Is Blender a Problem for Autodesk

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  • čas přidán 4. 11. 2023
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Komentáře • 382

  • @garycarse3096
    @garycarse3096 Před 6 měsíci +105

    Indie animation studio owner here - We switched from Maya to Blender in 2021. We've saved thousands, and our creativity has gone through the roof. It was easy for us because there was only 2-4 people who had to retrain, and we didn't have massive ongoing productions built on Maya foundations to worry about. Switching is hard and expensive, especially if you've already got everyone and every project all set up in Maya - that is what prevents most studios from taking the prospect of switching seriously. Currently, most of the larger studios test Blender on smaller in-house projects or for segments of larger productions. If the Blender Community can overcome a couple of fundamental weaknesses, I think the software will gradually become a staple of our industry.

    • @marcing5380
      @marcing5380 Před 6 měsíci +1

      What would be those weaknesses in your opinion?

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 6 měsíci +1

      I would argue that's already a staple, that is changing the industry.

    • @phir9255
      @phir9255 Před 6 měsíci

      If you had infinite money to spend on software licenses, would you still switch?

    • @nigratruo
      @nigratruo Před 5 měsíci +2

      Switching can take effort, but in my Experience, it is always worth it. I switched to Linux 15 years ago and have not regretted it, I have saved probably 100k dollars in costs for licenses just in servers alone and opensource can be managed much better, it gives you unparalleled control and transparency. Blender is the same and anybody that is not switching has that choice and will pay the hefty price tag for it, some people don't know what vendor lock-in means and how it is a very bad idea to willingly enter it.

    • @blender_wiki
      @blender_wiki Před 5 měsíci +4

      I am also the owner of a studio (with 17 employees). We made the switch to Blender in 2012 and haven't looked back since. Customization is a crucial aspect of open-source software in a professional workflow. Within our team, we employ a full-time programmer who develops custom tools and scripts for our creative team. The costs of licenses are negligible compared to the significant gains in productivity and efficiency we experience by creating tools tailored to our specific project or task needs. Additionally, our creative team is happier because they can easily automate mundane tasks and unleash more creativity using unique custom tools. As Ton says, "A closed-source software does what it wants; an open-source software does what YOU want." This is a key point if you want to be creative and not do what anyone does.

  • @SimonLacey-MySleekDesigns
    @SimonLacey-MySleekDesigns Před 6 měsíci +106

    I think blender has made a huge positive impact in the 3D industry. I went to college and learned maya from 1998-2002. Its an amazing tool. I dont work in the 3D industry but i do still play around in 3D with blender. Blender is super impressive and can definitely hold its own in the 3D market. Im not sure it can replace maya, houdini, cinema4d and zbrush in their respective industries but it can definitely be the main software for indie studios. I love Blender.

    • @GooDogProductions
      @GooDogProductions Před 6 měsíci +1

      And why would anyone want to replace it?

    • @megathe2136
      @megathe2136 Před 6 měsíci +1

      Have you used SGI computers?

    • @SimonLacey-MySleekDesigns
      @SimonLacey-MySleekDesigns Před 6 měsíci +3

      @@megathe2136 no I knew about them but never used one. I think the college I went to had a contract with dell and used dell computers. I had a very smart IT guy who was my friend build me my computers. Pretty sure sgi computers were super expensive too.

    • @ashblender7074
      @ashblender7074 Před 6 měsíci +1

      @@SimonLacey-MySleekDesigns *once

    • @FahmiZFX
      @FahmiZFX Před 6 měsíci +2

      @@GooDogProductions Money.
      Because having the ability to cut your budget by a metric tonne helps.

  • @sun_beams
    @sun_beams Před 6 měsíci +11

    Professional VFX artist here. I'm so done with Maya. We use Houdini at work as our main DCC, but I have started to switch over my modeling tasks to Blender. It's just so much more enjoyable. It took a few weeks to translate my skills over from Maya to Blender, but it was so worth it.

  • @IamSH1VA
    @IamSH1VA Před 6 měsíci +58

    I don't know about Problem for Autodesk, but Blender is getting recognised by professionals definitely. Sony used Freaking blender in "Across the Spider Verse", so more or less it is being used in Big Studios for Movies & TV shows.

    • @educate3d
      @educate3d Před 6 měsíci +3

      Say things with proper context. They used grease pencil.

    • @wadinsongonzalezgarcia9450
      @wadinsongonzalezgarcia9450 Před 6 měsíci

      which is blender@@educate3d

    • @brians4451
      @brians4451 Před 6 měsíci +14

      @@educate3d which, is Blender. But you get brownie points for being pedantic bro. Good on you.

    • @educate3d
      @educate3d Před 6 měsíci

      @@brians4451 which is a feature in blender. Which is the proper context. There is a different. Let’s not be entirely brainless here.

    • @kabelomakanatlengsundra456
      @kabelomakanatlengsundra456 Před 5 měsíci +2

      ​​@@educate3dno. The whole lego sequence of the movie was also done in blender

  • @EduardKaresli
    @EduardKaresli Před 6 měsíci +21

    You cannot beat "free" and open source, especially if that "free" and open source is under constant development and improvement. ☝🧐🤷😁

    • @3dMistri
      @3dMistri Před 6 měsíci

      Absolutely true, Also it is essential that we as a individual user should contribute more rather to have corporate funding because they give fund with various conditions.

    • @nigratruo
      @nigratruo Před 5 měsíci +2

      And it is not just free, but also FREEDOM, which you have more than in any other software: Blender is a refuge from the stupid vendor lock-in tactics by Autodesk that hurt you as an user. Maya / 3DsMax for example purposefully change their file format so that older version can't interoperate with newer ones, so you can't just stop your subscription, you have to keep paying, because otherwise you can't work together with others that have an newer version. That is a pretty dirty tactic for which there is no technical reason (Blender does change the format rarely and only when absolutely necessary for new features)

    • @knellycornnan5132
      @knellycornnan5132 Před 5 měsíci

      @@nigratruo And lets also not forget that Autodesk could pull a Unity at any time and start charging you more or in certain ways that blender legally couldn't do.

    • @mnomadvfx
      @mnomadvfx Před 5 měsíci

      Especially especially if many big industry players are punting funds Blender's way for one reason or another.
      Each of them putting in enough funds for one or more full time developers working on the software.

    • @mnomadvfx
      @mnomadvfx Před 5 měsíci

      @@3dMistri
      "because they give fund with various conditions"
      Not necessarily a bad thing though.
      Obviously when AMD give funds they want work done to make AMD GPUs run better on Cycles and Eevee, which benefits all Blender users current and potential with AMD hardware.
      Given Blender basically had nVidia support giftwrapped with OptiX combined with the dev teams preference for nVidia GPUs it's obviously more essential for some companies to give conditions than others.

  • @leonardobruni6887
    @leonardobruni6887 Před 6 měsíci +12

    I'm in a vfx industry from a looong time.
    The real limit that it doesn't make possible to switch to any other software than Maya, it's "just" that Maya it's deeply integrated in the pipelines.
    A lot of asset are reusable, a lot of rig are reused across different shows.
    The main two departments that probably they will not like to much move to blender are rigging and animation.
    really often the entire rigging pipeline in a lot of most famous vfx firm still based on MEL scripting, plus A LOT of custom C++ plugins written in Maya API.
    The other big issue, especially for VFX it's that at the moment nothing compared to Ziva exist yet in Blender, and muscle simulation, flesh dynamic, it's difficult to achieve in Blender at the moment.
    That said, i love Blender, and i'm doing some personal research for some big clients about how to integrate more Blender in VFX/Animation pipelines.
    And the cherry on the cake it's that in almost all VFX houses that i worked on, if i was opening a Linux shell and write "blender", well, Blender was there in the last version.
    Anyway, luckly things are changing fast...

