Why Some Pokemon Are SO Overrated? *The GOODRA EFFECT*
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- čas přidán 25. 08. 2024
- Support the channel PLUS get 20% off your G FUEL order by using my link - affiliateshop.... and promo code: SPRAGELS There are some Pokemon that people love way too much and I have been trying to figure out why... I have figured it out! It's the Goodra Effect. Yeehaw Become a channel member today!:
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This exactly describes back cappers - they remember the one time bailing on the ray fight saved the game and ignore the hundreds of times it absolutely cost their team an easily achievable win
This might sound dumb, but I believe bot matches are also a factor here. I'm part of a FB community dedicated to Pokemon Unite, and is interesting to see how many players proudly share their results because they for 20+ KOs and claim the Pokemon they used felt broken sometimes. Just to figure out it was a bot match all along.
thats a great point!
Yeah that happened to me once, I played my first game with lapras and I got like a ridiculous amount of kills and damage and I was like wow this pokemon is broken. The next game right after was a normal game which we lost and then I knew it was a bot match the first time
ngl anytime i see a braggy screenshot, 1st thing I do is go to unite api. 100% of the time, bot match.
Yeah, had 24 kills with absol one day. I was overwhelmed just for my friend to tell me later that it was a bot match 😅
Im in that community too, and its scary how many of those screenshots i see on the regular.
Ironically enough Scizor is my main who I have realized I cope pretty hard with lately. I've had some amazing moments with him where I'm 1v4 the whole team just sustaining the whole fight and getting KOs. But then there are many more times where I'm getting CCd into oblivion and having no real value for the team at Ray. I find this theory hilariously true and I think I've been cured of the Goodra affect. Thank you Dr. Spragles
Yeah, I had to just stop playing him unfortunately when I realised all it takes is a single clefable for me to be able to use none of my moves
Goods just seems really good when 2-3 people are on top of it while it is fully healing with dragon pulse
Yes for sure. And is really good in those moments
Yeah but when I 1v1 goodra on cinderace and feint the pulse it doesn’t seem so strong anymore lol
@@NinjaN00b717me going muddy water
When I 1v1 the goodra with a curse item, the goodra doesn't have much fun
Can sum1 explain y I can b in the middle of a fight then out of nowhere w/ health I'm spawned back to base? (& no there is no Hoopa on my team)
As a Scizor co-main, I think the blind pick environments play a big part in this.
Sometimes you will pick a whole team of physical attackers or melee Pokemon like Speedsters and All Rounders, and that will be the one time you run into a Scizor or Goodra.
Most of the time though, the people who think it’s broken are the people charging headfirst into it and feeding it nonstop without actually thinking about how to fight it - both Scizor and Goodra aren’t good for a reason.
Playing Pokemon UNITE comes with Peak End Rule, because you keep playing it for remembering these fun and pop off moments while sort of forgetting that most games are pretty meh or even miserable and you can't find an ounce of teamwork or strategy in your team
The main case is when the enemy forgets mechanics. Such as Goodra heals if you get hit by dragon pulse, Scizor heals off bullet punch, Sylveon hyper voice more damage at tip of move.
I think Machamp also fit this category. He his outclass by most allrounder, but his unite is soo strong that you get a huge peak when you land it on 3 poeple. it's so OOOF for the brain
This is how i feel about Azumarill. I love Azu and there are moments where i pop off and i think that it might be as good as Metagross. But yeah Jake you nailed it it is Peak End effect.
Mine would be azu as well. With the guard item I’ve been playing a lot of whirlpool/play rough. It feels good when you isolate your swishy attackers left out to dry. But in reality I know I’m playing the sub optimal build that in reality is not doing all that much
I am azu lover I don't feel like this at all. I think its a good allrounder if you know how to get your crits.
Most of the times enemy team is not that coordinated so it is easy to crit.
On top of that it is easier to play in comparison to allrounders like machamp,lucario,mimikyu etc.
Still I can understand your opinion.
