101 Tips And Tricks For Civ 3

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  • čas přidán 28. 06. 2024
  • 0:15 Chopping Forests
    3:28 Capture units/workers
    4:30 Armies and Great Leaders
    7:26 Culture Flips
    10:27 Anarchy
    14:22 Wartime and Golden Ages
    21:16 Resources and Map Generation.
    27:48 Game Rules And Difficulty Levels
    31:29 Goodie Huts and Popping Settlers
    36:04 Corruption
    41:31 Combat and Promotions
    42:38 Does the AI Cheat?
    45:50 How is the interturn structured?
    53:07 The City Center Tile
    59:30 Wonders
    1:08:02 Misc (Boats, espionage, stealth bombing)
    1:12:30 Overflow/Micro
    1:14:28 Hurry Production
    1:18:44 More about culture
    1:21:26 More about resources
    1:23:36 Diplomacy
    1:27:28 Barbarians
  • Hry

Komentáře • 295

  • @MrJazzclazz
    @MrJazzclazz Před 4 lety +136

    Dude thank you, I used to play this game when I was way too young to even understand it therefore leaving it on my shelf for over a decade. Just re-installed it and watched your tutorials and I am having so much fun with this game! Seriously, you are awesome. Keep on doing what you do. Take care!

    • @thepotato405
      @thepotato405 Před 2 lety +11

      Sending in 1,000 spearmen to attack a city on a hill with walls and wonder why they all die lol

    • @sectphiro607
      @sectphiro607 Před 2 lety

      @@thepotato405 LMAO 🤣

    • @kailashv9
      @kailashv9 Před 2 lety

      Haha I learnt this game on my own, just kept playing...But sure a complex one..have one of the best memories with this game..

  • @suedeciviii7142
    @suedeciviii7142  Před 4 lety +62

    Hey, I really didn't intend for this video to be this long, but I also didn't want to split it into parts. I will add timestamps with links to different topics so that it's easier to navigate.
    0:15 Chopping Forests
    3:28 Capture units/workers
    4:30 Armies and Great Leaders
    7:26 Culture Flips
    10:27 Anarchy
    14:22 Wartime and Golden Ages
    21:16 Resources and Map Generation.
    27:48 Game Rules And Difficulty Levels
    31:29 Goodie Huts and Popping Settlers
    36:04 Corruption
    41:00 Combat and Promotions
    42:38 Does the AI Cheat?
    45:50 How is the interturn structured?
    53:07 The City Center Tile
    59:30 Wonders
    1:08:02 Misc (Boats, espionage, stealth bombing)
    1:12:30 Overflow/Micro
    1:14:28 Hurry Production
    1:18:44 More about culture
    1:21:26 More about resources
    1:23:36 Diplomacy
    1:27:28 Barbarians

    • @pathukavalar
      @pathukavalar Před 4 lety +1

      I have my first Civ 3 game save that has been going on for weeks. I don't seem to be making the right moves, so, keep reloading older saves and go back and watch your older videos. I do have couple of thousand hours of Civilization Revolution experience on Xbox 360 but Civ 3 seems to progress differently.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      @@pathukavalar If you're getting stuck, feel free to email your save files to suedeciviii@gmail.com and I'd be happy to identify problems.

    • @sora14077
      @sora14077 Před 4 lety

      Hey Suede I sent you an email with my Civ 3 Saves but you didn't respond

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      @@sora14077 Hey Matti. I have one email in my inbox from someone with the last name Abdoly, who's first name starts with K. About a game as Japan. Is that you?
      I responded to that email but maybe it didn't go through. I can copy and paste the response if you didn't get it for whatever reason.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +5

      @@sora14077 Oh, you actually signed the email with "Matti", it's definitely you. Here was my response.
      Thanks for including all 5 saves! I can do a more detailed breakdown.
      Starting with 1550 BC. Judging by the replay, it looks like your opening build was some warriors, 2 settlers, and then a granary in your capital. That's a great opening, you claim a lot of land quickly. You used your warriors to gain contact with most (but not all) the civs on the map, which is important for tech trading. Kyoto is planted in a great spot. Judging by the replay, you moved your first settler one tile to get it there, I assume to ensure that Kyoto is coastal. Good idea.
      The downside here is that your next two cities are in bad spots. Both are surrounded by hills/mountains/plains. They don't have any 2 food tiles, so they can't grow to size 3. This means that they can't build settlers. You built a granary in Osaka, which isn't very useful. Granaries only have an effect when your city grows in population, and Osaka cannot grow past size 2 anytime soon. Edo is in the forest. It only has 1 two food tile (the deer on forest). This means it can grow to size 3, but will do so slowly. But then you chopped the forest, which increases it's available food, speeding up its growth :)
      The top priority when choosing your first few city spots is food. More food = more settlers = bigger empire.
      I've attached a picture with recommended city spots. These are fairly close together, but they all have at least 2 tiles that give 2 food (grassland mostly), without needing to irrigate or cut forests.
      It seems after grabbing a few cities and securing iron, you went for an attack on Russia. That was a fast transition. Within 36 turns you built about 20 offensive units. Good job! You properly committed to the attack, which is why it was successful.
      Don't build wealth this is early in the game. Osaka and Satsuma should be building military units, since they have barracks, and can't grow to a big enough size to build settlers. There's still land left to claim, there's no excuse for building wealth. Don't build wealth until at least all the city spots are taken, and you have all the workers you need.
      If your city is getting unhappy, build a settler to reduce it in size. Or use the luxury slider, or build a warrior for military police. This is a problem in Kyoto too. Kyoto's building a wonder. It should be using all available resources. Instead, at 10AD, you have 2 tax collectors. Assign those citizens to work tiles so you can finish the colossus faster. If you're still unhappy, use the happiness slider. Or bring that spearman from Osaka to Kyoto to provide military police. Osaka will never be unhappy since it can't grow. Oh, that's also why it doesn't need a temple, you can sell the temple in Osaka.
      You switched into monarchy. Good. You're doing great in tech. You have some small unit support issues, plant more cities to solve that. You also only have 4 workers (+ slave workers) for a huge empire, you should build more workers.
      So you put yourself in a bit of an awkward spot by the 170 AD save. You stopped building military units, so you're not really ready to attack anyone else. But you also mostly stopped building settlers. So you didn't claim all the new land you opened up. You took some cities from Russia, but they aren't contiguous, since the other enemy AIs claimed all the other available land. It seems you realized this, since I see 2 settlers in the 170 AD save.
      So generally, you're doing well, outpacing the AI. You had kind of bad land to begin with. Build more settlers, take up the remaining city spots. There's a good spot south of Tokyo within range of the whale, and 2 spots east of Kagoshima. Finish expanding, then I'd recommend taking out the Indians. Also, chain irrigation southeast from Satsuma to Nara, Kagoshima, and Osaka. That way those cities can finally grow. Oh, and build more workers :).

