Colossus and Juggernaut Cannot Do This in Marvel vs Capcom 2 Comparison Video Guide

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  • čas přidán 6. 07. 2024
  • Colossus and Juggernaut had unique grabs in XMen Children of the Atom COTA.
    These were later removed from future games. Special Ground Throw Breakdown Guide.
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Komentáře • 141

  • @AcidGlow
    @AcidGlow  Před 18 dny +7

    *Remember this?* 🧐
    Next Video czcams.com/video/fsuXLcsM1cw/video.html

  • @ElToland
    @ElToland Před 17 dny +125

    I miss Juggernaut's victory pose in MSH where he grabs his KO'd opponent and laughs in their face, it looks cool and fits him really well xD

    • @tehshingen
      @tehshingen Před 16 dny +13

      That moment of anticipation when he walks up, is he gonna stomp or MUHAHAHAHA?

    • @michaeljefferson7316
      @michaeljefferson7316 Před 14 dny +4

      Right I remember that changed it too I am unstoppable on mvc2

  • @DarkOverlord96
    @DarkOverlord96 Před 17 dny +96

    This is one of the reasons why I prefer the older games to MVC2, they just had these little things that could only work in smaller games with smaller rosters, like Rogue's ability steal.

    • @EddyGordo21
      @EddyGordo21 Před 17 dny +15

      I feel like they could have done Rogue's steal move, but were just being lazy.

    • @shishioh
      @shishioh Před 17 dny +4

      And better animation

    • @Darknight0681
      @Darknight0681 Před 17 dny +24

      The problem with MvC2 was both mainly Dreamcast RAM, and CPS2 ROM limits from before that cut animations beforehand. Most characters from before had their MvC and MvSF animation cuts left intact with a few exceptions. Characters from before those games had unique scalebacks made to them just for MvC2. Sentinel is one of the most obvious scalebacks. Apparently there was no way to have 3v3 battles like that without violating the RAM somewhere. It’s probably also why the backgrounds are 3D generated. It would also explain how pixelated Abyss’s third form is. The game still animates good, but it’s just obvious they had to do some things to make this work.

    • @Darknight0681
      @Darknight0681 Před 17 dny +14

      They would’ve needed unique animation for all three of the characters Rogue could steal from if they did it that way. Spiral’s super was reduced to one frame per Marvel character for this reason too. Colossus kept his spin grab, but you notice the way it looks compared to COTA is very simplified. Silver Samurai losing the effects on his sword and also losing the illusion split (same with Psylocke ninjutsu) was probably due to performance, as the game CAN slow down quite frequently. Hell no character has shadows on supers anymore.

    • @Toxicitymaxed
      @Toxicitymaxed Před 17 dny +1

      They still could have used the unique animations for Rogue's stolen moves, but kept the stat increases when draining characters where it wouldn't make sense. What could she gain from kissing robots like Mega Man and Sentinel other than energy?

  • @clarencegutsy7309
    @clarencegutsy7309 Před 17 dny +53

    Juggernaut's command grab thing in XvSF where he literally pounds you into the ground like you're a Loony Toons character is one of the best animations and it's criminal it was cut in MvC2.

    • @gm9984
      @gm9984 Před 17 dny +4

      I can't wait to play xmen vs street fighter again in the new collection comin out soon

    • @magnificent10304
      @magnificent10304 Před 17 dny +3

      100% agree

  • @uptowndanram6753
    @uptowndanram6753 Před 11 dny +10

    Children of the Atom, Marvel Super Heroes and X-Men Vs. Street Fighter were arguably the most animation-heavy CPS2 games. Every installment of the MvC franchise after that experienced animation cuts in some form. That's why they still look great almost 30 years later.

  • @gelapxjinkuro
    @gelapxjinkuro Před 17 dny +96

    3:25 looks like Juggernaut being a waiter carrying a fine meal to be served 😂

  • @edfreak9001
    @edfreak9001 Před 17 dny +19

    i kinda love Juggernaut just naturally spawning steel beams in other stages so he can do his stage gimmick

  • @DAIGREONZero
    @DAIGREONZero Před 18 dny +52

    Damn, half a lifebar off a single hit

    • @AcidGlow
      @AcidGlow  Před 18 dny +9

      powerup animation is when you get free hits on him.
      Then grabbing the bar is actually really hard because the position has to be exactly perfect. It's not that easy.
      Then getting a hit.
      That's alot of work when people are dashing in constantly to land a combo on you.