For me, the most overrated thing in Unite is when people hype ADCs like Decidueye and Greninja in lane. Stop the hype. It's way too overrated.
Much like you, I used to think what lane ADCs played mattered. But it doesn’t man, not at all. I’ve seen bottom lane decidueyes destroy, I’ve even seen jungle Blastoise slay out.
I run central deci when I can. If I'm not able to get central, I swap to something built for laning. Team comp is more important than my main. While they fight over central, I'm usually leveled up and ready for objectives before they even get coordinated.
Yea but I prefer lane because they always fight over central area . I always never play central.
@@Wat874 stuff like deci is situational in lane. If you're against something like an Espeon, good luck getting out of that alive, lol.
Correct cindi Greninja are just useless clueless
People just not ready to move on
So irritating
For me, i have this effect on machamp, mostly because it's unite wich is probably not anymore one of the best in the game but still incredibly satisfying and can reverse a team fight
Yes! Machamp is a great one because that unite can be so amazing
@@spragels still don't think he is low tier tbh 😂 I'm assuming completely the goodra effect
Me “Jake should make a video about goodra” *jake makes a video about goodra the same day*
Goodra effect*
This effect happens to me with duraludon. Had some truly incredible moments on it that help me forget about all the time I just get jumped on and ko’d with ease
This has been happening to me on Aegislash, there's just so much satisfaction of just melting squishies that even if I die I think "Aegislash is so good"
Then there's the teamfights where CC is a thing
I'm having flashbacks to the Rampardos Effect...........
Sableye. I’ve been having this experience with it recently. I used to deny that is wasn’t dead weight after the nerfs. But I can deny it no longer.
Celebi is a bit underwhelming but when you hit future sight... damn it;s just so satisfying!
*wakes up from a nice dream*
I don't think you're completely wrong in a vaccuum. The Peak end rule is definitely at play, and it's an important aspect of game design, especially in this format. And this goes both ways : people will remember how peak it felt when they trounced an opposing team with a pokemon, but they'll also bear the scar of when a given pokemon annihilated their team and they felt helpless.
This is, I think, where Goodra gets its reputation on the joint context of the rule and the format. Pokemon like Scizor, Goodra and Gengar, usually hit their massive peak in the most critical moment of the match : when the min 2 countdown hits and Ray appears.
They are pokemon with the potential to completely reverse the flow and steal games that are otherwise helpless. Further, I think in the case of a pokemon like goodra, the bad win rate can be explained by the fact that many average players will stop playing for the objectives after they start feeling invincible, especially in solo queue. You see it all the time : Your team is crushing it, and the mvp somehow didn't make it to the big team fight at the end, ensuring your loss.
That’s what I was thinking if people only remember the peak of the Pokémon’s performance and their kit is made for their peak to be shown at the most important times (team fights pre ray and the ray team fight) then that makes the peaks high enough to make them as good as we say they are. (In the right hands)
Yes you are right that scizor and goodra are good at team fighting, but the crucial thing to remember is that this is true only in certain conditions. The condition needed for these is that the enemies need to be grouped together, no long unstoppable moves, no stun etc. These are just too many conditions needed to be satisfied for a Pokemon to be useful. If there is wiggly or mime or blastoise you are doomed because of the stuns as you don't have anything in your kit to counter it and regain your momentum.
Now we need a video on the Duraludon effect ( *the underdogs* )
That is such a good Pokémon , it's the cannon
This is probably why I love mimikyu, not only is it threatening all game, (even if you are pretty squishy late game and have to really pick your engagements) it also gets the ability to constantly reset and hugely pop off
News: mimikyu top tier meta mon
There are three things that contribute to this phenomenon not mentioned, first one is some people aren't great at the game (like how a level 11 opponent destroys a level 8 team) second is your team lacks coordination (Sableye seems broken when he can target one or two opponents away from everyone else) the last one is lack of exposure (Zacian used to be broken, if you don't play Zacian and don't fight it you could still think it's broken). Thanks for the prognosis doctor.