  • @iain_nakada
    @iain_nakada Před 3 lety +10

    Nice set of tips -definitely a few new ones for me. One I didn't see is that if you screw up, and multiple cities go into civil disorder for whatever reason (eg loss of a luxury over the end turn), you can avoid all disorders after the first event / built item. Enter the first city when the notification pops up, then use arrow keys to cycle through all your other cities and adjust specialists before the rest trigger.

  • @sin9479
    @sin9479 Před 4 lety +34

    Love this channel. Recently downloaded Civ3 since i wanted to play Civ but everything after 4 seems weird. Civ4 was alright but Civ3 was one of my favorite games when i was a kid but I hadn't played since like 2005. And back then I didn't really know any of the mechanics and only played in chieftain. I remember going a difficulty higher and always failing. This time i learned the mechanics of the game and used the help of your videos and I won a 64 hour long game on Regent (large map, max AI count, conquest win only). Looking forward to higher difficulties now. This game is so addicting I actually have to force myself to stop playing.

    • @PD_Swag
      @PD_Swag Před 2 lety +3

      Your story is basically the same as mine! I’m now to the point where I can win pretty much every time on regent and win maybe 50/50 on monarch. I used to play this game on chieftain when I was younger and I had pretty much no idea what I was doing. Suede is awesome and he totally changed how I view this game.

  • @williamweaver9193
    @williamweaver9193 Před 3 lety +7

    Wifey and I have been playing a Civ3 scenario (game comes with an editor) on hot seat mode for like two decades. I have modified the units to where there is much more in the way of tactics: everything moves at least one faster (except heavy stuff like cannon, but it shoots farther), there is much more bombardment available as an option, and new units like the "spy-bomber" give us humans a big advantage over the AI.
    The spy-bomber is the former explorer changed by the editor to be a cheap, fast, invisible unit that drives the AI crazy because it isn't "smart" enough to post old units on important sites to keep the weak spy-bombers from pillaging.

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety +4

      sounds like a fun way to do a co-op vs the AI in always war

  • @mumbles2518
    @mumbles2518 Před 3 lety +14

    Thanks for posting these. It brings me back to the old school days where there werent swamps, and no multi-player. My brother and I would play together, giving over the first setler, and acting like we were different players.

  • @cristiansaez8132
    @cristiansaez8132 Před 4 lety +11

    You can have a unit spawn more than 1 leader IF you upgrade it. Say, if an elite warrior spawns a leader, becomes a swordsman and then wins a battle as an elite it can spawn another leader (assuming one can spawn at all). It works once for every upgrade, probably because as far as the game is concerned it's a different unit. But as it keeps its given name, I consider it one and the same.
    Beyond that, great video. Specially the part about the forbidden palace.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      Interesting!

    • @nekotamo5154
      @nekotamo5154 Před 10 měsíci

      @@suedeciviii7142 I can confirm this as well, but IIRC it is important NOT to change the unit's name when it prompts you to after winning MGL because that will prevent the future upgraded versions from popping new MGLs.
      Also I'd put up a pin with the revised Forbidden Palace understanding I showed you because the way you explained it in this vid is quite detrimental since a well placed FP can create a second core for your empire (if not commie, in that case you can build it pretty much anywhere). If people followed your advice here they would put it down in any random quality town that is terribly corrupt, probably with too much rank corruption around to notice the distance corruption reduction it gives.

    • @suedeciviii7142
      @suedeciviii7142  Před 10 měsíci

      @@nekotamo5154 That's wild if true about MGLs hahah

    • @suedeciviii7142
      @suedeciviii7142  Před 10 měsíci

      @@nekotamo5154 As for corruption, my explanation in this video was wrong (since in some cases, distance corruption is an important factor) but I stand by the general advice. That generally, it's best to prioritize putting the FP in a high corruption, good land city. If you have a comment that explains the interaction between distance corruption and rank corruption, I can pin that though.

    • @nekotamo5154
      @nekotamo5154 Před 10 měsíci

      @@suedeciviii7142 alright sure I'll put it together right now

  • @GrannySoupLadle
    @GrannySoupLadle Před rokem +8

    I never knew you could relocate citizens to different tiles. So much is being unlocked

  • @nekotamo5154
    @nekotamo5154 Před 10 měsíci +3

    So by the grace of our overlord Suede I am authorized to correct him a touch. That the Forbidden Palace actually does reduce corruption in surrounding cities. Because when you have a FP distance corruption is calculated using whichever distance is smaller, the one to the FP or your original palace. So smart placement of your FP can almost double your productive lands, more detail bellow.
    So as said in the video there are two kinds of corruption, the distance corruption is most obvious and you see it pretty much as soon as you plant your second city and then more so when you plant the one even further. The further away it is the worse it gets, simple. The FP allows for a second focal point to your empire but it doesn't help against the other kind of corruption except in a general flat reduction of all corruption. The other kind, rank corruption is a bit more tricky but by and large it works the same way, the further a city is from the capital the more it has. With the exception that with rank corruption there is a tipping point after which, well it doesn't quite get exponential but it gets bad quick. That is why Suede was mistaken, he would put his FP in a very distant city, the FP would make that city non-corrupt but for the cities around it reduced distance corruption didn't matter since rank corruption was already catastrophic, you could not even notice or barely so.
    But unless someone asks that's about enough of theory, what you guys want to know is how to tell corruption to fuck itself and have mad gains. And luckily that's what I am here to say.
    You may not like it but ideal shape of your country is elliptical, with the twin palaces acting as the foci (centers) of that ellipse. How big you should make that ellipse you ask? Well it depends on your government, map size and difficulty so it is different in each case. BUT a good rule of thumb is that your palace should be in the center of a circle where the edges of the circle are marked by cities that are about 50% corrupt AFTER Courthouse (you may need to move your capital to a more optimal position, indeed usually you will but a military great leader can rush a palace and this is a smart thing to do anyway). This is your core territory, the Forbidden Palace will allow you to make another.
    The way you do it is simple, look for nearby land to conquer, it should be about the same size as your current core and ideally bordering you. Then you repeat the process there, see how many cities/tiles it is from your palace to the 50% corrupt cities then find a city in your intended target that is double that distance from your current capital. This will be the future site of the FP and the second focus of your empire. Well almost, at this scale rank corruption is not yet crushing but it is noticeable so don't go quite so far but maybe 20% closer to the original palace.
    To give an example since I usually play huge maps the distance from my capital to the border is five cities. Not five closest cities but five cities in a line and I plant so the big fat crosses don't touch so that is about 25 tiles. The FP then should be 50 tiles away from my current capital, but given rank corruption you should make it closer to 40. The end result if you follow my advice will be that elliptical shape and some very productive yet large lands. Once you are at this stage I think nothing short of a Sid difficulty civilization of normal size can keep up (and even big enemy civs are not as efficiently set up as you so even big rivals beware). If you are lucky you can get all this land from one big, conveniently positioned rival. More likely you will need to partially conquer another one or two to get all your potentially productive lands.
    Word of warning though, be careful about getting new cities after you set your empire up this way. Precisely make sure that any cities you conquer or plant are further away from your capital than the cities in your 2nd core. If they are not chances are this new city will be shitty due to distance corruption but its existence will make every single city in your 2nd core worse because of rank corruption. So only take extremely important cities that fit this criteria, like ones with luxury resources. Or even better just take cities that are far, far away and don't interfere with your 2nd core at all.
    Final tips for those who are dedicated enough to get this far. Be mindful of your desired final government. If you measure out your optimal country size while in Despotism you will be sad to realize the optimal size is much larger in Monarchy/Feudalism, and even larger still in Republic or Fascism and greatest in Democracy. Each of those has less corruption than the last and so the biggest optimal empire core is different for each. And if you are aiming for Communism FP considerations are less important since that govt. has almost a totally different approach to corruption. It still matters even if your endpoint is communism but in that case the two cores will be only a transitionary phase so feel free to treat my rules more as guidelines if commie is the goal. So in short plan out your future empire with governments in mind.
    Another important thing of note, and fun, is that distance corruption is absolute so your cities should always be in a circular pattern around the palaces, this is obvious and what makes the elliptical shape in the end. However rank corruption is not absolute it is relative. This means there is a fun loophole to corruption here. You could in theory conquer your continent and if it is not too big rule that with your original palace. Then go literally around the world, perhaps hunting for lux resources you lack, and conquer a similar amount of land there. If you build a FP in the center of that distant land you will have perfectly usable cities! So the core and the 2nd core don't need to border each other if you don't want them to. But more realistically it is the smart thing to do, it is easier to conquer (and then defend) nearby lands, the risk of ruining things by taking cities that would increase rank corruption is lessened and so on. But still I bet you never thought you could have a fully functional colony on the other side of the world.
    Now have fun min-maxing and owning those cheating AI bastards everyone ;)

