Come on Netflix & BHVR, give us Stranger Things back to Dead by Daylight ! Manifesting... 💀 Check out the complementary "The Mind Lair" Ambient track : czcams.com/video/2_mxevHJw48/video.html More DbD Chase music : czcams.com/video/AaRLW4ZS4Jk/video.html More DnD music : czcams.com/video/u4O6CamqT6w/video.html
Since I've been listening to a lot of your fanmade dbd music, I thought, maybe you could make a dbd chase theme for the ink demon from bendy and the ink machine? Here's some links to the ost and his chase theme from the game to inspire you! czcams.com/video/9GgbuT0jIPc/video.html czcams.com/play/PLzCpeY_Zdaf2A1DRrkY3JR9FZpaMf2FJu.html
The fact that Jon Rob exists in the same universe in which the devs gave Ghost Face a fucking washing machine noise as chase music, is sending me over the edge :D
Ay. I’m gonna be a grammar grinch here, you need a capital at the start and it should be ‘series’ not ‘serie’. You should also end your comment with a question mark as it’s a question.
Would be cool to see the announcement with : nobody can actually escape the fog and we see the demo / Steve and Nancy waking up in the dbd lab while the clock start to tick then the screen turn upside down and we see a new map with the creel house and see robin / Eddie or someone else waking up there and vecna is coming outside 👀👀😂 its a idea
@@JonRob a little fantasy but how cool would it be. With you’re music on it. Don’t think I play dbd without nightmares then 😂👀. Also awesome you react !! 👉🏼👈🏼. Keep those chase musics up because they so good !
Welcome to dead by daylight chapter 13.5 Experience a terrifying nightmare like none ever before with Stranger Things : Vecna’s Curse Enter the *Creel house* On the outside lies a small simple house , but on the inside lies a labyrinth of multiple realms And with each room of it representing a darkness within someone’s soul,their is no escape… The new killer is… *The Lich* Henry creel was a man with a twisted mind and after killing his family from a young age began his spiral into madness… The lich’s power is *Clockwork Curse* 4 individual Grandfather clocks spawn around the map Interact with the clocks to gain Malevolence This can be used to place a tree These trees with fire tentacles at survivors and if they don’t complete a series of skill checks then they will be attached to these trees and they will be able to be picked up Use malevolence to empower your main attacks When you strike a survivor with this power instead of being injured or downed they will receive a countdown Each thirty seconds a clock will chime If they chime four times the survivor will be cursed In their curse they must find the Walkman and use it to escape In their curse they cannot receive help from survivors and the Lich can teleport between these realms anytime to catch the survivor The Lich comes with three perks Feed on their guilt with *Abandoned Soul* If one survivor is hooked then who ever does not unhook the survivor first will have a decrease in generator and exit opening speed for 5 ,10,12 seconds *Scourge hook : Chained Heart* If a survivor is put on a scourge hook they will be blocked by the entity for 10 seconds *Hex : Deathly Vision* As long as the hex remains every time someone fails a skill check there aura will be revealed to you for 5 seconds New survivor *Robin Buckley* Robin Buckley was a woman who wanted nothing more than to just find her true love and be surrounded by her best friends , After coming face to face with a monster she never thought she would see again , She was surrounded by a dark fog and no one knows where she is… Robin comes with three perks Use the hooks around you for your own needs with *Rapid Break* Once you have sabotaged a hook , It will be surrounded by an aura , if survivors are near the broken hook , they will recover all health states This perk deactivates for the rest of the trial Take away the killer’s darkness with *Boon : Nullification* Once this boom is placed down , All of the killers hex totems will not work and they will be revealed to the survivors In exchange the boon totem will be revealed to the killer Fill yourself with only the best with *Empowerment* When you are injured press the ability button and you will be fully healed ,You will receive a speed bonus and the killer will not be able to down you for 10 seconds after you are injured New survivor: *Eddie Munson* Eddie was an outcast who was thrown into an inter dimensional battle and was defeated in that same battle or at least he thought he was…he woke up in a strange place where he heard the sound of the grandfather clock one last time… Eddie comes with three perks *Puppet Master* Stand In front of a broken pallet to fix it and it will break once thrown down Puppet master disables after this . *Hellfire* When you wiggle out you get a 150 % speed boost for 3 seconds Hellfire will be disabled after *Javelin* (This perk is similar to flash bang so no need to explain how it activate) Once you get the javelin aim it at the killers face to stun and blind them . The javelin will break after Drag your victims into a dark abyss with the Lich , or face it head on with Robin Buckley or Eddie Munson With the Vecna’s curse chapter in dead by daylight… Edit : I’m sticking with vecna as they did name the Demogorgon as the same name so I think it just makes sense just my opinion tho no hate New Edit: Well Uhmm looks like I predicted vecna 😂
New Survivors: Robin Buckley and Eddie Munson. Robin Skins: Scoops Ahoy - What started as a simply part time job turned out to be the biggest life changing choice. Joyce Byers (Legendary) - Nancy, Steve and now her son Jonathan. Joyce angrily stormed to Hawkins Lab, she hopped the fence only to discover a thick fog blanketing the area. She felt like she wasn't in Hawkins anymore. Eddie Skins: Final Battle - Looking at Henderson, Eddie knew he'd do anything to gain the same status to his young friend that Steve did. Jim Hopper (Legendary) - Joyce was gonna herself killed looking for those missing kids. Hopper raced to stop her entering the lab, on the floor was a button from Joyce's jacket. He could tell something was wrong especially when a fog slowly crept around him.
@@samhoned8277 New Survivor: Robin Buckly, one of Steve's best friend and ice cream shop clerk, is a mix of beauty, talent and intelligence. As the team's brains, she has been able to advise the team in crisis. She comes with 3 perks: 1: Quick Wits There's always something about you that allows you to find clues, even the tiniest. While you are doing a Gen/healing other survivors/cleaning a totem/sabotaging a hook, the aura of the nearby 24/48/96m's Gen/survivor/totem/hooks' aura will reveal to you for 3s. "I cracked it...... I cracked the code...!" - Robin (ST3) 2. Precaution You are particularly observant, not just with your peers, but sometimes with...... The enemy. Whenever a injured survivor entered killer's terror radius, the aura of the killer will reveal to all the other survivors and to you for 10s. This perk has a cool down of 80/70/60s. "But she couldn't pull her eyes away from you." - Robin 3. Do everything we can You can be fearless in the face of any crisis, even when it seems impossible. When you unhook an survivor, all the survivor in killer's Terror Radius will gain a 3%/4%/5% speed boost for 10s. If you are in the Terror Radius and you are at full health, you will get Exhausted for 60/50/40s. If you have already lost one level of health status, you will get Endurance for 3s(this can be added up) AND Exhausted for 60/50/40s. If you take a hit while having Endurance, you will get Broken status for 30s. While you are still in Exhausted, 'Do everything we can' will not activate. "Robin...... You are not helping." - Steven Harrington
@@My_Lifeshow But Vecna isn't the name of a species, it's an actual name. If we're going by actual DnD lore, Vecna is a Lich, so "The Lich" would work perfectly
I wish you were the composer at times, your music is unique and feels so much more vibrant and fits the tone compared to the most recent chase themes in the game.