I definitely have this effect with Lucario, probably because I mained Luca when he was so strong season 1 when I first got master rank… nowadays feels like I’m working so hard on lucario just to do 60% as much damage as dragapult just holding the A button lol
Personally, I play a lot of Goodra. I make a big spectacle of it because Im a pretty good Goodra player, but I really dont think its broken. Im of the opinion that Goodra is way easier to play around for your team and harder for the enemy, and players that cant deal with Goodra (ie. The whole playerbase) are the ones that overblow how good it is. I just take advantage of everyone's perspective and dominate cause they're scared of me.
Tho I recently got goodra and dont have that much playtime on it about 200 matches only and keeping in mind I play for fun
Goodra was a good buy
As you said that a lot of people dont know how to play around it and I can 1v3 all day with them
If they do know it then I just stay with a buddy and try to tank dmg as defender
Sure I die most of the time but if my teammate made it out or scored in the meantime then I would say it was worth it
Now in the context of the vid yes I did have some moments where I felt invincible but I was aware it was only because of the opponent's letting me do it
I would say I am in the same boat as you where we just play it for fun and actually use our brains to play it
I definitely spew a lot of Scizor hype as a Scizor main, but I also still frequently ask for buffs, because I understand that the character is performing quite poorly in this meta. I definitely have some Peak End Rule for it, but I've also used it to counter argue a Waterbear main that still thought Waterbear was OP after the recent nerfs, stating "Just because YOU can hyper carry with it, get 25 kills and double 100K, doesn't mean the character is good, it just means YOU'RE good with THAT character" I also mainly preach about the wonders of Double Hit, since really the only content creator I see using that move set is CrisHeroes, (who by the way, is the content creator with probably one of the highest opinions of Scizor, questioning if it was secretly B-tier at one point! Coincidence?) while everyone else always seems to use Swords Dance. While swords dance does high end screen damage, Double Hit feels like it can carry harder, and is sure as hell a lot more fun and addicting! It's just the feeling of flying around the battlefield, chasing things down that thought they were already miles out of your reach, whilst also never dying, and getting tons of kills! it's kinda like how Goodra is kinda a mix of a Defender and All-Rounder with it's level of sustain and damage, Scizor feel kinda like a mix of a Defender and a Speedster with Double Hit! Taking a lot to go down, similar to a lot of defenders, but sacrificing some of that absurd durability to get really good and quick kills on squishies, as well as getting the same kind of resets as most Speedsters!
This might be a hot take, but I think Crustle is part of the Peak End Rule too. Yes, I admit its buffs have made it better, I've seen it in tournament play, but I'm not going to judge what I see from pro players to what I see in my soloq matches. Crustle players are back cappers, run away from team fights, and there are just better defenders and mons that do what it can do better. Its higher win rate recently is because we as a community forgot how to play against it because it's been out of meta for so long
I really miss " that's the stack ! "
Nostalgic
As a new unite player I fell in love with Goodra as soon as I laid my hands on it, it's play style perfectly does what I need it to do and my preferred in the fray/tank role. But I must agree that fending off all 5 opponents and barely living for my team to come in and sweep as made me pretty biased and infact am infected with the Goodra effect. Goodra for life!
I think you have 2 big categories of pokemons suffering from this.
On one side you have hyper sustaining brawlers like goodra, metagross, scissor etc. where getting the exact timing and positioning right against the right pokemons can win you 1v2 or 3 because you always barely survive
And on the other side you have assassins like talonflame (brave bird or fly), mimikyu etc... where you either get a super easy kill or die/have to run, so instead of 5 kills being a 5v1, it's 5 1v1
Shout out to Angry Void Friend for calling out the peak end rule on stream the other day!
For me my Peak and Rule is Decidueye. I main it and feel like it's so so good. Cuz if you win your first gank or at least don't die in it, at your second gank you'll have spirit shackle and couple lvls above their lane meaning your shackle does up to like 70% of their HP in one hit. From there the momentum can build and it's almost a free game.
