How Baba Is You Makes Brain Busting Puzzles

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  • čas pƙidĂĄn 8. 12. 2019
  • 🔮 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔮
    Every year, I celebrate one game that went above and beyond in terms of innovation, invention, and imagination. From Her Story to Snake Pass to Return of the Obra Dinn, these games have stunned us with their unique ideas and excellent execution. This year, the award goes to...
    === Sources and Resources ===
    Making Baba Is You, what is this? by Arvi Teikari Hempul | Gamelab Conference
    ‱ #GAMELAB19: Making Bab...
    === Games Shown ===
    Return of the Obra Dinn (Lucas Pope, 2018)
    Snake Pass (Sumo Digital, 2017)
    Her Story (Sam Barlow, 2015)
    Event[0] (Ocelot Society, 2016)
    Disco Elysium (ZA/UM, 2019)
    Untitled Goose Game (House House, 2019)
    Outer Wilds (Mobius Digital, 2019)
    Heaven’s Vault (Inkle, 2019)
    Baba is You (Hempuli, 2019)
    Snakebird (Noumenon Games, 2015)
    Stephen's Sausage Roll (increpare games, 2016)
    Scribblenauts (5th Cell, 2009)
    Braid (Number None, 2008)
    Ending (st33d, 2013)
    A Good Snowman Is Hard To Build (Draknek, 2015)
    Pipe Push Paradise (Corey Martin, 2018)
    Starseed Pilgrim (Droqen, 2013)
    Minit (JW, Kitty, Jukio, and Dom, 2018)
    The Witness (Thekla, Inc, 2016)
    === Credits ===
    Music used in this episode
    Return of the Obra Dinn soundtrack - Lucas Pope
    Outer Wilds soundtrack - Andrew Prahlow ( / outer-wilds-original-s... )
    Baba Is You soundtrack - Arvi Teikari (hempuli.itch.io/baba-is-you-s...)
    Other credits
    Google Earth © Google
    Programmer life | Free HD videos - no copyright
    ‱ Programmer life | Prog...
    This Puzzle Game is Amazing!!! - BaBa Is You Let's Play Part 1 | Yukon
    ‱ This Puzzle Game is Am...
    === Subtitles ===
    Contribute translated subtitles - amara.org/v/C3BEB/
  • Hry

Komentáƙe • 1,5K

  • @Hempulix
    @Hempulix Pƙed 4 lety +9174

    Thank you so much for picking Baba Is You for this year's final video! It was extremely heartwarming to hear such positive words about the game; I'm really glad that it left such an impression on you. Have a good rest of the year & onwards!

    • @puzzlebox6689
      @puzzlebox6689 Pƙed 4 lety +366

      I've been playing puzzle/logic games my whole life, and this is hands down my favorite game of all time. Took me 80 hours to complete 100% and loved every second of it. You sir are a genius. Baba is best :)

    • @sailsci
      @sailsci Pƙed 4 lety +98

      how about that level editor? although, I've been having fun with the custom levels from the community.

    • @user-dg4fb9tq2m
      @user-dg4fb9tq2m Pƙed 4 lety +42

      Praise the genius.

    • @DrGandW
      @DrGandW Pƙed 4 lety +7

      Will M. Haha it’s coming
      I can’t wait either bro

    • @DavidTriphon
      @DavidTriphon Pƙed 4 lety +21

      Keep making games! We'll love to see what you come up with next. :)

  • @hoodiesticks
    @hoodiesticks Pƙed 4 lety +4628

    I got stuck on a level in Baba, put the game down, and then went on with my day. Next morning I woke up with the solution fully formed in my head. I've never had a puzzle game do that to me.

    • @MachStarry
      @MachStarry Pƙed 4 lety +303

      Thats like me quitting a game then picking it up again and getting better than before like being in the zone

    • @BrownOpsLeak
      @BrownOpsLeak Pƙed 4 lety +6

      Sad

    • @SolantisA
      @SolantisA Pƙed 4 lety +165

      To me it happens all the time. Sometimes I forget about a game and a few days/weeks or even months later it just randomly pops into my mind with the solution :D I gave up on it, but my subconscious figured it out in the back of my mind.

    • @wigglebot765
      @wigglebot765 Pƙed 4 lety +24

      Same thing happened to me during one of the final puzzles during the witness

    • @5T4N1
      @5T4N1 Pƙed 4 lety +141

      Fits the programming theme then. This constantly happens to me when im stuck with something while coding. I often walk into the office in the morning with a fix for some bug in my head that i came up with while i was sleeping.

  • @KevinCow
    @KevinCow Pƙed 4 lety +4064

    "We need to be open, but we also don't want to disappear when we use ourselves." Man, that's pretty deep.

    • @Dogman_35
      @Dogman_35 Pƙed 4 lety +529

      And just like real life, the solution is cloning yourself and killing off the original.
      That worked out really well in Living with Yourself.

    • @jeromealday614
      @jeromealday614 Pƙed 4 lety +101

      Hmm... We should be open-minded but we should never lose who we are.

    • @Leekodot15
      @Leekodot15 Pƙed 4 lety +56

      Just make yourself have yourself.

    • @tech6hutch
      @tech6hutch Pƙed 4 lety +15

      Reminds me of "I want you to expect the unexpected, and prepare for what is not there."

    • @sgtmajorkiwi
      @sgtmajorkiwi Pƙed 4 lety +3

      Bruh, does the use bit remind anyone else of hdoom, or am I just a dirty minded individual?

  • @Pellbort
    @Pellbort Pƙed 4 lety +2242

    GMTK: "If you haven't played Baba Is You yet, it's time to pause the video, go to Steam or the Nintendo E-Shop and get the game."
    Me: "This seems like something I should do. Right now."
    Me: *does exactly those things*
    Months later the CZcams algo serves this video up again.
    Me: *notices the video wasn't finished, can't remember why*
    Start video
    GMTK: "When you're done, come back and we'll chat more about how the game builds its brain-busting puzzles."
    This experience made me question exactly how much of my life is under my own control.

    • @davidtitanium22
      @davidtitanium22 Pƙed 3 lety +341

      You is not you

    • @jeremyquentin42
      @jeremyquentin42 Pƙed 3 lety +77

      I'm the man with the controller and I confirm.

    • @irok1
      @irok1 Pƙed 3 lety +27

      ALGORITHM KNOWS

    • @justjoking5252
      @justjoking5252 Pƙed 3 lety +17

      đŸ‘€is🆗

    • @Vainameinen
      @Vainameinen Pƙed 3 lety +18

      It's evolving... I've paused the video to get the game on Steam just exactly _before_ this line.

  • @LashknifeTalon
    @LashknifeTalon Pƙed 4 lety +546

    My absolute favorite sentence forming moment I've ever had in Baba is You was definitely the moment when I made "Empty is you". I literally just spent several minutes just moving things around laughing my head off as I tried to grasp what the heck I'd just done.

    • @Stratelier
      @Stratelier Pƙed 4 lety +70

      Yep ... that level is named "Horror Story" for a REASON (and don't forget its remix, "Existential Crisis").

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +17

      ME doing LEVEL IS SHIFT: Oh!
      Presses Space and Z a few times: OH!

    • @thatoneguy9582
      @thatoneguy9582 Pƙed 3 lety +14

      Level Is Fall is also just really funny

    • @personperson3804
      @personperson3804 Pƙed 3 lety +4

      Space is my favorite, I beat that level you mentioned just yesterday

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety +25

      EMPTY is one of the best mechanics in the game. When i played the first few levels featuring EMPTY i said to myself "this is probably the point in baba where solutions take a while to figure out for me..."

