How to improve your Marble material with 1 click in Unreal Engine 5.1 | TUTORIAL

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  • čas přidán 6. 09. 2024

Komentáře • 10

  • @Kogirius
    @Kogirius Před 9 měsíci +1

    Neat.
    Probably SSS in the substrate is going to be even better.

  • @ozkanfurkanceyhun4812

    hello, your video is really very useful, thank you for that.
    Can you prepare a video for the water model in the glass or where can I get information for the shadows? (I designed a perfume bottle, but unfortunately I could not make the shadows while rendering).

    • @drawwithnightbuzzer
      @drawwithnightbuzzer  Před rokem

      Hello. What kind of shadows are you talking about?

    • @ozkanfurkanceyhun4812
      @ozkanfurkanceyhun4812 Před rokem

      @@drawwithnightbuzzer Sorry for not explaining it correctly. the shadows that glasses (i.e. glass objects) have.

    • @drawwithnightbuzzer
      @drawwithnightbuzzer  Před rokem

      @@ozkanfurkanceyhun4812 Oh, I think you mean caustics. But unfortunately, they don't work properly in UE at the moment. Only if you set your samples to 10000, and even then, after so much time, they look awful. So the best way is to use the approximate caustics that come with the path tracing by default.

    • @ozkanfurkanceyhun4812
      @ozkanfurkanceyhun4812 Před rokem

      @@drawwithnightbuzzer ahh, thank your time. İ didnt thing it was related to caustic. İ will try :)

    • @drawwithnightbuzzer
      @drawwithnightbuzzer  Před rokem

      @@ozkanfurkanceyhun4812 no problem. anytime

  • @lolithefatass6534
    @lolithefatass6534 Před 4 měsíci

    yo, why didnt u show how to get that marble material? you just dropped it in and did some tweaking , where is the material downloaded from?

    • @drawwithnightbuzzer
      @drawwithnightbuzzer  Před 4 měsíci

      It works with any materials. But I think I got those from either quixel bridge or polyhaven.