The 5 Types Of Bad Worker Moves in Civ 3

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  • čas přidán 30. 06. 2024
  • Hey guys! If you're interested in multiplayer, or chatting about your ongoing single player campaigns, check out our discord here. If I post info about upcoming videos, it will be here: / discord
    0:00 Intro and Type 1 Errors (Making tiles worse)
    1:39 Type 2 Errors (Moves that do nothing)
    3:51 Type 3 Errors (Moves that do nothing.... yet)
    6:33 Type 4 Errors (Wasted worker moves)
    10:53 Type 5 Errors (Improvements that aren't as good as other options)
    12:15 What if I have to make a bad move?
  • Hry

Komentáře • 46

  • @michaelparker9083
    @michaelparker9083 Před 5 měsíci +57

    I was *literally* just thinking, "I wish suede would do a new single player tutorial video."😂

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +21

      You should think about me finding a $100 in my coat pocket

  • @michael_betts
    @michael_betts Před 4 měsíci +9

    The last save. Mines everywhere, no roads, every city building either wealth or a cathedral. I am both impressed and horrified.

  • @nestorperez1276
    @nestorperez1276 Před 5 měsíci +24

    Watching this vid = Decent worker move.

  • @Kralnor
    @Kralnor Před 2 měsíci +2

    I just started up a game of Civ3 after not having played it for years.
    Unfortunately I got a ton of jungle in my core. I built more workers than usual (close to 2 workers per city), and in this case I think it made sense to use workers in pairs when clearing jungle, since there were no alternative tiles to work outside of the first few cities.
    A single non-industrious worker takes 16 turns to clear jungle, and that's a lot of time to wait for getting another grassland tile ready to be improved tile when your city is working bad unimproved tiles.

  • @liltapatio
    @liltapatio Před 5 měsíci +10

    Thanks for the upload man. We appreciate your efforts to bring us the best civ 3 content in the universe.

  • @Spoonwood
    @Spoonwood Před 5 měsíci +9

    Don't know if you said it before Suede in some other video, but slaves roading unroaded tiles instead of regular workers (railroading differs) gets more done. That way there's more turns with workers doing work instead of moving around.

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +4

      I have never made this connection before but I think you're right! Interesting.

    • @danielhersvik5039
      @danielhersvik5039 Před 5 měsíci +2

      The math is correct, roading unslaved is wasting half a worker move :)

  • @Ms.Pronounced_Name
    @Ms.Pronounced_Name Před měsícem

    9:37 you can also set 2 workers to irrigate, then the next turn click the worker and stop the job for 1 of the 2. You get your extra worker move back and the job finishes in 2😊

  • @Ms.Pronounced_Name
    @Ms.Pronounced_Name Před měsícem

    9:00 my 1 pushback here is that I will sometimes road a forest, then stack-chop the forest in a single turn. Yes I've wasted a few worker moves, but I've cleared the forest faster and given the city the shields to use sooner. So I'm trading worker moves for better city productivity

  • @TheWatchernator
    @TheWatchernator Před 5 měsíci +4

    Only moving stacks on roaded tiles saves SO many moves.
    Before, I always moved multiple workers on a tile to make a road.
    Also, I first rail my core AND complete the network to the outskirts of the country. Then rail the cities further from the capital.
    Also - mod the game and use unique art so the workers and slaves have different clothing in different eras. Doesn't save moves, but it looks better.

    • @Spoonwood
      @Spoonwood Před 5 měsíci +1

      Yes, the "only one worker to unroaded" tile rule is good. But, even better is "only one SLAVE to unroaded tile". That way there exists even less worker time consumed moving to a tile. I've never had enough slaves to only use slaves to road tiles. However, I'll try to use slaves to road unroaded tiles over workers (unless slaves lie far across from the unroaded tile... moving 7 tiles on roaded tiles with a slave to an unroaded tile would be wasteful).
      That all said, moving stacks though, I remember, does have it's uses. Like in the middle of a war if I need to move an army forward. Then putting a stack of workers into a jungle so that the army can charge ahead immediately seems worth it. But, it definitely slows down how much of the map gets developed then, so it makes for something of a special case.

  • @Brucemagoose511
    @Brucemagoose511 Před 5 měsíci +2

    Excellent tips. The only thing I query is that sometimes when I irrigate inefficiently (and do not automate) I am sure I get the spare worker move back and can use it.
    I also do things like rush roading resources, forest or luxuries when it is situational. For example, i will be immediately able to trade a luxury or I want to be better placed to respond to a possible attempted invasion against me. But yes, I think I am being inefficient sometimes in these circumstances and should show some patience! I needz the goodie!.

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +1

      I mean, from the last section of the video: Wasting worker moves is ok! I do it sometimes. Just aware that you are doing it..

  • @carmelopearman5721
    @carmelopearman5721 Před 4 měsíci

    These kind of vids are my fav

  • @StefanovicVuk
    @StefanovicVuk Před 3 měsíci

    Thanks for the tips! Amazing video. What a nostalgia, played it with my dad when it came out, and isnstalled it now, 20+ years later. Is this some kind of addon for actions mid screen? If i remember correctly, there was not this much options in original game?