Eddie “The Freak” Munson Metalhead: Your passion for music disrupts the peace around you. Press E to activate this perk. Activating this perk will notify the Killer of your location and reveal your Aura to them for 10/5/3 seconds. This is an Exhaustion perk. “Chrissy, this is for you.” - Eddie Munson Gamemaster: You’ve hosted enough games to know when something’s wrong. After cleansing 3/2/1 totem, one of the Killer’s perks is revealed to you. This perk cannot be activated twice in a single trial. “Welcome to Hellfire.” - Eddie Munson On The Run: Running and hiding is your thing, as cowardly as that sounds. When successfully escaping from a chase, this perk gains a token. This perk cannot hold more than 1/2/3 tokens. Each token allows you to see the auras of pallets, lockers, and windows in a 10 meter radius. When in the Injured or Downed state, the Killer’s aura can also be seen. “So, uh, I did that thing that I do now, apparently. I ran.” - Eddie Munson
@@tfcbioshock you say that and yet I know a very good number of survivor mains that would kill to see the killer’s aura in a 30 meter radius, and that locker aura would be pretty handy against the Dredge
@@fearsomemilady2303 I think just having the ability to have wall hax on the killer just for being hurt is way too op. Your rewarding a survivor for messing up and being hit with wall hax and the other part of the perk is a weaker windows of opportunity The other two were pretty good though the second one seems like it would be WAY too good for SWFs as one could see your perk and tell the other 3 The best one is the first perk. A HEY LOOK AT ME KILLER perk to distract the killer and buy your friends time sounds awesome
I see you took some inspiration of the Philipp Glass tracks that were used this season in the Vecna/Henry reveal scenes in episode 7. I really dig that!
So much stuff could have been made for a Vecna theme ! I chose to take everything haha. Clocks, Glass track part, analog bells and Child choirs. Beautiful combination !
This may be my favorite use of ambient sound in your chase themes. The clock chiming/ticking and melody just work so well! Now I don't want Vecna in DbD cause I know they wouldn't come up with anything as good as this. Rad as always, Jon!
It was only a matter of time before we got another masterpiece from you. This is absolutely amazing! Especially 2:30, I need a 10 hours version of that.
He's literally probably one of the best characters to add since he's based so heavily off 80's slashers. I mean the demogorgon was cool, but imagine Vecna. Hell they even have his memento mori in the show ready for him, his signature kill in the show.
I absolutely loved the terror radius. I reckon for the chase music you should make the creepy minute chimes the dominant sound, to give off that “your time is now” and imminent death approaching
Thanks mate ! Yeah, choices have been made for the music direction. I honestly think the clockwork alone could work for the entire Radius + chase. There are different intensities of it in the show and it would work perfectly fine.
YES !!! THANK YOU !! I was litterally listening to Vecna's clock to sleep yesterday (yes, i find clocks relaxing-) and i THOUGHT about "Hey, if Vecna's becomes a killer in DBD, they should use his clock in his terror radius !" AND THERE YOU GO thanks rob, you're making a wonderful job as always !
Vecna perk: Clock Chimes: In endgame the timer is Sped up to half the usual timer. Use this time to hook survivors and gain double blood points when doing so. Power Iridescent Clock: One clock can be placed down by vecna anywhere anytime except endgame. When Its in a 20 meter radius survivors will hear a fake terror radius. Mending and repairs are also slowed down by 20% near a clock. Survivors can stop the effects of the clock by turning the hands backwards and terminating the clocks effects. When a clock is broken the aura of that survivor is revealed for 10 seconds. If the clocks effects spread for long enough any hit by vecna will instantly put the survivor into the dying state. The clock can not be broken past this point.
They need to seriously hire you now. Plllleaassee! This is so gooood! Genuinely anxiety inducing (in a good way) like it would add to the freakiness of being chased ingame!