  • @malikhera
    @malikhera Před 4 lety +4

    I've been playing this game for "YEARS" now but kind of knowledge you gave is extraordinary. You truly are Einstein of Civ 3. Great! Job. Love from Pakistan.

  • @thiagoneubauer5190
    @thiagoneubauer5190 Před 3 lety

    Your videos are the reason i migrate from civ 4 to 3. Great work Man, you explain yourself in a clear and polish way!

  • @leen8430
    @leen8430 Před 2 lety +1

    Wow - 2 minutes in and I already learned stuff I hadn't known about in 15 years of playing. I'm not a competitive player by any means, so there's much I never bothered to learn, but these tips are gold. Great video, thanks a lot!

  • @ImEddy92
    @ImEddy92 Před rokem +1

    I rewatch this every 3 months and learn something new lol

  • @frederickstabell3796
    @frederickstabell3796 Před 4 lety +16

    This is awesome, thanks for all the work.

  • @drhaluu82
    @drhaluu82 Před rokem +1

    Great vid! Amazing lifespan on this game... 20+ years later, there are still players. Amazing.

  • @underov
    @underov Před rokem

    Thank you man, amazing contribution!

  • @WatchingTrainsGoBy-PassingTime

    This should be part of the official handbook... Great video.

  • @louisimisson9065
    @louisimisson9065 Před 3 lety

    Thanks a great deal for making such a long video, right on the money my freind just gave me a copy of the game so thanks for the headstart. Really glad to know the mechanics tips, I came from civ 5 and so 3 is a little....foreign so far, but good fun. Appreciate your dedication to civtopia pal 👍

  • @mauriciovalverde6652
    @mauriciovalverde6652 Před 2 lety

    Dude!! Thanks a lot for this video, this is a very dear game to me and your level of commitment to it is inspiring! Just to mention, about point 16. In one of my games i was conquering a lower civ but with very high amount of population. So for example, when conquered it messaged "there are 11 resistance in the city" so what happens is that you have to "force loved you" which is hard in republic, and none problematic in Democracy, but if the influence around it still of the nationality for a lot, they can flip 2 ~ 3 turns.

  • @jerrygar7
    @jerrygar7 Před 3 lety

    Nice job bud. Thanks.

  • @sora14077
    @sora14077 Před 4 lety +9

    You're an angel

  • @Iadaha025
    @Iadaha025 Před 8 měsíci

    Love the vid Suede. This game was a big part of my childhood. Video suggestion for you tho…ranking all civ3 tracks. This game is filled with BANGERS 🔥

    • @suedeciviii7142
      @suedeciviii7142  Před 8 měsíci

      Great idea but I don't want to do it without posting the music, and i'd be scared to get a copyright strike

  • @maxschmied6334
    @maxschmied6334 Před 5 měsíci +1

    Thx for the video. 🙂

  • @deepakthakur8781
    @deepakthakur8781 Před 4 lety +2

    I just found your channel yesterday and I am glad to know that we have quality civ3 content in this age. Instant sub!!!
    Also, did you try the rise and rule mod, I've been playing it since last week and I think it is an enourmous enhancement to the base game.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      I'm not much of a fan of the "everything and the kitchen sink" type mods like RARR, Double Your Pleasure, etc. Generally I feel the base game lasts long enough and is epic enough in scope as is. When I download mods I look for small maps with a lot of replayability :)

    • @deepakthakur8781
      @deepakthakur8781 Před 4 lety

      @@suedeciviii7142 I agree its slow but I am quite enjoying it. Loe your content though, got so many good tips that I started using,

  • @brandonb1681
    @brandonb1681 Před 3 lety

    Outstanding TY.

  • @mumbles2518
    @mumbles2518 Před 3 lety

    2 other examples of turb order are pollution and enemy movement. Pollution ticks before food and shields are applied. Also an enemy movement can knock you off a tile before it ticks. When you might have expected that third pop for your setler, or the 10th shield for the 1 turn warrior, you can be interrupted.

  • @Misaki896
    @Misaki896 Před 2 lety +1

    I experienced the culture flip unit culling yesterday for the first time. I always knew the couple units I kept on a city died in a flip, but thought I'd be able to hold the city for a bit longer than a turn or two. just about the turn after I took a city, it flipped, and I hadn't moved like 30 units off the city from the last turn
    rip that battle

  • @williamlinington9166
    @williamlinington9166 Před 2 lety

    I like the map you are using.

  • @ryanaegis3544
    @ryanaegis3544 Před 2 lety

    Right of the bat, you killed my ego. Here I thought I was clever chopping forests to hurry my wonder production, and had no idea it was in vain, lol.

  • @cheaterman49
    @cheaterman49 Před 3 lety

    26:20 LOL I like your short version xD

  • @animan095
    @animan095 Před 3 lety

    Amazing!

  • @ryklatortuga4146
    @ryklatortuga4146 Před rokem

    Gah my army of lumberjack workers - planting trees to chop them down a few turns later - all for nothing!
    Cheers for doing this. Have a good one!

  • @suedeciviii7142
    @suedeciviii7142  Před 4 lety +5

    Thank you to @Ryaken and @Where Is Krell? for pointing out that you can have multiple scientific leaders at once! This was an error in my video. So hold on to them for as long as you want!
    Additionally: empire size as it relates to anarchy length is based on OCN. If you have a hyper large empire, you can actually get a +3 modified, in some cases leading to a 9 turn anarchy!

    • @jerrygar7
      @jerrygar7 Před 3 lety

      My question is can you pop a military leader if you are holding onto a scientific leader for later use?

