You could use a similar workflow with position data as an input that drives a mask. We have a 3D gradient that takes position data. However, having a dirt gradient like this will break the tile. But that is Ok if you are using it as a parameter to show dirt on areas of a mesh that will not tile vertically.
It is criminal that youtube doesn’t allow me to save these videos
I could not agree more
just like the video?
put the vid in a playlist
You can
You can save the links and maybe download them too
Short but informative. Thanks
I'm trying to follow. lol. wow, this gets deep. thank you Wes!
crazy what substance painter can be used for
This was very helpful
Lovely stuff as always
Thanks much!
Amazing!
Next level thank you 👍
No problem 👍
Oh yeah!! 🔥🔥🔥
Thanks much!
These are great
Thanks you!
nice
how do u see the gradient in full greyscale?
how would you do this on a tileable in designer?
You could use a similar workflow with position data as an input that drives a mask. We have a 3D gradient that takes position data. However, having a dirt gradient like this will break the tile. But that is Ok if you are using it as a parameter to show dirt on areas of a mesh that will not tile vertically.
That's how Wesley's doing stuff! Brafo.
Thanks!