    • @3dMistri
      @3dMistri Před 6 měsíci +1

      Actually the old pipeline will stick to their old pipeline but the new emerging Studio are adopting blender because they are experiencing wave of blender. Also i have seen old studios are also switching their partial work to blender (as Makuta VFX animation who has done vfx work for Indian oscar movie RRR has used Blender majorly is their pipeline despite having other work in Maya), also when you use API call from other software it always take little more time than to have complete control of source code and write your script directly utilizing source code.

    • @phir9255
      @phir9255 Před 6 měsíci

      Linux shell? Are they running Linux?

    • @leonardobruni6887
      @leonardobruni6887 Před 6 měsíci

      @@phir9255 yes, most of the big London VFX studios are based on CentOS

    • @user-ly8ue5ys1i
      @user-ly8ue5ys1i Před 2 měsíci

      @@leonardobruni6887 Is Linux only used on rendering machines? Or is it the same at artists’ workstations? How do they use photoshop in this case? 🤔

    • @leonardobruni6887
      @leonardobruni6887 Před 2 měsíci

      @@user-ly8ue5ys1i on all artist's workstation, and rendering machine as well. If someone need to use Photoshop usually they have another Teradici client, or a separated Waconm Tablet with Windows and they can switch the monitors between the two machines.
      But in the 3D departments nowadays it's all based on Substance Painter and Mari for Texturing or other disciplines where Photoshop was used

  • @utmostkibbles9125
    @utmostkibbles9125 Před 5 měsíci +2

    I've enjoyed Blender coming from Maya. The community and documentation are second to none. My only issues have been trying to learn the UI, which I find insanely counterintuitive (even just for something as simple as moving an element) and that it seems that when 90% of people say "Blender can do everything Maya can and more!" they mean with dozens upon dozens of addons that I usually have to find myself and are NOT free. But I like it as a one-stop shop for individual 3D art needs.

  • @clausbohm9807
    @clausbohm9807 Před 6 měsíci +8

    Cinema 4d needs an indie license!

    • @adrawdesign
      @adrawdesign Před 6 měsíci +1

      For real!!!!

    • @ed61730
      @ed61730 Před 6 měsíci

      Maxon one is really cheap for everything you get a month. How much do you want it to be?

    • @clausbohm9807
      @clausbohm9807 Před 6 měsíci

      @@ed61730 Houdini Indie is 395/2yrs, Maya/Max is 305/year! Maxon One is 1200/yr. Even c4d/redshift is 984/yr (3x Maya).

    • @orphydiancg7759
      @orphydiancg7759 Před 6 měsíci

      Cinema 4d +Redshift that is. It's like dumb expensive right now for what it offers

  • @hipreference
    @hipreference Před 6 měsíci +14

    I read my first book on CGI when I was 13, and went to college for Computer Animation almost 15 years ago. The industry standard throughout that whole time and for a decade before had ALWAYS been MAYA, so that's what I learned.
    Fast forward and for the past 3 years, I've been working to build up my own set of tools and eventually open my own studio. Maya, 3DMax, and Cinema4D are now no longer part of my pipeline AT ALL! Houdini, Blender, Unreal, Marmoset Toolbag, Cascadeur, and the Reallusion Suite, among a myriad of other open-source and independent tools offer more than enough to match or even outdo Autodesk, Maxon, or the Foundry's line of overpriced tools. Why would I ever invest in these legacy software suites with extortionary business models when I can build for the future with tools that are either a better value for money or open source and support open standards?
    If this doesn't show you how far open-source has come or how far the legacy DCCs have fallen, I don't know what will, but it does seem like a case of complacency, hubris and resting on your laurels and it's entirely possible more and more artists and studios will transition

    • @luvair6765
      @luvair6765 Před 6 měsíci

      This. Blenders all in one is becoming defacto, the only hurdle is people waking up.

    • @marcapouli7805
      @marcapouli7805 Před 6 měsíci

      What a luck! I would have loved to go to a college for computer learning...Now I'm stuck with self learning and it doesn't lead me anywhere

  • @hound_of_justice
    @hound_of_justice Před 6 měsíci +19

    Blender is not a problem for Autodesk but as you mentioned it might have influenced Autodesk in their decisions. Indie licenses for Maya and 3DS Max was a blessing for us who are solo artists and dont want or cant afford nearly 400€/month licenses for the Autodesk Entertainment bundle. And dont forget all the add-ons for Maya and Max, they can be VERY expensive so the cost would not stop at nearly 400€/month (let alone other softwares on top of that), it would we eventually way beyond that. With indie, it gives me a lot of more room to build my software pipeline and put in other softwares like Zbrush and Marvelous Designer while being able to get both Maya and 3ds Max and even include those top tier add-ons like Forest Pack, Railclone, Animbot, Advanced Skeleton and more.

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 6 měsíci +2

      Blender is not a problem for Autodesk, explains why blender is a problem for Autodesk.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci +3

      @@skeleton_craftGaming well Blender influenced Autodesk, but a problem in a sense that it threatens Autodesk position in the industry simply isnt there as of now.

    • @JMtheCONQUERER
      @JMtheCONQUERER Před 5 měsíci

      "Blender is not a problem for Autodesk" Yet!

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 5 měsíci +1

      @@JMtheCONQUERER but it is already.

    • @JMtheCONQUERER
      @JMtheCONQUERER Před 5 měsíci

      @@skeleton_craftGaming In some ways yes, other ways not yet but I imagine it will be.
      It must be popular though. I know people who know what blender is but they've never heard of max or maya. Im not making that up.

  • @Tertion
    @Tertion Před 6 měsíci +21

    Blender is the best thing that could even happens to Autodesk/Maxon/Adobe users. It keeps those companies in check.
    Man, I can't imagine how bad it would be for Maya users in a world without Blender, without any obtacles to corporate greed...

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 Před 6 měsíci

      And then they blame piracy: "this 16 years old Indian kind, living in a slum, pirated our productssss. Piracy is evillllll".

    • @Topper_Harley68
      @Topper_Harley68 Před 6 měsíci

      Blender has no 24/7 support and a company is not interested when millions of $ are at stake if they don't have people who can fix a problem on the fly 24/7. You have to hire a lot of people for this to work and Blender could not be free if this should happen. This is undiscussable. I was hired by a company to fix all their CAD drawings cause the free software they had used had a flaw they did not think about. I used one year and it did cost them around 300000 usd for me to redraw everything. I do donate money to Blender and if you like it please donate cause to few do.

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 Před 6 měsíci +6

      @@Topper_Harley68 Yep, but like I said if you consider the global production as a pyramid only the 0,00001 % productions worldwide has millionaire budgets. The vast majority of media products are much smaller and h 24 support ain't needed at all. That also applies to game assets, modular assets, etc. If you create a game asset why in the world you need h 24 support ? Is like saying that only 7 stars hotels have a specific feature, meanwhile 99.999 % of the people will never be in a 7 star hotel in the first place. For every marvel movie you have millions of small studios and freelancers.

    • @hamuArt
      @hamuArt Před 6 měsíci

      @@Topper_Harley68 I have my fingers crossed for Blender, because the "nice" Autodesk would have bought it long ago if it wasn't open source and free and is screwing it like it did with several products (e.g. Softimage - to this day I don't understand how they got permission from the authorities - money talks, dogs bark...)

