Amiga 500 Longplay [126] Mortal Kombat

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  • čas přidán 10. 10. 2017
  • www.longplays.org
    Played by: RickyC
    I left the intro running until all character profiles had been shown. The game was played with Sonya with the other character's endings being included after the credits along with all fatalities and reptile fight. -
    Disclaimer: Most videos by World of Longplays use SaveStates!
  • Hry

Komentáře • 119

  • @beardedbloke2521
    @beardedbloke2521 Před rokem +3

    And here we are 30 years on from the original and MK1 is releasing again in September 2023 with a brand new story. It's incredible how far the series has come.

    • @thefonzkiss
      @thefonzkiss Před měsícem

      It’s just a stupid button masher now. 1 and 2 were the best ones.

  • @daveruda
    @daveruda Před 5 lety +8

    I thought this was a pretty descent port for Amiga. The music while missing original tracks is very good and the presentation was faithful enough. It was the only version I played back then so you took what you got.

    • @MusicOfDestruction
      @MusicOfDestruction Před 2 lety +4

      dude the music on this version is amazing! i want to find this version

    • @randomthings7997
      @randomthings7997 Před 3 měsíci

      Are you kidding? Just look at the animation. It is just. FUCKING. *RUINED.*

    • @markerd5378
      @markerd5378 Před měsícem

      ​@@randomthings7997given floppy disk limits this was a good version...

  • @rexxarle
    @rexxarle Před 6 lety +19

    good times.......

  • @jamesm.4683
    @jamesm.4683 Před 6 lety +18

    I played this on my Sega genesis oh the nostalgia

    • @Rakiarmas
      @Rakiarmas Před 6 lety +4

      Oh the good old Mortal Kombat.
      Pretty fun game, but oh man it was hard.

    • @randomthings7997
      @randomthings7997 Před 3 měsíci

      "I think more could have been done to make the Sega Genesis version look better - most notably, with the character animations." - mjc2021

  • @domformula1
    @domformula1 Před 5 měsíci

    This was a good version back in the day, got it for my Amiga that Christmas and played the thing to death!

  • @user-od4xk9rl8h
    @user-od4xk9rl8h Před 6 lety +6

    good game one of my favorite when i was kid
    and the Amiga500 port looks amazing imo

  • @knightshifter2201
    @knightshifter2201 Před 6 lety +5

    So much is missing especially in the animations.

  • @DrBIeed
    @DrBIeed Před 5 lety +7

    I didn’t expect MK on Amiga to be this good. Beats the hell out of the SFII port.

    • @rafaellima83
      @rafaellima83 Před 3 lety +3

      Made by people who know what they were doing, with proper support from Midway and a decent deadline.
      It's basically the same team who made the Mega-Drive version, and I'd be willing to bet it shares some code with that version :)

    • @WeskerSega
      @WeskerSega Před 2 lety

      @@rafaellima83 Probably, because this is pretty much a downgraded Mega Drive version.

    • @rafaellima83
      @rafaellima83 Před 2 lety +1

      @@WeskerSega Downgraded in some aspects, upgraded in others.
      The sound is better than the Mega-Drive version with more voices and all, and the health bar is like the Arcade one, with the names inside the bar (It's a small detail but I like it :) )

    • @WeskerSega
      @WeskerSega Před 2 lety +1

      @@rafaellima83 Yeah, I meant in the technical/graphical aspects, not so much in the sound department. It has a lower color count and it lacks pretty much all the background animations (not just parallax scrolling, even the most simple animations), which hinders even more the already not so pretty looking Mega Drive version. Especially if we take into account the original stock Mega Drive version. Have you seen the Arcade Edition hack by LinkueiBR for the Mega Drive? It's an amazing graphical reconstruction, plus it restores pretty much all the missing sound content of the Mega Drive version.

    • @rafaellima83
      @rafaellima83 Před 2 lety +1

      @@WeskerSega Yeah, I've seen it.
      To be quite honest, the fact the game runs as smooth as it runs, with 2 big fighters moving on the screen with the hud at the top of the action without having separated area for it and all of this without using Dual Playfield (which would make color count go even worse) is already amazing for an ECS.
      There was no way to keep the animated backgrounds here and still keep the speed. And having to draw backgrounds and fighters with the 32 color palette of the Amiga (against 64 on the Mega-Drive) surely is a challenge too. If the game is running at 32 colors mode which I am not sure it is (if its 32 colros mode, EVEN more impressive to keep it running so smoothly)
      This is a 1985 hardware. This game is reallty very well coded for the hardware its running on. It *had* to be downgraded from the Mega-Drive version.

