Great vid m8. I’m a PvE player only get on about 3-4 times a week. A lot of them I wasn’t aware of but plan to try a few new ones out. As of now for PvE I run r.shadowquality 0, volumetricfog/cloud 0 and grass.sizescale 0. The bloom don’t bother me much.
We should be able to click a box in advance settings and never worry about it ever again. This falls under basic coding. Just like looking at mods and trying to figure out which ones work on official. Should be able to click a tab but i guess no one came to wofk that day when it was supposed to have been created!
on the cluster I am playing we are currently developing a plugin that does this - you can store your settings in that plugin and then load them when you join a server
Usually it is spelling mistakes or syntax errors but without seeing the comment i cant help you post it in my discord in the text channel and people will help you
Ghillie has a great effect, it decreases aggro from wild dinos. You can run caves with it for example without facing any dino because they don't see you.
We shouldn't have to put in 45 console commands to make our game run smooth. Wild card should be ashamed of themselves for putting out a game that's so unoptimized
🤣 or worse but it helps in PVP and I don't care about graphics. But these commands work in the other way too you can make your game look stunning using them and adapting the parameters.
I was just hoping for a code to fix drop beacons on Series S. None of the GlobalIllumination commands ive found so far work. They've been Fd since Scorched dropped.
@@realdodofrodo the only ones I've found so far are "r.GlobalIlluminationQuality #" and "Global Illumination Method #" I've tried both with 0-4 and seen no changes. On the Series S we don't have a video setting to just change it to Global Illumination Medium. XSS players have been completely unable to see the light beacons from drop for over 3 months now while we wait for an optimization patch. It's never been addressed by the devs on any forum. We can see the colored circle in the sky until the drop hits the ground but no beams. With r.globalilluminationquality 3 they illuminate the fog around them at night. Other than that we just have to estimate where it's going to fall from the circle in the sky then wander around and listen for the hum. It's a huge pain in the ass. It's seriously slowed progress on Scorched and Center (Island too for anyone that didn't start until it was on GamePass).
@@realdodofrodo about a month or so after launch they disappeared on Island, but that time they patched it after only about a week. Over 3 months now and not a single word from devs about the problem even existing. I'm hoping when we get the Unreal 5.4 update it's fixed, but that's still 1.5 mo away.
@@realdodofrodo a solution ive used in the past is a google doc in my drive. on console i just load up the internet browser, goto my doc and copypaste from there
i don't fully get what you want - for our cluster we developed a plugin / mod that makes it possible to store commands in your game and use them whenever you want
Here all my ini for a consol pvp player
r.Nanite.ProgrammableRaster 0 | Stat FPS |FX.MaxCPUParticlesPerEmitter 0| r.Mobile.EyeAdaptation 2 |ark.MaxActiveDestroyedMeshGeoCollectionCount 0 |r.screenpercentage 100 | r.VolumetricFog 0 | r.Water.SingleLayer.Reflection 0 | r.ShadowQuality 0 |r.ContactShadows 0 |sg.FoliageQuality 0 |sg.TextureQuality 0 | r.Fog 0 | r.Shading.FurnaceTest.SampleCount 0 | r.SkylightIntensityMultiplier 10 | r.DFShadowQuality 0 |r.StreamingMipBias 0 | r.DFShadow.TwoSidedMeshDistanceBiasScale 0 | r.VolumetricCloud.StepSizeOnZeroConservativeDensity 1000 |r.ContactShadows 0 |r.BloomQuality 0 | r.AmbientOcclusionStaticFraction 0 | r.AllowClearLightSceneExtentsOnly 0 |r.DefaultFeature.MotionBlur 0 | r.DefaultFeature.LightUnits 0 |r.DefaultFeature.LensFlare 0 | r.DefaultFeature.Bloom 0 |r.DefaultFeature.AutoExpose.Method 0 | r.DefaultFeature.AutoExposure 0 | r.DefaultFeature.AmbientOcclusionStaticFraction 0 | r.DepthOfFieldQuality 0 |r.DetailMode 0 |r.EarlyZPass 0 | r.HZBOcclusion 0 |r.LensFlareQuality 0 |r.Li
