Music Deconstruction - Green Hill Zone

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  • čas přidán 26. 10. 2014
  • The Mega Drive/Genesis had two chips that it had access to in order to create it's music. The main chip was the Yamaha YM2612 FM Synthesiser which had 6 synth channels and 1 digital audio channel (DAC). This was backed up by the Texas Instruments SN76489 which had been the power behind the Sega Master System's music, this had 1 noise channel and 3 tone channels.
    For this video I've played out all the individual channels used to make up the iconic Green Hill Zone theme, giving a little look at how the layering works and the chips were utilized. It's fascinating that some channels actually sound kind of ugly on their own, but great when layered up.
    http:www.augmented-vision.co.uk
  • Hry

Komentáře • 444

  • @LostEngineProductions
    @LostEngineProductions Před 3 lety +225

    Someone's gotta make this a rom hack. The more rings you get, the more complete the music sounds!

    • @toallaconmocos
      @toallaconmocos Před 2 lety +32

      It exists, It’s something about sonic 1 color restoration, look it up

    • @noyz-anything
      @noyz-anything Před 2 lety +7

      that idea reminds me of sonic 1 blastless. it's not what you're looking for but it's a similar premise

    • @liapengmakhele8276
      @liapengmakhele8276 Před 2 lety +2

      Well we already made that rom hack

    • @maxrichards5925
      @maxrichards5925 Před rokem +2

      There’s a hack like this where you have to return the color back by looking for hidden monitors and it gradually brings the music back as well. It’s a bit short sadly

  • @MrGuy__
    @MrGuy__ Před 7 lety +465

    The buildup thing was awesome

    • @michaelromeo9567
      @michaelromeo9567 Před 5 lety +20

      Sonic 1 like its music is so underrated. Because everybody just want to go straight without learning pathways secrets trap and gameplay.
      The game was challenging long hard and each level had its own magic universe with amazing ost.

    • @kamui7822
      @kamui7822 Před 4 lety +3

      i agree

    • @codiepereira636
      @codiepereira636 Před 4 lety +4

      Its like a trailer tune rimix

  • @Number_27
    @Number_27 Před 6 lety +496

    Wow Green Hill's theme is more complex than I thought

    • @theobserver4214
      @theobserver4214 Před 5 lety +8

      Number 27 Many Genesis games used the SMS’s chip.

    • @michaelromeo9567
      @michaelromeo9567 Před 5 lety +6

      Batman and robin only use Old Japanese Master system (SEGA mark III.) chipset FM sound for its soundtracks. This machine is amazing.. 💖.

    • @UserSniper
      @UserSniper Před 5 lety +7

      the Mega Drive has 11 total sound channels, 6 being FM, 1 being the DAC.
      While the SNES has 8 sample-based sound channels.

    • @vittosphonecollection57289
      @vittosphonecollection57289 Před 5 lety +1

      I tought the song were only the song IDKnew there were all those parts

    • @vittosphonecollection57289
      @vittosphonecollection57289 Před 5 lety +2

      @@charliiviolet747 70 DAC

  • @timisdor
    @timisdor Před 7 lety +309

    I have a new found appreciation for this song.

    • @DDjivan
      @DDjivan Před 6 lety +5

      Same.

    • @inerfheroes4687
      @inerfheroes4687 Před 6 lety +7

      Need your pfp

    • @PKSuperStar256
      @PKSuperStar256 Před 4 lety +2

      @Krynek, but I like anime. But, I'm not like that. An example is Acchi Kocchi. Another is the Japanese version of the Kirby (the pink puff ball that inhales things and copies them, not a Pokémon) anime.

    • @PKSuperStar256
      @PKSuperStar256 Před 4 lety +1

      @@inerfheroes4687, C:/Users/PKSuperStar256/Documents/Prized Possesions/2/5/6/A113/nope.avi

    • @xXSpongeBroBrownPantzXx
      @xXSpongeBroBrownPantzXx Před 4 lety

      Krynek lol

  • @JustHackingAround
    @JustHackingAround Před 8 lety +298

    One of the most perfect game themes ever made imo. So many great memories. Call it nostalgia if you like, but it's really a great tune. Cool to hear it deconstructed so brilliantly.