    • @dokichokei
      @dokichokei Před 5 měsíci

      @@Topper_Harley68 Canonical offer 24/7 commercial support programs for Blender already.

  • @galufshumanotopia8257
    @galufshumanotopia8257 Před 6 měsíci +6

    This is something we talk about a lot in the studio (Indie Game Studio). When I was hired they got a Maya license for the new artist. I told them I wanted to use blender for the modeling and animation and they gave me complete freedom on what software to use for the character modeling and animation. A year and a half after that talk the art director decided to switch to Blender also and all the 3D content in the game was made in Blender. So yes, if we talk about indie and freelance creators Blender is the way to go and for what I can see now in 2023 is that even big game studios added blender to their required knowledge next to Maya.
    I strongly believe that open source software is the future.

  • @nigratruo
    @nigratruo Před 5 měsíci +1

    My money is on Blender: It takes A LOT of time to learn a 3D tool and when you choose Blender, you know that your effort won't lead you into a vendor lock-in of steadily increasing rip off cost and subscription based endless cost that never stops. You own Blender in the way that you can't own Maya, you can do whatever you want with it and you even get the source code. Blender is now also developing much faster than the competition, it is getting more features faster. With the roadmap of the planed features for Maya, you can see that Autodesk is spreading out the features, so they can justify the subscription model, so the features that you get in one bang with Blender, they will release spread out over a year.

  • @InspiredSaints
    @InspiredSaints Před 6 měsíci +4

    The main thing I love about Blender is the community around it. People are so helpful and there are very helpful free and also paid tutorials out there. I've taken the money I used to spend on 3DS Max and Corona render licenses and spent it on training in Blender. My skills have increased much faster and I'm having fun with it. It has become my main hobby learning 3D in Blender. I like how I can use Blender on my MacBook too when I'm chilling around the house. I spend all day at work on a PC at a desk, so it's nice to sit on my bed using my laptop and relaxing so I enjoy doing a little bit of 3D practice every day now. Then those little wins all start to add up.

    • @junechevalier
      @junechevalier Před 6 měsíci +1

      I used Maya for my personal projects until I found Houdini. It’s free for life, there’s just some watermark on the render images and stuff. I also like the fact that I can just chill and boot up Houdini and get access to all the tools in there

  • @rsg-digital
    @rsg-digital Před 6 měsíci +2

    I'm a media developer and don't care what tool I use as long as it's reliable and updated regularly. Blender is a GREAT tool, but I use 3ds Max because when I was at Uni it was the biggest around. Blender keeps Autodesk honest, and this is why I always try to use Blender on my projects especially the liquid and Cloth engines. I used to use the renderer but Arnold is very very good. An example why I love Autodesk also is that I was on a project and had a problem with the IK bones link tools in 3ds Max, The deadline was close so I reached out to the technical support, Within half an hour I had a specialist who walked me through the problem and remained professional and helpful. That really took the pressure off me, having this as a backup while on projects cannot be underestimated.

    • @nigratruo
      @nigratruo Před 5 měsíci

      Hmm, what can Arnold do that Blender Cycles render engine can't? Cycles is very very good and it is insane how fast it is improving: They just rewrote the whole engine from scratch in 6 months, this made the same render much faster, completing in half the time than before.

  • @toplay8552
    @toplay8552 Před 6 měsíci +11

    In my experience and jobs that I have had, the standard has always been Maya, what makes Blender popular is that it is free, the problem with Blender is that it covers many fields of VFX such as texturing, modeling, rendering but it is not the best in any of them.

    • @ilaripori6148
      @ilaripori6148 Před 6 měsíci +5

      Except that nowadays it is best for poly modeling.

    • @mixchief
      @mixchief Před 6 měsíci +3

      Except that nowadays it IS best for 2D animation and particularly mixed 2D/3D-such.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      @@ilaripori6148 That is reserved for 3ds Max, its the poly modeling king for a very long time.

    • @Tertion
      @Tertion Před 6 měsíci +15

      Blender is no longer the "jack of all trade, master of none"... its now the "jack of all trade, master of some"...

    • @3dMistri
      @3dMistri Před 6 měsíci

      Actually it is the good thing for blender because now it is covering all aspects of animation and with time, addon developer will make specialization in particular field jus like Hops for Any hard surface work, they are just amazing for any hard surface work. Flip fluid is trying to catch fluid simulation but it will take.

  • @keithfay9328
    @keithfay9328 Před 6 měsíci +4

    I've used 3ds max, maya, and blender. As soon as I can, I'm going back to 3ds max.

    • @orphydiancg7759
      @orphydiancg7759 Před 6 měsíci

      Using the Indie license? How it's working if you use it mostly learn and sell models online? What they want to control?

    • @mitsuhh
      @mitsuhh Před 6 měsíci

      how can you prove the 3d models were made in Max? You just export as fbx or obj. @@orphydiancg7759

  • @iamYork_
    @iamYork_ Před 6 měsíci +6

    I started in Maya as it was one of the softwares taught in university but this was back when Blender was not very powerful or taken serious by many... In 2023 it rivals most software and might even be more powerful... But i left Maya for Houdini and C4D... Have contemplated the Blender transition for about two years as I do less 3D work professionally... I told myself in 2024 i will give it another try maybe...

    • @elitewhy
      @elitewhy Před 6 měsíci +1

      opposite of you mate haha, I started off one blender as my main 3d software for 1.5 years before transitioning to c4d/maya but now im stuck on if I should just switch back because im not sure if its ethical for a solo 3d artist to use industry pipeline tools as a hobbyist. Its hard though I REALLY love the way my renders look now on c4d opposed to blender but not sure if its future proof. I dont plan to go to schooling for it anytime soon or do 3d related work.

    • @iamYork_
      @iamYork_ Před 6 měsíci

      @@elitewhy i tell anyone in 2023 if budget is a topic Blender is 100% the way to go... If i wasnt so many years invested or just starting out I would definitely start in Blender... Back when I was in University Blender didnt even have a UI and when i attempted the switch last summer the shortcuts and workflow were just so radical compared to Adobe and all of the software i was using for over two decades... C4D i feel, for me anyway, was the most user friendly but every year the features have been kind of mild alongside forcing people to pay extra for Redshift and additional services to use the new features... But when I did more 3D work it paid for itself within a day or so but as I transition into new mediums both independently and professionally I find myself using 3D software less these days... I still think C4D is amazing and have it currently until 2024... Houdini offers indie licenses but after COVID i found myself taking on less intense gigs that needed the super powers of it... but yeah anyone who asks me what 3D software to learn right now... I tell them all Blender unless they're applying for a specific job that demands a certain software... If you look at job postings in NYC for example, where i live, I have never seen Blender as prerequisite... Typically i see C4D, Adobe, Maya and/or houdini... I work independently so Im hoping one day to have the time to switch to Blender... but currently C4D does everything i need for the most part... But if money isnt an issue just use the software you are most comfortable with...

    • @Immortal_BP
      @Immortal_BP Před 5 měsíci

      same haha, 3ds max, mudbox, etc in college but i couldnt afford it so i just switched to blender

  • @JohnSlaughterND
    @JohnSlaughterND Před 6 měsíci

    +1 for ToAnimate. So much content directed at animation that most tutorials never even get around to. I'm one of their happy customers.