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      @@jerrygar7 Yeah as far as I know.

    • @Spoonwood
      @Spoonwood Před rokem

      @@jerrygar7 There's an old article by SirPleb on Civfanatics called "Creating and Using Leaders". In it, Pfeffersack mentions a rumor that Scientific Leaders (SGLs) prevent the creation of Military Leaders (MGLs). Alexman comments next that if you have any leader of any type, you cannot get an MGL, and claims to have tested it. Those comments might predate the final version of the Conquests expansion, but even if so, I doubt that they ever changed/fixes it so that MGLs could get made if you have another leader available.

  • @rvoros
    @rvoros Před 2 lety

    Excellent video.
    Let me share a shortcut I've just discovered by accident: CTRL+SHIFT+N = Clean Map Preferences

  • @bebe8090
    @bebe8090 Před 7 měsíci

    36:51 My understanding is that cities will use the forbidden palace city for calculating distance corruption if it is closer than the capital city, but rank corruption still calculates based off the capital. Calculated corruption can go way over 100% before it is capped, so that is probably why you don't see a change. It's effect would probably be most noticeable if you had cities with fairly low rank but high distance, maybe you started on a small island without too many cities and your next cities are on a continent halfway across the map, or something similar.

    • @suedeciviii7142
      @suedeciviii7142  Před 7 měsíci +1

      Precisely, yeah. Sorry if I explained it wrong here, it's an old video. You can see my England demigod game where I do exactly what you mentioned here, and I build my FP somewhere very far and it works well.
      czcams.com/video/Mh0I1HNYbt4/video.html

  • @urlichwichmann6456
    @urlichwichmann6456 Před 8 měsíci

    Thanks for helping me beat my childhood's nemesis!

  • @natecalder8617
    @natecalder8617 Před 4 lety +10

    Been getting back into CivIII recently, and a huge reason for it is because of your videos (countless hours into the TETurkhan mod)! Thanks so much for the great content. Question, how do you toggle the view of "terrain only"? I'm sure it's basic but I can't seem to find the answer anywhere.

  • @cheaterman49
    @cheaterman49 Před 3 lety +1

    6:51 Oh I can answer that for you! I didn't consume any military GL during my last playthrough, only scientific (useless otherwise as you pointed in the previous tip), and I never got more military GLs but I did get more scientific ones (3 in total, 2 remaining by end of game)! So there you go. :-)

    • @nEiKKah
      @nEiKKah Před 3 lety

      I can confirm this, you can get as many Scientific Leaders as your luck allows while having one or more, but Military ones can only spawn if you don't have one already

  • @TheLolwut56
    @TheLolwut56 Před rokem

    LOVE the Civ 3 content. Keep it up. Are you using any mods?

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      Only the happy face visual mod really, which makes it easier to see if a city will disorder

  • @mralpaca2150
    @mralpaca2150 Před 5 měsíci

    What a great video. The number 101 did confuse me I thought it maybe for complete beginers, like in univesity you have xxx101 etc. Almost did not watch because of that ! But thank you, very clear explanations and obviously massive effort and preparation. It's a shame if this was made 20 years ago it would have 1 million views probably. Civfanatics, what a fancinating place for civ and off topic discussions 20 years ago, that place also got diluted with time.

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci

      Ahhh, like Chem 101 or something. No, there's tips for all levels here.
      I didn't do multiple takes, and took breaks when recording. I just kept zipping through the tips. My diction isn't great as a result, lots of pauses and filler, but I think it ended up as a great video.

  • @majedal-baghl8611
    @majedal-baghl8611 Před 4 lety +1

    Thanks, Suede. I'm glad the English teaching is going well. It's not always an esy gig. I've heard you say something like "mealy troops." What are they? And from context, R and G (or RNG) seems to be the luck of combat results. What is the exact meaning of that?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      RNG is random number generator. It refers to luck in video games.
      Sometimes when talking about multiplayer games, I say "melee troops". Units with one one movements point, who must be controlled very differently from mounted (fast moving troops)

  • @bambipickle
    @bambipickle Před rokem

    been playing since around 08 back when i was a kid. i was lucky to get a copy in my first language so at least i knew more or less whats going on. havent really stopped playing since. now i play in english but despite the years i sunk into this games i still can barely beat the game at second to easiest mode. only recently i started understanding the "zoom to city" tab in its fullest yet i find myself unable to carefully plan out my EVERY move EVERY turn with EVERY unit especially in a huge empire. the endless expansion race and wars just take too much of a toll on my emotions and i get carried away. nice vid i learned a lot, cant wait to apply the tips

    • @suedeciviii7142
      @suedeciviii7142  Před rokem +1

      Play smaller maps I'd say then! The game is epic enough even with smaller maps.

    • @bambipickle
      @bambipickle Před rokem

      @@suedeciviii7142 thanks a ton, didnt expect you to respond :) ive been binging your vids now and learned a lot. and yeah the game's epic and overwhelming at most times, as i've been trying the balancer mod lately (or some iteration of it, these days it's hard to find a functional civ3 website)

  • @vanomuradeli6370
    @vanomuradeli6370 Před 4 lety +1

    Thanks for the video, Suede! It could have saved me days of reading forums on game mechanics years ago when I was more interested in Civ3 than I'm now. It's a great idea to put them all in one place. I'm sure, you have already mentioned all of them in your long game videos but not everybody is able to watch them full length.
    So, sorry if I missed it somewhere, but I have a question related to the "interturn". For example, I have a city that grows in 1 turn and builds a temple in 1 turn. The new citizen is gonna be unhappy which should put the city into disorder. So after the turn ends will the disorder start immediately or the temple will be completed making the new citizen content?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      Thanks! So it actually doesn't matter if you build a temple or not. A new citizen will never cause your city to disorder, whether they are unhappy or not. Disorder is calculated by "Did unhappy citizens outnumber happy citizens when you ended your turn?", not whether that's true when the turn starts.
      As for construction, interestingly, disorder will prevent shields from being added to the box. But it doesn't actually stop construction. If the box is full for whatever reason at start of turn, construction will complete, even if you're in disorder (or even anarchy!)
      So if you rush production on a temple, causing unhappy citizens to outnumber happy citizens 4 to 3, and then end turn, the city will disorder but production will still complete. If you then zoom in on the city, the citizen ratio will be 3 to 3, so the problem has been fixed by the temple, but the disorder still occured.
      This kind of proves what I said above: disorder is calculated at end of turn, not at start of turn.

    • @vanomuradeli6370
      @vanomuradeli6370 Před 4 lety

      @@suedeciviii7142 Thanks for your answer! Even deeper than I expected

  • @Zooooch1989
    @Zooooch1989 Před 2 lety

    You just answered like 30 questions iv had for 20 years

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety

      mtv.mtvnimages.com/uri/mgid:file:http:shared:mtv.com/news/wp-content/uploads/2015/07/rihanna-winking-new-1437074506.gif?quality=.8&height=228&width=302

  • @joelwillems4081
    @joelwillems4081 Před 3 lety

    I've had multiple scientific great leaders at the same time before. Was saving one for a Wonder rush and got another.