    • @jayflores3947
      @jayflores3947 Před 17 dny +4

      Has to be realistic 😂

    • @AcidGlow
      @AcidGlow  Před 17 dny +2

      @@jayflores3947 😎😎

    • @Kwisatz-Chaderach
      @Kwisatz-Chaderach Před 15 dny

      that's MAHVEL son.

  • @GoTenDu
    @GoTenDu Před 14 dny +5

    I had ABSOLUTELY NO IDEA of any of this! And it's FREAKING AWESOME!!!

  • @InfinityVenom
    @InfinityVenom Před 17 dny +19

    In MSH Hulk can grab debris from the ground and throw it is also exclusive to that game

    • @AcidGlow
      @AcidGlow  Před 17 dny +8

      Yup I made a video of that already along with Hulk

    • @BBHood217
      @BBHood217 Před 17 dny

      I wonder if they also wanted to have Hulk do otg throws, but then they decided that MSH shouldn't have otg throws and repurposed his move to throw debris instead.

  • @ChakraOver9k
    @ChakraOver9k Před 17 dny +7

    They nerfed the crap out of blackheart in Mvc2 too. Marvel super heros and X-Men vs SF had the best versions of juggernaut

  • @geebeepman
    @geebeepman Před 16 dny +4

    I could almost feel omega red's legs getting utterly obliterated from that powered up down heavy kick from juggy. 💀♿♿

    • @DooDoo-f4v
      @DooDoo-f4v Před 8 dny

      😂😂😂 About to change his name to Omega Roll

  • @LeeONardo
    @LeeONardo Před 15 dny +4

    COTA was a very experimental game, it is as far as I know the only fighter to have ground dizzy states with unique animations.
    Also the sheer amount of animation frames in the game were incredible, from MSH onwards they reduced them for the COTA cast and did the lesser amount for each newcomer.
    COTA's fantastic.

  • @Kwisatz-Chaderach
    @Kwisatz-Chaderach Před 15 dny +3

    Grab OTGs are goated. Daimon from Kof is the king of this shit. Also the Liefeld tier chest on that colossus sprite is amazing.

  • @MisterTwit
    @MisterTwit Před 17 dny +6

    Another thing about Colossus: he can set up a safer OTG grab by stunning the opponent with f+HP, which causes a special grounded stun (this only exists in CotA, no other character has been able to do it since then)

  • @zedek_
    @zedek_ Před 17 dny +14

    COTA was so fucking cool

  • @paubalid7897
    @paubalid7897 Před 17 dny +7

    forget the throw, a single juggernaut sweep while powered up dealt so much damage

  • @nameless13MUGEN_xiii
    @nameless13MUGEN_xiii Před 15 dny +2

    I remember Juggernaut had a grab move in X-Men vs Street Fighter where he would bash you into the ground that was borderline useless because of how hard it was to land and how his normal grab having quick recover frames to do a follow up attack which this move didn't which is possibly why it was removed in mvc2

  • @solouno2280
    @solouno2280 Před 17 dny +4

    I knew i wasn't crazy when i said that Haggar played as both colossus and juggernaut in 3

  • @BOMBON187
    @BOMBON187 Před dnem +1

    2:05 Juggernaut carrying Omega like he's delivering pizza.

  • @pseudohippie55
    @pseudohippie55 Před 17 dny +5

    The thumbnail makes it look like Juggernaut is making sure Psylocke is ok.
    He's a sensitive soul lmao

  • @kraken5003
    @kraken5003 Před 17 dny +7

    COTA's music gives me major MMX vibes

  • @AlexIn_ThaCosmos89
    @AlexIn_ThaCosmos89 Před 17 dny +4

    When Juggernaut grabs the steel beam, that reminds me of Aganos from Killer Instinct
    Aganos is like the Juggernaut of Killer Instinct

  • @StarForceBelmont321
    @StarForceBelmont321 Před 17 dny +14

    Dude that thumbnail looks like Juggernaut wants unconsenting 2nd Base. 😂

    • @ZX-Gear
      @ZX-Gear Před 17 dny

      Yeaaaahhhh. It's the Juggernaut,bitch!!!!