At least... that's what I wish happen everytime. But it's heavily team/lane reliant. Your lane has to win and your team needs to have a good frontline or else you will just get folded very quickly
exactly this
Tyranitar is this Pokémon for me. I don’t use it solely to keep my perfect win rate in tact (I also don’t own the license). So fun to use when it’s fully evolved.
I’m glad u made this video
Goodra is one of my favorite pokemon so seeing the win rate and the peak end rule is a little sadden but I’ve definitely experienced it lmao Still a Proud Goodra Main
I used to think Aegislash was broken, Aegislash is my favorite pokemon in the whole franchise not just Unite, because I always had these moments where I would get a quad or even penta kills all by myself with sacred sword and overall 10-18 kills per round. But after I got a little higher on ranked I was getting almost no kills with it, right now I don't use sacred sword and I am getting some kills, between 5-8 but now I realize he is not that broken or even that strong
Yes I agree with you
Aegislash needs some buffs because as soon as you reach masters, you will have a hard time against meta players
As something close to a Goodra one-trick (my top 2 personal fav mon period), I actually really agree with this video! I’m not too active in the community, but from what I see people really assess it by the sum of its moments rather than the average, and like
Yeah I’ll fill the role of tank every game I play it, but to say it’s S Tier because of a single well-placed Ray 1v4 is absurd. Cuz I’ll have games where I flounder just as hard as I’d pop off otherwise. I’m choosing to bear the learning curve because I like the Pokémon, not because I think it can stand with the best.
Well-researched per usual, keep up the great work! ❤
Win rates are so severely overrated.
Agreed. I need to make a vid on this also
Is leafeon still bottom? Because that was hilarious when I found it had a low WR😂 it was like Glaceon. It was absolutely a skill issue even with a point and click character lol..
As a goodra player, I can confirm this. I got huge damage done, damage taken and recovery with it but it is rarely seen. Another fact is that Goodra has poor range and bad Unite move (which I had expected it to be in unstoppable mode or last longer than 6 sec while the hp reccovered can be easily worn down, unlike snorlax).
That's my personal experience. Goodra would be meta if one of its cons I mentioned above is fixed imo.
As some one who just downloaded Pokemon Unite on my phone like a week ago, I just play Scizor because Swords Dance + Bullet Punch is part of my DNA when it comes to anything Pokemon related. Can't wait till Iron Valiant or more gen 9 Pokemon get added.
The Goodra Effect most time applies to pokemon that can 1v3 in a match, but their weakness is that they can't secure objectives and/or sometimes don't have much of a presence in teamfights. As the last objective is often game defining, this could explain their lower half winrate
Best unite video I've ever seen. Damn, that was awesome man, congratulations
I love playing Goodra, and while it is possible that I am falling into the trap, it’s just really fun to not die in team fights, and it’s great to play it in casual battles when ur not rly trying
Ohhh so it's like how people keep saying Leafeon is the best solo que Mon when in reality it has a bottom 5 win rate consistently every single week. I get it now!
So here's the thing that I always stress: team composition plays a huge role in how a pokemon is going to perform. Lots of CC on the opposite team? Scizor is going to struggle, Goodra the same. Little to no CC? Those two can walk teams by themselves (personal experience). I just hate how tiers work when it's not a 1v1 game.
Can this rule apply to pokemon lile Buzzwole? I picked him up recently cause I got beat so hard by an opponent I wanted to try. And I've popped off with it lots, but also lost a lot of matches. Because its a high ranked pokemon, does this apply?
Cram was the only mon i was constantly refuting it being weak, even when it was nerfed.
but the problem is some people will think that this is related to skills , like someplayers see overlord using zoroak and do like a penta or a quadra , and they think its the "goodra effect"
This might not be exactly the topic of the video but I wanted to share my recent experience to my fellow spragels supporters and Pokémon Unite fans.
The recent matchmaking is the single worst thing that ever happened to the game. I’ve been playing since release and even through broken metas like zacian or mewtwo I always felt there are things you can do. But recently matchmaking has reached new lows. I get paired with afks or griefers in one out of three games. There is almost never someone who picks tank or support which constantly means I fill that role (what I usually do) which doesn’t give me the option to play the role I’m best at or what I would like to play/practice.