  • @VieneLea
    @VieneLea Před rokem

    I love the name "Big fat cross" for THAT shape XD

  • @RichardDuron
    @RichardDuron Před 3 lety +2

    At the rate I've been watching your videos, I'll have the same amount of time on that as I do Civ3.

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety +2

      At the rate I've been putting them out lately you might!

  • @whothehelcares162
    @whothehelcares162 Před 4 lety +6

    And the AI will accidentally declare war on you if you have an invisible unit in their way, such as a submarine.

  • @mathieugiroux9346
    @mathieugiroux9346 Před rokem

    It is quite picky, but in the turn order, we can add that Income/science is compute before the food and shield. It is most useful when you finish a tech. You get science and income, then the tech finsh and you are asked what next. You can go to the Science/Happiness sliders and to your cities. As the income and science is already compute for the turn, you can put the hapiness slider to max and have a free WLTKD over the empire. The turn before you can put all the citizen as scientists and put them back to work after the research is done, but the shield are not counted yet, so they do both. It is a lot of micromanagements, but it can cut 1-2 turns of research.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      Yup, good point. I generally follow the HOF rules when I play though, so no city screen hacking.

  • @softchirps
    @softchirps Před 3 lety

    Such a good video good content man 😊😊

  • @federicoscivittaro8085

    I have played Civ iii on and off for 15 years and only ever played on chieftain. The one I tried to go up to Warlord, I struggled mightily. I have watched this video and now I’m already winning Regent.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      Really? This is the one? Glad it worked but a lot of these are not very practical hahah.

    • @federicoscivittaro8085
      @federicoscivittaro8085 Před rokem +1

      @@suedeciviii7142 well to be fair I also watched your “7 common mistakes” videos and those certainly helped

  • @jonshive5482
    @jonshive5482 Před 4 lety

    Really good stuff for intermediate players. Been playing 15 years and still learning.
    BTW dunno about vanilla but in Conquests a forest chop outside a fat cross shows shields going to the nearest city. Or is this erroneous?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      What do you mean by "show"? Chopping forests won't provide shields if you're not doing it within the BFC of a city you own.

    • @jonshive5482
      @jonshive5482 Před 4 lety

      @@suedeciviii7142 Oops! Sorry my bad. It was just outside the 9-tile original culture boundary of the cities concerned.

  • @cheaterman49
    @cheaterman49 Před 3 lety

    That last tip is something I've been wondering from your other videos :-) it's not massively useful but still a neat trick when you're asking yourself! Make sure to watch the full video to get the entire punchline, hahaha. (joke - but great tips are peppered among a bunch of slightly less useful ones, so you might still wanna watch the whole thing for best results :-) )

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      A lot of these tips are super obvious but they still come as revelations to some new (and some longtime) players

  • @squatlebherz4434
    @squatlebherz4434 Před 4 lety

    What are your thoughts on: 1. Playing with scientific leaders (i never have the option on) 2. Is it cheating to rig the civs (e.g. pangea 60% water as an expansionist civ with no other civs expansionist) 3. should planting on bonus food give the city centre food?
    Things learned: - Spiral to forest chopping - pretty much everything to do with war time - wonder golden ages - didnt know unique units were kept until a golden age - 3billion - 5billion hill stuff - roads reducing corruption - didnt know forbidden palace did nothing regionally, just thought it was very little - you can open top five cities/demographics in game? - unit promotion probability - knew the ai could see the map but not the resources - did not know the plus 1 shield for size 7 cities - everything espionage -
    Like to think i was knowledgable to begin with but guess i was a little off

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      1) Playing with them off makes the traits imbalanced, so I keep them on.
      2) Nothing is "cheating", there's just different levels of challenge. But I'd recommend playing a variety of map settings and with a variety of civs.
      3) Gameplay-wise? Maybe. It would be a quality of life change, it would make good city placement easier. But I think it would make it too easy to have a powerhouse size one city.
      In terms of realism? Makes sense as is I think. That's what happened to Toronto in Canada. We settled in that area because it had the best farmland, but now it's all paved over with urban sprawl. So we don't get the bonus food :)
      4)you can open top five cities/demographics in game?
      Yeah it's F11 or something like that. One of the F keys.

  • @LCInfantry
    @LCInfantry Před 4 lety

    Your going to make me get this game again xD

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      $5 on steam. Goes as low as $1.25 during sales :)

    • @LCInfantry
      @LCInfantry Před 4 lety +1

      Suede CivIII
      Cool. Thank you. Do you know if having multiples of flak cannons positioned in one city will increase the percentage of intercepting a stealth bomber that is bombing it?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      @@LCInfantry Yes it works. I think the cap is 4-5 flaks. There was a thread on cfc on the subject

    • @LCInfantry
      @LCInfantry Před 4 lety

      Suede CivIII
      Thanks, I’ll look into that.

  • @gursoydeniztulgar9261
    @gursoydeniztulgar9261 Před 4 lety +1

    Hello, you're doing great videos ! I want to ask a question. Is there any un-conquerable situation ingame? I hope that you understand me.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      Like, an unwinnable game position? Yes.
      But generally if you think a position is unwinnable, send the save file to me, I'll try to win it :)

    • @gursoydeniztulgar9261
      @gursoydeniztulgar9261 Před 4 lety +1

      @@suedeciviii7142 Can you give an example of unwinnable game position? I dont have a position like this to sent :( By the way I have another question, What are your thoughts about the civ2 save game called "Eternal War", I know the situation of the game but I just wonder your thoughts about it. Thank you

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      @@gursoydeniztulgar9261 Well, if you reloaded a turn before the enemy achieves a culture victory, that would be one example.
      I've read the thread on the eternal war, and I don't know enough about Civ 2 to comment. Civ 3 has a hard time limit built in, but if you turned it off the same thing could maybe happen. But I think given the diplomacy system and worker system, it would be a lot easier for a human player to win in such a position.

    • @gursoydeniztulgar9261
      @gursoydeniztulgar9261 Před 4 lety

      @@suedeciviii7142 Actually I mean a position like, you can't move your army to enemy territory because of a obstacle or a city build in a 1 tile island, meaning you can't conquer enemy's last city etc. Thanks for your time

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      @@gursoydeniztulgar9261 I imagine if you turned off certain victory conditions it would be possible. I think if you only left on diplomatic victory, and killed every opponent except one, that would be unwinnable.

  • @garethbrown3257
    @garethbrown3257 Před rokem

    Would love to see this for Civilization 4 too.

  • @teokailun94
    @teokailun94 Před 2 lety

    Good tips. Just wondering if you have any tips on increasing the chances of AI fighting another AI in a game?

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety

      Well in the settings you can turn up AI aggression when setting up the game. Also use military alliances.

  • @petermenkveld4162
    @petermenkveld4162 Před 2 lety

    for boat hoping. I think the boat that moved to that space most recently is on top. Aside from that it is very random.