    • @shadowmariogaming9702
      @shadowmariogaming9702 Před 7 lety +13

      In my opinion this tune is the definition of nostalgia in video games

    • @rebecca6683
      @rebecca6683 Před 7 lety +2

      that and its just so perfect

    • @buggyboy1356
      @buggyboy1356 Před 6 lety +1

      ZachDoesGaming 1-1*

    • @theironsword1954
      @theironsword1954 Před 6 lety

      1-1 and Green Hill are both nostalgic, but GH is overused at this point.
      Emerald Hill is my favorite.

    • @marx4538
      @marx4538 Před 5 lety

      @@theironsword1954
      I find GH much better then EH in terms of music and visuals.

  • @jan_h
    @jan_h Před 6 lety +87

    I think it's a cool little thing that the SMS chips for backward compatibility can be used in Genesis mode.

    • @TorutheRedFox
      @TorutheRedFox Před 5 lety +8

      the Z80 can be controlled by the 68000, and the Z80 has direct access to that the PSG, which is embedded in the VDP chip on the Mega Drive, allowing the 68000 to control it directly too

  • @TheOscarGamer_
    @TheOscarGamer_ Před 2 lety +24

    And that was for Green Hill only, imagine how long it takes to deconstruct a song from a modern game! Sonic Team never fails to make amazing music. Not even in the most rushed games!

  • @michaelangeloh.5383
    @michaelangeloh.5383 Před 5 lety +31

    "It's fascinating that some channels actually sound kind of ugly on their own, but great when layered up."
    That even happens with acoustic instruments and voices. You'd be surprised as to how weird or "bad" some individual instruments or voices sound in some of one's favorite songs or pieces. - That's the nature of music, though... Oh, and the ability of great composers and mixers.

  • @brubarurno
    @brubarurno Před 7 lety +97

    that bassline is fire

    • @Octo4533
      @Octo4533 Před 5 lety +1

      Oh! The DAC.

    • @FrijolesyQueso
      @FrijolesyQueso Před 4 lety

      Even Better When Both Are Playing At Same time

    • @brodysstuff6461
      @brodysstuff6461 Před 3 lety

      Slap Bass 1 on the megadrive/genesis soundfont

    • @PKSuperStar256
      @PKSuperStar256 Před 3 lety +1

      @@brodysstuff6461, the Genesis doesn't use soundfonts.

    • @brodysstuff6461
      @brodysstuff6461 Před 3 lety +1

      @@PKSuperStar256 yeah, but midi files do, that's what i was referring to.

  • @LittleBabyBlue777
    @LittleBabyBlue777 Před 7 lety +274

    One idea for a Sonic game hack could be based on building up each song to it's final form as you play. To complete each stage requires you fully complete the song. It'd make for a very nice, atmospheric approach that slowly returns to it's roots.

    • @MoonlightStrider
      @MoonlightStrider Před 7 lety +27

      Christal Blue I'm pretty sure there was a level in Ristar that did that.

    • @hiroaritillwhen4581
      @hiroaritillwhen4581 Před 6 lety +4

      Idea with building song with tracks was realized in Luftrausers, it always plays one song, but with different tracks depending on player's equipment.

    • @KidPrarchord95
      @KidPrarchord95 Před 6 lety +2

      THIS ISN'T EVEN MY FINAL FORM!

    • @MayaFey11
      @MayaFey11 Před 6 lety +20

      Sonic 1: Contrast Color does Something like this.

    • @Serpter4215
      @Serpter4215 Před 6 lety +14

      Yep that exists, sonic hack called 'sonic 1 colour contrast'

  • @Zombi3Slay3r03
    @Zombi3Slay3r03 Před 4 lety +11

    0:13 when your running through a desert in Minecraft

  • @Automatik234
    @Automatik234 Před 7 lety +10

    Wow! This really shows, how impressive Sonic was, compared to previous platformers on 8 bit systems.