  • @283leis
    @283leis Pƙed 4 lety +1050

    I love that you called Goose Game a "Honk-em-up"

    • @Jayfive276
      @Jayfive276 Pƙed 4 lety +9

      I love he didn't make it the subject of the video given it's ridiculously over-rated and only as big as it is because a legion of morons keep shouting memes at each other about it.

    • @julianemery718
      @julianemery718 Pƙed 4 lety +3

      I've heard that the developers have done some terrible things, but you should do your own research into that.

    • @huhwerami4417
      @huhwerami4417 Pƙed 4 lety +35

      @@Jayfive276
      Peace was never an option

    • @ellingeng
      @ellingeng Pƙed 4 lety +3

      Really? What? I’ve spent about 20 minutes Googling and have come up with bupkiss

    • @zatherz2498
      @zatherz2498 Pƙed 4 lety +6

      ​@@julianemery718 They thought that having made a mediocre meme game meant that they were now the authority on political issues and could tell people how to vote using official media. Not the first time mediocre indie devs have shown that they have a superiority complex.
      Context: i.redd.it/oercqiamgu241.png

  • @RhyHello
    @RhyHello Pƙed 4 lety +1253

    Hearing the background music gives me ptsd from hours spent not getting the damn solution to prison break

    • @Jackspiring
      @Jackspiring Pƙed 4 lety +5

      You played prison break? What was it like

    • @teobaldominattoscussel7865
      @teobaldominattoscussel7865 Pƙed 4 lety +19

      i still dont get the solution to prison break. Damn that level

    • @ShaunDreclin
      @ShaunDreclin Pƙed 4 lety +80

      Ugh that level sucks. I eventually gave up and looked up the answer, and instead of an "Oh, I get it!" Moment I had an "OH COME ON!" one.

    • @android19willpwn
      @android19willpwn Pƙed 4 lety +73

      That's one that makes you feel incomprehensibly stupid once you figure it out. Because there's so little there that the solution *should* be obvious. There just aren't enough other things you could possibly do. But it still takes you ages and when you finally get it you think "this is something I should have figured out two hours ago"

    • @someguy_namingly
      @someguy_namingly Pƙed 4 lety +24

      Haha, it took me ages to figure that one out, coming back to it again and again! In the end I was like, "Hmm, I wonder if *this* will work"... and luckily it did, and I learned a new thing I could do. :)
      I can't bear to look any of them up, because that means I'll never get to actually solve them.

  • @citricdolphin336
    @citricdolphin336 Pƙed 3 lety +267

    This is legitimately one of the most difficult games I've ever played. It starts out all simple, but by the time I reached world four it started taking me about one hour to complete each individual level. The solutions are that brain bending.

    • @goldenirie
      @goldenirie Pƙed 3 lety +24

      And then weeks to beat a level lol

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety +8

      I reached that level at about area 5 or 6, conveniently when some of my least favorite mechanics in the game were introduced (FALL and SWAP), though there were others i found pretty difficult in earlier areas as well. Beating areas 7, 9, and 10 took me WEEKS on end and even longer for some of the secret stuff.

    • @fisheatsyourhead
      @fisheatsyourhead Pƙed 2 lety +15

      one hour? lol I once tele was introduced I could do about a level every few days, never going to finish at this rate

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 Pƙed rokem +1

      Would you rather need to turn levels into stuff?

    • @Nuisance_Bear
      @Nuisance_Bear Pƙed rokem +3

      I'm already at this stage in world two, It's SO hard omfg. not the good kind of hard either, the kind of hard that makes you feel like a dumbass when you figure it out finally. :/

  • @MrepicHushpuppy
    @MrepicHushpuppy Pƙed 4 lety +694

    That reverse engineering strategy is very similar to a strategy called “backwards by design” in reformed education. Instead of blindly designing lessons to reach an end goal (of students learning something, i.e the purpose of mitosis), you use the desired end goal to inform and structure the previous lessons. The overlap between good game design and good education makes sense, but its something I didnt expect.

    • @matthewr6148
      @matthewr6148 Pƙed 4 lety +46

      "Makes sense, but its something I didn't expect." ~Baba Is You in a nutshell

    • @kirtil5177
      @kirtil5177 Pƙed 4 lety +16

      or basically "how do you find X?"
      if X=Z+Y^2, what is Z, Y, and ^ ?
      if Y^2=Y*Y, what is * ?
      and so on until you get the very basics of maths that you cant simplify further
      like that, you can also find the basics of the game which you need to teach the player

    • @johannesbragelmann6629
      @johannesbragelmann6629 Pƙed 4 lety +22

      For this very reason my Bachelor thesis was about the use of Game mechanics for educational purposes XD

    • @jadejaguar69
      @jadejaguar69 Pƙed 4 lety +2

      That's so interesting! Thank you for sharing!

    • @andrewp6738
      @andrewp6738 Pƙed 3 lety +1

      I'm taking a class on video game education in the fall, thanks for this tidbit!

  • @weesalikesmilktea4829
    @weesalikesmilktea4829 Pƙed 4 lety +257

    "And he's more interested in surprises and silliness than rock-hard challenge, making for a game that will make you laugh more than it will make you frustrated." Ah, I see. I guess I'm just really stupid then.

    • @nextProgram
      @nextProgram Pƙed 3 lety +6

      Lol I thought the exact same

    • @darshkhunt2386
      @darshkhunt2386 Pƙed 8 měsĂ­ci

      I read this comment at the exact moment he said that 😂

  • @brennanruiz1803
    @brennanruiz1803 Pƙed 4 lety +592

    “They’re never red herrings”
    The KeKe text in “Return of the Scenic Pond” would like to have a word with you.

    • @MattEngarding
      @MattEngarding Pƙed 4 lety +118

      There are actually two different solutions to that level. One uses an actual Keke and one doesn't.

    • @Rikri
      @Rikri Pƙed 4 lety +20

      @@MattEngarding honestly I like the one utilizing Keke a lot more

    • @brennanruiz1803
      @brennanruiz1803 Pƙed 4 lety +27

      Regardless, it’s still the hardest level. I watched someone spend half of their four-hour stream stuck on that level.

    • @thatoneguy9582
      @thatoneguy9582 Pƙed 4 lety +11

      @@brennanruiz1803
      Aliensrock?

    • @brennanruiz1803
      @brennanruiz1803 Pƙed 4 lety +36

      That One Guy
      Yep. He was so dead inside by the end of it that he wasn’t even happy to finish the level.

  • @CorvusnTel
    @CorvusnTel Pƙed 4 lety +1553

    My favourite part of this game is when you can make "Baba is Level", leave the level, and walk around on the map into the goddamn negative zone.

    • @enderallygolem
      @enderallygolem Pƙed 4 lety +71

      Have you "beaten" the map?

    • @sirprintalot
      @sirprintalot Pƙed 4 lety +148

      That's a thing? Oh noooooooooooo. My brain is melting just reading that.

    • @Nuclearburrit0
      @Nuclearburrit0 Pƙed 4 lety +118

      @@sirprintalot You haven't seen shit

    • @Navarchil
      @Navarchil Pƙed 4 lety +15

      Yeah, that literally blew my mind

    • @CDCHexaku
      @CDCHexaku Pƙed 4 lety +67

      hey you might want to be more careful with spoiler next time

  • @cerisskies
    @cerisskies Pƙed 4 lety +141

    This video included the solution to a puzzle I was stuck on. I promised myself I'd not look up solutions, so this worked as a nice loophole

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +17

      If you are interested in looking for solutions while not doing so, there's a site with a guide called BABA is Hint.
      It's great to put things in perspective, and it always gives multiple levels of hints so you can attempt it with as little help as possible.