  •  Před 6 lety +6

    "Round 1... FIGHT!!!"

  • @RaposaCadela
    @RaposaCadela Před rokem

    This is way better than I remember

  • @Alex_Neuron
    @Alex_Neuron Před 6 lety +7

    Cynthia Rothrock on fire

  • @Rarestgameplayer
    @Rarestgameplayer Před 6 lety +1

    It seems to have no difference from MS-DOS without music effect quality.

  • @rafaellima83
    @rafaellima83 Před 3 lety +5

    I really would like to know how the coders managed to have two big objects updating on the screen at such a smooth framerate *while* keeping the health bar at the top of the background, and all of this without using the Dual Playfield mode.
    There's some really top notch coding happening here.

    • @RaposaCadela
      @RaposaCadela Před rokem

      I didn't realize it was that impressive

    • @rafaellima83
      @rafaellima83 Před rokem

      ​@@RaposaCadela It kinda is. The Amiga has very limited sprites and it doesn't have a tile based background, the whole screen is drawn as a Bitmap. It has many advantages but also many drawbacks when comparting to the typical Console display which uses lots of sprites + tile-based backgrounds.
      When the fighters move here, they are drawn into the bitmap which would "delete" the background behind them. You need copy the area of the background they will delete into the memory, then copy the fighter graphic into the display. On the next frame you do the same thing again, but now restoring the previous area of the background you had previously copied to the memory.
      The Amiga has a dedicated blitter to do that, but it's not VERY fast (Well, it was for a 1985 hardware). And here I have the feeling the game is not just updating the fighters, but also the energy bars, score, everything else. I am not sure they are using sprites anywhere here (Maybe to show the time)
      I really wish to know how the game works, because doing all that background copy/write and still keeping a good framerate is some achievement indeed. Look at other fighting games on the Amiga and you'll see its not something you would usually see (except by Shadow Fighter which was designed around the Amiga hardware and does some really neat tricks ,but those tricks aren't used here)

    • @RaposaCadela
      @RaposaCadela Před rokem

      @@rafaellima83 Aah the old tilemap VS bitmap discussion!! I always wondered which was the Amiga. It can do 3D well but many games are built out of tile-looking graphics, like this one.
      Would it be possible to make a tilemap system that draws to the bitmap background? Maytbe this is what is happening here, so the game doesn't need to consult on a bitmap to re-draw the background where the characters have moved from, instead just consulting on a tilemap that makes the bitmap, and re-drawing the tiles the characters were on top of... idk just theorizing, idk much about hardware

    • @youuuuuuuuuuutube
      @youuuuuuuuuuutube Před rokem +1

      I did a demo of a fighting game using MK sprites, updating at 50Hz, with Blitz Basic code. Perfect scrolling too... I guess it wasn't that hard, but kudos to the Blitz Basic programmers themselves then.

  • @NewportBox100s
    @NewportBox100s Před 6 lety +2

    This is epic!

  • @hackerloko4215
    @hackerloko4215 Před 2 měsíci

    Bons tempos, podem ficar bravos, Brasil tem os melhores jogadores de mortal Kombat do mundo, somos os melhores e apaixonados pela franquia

  • @Syklonus
    @Syklonus Před 6 lety +3

    A million times better than Amiga SFII, better than Body Blows and most other fighting games on the system. The speed at which this moves is quite something for the Amiga and it's pretty smooth too. Kudos to the developers.

    • @ppate8
      @ppate8 Před 11 měsíci

      Was only 2 disks if I remember correctly

  • @SupraRy
    @SupraRy Před 6 lety +3

    Which port of this game was the closest to being arcade quality in video and sound?

    • @EpicLebaneseNerd
      @EpicLebaneseNerd Před 6 lety +3

      the IBM-PC compatible one was the most complete as far as i know, even MK2 was amazing on it....made the console versions look like crap...

    • @daveruda
      @daveruda Před 5 lety +1

      The pc-cd version seems like the closest match to the arcade of all ports.