  • @dariorodriguezmendez6167
    @dariorodriguezmendez6167 Před 6 lety +11

    1:49 - end: epic music in 3, 2, 1...

  • @darkbowserdofus9978
    @darkbowserdofus9978 Před 6 lety +128

    The most depressing thing is hearing the main green hill melody (md channel one) without any other tracks. Its kinda creepy.

    • @brisoatisuto9795
      @brisoatisuto9795 Před 6 lety +5

      Theres been no reply cuz sonic is about positive shit not no creepy shit stfu

    • @digimaks
      @digimaks Před 5 lety +17

      Nothing creepy. oit's standard thing with chiptune channels- only single tone played at once on one channel (no duo or chords. )

    • @elsheddars3918
      @elsheddars3918 Před 5 lety +1

      i love the second MD

    • @AndyHappyGuy
      @AndyHappyGuy Před 5 lety +7

      When he sees his movie design

    • @ItsLeavee
      @ItsLeavee Před 5 lety +3

      @@brisoatisuto9795 Bruh what is your problem

  • @chipsnegativeharmonyrips7187

    Dang this is really cool just as a listening experience, the single tracks followed by a buildup is very impactful to listen to I find. I think I will try and use such a technique in composition

  • @zwataketa
    @zwataketa Před 4 lety +2

    This, right here, is why I love listening to video game music.

  • @Mikey64
    @Mikey64 Před 6 lety +5

    Can we just acknowledge how amazing MD DAC is?

  • @Jasons_Arcade_PLUS
    @Jasons_Arcade_PLUS Před 4 lety +2

    What a work of art. An absolute masterpiece!

  • @0MochiCoconut0
    @0MochiCoconut0 Před 6 lety +4

    Wow. THESE ARE THE TONES THAT MAKE UP GREEN HILL ZONE!? THIS IS AMAZING!

  • @PhilipWalker
    @PhilipWalker Před 9 lety +221

    Thank you very much for posting this video!
    This is one of my favorite video game themes, and I'm currently attempting to deconstruct and reconstruct this song for practicing chiptune composition.
    I was wondering, how in the world did you deconstruct the song like this?

    • @AugmentedVision
      @AugmentedVision  Před 9 lety +23

      Philip Walker sorry for the late reply! I used winamp with in_vgm plugin available here: www.smspower.org/maxim/Winamp/InVgm
      then I set it to write to disk as a wav, turned off and on channels as
      required! It's a little fiddly clicking settings back and forth but
      works really well.

    • @jaggass
      @jaggass Před 9 lety +3

      +AugmentedVisionVideo i wish sega released all the sound effects off the YM2612 chip

    • @Zedek
      @Zedek Před 7 lety +11

      It's a synthesizer, no samples. You can let it play all you want. That's why there are different samples that are shared together:
      There is a *funky* one, used in ACTION52 and TOEJAM AND EARL for example.
      A very *weak* one, used in SUPER HANG ON.
      A *Carribean* one, used in GREENDOG and TALE SPIN.
      Many other games used different drivers to achieve different sounds, e.g. PSYGNOSIS did a good job with LEMMINGS2 and the outstanding NU*ROMANTIC PRODUCTIONS. Jesper Kyd and Emi Shimizu are more examples of great FM componists.
      The Yamaha DX7, the famous FM keyboard used by so many 80s musicians, the AdLib/Soundblaster OPL2 (YM2812) and the OPN (YM2612, MegaDrive/Genesis) are all from the same era. You would get a Yamaha FM sound overkill in the mid-80s to the mid-90s if you had these devices :D RISKY WOODS for example uses a very, very well-known Slap bass that you will remind you of actual pop songs.
      By the way, the AdLib chip is being used in many phones today to create ringtones. We have one system at work that plays some funky FM ringtones.