    • @personperson3804
      @personperson3804 Pƙed 3 lety +10

      @@gustavowadaslopes2479 That site is awesome
      I never want the answer, but sometimes I need a little push

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +1

      @@personperson3804 Yeah, the concept sounds weird, but it's pefect for puzzle games.

    • @Miju001
      @Miju001 Pƙed 3 lety +1

      @@gustavowadaslopes2479 Woa thank you so much for that!!

    • @Keithustus
      @Keithustus Pƙed rokem +2

      Finding a loophole to solve a Baba Is You puzzle = on brand.

  • @TimmacTR
    @TimmacTR Pƙed 4 lety +235

    I JUST REALIZED YOU COMPLETED THE FIRST LEVELS USING A COMPLETELY DIFFERENT METHOD I'VE NEVER SEEN.

    • @shadowyxpgames5506
      @shadowyxpgames5506 Pƙed 4 lety +75

      I had a friend play some of the earlier levels of baba, and that's something I noticed a lot. The game's levels can lead to some strong freedom of solution sometimes, but not always.

    • @Stratelier
      @Stratelier Pƙed 4 lety +44

      Many of the early levels have a wide array of _possible_ solutions, yes. Partly because the player needs to not only _learn_ the basics (creating/breaking rules, etc.) but have room to _experiment with_ them so that they can learn more.
      One of my favorite levels is the one on that tiny island on the lower-right of the map (I think its level name was literally "?"). You can literally just walk over to the Flag to win the level, but if that is all you do then go back and play it again because you forgot something.
      Another favorite is "Broken Expectations", where you will immediately notice a rule stating "TEXT IS NOT PUSH" yet somehow you are still able to move the text around...? Before you can solve the level you have to reason out just what's going on here.

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety +10

      @@Stratelier the reason you can move text around in that level is because there is a rule stating "BABA is SHIFT".

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 Pƙed rokem

      *Me chilling in the corner just stacking 4 pieces of text in chasm level broken* : tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt

  • @DrRadula
    @DrRadula Pƙed 4 lety +66

    What impressed me most about Baba is You was that even though there's over 200 levels, and even though I had to look up some of them online cause I was stumped for a couple days, there was only a single level where the solution felt like unfair bs.
    And that was a hidden level in a secret area inside a secret area in another secret area.

    • @sailsci
      @sailsci Pƙed 4 lety +11

      the text squish solution is used nowhere else. I feel you. Also, the community designed level packs use that technique all the time. gg.

    • @iantaakalla8180
      @iantaakalla8180 Pƙed 3 lety +4

      Wait, Return of Scenic Pond?

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety +1

      I thought it was gonna be PARADE but im only slightly surprisec as while text stacking is a requirement in some other levels, it is always a nightmare to figure out.

    • @whatkidsandbabieslike7884
      @whatkidsandbabieslike7884 Pƙed rokem +1

      @@iantaakalla8180 the level "tiny pond" where you got to do flag is key then key is you and open an then open the right water to mak key is you and win to win

  • @BatIgor
    @BatIgor Pƙed 4 lety +335

    After completing 120 levels, my progress has basically slowed down to 1 solved level every few days. Baba is make me feel slow.

    • @sailsci
      @sailsci Pƙed 4 lety +30

      the reward for continuing is worth it. shoot for 225 levels!

    • @thonk7611
      @thonk7611 Pƙed 3 lety +13

      baba make me not move

    • @hazer3248
      @hazer3248 Pƙed 3 lety +11

      yeah too hard for my liking after a while it just gets too ridiculous

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +6

      I was stuck for a few months, but decided to take another jab.
      Finally started figured a few solutions per day, and them BOOM, more and more levels and solving more per day than ever.

    • @personperson3804
      @personperson3804 Pƙed 3 lety

      How many are in the game? I've done 49

  • @GMTK
    @GMTK  Pƙed 4 lety +1928

    Thanks very much for watching GMTK this year! Time for a much-needed break and then I’ll be back in the new year. Just a note that the title and thumbnail for this video will be changed in a couple days for consistency with the others in this annual series - just wanted to keep the surprise for the video’s launch!

    • @mixandjam
      @mixandjam Pƙed 4 lety +3

      ✹ Fantastic video Mark!

    • @FrotteeVDH
      @FrotteeVDH Pƙed 4 lety +4

      Great choice, would've been my selection for 2019 as well. I have to admit I didn't make it all the way through "META" though - and I used hints a few times. A must play for everyone who loves thinking outside of the box.

    • @Panthis
      @Panthis Pƙed 4 lety +1

      Cheers Mark. Have a nice Holiday. You deserved it!

    • @tecnicofwars
      @tecnicofwars Pƙed 4 lety

      What? No list of the best games of the decade? :(

    • @milddiffuse
      @milddiffuse Pƙed 4 lety

      How about a Bosskey on Environmental Station Alpha next? The Game's great, didn't expect less from Arvi Teikari after having played Baba first.

  • @KNJfan
    @KNJfan Pƙed 4 lety +110

    "whe you are done come back and watch the rest of the video"
    The year is 40532 and am on the verge of finishing the game my great great great...
    just 1 extra secret level and...
    10 more appeared D:

    • @cambac-pro
      @cambac-pro Pƙed 4 lety +12

      oh wait! is that...
      A LEVEL INSIDE A LEVEL INSIDE A LEVEL INSIDE A LEVEL INSIDE A LEVEL??

  • @T1J
    @T1J Pƙed 2 lety +149

    i got stuck on tiny pond for like an hour bc I didn't realize that the flag would permanently become the key even after you broke the rule

    • @frocco7125
      @frocco7125 Pƙed 2 lety +1

      Ayy its you

    • @carrott36
      @carrott36 Pƙed 2 lety

      you never turn the key back to the flag

    • @Rodrigo-jd2wg
      @Rodrigo-jd2wg Pƙed 2 lety

      same, I ended up looking for the solution in youtube because I knew I was missing something, and now im stuck in tiny island

    • @leow.2162
      @leow.2162 Pƙed 2 lety

      Yeah, that is really unintuitive. Object is object is permanent, object is attribute has to remain intact.

    • @TemporalZack
      @TemporalZack Pƙed rokem +8

      @@leow.2162 I think it makes perfect sense. If you turn Baba into Flag with ''Baba is Flag'', there's no Baba anymore, only flags. Since the sentence was originally supposed to be a statement that affects all the Babas, and now there are no Babas, so of course breaking the sentence doesn't do anything.
      Meanwhile the ''Object is property'' sentences need to be in tact to function, because the object itself was not changed, so breaking the sentence still affects that particular object's property.
      (Also it makes for really cool solutions like ''Baba is Keke is Baba'' so I'm definitely not comlaining.)

  • @40ounces
    @40ounces Pƙed 3 lety +193

    funny you say that you didn’t like the level “prison” (the one where you trap keke under words to push them apart) because that’s actually one of my favorites! I think the solution is really clever and it teaches players how objects become part of the background when they aren’t assigned any properties. to each their own though haha

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +29

      There are a ton of concepts in Baba which are insane.
      Getting stuff under text or other objects feels so wacky and mind bending.

