Note: The light tsurugi to SA1 didn't combo in the video, oops! It still works and all, of course, I just didn't realize when I recorded the clip... Sorry! Thanks to witch's broom for letting me know!
@@ori.g4miI haven't checked the damage (and am at work right now), but if you want to confirm through tsurugi and get extra damage, if you do tsurugi → stLK → SA1 the damage should increase the damage a bit and not really he tighter to confirm. Personally I usually do tsurugi → stLK → light hayate → SA1, since it feels more comfortable to input for me (and would be my meterless light/medium tsurugi conversation as well, just without the SA1)
Good resource! I hope you make more Makoto guides in the future. Detailed/reliable 3rd Strike documentation is surprisingly more difficult to find than you'd expect.
I actually just made it because in a conversation it was brought up if crHK can combo to SA1 at all (see 3:45) - and every now and then I see players going something like "I didn't know you could combo X thing into SA1 until recently!", and wanted to make a video to showcase how insanely comboable the super is. It's not about what actually makes sense to do (e.g. 2x forward light punch to SA1 would be a pretty stupid idea to even consider) so I'm not sure how well the video functions as a 'guide', but I hope it was helpful or interesting either way!
Note: The light tsurugi to SA1 didn't combo in the video, oops! It still works and all, of course, I just didn't realize when I recorded the clip... Sorry!
Thanks to witch's broom for letting me know!
Damn I was so excited at the damage, but it didn't count. Great video and love stuff like this
@@ori.g4miI haven't checked the damage (and am at work right now), but if you want to confirm through tsurugi and get extra damage, if you do tsurugi → stLK → SA1 the damage should increase the damage a bit and not really he tighter to confirm. Personally I usually do tsurugi → stLK → light hayate → SA1, since it feels more comfortable to input for me (and would be my meterless light/medium tsurugi conversation as well, just without the SA1)
Good resource! I hope you make more Makoto guides in the future. Detailed/reliable 3rd Strike documentation is surprisingly more difficult to find than you'd expect.
I actually just made it because in a conversation it was brought up if crHK can combo to SA1 at all (see 3:45) - and every now and then I see players going something like "I didn't know you could combo X thing into SA1 until recently!", and wanted to make a video to showcase how insanely comboable the super is.
It's not about what actually makes sense to do (e.g. 2x forward light punch to SA1 would be a pretty stupid idea to even consider) so I'm not sure how well the video functions as a 'guide', but I hope it was helpful or interesting either way!
Thank you so much
8 billion ways to confirm into SA1. _sHe NeEeEedS iT tHoOoOo~_ 🤓🤓🤓
No no no, the important bit is at the end of the video!!! So many moves that she can't combo into SA1 at all.... 😢
cool video
thankx
the uh, the nutshot super?
sorry I didn't have a funny quip for this