    • @tonmasboy
      @tonmasboy Před 6 lety +1

      AugmentedVisionVideo Search them on internet...I have all samples and soundtrack of all genesis game in one zipped file

    • @tonmasboy
      @tonmasboy Před 6 lety +1

      Team Fusion I afraid if I couldn't help you they were all in opm files format...about samples I didn't find them in my computer...If opm is interesting here is the link www.mediafire.com/file/ynnygzowyzw/2612org+OPMs.zip#!

  • @ModPallet
    @ModPallet Před 7 lety +9

    This is truly amazing

  • @Jombo1
    @Jombo1 Před 7 lety +63

    2:40 dunno why i laughed at that

  • @Gamesmarts194
    @Gamesmarts194 Před 6 lety +1

    I never understood soundchips/hardware as a whole but taking apart the song actually makes it really easy to see how other games use the Genesis sound font.

  • @Rationalific
    @Rationalific Před 6 lety

    This is very useful to those who might want to create their own songs or versions of video game songs. Thanks a lot!

  • @razzerraw1108
    @razzerraw1108 Před 7 lety +16

    God bless you for this

  • @atarimanste
    @atarimanste Před 8 lety

    I have had such a hard time find this video a while ago, drove me crazy.

  • @natay3688
    @natay3688 Před 6 lety +10

    Buildup was the best.

  • @sledracer-u4t
    @sledracer-u4t Před 7 lety

    Oh wow, the build-up part was awesome!

  • @cynthiazapien8566
    @cynthiazapien8566 Před 6 lety +1

    I like how you did this!

  • @Tgrey808
    @Tgrey808 Před 5 lety

    As someone who is trying to get into production, this helps alot thanks man.

  • @RWL2012
    @RWL2012 Před 8 lety +27

    WOW! This confirms my suspicion that the SMS noise channel was used for the hihats; I did NOT however know that the PSG chip also helped out with some of the tune! Maybe you should do one of these for Sonic sound effects ;-) And confirm my beliefs that the jumping and "braking" sounds are in PSG and the ring and spring sounds etc are in FM ;-)

    • @danielb2392
      @danielb2392 Před 7 lety +1

      All of these things were already obvious and widely documented elsewhere, but congratulations on your intuition. :P

    • @RWL2012
      @RWL2012 Před 7 lety +2

      D. B. Perhaps not obvious to some.

    • @billforigno
      @billforigno Před 7 lety

      On the topic of the "SMS noise channel", I've noticed that this same "hi-hat" sound exists in other emulators including Gens, but not (or not as much) in Kega Fusion. This really bugged me so I had a search around for audio inclusive playthroughs on multiple models of actual Sega Genesis consoles (I don't have my own), and the music from them actually resembled Fusion's more than anything else, especially when Fusion's Sound -> Filter setting is active. I'm not sure what else to make of this.

    • @RWL2012
      @RWL2012 Před 6 lety

      Talking of hi-hats, the Streets of Rage 2 Go Straight deconstruction video demonstrates that emulators fail to reproduce the SOR FM hi-hats correctly.

    • @Oysterblade84
      @Oysterblade84 Před 5 lety

      @@billforigno SMPS sound driver just about always uses PSG periodic noise hi-hat cymbals but Cube uses FM periodic noise hi-hat cymbals. Also Kega Fusion is a rather bad example of SMS noise channel investigating, real hardware PSG noise was never that quiet, if you want a 99% near identical emulator of real hardware PSG noise channel then it's got to be Regen.

  • @charlessipe8468
    @charlessipe8468 Před 6 lety +1

    The buildup part is amazing! It sounds like genuine SEGA work! They should have used it in the sonic generations trailer

  • @tabletgenesis3439
    @tabletgenesis3439 Před 2 lety +2

    0:13 Stepping Dust
    0:22 Gameboy Music
    0:33 Happy Gameboy Music
    0:42 Not-so-green Hills
    0:51 Boring Green-like Natural Mess
    1:02 Blue-ish Land of Things
    1:12 Boring Blank Place
    1:20 Determined *h* _iLL_
    1:33 Rebuilt Greeny Hills
    1:43 Eventually Better Hills

  • @LuterofromTx
    @LuterofromTx Před 7 lety +51

    Are there any other deconstruction videos of Sonic music like this?