  • @munsters2
    @munsters2 Před 5 měsíci +1

    Good tips. Thanks.

  • @LemonCake101
    @LemonCake101 Před 5 měsíci +1

    Oh I was looking forward to this one!

  • @Lollaksyotuube
    @Lollaksyotuube Před 5 měsíci +1

    Good points!

  • @myleskelly2950
    @myleskelly2950 Před 5 měsíci +2

    Great video just what was need to keep sharp in civ 3 thanks suede 💪

  • @st0rts11D4
    @st0rts11D4 Před 5 měsíci +2

    My rule has always been that if I'm going to improve a tile, I ALWAYS build a road there before I move that worker. This way, if a tile is improved, it's fully improved and I won't have to touch it again until I get railroad. Is this a good rule or is ok sometimes to skip roading like the last example you showed?

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +3

      You are correct. The last example is a troll save, don't do that. In theory, there are some cases where the tempo gained from skipping the road is worth the loss in efficiency, but unless you're playing on deity+ I wouldn't worry about it.

  • @Michael-xl9nq
    @Michael-xl9nq Před 5 měsíci +2

    I love you suede

  • @bradhahn19
    @bradhahn19 Před 5 měsíci +2

    Stupid question but how do you still play Civ3? Do you use Steam? Are there specific machine requirements that you need / could a new computer be too advanced?

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +2

      Yesssssssssssssssss join us.
      You can buy it on steam of GOG. Get it on steam if you're interested in multiplayer. Some newer computers have issues with resolution, but I can give you fixes for that if you run into them.

    • @bradhahn19
      @bradhahn19 Před 5 měsíci

      Thank you, you are the man! And should have mentioned this in my first comment, but obviously love all the videos!@@suedeciviii7142

  • @walruseggtv
    @walruseggtv Před 5 měsíci +2

    Yes another suede guide vid!!

  • @316bsmilo
    @316bsmilo Před 5 měsíci +1

    we need single player content... raw footage of you barely surviving in diety whilst being optimal at the same time. losing a city but instead of going back on a save file you take the city back... idk im high but i love civ 3

    • @316bsmilo
      @316bsmilo Před 5 měsíci

      pput the vids into parts.. (classical age part 1, renaissance age part 2 etc..)

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +1

      The future speedruns I do will fall into this category!

  • @tollmlg7852
    @tollmlg7852 Před 5 měsíci +2

    Is there a reason there are almost no roads in the last game shown? It looks uncanny.

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +1

      I had people make intentionally messed up saves for me

  • @twinkletoes7031
    @twinkletoes7031 Před 5 měsíci +2

    Did I hear you right in saying don’t mine hills in despotism? DP doesn’t apply for that

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +2

      Mining hills gives +2 production, 3 total. The despotism penalty reduces this by 1.
      So you spent 12 tiles mining and you have the same yields as a forest. Or you can just mine a plains tile. It does the same thing in despotism but it's twice as fast.

    • @twinkletoes7031
      @twinkletoes7031 Před 5 měsíci +1

      @@suedeciviii7142oh I didn’t know mining hills was +2, thanks!

  • @yeah91919
    @yeah91919 Před 5 měsíci +1

    finally

  • @dlow364
    @dlow364 Před 5 měsíci +5

    ha, automating workers wasn't mentioned. Guess it must be a good worker move ; )

    • @NathanaelCrapo
      @NathanaelCrapo Před 5 měsíci +1

      Lol was thinking the same jk

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci +4

      Everything I said here applies to automated moves too. The move is bad regardless of whether you make it, or the AI makes it for you.
      Interestingly, automation will avoid certain bad worker moves! It's pretty good at avoiding Type 2 errors (it won't improve tiles outside the BFC), but makes a lot of Type 3 errors (irrigating grassland, for example)

    • @NathanaelCrapo
      @NathanaelCrapo Před 5 měsíci

      @suedeciviii7142 itd have been awesome if automation had been customizable to a certain extent. Imagine how efficient you could get workers if they had an automation design tool sort of like disgaea 6/7s automated tactics in battle

    • @suedeciviii7142
      @suedeciviii7142  Před 5 měsíci

      @@NathanaelCrapo I mean, there are custom automation settings and some of them are actually alright. Automate clean pollution for example. But this system is far too complex for there to ever be perfect automation. They should have just done a check to see if the tile sees any immediate improvement (AKA, don't irrigate grassland in despotism)

    • @NathanaelCrapo
      @NathanaelCrapo Před 5 měsíci

      @suedeciviii7142 lol its just i like programming, being given the ability fine tune an ai is fun for me

  • @Penguindude_
    @Penguindude_ Před 5 měsíci +2

    I just automate all my workers

    • @munsters2
      @munsters2 Před 5 měsíci +1

      RE:Penguindude_ Yeah, it's a lot easier that way, but the computer does not choose worker tasks as efficiently as a good human player. The only workers I automate is pollution cleanup.