  • @markobrien2481
    @markobrien2481 Před 4 lety +1

    Odd question but I'm trying to convince my friends to start playing civ 3 over civ 5 - is there any way you could do like a transition video highlighting major differences for people trying to pick the game up after what civ 5/6 has introduced?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +4

      I've been planning a "first time playing civ 3" video for a while. But that's a good idea too. Like, "Why you should play Civ 3 if you're a fan of later civ games".

  • @MarcoAntonio-tb4gx
    @MarcoAntonio-tb4gx Před 3 lety

    Your graphics look so clean. Im using snoopys terrain, but I was wondering What graphic mods are you using?

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety +1

      None. Just the popheads citizen mod and the grid for the minimap.

    • @MarcoAntonio-tb4gx
      @MarcoAntonio-tb4gx Před 3 lety

      @@suedeciviii7142 I used to like snoopy terrain, together with some irrigation and custom mines, but tbh, for some reason now I would like something more cleaner, guess Ill go back to the stock graphics. Thanks a lot 🙂

  • @mumbles2518
    @mumbles2518 Před 3 lety

    Like you said, there is actually a marginal reduction of corruption to near cities of the forbidden palace. It's only noticeable on a large or huge map, and only is effective to cities within about a 10 block radius.

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      Are you sure? Someone else claimed it acted as a second palace for the purposes of distance corruption calculations. Which is irrelevant if you have a ton of rank corruption, but relevant if you do looser city placement, or are spread across islands/continents.

    • @mumbles2518
      @mumbles2518 Před 3 lety

      @@suedeciviii7142 yeah, im not as experienced on lower maps, i mainly do huge or large on regent and monarch. But yes, it does lower it a bit. I'm usually republic, but jave waited until democracy to do it, and it had a noticeable effect.

  • @changenoways9555
    @changenoways9555 Před rokem

    17:39 What button are you pressing to remove the artificial improvements and view the landscape without any improvements?

  • @joaoaraujo9629
    @joaoaraujo9629 Před 3 lety

    can you recommend some must have mods for civ3? singleplayer! Thanks

  • @scissorthief5119
    @scissorthief5119 Před 2 lety

    I've been playing this casually since it came out. Decided it might be time to actually win

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety

      What difficulty do you play on? If you just want to win I'd recommend my "mistakes new players make" series. The tips here are only really necessary on high difficulty levels.

    • @scissorthief5119
      @scissorthief5119 Před 2 lety

      @@suedeciviii7142 I'll check it out, thanks

  • @drosser711
    @drosser711 Před 4 lety +1

    How did you move all the bombers at once? Even if I use the move same type option I can't move multiple planes.

  • @suddenllybah
    @suddenllybah Před 4 lety +1

    Regarding large maps.
    Techs are cost more, which lays onto the expand or get fucked truth the resources get.

  • @jeroenv.8003
    @jeroenv.8003 Před 4 lety +1

    About point 29 at around 19:20, do civs with expansionist and seafaring traits get ga from only the colossus or do you still need another building?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      Yup! Collosus is exp, sea, and com. England, Portugal, and the Hittites all get Golden Ages from it.
      Egypt gets a golden age from the Pyramids, China, from the great wall, etc.

    • @jeroenv.8003
      @jeroenv.8003 Před 4 lety

      @@suedeciviii7142 Aah thanks for the reply, and usefull tips in this video so also thanks for that :)

    • @jonshive5482
      @jonshive5482 Před 4 lety

      @@suedeciviii7142 Is that for Vanilla and Conquests both? Thought in C3C you needed one Wonder for each trait, and had to build at least one yourself, not just capture them.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      @@jonshive5482 Yes, in conquests you can get a golden age from one wonder, as long as it has both your needed traits.
      Capturing doesn't work.

  • @whothehelcares162
    @whothehelcares162 Před 4 lety +2

    Great video, hear are some more important tips.
    Wonders can be destroyed by bombardment until the industrial era, they will be the last improvement to be destroyed.
    You cannot destroy a city with nukes or bombardments
    AI will usually not use a nuke until someone else has
    AI nukes prioritize stacks of units and big developed cities
    unlike when the advisor says a civ fears this unit you have, they actually fear the amount of units you have not the quality of them
    the city limit is 526 cities by default on any map
    There is a penalty for building more cities. The more cities that are in a game the more laggy it gets when they are connected via roads, by sea and air routes. No matter how good your PC is it can take a minimum of 5+ minutes to load in the game or load through AI turns. Even destroying a single harbor, road connection and airport can take minutes to process that loss. Be wary of playing on modified maps and scenarios that allow you to get to the 526 city limit as the game gets more unstable and is very likely to crash.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      FYI, what you said about the military advisor isn't quite correct. The calculation does value quality of unit, just not in a super logical way. See here.
      www.civfanatics.com/civ3/strategy/game-mechanics/study-of-inner-workings-of-military-advisor/
      I've never seen wonders destroyer by bombardment. Are you playing Civ 3 without the conquests expansion? I know they overhauled city bombardment in it.

    • @whothehelcares162
      @whothehelcares162 Před 4 lety

      @@suedeciviii7142 The sum value of a units attack, defense and health, etc is overshadowed and deprioritized by certain flags/factors of the AI that make it minuet in the decision programing of the AI. You can make an AI start off with 5 modern armor and it will not utilize that advantage to its full potential nor be revered by another AI just for having 5 modern armor units at the beginning of a game.
      The wonder destruction may have been an early CD unpatched version of conquests.

  • @alexanderconrad669
    @alexanderconrad669 Před 4 měsíci

    I played a game where I recieved three scientific leaders eventhough I hadnt already used the first and second one.

  • @duckgo2296
    @duckgo2296 Před 3 lety +1

    Sometimes the science advisor pops up and says i learned a new tech from the other civs without me doing any sort of trading. I dont get how that happens

  • @suddenllybah
    @suddenllybah Před 4 lety +1

    So I have learned that you can flat our Right of Passage attack twice in a game, if the previous civ didn't know the new one.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +4

      You can ROP attack as many times as you want as long as they are the ones declaring war. Demand techs until they hate you, then fail a spy mission, that should do the trick :)

  • @anonviewerciv
    @anonviewerciv Před 3 lety +1

    The lack of overflow is such a deterrent. (1:13:31)

  • @sethwarren1445
    @sethwarren1445 Před rokem

    They need to make this into a movie. It's the next Endgame

  • @the_primal_instinct
    @the_primal_instinct Před 2 lety

    So, tip 101 basically means that on high level difficulty in the early game when you want a spot for the city where barbarian units are, but don't have strong enough army to reliably beat them, you can just lure them away with one unit.

  • @danielsime911
    @danielsime911 Před rokem

    You mentioned about how a single unit can't produce 2 great leaders. There was a game I had where after I upgraded my knight to a cavalry he eventually went on to get a new great leader, though I suppose that doesn't entirely count as the same unit.
    Also on the topic of cities flipping, I have a personal grievance that I wanted to vent. Artillery doesn't count towards the occupied military count because I had a city with 36 artillery in it depose.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      IIRC someone disagreed with this point. I haven't seen evidence but take that as you will.
      It's very possible for city with 36 units to flip. A single unit reduces the flip chance by like, 0.15% or something like that is some cases.