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 | r.PostProcessing.DisableMaterials 1 | r.ContactShadows 0 | r.depthoffieldquality 0 | r.depthoffieldquality 0 | r.fog 0 | r.lightshafts 0 | r.LightCulling.Quality 0 | foliage.LODDistanceScale 0 | r.shadowquality 0 | r.DynamicGlobalIlluminationMethod 0 | r.SkylightIntensityMultiplier 5 | r.Shading.FurnaceTest.SampleCount 0 | r.ScreenPercentage 50 | r.detailmode 0 | r.viewdistance 0 | r.foliage.WPODisableMultiplier 1 | r.foliage.AutoBoundsWPODisableMax 1 | r.Water.SingleLayer 0 | grass.densityscale 0 | r.Water.SingleLayer.Reflection 0 | r.LightShaftQuality 0 | r.VolumetricCloud 0 | r.VolumetricFog 0 | r.BloomQuality 0 | r.Lumen.Reflections.Allow 0 | r.Lumen.DiffuseIndirect.Allow 0 | r.Shadow.Virtual.Enable 0 | r.Shadow.CSM.MaxCascades 0 | sg.FoliageQuality 0 | sg.TextureQuality 0 | wp.Runtime.HLOD 0 | r.MipMapLODBias 1 | r.DistanceFieldShadowing 0 | r.Streaming.PoolSize 1 | r.Nanite.MaxPixelsPerEdge 4 | r.Lumen.ScreenProbeGather
grass.densityscale 0 | r.Water.SingleLayer.Reflection 0 | r.LightShaftQuality 0 | r.VolumetricCloud 0 | r.VolumetricFog 0 | r.BloomQuality 0 | r.Lumen.Reflections.Allow 0 | r.Lumen.DiffuseIndirect.Allow 0 | r.Shadow.Virtual.Enable 0 | r.Shadow.CSM.MaxCascades 0 | sg.FoliageQuality 0 | sg.TextureQuality 0 | wp.Runtime.HLOD 0 | r.MipMapLODBias 1 | r.DistanceFieldShadowing 0 | r.Streaming.PoolSize 1 | r.Nanite.MaxPixelsPerEdge 4 | r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 | r.PostProcessing.DisableMaterials 1 | r.ContactShadows 0 | r.depthoffieldquality 0 | r.depthoffieldquality 0 | r.fog 0 | r.lightshafts 0 | r.LightCulling.Quality 0 | foliage.LODDistanceScale 0 | r.shadowquality 0 | r.DynamicGlobalIlluminationMethod 0 | r.SkylightIntensityMultiplier 5 | r.Shading.FurnaceTest.SampleCount 0 | r.ScreenPercentage 50 | r.detailmode 0 | r.viewdistance 0 | r.foliage.WPODisableMultiplier 1 | r.foliage.AutoBoundsWPODisableMax 1 | r.Water.SingleLayer 0 | grass.densityscale 0 | r.
ty, pinned maybe it helps someone on console
Congratulations, you are now back to playing survival evolved
at least i don't need to place cables :D
Tell me if you want an INI video! :D
yes
Oc
Yes
I guess this means I will do an INI video in some time. 🦤🦤🦤
@@realdodofrodo yes
These might help smoothen things out too:
't.maxFPS 60' can be used to cap the framerate at 60
And 'r.vsync 1' enables vsync
Yes, i never talk about this but i use it
Man thank you , your videos are definitely worth watching.
Thank you! And your comments are worth reading ❤️
Great vid m8. I’m a PvE player only get on about 3-4 times a week. A lot of them I wasn’t aware of but plan to try a few new ones out. As of now for PvE I run r.shadowquality 0, volumetricfog/cloud 0 and grass.sizescale 0. The bloom don’t bother me much.
Lovely comment 🦤 you can use them partly and you can even use them to make the game look insanely good
We should be able to click a box in advance settings and never worry about it ever again. This falls under basic coding. Just like looking at mods and trying to figure out which ones work on official. Should be able to click a tab but i guess no one came to wofk that day when it was supposed to have been created!
on the cluster I am playing we are currently developing a plugin that does this - you can store your settings in that plugin and then load them when you join a server
Very informative video.
Very lovely comment 🦤 Thank you! You are amazing for staying and leaving a comment.
Worth the watch
Thank you!
Great video! Can you post the INI commands that you talked about in the video in the comments 🤔💯
Sure, All commands can be found in the description.
Guys you can do 0.5 so the game can have some grass
Yeah you can do that too! If you want your game to look less bad!
Thanks for adding!
do you have to do these every time you log in???
If you write an ini you don't have to do it every time otherwise yes.
command pipping isn’t working for me on xbox any reason why?
Usually it is spelling mistakes or syntax errors but without seeing the comment i cant help you post it in my discord in the text channel and people will help you
How can I string everything so I don’t need to add them every single time pleaseeee help
Use the command from the description it shows how it is done.
Do the settings save evertike I log on?
No, but you can watch my newest video. There I show how you can save them!
@@realdodofrodowill do, thanks
🦤🤝
Idk why they even added a ghillie suit smh
Ghillie has a great effect, it decreases aggro from wild dinos. You can run caves with it for example without facing any dino because they don't see you.
