Your mind is so amazing man. Like, clarity is such a rare thing because it's so heavily incentivized against. This video, hearing you compared to every other devlog I follow on this topic just cements it. If I ever make this game in my head, I'm asking you to consult or test because I just don't know anyone else who is talking about the actual fundamentals of these things we enjoy.
I think the effort of having to learn to get to where you were in one engine in another is what people worry about the most, myself included. Just a matter of reminding yourself that you already did it once, you can do it again.
At the end of the day, they are just tools. I know developers that implemented stuff they liked from an engine into another. But I understand that feeling that you are losing time is never nice, devs should consider it more like "investing time."
This comment is mostly a rambling aside, but I find what you said about the asset wrangling interesting. I would've probably said the prime utility of an engine is the 'game environment', to start developing the interactions most pertinent to gameplay immediately. The time it takes to achieve some form of visual feedback - objects moving on the screen - always felt the longest to me. It is all born from the same desire I think - to get into the meat of what you're developing as quickly as possible.
Hey, @craigperko, 👋 could you please tell what programm software you are using for making those drawing spreadsheets of yours 😮? That design looks sick 🎉)
@@CraigPerko yeah thanks) though i gove one (pen&tablet), never figured what is the best app for drawing is there a free version of Clip Studio? i really like different pressure that you put on your lines by the pen -- feature not available on Photoshop or else
@@nicksanel Pressure sensitivity is available in most art programs, including Photoshop. If you need something free, I believe Krita is reigning champion, but I don't use it so I can't tell you about it.
i am new to game dev but i know how to learn software really fast and have a art background... learning atm game dev! but i spend money at unity courses what would be best in your eyes learning the courses and for the game structuur rules and stuff i learn or learn something with out the course stuff?
Your mind is so amazing man. Like, clarity is such a rare thing because it's so heavily incentivized against. This video, hearing you compared to every other devlog I follow on this topic just cements it. If I ever make this game in my head, I'm asking you to consult or test because I just don't know anyone else who is talking about the actual fundamentals of these things we enjoy.
Well, my recommendation is to make a shitty little game first! Gotta get that XP.
I think the effort of having to learn to get to where you were in one engine in another is what people worry about the most, myself included.
Just a matter of reminding yourself that you already did it once, you can do it again.
I feel like it feels harder than it turns out to be.
This feels more like a video on software development in general.
At the end of the day, they are just tools. I know developers that implemented stuff they liked from an engine into another. But I understand that feeling that you are losing time is never nice, devs should consider it more like "investing time."
This comment is mostly a rambling aside, but I find what you said about the asset wrangling interesting. I would've probably said the prime utility of an engine is the 'game environment', to start developing the interactions most pertinent to gameplay immediately. The time it takes to achieve some form of visual feedback - objects moving on the screen - always felt the longest to me. It is all born from the same desire I think - to get into the meat of what you're developing as quickly as possible.
I don't disagree, although the assumptions baked into how the objects "exist" is really restrictive in most of these engines.
Very good video, I never thought about how different game engines used to be compared to nowadays
real gamers write 1200 lines of code to get a single triangle to render in Vulkan
Hey, @craigperko, 👋 could you please tell what programm software you are using for making those drawing spreadsheets of yours 😮?
That design looks sick 🎉)
It's just Clip Studio. But the secret is definitely having a tablet and pen rather than using a mouse.
@@CraigPerko yeah thanks) though i gove one (pen&tablet), never figured what is the best app for drawing
is there a free version of Clip Studio? i really like different pressure that you put on your lines by the pen -- feature not available on Photoshop or else
@@nicksanel Pressure sensitivity is available in most art programs, including Photoshop. If you need something free, I believe Krita is reigning champion, but I don't use it so I can't tell you about it.
What does “wrangle your assets“ mean?
i am new to game dev but i know how to learn software really fast and have a art background... learning atm game dev! but i spend money at unity courses what would be best in your eyes learning the courses and for the game structuur rules and stuff i learn or learn something with out the course stuff?
I don't really keep track of which lessons are best, sorry.
Real question is which app you are using for drawing :O
Clip Studio!
Finger on the pulse 😅