A Power Point On Death Knight, The Class Held Back By Blizzard.

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  • čas přidán 14. 07. 2024
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Komentáře • 82

  • @doom1153
    @doom1153 Před 2 měsíci +76

    Woah, it's almost like trying to support 4 different unique arctypes with like 10 cards every 3 months doesn't work, who would have guessed :)

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +28

      I KNOW WHO COULD HAVE EVER GUESSED?
      DH GOT MORE THAN 10 CARDS EVERY EXPANION ITS FIRST YEAR WHY DID THEY NOT DO IT FOR DK

    • @scar18204L
      @scar18204L Před 2 měsíci +11

      Lmao and since its an obvious failure, they just abandon archetypes. Frost never ever got playable cards to include in triple frost. They killed it with nerf and abandoned it.

    • @juliandacosta6841
      @juliandacosta6841 Před 2 měsíci

      ​@@FlareHearthstoneDK got a larger core set that was supposed to replicate the extra cards DH got in its first year.

    • @GaussianEntity
      @GaussianEntity Před 2 měsíci +4

      This isn't a DK exclusive issue though. Shaman also has had periods where their cards don't really come together because of this lack of understanding or playtesting. It's not about supporting every idea at once, it's about understanding how your deck plays with all of the stuff available, at least for Standard. When Blizzard understands the class synergies better, they tend to make better sets for them. DK is in a similar boat right now, which is understandable because the class is both still new and unique.
      With DK right now, Core doesn't really give you a lot of flexible choices. Most people are playing with the decks printed last year as a result. A lot of double rune cards in Core have no home. I suspect they will print a more blood focused set so that BB cards get more play. So for now, rainbow and plagues remain the most popular builds.

    • @MelOfTheWild
      @MelOfTheWild Před 2 měsíci +3

      ​@@GaussianEntity I think blizzard should also focus on 1 rune per expansion. yes, I know it will bring other problems into the table but I think it's the best solution without making an entire revamp of the class

  • @ExSpectre
    @ExSpectre Před 2 měsíci +7

    I love the Rune system conceptually. It opens so much design space to print really powerful cards but then requires the deck be built around them, while also creating a shared, almost neutral pool for the class. Amazing idea. Too bad the execution hasn’t been great…

    • @jezuzlizard2242
      @jezuzlizard2242 Před 2 měsíci

      The only way a system that divides a class's class cards into card pools that can only be used with cards from the shared pools could work is if they printed more cards specifically for that class. Most of a class's power comes from it's class cards. Splitting the class card pool always makes the class weaker because it reduces how many good cards you can put into a deck. While it does let the designers print much more powerful cards that they wouldn't normally be able to do because of the potentially super strong synergies, it also means that the decks that have to utilize those strong cards to win games may not be able to be consistent enough due to basically having to scavenge for scraps of what they can put in the deck to fill out all 30 cards.
      But I think the designers gave up on their system already because it doesn't seem like they are respecting the idea of "more powerful cards require more runes to compensate" anymore. Helya for example is the key card of the plague DK archetype that you want to draw ASAP and play ASAP because it's the win condition of the deck. But before the plague archetype really became viable they also buffed multiple DK cards by removing runs so they can actually be used in a deck together.

  • @SomersBugtopia
    @SomersBugtopia Před 2 měsíci +12

    Death Knight has been a complete toilet explosion since it was added to the game and it's about 90% because of the limitations brought on by the rune system; you can't print enough cards to support all runes and their combinations, there are too many archetypes and whole playstyles to manage. The remaining 10% has been the teams apparent fear for supporting triple rune decks.
    The stuff they've done with the rune system has been a game of extremes with some uniquely terrible junk thrown into the mix. There's GIGA CONTROL, then GIGA BURN, and GIGA AGGRO and whatever rainbow is doing which is basically bad midrange that can only win on turn 20 with a 10 mana spell if your giants didn't stick. This is all we have for the class, and non-triple rune decks weren't even supported until very recently.
    And as you pointed out we really haven't seen any support for the launch archetypes either which hurts the people who jumped into these decks and enjoyed themselves, and this was made even worse with the rotations basically gutting everything in standard. Now you're stuck with Plagues, which are about as fun as watching your firstborn die in a greasefire while you're tied to a street pole, and the aforementioned rainbow which is a mish mash of overly honest "swing plays" that belong in decks from 2018.
    All in all I really hate what they did with the class and I honestly wouldn't mind a total rework of the rune system. The team, rightfully so, can't add interesting cards to the game when the class is being pulled in literally every direction at once.
    Sorry for the massive wall of text.
    TLDR; Runes are too limiting and the team needs to do something about it since they can't juggle all the work that the class demands. And the archetypes suck.