SPOILERS! if there was an endgame music I think it would be based on the 4 rifts growing scene where the chiming grows faster as time goes on and the chimes grow louder as death grows closer and at the end one final chime rings as the entity takes their lives and possibly a change to the endgame maybe rifts grow from where each survivor was killed (hooks/mori's/etc) and the sky grows dark if it's a bright map (and it either remains dark/gets darker if it's a dark map) and lightning strikes randomly revealing the mindflayer up in the sky
I actually have this concept of vecna for dbd, and it includes him connecting to vines and remote traveling throughout the map, and being able to put injured survivors into a trance for a time. I also imagined that with each repaired generator, the music on speakers gets louder which makes the trance last shorter. The hook for captured players would be the spike things in Vecna’s mind
If Vecna came into the game, this is what I'd want 🙌 Vecna- When he hits you it builds trauma, when injured it increases the speed of trauma overtime. When full health you still slowly gain trauma if you've been hit before. To bring down trauma, you must finish gens or go to the furthest gramophone and crank the music. Gen popping brings down trauma of all survivors only by a small amount, using the gramophone takes time and skill checks with a difficulty much like the perk "merciless storm". But brings down trauma by half. If you don't mess up skill checks and fill the progression bar. If trauma is filled you will be mori able when put into the dying state. This will be signaled with a sound cue (The Clock) And you will be Cursed When Cursed you see hallucinations of Vecna and his terror radius (like Doctor) Vecna can teleport slowly with no terror radius or sound cue (much like a slow and silent version of spirit) The player with the most trauma is shown with killer instinct. If mori able he can teleport near the survivor (like hellraiser) The progression of trauma can be slowed if in the terror radius or even more if in chase with Vecna. Killing a survivor brings down the trauma meter of other survivors. To free yourself of the curse, use the gramophone. Missed skill checks on the gramophone does not reveal your location to the killer. But the sound of music playing just might. The carry animation will be like when he holds max in front of him in the show. When he opens the lockers, tentacles come out his back and opens the lockers, with his arm extended, that's when he pulls them out with his powers
What if it’s running up the hill 💀 or I hope they add that theme while he moring then it comes up and the survivor tries running away from him soon to die like that scene with max her running away from him and they need to add Nancy and Steve’s new cosmetics from season 4 where they are all geared up and hopefully Joyce doesn’t become exclusive cuz I want her😮💨
Honestly soooo much cosmetics and aesthetics that could come up with a stranger things partnership ! Upside down / mindflayer maps etc... Could be crazy awesome
My personal Vecna killer concept The Lich Power: telekinesis The Lich can drop pallets himself from a short distance away using the power button. If the pallet hits a survivor the pallet will break immediately, and the survivor will be exhausted and hindered for 2.5 seconds Psychic attack Placed around the map are 4 grandfather clocks. Survivors have a mental fortitude meter which is not visible to them but is visible to the Lich. The mental fortitude meter decreases over time, the speed at which it does depending on the survivors proximity to a grandfather clock. When the mental fortitude meter is depleted, the Lich can launch a psychic attack on the survivor, causing both the Lich and the survivor to be taken to the mind lair (both the survivor and the killer have models representing them left where they were in the trial), where they have their auras revealed to the Lich (the mind lair contains a few small loops and pallets, as well as a hook, which is always a scourge hook if the killer has a scourge hook perk). Survivors can escape the mind lair by exiting through a hatch that only appears if they acquired a walkman, which spawn around the trial grounds. Survivors can also escape the mind lair by having another survivor perform the "wake up" action on them, or by stunning the Lich during the psychic attack. Upon being placed on the mind lair hook, the survivor is placed on a random hook somewhere in the trial (always a scourge hook if a scourge hook perk is active, and never a basement hook unless the basement hooks are scourge hooks). Psychic attack cannot be used if only one survivor is not not dead or in the dying state This has been my overly complicated killer concept. It's probably a bit much but I thought it was cool
this is actually really good, if they do add him in the future (unlikely), i hope they use your music as inspiration. you should honestly make a ticket and recommend this to them in case they ever do go through with it
It would be interesting to see what his power in dbd would be, and how he would react to the dbd world. There are so many ways to see this, either he has Freddy’s ‘dream world’ but ofc as the upside down, and the longer the survivors stay in the real world the more Vecna gives them the opportunity to start that ‘24 hr death timer’ ofc in dbd it’d be like 3 min or something, and they could use fire, or music? To counter it? Or if they traverse into the upside down and have to be careful of the hive mind. And in the real world he’s like a dark shadow of some sort and makes lights flicker, unless you’re in the upside down through portals and can see him. Or he could use projectiles to shoot as the survivors, it would have like a str8 line to where you can aim it
While survivors are in the upside down they get the oblivious(like demo) but you hear grandfather clock ticks louder as you get closer to him which leads to the chase music if you get into a chase. And your death timer is slower? Or maybe he can use his hive mind as a secondary weapon, however survivors could affect this with like I mentioned fire. I feel also that a cool interesting concept they could add is like Freddy Morri, but instead he’s fully invisible and it switches from upside down to real world, and as he kills them it opens a portal he can traverse to, and when he kills all 4 it has a mini cutscene of the entire map opening the portal with the 4 ticks of the clock
Or he could use his telekinesis to throw like I mentioned projectiles, like huntress or trickster but he doesn’t need to reload instead he gets fatigued(bcz like the show says, sometimes they can underestimate their ability) another thing would be maybe as the gen progresses, he opens portals for every gen done that affects the real world once all gens are finished(he can go through any of them) and when survivors get closer to the death timer clocks start to appear of course, and Vecna could insta kill. Another ability he could have is like how eleven and him use “piggy back riding” basically he places himself still and could attack survivors from there creating the illusion of the upside down, going from survivor mind to survivor mind until they’re sacrificed, and injure them in the illusion, it’ll be strong but could be easily encountered if survivors find the main body and throw fire and he has to use his physical form which gets a reduced hit distance or something until his ability can be used again… there’s so much possibilities!! Sorry for spamming it’s just an interesting concept I would like to see
This is nothing short of incredible. It fits Vecna, Stranger Things, and DBD - *so well.* You have captured the sound of all 3 things altogether in 1 song. 2:30 The added melodic synth in the background reminiscent of the Main Stranger Things Theme is a touch that is so fitting and does not go unnoticed. The way you incorporated the ticking of the clock. Though, the small array of blowing(?) instruments playing all at once, for a very short and snappy duration at 2:31 - I feel like that could have been re-used, it sounds and fits so well, I feel as if that could have been used more than just once at that particular moment and in would fit in other segments as well. Nonetheless, even if only heard once, it fits superbly. Another fantastic job Jon, you have yet again outdone yourself, and I mean that.
Thanks Lusty ! I'm really happy you've noticed those small details. This song is probably the biggest challenge I've inflicted to myself 💀 and I'm glad (and honestly surprised) of how people enjoy it !