    • @louiswouters71
      @louiswouters71 Pƙed 2 lety +10

      I got through a lot of the rest of the game before finally solving 'prison'. It literally took me weeks if not months. It looked impossible to me to beat it with the words given that I was convinced there was some secret shenanigans going on. I really thought: "maybe there's a KEKE so far off screen that I have to hold left for 10 seconds". And once you start thinking like that, you'll never find the solution LOL

    • @Mennenth
      @Mennenth Pƙed rokem

      Prison was fine, if a bit unintuitive at first. Its extra stage "dungeon" I also solved, but I still have no idea why the solution there worked.
      It makes no sense why text can be pushed onto the object that is you if the object that is you cant move. Normally when something is push but cant be pushed any further in a direction, it acts like stop in that direction.
      The only way I can think is maybe when the game is processing the chain of moves in that situation it tries to move things in stages such that somehow the text moves and then the object that is you would move but then the game realizes it cant so it doesnt but by that time the text has already moved hence being able to overlap... But that feels more like a glitch than a mechanic imo.
      Anyway, Prison and Dungeon were really the only two puzzles in the game I felt required concepts that hadnt been introduced prior, which felt odd since they were late puzzles in that area.

    • @louiswouters71
      @louiswouters71 Pƙed rokem +2

      @@Mennenth i don't see a problem there. If an object is push, it can be pushed, it does not say it pushes other objects. In your example, if baba is not push and not stop, that means that you are basically part of the background for objects moving onto your space. Its the same as you overlapping objects that are not push and not stop

    • @WhitePaintbrush
      @WhitePaintbrush Pƙed rokem +4

      @@Mennenth objects are solid only when PUSH or STOP is applied to them (the exception being TEXT which is always PUSH). Even if BABA IS YOU, that does not make Baba solid, so other objects including text can be pushed on top of Baba. You’ve probably pushed text over background objects plenty of times without even giving it a second thought.
      It’s unintuitive at first but makes sense once you mull it over a bit. Brilliant, imo.

  • @odinsplaygrounds
    @odinsplaygrounds Pƙed 4 lety +321

    Never heard about this game, but seeing the inventive concept put a smile on my face. That's so neat / interesting. Gonna get it for sure.

    • @jimmyjohnjoejr.9020
      @jimmyjohnjoejr.9020 Pƙed 4 lety +6

      Me hate this game because me dumb.
      But for real though it's a great game. Just not for me. I'm way too stupid to beat any of the later levels.

    • @charlioanimations234
      @charlioanimations234 Pƙed 4 lety +3

      @@jimmyjohnjoejr.9020 I can relate

  • @HuffyT266
    @HuffyT266 Pƙed 4 lety +29

    I was so afraid when I quickly looked at the thumbnail, and Baba Is You was nowhere to be found! Now I realize it's made of previous year's winners.
    I'm so happy that this game is getting the recognition that it deserves. Absolutely mind blowing game mechanics and a flawless execution. I haven't had so many "ahĂĄ!" moments since Portal 2!

  • @arielleyva7571
    @arielleyva7571 Pƙed 4 lety +78

    9:40 Diving into some deep philosophical territory right there mark

  • @hardbargains
    @hardbargains Pƙed 4 lety +239

    when baba forms "is is is" i feel that

    • @placeholder1308
      @placeholder1308 Pƙed 4 lety +33

      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo

    • @ECL28E
      @ECL28E Pƙed 3 lety +13

      Baba is isis?

    • @_smugmaster_4553
      @_smugmaster_4553 Pƙed 3 lety +2

      Isisisisisisisisisisisisisisisisisis

    • @monnamonsta
      @monnamonsta Pƙed 2 lety +1

      @@ECL28E *oh no*

    • @waffles4670
      @waffles4670 Pƙed 2 lety +2

      to be honest, if that actually worked, i feel like that would be a programming nightmare. it would set all of the is in that sentence to other is which then change themsevles into themselves, which, in my experience, probably wouldnt go well

  • @EricBenjamin518
    @EricBenjamin518 Pƙed 4 lety +311

    I've never been disappointed by these picks. I pause the video and buy the game the moment he announces it. I have gotten my money's worth every single time and always have a lot to say about the game to my friends too.

    • @snowfloofcathug
      @snowfloofcathug Pƙed 4 lety +7

      Benjamin Uytiepo Enjoy the game! And remember to do all the levels

    • @kuzidas4213
      @kuzidas4213 Pƙed 4 lety +6

      I wish you the best of luck! This game is actually mind-breakingly difficult 😅

    • @EricBenjamin518
      @EricBenjamin518 Pƙed 4 lety +24

      ​@@kuzidas4213 I've definitely run into a few roadblocks in the couple hours I've played. However, the premise makes it easy to say "I am missing something" where other games leave you feeling "I'm being cheated."

    • @sirprintalot
      @sirprintalot Pƙed 4 lety +2

      All the games listed before are worth it too. I'd have picked Outer Wilds as my innovative game of the year, but hey ho.

    • @mikaxms
      @mikaxms Pƙed 4 lety +6

      @@EricBenjamin518 Oh, the game will definitely make you say "How was I supposed to know that?" for 50% of the solutions.

  • @Table53
    @Table53 Pƙed 4 lety +2475

    No point even making this when the obvious answer is FIFA 20, what an absolute breath of fresh air, never played anything like it.
    Joking. Just in case.

    • @Table53
      @Table53 Pƙed 4 lety +42

      @@WithScienceAsMySheperd Dammit, this is a much better joke

    • @bongobliss5795
      @bongobliss5795 Pƙed 4 lety +119

      I disagree, FIFA 20 was too generic and not at all creative. FIFA 19 however, *is* the real game changer especially with the all new default controls.

    • @herbs4135
      @herbs4135 Pƙed 4 lety +11

      BEN GRAND lmao my dude

    • @YEs69th420
      @YEs69th420 Pƙed 4 lety +12

      wdym, Fifa 20 innovated how scummy a company could possibly be, with the Switch version.

    • @OlafLesniak
      @OlafLesniak Pƙed 4 lety +23

      @@bongobliss5795 I agree. The narrative driven single player mode of Adventures of Alex Hunter had me shook. That ending made me fall from my seat.

  • @sockatume
    @sockatume Pƙed 4 lety +49

    “We need to be open, but we don’t want to disappear when we use ourselves” - I think I read that in a self help book once.

    • @noatrope
      @noatrope Pƙed 3 měsĂ­ci +2

      One of the best things about the game is that it makes you think sentences like this.
      "I have to have Keke stop before Keke has stop"
      "I can't move and be hot at the same time"
      "I can't figure out how to tell Me what to do because Me is not you, but I can push Me in the right direction"

  • @ItsZender
    @ItsZender Pƙed 4 lety +79

    Never has anything in my life made me feel as dumb as I do while playing this game... every time I beat a level I think ‘hey, I’m getting the hang of this now!’ only to be proven wrong as soon as I start the next one. I love it.

  • @vizthex
    @vizthex Pƙed 2 lety +7

    I love how all the rules of a level are visible - sometimes being "out of bounds" so you can't change them. It helps reinforce the game's central idea, and lets you literally check the rules if you're stuck.

  • @Chadderbox
    @Chadderbox Pƙed 4 lety +95

    Very happy to see Baba here, it is hands down one of my favourite games this year.

  • @Blackthornprod
    @Blackthornprod Pƙed 4 lety +210

    A wonderful final video, and conclusion to this superb 2019 for GMTK! Have a great holiday Mark!

  • @SeppelSquirrel
    @SeppelSquirrel Pƙed 4 lety +31

    BABA IS LOVE!
    Absolutely one of my favorite games ever. I love the way you can just mess with all the rules to see what you can get.
    This does, however, have a drawback once you get to more difficult levels. The first being Prison, where you have to realize that TEXT IS PUSH BUT ONLY OVER OTHER TEXT. And other crazy rules that you never get to know.
    I still haven't finished Meta-15. Maybe someday.