    • @VerdeMorte
      @VerdeMorte Před 14 dny +1

      *"THAT'S WHAT WE CALL EXTRA DAMAGE!"*

    • @StarForceBelmont321
      @StarForceBelmont321 Před 14 dny +1

      @@VerdeMorte LOL that sounds familiar

    • @VerdeMorte
      @VerdeMorte Před 12 dny

      @@StarForceBelmont321
      Newgrounds

  • @ClexYoshi
    @ClexYoshi Před 17 dny +5

    damn, imagine losing 50% from a full-screen normal. XD

  • @dreddy_g
    @dreddy_g Před 16 dny +1

    For Colossus, I believe they also removed (in MvC2) the suplex throw from COTA (Forward + Hard punch) that you can turn into a launcher (when the enemy is grabbed, press Back + Hard punch).

  • @eljugadorescaldenc4002
    @eljugadorescaldenc4002 Před 9 dny +1

    Man I have recognized every song you used. True Capcom lover.

  • @ashemabahumat4173
    @ashemabahumat4173 Před 17 dny +2

    Ik it's unlikely to ever happen, but I hope they expand the moveset of some character in the Collection

    • @mappybc6097
      @mappybc6097 Před 17 dny +4

      Already confirmed it's the og arcade rom.

  • @marccaselle8108
    @marccaselle8108 Před 14 dny +1

    I had no idea collosus could grab a person off the ground.

  • @VenusHeadTrap2
    @VenusHeadTrap2 Před 16 dny +1

    I’m gonna use that “hey baby, wanna see my deleted move?”

  • @FingerBreakerWu
    @FingerBreakerWu Před 15 dny +1

    Cyclops could also bounce throw into his Genesplice, but that got taken out as well…

  • @LeFugitifd
    @LeFugitifd Před 17 dny +1

    I miss Rouge's powers, I know would be hard to put, but they could repeat a lot of powers like Wolverine and sabertooth give the same thing

  • @kingdavid7516
    @kingdavid7516 Před 17 dny +4

    great content, subscribed!

    • @AcidGlow
      @AcidGlow  Před 17 dny +1

      thanks. more on the way

  • @smartinez281
    @smartinez281 Před 17 dny +3

    God I love Omegas stage in cota.

  • @YouGuessIGuess
    @YouGuessIGuess Před 16 dny +2

    It bums me out that they couldn't figure a way to preserve these mechanics in MvC2. Colossus and Juggernaut are still fun in those games but they don't feel like the best versions of themselves.
    At the very least they could have made the steel beam an install super for Juggernaut. Imagine whacking one of the airdash runaway characters with that.

  • @DarkKnightBatman420
    @DarkKnightBatman420 Před 17 dny +5

    I think along the way to mvc2 Juggernaut also lost a line of dialogue or a victory pose. I felt like it was disappointing that all of the mvc characters couldn't be the best version of themselves. It was something so minor, not even a fighting mechanic, but it bothered me and I can't remember what it is. This minor detail is why I tended to start choosing Hulk over Juggernaut.

    • @samonlingboy4408
      @samonlingboy4408 Před 17 dny +2

      To be fair mvc2 was a big game at the time fitting all 56 characters with 3v3 tag team fighting it was a lot for the console to process so cuts had to be made

    • @killerb255
      @killerb255 Před 17 dny +1

      @@samonlingboy4408MvC2 was in arcades before console ports were made.

    • @samonlingboy4408
      @samonlingboy4408 Před 17 dny +1

      @@killerb255 ik that but even then cuts still were made to the arcade port

  • @darkseidomega2585
    @darkseidomega2585 Před 15 dny +1

    Colossus on CotA was a beast I'm glad the game gonna return.

  • @D-vb
    @D-vb Před 17 dny +3

    Grounded grab reminds me of Beowulf from Skullgirls.

  • @striderhanzo
    @striderhanzo Před 16 dny +1

    So much detail was lost in later games. Glad to see this gem have its moment in all of its glory when the mvc collection comes out.