Coupled with the fact that I have a win rate that is 10% lower in the current season than all previous ones is absolutely insane. I get matched with cinderace using shell bell, exp share and spoon demanding to go into the jungle or when I have one of 10 games where I get to go there both my lanes die constantly when I’m not there…
I absolutely love mobas and have been playing them since dota and Pokémon Unite has been a very fun experience for me these past two years but I’ve decided to stop playing. Even though it’s a game and shouldn’t be takes too seriously I cannot deny getting extremely frustrated of losing almost constantly. Sadly I’m an attacker main and that means I am most capable of carrying my team if I get to play that role but without tanks there is really not that much of a chance and when I play tank the attackers I get paired with grief when dying in lane once or are so obsessed with getting stacks that they won’t group for any objective.
I will continue to watch spragels videos and hope he will release videos about the matchmaking situation for me to know if I can consider getting back into the game but as of now it pains me to be parting with unite in such a way.
Thank you everybody that has read up to this point and I’m interested in what your recent experiences have been like.
Cheers
I learned something new today. I had never heard of the peak-end effect and I studied epistemology/philosophy of mind. Thank you!
I always love these kind of videos where you give a depth to unite that I didn't know it could have :)
I don't quite understand why its called the goodra effect
Goodra to me, seems like a pretty annoying pokemon to go up against if you don't have stuns
Multiple times I've had to just, run away from a goodra because they could just outheal my damage.
I play umbreon as my main and i fail to see how umbreon is better than a pokemon with a basically on command full heal. Someone please explain to me how umbreon is better than goodra other than "he can steal shields".
Mamoswine for me. I've played Mamo since its launch and gotten to master every season with it and I know that I've probably had more bad games than good. But the only ones I can remember are when I CC 3 people for 20 seconds and win the big fight by myself, or when I hold the opposing top laner at level 4 for what feels like forever because I just take all their last hits as swinub
What is it called when a Pokémon/character is generally perceived to be bad, but it’s actually literally a skill issue and the character is powerful? Back when I played League, I was a menace with Heimerdinger. Even after the rework that was also a massive nerf, I was consistently outdamage ADCs by a significant margin (anywhere between 15%-50% more) and a normal amount of takedowns.
I know total damage is not the end all be all, but such a significant margin can’t be ignored.
The problem with this is I'm finding Goodra to be higher tier based on fighting AGAINST it. I've never played as Goodra, but every single one I run into is a massive problem for me and my team. I often am placing Pokemon higher because I find them consistently difficult to deal with, not strictly because I have good games with one.
you could apply this to your overall unite experience as well as individual games. Glaceon comes to mind -- games where I've dominated have been so extremely satisfying, even though it doesn't happen as often post-nerfs I'll stick frequently pick them
I don't think Glaceon is a great example in its current state. Right now I think its better than it has been before (icicle spear set) so doing bad with it is a choice. If you're talking about icy wind it may apply.
Glaceon isnt a good example... Because indeed Is Busted in solo q and in competitive
Glaceon is currently one of the best Attacker and Center pick in both soloQ and organized play
Not the Gumball clips added! I love Hectors mother she’s so funny. Gumball aside. I think Goodra as a defender could use a bit of love. Scizor as well. They’re both these All Rounder/Defender hybrids and they need to stick to one role and not flop at trying to do both. I wish Goodra had more CC in its kit. Like better pulls or multiple stuns with acid spray. I personally wish Acid Spray marked multiple enemies and let Goodra dash and stun multiple kinda like how Lucario’s bone rush e speed works.
To answer the question at the end of the video I genuinely fell victim to the Goodra effect. I have had more moments when I popped off with it than its actual winrate generally is.
Greninja. I jungle and sweep a lot, then one game, a jungle stealing talonflame arrives, and proceeds to dominate me every time I unload my water shuriken on their teammates.