    • @Clavus
      @Clavus Pƙed 4 lety +7

      Meta-15 is kind of a gimmick. The level is called "The box". The hint is a common saying related to that...

    • @Rikri
      @Rikri Pƙed 4 lety +4

      That's not the gimmick in Prison - it's that objects that an object that is you can be made to overlap with a pushable object given an object that's stop and a second "you" object.

    • @DrGandW
      @DrGandW Pƙed 4 lety

      What? That’s not how prison works at all? The gimmick is to realize that both You and Text are not Stop and You isn’t inherently Push, so you can push text on top of another instance of yourself to break sentences.

    • @SeppelSquirrel
      @SeppelSquirrel Pƙed 4 lety +1

      @@DrGandW You have to inherently understand that TEXT is always PUSH, even when you're on top of text. Later on you have to learn even more quirks about TEXT that the game doesn't spell out for you. I get that putting the meta rules such as TEXT IS PUSH FOR TEXT, etc. on every level would be ridiculous, but for ones that it's necessary to understand to come to the solution, it would feel a LOT more fair to spell out the meta rules.

    • @kirbwarriork3371
      @kirbwarriork3371 Pƙed 2 lety

      Meta-15 is my absolute favorite puzzle in the game. It took the meta of the game to the absolute limit.

  • @MrHappy4311
    @MrHappy4311 Pƙed 4 lety +25

    I'm glad you brought up "tiny pond", because I spent probably 2 hours on that puzzle. It was the first level where I was just completely lost, but when I beat it, i felt like such an idiot because the solution was so simple. The funny part to me is that my solution was more complicated than the one you showed, but was mind blowingly "simple" once I beat it. Seeing you do it now just further made me feel like an idiot though lol

  • @PrimitiveOs
    @PrimitiveOs Pƙed 4 lety +73

    Love how these indie games are the ones that bring innovation to the table, thanks for giving exposure to these kind of games Mark!

  • @farristhewheel
    @farristhewheel Pƙed 4 lety +150

    I wish I was smart enough for puzzle games. Everything other than Tetris-style games make me feel so stupid.

    • @franciscofarias6385
      @franciscofarias6385 Pƙed 4 lety +47

      It's not about being good, it's about liking to solve problems. You get good over time as you play them.

    • @marius5588
      @marius5588 Pƙed 4 lety +3

      What part of the puzzle games makes it difficult for you?

    • @PatDaBaker851
      @PatDaBaker851 Pƙed 4 lety +15

      I'm pretty dumb at the game myself but with some bullshitting around, some patience, a fist through the wall, and frequent breaks, I end up solving levels that I thought I'd never solve so soon.
      But I can understand if that's not anyone's taste. Especially if you want a relaxing game session. Your brain may melt from overuse. Lol.

    • @parkerargyle4112
      @parkerargyle4112 Pƙed 4 lety +3

      Yeah, its definitely not for everyone, and I have to be in the mood (and have the time) to sit down for an hour or two and think.

    • @Darches
      @Darches Pƙed 4 lety +8

      I played a shitload of puzzle games to improve my INT stat and uh... you basically need to A) understand the mechanics (like REALLY understand them) and B) build the solution backwards from the end via logic within the context of the game. You get good at it eventually.
      Example: I see a door in Portal and I'm like what the... That door is too high! And even if those platforms could go up that high they wouldn't reach far enough horizontally; I can't jump that far... The ONLY solution must be to portal the wall with a hardlight bridge AFTER being on top of the platform. But that's impossible unless... The ONLY solution is to get myself on the platform while already having the first portal set............ And this process continues until you have the whole solution.
      Example puzzle was this: steamcommunity.com/sharedfiles/filedetails/?id=68461270

  • @cybershockgames1434
    @cybershockgames1434 Pƙed 4 lety +31

    I never THOUGHT of using a Jet-pac in Scribblenauts. I solved every problem with a Pterodactyl, Pterosaur, or Archeopteryx

    • @ExeloMinish
      @ExeloMinish Pƙed 4 lety +13

      Same thing, really. The problem is that in a game like Scribblenauts, possibilities are endless but practicality beats it all. Too many stages can be beaten by using rope, glue, something that lets you fly, and other similar "boring" items over using the millions of wacky solutions at your disposal. Probably the main reason why later games moved away from environmental problem-solving and towards helping characters that need something.

  • @pocketglove
    @pocketglove Pƙed 4 lety +157

    I wanted to study, but now I have watch this.

  • @Mwrp86
    @Mwrp86 Pƙed 4 lety +232

    You know game has to be freaking innovative when it beat Disco elysium

    • @franciscofarias6385
      @franciscofarias6385 Pƙed 4 lety +56

      Yep! Although I don't think Disco Elysium's as much innovative as it is well executed.

    • @yashkaushik6116
      @yashkaushik6116 Pƙed 4 lety +8

      What about Noita and Slay the Spire?????

    • @dmitriid
      @dmitriid Pƙed 4 lety +53

      @@yashkaushik6116 Noita has only one trick: destructible environments (even though it's executed EXTREMELY well). It doesn't really build on that trick beyond some very simple interactions (oil and wood catch fire, water douses fire).
      Slay the Spire is a deck building game... And... that's about it.
      Baba is you is innovative in how it continuously and nearly infinitely builds upon it's own rules creating newer and better challenges as the game progresses.

    • @fungalcactus8286
      @fungalcactus8286 Pƙed 4 lety +33

      @@yashkaushik6116 Funnily enough, Arvi Teikari is a developer on Noita.

    • @jonweisensale227
      @jonweisensale227 Pƙed 4 lety +14

      Yash Kaushik those are both great games. Not very innovative. Slay the Spire is probably my indie game of the year.

  • @Renteks-
    @Renteks- Pƙed 4 lety +36

    Actually, prison was a hella easy level for me, as i found it's gimmick by accident while stuffing around in earlier levels. When i saw the level, it instantly clicked and it was one of the easiest but coolest levels for me. Guess everyone else was smart enough to not be stuffing around on the earlier levels.

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety +1

      There's all kinda fun stories to be had when you take a long or a little while figuring a level;
      See the level in 14:09
      I didn't figured making KEKE IS SKULL IS KEKE.
      I spent hours on it not figuring that.
      After turning the BUG into SKULL I figured How to use that to shift the BELTs position and create a clear passage.

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety

      @@gustavowadaslopes2479 yeah that level is my least favorite in the game, made me wonder how it got into the final game when i figured it out.

  • @jay-tbl
    @jay-tbl Pƙed 4 lety +8

    Reminds me of a flash game called changetype by nitrome?
    Basically in that game you have a gun that switches the function of two blocks. Like you have spikes that kill you if you touch them and bricks that you can walk on, but if you shoot both of them with the gun, suddenly bricks kill you and you can walk on spikes. Or if you shoot a coin and a wall, suddenly you can walk on coins and collect walls.

  • @ntdosplat3130
    @ntdosplat3130 Pƙed 3 lety +4

    Absolutely adored the game's simplistic art direction. Even when I was away from the pc or the handheld, I would find myself jotting the puzzles onto paper and attempting to solve from there.

  • @TheGamingAddict531
    @TheGamingAddict531 Pƙed 4 lety +142

    I expected it to be Hypnospace Outlaw, as you were listing off previous innovative games, but I think this fits the bill as well. Baba is You is one of my top games of the year, and my #2, if not #1 puzzle game of all time

    • @likesflower
      @likesflower Pƙed 4 lety +5

      Is your #1 puzzle game Portal?