    • @danielsime911
      @danielsime911 Před rokem

      @@suedeciviii7142 That's pretty disappointing that the flip chances are so unaffected by military presence.
      Also I had an interesting thing just happen in my game. I think I might have found another way to bait the enemy into declaring war but it may need further testing. Basically I had a privateer stationed in an unguarded city and then the Koreans came and bombarded it but if I loaded back and put a soldier in there the enemy didn't attack.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      @@danielsime911 Was that a declaration of war when they bombarded the privateer?

    • @danielsime911
      @danielsime911 Před rokem

      @@suedeciviii7142 yeah, that was when they declared war.

  • @cheaterman49
    @cheaterman49 Před 3 lety

    1:05:50 Almost! You couldn't know but it's Besançon, so the "c" sounds like a "ss" :-)
    EDIT: (I wrote "ss" to not be confused with "s" which sometimes sounds like "z" both in French and English :-) )

  • @zapparn_tv6012
    @zapparn_tv6012 Před 2 lety

    You can get several scientific leaders. Got 2 standing in my capitol atm :D

  • @ironsandhammers359
    @ironsandhammers359 Před 3 lety

    one thing that is still frustrating is the fact that one turn you will have even tech with the ai but a few turns later they ll will have 4+ more techs than you out of no where even if you are bigger and have 70 or even 80 percent research

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      It's because they're trading amongst themselves. Also depending on the difficulty, the AI might be out-teching you because they're playing republic and you're playing monarchy/despotism.

  • @flibbernodgets7018
    @flibbernodgets7018 Před 4 lety +1

    I'm surprised how many I knew, but weighed against how many there are it doesn't seem like it.

  • @radioren1221
    @radioren1221 Před 2 lety

    What's your take on accelerated production? How does it change how the game is played? Is it better to play with it on or off, or is it more about trade-offs? Also, a "X-number of Civ III Keyboard Shortcuts" would be much appreciated. ;P

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety +1

      It imbalances the game. The biggest annoyance for me is it doesn't change minimum or maximum tech time. So despite teching twice as fast, you still can't get a tech faster then every 4 turns, making it very difficult to get a tech lead on medium or high difficulties.
      Worker speed is unchanged, despite most other things being changed. You can imagine why this is absolutely insane. I guess you can build twice as many workers? But the opportunity cost of building workers is also doubled.

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety

      Oh, if I'm not mistaken the game still has the same number of turns too! It's ridiculous. If you want a faster game, just play a tiny map or an 80% water map.
      We do use accel prod for multiplayer though. Micromanagement of shields and food is a lot more important with accel prod.

    • @radioren1221
      @radioren1221 Před 2 lety

      @@suedeciviii7142 Ah I thought so. I just played a a game with it off on Regent and the flow of the game felt so much better and I was actually able to expand much faster than I've ever been able to.
      Thanks for the reply!

    • @suedeciviii7142
      @suedeciviii7142  Před 2 lety +1

      @@radioren1221 If you really prefer it there are some changes you could make in the editor to make it more balanced.

    • @radioren1221
      @radioren1221 Před 2 lety

      @@suedeciviii7142 I'm okay, I haven't noticed it taking too much longer with it off, and I actually prefer the longer experience.

  • @Astrobrant2
    @Astrobrant2 Před rokem

    #61... I haven't been playing for very long, so I'm on chieftain level. The AI may know where strategic resources are going to show up, but they certainly don't _behave_ like they know. I've noticed how AI players will build roads right past a resource which is currently visible. One had gems right outside of its city border and didn't build a road to it for centuries, even after the influence border expanded to include it. And I've never seen them planting a city in a weird, remote place because a resource is next to it.
    Also, I have never seen an AI build a colony. But they will put a fortress on a resource... and leave it unmanned!
    Maybe their "inside knowledge" of resource locations becomes more evident in higher levels.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem +1

      Occasionally they do, but they're just shit and don't no what to do with the info. But I have seen AI plant random cities that turn out to have oil.
      And no, they don't play better on higher difficulties.

  • @thesilentavenger
    @thesilentavenger Před 3 lety +2

    Are there any exploits that still work against the AI or did they all get patched out? I know there used to be a bug where you could demand 123456789 GPT from an AI and they would accept

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety +2

      Yes oh my god there are so many. My Sid Gandhi series is based around one

  • @yeah91919
    @yeah91919 Před 4 lety +1

    How did you get some of this info

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      Usually by testing myself. Some of it is from Civfanatics threads, but I usually didn't take a single user's word for it. Only stuff confirmed by a couple people.
      If I wasn't 99% sure of something in this video, I prefaced it with "if I'm not mistaken" or something like that.

  • @LeeHanPeng4669
    @LeeHanPeng4669 Před 4 lety

    Its possible to get more than one scientific leader at the same time. I had a game with 7 leaders. I had 4 of them sitting in cities didn't want to trigger a golden age.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      Yeah, I clarified this in a comment. I'll pin the comment.

  • @KingMswatiIII
    @KingMswatiIII Před 4 lety

    Are there any mods that fix culturally linked start locations?

  • @mumbles2518
    @mumbles2518 Před 3 lety

    Tip:when you start a workers job in anarchy, it will reduce once out of anarchy.

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety +1

      True, you're not "locked in" with the slower speed. But still, you have 1+ turns of half or 1/3 speed worker moves. Best to walk to new tiles during that period, since walking is the same speed in/out of anarchy.

    • @mumbles2518
      @mumbles2518 Před 3 lety

      @@suedeciviii7142 absolutely! Just found your channel today and watched 4 hours of videos. So nice to see people still playing this beauty of a game.

  • @cheaterman49
    @cheaterman49 Před 3 lety

    1:24:35 Side-note here - you mentioned it in another video, but Fascism in particular is just absolutely overrated by the AI in an unbelievable way, like, trade two techs from computer age kind of way... Obviously not as much in higher difficulties (this was in regent) because of the AI trade penalty, but a fantastic trading tech nonetheless if you can get your hands on it!

  • @dallenhaven3329
    @dallenhaven3329 Před 4 lety

    Question, will a slaved worker who works half as fast get your civilizations benefits or keep his original civilizations? My example is that as an industrious civ I can build a road in 1 turn with 2 workers on grassland, but 4 slaved workers from Persia and Babylon did not. Does the same apply to replaceable parts? Thanks for the tips

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      I can never remember this.
      But you definitely do not get faster workers for capturing one of an industrious civ

    • @josiahferguson6194
      @josiahferguson6194 Před 3 lety +1

      Slaved workers don't speed up from civ traits,
      not sure if you capture a worker from industrious and you are industrious if it would but in every other situation it doesn't.
      Enslaved workers are sped up by replaceable parts.
      Pretty sure they are sped up by government types with faster worker speed but not totally sure.