  • @ericmainez8773
    @ericmainez8773 Před 17 dny +2

    Cant wait for this collection

  • @davonmanigault2451
    @davonmanigault2451 Před 10 dny

    I love Juggernaut just grabbing and holding you like a freaking pizza lol

  • @KnightlyBrosGaming
    @KnightlyBrosGaming Před 5 dny

    Damn, that's super cool! Reminds me of Geese Howard.

  • @BBHood217
    @BBHood217 Před 17 dny +2

    I think Sentinel could also otg throw in COTA.

  • @kado-2323
    @kado-2323 Před 10 dny

    1:32 Does anyone know what song is playing here?

  • @tokyobassist
    @tokyobassist Před 15 dny +1

    Why's my boy Omega Red gotta play with his nipples like that in Juggernaut's hands lmao?

  • @chengfu7063
    @chengfu7063 Před 17 dny

    This is very good and this is what it's all about in Capcom needs to stop messing around and release this collection already excellent man

  • @anispidey
    @anispidey Před 16 dny +1

    Didn't Colossus have a passive ability where he did chip damage against characters blocking?

  • @Slayerthecrow
    @Slayerthecrow Před 14 dny

    Wondering how much would these moves change their place in the tier list of MvsC2.

  • @khaled15286
    @khaled15286 Před 15 dny

    2:03 oh great Juggernaut the restuarant waiter

  • @onaled515
    @onaled515 Před 16 dny

    Man I forgot all about those grabs. I remember the Juggernaut grabbing objects in MSH. I hate the removed the anti air grab from Juggernaut in MvC 2 where he pounds them in the ground. Hulk could do the same grab in MSH but rip up the floor and throw it.

  • @Opre010
    @Opre010 Před 16 dny

    Why did this content was cutted in MvsC2, as well as Sentinel's?

  • @TexasHollowEarth
    @TexasHollowEarth Před 13 dny

    Geese Howard approves. "Predictabo"!

  • @truebiggirllover9301
    @truebiggirllover9301 Před 7 dny

    What about Colosus's "Knee Hop Combo"? Medium Kick, Weak Punch, ⬇️, Weak Kick, Medium Punch (Anakaris Curse). Omega Red does a taunt to this combo also.

  • @magnificent10304
    @magnificent10304 Před 17 dny

    U could also run with Colossus while holdin an do a run an smash, if i remeber correctly

  • @thunderlightning1980
    @thunderlightning1980 Před 9 dny

    There was even Psylocke who has cut animations when she made it to MvC2.

  • @ShinilosNunes
    @ShinilosNunes Před 16 dny

    [1:32] Name music?

  • @theotherjared9824
    @theotherjared9824 Před 16 dny

    Everyone gets 2 frames of animation. How else will we fit bone wolverine in there?

  • @DooDoo-f4v
    @DooDoo-f4v Před 8 dny

    Huh never played nor saw much of this game sadly growing up, but as a Potemkin enjoyer these two look crazy fun!

  • @shadowopsairman1583
    @shadowopsairman1583 Před 16 dny

    1 of the special throws is totally different for Colossus in MVC2 compared to XMCotA, XMvSF, MvSF

  • @gtrman128
    @gtrman128 Před 13 dny

    I was a bit disappointed they took out Spideys extended web throw from Marvel SH vs SF!!!

  • @Zatra
    @Zatra Před 15 dny

    recien me entero de esos movimientos xd
    Psylocke para llevar 🥵🥵

  • @jeffreyrosal7757
    @jeffreyrosal7757 Před 11 dny

    Imagine being hit by that i beam

  • @GokuMcDuck
    @GokuMcDuck Před 13 dny

    That thumbnail.

  • @elvistwatty
    @elvistwatty Před 14 dny

    Hulk had a 3x down and punch move in MSH. But never again it seems?

    • @AcidGlow
      @AcidGlow  Před 14 dny

      @@elvistwatty I made a video about that already. Yes

  • @HawkBreland
    @HawkBreland Před 10 dny

    Juggernaut with the Samurai Shodown damage

  • @paulsmith5684
    @paulsmith5684 Před 16 dny

    I just wish that they kept all these moves for the Both of them.