    • @jonny__b
      @jonny__b Pƙed 4 lety +5

      @@likesflower My guess is The Witness! Let's see...

    • @Fitzis
      @Fitzis Pƙed 4 lety +2

      Now I'm curious for your #1. Commenting now to get the notification when you tell us

    • @TheGamingAddict531
      @TheGamingAddict531 Pƙed 4 lety +14

      @@Fitzis That would be The Witness. I loved the environment and style of it, and the simplistic look, but engross nature, of the puzzles really pulled it all together for me. I know peopled dislike it, but its my personal favorite

    • @jonny__b
      @jonny__b Pƙed 4 lety +3

      @@TheGamingAddict531 Hey I guessed right! You owe me a coke ;)

  • @blenky5516
    @blenky5516 Pƙed 4 lety +15

    Baba is you gave me bloody goose bumbs, what an amazing concept wow! How have I never heard of this game before???

    • @Table53
      @Table53 Pƙed 4 lety +5

      No advertising budget means no initial hype, which means no interest from the big games media who need the hype to get enough clicks to justify taking the time to write a review

    • @ShaunDreclin
      @ShaunDreclin Pƙed 4 lety +6

      Yeah it had a pretty quiet launch. I never would have discovered it if I hadn't been watching a twitch stream that changed games in the middle of it.
      I kinda like that though, it feels like I have this precious gem of an awesome game that I get to share with people who never heard of it before

  • @ec1ipze918
    @ec1ipze918 Pƙed 2 lety +3

    I love how in some levels, you can softlock by doing "Baba Is Rock" or something like that

    • @recognition304
      @recognition304 Pƙed 2 lety +1

      is that consciousness uhhh

    • @gameworldjt
      @gameworldjt Pƙed 2 lety +4

      You can do that in almost every level by breaking the "(object) is you" sentence, that's why you can undo and reset levels

  • @videoket
    @videoket Pƙed 3 lety +5

    At 13:10 ish, I literally said "Ohhhhh" out loud when I learned that you can use NOT as a prefix. (I.e. "NOT Baba IS you" as opposed to "Baba IS NOT you.") Mind blown. Gotta love this game.

  • @smactork
    @smactork Pƙed 4 lety +16

    I am SO glad you picked this game. The most clever game I've ever played

  • @danielleanderson6371
    @danielleanderson6371 Pƙed 4 lety +6

    This is the first one of these I've previously played. I can absolutely 100% say that it is an incredible puzzle game, well worth your time.

  • @candyman851
    @candyman851 Pƙed 4 lety +1

    This is the first game picked for "most innovative game" that I played beforehand, and it certainly deserves every bit of praise it has gotten. This is the only puzzle game I've ever played where I can sit for hours staring at the screen for one puzzle and not feel annoyed. That's because the "eureka" moments in Baba are unprecedented. The way it builds your knowledge base up and expects you to keep using it in unique ways makes it feel approachable despite the difficulty; you never feel like a level is completely impossible. It's a lot like learning a new language.
    Amazing game, please do yourself a favor and play it without spoilers if you have not.

  • @elecboy5126
    @elecboy5126 Pƙed 4 lety +114

    glad I made a “spoilers” playlist.
    I’ll be back after I play this game!

    • @Jackspiring
      @Jackspiring Pƙed 4 lety +2

      Great idea im going to do the same!

    • @Atypical-Abbie
      @Atypical-Abbie Pƙed 4 lety +11

      Having not played much, he doesn't really spoil much, maybe one thing about an unexpected level idea later on. Considering how complex the game is, I doubt I will remember the solution when I play it.

    • @nickfelten5068
      @nickfelten5068 Pƙed 4 lety +14

      @Zaziuma he spoils a major twist actually (map screen)

    • @Atypical-Abbie
      @Atypical-Abbie Pƙed 4 lety +11

      @@nickfelten5068 And so did you now, so good job

    • @spanospy
      @spanospy Pƙed 4 lety

      @@Atypical-Abbie He also showed a level I don't remember seeing, and I'm at the stage after the map screen twist.

  • @Gilboron
    @Gilboron Pƙed 4 lety +4

    9:40 "We need to be open, but we also don't want to disappear when we use ourselves"
    That's actually kinda deep, man

  • @shizotypical
    @shizotypical Pƙed 4 lety +1

    The best part about Baba is you is explaining/discussing the rules and solutions. My brother and I would often startle our parents by shouting something like "you can't be Baba because key is you! Make door float and sink! No, Keke is push so we get key is death! And we're dead again! Argh!!"

  • @ejnoro8371
    @ejnoro8371 Pƙed 4 lety

    Your videos are such high quality. From the 60fps to the amazing audio. I love it. Great work!!

  • @K31R616
    @K31R616 Pƙed 4 lety +12

    It's beautiful. Parallels life and the experiential process of learning in many ways.
    What an absolute gem of a game.

  • @chase_h.01
    @chase_h.01 Pƙed 2 lety +5

    This game is one of the hardest I've ever played while simultaneously making me talk like a baby.

  • @nemui_3680
    @nemui_3680 Pƙed 3 lety +49

    When your teacher said that knowing "English" is more efficient than making a game.
    Arvi Teikeri: Haha, Me is win and You is shut :)

    • @waffles4670
      @waffles4670 Pƙed 2 lety +5

      knowing how the game works, that means he'd have to walk into himself to win and she can be opened with a "key"

    • @pikchassis
      @pikchassis Pƙed 2 lety

      Me is open

  • @safe-keeper1042
    @safe-keeper1042 Pƙed 3 lety +7

    "But when you're done..."
    I'm on 109 levels in and I'm starting to think you're putting way too much faith in me.

  • @Linkzcap
    @Linkzcap Pƙed 4 lety +14

    Can't wait for the level editor to come out

    • @theawesomepanda1lance241
      @theawesomepanda1lance241 Pƙed 3 lety +1

      I have good news! (To be specific, the planned release time is early January, but it’s still very soon)

  • @HolyDeviant1
    @HolyDeviant1 Pƙed 4 lety +23

    Was low-key hoping for that emotional moment from Peach Saliva's stream where they get into, like, a five minute argument over how the game works

    • @JakeN482
      @JakeN482 Pƙed 4 lety +20

      "Baba doesn't matter! You matter! Baba only matters because Baba is you!"
      That stream was great for high quality quotes. It's inspiring to watch someone with legit brain damage fight against the absolute bullshit premise this game is built on. Amazin'.

  • @lynameep223
    @lynameep223 Pƙed 2 lety +2

    My favorite stage was where you're introduced to the really clever concept of stacking more than one rule on the same tile allowing for multiple objects to be given the same exact rules.

    • @noatrope
      @noatrope Pƙed 3 měsĂ­ci

      I love and hate that level because it felt like such an epiphany to realise that was probably the solution, but it takes so long to figure out if it can be done because it has so many steps and at each one you need to make sure you're not accidentally setting yourself up to permanently delete an element you're going to need fifty steps later to actually solve the level

    • @lynameep223
      @lynameep223 Pƙed 3 měsĂ­ci

      @@noatrope I always felt like that level was a inverted gaming skill check because the more you thought you knew the harder the level generally was as one of my friends who wasn't very familiar with games figured the stage out much faster than me...

    • @noatrope
      @noatrope Pƙed 3 měsĂ­ci

      @@lynameep223 Maybe? Difficulty is subjective to begin with and my experience has been there's no way to tell how easy or difficult a level will be based on the one that unlocked it, sometimes there's only one key realisation and sometimes there are like seven, but maybe someone else would point out five more realisations that I thought were obvious

  • @Lexyvil
    @Lexyvil Pƙed 4 lety

    Glad you address this game. This is one of the games that wowed me this year, and still play on occasion to finish the levels I've yet solved.

