how it swindles between making the party cautious or paranoid, and a paranoid party can slow the pacing of the game to a crawl.
    It was not much of a trap but various similar puzzles, but set in the 1920's during an expedition to the Belgian Congo, the party stumbled upon a hidden civilization, a giant lake in the middle, four temples corresponding to each cardinal point and one fifth one ruined and partially submerged in the middle of the lake. Each temple had a puzzle that corresponded to a particular lovecraftian god, and based on the folklore of the people living there, as well as the inscriptions at the entrances each puzzle was resolved in its own particular way as well as needing a spoken password, and on one of them you had to know the password but not say it verbally.
    The puzzle itself revolved around a stone altar that rested on top of a circular platform with various symbols, and depending on the god of the temple you had to turn the platform matching some symbols. If done correctly it would open four doors, each one with a particular treasure and visions of said gods. The items themselves were amazing but cursed to slowly sap the sanity of the user and have a chance to call the attention of each particular god. Also if the puzzle wasn't resolved correctly, or some ritual wasn't performed correctly it would release a guardian to fight the group.
    What I really liked about it was how the trap dealt with the party's knowledge of the culture and rituals of these entities and had to work around to learn the correct way to solve each puzzle without triggering the guardian.

  • @aurare1127
    @aurare1127 Před 3 lety

    What would be the damage roll for the rolling ball?

  • @zimattack9994
    @zimattack9994 Před 3 lety

    One of the best traps I ever made was a crystal clear gelatinous cube maze.
    Ok so a wide open room with black tile floors and a path made of black salt the cube will not atk unless you attack them and there's one slow moving gelom hunting the party.

  • @minnion2871
    @minnion2871 Před rokem

    As for the pit trap beyond the open pit trap? Why not try another variant with an invisible hatch that triggers upon reaching the other side of the first pit trap? (The first pit trap isn't actually open, and is in fact blocked by an invisible hatch that lets you see the spikes in the bottom of the trap it blocks.... Upon triggering it via the pressure plate on the other side it flips up blocking folks from jumping across while leaving it open for people to fall into.... Bonus points if it's combined with the same trigger releasing enemies into the area beyond the trap to create a sense of urgency to cross the pit....

  • @agustinarguello8463
    @agustinarguello8463 Před 3 lety

    someone please can tell what he uses to create those maps?

  • @v-veritas
    @v-veritas Před 2 lety

    What is the name of the song in the background?

  • @marmato9332
    @marmato9332 Před 3 lety

    Now I can make a killer Jigsaw build

  • @samuelbanks8499
    @samuelbanks8499 Před 3 lety +1

    Top 5 cleric subclasses

  • @AustinStephan
    @AustinStephan Před rokem

    That moment when you realize TheDuelLogs has a D&D channel

  • @RecapTheNews
    @RecapTheNews Před 2 lety

    I wanna play that dungeon that is entirely a maze full of bears.

  • @milomateer6565
    @milomateer6565 Před 3 lety

    Please do top 10 3rd level spells

  • @danieljones3291
    @danieljones3291 Před 2 lety

    I've used the clock trap before on my players. Spent almost a full hour with them resetting it.

  • @mrziiz6893
    @mrziiz6893 Před 3 lety

    My players are a bunch of paranoid dudes, and will go out of their way to disable and find any traps so the bear trap will definitely be going into my next dungeon.

    • @mrziiz6893
      @mrziiz6893 Před 3 lety

      At the same time I would be afraid to use the sphere of annihilation trap because they are also incredibly dumb at times and I wouldn’t put it past them to shove a hand into the sphere.

  • @JimyRoze
    @JimyRoze Před 11 měsíci

    i gave my player a ring that summoned a sphere of anhiliation and he stuck his finger in it.
    i have so many plans for that ring to, they don't really understand what it is yet. I mean they know its a sphere but they have no idea how the ring works.
    It will summon bigger spheres whenever you summon one so eventualy it will be massive. As it gets bigger it has gravity and sucks stuff towards it.

  • @andric2042
    @andric2042 Před 3 lety

    Can you do top 10 Lycanthropy subclass to be infected with?

  • @maxritter3081
    @maxritter3081 Před 3 lety

    how about Top 10 most dangerous high CR creatures? that would be great

  • @coupon7639
    @coupon7639 Před 3 lety +1

    hey i wanna know, where did you get these traps? are these official traps or did someone else make them?

    • @TheDDLogs
      @TheDDLogs  Před 3 lety

      I'd say about half of them are official traps taken directly from dnd source books and modules, the other half are made up, but use official rules.

    • @coupon7639
      @coupon7639 Před 3 lety

      Ahh okay, Thanks for the reply!

  • @german3652
    @german3652 Před 3 lety +3

    There are very few lists you can find where #8 is a “bear trap” and #7 is a “Sphere of Annihilation”. We love you D&D

  • @DrAndrewJBlack
    @DrAndrewJBlack Před 2 lety

    Bear 🐻 Trap 🪤 is awesome

  • @CptPanda29
    @CptPanda29 Před 3 lety

    TOTEM OF CONSTRUCTIVE CRITICISM
    from TAZ, players enter a room with figures representing the party, they might choose or roll for it but they need to give some constructive feedback to a target player. The next door opens when this is done.
    Later in the dungeon you see the same totem but some players figure might be filled or damaged. If players did not act on the feedback received they take damage. Maybe it deals more if more players fail this test.

  • @StarkMaximum
    @StarkMaximum Před 3 lety

    Having one of your players as the editor is pretty rich because they can add notes like "oh fuck this one he used this against us and it sucked I bet he feels so proud of himself"