What makes Scizor and Goodra so prone to this rule is that they can be massive ‘noob-killers’, and often steamroll games if the enemy team doesn’t know how to properly play against them. Yet when the enemies actually employ this counterplay, they’re both completely helpless. This leads Scizor and Goodra to be significantly better in SoloQ than in competitive.
This ironically means neither will probably ever be top tier in competitive, since they would probably break SoloQ and get nerfed long before they would be considered top tier in competitive.
Bro don’t think I didn’t notice that psyduck/team rocket anime clip. I see you homie 😊
I picked up goodra recently and the one thing that I've kind of been thinking is how similar goodra is to roadhog from overwatch, simple gameplay loop to understand, significant bulk to allow for constant pressure and survivability, solid damage output and more of a focus on comboing offensive abilities with disruptive abilities.
Goodra muddy water acid spray is really good. Dpulse is just overused so it lowers the winrate
I think you may be overcomplicating it.
Players without much experience or on the fly critical thinking end up getting their entire teams soloed by Goodra and Scizor.
I see it all the time. Players walk up to fight Dragon Pulse Goodra in melee range while grouped together.
Every time there's an enemy Goodra, there's 1 or 2 moments within the game where i feel compelled to tell my teammates to stop standing directly in front of the Goodra.
I feel like Garchomp just misses the mark of the Peak End Rule, as the natural bulk and Lifesteal on his Boosted Basic Attack help him stay in a fight and inevitably win brawls. You feel like you had a hype moment, because you powered through something thinking you were gonna lose.
I just thing it's because some kits are better than others at punishing people's unawareness. People not realising how to counter certain mechanics like the fact that u don't want to get hit by Dragon Pulse/Bullet Punch and burst these guys down for easy claps instead of head on brawl
Yes great point
guess mine would be chandelure. I can't stop thinking about the times I've straight up deleted defenders with a tiny combo and didn't even get to unite. Meanwhile I'm probably forgetting exactly how many times I've gotten destroyed by a basic attack & brought zero value to my team the whole match.
let line up for Goodra pop off moment instead of walking away lol
Anytime someone tells me how good dpulse Goodra is, I’m like “no it’s not really that good, it can’t do anything against ranger dps” etc. I’m also sitting on a 59% win rate with Goodra (mainly ranked matches) over 200 games. I feel like it’s mainly because I only pick it when my team has a lot of cc so it can actually get in close without people outranging and running away. I also use muddy water most of the team (but only if there’s a support on my team).
For me, this case applies to Delphox. I see the opposing Delphox pop off, get my entire team fire-spinned, hitting the most valuable unite move and destroying us. Whenever I play it, I feel like I'm dead weight to my team, can never hit the Fire Spin the same way, waste my Unites, if I don't waste the Unite, it's kinda just there, barely dealing damage or such, etc. And I quickly feel bored from playing it, too. To be absolutely honest, I have no idea what the community's current standpoint on Delphox is, but that's one that comes to mind.
I'm not really into just maining 1 pokemon because I always try to adapt to the team synergy most of the time (that's why I always became the defender/speedster).
But my soloQ experience tell me that I'm better when I'm playing Absol. Simply because he's a bit hard to catch, can Dodge skill shot, and burst squishy to Oblivion within 3s.
This is probably why I main Cram. No matter what, I feel so confident going into a Cram game. I have those pop off moments and also net over 60%wr in solo Q. Has anyone noticed that Cram has no counters per unite API? (Only EX pokemon and then the next highest is opposing Cram). Man, I love Cram.
As a Goodra main, I agree with this. I believe Goodra is between A or C, I'd love to play different pokemon more often but I sadly lost my touch with all-rounders and the people who I que with always want me to run defender and especially Goodra because it has the ability to sustain in fights.
For me it was Machamp. After I realized this a few seasons ago I switched to Buzzwole and so far it’s gotten a little better.