    • @MintyITG
      @MintyITG Před 2 měsíci

      Idea: scrap unholy and frost entirely and bring back GIGA CONTROL

    • @jezuzlizard2242
      @jezuzlizard2242 Před 2 měsíci +3

      Since they split DK into three sub classes clearly they need to print three times as many cards to compensate. I don't know why they thought they just hard limit what cards can be pared with other cards in the same deck without it drastically reducing the amount of possible cards that can be put in the same deck. Classes generally become stronger with each expansion as new cards that either support previous archetypes or create new ones. Now Blizzard has (and probably still will) messed up by printing totally useless cards for archetypes that go nowhere, so its not necessarily guaranteed that any class will become stronger with each expansion due to this.
      A good deck in Hearthstone most often contains cards that would want to be able to draw from your deck or have in your mulligan. It's very rare for the designers to print a card that regardless of the game state you would have wanted to draw that card instead of any other card in your deck. Since most cards aren't nearly that powerful most of the time a card that you put in your deck will be more likely to be only good or only ok. The designers also print many cards that are basically "pack filler" because they aren't powerful enough to put in a competitive deck. No class is exempt from this and even DK despite the fact that its card pool is much more limited to the other classes it still receives very weak cards.
      The reason why DK is so weak right now is because the classes that are top or mid tier have access to many good cards that usually allows them to make a 30 card deck without putting in weaker cards, whereas DK's card pool is split into multiple pools of cards that are able to be in the same deck. Class cards are intended to be much stronger than neutrals so most decks mostly have class cards in them as a result. But if DK's card pools are so limited can they reliably run near as many class cards without having to fill spots with neutrals? If not it would explain why DK only really has one good deck right now.

  • @joaquincarrascoberazay606
    @joaquincarrascoberazay606 Před 2 měsíci +12

    As a standard player, the class makes sense but it is frustrating how we got no support for pure blood since the release of the class. I don't really know much about wild's power level but maby completely removing the rune restriction there could make it playable; I don't know tho im just making shit up.

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +9

      the cards are abysmally weak to the point that if they wanted to they could remove all runes and it would probably still not be broken

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641 Před 2 měsíci +11

    Rune is a cool system but it should come with at least 1.5 times the amount of cards being print for deathknight, the whole rune system is really for allowing a class to be worth of several classes

  • @miaregazza9751
    @miaregazza9751 Před 2 měsíci +9

    It's so sad that Blizzard said that they will print less triple rune card where triple rune cards are the best archetypes for the class. I hope they take back on this statement

    • @ethanarndt6359
      @ethanarndt6359 Před 2 měsíci

      How about just remove runes all together. Its a terrible design idea.

    • @GaussianEntity
      @GaussianEntity Před 2 měsíci

      They shouldn't print too many though unless it's for Wild exclusively. Triple rune cards are hard to balance in Standard and with less cards to use, it's harder to make cards that support triple rune support.

  • @xelo8320
    @xelo8320 Před 2 měsíci +7

    I think the Rune system can be entirely fixed if all DK cards became 1 Rune.
    This way, runes would no longer be a deck building restriction, which is the worst aspect of this gimmick. Instead they would only act as a secondary Tribe/School to cards (which already have some synergy in Primus, Rainbow Seamstress, and the 2 Mana Discover cards).

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +5

      yeah it being a restriction is genuinely so fucking bad

    • @ph1lny3
      @ph1lny3 Před 2 měsíci +4

      I think some of the "bi-rune" cards show promise. Things like Reska and Quartzite Crusher have wild-worthy potential, but they have some big holes in what they support.
      One idea I've always liked is "tiering" the runes, so you can have a single blood version of a card, but it gets added effects if you go deeper in blood. So for example, Vampiric Blood at a single blood deck just gets you 5 health, but two blood spends 3 to draw a card, but in a triple blood deck, lets you draw two.