    • @davezanko9051
      @davezanko9051 Před 2 lety +1

      Easily the PC/DOS version, as they were able to port large parts of the original arcade code instead of having to reprogram it. The resolution is a little bit less, and unless you had a powerful enough CPU it could be a bit choppy, but it looks near exact. As for sound, to get the most arcade accurate sound one needed the right sound card used by the developers. At least that's the case for the initial 3-disk floppy release. When it was re-released about a year later as a single CD-ROM, the audio played directly from the CD and was arcade perfect. That's the version available on GOG.

  • @shahbazsheikh3545
    @shahbazsheikh3545 Před 6 lety +8

    18:30
    ET Reference!

    • @atb_1022
      @atb_1022 Před 6 lety

      Shahbaz Sheikhㄣㄟㄣㄟㄠㄟㄤㄜㄏˉㄤㄒㄎ

    • @footyfam8990
      @footyfam8990 Před 6 lety

      Shahbaz Sheikh Lol

  • @rafaellima83
    @rafaellima83 Před 2 lety

    Gotta love how both Reptile and Sub-Zero get their arms frozen when they freeze their opponent.

  • @tranzorz6293
    @tranzorz6293 Před 5 lety

    this was a great port

    • @ajsingh4545
      @ajsingh4545 Před 3 lety

      Indeed....it has its unique look abd feel.

  • @camagol
    @camagol Před 6 lety

    Bella la musica d'introduzione 😆

  • @BikerBenny
    @BikerBenny Před 4 lety

    I kinda like these sound effects and music. I grew up with rhe genesis/ super nin versions

  • @MusicOfDestruction
    @MusicOfDestruction Před 2 lety

    Holy fuck i love the music on this version

  • @knightshifter2201
    @knightshifter2201 Před 6 lety +9

    I would say the Sega Genesis and the SNES we're definitely better versions.

    • @austinwillcut4919
      @austinwillcut4919 Před 4 lety

      Not really, at least this port wasn't censored like the SNES.

    • @handsomebrick
      @handsomebrick Před 4 lety

      @@austinwillcut4919 If you're being serious then you must really love blood.

    • @austinwillcut4919
      @austinwillcut4919 Před 4 lety

      @@handsomebrick I'm serious, the Amiga doesn't have the lag and delayed gameplay like the Snes...… censorship isn't the only problem with that port. When it comes to MK..... yeah, of course I love the blood because that's what made MK the legendary arcade game that it is, when you take that out you are bastardizing what the MK team set out to achieve(break barriers in gaming) and you're just pissing in the face of the fans. That's what Nintendo did and they lost a lot of money for it...…. rightly so. The Amiga isn't pretty but it certainly plays better and isn't neutered, good graphics don't equal a good game. Snes was pretty and looked more arcade accurate but the gameplay sucked ass..... it's inexcusable.

    • @ajsingh4545
      @ajsingh4545 Před 3 lety

      Snes version is trash with its sweat, blurry and fat sprites and laggy gameplay.

    • @javaykirk2688
      @javaykirk2688 Před 3 lety

      @@austinwillcut4919 snes is still better imo.

  • @jjmturbo
    @jjmturbo Před 6 lety +2

    Classic game

  • @AskMeddi
    @AskMeddi Před 6 lety +13

    How come all the stages have the same music!? Amiga was known for good quality music..., why would they fuck MK up like this?

    • @Rakiarmas
      @Rakiarmas Před 6 lety +4

      Could it have been, that they ran out of free space on the disc?
      I don't know if they used more than one disc on the Amiga's Mortal Kombat.

    • @burningwreckage00
      @burningwreckage00 Před 6 lety +3

      If I remember correctly, the initial dos version, master system, and game gear versions also only had the same 2\3 music tracks.

    • @Syklonus
      @Syklonus Před 6 lety +3

      I'd hardly call conserving memory for more important things like gameplay by using one piece of music "fucking up". Most Amiga arcade ports didn't even bother with music and sill fucked up the gameplay so this game should be heavily praised.

    • @TehComs
      @TehComs Před 6 lety

      It's not like the few tracks of music this game did get were terrible either. It's pretty minimalist, but I think that's the worst thing I can say about it.

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety

      Rakiarmas Lots of Amiga games do, I own it. Yes it does use more than one disk. Can't remember if it's 2 or 3 though and I can't be bothered to get it down. Probably 3. My copy has 2. I just checked.

  • @FoursWorld2
    @FoursWorld2 Před rokem

    I've Played MK Arcade At Xylozone Trampoline Park.