  • @USER_3d
    @USER_3d Před 6 měsíci +4

    I don't think most commenters are even aware of the blender development, they are doing multiple tools and hundreds of improves per unstable update while most other softwares are locked in one tool creating specific dispensable little tools at the speed of 1 per year, you guys should give blender a try before industry starts asking more for it and hopefully for u all not only for it

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci +2

      More rapid updates doesnt mean better quality etc. Zbrush, Maya, Max and some others have less frequent updates but there is a reason for that. I dont have any good reason to ditch those for Blender except for the financial part which for me isnt a issue currently.

    • @USER_3d
      @USER_3d Před 6 měsíci

      Higher quality in what exactly? Those softwares are pretty solid and perfect already but the only one prob doing quality updates is zbrush but keep messing the ui with specific af complex to find tools, max doesnt get any and maya got a pretty cheap copy of grease pencil that is more like anotations... I mean the market out there has softwares like 3dcoat or houdini that get gamechanging things but autodesk isnt in that place for sure, (maya still will be the best for animation, no doubts but that is not because of the updates)

    • @CGSTUDENT15
      @CGSTUDENT15 Před 6 měsíci

      i agree with u

    • @CGSTUDENT15
      @CGSTUDENT15 Před 6 měsíci

      Each new release contains bug fixes and improvements, such as enhanced rendering, animations, and materials/textures.

  • @soma78
    @soma78 Před 6 měsíci

    Could anyone pls tell me what's the name of the generative tool used at 1:40 ? Looks insane.

  • @adamvoid555
    @adamvoid555 Před 6 měsíci

    Does anyone know from which clip A CLIP is at 10:24??

  • @josema9317
    @josema9317 Před 6 měsíci

    In my opinion vfx involves great expenses and one of them are software licenses. Nobody can use a single 3d package to do everything, but it has no sense paying for maya or 3dmax licenses for modeling props, rocks, vegetation, terrains, cars, buildings and so on. By the other hand when you choose commercial 3d package and due to the lack of core functionalities of them, you will incur on additional charges for gpu rendering, sculpting, particle systems, fx simulations, clothes and material libraries as an example. This is only one part of the costs, because big production studios hire hundreds of vendor companies to complete or make the whole project, who are also paying commercial licenses to Autodesk, and need to be profitable, therefore they will apply profit margins to licenses, work, shared costs, and the hardware that they use or will use for a specific project .
    You can do a lot of professional work with Blender and save tons of time and money. Blender, 3dCoat and Unreal Engine are changing everything. Lazy people always refuse to learn something new, but companies should oblige them to move from their comfort zone.

  • @maxmaximo3940
    @maxmaximo3940 Před 6 měsíci +2

    It is, no wonder they take down Blender website since the launch of version 4.0

  • @smashedlegends
    @smashedlegends Před 6 měsíci +151

    It does not matter what users in their homes use. Professional studios (like movie industry) will always stick with the best. What people don´t understand is that the price of a license in Maya is nothing for a movie studio. 2000 dollars on a 80 million budget is literally nothing. They don´t even think about it. They pay more in coffee for all the departments than for the Maya licenses.

    • @tacticaI.exe_
      @tacticaI.exe_ Před 6 měsíci +7

      facts

    • @aniketgupta9132
      @aniketgupta9132 Před 6 měsíci +5

      This is a fact bro❤

    • @buzzy4227
      @buzzy4227 Před 6 měsíci +44

      I am not in the industry, so I don’t really know what I’m talking about, but the way I see it Autodesk is worried blender might be a problem in the future. Like you said the price doesn’t matter, but if the next generation of artists only knows blender because that’s what they learned when they were just making shorts at home. They might pressure their employers to let them use blender.
      Right now this isn’t a huge deal because the majority of artists learned maya first, but what will be the case 10 years from now if Autodesk doesn’t try to compete with blender over hobbyists?

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      @@buzzy4227 the reality tho is that Autodesk offers a free license for students which are then if they go to a art school or getting any degree or program going to a institution that uses...you guess it Autodesk products. Its a loop and InspirationTuts actually mentioned it in his previous video. So its actually not true that the next generation of artists only knows Blender and is only exposed to it. Also even for non-students there are indie licenses for 3ds Max and Maya since 2021 so they are much more affordable than before. Autodesk isnt going anywhere.

    • @brotherhoodofsteel98
      @brotherhoodofsteel98 Před 6 měsíci +11

      @@buzzy4227 I agree with this to an extent. Having an open-source product that is continuously being improved might become even more competitive in the next coming years. Maybe not now since Autodesk has been dominating the industry for quite some time as the best product there is. The thing is, Blender is will catch up. Blender is already embraced by a lot of Indie studios and hobbyists alike, which may be the reason why Autodesk introduced a cheaper option for Indie developers to be competitive with Blender in the Indie dev scene.
      To be honest, I do think Blender will still need a lot of improvement to do since it is definitely a jack-of-all-trades master of none software. What I do have to say though is that Blender might be the de-facto choice for indie game developers for the years to come.

  • @kappilino
    @kappilino Před 6 měsíci +2

    Big studios pay millions for education of their artists in a specific problems. They pay millions for a good pipline integration sometimes with own devs and own plugins. The price for license for the software is not very important. The employees are much more expensive. And if you have an AAA game or a big movie production you can save license costs if you mention autodesk, sidefx etc. in the credits.

  • @neuvatn
    @neuvatn Před 6 měsíci +6

    Content recently has become pretty lackluster and almost opposite of what I subbed for.

  • @3dMistri
    @3dMistri Před 6 měsíci +2

    Now, this race is already win by blender for traditional modelling, it is the time to introduce AI in blender workflow to improve the workflow and reduce production time because other companies are already collecting user data and workflow to improve their user experience.

  • @fdevaa
    @fdevaa Před 5 měsíci

    What I like about blender is definitely the community. So many helpful guys sharing their knowledges and cool addons. But some of the tools it provides still pale in comparison to what Autodesk has to offer. UV mapping for example, which can be very time consuming. To me its worth the price, as it lets me procrastinate more often haha

  • @nayangogoi6284
    @nayangogoi6284 Před 6 měsíci

    Can someone help me out how to make art like the first three pics which looks like painting and sketching in 3d space .

  • @7jkryu971
    @7jkryu971 Před 6 měsíci +3

    I actually use both tools for the type of 3D work I do with Maya being my main 3D modelling and UV tool. But whatever Maya cannot do, I could do it in Blender. Although I am glad that Autodesk made the right move to have Indie licenses available for artists who cannot afford to pay for their regular licenses, I genuinely think that it is still a step back. There are certain countries, like South Africa for example, that is not eligible for indie licenses, even though studios and freelancers use Maya as their Main 3D tool and have no choice but to pay over R20,000 a year for the regular license. I hope in the near future Autodesk can at least make it accessible to more countries and to artists who cannot afford to pay at that price.

    • @CGSTUDENT15
      @CGSTUDENT15 Před 6 měsíci

      What maya cant do and blender can?just want to know

    • @7jkryu971
      @7jkryu971 Před 6 měsíci +1

      @@CGSTUDENT15 There are a few examples that I could list, but there is one that always bother me the most. For example, using symbols to name objects or materials. Some of the symbols, such as the dash symbol or space gap, gets replace with an underscore.
      Yes, I understand this is to prevent any problems along the way when naming your objects or materials, but in some cases, there are times when it is necessary to use dashes if you are using a third party plugin or script that requires a certain naming convention in order for it to work.
      That's when blender comes in. Blender is not restrictive when it comes to naming your objects or mats with different symbols. Also, blender has a plugin for searching and replacing certain symbols. So I would often use blender to replace the underscore symbols to the dash symbol.
      Luckily, moving my projects files over to blender and replacing the symbols does not take up too much time. But it becomes annoying when I am informed about an error that needs to be fixed in Maya, meaning that I will have to re-start the process of renaming those objects again. So, this is just one example of what advantage that Blender has than what Maya does not.