  • @jonshive5482
    @jonshive5482 Před 4 lety

    Bravo! Now that I've seen the whole video got a few more questions and observations. Please indulge me:
    In your examples of culture flipping those Cities are on another Civ's border. I've had conquered cities away from alien culture pressure flip anyway. They were near other conquered cities from the same Civ which didn't flip. Is there any rule concerning this? Thanks.
    35:45--Expansionist Civs can pop Cities from Goody Huts? Never experienced it, only Settlers. Didn't even know it was possible.
    1:1:16--Oh so NOW I get the double-rush trick. Neat! But I'd still rather wait 'til next turn ('cept when building stuff in newly founded cities after trans-oceanic amphibious invasions).
    Tip 99--Ah, so the AI doesn't consider that breaking the trade deal? A fantastic exploit (cheat?) but if experts do it why not me :-)?
    Tip 101--This makes avoiding Barbs way too easy, no? Just don't put units NW or SE of 'em. Presume this doesn't work for Workers or Settlers.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      There's a complicated formula that determines a city's chance of flipping each turn. According to the formula for culture flipping, the odds of flipping are 0% if there's both no foreign citizen and foreign tile in the BFC. Sometimes you can get foreign citizens in weird ways, like joining workers to a city, or building a settler in a captured city.
      Flipping is just a percent chance. Sometimes the least likely city to flip will be the one that flips, and the others don't.
      For popping cities, it says something like "an advanced village has joined our nation" or something like that.
      There are a lot of things I'd call cheats but prompting the AI to declare war when I'm paying them isn't one of them. If they didn't like it they shouldn't have declared war :p
      It does work for workers/settlers, as long as they aren't one move away. If it would take the barbarian 2+ turns to get to where the undefended worker/settler is, they won't go after the settler (unless it's NW/SE)

    • @jonshive5482
      @jonshive5482 Před 4 lety

      @@suedeciviii7142 Thanks for your etailed replies. Would you believe in my last 2 games I've popped 3 villages and 1 Settler with Scouts? Never happened before, although the first game I blew by refusing Bismarck's demand; the second is still in progress.

  • @hanspetter2685
    @hanspetter2685 Před 4 lety

    No tip about science? or you have it in another video? I noticed you have the slider on 0%, why and when should you do it?:)

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +2

      It depends on if you need gold or techs. Often I set it to 0% to save gold, so I can upgrade military units and kill people. Especially if I have another way of getting techs (tech brokering, buying techs, great library, espionage, or in peace deals).

  • @Lollaksyotuube
    @Lollaksyotuube Před rokem

    Hoover Dam isn't wrong. You still need facotry for regular water plant.

  • @yourecarsextendedwarrent3416

    i had two sci great leaders at once

  • @chadmcclain5540
    @chadmcclain5540 Před rokem

    A trick to exceed the army count per continent is to load armies on transports and float them off the coast.

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      Hm? Army count cap is global no?

    • @chadmcclain5540
      @chadmcclain5540 Před rokem

      I pulled into a city with around 25 armies in transports. Several just disappeared. Floating anything exceeding the limit per continent just off the coast on standby is what I'm talking about. You know more than I do for sure I was just offering a pointer

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      @@chadmcclain5540 Sounds like a bug. There's a limit that you can't have more than one army per 4 cities, but it's a global cap. Has nothing to do with landmasses and it certainly wouldn't kill your armies if you mispositioned them.

    • @chadmcclain5540
      @chadmcclain5540 Před rokem

      May have been a bug you're right. Only happened once I've never moved that many armies at once as I've never generated that many. Ok disregard I'm all wrong lol

    • @suedeciviii7142
      @suedeciviii7142  Před rokem

      @@chadmcclain5540 Sneaky AI submarines 😲

  • @DinosaurNightlight
    @DinosaurNightlight Před 4 lety

    Are you using a graphics mod?

  • @paigto8144
    @paigto8144 Před 4 lety

    My strategy is putting the map on archipelago whenever the difficulty is on regent or higher, so the IA doesn't massacre me 😢 I know I'm bad

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      Nothing wrong with that :). Archi is considered the most human favoured map type, but there are a lot of good skills you develop playing on archipelago.

    • @paigto8144
      @paigto8144 Před 4 lety

      @@suedeciviii7142 bruh your so good ☺ , do you remember how were your games when you first started playing?

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety +1

      @@paigto8144 It was a long time ago. I have the best memory of my first attempts to win emperor and demigod. I leaned heavily on conquering my continent because I hadn't quite learned how to manage economy or diplomacy yet.
      One of the biggest breakthroughs for me was my Sumeria series I did for youtube. I've always been a top tier multiplayer player since a little after I started out, but the Sumeria series forced me to test out my diplomacy skills and apply some of the things I'd read about. Since that series I feel comfortable saying I'm a top tier single player player. But far from the best :).

  • @annarboriter
    @annarboriter Před rokem

    One downside of eliminating the possibility of the AI extorting a resource, in my experience, is that instead it simply demands a city

  • @jonshive5482
    @jonshive5482 Před 4 lety

    Tried that gpt deal and it didn't work the way I figured. Seems there's more to it than turning your slider(s) to zero, making the deal then putting your sliders back where you want them. When I tried it there was a humonguous deficit no matter where the slider was. Don't you have to make other deals with other AIs to pull this off? Thanks.

    • @suedeciviii7142
      @suedeciviii7142  Před 4 lety

      Ah I think I've seen that before. I can't remember exactly what causes it, but had you ruined your trade reputation that game by breaking any 20 turn commitments (including peace treaties and military alliances)?

    • @jonshive5482
      @jonshive5482 Před 4 lety

      @@suedeciviii7142 Trade no but peace treaties yes. My understanding was that peace treaties are treated separately from trade deals. Anyway no biggie. There's an old thread which may refer to this; some players have conflicted consciences about it:
      forums.civfanatics.com/threads/explotive-gpt-trade-with-ai.253550/

  • @matts5799
    @matts5799 Před 2 lety

    How do you know all this stuff? Were you a game developer for civ lol?

  • @AdstarAPAD
    @AdstarAPAD Před 3 lety

    Does CIV III allow hotseat play? ( that is a human player playing more then one civ during a game ) ?

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      It does yes. You can also pass safe files back and forth over email/discord/whatever.

    • @AdstarAPAD
      @AdstarAPAD Před 3 lety

      @@suedeciviii7142 Thanks for the info.. I played CIV III when it first came out because i was a civ fanatic but i could not remember if it had a hotseat mode.. I know CIV IV has a hotseat mode.. I do like playing 3 or 4 civs in the same game.. It helps with tech trading.. I find that when i played the AI would never trade techs or they would never make a fair trade.. :)

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      @@AdstarAPAD The AI is quite willing to trade in Civ 3! Are you sure you didn't accidentally butcher your trade reputation?
      You also might be interested in Co-op versus the AI games we do in the discord. Note that hotseat games are limited to 8 players sadly.

    • @AdstarAPAD
      @AdstarAPAD Před 3 lety

      @@suedeciviii7142 I must be doing something to butcher my rep then..

    • @suedeciviii7142
      @suedeciviii7142  Před 3 lety

      @@AdstarAPAD I'd be happy to look at your save files if you start playing again :)