you absolutely nailed this! i was both terrified and excited hearing this I definitely think you fit everything here. this is why i think dbd should just come to creators and fans for chase music cause most of the time the official chase music is eh
This is pretty good, but the _tick tock_ sound effect used in the show should have been maintained throughout the whole piece, at least up until the chase music. And the iconic "clock strikes midnight" chime should have been used more liberally. Aside from that, good shit
I get what you mean, but their sounds are copyrighted ! I took the decision not doing that, even if honestly Clock sound could have made the entire radius, I prefered to mix all kind of elements that have been created. Philip glass track for the lore side, real vecna theme with the analog bells and ticktock for the impending doom :D
One power i thought for Vecna was called Vecna's Curse (How Original) that would be 2 powers separated, 1 is Vecna's Curse, Vecna could inflict a curse (Status Effect) that would show on the Killer's hud in a survivor, (How he would apply idk tbh, but it could be after downing a survivor like Pig or just like old Freddy's power) after that the survivor would go into 4 stages of curse (Like the 4 bells)
1- Stage: The Survivor would sometimes hear the entity saying his name in the entity language, it would be kinda low but a way so he knows he's cursed 2- Stage: The survivor would sometimes have headaches (like the screaming animation) and would have the Vision blurred (Like clown's bottles without slow) 3- Stage: The survivor would start to see grandfather clocks in certain places (only the killer can see those at all times but survivors only see during stage 3, it would spawn like pig cages or plague foutains) after seeing the clocks (they can hear the bells ticking 4 times) they would start stage 4 4- Stage: The survivor is slowly began to enter the "coma state", during this time the survivor would have around 15 or 20 seconds to get a tape that would play musics (the devs could make each survivor have a music they like but this is BHVR...) if the survivor got there in time he could put the tape to play a song and pass some simple skill check that would take not a long time, if he didn't do it in time he enters the coma stage Coma stage: The survivor would enter this dream like map that would look similar to the map hes playing but without pallets, gens or other survivors, he would need to run around this map while the killer could enter his dream (by interacting with the coma survivor in the normal world) and could start a chase with him, Vecna's would be slowdown by a bit so the survivor had a chance to escape, if the killer gets close enough and M1 (Like tombstone myers) and would Begin the mori, vecna would spawn a pillar of tentacles and get the survivor stuck, he would proceed to put his hand in the survivor face and the survivor would start to make some spasms and die, but in the normal world the other survivors would see the coma survivor starting to levitate and all his limbs would be broken with his jaw wide open
But how the survivor could escape the coma stage, the others survivors would be notified and would see the coma survivor tape in the same place as it would spawn, the survivors can get the tape like a item and play to the coma survivor, it would have some simple skill checks and when succeded the survivor in question would need to hold the action button, during this the coma survivor would hear the song and could start to run into a portal that would apper for him, if he manages to get there both the survivor and vecna would leave the coma stage, vecna would be stun for some time and the survivors could make distance
Well, i know is way too complex and has a lots of issues both balacing wise and gameplay wise, it would be impossible to do this with how much pasta there is on dbd code, but it would be so awsome to have a power that plays and feels exactly how a stranger things character would feel in the show, but if we get vecna it will probably be something lazy and would be exactly like Sadako power or something like that, but one can dream right?... right..?
C'est incroyable, partage le au développeur stp faut qu'il entende ça pour nous faire quelque chose d'aussi bien ou alors carrément utiliser ta version
Merci Heisen ! Les devs sont au courant pour la chaîne et la musique que je produits... Ils ont commenté sur la Spirit chase et partagent souvent mon travail en Asie / Chine alors... C'est à vous de faire du bruit ! ;D
Come on Netflix & BHVR, give us Stranger Things back to Dead by Daylight ! Manifesting... 💀
Check out the complementary "The Mind Lair" Ambient track : czcams.com/video/2_mxevHJw48/video.html
More DbD Chase music : czcams.com/video/AaRLW4ZS4Jk/video.html
More DnD music : czcams.com/video/u4O6CamqT6w/video.html
Since I've been listening to a lot of your fanmade dbd music, I thought, maybe you could make a dbd chase theme for the ink demon from bendy and the ink machine? Here's some links to the ost and his chase theme from the game to inspire you!
czcams.com/video/9GgbuT0jIPc/video.html
czcams.com/play/PLzCpeY_Zdaf2A1DRrkY3JR9FZpaMf2FJu.html
Calm has not even been confirmed yet!
@@gbplayning60 We do things before they're announced here sir ! ;)
I herd that it is coming back very soon
I need Eddie as a survivor
I think it would be so cool as well if endgame collapse had Vecna's clock chiming/ticking as the time goes down.
True ! Imagine having a special layout for the map becoming the mind's lair... would be dope ! The mind flayer in the sky and stuff
Doesn’t it already have an ominous clock noise?
@@rexwrecks5227 MORE
YESSSSSSSSSSSSS!!!
This would honestly fit so well as like an passive part of his power.
The fact that Jon Rob exists in the same universe in which the devs gave Ghost Face a fucking washing machine noise as chase music, is sending me over the edge :D
They fixed it tho.
@@tfcbioshock Did they really have other options 😁
Yeah, so far the only one that's actually creepy to me is the trickster's theme
@@taskendeer No. No they didn't 🤣
@@devlonmurray6959 Nemesis terror radius is scary.
this is genuinely so fitting to both the game and the serie it's almost scary how do you do that
Ay. I’m gonna be a grammar grinch here, you need a capital at the start and it should be ‘series’ not ‘serie’. You should also end your comment with a question mark as it’s a question.
@@theworld6710 😓😒
@@theworld6710 sorry no capital and no marks makes the message more... dull, and idk why but i like it
@@harold-kun2016 Huh, okay then. Irks me but at least I know it’s intentional.
Its also a cool detail that if he ever got added to the game, his goal would still be to kill 4 people
Holy shit, just imagine 2:30 in-game.
id shit myself 😚
Would be cool to see the announcement with : nobody can actually escape the fog and we see the demo / Steve and Nancy waking up in the dbd lab while the clock start to tick then the screen turn upside down and we see a new map with the creel house and see robin / Eddie or someone else waking up there and vecna is coming outside 👀👀😂 its a idea
Pin that somewhere ! Now wait...
@@JonRob a little fantasy but how cool would it be. With you’re music on it. Don’t think I play dbd without nightmares then 😂👀. Also awesome you react !! 👉🏼👈🏼. Keep those chase musics up because they so good !