We shouldn't have to put in 45 console commands to make our game run smooth. Wild card should be ashamed of themselves for putting out a game that's so unoptimized
Yeah you are right but i guess those commands are basically only settings that have no UI 🤣 But you are right
from asa to ase
🤣 or worse but it helps in PVP and I don't care about graphics. But these commands work in the other way too you can make your game look stunning using them and adapting the parameters.
Hahahaha 💯
🤣 yeah well
Im playing on my friends server and the grass comands dont work. Do you know how i can fix that?
What command are you using ?
Is there a command to increase render range on wild and tamed creatures?
No, you can only increase the range for every instanced object. But I will have a look into this Maybe I will find a workaround.
use this if you want to see drop beacons:
r.Water.SingleLayer.Reflection 1 |
r.MaterialQualityLevel 0 |
r.shadow.virtual.enable 1 |
Grass.SizeScale 0 |
Grass.DensityScale 0 |
r.VolumetricCloud 0 |
r.VolumetricFog 0 |
r.ContactShadows 0 |
r.DynamicGlobalIlluminationMethod 1 |
r.SkylightIntensityMultiplier 3 |
r.Nanite.MaxPixelsPerEdge 2 |
r.Shadow.CSM.MaxCascades 0 |
r.ShadowQuality 0 |
r.Shadow.Virtual.Enable 0 |
r.DistanceFieldShadowing 0 |
r.Streaming.PoolSize 0 |
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 |
r.Water.SingleLayer.Reflection 0 |
r.Lumen.DiffuseIndirect.Allow 1 |
r.Lumen.Reflections.Allow 0 |
r.Fog 0 |
r.BloomQuality 0 |
r.LensFlareQuality 0 |
r.MaxAnisotropy 1 |
r.LightFunctionQuality 0 |
r.SkyLightingQuality 1
thanks for adding :D
Only pvp, and for pve….any sugestión thx
I am PvP only I cannot suggest anything for PvE as I do not have experience playing PvE.
I was just hoping for a code to fix drop beacons on Series S. None of the GlobalIllumination commands ive found so far work. They've been Fd since Scorched dropped.
Which one are You using ? I went through all 2k commands to build this.
@@realdodofrodo the only ones I've found so far are "r.GlobalIlluminationQuality #" and "Global Illumination Method #"
I've tried both with 0-4 and seen no changes.
On the Series S we don't have a video setting to just change it to Global Illumination Medium.
XSS players have been completely unable to see the light beacons from drop for over 3 months now while we wait for an optimization patch. It's never been addressed by the devs on any forum. We can see the colored circle in the sky until the drop hits the ground but no beams. With r.globalilluminationquality 3 they illuminate the fog around them at night. Other than that we just have to estimate where it's going to fall from the circle in the sky then wander around and listen for the hum. It's a huge pain in the ass. It's seriously slowed progress on Scorched and Center (Island too for anyone that didn't start until it was on GamePass).
This is bad, we had that on pc too for some time
@@realdodofrodo about a month or so after launch they disappeared on Island, but that time they patched it after only about a week. Over 3 months now and not a single word from devs about the problem even existing. I'm hoping when we get the Unreal 5.4 update it's fixed, but that's still 1.5 mo away.
I personally think that unreal 5.4 is a bit overhyped because it is a minor patch maybe so improvements but mostly we will see bugfixes
Is there anyway to make these save without doing it everytime we log in?
Yes you can put some things into .ini files but it does not work for all commands bringing a video on this in some time.
Yo be grateful you can do it in game now, back in evolved you had to go into single player was such a pain
Chill 🤣 everything fine
Can i just type all of these commands together as a single command with a keyboard ? Im on console
Yeah you can copy paste it but i dont know where to store it in console
@@realdodofrodo thank You, so if I put all these commands together, do I put spaces in between each command or?
@@sniperlord3 you would use a so called "pipe" to connect them
In ARK it would be "|"
Example:
Command 1 |
Command 2
@@realdodofrodo a solution ive used in the past is a google doc in my drive. on console i just load up the internet browser, goto my doc and copypaste from there
In my next video i bring a durable solution 😊 stay tuned
can you do this in official
Yes, most commands work on official too. As of 10.July 2024
Only the 1st 3 is understandable the rest is some tryhard ish
yes it is pvp commands :D they are tryhard
This work on pve ?
Sure 👍🏽 PC and Console
Feel so much better now
Nice, good to hear 🦤
how do u get the console command in menu
i don't fully get what you want - for our cluster we developed a plugin / mod that makes it possible to store commands in your game and use them whenever you want
u have to activate it in settings
@@joelkarlsson1522 now reading the answer i get what the commenter wanted to know, thanks for answering
Get rid of tree leafs
Give me a working command for this :)
Can someone tell me how to make them normal again?
To undo everything you have to restart the game or build a command with default parameters.