  • @jotakux7489
    @jotakux7489 Před 17 dny

    👏🏻👏🏻👏🏻👏🏻

  • @Kos4Evr
    @Kos4Evr Před 9 dny

    They also nerfed Rogue from MvC1 to MvC2

  • @thunderlightning1980
    @thunderlightning1980 Před 9 dny

    They cut Blackhearts Inferno elements.

  • @LordHollow
    @LordHollow Před 6 dny

    They took away all their fun stuff. Spiral was a menace in than game.

  • @sheeeshwater1855
    @sheeeshwater1855 Před 17 dny

    Did you know you can play as goro in the gameboy version of mk1 making goro the first playable boss in a fighting game

    • @LeeONardo
      @LeeONardo Před 15 dny +1

      Wouldn't that just be the Shadaloo kings in Champion Edition as the first playable boss(es)?

    • @sheeeshwater1855
      @sheeeshwater1855 Před 14 dny +1

      @@LeeONardo or would it be mr karate from aof1?

    • @LeeONardo
      @LeeONardo Před 14 dny +1

      @@sheeeshwater1855 AOF1 - Sept 1992. SF2 Champ - March 1992.

    • @sheeeshwater1855
      @sheeeshwater1855 Před 14 dny +1

      @@LeeONardo so sf2 champion edition. cool

  • @albireotheredguard1599

    Too op!

    • @AcidGlow
      @AcidGlow  Před 17 dny +1

      both or just 1 ? 😁

    • @albireotheredguard1599
      @albireotheredguard1599 Před 17 dny +1

      ​@@AcidGlowBoth, thank God the Juggernaut can't hit with the beam while grabbing you because then he'd be banned in tournaments if he already isn't!

  • @dfanghyral2412
    @dfanghyral2412 Před 17 dny +1

    Colossus also lost his giant swing grab didn't he? I don't remember lol

    • @AcidGlow
      @AcidGlow  Před 17 dny

      The one where he holds you, spins you around and tosses you?

    • @dfanghyral2412
      @dfanghyral2412 Před 17 dny

      @AcidGlow did a dash forward and yeah spun until he threw you

    • @AcidGlow
      @AcidGlow  Před 17 dny +2

      @@dfanghyral2412 He still has that in Marvel vs Capcom 2. It's one of his 2 moves, the other one is the shoulder dash.

    • @shishioh
      @shishioh Před 17 dny +3

      He still has it, but it looks cheaply animated now.

    • @Darknight0681
      @Darknight0681 Před 17 dny +1

      @@shishiohno doubt because they probably didn’t have the animations for EVERY character to make it look the way it does on COTA. That and this also saves on RAM.

  • @espiothechameleon573
    @espiothechameleon573 Před 16 dny

    Sentinel could, too.

  • @DerrickJLarson
    @DerrickJLarson Před 17 dny

    COTA, Children of the Atom.

  • @deviantknight7009
    @deviantknight7009 Před 17 dny +16

    Marvel vs Capcom 4 needs to go back to beautiful 2D art with each character getting as much detail as the characters from COTA got

    • @monosophy691
      @monosophy691 Před 17 dny

      Man I wish but its just so expensive. Hopefully theyll at least go for an art style that isnt genuinely just intensely ugly next time. Street fighter 6 looks nice enough

    • @Magnet_Chaos
      @Magnet_Chaos Před 16 dny +4

      ​@@monosophy691 I'm not sure. I don't want to see Viewtiful Joe rendered in the SF6 style.

    • @monosophy691
      @monosophy691 Před 16 dny +3

      @@Magnet_Chaos i dont think they should use sf6's art style. I just think it looking nicer than 5 and more neutral in color palette than 4 means they could probably make a new marvel vs capcom game that doesnt look muddy.

    • @fireflocs
      @fireflocs Před 14 dny +2

      They should. They won't.

    • @jarrodgoforth1257
      @jarrodgoforth1257 Před 14 dny +2

      I don’t want it in 3d

  • @nerdstudent8852
    @nerdstudent8852 Před 18 dny

    Juggernaut will be OP af 😅

  • @O.G.Ashtre
    @O.G.Ashtre Před 5 dny

    I Hate Omega Reds Theme

  • @swayvacious1
    @swayvacious1 Před 11 dny

    Cap can’t do his move either, after throw u can go into Stars and Stripes and final justice… I was banned from tournaments bcuz of that move🤣🤣🤣🤣