Welcome to dead by daylight chapter 13.5
Experience a terrifying nightmare like none ever before with
Stranger Things : Vecna’s Curse
Enter the *Creel house*
On the outside lies a small simple house , but on the inside lies a labyrinth of multiple realms
And with each room of it representing a darkness within someone’s soul,their is no escape…
The new killer is…
*The Lich*
Henry creel was a man with a twisted mind and after killing his family from a young age began his spiral into madness…
The lich’s power is
*Clockwork Curse*
4 individual Grandfather clocks spawn around the map
Interact with the clocks to gain Malevolence
This can be used to place a tree
These trees with fire tentacles at survivors and if they don’t complete a series of skill checks then they will be attached to these trees and they will be able to be picked up
Use malevolence to empower your main attacks
When you strike a survivor with this power instead of being injured or downed they will receive a countdown
Each thirty seconds a clock will chime
If they chime four times the survivor will be cursed
In their curse they must find the Walkman and use it to escape
In their curse they cannot receive help from survivors and the Lich can teleport between these realms anytime to catch the survivor
The Lich comes with three perks
Feed on their guilt with
*Abandoned Soul*
If one survivor is hooked then who ever does not unhook the survivor first will have a decrease in generator and exit opening speed for 5 ,10,12 seconds
*Scourge hook : Chained Heart*
If a survivor is put on a scourge hook they will be blocked by the entity for 10 seconds
*Hex : Deathly Vision*
As long as the hex remains every time someone fails a skill check there aura will be revealed to you for 5 seconds
New survivor
*Robin Buckley*
Robin Buckley was a woman who wanted nothing more than to just find her true love and be surrounded by her best friends , After coming face to face with a monster she never thought she would see again , She was surrounded by a dark fog and no one knows where she is…
Robin comes with three perks
Use the hooks around you for your own needs with
*Rapid Break*
Once you have sabotaged a hook , It will be surrounded by an aura , if survivors are near the broken hook , they will recover all health states
This perk deactivates for the rest of the trial
Take away the killer’s darkness with
*Boon : Nullification*
Once this boom is placed down , All of the killers hex totems will not work and they will be revealed to the survivors
In exchange the boon totem will be revealed to the killer
Fill yourself with only the best with
*Empowerment*
When you are injured press the ability button and you will be fully healed ,You will receive a speed bonus and the killer will not be able to down you for 10 seconds after you are injured
New survivor: *Eddie Munson*
Eddie was an outcast who was thrown into an inter dimensional battle and was defeated in that same battle or at least he thought he was…he woke up in a strange place where he heard the sound of the grandfather clock one last time…
Eddie comes with three perks
*Puppet Master*
Stand In front of a broken pallet to fix it and it will break once thrown down
Puppet master disables after this .
*Hellfire*
When you wiggle out you get a 150 % speed boost for 3 seconds
Hellfire will be disabled after
*Javelin*
(This perk is similar to flash bang so no need to explain how it activate)
Once you get the javelin aim it at the killers face to stun and blind them . The javelin will break after
Drag your victims into a dark abyss with the Lich , or face it head on with Robin Buckley or Eddie Munson
With the Vecna’s curse chapter in dead by daylight…
Edit : I’m sticking with vecna as they did name the Demogorgon as the same name so I think it just makes sense just my opinion tho no hate
New Edit: Well Uhmm looks like I predicted vecna 😂
New Survivors: Robin Buckley and Eddie Munson.
Robin Skins:
Scoops Ahoy - What started as a simply part time job turned out to be the biggest life changing choice.
Joyce Byers (Legendary) - Nancy, Steve and now her son Jonathan. Joyce angrily stormed to Hawkins Lab, she hopped the fence only to discover a thick fog blanketing the area. She felt like she wasn't in Hawkins anymore.
Eddie Skins:
Final Battle - Looking at Henderson, Eddie knew he'd do anything to gain the same status to his young friend that Steve did.
Jim Hopper (Legendary) - Joyce was gonna herself killed looking for those missing kids. Hopper raced to stop her entering the lab, on the floor was a button from Joyce's jacket. He could tell something was wrong especially when a fog slowly crept around him.
@@samhoned8277 New Survivor: Robin Buckly, one of Steve's best friend and ice cream shop clerk, is a mix of beauty, talent and intelligence. As the team's brains, she has been able to advise the team in crisis.
She comes with 3 perks:
1: Quick Wits
There's always something about you that allows you to find clues, even the tiniest.
While you are doing a Gen/healing other survivors/cleaning a totem/sabotaging a hook, the aura of the nearby 24/48/96m's Gen/survivor/totem/hooks' aura will reveal to you for 3s.
"I cracked it...... I cracked the code...!" - Robin (ST3)
2. Precaution
You are particularly observant, not just with your peers, but sometimes with...... The enemy.
Whenever a injured survivor entered killer's terror radius, the aura of the killer will reveal to all the other survivors and to you for 10s.
This perk has a cool down of 80/70/60s.
"But she couldn't pull her eyes away from you."
- Robin
3. Do everything we can
You can be fearless in the face of any crisis, even when it seems impossible.
When you unhook an survivor, all the survivor in killer's Terror Radius will gain a 3%/4%/5% speed boost for 10s.
If you are in the Terror Radius and you are at full health, you will get Exhausted for 60/50/40s.
If you have already lost one level of health status, you will get Endurance for 3s(this can be added up) AND Exhausted for 60/50/40s. If you take a hit while having Endurance, you will get Broken status for 30s.
While you are still in Exhausted, 'Do everything we can' will not activate.
"Robin...... You are not helping." - Steven Harrington
"The Vecna" sounds very silly.
@@Cataclysimz it’s his name in the show tho and they did the same with the Demogorgon so they can do it with him too
@@My_Lifeshow But Vecna isn't the name of a species, it's an actual name. If we're going by actual DnD lore, Vecna is a Lich, so "The Lich" would work perfectly
I love how dreadfully elegant it is. It feels as though there is an musical ensemble announcing the presence of Vecna
I wish you were the composer at times, your music is unique and feels so much more vibrant and fits the tone compared to the most recent chase themes in the game.
Eddie “The Freak” Munson
Metalhead:
Your passion for music disrupts the peace around you. Press E to activate this perk. Activating this perk will notify the Killer of your location and reveal your Aura to them for 10/5/3 seconds. This is an Exhaustion perk.
“Chrissy, this is for you.” - Eddie Munson
Gamemaster:
You’ve hosted enough games to know when something’s wrong. After cleansing 3/2/1 totem, one of the Killer’s perks is revealed to you. This perk cannot be activated twice in a single trial.
“Welcome to Hellfire.” - Eddie Munson
On The Run:
Running and hiding is your thing, as cowardly as that sounds. When successfully escaping from a chase, this perk gains a token. This perk cannot hold more than 1/2/3 tokens. Each token allows you to see the auras of pallets, lockers, and windows in a 10 meter radius. When in the Injured or Downed state, the Killer’s aura can also be seen.
“So, uh, I did that thing that I do now, apparently. I ran.” - Eddie Munson
the perks and the description perfectly matched his character good shit bro ❤️💯
@@AimNoSkillz thank you :)
It's all good except that the last perk seems like a weaker Windows of opportunity
@@tfcbioshock you say that and yet I know a very good number of survivor mains that would kill to see the killer’s aura in a 30 meter radius, and that locker aura would be pretty handy against the Dredge
@@fearsomemilady2303 I think just having the ability to have wall hax on the killer just for being hurt is way too op. Your rewarding a survivor for messing up and being hit with wall hax and the other part of the perk is a weaker windows of opportunity
The other two were pretty good though the second one seems like it would be WAY too good for SWFs as one could see your perk and tell the other 3
The best one is the first perk. A HEY LOOK AT ME KILLER perk to distract the killer and buy your friends time sounds awesome
I see you took some inspiration of the Philipp Glass tracks that were used this season in the Vecna/Henry reveal scenes in episode 7. I really dig that!