    • @juliandacosta6841
      @juliandacosta6841 Před 2 měsíci

      Would DK still have 3 rune slots?

  • @scar18204L
    @scar18204L Před 2 měsíci +5

    This one pretty much explains all my thoughts on DK. They just cant balance it in any way. They are scared of printing triple rune cards which is fair but otherwise DK is just being held back with random archetypes switching every other 3 months.

  • @qwerty11111122
    @qwerty11111122 Před 2 měsíci +4

    My pet deck is a heal zoo for DK, inspired by the 3/3/4 taunt that costs health on turns you heal.
    0 new cards so far since FoL. Not even neutrals.

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +4

      thats kinda funny tbh I wish that was a real deck it would be awesome

  • @Skullhawk13
    @Skullhawk13 Před 2 měsíci +1

    I’d say they need to give death knight and demon hunter cards from all past expansions. Even just 3 per expansion would help them really juice it up. Caverns of time should’ve been all them

  • @Jostan748
    @Jostan748 Před 2 měsíci +2

    OG C'thun always had a special place for me

  • @FLIp.
    @FLIp. Před 2 měsíci

    Created a similar topic about runes on reddit days so 10 days ago about the hero card.
    And many people agreed that it is necessary to completely revise the runes or remove them altogether.

  • @Jackson-ud8jx
    @Jackson-ud8jx Před 2 měsíci +1

    DK pre-patch was the only slow class that could stand up to warrior and not get steamrolled every game, but the change to highlander obliterated DK only true advantage. If that wasn't bad enough they nerfed grimwalker and threads killing DKs best AOE and removal, and to no one's surprise the class is almost unplayable (still has good decks just not very competitive). I just don't understand why they nerfed Reno warriors best counter and then did nothing to compensate.

  • @KraylebStudios
    @KraylebStudios Před měsícem

    It'd be better if, while deckbuilding, you could choose one of the three runes and your cards would change card text slightly based on the rune. So a card might have Charge if you chose the Unholy rune, but Lifesteal if you chose the Blood rune

  • @mr.mmarkham9014
    @mr.mmarkham9014 Před 2 měsíci

    Think my favorite card recently is Prince Renethal. I like being able to have the bigger deck and extra health in wild. I'm glad they reverted him back for wild too.

  • @youyoawad
    @youyoawad Před 2 měsíci

    Wow, I didn't even know there was a giveaway when the youtube algorithm decided I should watch this! My favorite card has to be OG Yogg'Saron, nothing can top it for me.

  • @TheSorrowfulAngel
    @TheSorrowfulAngel Před 2 měsíci +2

    Tbh, I dont see how steamcleaner made plagues fine. I am really not a fan of such... giga-counter cards. At least with stuff like Rat, there is some RNG involved.
    In the same vein, I also like that plagues just dont hard counter reno by nature.
    Overall, where I think the design has failed, was basing it way too heavily on RNG.
    Helya is a one-off. ANd there is no way to force the enemy to draw the plagues either. That, coupled with the inherent RNG of plagues, is a really underwhelming design, despite the concept being pretty fun actually.

    • @TarlukLegion
      @TarlukLegion Před měsícem +1

      Steam cleaner was also just a non solution for Plagues. Sure, it's an insta win against *dumb* Plague players, but anyone with a brain would just play Helya and one other plague card to shut off your Highlander cards, and then just wait for the Steamcleaner to play more. You'd be better off running something that actually progresses your gameplay compared to trying to run ETC or god forbid hard running Steamcleaner. it's the ultimate r/hearthstone card

    • @TheSorrowfulAngel
      @TheSorrowfulAngel Před měsícem +1

      @@TarlukLegion More or less. Can be pretty hard to just sit on your plague-generators all game sometimes. But that is usually how I handled plagues when steamcleaner was still in the rotation, so you are right. Its still a decent counter to plagues anyway just cause its existence forces awkward plays.