  • @unreformable07
    @unreformable07 Pƙed 3 lety +4

    The Return of the Obra Dinn soundtrack hits me so hard every time

  • @wobwobidou
    @wobwobidou Pƙed 4 lety +3

    I'm really glad you went with Baba is you! I've been blown since I discovered it!
    Another game I would have accepted is Streets of Rogue. It feels a lot less innovative compared to Baba is you, but it still manages to give the player an incredible amount of liberty (the most I've played, to be honest).
    It's like a rogue-lite GTA in which you have to do missions in any way you want. For example, you have to steal from a chest in a bank. You can kill everyone and get the key, put some chemicals in the ventilation system to poison the building, you can befriend the clerk and ask for the key, pay a goon to kill everyone, cut a window and use a lockpick to open the chest and many, many more.
    Well, I've wrote a lot more than I thought, but, to be quick, just go check Streets of Rogue, it will be worth your time

  • @grahamwalker2168
    @grahamwalker2168 Pƙed 4 lety

    Gosh I remember last year's video like it was yesterday. This year has flown by. Thanks for all the amazing content. This channel has potench

  • @brianlimmy
    @brianlimmy Pƙed 3 lety +1

    The moment you started pushing the rule blocks around I knew where this game was going and I was instantly sold, going to get it right now!

  • @Kirbita22
    @Kirbita22 Pƙed 4 lety +19

    "one of my favorite levels, tiny pond" do you love suffering

    • @bhuvaneshrooney4044
      @bhuvaneshrooney4044 Pƙed 4 lety +5

      There is an extra level for tiny pond with a minor variation that's even more frustrating

    • @gustavowadaslopes2479
      @gustavowadaslopes2479 Pƙed 3 lety

      @@bhuvaneshrooney4044 After playing even more BABA: You call that frustrating? Wait until you get to Level is Push.

    • @hdckighfkvhvgmk
      @hdckighfkvhvgmk Pƙed 3 lety

      @@gustavowadaslopes2479 wait till you get to parade.

  • @blitheringape5321
    @blitheringape5321 Pƙed 4 lety +23

    I wish Snake Pass had stunned people
    instead all these idiots are like "hurr the controls are hard"
    that game deserves to be popular

    • @BFlorry
      @BFlorry Pƙed 4 lety +2

      To me, the game is way too slow. I love it to death and have played it in bits, but it's pacing just makes me so exhausted in just a short while. Same kind of effect happens with Human Fall Flat for me.

    • @CaptainCuttlefish74
      @CaptainCuttlefish74 Pƙed 4 lety +1

      @@BFlorry the environments also aren't varied enough for my tastes.

  • @safe-keeper1042
    @safe-keeper1042 Pƙed 4 lety

    Thanks for letting me know of this game, I went and got it and I love every second. Such a great idea AND wonderfully creative and diverse level design. Had I known about this earlier it would've been a Christmas present for probably several of my friends for sure.

  • @dmvolpezin
    @dmvolpezin Pƙed 2 lety +1

    man i know it's been a while but thank you so much for this, I recently picked up this title and I'M LOVING EVERY SECOND OF IT

  • @ankorstudio28
    @ankorstudio28 Pƙed 4 lety +16

    Hey,
    Any chance on making a video about keeping your scope small for your first couple games ? I know it's somewhat different from what we see in your channel, but I think it's still a relevant theme.

  • @armknock
    @armknock Pƙed 4 lety +21

    From the video title I knew it was Baba is You. Not dissapointed.
    My game of the year.

  • @samuelsiesjo
    @samuelsiesjo Pƙed 4 lety +1

    YES. Baba needs more love! Amazing concept, and fun puzzles. Had a blast with this one.

  • @portwain
    @portwain Pƙed 4 lety +1

    The stage on 13:58 is my favorite. It is much better than “set something to move and find a spot to go”. From this level, you understand that this game has sooo much to explore.

  • @digitalunity
    @digitalunity Pƙed 4 lety +6

    I am constantly amazed by how simple the level solutions i can't figure out are.

    • @Stratelier
      @Stratelier Pƙed 4 lety

      Same. That's part of what makes it amazing -- level solutions are generally actually quite simple in concept, but challenging to actually figure out. An example of one that had me stumped for weeks: if two SHIFT objects overlap, they will shift each other at the same time, essentially functioning like a MOVE object.

  • @Sergey-wg7ne
    @Sergey-wg7ne Pƙed 4 lety +13

    It's no secret that occasional puzzles in AAA games are usually uninspired and generally meh, whereas indie is the bottomless font of creativity. I wonder if indie puzzle designers ever guest star in AAA games, and if not, why not? Seems such a win-win.

    • @tailez606
      @tailez606 Pƙed 2 lety +4

      Indie puzzle games are usually based on some weird abstract mechanics that have the entire game designed around them, whereas AAA games have tight margins and don't usually have time to develop more interesting puzzles. Secondly, Indie games tend to be built "backwards" relative to AAA games. AAA games have an end result in mind and build towards it, meanwhile indie games start with a loose set of whatever mechanics or ideas, then slap them around until something clicks and only then a whole game is built around those mechanics. Lastly, AAA games tend to try to have mass-appeal and weird esoteric puzzles just would not gel well with that goal in mind.
      All those reasons combined mean that it's likely that AAA game puzzles are going to remain uninspired and boring for the foreseeable future. Off the top of my head I can only come up with Portal 2, but that feels like it's treated by everyone more like an Indie game with a AAA budget, so not exactly a AAA game with great puzzles.

    • @Sergey-wg7ne
      @Sergey-wg7ne Pƙed 2 lety +2

      @@tailez606 Can't argue with any of this, but I'm sure there is a way to build a creative puzzle into an AAA game by making it something non-integral. Plus I'm sure that talented indie puzzle makers can think of something that would fit the overall AAA game without shaking it up too much if need be.

  • @WeatherguyPlays
    @WeatherguyPlays Pƙed 6 měsĂ­ci

    Someone recommended me this video as a Baba is You enjoyer. I really love this! All about these game-essay type videos, thanks for creating this!

  • @TripleT219
    @TripleT219 Pƙed 4 lety

    Ready for 2020! Have a fantastic holiday. Thank you for the great content, Mark

  • @cintron3d
    @cintron3d Pƙed 4 lety +8

    A "no brainer" for this year's pick.
    - Nice.

  • @scarletsakuya7137
    @scarletsakuya7137 Pƙed 4 lety +38

    This game taught me one thing.
    I COULD BE ANYTHING

  • @Farlands
    @Farlands Pƙed 4 lety +1

    Oh man, as soon as this game was released it got added to the list of like 500 games in my backlog/wishlist that I still have to check out. Only recently have finally tried, for the first time ever, GTA5, a game from 2013. Someday I will get to you, Baba Is You. SOMEDAY!

  • @daftmi9hty327
    @daftmi9hty327 Pƙed 2 lety

    I've always wanted to see this game picked apart and see the inner workings great video as always and surprised I didn't see this come out last year

  • @rarm5899
    @rarm5899 Pƙed 4 lety +76

    As much as I agree with the game pic...I suck at it lol. It’s an amazing game but it’s really hard for me.