I think very often this also comes down to counterplay and game situation. It's probably fair to say that every pokemon is overrated by some people or a lot of people, and this includes the top pokemon too. A funny case is urshifu. Yes it got nerfed, BUT it for sure didn't go from the S tier best allrounder premier jungler at worlds that so many people considered it, down to unplayable garbage now. Perfect example. People remembered all the times when level 5 urshifu came down to lane and smashed them inside their flux zone, but they didn't remember when it's unevolved and kubfuu is literally impotent. I think the same of zoroark. People always remember the full combo that oneshot half a team, but they forget all the times when zoroark gets stunned by some random cc and gets koed in less than a second. Dragapult is on the same boats. And I think scizor too. All this pokemon have some amazing strenghts, but also some counters. Either they are hypervulnerable to cc, or they rely on having a supporter with them, or they work against certain comps. Hell, even flail snorlax has some times where if your team doesn't properly play into it you all get murdered. It's all about counterplay.
I play trailblaze meowscarada lately so every moment is peak being a scratchy kitty pouncing around. Idc if this build gets nerfed, it’s just so satisfying.
There are games it gets totally shut down but sshhh we only talk about the peaks.
Never had a good experience with a scizor on my team. They all play the same
1. Chases too deep
2. Won’t help with objectives
3. Won’t join team fights but would gladly take a 1v3-5
A lot of this comes from team comp and meta pokemon too. A Goodra with a mage behind it against a crustle is much better than a Goodra with a Azu against a Mew.
Honestly goodra seems good but to me it's less of a defender and more like an all rounder similar to how scizor and metagross are meant to keep going even when you don't expect them too and I believe goodra is better as a secondary defender rather than your primary like actual full on cc tank
I wish everyones favorite pokemon was good but some just dont perform consistently. Id just like a team that doesnt have 4 attackers
Golden badge Scizor here, im guilty of this, the only pokemon that i was alble to solo vs 5 in rayquaza fight and was able to do all objectives and ray without any effor, alone, cause my team is usually suicidal 10 seconds before ray fight
2:43 I believe that win rates don’t necessary reflect actual viability, simply because that reflects ranked, not your standard multiplayer game. The average unite player probably plays some squishy ranged attacker and whenever they get crushed by a well rounded Pokémon controlled by a well rounded player, that Pokémon just holds a special place in their head. “Oh, that meta gross absolutely carried the other team. Guess metagross is godly,” instead of “oh, that metagross absolutely carried the other team. That player must be pretty good.”
Bruh, this is the third time that’s happened with this video. I’ve written a comment, and then you address exactly what I’m thinking 😭
I’m definelty goodra’d all over dragapult, mostly because with a good defender, I can rip apart the enemy team and steal objectives and secure ray and all that.
I feel like for me it would be Delphox (Fire Spin, Fire Blast). I played a lot of Delphox with friends around 2 seasons ago and had clutch moments, getting great KOs stealing Ray. Even though a lot of my games were trying not to die to to a Buzz or Trev and ending the match with 4 kills
For sure it is the effects of peak end rule, but it is also something else entirely which I don't hear people praising the game for that often; exciting and satisfying gameplay design - people just love throwing smack at the big corporation and banter at the game balance, but there's a very good reason why people still play this game - why people main certain pokemon mains most if not all pokemon and their gameplay is fun and engaging, but also very much reflective of the pokemon they are supposed to represent - it just feels damn good to divebomb in with Brave Bird as Talonflame and blast that Hyper Beam as Dragonite, or ambushing and slicing enemies specifically as Zoroark - and when you like that pokemon the good sides of their gameplay just promote that feeling even further - Unite might be doing many questionable things and are missing the mark often, but they also do many things right but we're taking them for granted nowadays and don't appreciate them as much
For me maybe it's going to be zoroark in the future, It was a love at first sight when I saw the potential of zoroark in the hands of a skilled player...Sometimes it feels so good and other times chain cc. But this feeling is not necessarily bad....If I can forget the pain by having a good play once in a while or more often, I think it's not bad especially if it's just a game
Scissor seems to me like it’s particularly efficient against unorganized matchmaking teams, which is the classic way to play Unite.