  • @gabrielcolodner4482
    @gabrielcolodner4482 Před 2 měsíci

    I think that the way to fix not only Death Knight but all new classes in the future (and DH) is to print more cards per set for them orrrr at the same time they make the miniset, make a retro miniset for the new classes (cards for DH and DK if they would have been at the time of frozen throne, whispers of the old gods, etc). Instead of doing the exact opposite with things like the caverns of time

  • @mr.grahamca
    @mr.grahamca Před 2 měsíci

    my favorite card is climactic necrotic explosion - it is barely a reason to keep my even rainbow DK together but 1 out of 10 games I can stall long enough to pump it up to 10 damage which is enough to close it out :)

  • @MagnificentCreature
    @MagnificentCreature Před 2 měsíci

    Starving buzzard is OP, I love it

  • @veepari
    @veepari Před 2 měsíci

    Standard Frost DK when Construct Quarter came out was really good in wild. The only wild card in the deck was Loatheb. I played Corbett's deck and had a really good win rate with it and he got high legend with it.

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +1

      construct quarter card broken as fuck not really the frost cards but ik what you mean

  • @kaisercheese4011
    @kaisercheese4011 Před 2 měsíci +6

    Since death knight’s release I’ve struggled why it should exist. To me it feels like blood is spooky warrior/priest, frost is spooky mage and unholy is spooky paladin. Demon hunter feels more justified imo because death knight just does stuff other classes already did in the past and those cards could just be added to those classes instead and function exactly the same

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +8

      dh is trying to be 3 different classes all at once, with a wacky 4th one that is siphoning cards from the other 3 so now all 4 have a lack of playable cards and will ALWAYS be awful in wild unless there are some truly truly broken cards printed, but it will be those individual cards that are broken rather than the entire class

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat Před 2 měsíci +1

      I really hope Monk doesn't follow the same path as Death Knight

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +7

      I would say DK is a categoric failure that is on the complete opposite end of the spectrum of DH. DH has too little to do, DK has too much to do and both are shit because of it.

  • @Fluxsen
    @Fluxsen Před 2 měsíci

    Loving the videos, and chance you make them a little longer? Maybe just shy of 10 mins?

  • @pierrecourtois5167
    @pierrecourtois5167 Před 2 měsíci +1

    I'm not much of a wild player, but I was a huge fan of DK in standard, especially triple blood. Since rotation, it became one of my least played, because the only playable deck is the rainbow one which feels awful to play. Your only wincon depends on corpse spent, which dependes itself on corpse generated, and you need to draw a spell and have 10 mana to cast it. Moreove, if it doesn't insta kill the opponent, the minions get boardwiped 80% of the time afterward.
    Sometimes I'm wondering if having just a pyroblast with lifesteal wouldn't have been a better legendary

  • @black369ace7
    @black369ace7 Před 2 měsíci

    They really need to lean into the rune system by making busted triple rune combos, so that it can fully showcase the power of the class.
    BBU for example is the Handbuff archetype, so make busted support that has that rune type. You can’t play it in other archetypes, so it shouldn’t be a problem to just make it.

  • @baruchaloids2323
    @baruchaloids2323 Před 2 měsíci

    I quite like Forest Guide!

  • @owencuddy6158
    @owencuddy6158 Před 2 měsíci

    They cant do enough to support 4 difrent archetypes in one class by printing 10 cards every 4 months. They either need to print way more cards for the class (wont happen) or ditch the rune system and rework all the old cards that require more than 2 runes (wont happen)
    Basically this class kinda doomed unless blizard does somthing drastic. Its stuck between a rock and a hard place.

  • @ph1lny3
    @ph1lny3 Před 2 měsíci +2

    I like DK, but I also shouldn't be the person they should cater to because I like challenging cards to deckbuild with, like One with Nothing in MTG or Maokai in LoR. If people like me like it, that's a problem...