    • @0MochiCoconut0
      @0MochiCoconut0 Před 6 lety +5

      Logan Prosperie Look it up. There is bound to be plenty.

    • @BigOlSmellyFlashlight
      @BigOlSmellyFlashlight Před 6 lety +1

      Logan Prosperie I have a video of Mario 64's bobomb battlefield split into each track, it's basically the same thing.

    • @hypergreedgaming9590
      @hypergreedgaming9590 Před 4 lety

      Look up starlight zone deconstructed. I guarantee you will smile

    • @Jasons_Arcade_PLUS
      @Jasons_Arcade_PLUS Před 4 lety

      Logan Prosperie : czcams.com/video/0WpDyttVJKY/video.html
      Here ya go!

  • @RM-mi8ov
    @RM-mi8ov Před 5 lety

    The main Melody for this song is majestic

  • @Artmagic3318
    @Artmagic3318 Před 6 lety +14

    This video feels so happy it's hard to describe but those sounds building up make it feel poetic for some reason
    When you are in a sad moment alone and the positivity hits up and you find a base when the MD channel one comes out and then the rest is helping you to stand and making things better
    This comment was for sure a trip

    • @TheRoboticFerret
      @TheRoboticFerret Před 6 lety +1

      Artmagic 3318 I cried a little bit at the buildup, no kidding

  • @Farofero547
    @Farofero547 Před 5 lety +2

    0:51 wow man ,i love dat BASS solo

  • @TheeMaxMan
    @TheeMaxMan Před 5 lety

    Thanks to this i can hear every part of green hill zone.

  • @ritaandrunt5767
    @ritaandrunt5767 Před rokem

    It's nice to hear what this zone's theme sounds like when it's deconstructed like this please could you also do this for other sonic levels as well if you could I'd greatly appreciate it and would love to hear what other zone themes would sound sound like when deconstructed

  • @DeLisi.
    @DeLisi. Před 4 lety

    This video is such a great example about how music much more complex than it sounds.

  • @My2Cents1
    @My2Cents1 Před 3 lety +1

    I never realized how many sounds are incorporated that sound like they're from an 8-bit console. Interesting.

    • @dipflipdf
      @dipflipdf Před 2 lety

      its because they are from an 8-bit console
      the genesis has backwards compatibility with the master system, so it can use its music channels as if theyre actual genesis music channels

    • @My2Cents1
      @My2Cents1 Před 2 lety

      @@dipflipdf
      Yeah quite ingenius. Love it.

    • @dipflipdf
      @dipflipdf Před 2 lety

      i agree, its very cool

    • @My2Cents1
      @My2Cents1 Před 2 lety

      @@dipflipdf
      I'm mostly used to SNES, which is what I had when the 16-bit gen was current. The music on SNES was sample based, but I also recall some games having sounds that resembled NES. They must have also been wavefroms because they sounded too crisp and uncompressed to be samples. I just love how consoles from that era created pure greatness out of their limitations.

  • @glump7744
    @glump7744 Před 6 lety

    I love these types of things with seperate music Stems!!

  • @niffuM4205
    @niffuM4205 Před 5 lety

    i like how you built it up in order

  • @mikesully110
    @mikesully110 Před 6 lety

    damn this video really shows you just how much is going on in that deceptively simple song

  • @ZOMB13K1NG
    @ZOMB13K1NG Před 2 lety +1

    this sounds sick new subscriber!

  • @MichaelOKeefe2009
    @MichaelOKeefe2009 Před 6 lety +3

    The MD Channel One fucking is responsible of makeing Green Hill Zonme, Green Hill Zone.

