Hey. I have already made some videos about texture painting with Blender. The first video is in Blender 2.8 >> czcams.com/video/xZzqlBa6mYk/video.html And the second is in german but with english subs >> czcams.com/video/6PeegZKz4Ko/video.html It is not easy to make a 'quick and fast' video for texture painting. You have to take some time to understand the tools and the process.
when i cut off a part from a mesh using this process it shows a shadow like distortion along the cutting edge of the part ... and i haven't applied subdivision ... what can i do ?
Hai i want to use same mesh .fbx with different material to that uv in unity. Unfortunately after export from blender to unity i can't add new material to mesh. If I add new material to mesh it turn to white. Can you help me how to add new material to same mesh without creating a new mesh for each color scheme.
Hey. I made a video about export and import in the past >> czcams.com/video/YD2UDSBcA1Y/video.html It depends on your unity project and usage of materials in Unity. We tried to work with toon shaders in Unity and tried to remove all other shaders for this.
when I separate my parts, they get round like circles and not like quarters as i want it. do you know how i can change that? im marking a quarter part but when i separate it, it gets round:(
I would like to learn how to hand paint an object in Blender through your precise, quick, and easy to follow tutorials!
Thank you!
Hey. I have already made some videos about texture painting with Blender.
The first video is in Blender 2.8 >> czcams.com/video/xZzqlBa6mYk/video.html
And the second is in german but with english subs >> czcams.com/video/6PeegZKz4Ko/video.html
It is not easy to make a 'quick and fast' video for texture painting. You have to take some time to understand the tools and the process.
powerful information in less time
Omg I've been looking for a tutorial that goes through the each button and this the best one. Thank you for the amount of the detail for this function
thank you, simple and to the point
very good and clear tutorial. good work
nice tutorial!
Very helpful. Thank you.
Thank you! xx
Thank you.
thanks! :)
Is there a way to separate out in edit mode, hit undo to bring it back in but keep the newly created object like with 2.79 and previous?
when i cut off a part from a mesh using this process it shows a shadow like distortion along the cutting edge of the part ... and i haven't applied subdivision ... what can i do ?
I get gaps between separated objects > Is there a setting that will fix this ?
0:35 How did you do that and what keys do you press.
Hai i want to use same mesh .fbx with different material to that uv in unity. Unfortunately after export from blender to unity i can't add new material to mesh. If I add new material to mesh it turn to white.
Can you help me how to add new material to same mesh without creating a new mesh for each color scheme.
Hey. I made a video about export and import in the past >> czcams.com/video/YD2UDSBcA1Y/video.html
It depends on your unity project and usage of materials in Unity. We tried to work with toon shaders in Unity and tried to remove all other shaders for this.
Make the next video about splits, please.
when I separate my parts, they get round like circles and not like quarters as i want it. do you know how i can change that? im marking a quarter part but when i separate it, it gets round:(
Do you have a subdivision modifier applied to those parts?
@@25games yes I do
Then you have your answer: The subdivision modifier smooth your geometry :)
@@25games can i change it so it get to quarters?
Just disable or remove the subdivision modifier :)