  • @pederw4900
    @pederw4900 Před 2 měsíci

    I know it’s a tiny point in the video, but bomb warrior is the only archetype I might play instead of shudderwock shaman, cause bomb go boom

  • @Bladius_
    @Bladius_ Před 2 měsíci

    Even though I don't play DK at all, I think they need to get 12 or 13 cards a set for a while at least, if not permanently.
    Then they'll at least not get completely screwed if the rune cards for a set miss the mark.
    I do think runes are fine in concept, because they were tied to very powerful cards at first, a card like frostwyrm's fury was way too good be generically playable in all decks, for example.
    So the argument is either remove runes and nerf the rune cards, or keep the chunky effects and keep runes. There's no way the class can be allowed to run haymakers like frostwyrm's and vampiric blood with each other. (mainly in standard)

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci

      in wild it would probably be fine MAYBE need a few tweaks to just remove runes mainly becomes the ultra powerful cards also just don't work together in the same decks as well, yeah fury and blood would be great but grave strength and alexandros have no synergy

  • @AmberWrath
    @AmberWrath Před 2 měsíci

    Aw gosh I haven't even watch this one yet and I feel it in my bones, I've been trying to get everyone to 500 wins and 2 weeks ago i finished DH, so i moved to the DK since i don't have any left and jfc, it's so miserable I'm taking a break until next reset, the weeklies alone took me 5 times the time it took for DH (Played Il'gynoth), for the first time in a long time, I might start playing Standard

  • @chaosjimthevoidlord3762
    @chaosjimthevoidlord3762 Před měsícem

    I really liked the rune system at first, I really enjoy tinkering around with the different deck archetypes and seeing what I can do with different rune combinations, it just kinda sucks that it ruins the class now. DK needs to have like triple to five times the amount of cards released than every other class each expansion and mini set in order to properly support it if blizzard wants to keep the rune system.
    I’d also really like to see more triple rune support, blizzard is a bunch of cowards, all scared of one archetype in a class overshadowing the other archetypes and warping the meta as if that hasn’t happened countless times already with the other classes.

  • @MintyITG
    @MintyITG Před 2 měsíci

    For future expansions I hope Blizzard:
    -Gives DK more cards than other classes to balance out the fact that DK is a class with multiple archetypes
    -Prints more double/triple runed cards that are extremely powerful to actually facilitate unique deck building instead of just Rainbow Good Stuff and Plague Pile
    -Or both
    Also my favorite card is Vampiric Blood :)

  • @heianwood6119
    @heianwood6119 Před 2 měsíci

    I really wish deathknight was better in wild, headless horseman and handbuffs are so fun to play

  • @balazsgaal1410
    @balazsgaal1410 Před 2 měsíci

    Old C'thun, easily, expecially cuz i started playin in whispers

  • @anchorm4n_
    @anchorm4n_ Před 2 měsíci

    Fav card still is Leeroy Jenkins even if don’t play him anymore.

  • @m7mad182
    @m7mad182 Před 2 měsíci

    Gunslinger Kurtrus is my favourite card

  • @MJonMBoviM
    @MJonMBoviM Před 2 měsíci

    Drop the runes from everything. Let deathknight off its leash and run rampant

  • @MinoriGaming
    @MinoriGaming Před 2 měsíci

    I think Blizzard themselves realised that runes kinda suck because the Whizbang balance changes really just put rainbow on center stage. There's legit no reason to run anything more than one blood or one frost moon these days in standard, and the only reason you'd ever run multiple unholy is for Staff of the Primus or to play aggro. Maybe they'll eventually wake up and realise it was a bad idea from the start. At least Excavate Rainbow DK is fun, even if it isn't very good.

  • @wheelotime2581
    @wheelotime2581 Před 2 měsíci

    The super busted payoff cards of every rune like grave strength should only be 2 of that rune, in this case 2 unholy

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +1

      I think they should just remove runes in wild or something its just fucking unreal how awful the class is

    • @wheelotime2581
      @wheelotime2581 Před 2 měsíci +3

      @@FlareHearthstone yes and blizzard stop being a coward and make the odd hero power summon 2 ghouls

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +4

      dude for fucking real, 2/1 is so shit why can't it just be 2 1/1s

  • @ScarletSpartan_
    @ScarletSpartan_ Před 2 měsíci

    My favorite card is Lifedrinker easily

  • @XwizzZap01
    @XwizzZap01 Před 2 měsíci

    As a control player, my favorite card is definitely Soul Stealer. Actually, it's a tough call between Odyn and Soul Stealer and even though Odyn is better, Soul Stealer is a more badass card.