  • @neiem
    @neiem Před 4 lety

    this song is just amazing

  • @enderdavid_hdde348
    @enderdavid_hdde348 Před 5 lety +5

    0:52 best voice on the concole🤣🤣

  • @Sinasi08
    @Sinasi08 Před 4 lety

    Fantastic video!! Thanks a lot 🙏🙏

  • @Zedek
    @Zedek Před 7 lety +34

    I have the in_vgm.dll for roughly 10 years on my computers. Disabling the SN and only let the YM2612 do the job was great. E.g. slowing down the GHOSTBUSTERS' "DEEP HOLE" to 48Hz and disabling the SN makes a great song that got burried under the annoying TI SN's sound. Channel 2 is usually the bass in the Sonic soundtracks.
    Best thing is the groovy bass line in TOP HILL ZONE.
    Try it. It's so Disco.
    Same with the fast bassline in ALLEYCAT (Turtles: Hyperstone Heist)

    • @gluGPU
      @gluGPU Před 7 lety +4

      Zedek holy shit its Zedek! DA famous crappy WAD reviewer!

  • @TheWhiteRhino
    @TheWhiteRhino Před 6 lety

    The build up was epic

  • @PoorPescado
    @PoorPescado Před 6 lety +8

    My favorite is "MD Channel 1" and "MD Channel 5."

    • @thejello0sout149
      @thejello0sout149 Před 5 lety

      my fav is "buildup of all tracks/real greenhill track" "MD channel 2"

  • @omoterengue
    @omoterengue Před 5 lety

    amazing job ! thanks for sharing .

  • @tendercomrade2330
    @tendercomrade2330 Před 6 lety

    That bass knocked my socks off

  • @jewelediris
    @jewelediris Před 5 lety

    This is great! I love stuff like this as ive made several videos like this for nes games

  • @ScalsAnimWorkshop
    @ScalsAnimWorkshop Před 5 lety

    0:12 why do I love that sweeping sound so much lol

  • @araknair9605
    @araknair9605 Před 4 lety

    CHILLS when that bass hit

  • @shinbakihanma2749
    @shinbakihanma2749 Před 6 lety

    This is super dope!!!

  • @8077DARKNESS
    @8077DARKNESS Před 4 lety +1

    i love md channel four deeply

  • @clonefighter1996
    @clonefighter1996 Před 4 lety

    You switched on MD2 just at the moment I needed it to be

  • @Rintricity
    @Rintricity Před 5 lety +1

    MD DAC plays at 1:31 and my mind just goes.. "Oh Mickey, you're so fine, You're so fine you blow my mind, hey Mickey, Hey Mickey"

  • @kartblaster9987
    @kartblaster9987 Před 5 lety

    MD channel one is where the music starts to kick in.

  • @Artmagic3318
    @Artmagic3318 Před 6 lety

    Now for something I noticed
    HOW DO THE DEVELOPERS MAKE GOOD MUSIC IN THIS WAY
    It's like they compose different music and put them together

    • @systemuhr
      @systemuhr Před 3 lety

      in most cases its one composer, who using tools to compose the track:
      How to make Sega Genesis music (in 1994) -> czcams.com/video/WEvnZRCW_qc/video.html

  • @notrico5831
    @notrico5831 Před 7 lety

    Wow this was actually a good video

  • @atmeltronic128
    @atmeltronic128 Před 8 lety +3

    MD channel four is my favorite sound!!

  • @Realicemot0
    @Realicemot0 Před 2 lety +1

    1:14 That sounds incredible.

  • @GamePlayerZ1912
    @GamePlayerZ1912 Před 4 lety

    Ah DAC, my favorite and also all the tracks togheter

  • @1visible
    @1visible Před 7 lety

    Thank you, Audio Overload :)

  • @valk_182
    @valk_182 Před 6 lety

    buildup give me chills

  • @landonj7863
    @landonj7863 Před 8 lety

    This video is educational....and groovy!

  • @Ai-fj1dc
    @Ai-fj1dc Před 6 lety

    The MD DAC part sounded really nice

  • @detrezo
    @detrezo Před 5 lety

    It's crazy how much the beat changed the song

  • @nitaigauranga3849
    @nitaigauranga3849 Před 6 lety

    Happy times. Didn't know anything bout FM synthesis back then though, lol

  • @Diggo84
    @Diggo84 Před 4 lety

    Incredible, it sounds nostalgic! Buddy, can you make these audio available for download, please?