    • @CGSTUDENT15
      @CGSTUDENT15 Před 6 měsíci

      ​@@7jkryu971 I m a Blender user, I cant afford Maya at the moment because I am currently studying in college for Computer Science. All of my money is being spent on my education. However, I prefer Blender and plan to use it for everything in the future. Maybe someday I will give Maya a try just to see how it compares. Also thnx for detailed comment

    • @7jkryu971
      @7jkryu971 Před 6 měsíci +1

      @@CGSTUDENT15 Yes, Maya is very expensive to have for individual artists like myself. I am planning to switch to Blender if the indie licenses are not available for South African artists by next year.
      Also, I'm happy to answer your comment about my experience with both Maya and Blender!

    • @educate3d
      @educate3d Před 6 měsíci

      Being a computer science major hopefully you will take a liking to the development side of blender
      @@CGSTUDENT15

  • @wibblywobbly99
    @wibblywobbly99 Před 6 měsíci

    Fantastic informative video as always !

  • @romulocastilho6506
    @romulocastilho6506 Před 6 měsíci +12

    Blender is quick to render, light Blender and everything in a single program, I was learning Cinema 4D, but the license is very expensive, I'm going to go to Blender

  • @ebelesaurus2
    @ebelesaurus2 Před 6 měsíci +2

    The only thing blender needs is an in-depth ziva muscle simulation system and it’s over for autodesk.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci +3

      wrong from beginning to end of the sentence. Even if Blender was at the modeling level of 3ds Max and animation and rigging level of Maya it wouldnt be the end of Autodesk. But no point in that because Blender isnt nearly there.

    • @-Belshazzar-
      @-Belshazzar- Před 6 měsíci +2

      It needs much more, not just that

  • @DerHouy
    @DerHouy Před 6 měsíci +1

    That's why they also bought Softimage XSI and dropped it, it was superior to the other products.

  • @sh5l345
    @sh5l345 Před 6 měsíci

    How is the car control here made 1:51

  • @snark567
    @snark567 Před 6 měsíci +3

    Indie studios eventually become big studios, and those big studios hire people to work with software that the studio is already familiar with. In this case, Blender.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      And then IF that happens those studios switch to the programs that handle large scale projects much better which are Autodesk products as well as Zbrush from Maxon and so on.
      Plus its not like those programs are only found in big studios, especially since indie licenses are available for Maya and Max.

    • @snark567
      @snark567 Před 6 měsíci

      @@hound_of_justice
      You're assuming that Blender will never catch up. Also I can see studios working on their own forks of Blender that are specialized for certain things, like the "Goo Engine".

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      @@snark567 if they will catch up or not is a good question. We will see, but until then its kinda meaningless for both companies and as well as users like myself to jump to the ship just because of a eventual possibility.

    • @snark567
      @snark567 Před 6 měsíci

      @@hound_of_justice
      Well no one is forcing you to do anything. I'm saying that there's probably enough users who are perfectly fine with Blender already and don't need to be convinced. Enough of those users will make projects that will gain enough traction for them to hire more like minded individuals who use the same tools as they do.
      Especially if these people are more familiar with Blender than other software, why bother learning other software and spending money on licenses?
      It's a slow process but not that unlikely.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      @@snark567 I dont even hate on Blender, I think its a amazing software considering the fact that its free and open source. I actually got my brother to use Blender as of now at least. I dont like the Blender cultists with their bold claims and toxic behaviour across the internet tho.

  • @yusufkor5900
    @yusufkor5900 Před 5 měsíci

    Here we clearly see the "power of open source". One of my dreams is that in the future the "FreeCAD" software will give "Dassault Systems" a headache similar to the one here.

  • @romulocastilho6506
    @romulocastilho6506 Před 6 měsíci

    o link do curso nao funciona

  • @healthymen
    @healthymen Před 6 měsíci +15

    Generally speaking it is very narrow mindset to consider small studios and individual artists using Blender as non professionals, but they should be looked as emerging professionals who will surpass those using so called paid softwares in terms of creativity and perfection using Blender......Blender forever for everybody by everybody.......

    • @AnnCatsanndra
      @AnnCatsanndra Před 6 měsíci +2

      I agree with the first half of your statement. The second half is circumstantial.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci +1

      and what makes you think that? The fact that you use Blender and that its free? That doesnt mean anything. Emerging professionals are jumping to the industry standard packages sooner or later either right when they go to an art school or do some programs or learn or their own to prepare for those jobs or when they actually join the industry and adapt to the tools that are used there...and guess who dominates there (spoiler, its not Blender)

    • @Tertion
      @Tertion Před 6 měsíci +1

      @@hound_of_justice bruh, I went to animation school and even the teacher suggested us to start learning Blender.

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci

      @@Tertion For what reason and in what context? Pretty much all of the relevant ones work with Maya in that regard.

    • @nosirve9458
      @nosirve9458 Před 6 měsíci

      @@hound_of_justice epic games use blender for assets creations along with 3ds max. Isnt Epic games a big company? 🙂

  • @trinity5150
    @trinity5150 Před 6 měsíci +1

    I used to have 3DS Max years ago but since I couldn't afford the upgrades I turned to Blender when 2.5 was becoming a big deal. I have recently reinstalled Bryce and Max just to see if I still liked them and Blender has everything and then some for what I do. Also, these days with companies going with the pay forever model (borderline ransomware), Blender just keeps looking better :)

  • @STU0408
    @STU0408 Před 5 měsíci

    There are already plugins where Blender is also used in the AEC Industry. Autodesk Revit will also get competition slowly. Beside Maya or 3ds Max.

  • @lucdina5118
    @lucdina5118 Před 6 měsíci +2

    The creativity is not limited to a paid software but by a good one.
    Blender is not an industry standard but it is becoming a standard by its own way of doing things

    • @sivutietuote
      @sivutietuote Před 6 měsíci +2

      Not industry standard but works like EEAAO & Across the Spider-verse speaks still a lot of what Blender can do tho...and finally: It's not the tools it's the craftsman ship.

    • @lucdina5118
      @lucdina5118 Před 6 měsíci

      I agree

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo Před 6 měsíci

    with tangent brush in texturing mode, Nurbs patches from curves i think Blender will be perfect tool

  • @beresfordromeo
    @beresfordromeo Před 6 měsíci

    That $100,000 trick is same one Autodesk used to get people to become dependent on Fusion 360 before limiting useful features and raising the paywall.

  • @clements3715
    @clements3715 Před 6 měsíci +1

    I'm a pro user that is making the transition to Blender for cost and flexibility. But it's hard to switch after 20 years working with 3DS Max ...