So much stuff could have been made for a Vecna theme ! I chose to take everything haha. Clocks, Glass track part, analog bells and Child choirs. Beautiful combination !
This is obviously better than anything DBD would do 😭
Exactly
Listen to weskers theme.
This may be my favorite use of ambient sound in your chase themes. The clock chiming/ticking and melody just work so well!
Now I don't want Vecna in DbD cause I know they wouldn't come up with anything as good as this.
Rad as always, Jon!
I definitely agree, none of the game's music even comes close to this
This is amazing. But for me personally I definitely think it just needs a little more of the classic clock chime loudly
Honestly I think only Clock version could work ! But yeah I merged different gimmicks from the show
It was only a matter of time before we got another masterpiece from you. This is absolutely amazing! Especially 2:30, I need a 10 hours version of that.
i want it,survivors robin and eddie and ahhhh i want it soo muuuch
He's literally probably one of the best characters to add since he's based so heavily off 80's slashers. I mean the demogorgon was cool, but imagine Vecna. Hell they even have his memento mori in the show ready for him, his signature kill in the show.
You did this perfectly had goosebumps the whole time.
Always a good sign ! Thank you Justin !
I absolutely loved the terror radius. I reckon for the chase music you should make the creepy minute chimes the dominant sound, to give off that “your time is now” and imminent death approaching
Thanks mate ! Yeah, choices have been made for the music direction. I honestly think the clockwork alone could work for the entire Radius + chase. There are different intensities of it in the show and it would work perfectly fine.
The organ in the proximity fits so amazingly. Your music gets me hype every time I listen!
Incroyable, l univers est vraiment là, l esprit DbD aussi, c est juste incroyable, merci pour ce plaisir auditif
Merci pour le commentaire Rose ! C'etait vraiment épuisant à produire mais ça vaut le coup !
YES !!! THANK YOU !! I was litterally listening to Vecna's clock to sleep yesterday (yes, i find clocks relaxing-) and i THOUGHT about "Hey, if Vecna's becomes a killer in DBD, they should use his clock in his terror radius !" AND THERE YOU GO thanks rob, you're making a wonderful job as always !
Funny stuff : the actually "clock" in here is in fact a cello ! You've been TRICKED !
@@JonRob wait, the tick and tocks or just that chime sound ? 'cause damn that's really well made
@@elwinthebean tick and tocks ! Especially in the chase part, its only me hitting my cello ! (With bit of sound design of course ;D)
@@JonRob WOW THAT'S SO COOL but how did you do the chimes then ? ^^
@@elwinthebean for the chimes its a mix of multiple sounds. Mainly Glockenspiel, tubular bell, and a very weird analog synth
Vecna perk:
Clock Chimes: In endgame the timer is Sped up to half the usual timer. Use this time to hook survivors and gain double blood points when doing so.
Power
Iridescent Clock: One clock can be placed down by vecna anywhere anytime except endgame. When Its in a 20 meter radius survivors will hear a fake terror radius. Mending and repairs are also slowed down by 20% near a clock. Survivors can stop the effects of the clock by turning the hands backwards and terminating the clocks effects. When a clock is broken the aura of that survivor is revealed for 10 seconds. If the clocks effects spread for long enough any hit by vecna will instantly put the survivor into the dying state. The clock can not be broken past this point.
this makes the legions chase music sound like soundcloud music
What do you mean ! I'm on SoundCloud too ! /woosh
I have a feeling that his posture and the running will be like Pinhead. Firm and unsettling
Cold hearted yeah, that might be cool
They need to seriously hire you now. Plllleaassee! This is so gooood! Genuinely anxiety inducing (in a good way) like it would add to the freakiness of being chased ingame!
the chase music slaps
Ok, this is absolutely perfect for vecna, the ominous chase music fits so well with how inhumane and Terrifying he is.
Thank you Torny, glad you like it !
Anyone else notice when el and Vecna come face 2 face in maxs head, the dbd level up sound plays hinting that vecna has already consumed max
I like how there was a bit of the Demo's TR music in the background for proximity and close.
Got to have a bit of cohesion ! Mind Flayer / Demo / Vecna and Mind Lair share some of the same synths. Good catch !
Honestly would love this in stranger things season 5 honestly. This is that awesome
Imagine army of demogorgons chasing the team in the Steve's car, while Mindflayer is watching upon the Hawkins and this is playing.
@@loveandwine3009 true
Imagine how exciting getting exposed mid chase and outlasting the chase and escaping would be
Masterpiece!
THIS NEEDS TO HAPPEN
This is sooo fucking good, this ingame would be amazing. It even gave me goosebumps, the clock chimes r just timed so well
Goosebumps like Will's ones ? Take care, you might be on something 💀
@@JonRob oh not again
Banger as always 🔥🔥🔥🔥
imagine the song *Running Up That Hill* is the chase music
bruh imagine vecnas mori you get lifted up in the air and your bones start breaking
YES
Sounds like Sadako's mori to me.
SPOILERS!
if there was an endgame music I think it would be based on the 4 rifts growing scene where the chiming grows faster as time goes on and the chimes grow louder as death grows closer and at the end one final chime rings as the entity takes their lives
and possibly a change to the endgame maybe rifts grow from where each survivor was killed (hooks/mori's/etc) and the sky grows dark if it's a bright map (and it either remains dark/gets darker if it's a dark map) and lightning strikes randomly revealing the mindflayer up in the sky
Anyone else wondering how Vecna would fun tonight in DbD?
this goes so hard 🕺🕺🕺🕺💃💃💃💃💃🕺🕺🕺🕺🕺💃💃💃
I hope this ages well, see you guys in a few months!
It's over Dwight, I'm stranger than you.
THIS IS SO FIRE!!!!!
Thank you mate ! Always good to grind a bit of DbD style !
You just continue to pump out bangers every damn time, I swear
2:31 best part
I love this so much!!
Listening to Vecna chase music to make it your favourite music track so Vecna cannot kill you.
Omegabrain move right here !
This is sooo cool, wish they collaborated with stranger things again
That day will come !
Honestly even though this is technically for DbD, it's the best suite for Vecna I've heard yet. You've captured his vibe perfectly, great job!
Really love it! You outdid yourself on this one!
Thanks Hammy !