  • @willyschockenbaumer8085

    Legendary

  • @OneHelluvaD
    @OneHelluvaD Před 4 lety

    Was this how to game ran for you,or did you edit the recording to eleminate the loading

    • @rafaellima83
      @rafaellima83 Před 3 lety

      Doesn't look like he edited. Playing from WHDLoad it would be like that for sure.

  • @Omega728
    @Omega728 Před 6 lety +3

    Por favor un gameplay de street fighter IV

    • @Zontar82
      @Zontar82 Před 6 lety +1

      Carlos Yagual this is a channel mainly for old games..if you want sf4 look elsewhere

  • @broadbandtogod
    @broadbandtogod Před 6 lety

    Used to make my childhood friend hate me when I beat him in this hahah, good memories

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube Před rokem

    The music is actually pretty good and long (check the end credits). It's a shame it always restarts at the beginning of a round, meaning we almost never get to listen to its full length.

  • @bangerbangerbro
    @bangerbangerbro Před 6 lety

    I used to play this all the time years ago. But it seems I was too young to have nostalgia now. Or maybe I just didn't enjoy it much. I spent most of my time as rayden trying to work out how to phase into the ground and back up again on the other side of your opponent.

  • @carlocavallo3739
    @carlocavallo3739 Před 3 lety

    Good port

  • @user-op9tv1tz7o
    @user-op9tv1tz7o Před 6 lety +2

    7:52~8:49 rayden awsome badass!!!!!

  • @broadbandtogod
    @broadbandtogod Před 6 lety +1

    18:33 I had no idea that easter egg of ET actually existed, learn something new everyday

    • @TodoHW
      @TodoHW Před 10 měsíci

      Na versão de MS Dos quando aparecia o Reptile, ele dizia para olhar para a lua, não sei se a versão de MS Dos tem o mesmo easter egg

  • @dylanconnelly9845
    @dylanconnelly9845 Před rokem +1

    Damn the soundtrack ain't bad on this version

  • @fuzzywzhe
    @fuzzywzhe Před 6 lety

    How would you play THIS game with a single button?

    • @rafaellima83
      @rafaellima83 Před 3 lety

      Not as bad as it sounds, to be quite honest. Of course it would be better with more buttons. But it works pretty well after you know how the controls work.

    • @fuzzywzhe
      @fuzzywzhe Před 3 lety

      @@rafaellima83 Well, I was never impressed with the game anyhow, even back in the day.
      Always felt this game was nothing but a cheat, with a bunch of freaking secrets so you had to network to find out how to play the damned thing.
      Never liked games that had a bunch of secrets just to PLAY.

    • @rafaellima83
      @rafaellima83 Před 3 lety

      @@fuzzywzhe As far as fighting games goes... yeah, it wasn't that great indeed. If it wasn't by the gore and violence, the game wouldn't have half of the buzz it had back in the day. That Sub-Zero fatality was something really "impressive" for the time.
      As an Amiga port, it was awesome though :D

    • @fuzzywzhe
      @fuzzywzhe Před 3 lety

      @@rafaellima83 There were a lot of games that were far more visually impressive than this.
      Dragon's Lair and Space Ace were impressive, but boring to play. Another World was OK, but mostly visually impressive - Prince of Persia was infuriating and now seeing a walk through 30 years later, way too complicated to play through.
      I played Elite and the sequel Frontier. Frontier was too involved, I wanted a distraction not an ordeal.
      That's the problem with games today, they are ORDEALS. 10 years ago, it took weeks to get through the game. So they made the games easier and easier to play with more and more save states. Now they aren't even puzzles, they are merely "play for a bit watch this film".

    • @rafaellima83
      @rafaellima83 Před 3 lety

      @@fuzzywzhe It wasn't graphically impressive. I didn't mean that. It was the violence and gore, not the graphics.
      Now... I've beaten Prince of Persia back at the day. It was hard but not impossible.

  • @stealthyjaboc9466
    @stealthyjaboc9466 Před 6 lety +6

    10:01 Is that a witch?

  • @gugudias19
    @gugudias19 Před 6 lety +5

    This port i kinda nice. But i like SCD better.

  • @footyfam8990
    @footyfam8990 Před 6 lety +1

    18:32 ET REFERENCE

  • @user-op9tv1tz7o
    @user-op9tv1tz7o Před 6 lety +3

    TEST YOUR MIGHT.

