MARGARET | Halo Animation (UE5)
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- čas přidán 19. 02. 2024
- beware of deployment goggles
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First Halo skit using UE5! I think it came out decent, but there's still a ton of things to learn and do better. Not sure if I'll return to traditional machinima at this point, but there's a lot of fun stuff I think I could do with Unreal. Stay tuned :)
If you enjoy my work, please consider sharing and subscribing!
You can also stay in the loop via Twitter/X: @madebysud
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SOFTWARE USED:
- Unreal Engine 5.3
- Blender 4
- Mixamo
- Adobe Premiere
ASSET/MODEL SOURCING:
- Sketchfab (ODST model via @MorbidAngel)
- UE Marketplace
(note-I'm not the best at keeping track of assets, so if you're the creator of any model/asset used in this video and would like attribution, please lmk!)
MUSIC/SFX:
- MotionArray
DISCLAIMER:
This video is a fan-made creation and is not affiliated with, endorsed, or sponsored by Microsoft or 343 Industries. All Halo-related content is owned by Microsoft. This video is made under the guidelines of Microsoft's Game Content Usage Rules.
#halo #unrealengine5 #ue5 - Hry
Mind the odd chest-piece coloring - need to read up more on how masks work. I just liked this test sequence and thought I’d share since it’s been a while. More soon!
Wasn't bad at all
@@A_Productions thanks dude, especially for always being one of the first to comment a kind word!
@@jonathansud no problem! This is probably due to me being on YT too much lol, but glad it makes you feel good!
I feel like I'm watching Og red versus blue again. pleas keep making more like this
You got it, homie 👌🏽
I enjoyed this much more than I should have lmao. Great work!
Happy to please! Thank you for the kindness.
I really like these Infinite style ODSTs, they look really cool.
Agreed, they’re up there with the H2A ones. Whoever made this model had a good eye for modernized classic appeal.
Awesome possum
0:38 this is mad funny
this is super cool, you’re making me want to look into ue5
You should! It's an overwhelming mf at first, but digital filmmaking is the future-mark my words. It'd be cool to know someone else working within it for the purposes of film. Most of the cinematics community (at least from what I've seen) are game-focused.
I've been slowly importing Halo assets and setting them up for use in level design. It's a tedious process, so I'm more than happy to spare someone else's sanity, and to also help make sense of things if needed. Just bear in mind that I'm still re-learning a lot, haha. Hmu anytime dude.
nice
Bro really thought they didnt see him just drop to do 7-8 pushups from where they walked in and only count 4 from 997 to 1k...
so much for his "intellectual superiority" and big boy words that were used
It’s actually an Anchorman reference, lol
Honestly, what this needs is to be connected to an AI and be streamed on Twitch 24/7. Remember AI Spongebob? I think that idea applied here would be very successful.
My one concern with Halo switching over to unreal engine is that the gameplay physics might feel wrong compared to other Halos.
Fun animation and looks good though!
lmao