I would say for me it’s gardevoir. I think for the most part it’s mainly negative, so I’m very surprised when I find a gardevoir main that knows how to kite and doesn’t step into melee range when I’m trying to frontline for them.
Also whoever says that goodra is better than umbreon needs to play a melee character for a bit and see how fun it is to be put in a cage that you can’t even eject button out of. At least with goodra, I can dodge the beam.
Adding my 2 cents, the peak end effect is true, but for goodra etc there is ALSO another reason that was not mentioned. Some pokemon kits (like in any moba) are great at was is generally called "NOOB STOMPING". There are pokemons/moves that are underperfoming in matches with very skilled knoledgeable players but shine in lower ranks. If people walk in to goodra with cinderace instead of kiting it goodra will perform well. As an example from different game different time same situation 10 years ago more or less in LOL master yi was known to be great at noob stomping but with 0 value in higher tiers of skill.
I had this effect with dragapult, and then... well, I don't need to explain what changed lol
I lowkey likes Leafeon, for some reason I bought him because he's my first eeveelution. But later I feel kinda regret because "Man, I know umbreon better but what can I do?" but then there is some moment I did carry the game with Razon Leaf Leafeon. I started feel like "Okay, so finnaly he actually good then."
Day after, I played again, remembering the moment. I lose. Misserably. Thats was a luck? Just my team is bad? NO! Its all my fault because my excitement turns into pride that made me lose my mind and do really bab at that match.
When the peak happen, I never learn of "How did I achieve this again?". Sometimes when the peak happens, I usually changed my playstyle and I didn't even realized it. And I started playing good now.
Anyway. I loved my boy. Just that.
Goodra is the skill check Pokémon of this game. Bad players will just stand right in front of it, intentionally getting hit by its moves, and then complain about how hard it is to kill. Just outrange it so it can hit you, or wait for dragon pulse to miss. It’s the exact same as Orisa in Overwatch. Just knowing how to play the game well kinda shuts her down.
What i like about scizor and goodra are those moments where your healt bar is jumping up and down, its satisfying in a way and also very funny, in my opinion the sillynes of it all is what makes the pokemon feel powerful once the stars align.
Yeah 2 goodra's fighting with each other infinitely.
I am a Goodra main and I play it simple because its fun. I never care about if its good and I actively avoid tierlist so it doesnt influence me picking my Pokemon. But yeah I definetly also suffer from the Goodra Effect in some cases.
that's me with my main absol, I love playing it cause I love oneshot fragile carries but when I'm against a defender, man that's harsh
When I first started, I felt as though I was unbeatable with charizard. Oh boy, was I in for a rude awakening.
Greninja hits the spot for me.
I think future sight Espeon also fits the description. Resets are cool but psybeam is so much cooler and effective.
What is a good defender or supporter
Dr spragel first identifying mewtwo brain rot and now the goodra effect where would we be without you 😞
Pokemon Unite is the ultimate peak end rule. At its best, there are some really cool, satisfying moments to keep a person coming back, but these days they are very few and far between.
I bet a lot of games fall into this category. Especially when you don’t win much but the wins feel great like a battle royale and such.
I have a 62% WR with Goodra which is my 3rd highest behind Lapras at 64% and Gyrados at 66% (which I’m not expecting that one to stay at 66% moving forward I only have like 9-12 games with it) When I use Goodra I win more often than I lose. I can’t help that y’all think it’s mid it ain’t when I use it lol.
Definitely gotta be dive/slash cram for me. The thrill of popping in and out of the battlefield and getting massive heals off air slash. Oooo Mama 😮💨
Sometimes I get peak end rule for inteleon, when your hitting all your snipe shots. I guess inteleon is pretty good in general but its these moments that makes you think it's much better. This video made me learn a lot, thank you.
I think in terms of "Peak and Rule" it would have to go to Machamp. He solely carried me through season 13 (the worst season of all-time because of the Mewtwo Y shenanigans) and the reason how ive been able to reach Master Rank for about 11 times now.