  • @GaussianEntity
    @GaussianEntity Před 2 měsíci

    I'm gonna go on a limb and say people don't understand the class. Blizzard is getting there but still missing the mark. The change to remove runes from a few cards is a step in the right direction.
    Okay so where is everyone going wrong with the class? Well it depends on the format. In Standard, DK's biggest strength is Discover. Discover allows you to access the other parts of the class. If your Discover cards are easily accessible, then it's much easier to define the runes. Many people in Standard just go for pre-built archetypes which is funny because the rune system is supposed to encourage you to try things out. In other words, you want to ask yourself "What happens if I switch one of the runes I have to a different one? How does it change deck strength?" In Standard, deck strength change pretty wildly with the support available, and yet very few brave souls dare to venture out. Previously, the Discover cards were stuck on double rune which made it far less flexible. Nowadays though, there's a bit more breathing room to try out various ideas.
    In Wild, it's a completely different ball game. While Discover is still the best way to access the other parts of the class, you don't really care for that kind of thing all that much. You want the broken stuff, and you want it constantly. Sadly, DK only has like 3 incredibly exploitable cards: Deathchiller, Marrowgar, and Patchwork. Patchwork is very expensive for the format. Marrowgar is locked to UUU. And Deathchiller requires a very specific deck that works surprisingly well, just needs that final push to put it to viability (cough cough change Lady Deathwhisper to Battlecry or lower to FF). Basically the problem with the class in Wild is that their build-around cards/decks aren't strong enough yet so that they can carry the class. DK design is a strong reason I believe they should do retcon minisets where they add new cards to old expansions that are exclusively the newer classes. It also helps out DH which has had this problem as well, and any other class they decide to introduce to be able to play both Wild AND Twist.

    • @GaussianEntity
      @GaussianEntity Před 2 měsíci

      And just to show that I'm not just making stuff up, here's the Deathchiller deck. I had one similar for Standard last year as well.
      AAEBAfHhBAaXoATbuQSW1AT9xAWT+wWFjgYMxfkD7eME9eMEguQEueYEtIAFtYAFopkFgvgF65gGzpwGpvQGAAED1KEF/cQFzdAF/cQF7f8F/cQFAAA=

    • @GaussianEntity
      @GaussianEntity Před 2 měsíci

      Handbuff Rainbow DK (Standard). Also been playing it since last year. Doesn't need to be rainbow to play it although the recent rune buffs has truly brought this deck to life. I will try a Wild version eventually.
      AAECAa2aBgbW0AX8+QWT+wXt/wWLkgb/lwYMh/YEs/cElMoF5coF4s0Fj+QFgvgFurEG9rEG0+UG1+UG2eUGAAA=

  • @nobody-lg2ss
    @nobody-lg2ss Před 2 měsíci

    I quite like gurubasi berserker(my fav og card), i think permanent ongoing effects ruin hearthstone thats why plagues are so hated

  • @Bolvar_
    @Bolvar_ Před 2 měsíci +1

    Bolvar detected at 0:00

  • @lucascanetelara4625
    @lucascanetelara4625 Před 2 měsíci

    The idea of runes becomes more stupid when you realise that most cards are soft-locked in an archetype by design. Runes just give blizzard control over where a card can be played, which is just ridiculous and kills the whole idea of TCGs

    • @lucascanetelara4625
      @lucascanetelara4625 Před 2 měsíci +1

      Also, there's no chance of runes getting reworked because the current dev team never admits when they make a mistake

  • @slashersoul2380
    @slashersoul2380 Před 2 měsíci

    This is legit the Definition of a badly researched opinionpiece.

    • @FlareHearthstone
      @FlareHearthstone  Před 2 měsíci +1

      This is legit the Definition of the feelings of numerous other players I've spoken to since the class came out and my own put together, and basing things like plagues on other cards that we had in the past

  • @cdm8909
    @cdm8909 Před 2 měsíci

    DK is definitely the most cringe class in current Hearthstone