  • @squidiskool
    @squidiskool Před 6 lety

    thiss was recommended for me.

  • @chaos_catt
    @chaos_catt Před 6 lety

    wow, good job! 👍

  • @gabrielvieira6529
    @gabrielvieira6529 Před 6 lety +11

    1:39 1.5x

  • @randomvideoposter1000
    @randomvideoposter1000 Před 2 lety

    this vid is perfect for me as im making somewhat of a remix of green hill

  • @murderspoon
    @murderspoon Před 7 lety

    the MD DAC part just makes me think of the metropolis zone opening...

  • @DeltaSpaceDweeb
    @DeltaSpaceDweeb Před 7 lety

    It would be cool to hear the build ups of other zones

  • @luiscastillo7009
    @luiscastillo7009 Před rokem

    I always that the stage clear music was one of the best in video games history, along with Streets of Rage 2

  • @ChallengeTheNarrative
    @ChallengeTheNarrative Před 6 lety

    The reason it's complicated like lots of game music with 4 channel (also look at MOD/s3m for examples) is the notes and instrument instructions weaved between channel to make tge most of tge channels space. Also when echo (repeated quieter notes) were involved.
    Also same on SID chip music of Commodore 64.
    And MOD (MOD/XM) music jazz jackrabbit 1/2 PC game.

  • @rordrom3234
    @rordrom3234 Před 6 lety

    Good job, thanks.

  • @jju00
    @jju00 Před 6 lety

    If you listen to Sonic 1 OST by channel you'll listen that there are various channels that are used for one specific sound at only one specific moment of the loop. I don't know why it is like that though.

  • @piratemaxine
    @piratemaxine Před 6 lety

    Me channel one and two sounded really cool

  • @goofm9
    @goofm9 Před 2 lety

    1:41 sounds like a movie trailer, great!

  • @Kawsaki
    @Kawsaki Před 7 lety

    This is a dream come true… No pun intended

  • @sonicsoup1
    @sonicsoup1 Před 6 lety

    (Sees the comments & hears the music) love it

  • @gukeoke6312
    @gukeoke6312 Před 3 lety

    I legit want a loop of only MD Channel 1

  • @spicpyboi1008
    @spicpyboi1008 Před 6 lety

    Very nice

  • @SaadNabil
    @SaadNabil Před 6 lety

    Behind the scenes of making of The Green Hill Zone Music! By Masato Nakamura!

  • @naezdnik473
    @naezdnik473 Před 5 lety

    Thank you. It will be usefull.

  • @DaveVoyles
    @DaveVoyles Před 4 lety

    When that bass drops on MD Channel Two.....

  • @rafaelsl543
    @rafaelsl543 Před 7 lety +1

    MUITO OBRIGADO POR ESSE VÍDEO!!!!!!!!!!

  • @0paquitouwu
    @0paquitouwu Před 4 lety

    Beatiful

  • @JamesnLollify
    @JamesnLollify Před 5 lety

    That Channel Two bass tho.

  • @kellymountain
    @kellymountain Před 6 lety

    MD Channel 1 when slowed down, sounds relaxing... to me.

  • @kingofthebis1068
    @kingofthebis1068 Před 5 lety +2

    How come there’s 10 voices here but if I collect a ring in chemical plant it takes out a whole damn instrument

    • @PKSuperStar256
      @PKSuperStar256 Před 3 lety

      This goes for every game with channel-based sound. If the sound is programmed into the same channel as a set of notes in a music track, it interrupts it until the sound stops.
      This means that it also happens with the NES, Game Boy, SNES, GBA, and many more.

  • @austinreed7343
    @austinreed7343 Před 6 lety

    A deconstruction of New Junk City would be nice as well, to contrast SMPS and GEMS.

  • @soulless9081
    @soulless9081 Před 6 lety

    THAT BUILD UP THO