  • @AnnCatsanndra
    @AnnCatsanndra Před 6 měsíci +2

    I'm still a little confused even with the indie licences. Like, if I'm just getting my startup off the ground and I'm funding it out if my own pocket, We're gonna be working in Blender because that's what our team was able to learn on with a nearly nonexistent budget.
    So let's assume we launch the first product, it does well on the market, and now we have enough in one to afford the indie licences and training courses for our main artist and they'll pass that info on to any extra we may have to onboard later.
    Assuming we somehow manage to complete the new project within one year (unlikely) that's still another 300-600 USD of resources we could instead spend contracting freelancers to cover our weak spots, or money we can spend on food and shelter so we get a little extra time to work on the game. So... We'd just stick with Blender since we already have experience with it, maybe a couple new plug-ins.
    Maybe there are some things the Autodesk products are better at than Blender for a small team, but it very much seems like unless we get snatched up by a bigger Corp that already is in the Autodesk ecosystem, there is no reason to put the resources towards training and switching to their tech.
    It sorta reminds me of the role Unity used to have. Everyone trying to study game dev was getting trained on Unity in school, so hiring people to work in Unity and C# was more cost effective and intuitive for any group that wasn't entrenched with years of established workflow in other tools. When I was coming up, I believe they had us use an educational version of Maya for all of one class. Years later when I realized I wanted to do more 3D, I find out that Maya costed way more than I could reasonable budget for as an experiment. So I had to go learn Blender from free online tutorials on my own time. And now that I have my fundamentals in Blender, starting back from ground zero with Autodesk because "It's what the big studios use" does not appeal.
    (Substance Painter is cool Af though, if I had the budget and weren't allergic to Adobe, I'd keep that one in our kit. )

    • @vivoslibertos
      @vivoslibertos Před 6 měsíci +2

      Get 3D coat. I can do cool stuffs with 3D coat but not with substance since substance is allergic to potato PC and GPU.

    • @AnnCatsanndra
      @AnnCatsanndra Před 6 měsíci

      @@vivoslibertos I'll give 3D Coat a try. Thanks!

  • @Ferodra
    @Ferodra Před 5 měsíci

    Every loss Autodesk has to endure is a success in my book. They had the crown for way too long, let their software become stagnant, buggy and unstable as heck.
    Hell, almost every single person i've studied animation with almost immediately switched to Blender the second we graduated. Corrupted files, buggy tools, crashes and so on. It's a universally miserable experience working with Autodesk programs. And all that was quite recently even. For most of those people, Maya was the first ever experience with 3D tools - and it was so bad that they never wanted to touch it again.

  • @musashidanmcgrath
    @musashidanmcgrath Před 6 měsíci

    I was on the 3dsMax beta when Blender 2.80 come out. The next 2 years lit a huge fire under the Max dev team. Max had stagnated for the previous 10 years, but after 2.80 dev at Max accelerated all across the program. Blender was definitively the catylyst for this explosión in Max dev.

  • @adrawdesign
    @adrawdesign Před 6 měsíci +3

    I believe blender actually makes 3ds max more relevant because it's bringing more talent to the industry and one way or another that punches the software to develop more. it kinda also makes us appreciate more about deferent workflows .i personally would use them both if the paycheck won't be a problem at certain level, just in Solo mode . I'd love to see more of what blender can do !! ❤☕

    • @nigratruo
      @nigratruo Před 5 měsíci

      I doubt very much that Autodesk will really care much, they won't bring you more features just because Blender exists, because they know they have their users a massive vendor lock-in and many are too lazy to switch. My money is on Blender though, I want to invest my time learning a tool that still will be around in 10 or 20 years, with Blender I won't be in any vendor lock-in and Blender will always stay free.

  • @jacobmougharbel5402
    @jacobmougharbel5402 Před 6 měsíci

    the toanimate page wont open :(

  • @g6qwerty
    @g6qwerty Před 5 měsíci

    VRchat had me learn a little bit of blender to make and edit 3d models for avatars.

  • @AutodidactAnimotions
    @AutodidactAnimotions Před 6 měsíci +7

    I love Blender, but studios need 24hour enterprise support
    when working on million dollar contracts .
    Not spelunking through Blender forums 2AM
    trying to find out why a character rig keeps breaking when you retarget mocap only to hit a wall of silence because your question is not about
    hard surface modeling or geonodes
    So ..no.. Blender is NOT a problem for Autodesk

    • @nosirve9458
      @nosirve9458 Před 6 měsíci +5

      how cute to think that autodesk offers you support

    • @AutodidactAnimotions
      @AutodidactAnimotions Před 6 měsíci +1

      It is even cuter that you think that major Hollywood VFX studios and game dev companies are just tossing along and paying their subscriptions
      on dozens of seats of Maya/MOBU/Max with *no ability to contact Autodesk
      for technical support.* @nosirve9458 ​

    • @stephanstrydom6175
      @stephanstrydom6175 Před 6 měsíci +1

      Lol, it takes them 3 days to reply with a generic link to a vague FAQ@@nosirve9458

    • @uis246
      @uis246 Před 6 měsíci +2

      Considering thare are tons of companies that provide support for opensource products... How many there are enterprise distros?

  • @espacemaxim
    @espacemaxim Před 6 měsíci +1

    This is like wondering if one fly is a problem fort the other while a giant warphole has opened above the planet about to suck everything in

  • @madmanwithaplan1826
    @madmanwithaplan1826 Před 5 měsíci

    From a business perspective i think people get stuck in maya from a sunk cost fallacy and fear. especially when looking at blender at a glance its not feature forward in its advertising like maya. This is because Blender doesnt have to sell you on it because its free. while Maya does have to be very feature forward because it does have to ensure its place in the market.

  • @lomborg4876
    @lomborg4876 Před 6 měsíci +1

    Blender is a f**king beast! You just need to know what you’re doing

  • @CryptTheNecromancer
    @CryptTheNecromancer Před 6 měsíci

    Given todays economy (speaking from america here), the blender is going to continue taking the industry by storm.
    I was so surprised as i used to animate so much in maya, but now i animate in blender because it's hella fast. It's also easier to animate all the crazy vfx stuff, especially with geo and shader nodes.
    But that is of course, just scratching the surface of what blender can do. The free price tag is just...you cant compete against free

  • @skeleton_craftGaming
    @skeleton_craftGaming Před 5 měsíci

    The major money for Autodesk is AutoCAD, which is the industry standard for pretty much every architect and physical designer.

  • @chris_peon
    @chris_peon Před 6 měsíci

    your links are broken for the ad

  • @darkobakula5190
    @darkobakula5190 Před 6 měsíci +8

    If Blender was a major problem for Autodesk, Autodesk could restructure and rewrite the products to produce a more innovative 3d suite package. But they don't because so many AAA companies in entertainment industry heavily rely on their current products as a part of their pipeline. Those companies would no longer have incentive to purchase Autodesk products if Autodesk made their current software "better" from ground up.

  • @user-qs9lh2we6n
    @user-qs9lh2we6n Před 6 měsíci +15

    I work in an animation studio and am an active user of Blender, but for work issues I sometimes have to launch Maya. From my feelings I can say that Maya is a decaying corpse sitting on a golden throne. There is not a single feature in Maya that is obviously superior to what Blender can do. And then, this “superiority” applies to simulations and working with hair. In everything else, Maya loses. There are only a few features that can be completed using third party plugins, but I believe it is a matter of time before the blender community catches up and overtakes Maya

  • @raspas99
    @raspas99 Před 5 měsíci

    Blender has an enormously important role. To make Autodesk finally move their ass and improve software.

  • @VentelHD
    @VentelHD Před 6 měsíci +1

    I think that Blender is much better than 3ds max or Maya, because it's just crazy faster to work with in order to create anything. Maya or 3ds max only wins, if you got a whole studio working on it. For individuals, making something from scratch with Maya will take weeks more than with just Blender. Animation is still restrained to hiring Maya pros, but modeling tasks are now accepted if you're modeling and texturing.