This is beautiful. Behavior should pay you for this masterpiece
Imagine if Vecna was added and each survivor had different favorite music. Definitely impossible, but it would be very funny.
They should hire u omg
Sad thing: Netflix got a divorce from dbd so the demo left steve said I’m gonna go film free guy and st s4 and Nancy just said bye
I actually have this concept of vecna for dbd, and it includes him connecting to vines and remote traveling throughout the map, and being able to put injured survivors into a trance for a time. I also imagined that with each repaired generator, the music on speakers gets louder which makes the trance last shorter. The hook for captured players would be the spike things in Vecna’s mind
Awesome job
Thank you Iri
Wow really good, great work it’s fitting so much to DBD!
Thank you Edaki !
It would be cool if for each 32 meter, 16, 8/4 meter, and then chase the clock chimed incremented as the killer approaches closer.
Extended version when? 😩😩😩
On his Patreon! =)
Tomorrow on Patreon ! Exclusive chase parts and ambient theme !
@@JonRob Aight bet, I’m bout to spend my college savings on this cause sheeeeesh
This is so fitting omg I wish dbd hired the ppl that make the concept music cuz they’re always way better than the actual music in the game.
If Vecna came into the game, this is what I'd want 🙌
Vecna-
When he hits you it builds trauma, when injured it increases the speed of trauma overtime. When full health you still slowly gain trauma if you've been hit before. To bring down trauma, you must finish gens or go to the furthest gramophone and crank the music. Gen popping brings down trauma of all survivors only by a small amount, using the gramophone takes time and skill checks with a difficulty much like the perk "merciless storm". But brings down trauma by half. If you don't mess up skill checks and fill the progression bar.
If trauma is filled you will be mori able when put into the dying state. This will be signaled with a sound cue (The Clock)
And you will be Cursed
When Cursed you see hallucinations of Vecna and his terror radius (like Doctor)
Vecna can teleport slowly with no terror radius or sound cue (much like a slow and silent version of spirit)
The player with the most trauma is shown with killer instinct. If mori able he can teleport near the survivor (like hellraiser)
The progression of trauma can be slowed if in the terror radius or even more if in chase with Vecna. Killing a survivor brings down the trauma meter of other survivors.
To free yourself of the curse, use the gramophone.
Missed skill checks on the gramophone does not reveal your location to the killer. But the sound of music playing just might.
The carry animation will be like when he holds max in front of him in the show. When he opens the lockers, tentacles come out his back and opens the lockers, with his arm extended, that's when he pulls them out with his powers
I swear u always do the best ones 😭😭. Im here since you posted the spirit chase song, you never miss.
Thank you Meg ! OG DbD enjoyer, thank you for being there
Your work just keeps getting better!!
Thank you Voidy !
this sound like the thinman theme in LN2 aha
Kinda would love to listen to a entice running up that hill.
This should definitely be in dead by daylight, like seriously
What if it’s running up the hill 💀 or I hope they add that theme while he moring then it comes up and the survivor tries running away from him soon to die like that scene with max her running away from him and they need to add Nancy and Steve’s new cosmetics from season 4 where they are all geared up and hopefully Joyce doesn’t become exclusive cuz I want her😮💨
Honestly soooo much cosmetics and aesthetics that could come up with a stranger things partnership ! Upside down / mindflayer maps etc... Could be crazy awesome
@@JonRob sum we all wanna see is starcourt
My personal Vecna killer concept
The Lich
Power: telekinesis
The Lich can drop pallets himself from a short distance away using the power button. If the pallet hits a survivor the pallet will break immediately, and the survivor will be exhausted and hindered for 2.5 seconds
Psychic attack
Placed around the map are 4 grandfather clocks. Survivors have a mental fortitude meter which is not visible to them but is visible to the Lich. The mental fortitude meter decreases over time, the speed at which it does depending on the survivors proximity to a grandfather clock. When the mental fortitude meter is depleted, the Lich can launch a psychic attack on the survivor, causing both the Lich and the survivor to be taken to the mind lair (both the survivor and the killer have models representing them left where they were in the trial), where they have their auras revealed to the Lich (the mind lair contains a few small loops and pallets, as well as a hook, which is always a scourge hook if the killer has a scourge hook perk). Survivors can escape the mind lair by exiting through a hatch that only appears if they acquired a walkman, which spawn around the trial grounds. Survivors can also escape the mind lair by having another survivor perform the "wake up" action on them, or by stunning the Lich during the psychic attack. Upon being placed on the mind lair hook, the survivor is placed on a random hook somewhere in the trial (always a scourge hook if a scourge hook perk is active, and never a basement hook unless the basement hooks are scourge hooks). Psychic attack cannot be used if only one survivor is not not dead or in the dying state
This has been my overly complicated killer concept. It's probably a bit much but I thought it was cool
what a master piece!
Well well well…we got him coming to DBD. Just not the Stranger Things version. Still pretty hype as hell!
DnD version is welcome aswell ! They probably got more freedom for the power and aesthetics options
I want stranger things chapter to be back
this is actually really good, if they do add him in the future (unlikely), i hope they use your music as inspiration. you should honestly make a ticket and recommend this to them in case they ever do go through with it
yet another amazing work from you! Love this!
Thank you Deus
actually so sick
Huge thanks YES
*M A S T E R P I E C E*
No u
New survivor would be… either Eddie or Max. Robin would become a skin for Nancy, along with maybe Chrissy.
yeoooooo this is actually so sick
imagine with a realm unspoiled by mankind theme.
This is lit asf bro
Thanks dude ! Hope you like Junji Ito's work cause that's what's next !
That's ssoo cool
this music is both awesome and scary. Would definitely frighten me while playing against him!