  • @pferreira1983
    @pferreira1983 Před 6 lety

    Not a perfect conversion but still pretty good.

  • @randomthings7997
    @randomthings7997 Před 3 měsíci

    "This game is just ABYSMAL. The animations are SO fucking terrible, and that alone just kills it. It's just so goddamn choppy. As I play this game, tears LITERALLY just run down my face. Watch this, by the way--
    *shows Sub-Zero's standing animation*
    I didn't edit the video-- that really fucking happened. This game gets a fucking 'F', man... This is just... a piece of fucking SSSSHHHIT." - mjc2021

  • @JestersDeadUK
    @JestersDeadUK Před 3 lety

    Fuck me, that’s pretty damn good, after all the shitty coin-op conversions, digitised video, all the speech and kick-ass tune (just the one whilst fighting though)

  • @bejitawagamamanogokui9153

    Hello . These the only , original game , i had on Amiga 500 . No need for code for blood like on Megadrive . 👍

    • @jihad4realniz
      @jihad4realniz Před 2 lety

      What you mean? I had Mk1 on Amiga500 and there was a Code to unlock the Bloody Version with the brutal Fatalitys and the Code was Long very long i guess it Was atleast 10 min to tip the Code it Was a Huge process with Disc Change and stuff like that

  • @justarandomskyfan
    @justarandomskyfan Před 10 měsíci

    seems to have better graphics than music

  • @jjmturbo
    @jjmturbo Před 6 lety +2

    A,B,A,C,A,B,B, Blood code genesis.

    • @rafaellima83
      @rafaellima83 Před 3 lety

      The Amiga version had blood turned on as default. There was a code to disable it though :D

  • @misterbigg3336
    @misterbigg3336 Před 29 dny

    It looks like it has less color than the genesis version

  • @DemetriuszStrykowski
    @DemetriuszStrykowski Před 5 lety

    Music and sounds of absolute perfection, you can listen to it endlessly, but the picture and animation of arenas is worse than on a mega drive.

    • @turricanedtc3764
      @turricanedtc3764 Před 3 lety

      The Amiga tended to suffer from being "always the bridesmaid, never the bride" when it came to arcade conversions. In the earlier days, a lot of conversions were basically shovelled over from the Atari ST with little or no effort to improve them (because there was rarely enough time to do so). In this case, Probe used the Mega Drive assets for the Amiga conversion, but clearly didn't have the time to sort the backgrounds properly.

  • @SomeOrangeCat
    @SomeOrangeCat Před 6 lety

    I could see this being fun, if you had nothing else to play the game on, which was often the case back then. Most families only bought one new thing for gaming on in the 80s and 90s.

    • @rafaellima83
      @rafaellima83 Před 2 lety

      I played the hell out of Mortal Kombat 2 with friends on an Amiga because that's what I had back then. No one complained about the lesser graphics on the 2 button control scheme (Yeah, it supported 2 buttons and I used it :D , we had lots of fun with it anyway.
      Probe did some real good ports on Amiga.

  • @ericcartman5974
    @ericcartman5974 Před 5 lety

    three Disk :)

  • @ZeeZeeBun
    @ZeeZeeBun Před 5 lety

    Wow... Sub par...

  • @willyschockenbaumer8085

    First Time i met gore

  • @user-yn5zv7ew6r
    @user-yn5zv7ew6r Před 6 lety +3

    одна и та же хуета что и на сеге денди супер нинтендо фэмиком пк

  • @JuicyPlayer
    @JuicyPlayer Před 6 lety

    All of Probes MK ports were garbage

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety

      JuicyPlayer This is made by Acclaim wasn't it? Published by virgin.

    • @JuicyPlayer
      @JuicyPlayer Před 6 lety

      Acclaim never really made many games , they just published and outsourced the development to other developers.

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety

      JuicyPlayer Who made it then? "Probe"? The only two names I see on the box are virgin and acclaim. And usually the developer has their name there.

    • @JuicyPlayer
      @JuicyPlayer Před 6 lety

      Probe actually developed the game , Acclaim and Virgin are just publishers.

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety

      JuicyPlayer Why are there two publishers then? And isn't the developer's name usually put on packaging?

  • @alexwaterson9062
    @alexwaterson9062 Před 6 lety

    Good times...