  • @GetbackupUltra
    @GetbackupUltra Před 6 měsíci

    That's how cost works right?
    If a product of the same value can be acquired at a lower price, there's no need for the expensive version

  • @fixieroy
    @fixieroy Před 6 měsíci

    I think Blender will be a powerhouse for small/ mid sized studios. Not having to spend money on licensing is kind of a big deal.
    Also idc what anyone says im happy to have Blender because its free and not just free but constantly improving. Idk about yall but i cant afford Maya shit i cant afford zbrush @$40/m

  • @Maverrick2140
    @Maverrick2140 Před 6 měsíci +1

    Essentially blender is making Autodesk realize that they cant drag their feet anymore and they need to deliver instead of living off of the fact that they have been the industry standard for far too long.

  • @DaddyPoppe79
    @DaddyPoppe79 Před 5 měsíci

    I seriously hope so, since they shut Softimage down, I hoped someone else like blender would taker over.
    In my opinion Softimage was the best 3D software, the nondestructive modeling and you could just build models incredibly fast

  • @razorshark2146
    @razorshark2146 Před 5 měsíci

    I personally think the problem with blender never being industry standard is not the tool itself but the way addons are created. Where Blender programmers earn a few coins creating plugins , Autodesk can thow a lot of money towards development. In Blender you need to keep re-learning newer tools at hand as these plugins can become abandoned over time and newer other plugins come out. Programmers working on tools for Autodesk are getting properly payed where programmers for blender tools are almost expected to make the content either for free if not very cheap. No use comparing apples and oranges that have been build differently from the ground up for specific purposes in its required field. Because hey, ofcourse you can whack a nail into wood using a swiss knife, just as good right?😂

  • @slizgi86
    @slizgi86 Před 6 měsíci

    Today not yet, but in couple years Autodesk might have a problem, and I like it. I would be not surprised if at some point Autodesk Entertainment becomes free for personal use, and significantly cheaper for small businesses. But this will be probably too late for them. Of course, industries that need certification will stay with Autodesk product because of the whole CAD ecosystem. FreeCAD is great, but it is just a start, maybe in 20 years it will be great. I think Indie Maya was introduced way earlier than Blender 2.80, but yea, people were asking about Indie Max for years, and we got it half-baked option around 2.80.

  • @trowawayacc
    @trowawayacc Před 6 měsíci

    About time autodesk had some real competition.

  • @TeddyLeppard
    @TeddyLeppard Před 6 měsíci

    Blender is the best thing to happen to 3D modeling and animation in the history of personal computers.

  • @23bobjr
    @23bobjr Před 5 měsíci

    blender, even in the latest version still can only do HALF of what the Major software can do. in large studios, blender is basically done for prototyping. If it could do anywhere close to what the top software can do, then theyd switch as they would save millions.

  • @OfficialREVENGEMusic
    @OfficialREVENGEMusic Před 5 měsíci

    I love that blender is actually pushing the industry to improve instead of stagnate.

  • @r1pperuk
    @r1pperuk Před 6 měsíci

    As a C4D user I'm genuinely considering moving over to Blender.

    • @EightNineOne
      @EightNineOne Před 6 měsíci

      Honestly, I find it hard to recommend C4D to anyone nowadays. I think mograph stuff is probably slower in Blender, but TBH I don't do that kind of thing anymore, so who knows. In every other aspect, there's something that does what C4D does but better. It isn't even that stable anymore :(

  • @poopiecon1489
    @poopiecon1489 Před 6 měsíci

    I wish Blender improves their simulation tools and make them as good as houdini !

  • @gtada
    @gtada Před 6 měsíci +2

    I work in transportation design, and I'm seeing Blender's popularity explode. For this industry, I don't think the cost had much effect; the OEM's still buy the same number of expensive CAD/3D licenses. Early on I saw Blender being snuck into studios because you can run it from a USB drive, and that meant you didn't have to get sign off from a manager and the IT department (which can take forever). Many studios rely on IT to do all of the updates, so being able to bring Blender into the office on a drive and run it without installing it was crucial to its viral growth.
    For me, it wasn't until they fixed the interface that I started using it more seriously. A strong default interface is way more important than a customizable interface because every tutorial uses the default UI. The right click to select thing was super weird, and I felt like they were willing to die on that hill until 2.8. I'm glad they've become less stubborn.

    • @vivoslibertos
      @vivoslibertos Před 6 měsíci

      Rumor said navigation key is patented LOL that's why blender use right click but dunno if this true or not.

  • @Dexter01992
    @Dexter01992 Před 5 měsíci

    Autodesk has spent years acquiring softwares and turn them into overexpensive profit machines while reducing any development of such softwares to the bare minimum, only to use the increased profits to keep acquiring more development houses to repeat the same process. They stalled the improvement and QOL updates of these programs by abusing 20 years of near monopoly, and pretty much pushed schools and courses to only teach their own softwares to keep pushing their dominance. Blender completely distrupting their plans by just offering a better service with nearly no expense is a bless, as people can now start indie projects without literal paychecks being extorted for "the honour" of using a program functionally stuck to 2010.

  • @dwiinelprotonautaderadioma9480
    @dwiinelprotonautaderadioma9480 Před 6 měsíci +2

    If Maya 2025 disappoints me, I will probably switch to blender.

  • @super-six-four
    @super-six-four Před 6 měsíci +1

    Autodesk doesn't care about their users and they doesn't listen to community. that's the main reason why i rolled to a blender camp from maya

  • @hectorescobar9450
    @hectorescobar9450 Před 5 měsíci

    Crazy how Blender use to be the joke of the 3D industry and now is the most popular tool not only for hobbyist but also for the majority of 3D artist working in games.

  • @thewaywardcyclist3992
    @thewaywardcyclist3992 Před 4 měsíci

    i just switched to blender after years with 3ds max, but i render with lumion

  • @geluix69
    @geluix69 Před 5 měsíci

    Blender is great , but the inability to use double or triple monitor setups is very annoying.

  • @AdrianMalatTrainingDevelopment

    YES

  • @Tigerhearty
    @Tigerhearty Před 6 měsíci +2

    Autodesk's problem is only itself.

  • @Apheleion
    @Apheleion Před 6 měsíci

    Competition breeds innovation I use max because I love the stack modifiers if blender causes Autodesk to shit it's pants and start innovating I'm all for the healthy competition.

  • @RadiantMantra
    @RadiantMantra Před 6 měsíci

    I think what we're seeing more than ever is to some degree a level of competition, forcing Autodesk to actually do more for the user.

  • @TheExFatal
    @TheExFatal Před 6 měsíci

    the links to TOAnimte are broken

  • @Wbfuhn
    @Wbfuhn Před 5 měsíci

    Why wasn't Unreal Engine mentioned?

  • @sansdomicileconnu
    @sansdomicileconnu Před 6 měsíci

    i like blender a little more engineer friendly where you can put precise dimensions.......................

  • @tldrinfographics5769
    @tldrinfographics5769 Před 5 měsíci

    Switched from Max to Blender after decades

  • @BirdPerson1995
    @BirdPerson1995 Před 6 měsíci +3

    Can we just stop with this dumb discussion? Just start learning on whatever software you can/want to. Most of fundamentals are the same in 3D software (except for something like houdini, bifrost and geometry nodes in blender, but still same base of procedural logic). Go after what is used on the studios you want to work for or what is asked more in freelance work focused on your specialty (or as a generalist). It isn't that hard to learn multiple 3D softwares and with time, most 3D artist can pay an autodesk indie license or 1 year of houdini license. If you can't do it, you probably need to invest more time in your skills (technical, artistic or even social, since networking and being able to work in a team is ESSENTIAL). I mainly use maya for rendering and hair,(arnold and xgen, got to learn v-ray and redshift as a freelancer and in a few studios) blender for modeling although I still use mostly maya for this, zbrush when needed and marvelous designer. Currently learning houdini for grooming.