    • @Zekana0
      @Zekana0 Pƙed 4 lety +22

      Ya. Games like this look so good but I always end up brute forcing midway thru and I'm never happy about that

    • @ShehabEllithy
      @ShehabEllithy Pƙed 4 lety +14

      I dont think anyone is good at Baba is you

    • @cloudy772
      @cloudy772 Pƙed 4 lety +2

      Nicktendo 1
      Yeah same. I just couldn’t get past the space level

    • @apullcan
      @apullcan Pƙed 4 lety +9

      I've always sucked at puzzle games like this. I can tell that this game is objectively brilliant, but trying to keep up in this video made my brain hurt.

    • @crysanthiumvega
      @crysanthiumvega Pƙed 4 lety +1

      I beat the game in ONE second

  • @wisecrack3461
    @wisecrack3461 Pƙed 4 lety +8

    I've talked to Hempuli on the Goonstation discord, he's a great guy and I'm glad he's managed to reach such critical acclaim!

    • @LunamrathP
      @LunamrathP Pƙed 4 lety

      I've never talked to him personally but I got that impression when I was doing the post game content for ESA and looking up things I couldn't figure out myself on the Steam community. The way he interacted with the community was cool. I'm glad he's getting this attention too.

  • @ArvensisAndromeda
    @ArvensisAndromeda Pƙed 4 lety

    I love that you always have a game to show me that i've never heard of and they're always awesome. Thanks

  • @chronicallycal
    @chronicallycal Pƙed 4 lety

    your videos always leave me even more amazed by game design and innovation, and this one was no different 💛

  • @nirast2561
    @nirast2561 Pƙed 4 lety +7

    OH, COME ON! This is the second year in a row where I can't watch your video because I haven't played the game yet!
    *sigh *See you in the future, Mark!

  • @averageasian5462
    @averageasian5462 Pƙed 4 lety +18

    This literally blew my mind ! It's in several pieces now, I am slowly losing consciousness as of writing this comment.

    • @guyknaan1674
      @guyknaan1674 Pƙed 4 lety +3

      GAME IS HOT
      BRAIN IS MELT

    • @runefaustblack
      @runefaustblack Pƙed 2 lety

      *pushes all the flags into your brain*
      FLAG IS BRAIN
      There, fixed.

  • @smokeyeo
    @smokeyeo Pƙed 4 lety

    Really glad to see baba is you get some love, nobodys really talked about it since it launched and its still one of my favorite games of the year

  • @xerosolar307
    @xerosolar307 Pƙed 4 lety

    Yeeees!! I knew this game would be it!!!! It was indie of the year for me, totally mindblowing!! Great holiday season to you sir, I love your videos!!

  • @CaptainJeoy
    @CaptainJeoy Pƙed 4 lety +6

    @ 1:02 I knew you weren't gonna say Death Stranding but I thought you were gonna say it at the same time, it was really stressful!

    • @jeromealday614
      @jeromealday614 Pƙed 4 lety +2

      It wasn't a game for me. It's an experience

    • @CaptainJeoy
      @CaptainJeoy Pƙed 4 lety +1

      @@jeromealday614 Definitely, bro!

  • @felipimacedo
    @felipimacedo Pƙed 4 lety +3

    One thing I really wanted to know is how this game is made - technically wise. I can't imagine how he programmed such an open ended, emergent system that works so well as a 2d game.

    • @r033cx
      @r033cx Pƙed 4 lety

      That's actually very easy to program - it's just hard to come up with as a game concept
      You just need to read player input and when arrows or space key is pressed call update function on text tiles. They read surrounding tiles and execute expression. That's about it

    • @felipimacedo
      @felipimacedo Pƙed 4 lety

      @@r033cx this was a very basic explanation, of course you have to read the player input and of course you have to dispatch events and execute something when the state changes, that's the bread and butter of anything in game development. The "execute expression" you cited is what is the mystery for me - what are the data structures that define the entities? Does each object possess every possible property and behaviour and just turns them on/off, or does the system inject and remove these behaviours when needed? How does the system evaluate the expression and dispatch the changes, or does it at all? Maybe each entity is responsible to watch the environment and decide for itself its own rules? What may be the semantics to resolve priorities and collapses in the rules?
      I don't think the system is actually that much complicated, but I don't think it is very simple too. When I was making the powers and passives in the game my team released last year, I started thinking it would be very easy, but them it turned out to be way more complex than what I expected, but very open ended and customizable at the same time.
      Of course I don't expect the developer to just give all of us the Baba source code, but I want to see him giving some talk about the technical aspects of the game (the talk I watched on youtube was very centered on design). Usually these kind of talks leave us with some great insights.

    • @felipimacedo
      @felipimacedo Pƙed 4 lety

      @@r033cx and sorry, I kinda sounded like I was arguing on my reply, but not really. I'm just mind blown by this game.

    • @tetraedri_1834
      @tetraedri_1834 Pƙed 4 lety +1

      @@felipimacedo I'd guess there is a hash-table with verbs as keys and objects having those properties (with possible duplocates and not-modifiers) as elements. When player gives an input, game goes through all the verbs in predetermined order and executes their action for the objects having these properties. Whenever a sentence is broken or created, the hash-table is updated immediatly
      I'm guessing this based on some interactions, for example how "X is defeat" has effect only if the rule exists after all the movements are done, whereas "X is tele" has effect only if the rule exists before the movement. Hence, it seems like tele is executed before move, and move is executed before defeat. Also, having "X is move" twice makes X move two blocks at once, hence the list of objects having the verb seems to contain duplicates.
      Interactions between verbs/actions (for example hot and melt, "X is Y" and "X is not Y", death of X and "X has Y) are part of the behavior of said verb/action, and these can be checked using the hash-table.
      Of course, there are also own data structures for "X has Y" and "object1 is object2" type of sentences, but they should work similarly.

    • @felipimacedo
      @felipimacedo Pƙed 4 lety

      I just noticed that all the game's Lua scripts are actually readable on the game folder...

  • @createartmarxs7705
    @createartmarxs7705 Pƙed 4 lety

    I really like the videos you do. You're topics and explains are really interesting and enjoyable. Thanks for making content!

  • @jonathanzabolio236
    @jonathanzabolio236 Pƙed 4 lety

    I think your stuff is really cool and fun to watch. It's inspired me to try out game design myself sooo... thanks for this great channel you run!

  • @MilkManic
    @MilkManic Pƙed 4 lety +4

    when you're done? I ain't never beating Baba

  • @606hunter1
    @606hunter1 Pƙed 4 lety +7

    I saw screenshots of this game but hearing how it plays makes me curious to try it. Too bad my backlog is huge or else I think I'd try it out right away

    • @ShaunDreclin
      @ShaunDreclin Pƙed 4 lety +5

      Play it! It's the kind of game you pick up and put down a lot, taking a break when you get stuck on a puzzle tends to be really helpful

  • @Memento_Mori_Music
    @Memento_Mori_Music Pƙed 4 lety

    I probably wouldn’t know about this game without this video. Bought it. Played it. Absolutely love it!

  • @ryuail
    @ryuail Pƙed 4 lety

    I am so happy you choose to look at BaBa is You! This game has been with me all year long, and I'm still working on some of the levels.

  • @Aanzeijar
    @Aanzeijar Pƙed 4 lety +7

    "But they're never red herrings"... have we played the same game? By the end of it pretty much every level starts of with a simple solution that doesn't work.

  • @ty_sylicus
    @ty_sylicus Pƙed 4 lety +3

    "Last video of the year."
    And I can't even with it as I haven't played the game! 😭

  • @SergeantSam3D
    @SergeantSam3D Pƙed 4 lety +1

    Man i wonder how complicated all these words interacting with each was made, very well programmed! Really inspiring. :)

  • @StepBaum
    @StepBaum Pƙed 4 lety

    Another great in depth analysis. thanks a lot for making :)