What a perfect track 😜 🖤
It would be interesting to see what his power in dbd would be, and how he would react to the dbd world. There are so many ways to see this, either he has Freddy’s ‘dream world’ but ofc as the upside down, and the longer the survivors stay in the real world the more Vecna gives them the opportunity to start that ‘24 hr death timer’ ofc in dbd it’d be like 3 min or something, and they could use fire, or music? To counter it? Or if they traverse into the upside down and have to be careful of the hive mind. And in the real world he’s like a dark shadow of some sort and makes lights flicker, unless you’re in the upside down through portals and can see him. Or he could use projectiles to shoot as the survivors, it would have like a str8 line to where you can aim it
While survivors are in the upside down they get the oblivious(like demo) but you hear grandfather clock ticks louder as you get closer to him which leads to the chase music if you get into a chase. And your death timer is slower? Or maybe he can use his hive mind as a secondary weapon, however survivors could affect this with like I mentioned fire. I feel also that a cool interesting concept they could add is like Freddy Morri, but instead he’s fully invisible and it switches from upside down to real world, and as he kills them it opens a portal he can traverse to, and when he kills all 4 it has a mini cutscene of the entire map opening the portal with the 4 ticks of the clock
Or he could use his telekinesis to throw like I mentioned projectiles, like huntress or trickster but he doesn’t need to reload instead he gets fatigued(bcz like the show says, sometimes they can underestimate their ability) another thing would be maybe as the gen progresses, he opens portals for every gen done that affects the real world once all gens are finished(he can go through any of them) and when survivors get closer to the death timer clocks start to appear of course, and Vecna could insta kill. Another ability he could have is like how eleven and him use “piggy back riding” basically he places himself still and could attack survivors from there creating the illusion of the upside down, going from survivor mind to survivor mind until they’re sacrificed, and injure them in the illusion, it’ll be strong but could be easily encountered if survivors find the main body and throw fire and he has to use his physical form which gets a reduced hit distance or something until his ability can be used again… there’s so much possibilities!! Sorry for spamming it’s just an interesting concept I would like to see
Wait this is so cool---
Thank you, Adrenaline.
Yoooo incredible!!
chase music extended version ? 😁
Abonne toi à son patreon Fred !!! 😁
This is nothing short of incredible. It fits Vecna, Stranger Things, and DBD - *so well.* You have captured the sound of all 3 things altogether in 1 song. 2:30 The added melodic synth in the background reminiscent of the Main Stranger Things Theme is a touch that is so fitting and does not go unnoticed. The way you incorporated the ticking of the clock. Though, the small array of blowing(?) instruments playing all at once, for a very short and snappy duration at 2:31 - I feel like that could have been re-used, it sounds and fits so well, I feel as if that could have been used more than just once at that particular moment and in would fit in other segments as well. Nonetheless, even if only heard once, it fits superbly. Another fantastic job Jon, you have yet again outdone yourself, and I mean that.
Thanks Lusty ! I'm really happy you've noticed those small details. This song is probably the biggest challenge I've inflicted to myself 💀 and I'm glad (and honestly surprised) of how people enjoy it !
you absolutely nailed this! i was both terrified and excited hearing this I definitely think you fit everything here. this is why i think dbd should just come to creators and fans for chase music cause most of the time the official chase music is eh
Glad you enjoyed it Jasp ! That could be great to have some creators stuff, I've seen some incredible mods from the community its so nice.
Well done!
THIS IS DOPEEEE
Literally so terrifying and cool I loved thiiissss!
This is pretty good, but the _tick tock_ sound effect used in the show should have been maintained throughout the whole piece, at least up until the chase music. And the iconic "clock strikes midnight" chime should have been used more liberally. Aside from that, good shit
I get what you mean, but their sounds are copyrighted ! I took the decision not doing that, even if honestly Clock sound could have made the entire radius, I prefered to mix all kind of elements that have been created. Philip glass track for the lore side, real vecna theme with the analog bells and ticktock for the impending doom :D
We certainly got a Vecna. Not quite this one though
One power i thought for Vecna was called Vecna's Curse (How Original) that would be 2 powers separated, 1 is Vecna's Curse, Vecna could inflict a curse (Status Effect) that would show on the Killer's hud in a survivor, (How he would apply idk tbh, but it could be after downing a survivor like Pig or just like old Freddy's power) after that the survivor would go into 4 stages of curse (Like the 4 bells)
1- Stage: The Survivor would sometimes hear the entity saying his name in the entity language, it would be kinda low but a way so he knows he's cursed
2- Stage: The survivor would sometimes have headaches (like the screaming animation) and would have the Vision blurred (Like clown's bottles without slow)
3- Stage: The survivor would start to see grandfather clocks in certain places (only the killer can see those at all times but survivors only see during stage 3, it would spawn like pig cages or plague foutains) after seeing the clocks (they can hear the bells ticking 4 times) they would start stage 4
4- Stage: The survivor is slowly began to enter the "coma state", during this time the survivor would have around 15 or 20 seconds to get a tape that would play musics (the devs could make each survivor have a music they like but this is BHVR...) if the survivor got there in time he could put the tape to play a song and pass some simple skill check that would take not a long time, if he didn't do it in time he enters the coma stage
Coma stage: The survivor would enter this dream like map that would look similar to the map hes playing but without pallets, gens or other survivors, he would need to run around this map while the killer could enter his dream (by interacting with the coma survivor in the normal world) and could start a chase with him, Vecna's would be slowdown by a bit so the survivor had a chance to escape, if the killer gets close enough and M1 (Like tombstone myers) and would Begin the mori, vecna would spawn a pillar of tentacles and get the survivor stuck, he would proceed to put his hand in the survivor face and the survivor would start to make some spasms and die, but in the normal world the other survivors would see the coma survivor starting to levitate and all his limbs would be broken with his jaw wide open
But how the survivor could escape the coma stage, the others survivors would be notified and would see the coma survivor tape in the same place as it would spawn, the survivors can get the tape like a item and play to the coma survivor, it would have some simple skill checks and when succeded the survivor in question would need to hold the action button, during this the coma survivor would hear the song and could start to run into a portal that would apper for him, if he manages to get there both the survivor and vecna would leave the coma stage, vecna would be stun for some time and the survivors could make distance
Well, i know is way too complex and has a lots of issues both balacing wise and gameplay wise, it would be impossible to do this with how much pasta there is on dbd code, but it would be so awsome to have a power that plays and feels exactly how a stranger things character would feel in the show, but if we get vecna it will probably be something lazy and would be exactly like Sadako power or something like that, but one can dream right?... right..?
C'est incroyable, partage le au développeur stp faut qu'il entende ça pour nous faire quelque chose d'aussi bien ou alors carrément utiliser ta version
Merci Heisen ! Les devs sont au courant pour la chaîne et la musique que je produits... Ils ont commenté sur la Spirit chase et partagent souvent mon travail en Asie / Chine alors... C'est à vous de faire du bruit ! ;D
God I wish this were real.
it will be real propably in chrismas dbdleaks said that
Let's hope ! So much potential with the Stranger Things license.
NIIIIICEEEEEEE
At this point the chase music should be "running up that hill" by Kate Bush.
This is awesome
Thanks Chris !