    • @EightNineOne
      @EightNineOne Před 6 měsíci

      Such a sensible answer

    • @moioyoyo848
      @moioyoyo848 Před 6 měsíci +1

      yes lets support closed source bloatware

    • @EightNineOne
      @EightNineOne Před 6 měsíci

      @@moioyoyo848 I take it you only use Linux right? And libreoffice? And gimp? I guess you use your own email server right?

    • @moioyoyo848
      @moioyoyo848 Před 6 měsíci +1

      @@EightNineOne yes

    • @EightNineOne
      @EightNineOne Před 6 měsíci

      @@moioyoyo848 cool. Have fun!

  • @williamoverton7775
    @williamoverton7775 Před 5 měsíci

    I hate to play devils advocate but autodesk suite is industry standard because of scalable reliability. in short Autodesk is people. if I were running a hundred architects and engineers, I need them backed up by technical support and custom developer associates. movies maybe not, but for things like marine infrastructure. even in these arenas however Autodesk is no longer a monopoly. and many segments of the industry such as consumer product visualization now have numerous utilities in every range of price and features. programs like blender might erode their grip on broadcast graphics eventually or cinema and advertising vfx today, but industrial design architecture and engineering are what autodesk does. furthermore they have fully integrated with Unreal engine and AVID as well as becoming pioneering authors of 3d printing utilities both inexpensive and free.

  • @sebbosebbo9794
    @sebbosebbo9794 Před 6 měsíci

    Nvidea Omni , Unreal E , etc.. is the real deal in form of Engine and future competition...
    ..Editors, .....modelling , sculping , Uv, Tex., & Animation , Simulation, vanilla Blender is not even close to the competition ... only with add on they conquer some space..but for Pro league,..money ist not the big deal ..with tax deals ....
    p.s. best part blender is open for devs. to bring blender in other spaces everyone can decide and legal...thats the real deal at the moment..
    is it future proof? we will see..blender need more money...more dev. for long term power..

    • @joshhockey9
      @joshhockey9 Před 6 měsíci

      Not even close? What does modeling better than Blender?

    • @sebbosebbo9794
      @sebbosebbo9794 Před 6 měsíci

      @@joshhockey9 it depend for what with what you model , the whole pipeline , single or big Team, destructive non destructive workflow,...simulation key part or not., Concept Art to parametric for 3d printer data set (3d scan) etc.etc.
      f.e. Blender and Curve...( blender is out)
      Blendet for parMetric mod.( Blender/no)
      Blender vanilla for Poly mod.( ,time &
      money irelevant ) maybe..
      Blender for hard high poly count & detail
      modelling, sculping data set handling💨
      ...etc ..etc.. etc...
      the Intigration of important aspects of a 3d pipline is by far well way beyond Blender by a lot of programs and the editors cant really compete.....
      from 3dsmax, Maya, Modo(poly modelling), to C4d to Houdini (nodes , simulation), Nuke (perf.VFX-tools) , ZBrush (hardcore poly count modelling) ,..for Tex., Uv, baking,.. etc.. etc..there is no problem to find better tools...
      Blender is nice no doupt my privat go to tool but it lacks to much features often for a company that need a solid base of features)

  • @containedhurricane
    @containedhurricane Před 6 měsíci +1

    Nope. Ton Roosendaal said there will never be C++ API in Blender, which is essential for plugin developers like Cebas and Next Limit

    • @uis246
      @uis246 Před 6 měsíci

      But you can make your plugin as a patch to blender.

    • @containedhurricane
      @containedhurricane Před 6 měsíci

      @@uis246 Python plugins are slower than the C++ ones. That's why most advanced VFX plugins for Autodesk software were built with C++

    • @uis246
      @uis246 Před 6 měsíci

      @@containedhurricane that's why I said you can make them as a patch for blender if you want C++. Or better - upstream it.

  • @wael4070
    @wael4070 Před 6 měsíci

    I abandoned 3dmax for blender. Even it is not architect ure oriented, I found that it is more fun to work with blender...and it is free

  • @yugi9710
    @yugi9710 Před 6 měsíci

    Yes and it is a good kind of problems.

  • @cubdukat
    @cubdukat Před 6 měsíci

    Not so much a threat as a nagging concern, IMHO. If companies like Pixar are making render engine plugins for it, that would be a sign that the industry as a whole is starting to take notice of it. It's not on the same level as Maya yet, but Autodesk is surely keeping its eye on Blender, because what happens if ILM decides that rather than sink obscene amounts into Maya, they'd rather go free with Blender? If ILM's even thinking about Blender, it's up to the task.

  • @MidnightFlight378
    @MidnightFlight378 Před 6 měsíci +2

    The real problem for autodesk is SideFX

    • @hound_of_justice
      @hound_of_justice Před 6 měsíci +1

      not really, not even in VFX where Houdini shines the most.

    • @CGSTUDENT15
      @CGSTUDENT15 Před 6 měsíci

      @@hound_of_justice i dont think any software can be a problem for these 3 software. Houdini, Maya and Blender. And I mthe blender user and lover

  • @marcus_ohreallyus
    @marcus_ohreallyus Před 6 měsíci +1

    Blender will not compete with anything that has a pass/take system. Blender can have all the cool tools a 3d software can have (which it does), but without a way to make subscenes inside the main scene it will always be looked at as a hobbyist tool. I'm not saying there aren't studios using it...there are probably some using it exclusively. But if you have clients you need a pass system, which Blender does not have...nor have I heard any rumors the developers are considering implementing a pass system. I don't know if they even know what a pass system is and why its so important to professional animators. Render buffers and AOVs don't count. By the way, I think Blender is awesome other than the whole pass system thing. I'd drop Cinema 4d for Blender quickly when they come out with a way to do takes/passes like Maya and Cinema 4d.

    • @sebbosebbo9794
      @sebbosebbo9794 Před 6 měsíci

      for that Blender will maybe first develope the everthing node system even further first ,
      ...improve it make it stable, evolve develope new features,...
      to handle better f.e.the outliner ( Scene data) , Vfx & Viewport( Scene & Render data) .. etc.for single user and teams....
      then a bigger step can happen.. ..
      then missing important part is a developer that comes around and present a qell thought out proposal maybe a unity style Subscene system that is worth to implement , that break not the vanilla blender rules for development , implementing stuff..
      Like the CG cookie guys and blender market devs...
      The guys show on the last Bcon 2023,
      a new cool Retopo system,..
      ...but that can not be simple implemented while it breaks rules, rules of GUI, UI, creat new dependacies have hacks it is code etc..
      maybe a new Editor for retopo is a way to do it but nobody knows for shure what is the best way at the moment...
      So Subscene for lange data (delta) handling is worth to thing about, but thats maybe a big big project and challenge zhat at this moment way to big and break to much other dev. parts that the team work at the moment...
      p.s. alone for controlling the rendertime and data handling of large computational intensiv Scenes and Objects its totally valid to have SS system, no doubt.. .. great idea by the way and worth to do a Mini proposal on right click select Website...

  • @teahousereloaded
    @teahousereloaded Před 6 měsíci +1

    At least in the car industry blender is totally killing autodesk.