Making Better D&D Villages

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  • čas pƙidĂĄn 12. 06. 2024
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    Now YOU have what it takes to make better villages in D&D! For more dnd 5e content, check out the links above!
    Chapters:
    0:00 Promise
    1:22 Reason
    2:26 Resource
    3:27 Population
    4:06 Wealth
    5:02 Culture
    6:28 Buildings
    7:53 Villagers
    8:40 Environment
    9:22 Rumors
    10:37 Encounters
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Komentáƙe • 83

  • @proverbialking3452
    @proverbialking3452 Pƙed rokem +96

    "You enter the village. For the most part it looks like any ordinary hamlet..."
    "Cool. Does it have a shop?"
    "Yes. But as I was saying...the village seems to have no children."
    "I want to buy two health potion and some rations."
    "So you will have to talk to the shopkeeper first. You enter a small well maintained shop, a kindly old man sits behind the "
    "Yo...old man. Do you have potions?"
    "'Ah adventurer. Sorry you caught me reminiscing about my grand son."
    "Yeah...cool. potion now."
    Player proceeds to skip the village and the side quest entirely.

    • @baz8484
      @baz8484 Pƙed rokem +32

      sounds like a player problem... if the players aren't interested in the game and the world there isn't much the dm can do

    • @Joshuazx
      @Joshuazx Pƙed rokem +8

      Ask the players to wait for you to finish please.

    • @sandman6088
      @sandman6088 Pƙed rokem +15

      "The shopkeeper says there's a potion shortage and he's the only one for miles that has any and that he'll only sell them for 500gp per potion, but he'll gladly give the player a discount if they *insert grandson quest here*."

    • @assassin_npc
      @assassin_npc  Pƙed rokem +26

      When running games with players like these, using less words and more actions is better. For example, walking in to see the shopkeeper glare at them, or to witness the shopkeeper burst into tears when your players ask a question would be more interesting for them than for the shopkeep to talk about an ol' life story. If you don't believe me, just think of the last time someone sat you down and started off a conversation with, "When I was your age..."

    • @arvetis
      @arvetis Pƙed 7 měsĂ­ci +1

      Make them roll perception to notice the missing kids, and tell them regardless of what they roll. They'll pay attention to the results of a roll.

  • @exSolarius
    @exSolarius Pƙed rokem +87

    woe to anyone who doesnt use pen and paper to document their responses. theyll be sorry when the zombie hordes come to raze their village and theyve forgotten the wisdom granted by this video

    • @assassin_npc
      @assassin_npc  Pƙed rokem +4

      đŸ˜‚đŸ€ŁđŸ˜‚đŸ€Ł

    • @grimmtales503
      @grimmtales503 Pƙed rokem +3

      Pencil. I chose a different writing implement. May the gods have mercy on my soul.

  • @gstaff1234
    @gstaff1234 Pƙed rokem +40

    This design process was terrific!! Cannot wait to see what else you develop and share

  • @rooktho5418
    @rooktho5418 Pƙed rokem +4

    I’ve been playing Civilization 6 a lot recently and this video follows some of the game mechanics present there like numbers 2 and 5, but I’d like to add onto this while making one specific distinction. Strategic resources are things like iron, horses, shipbuilders, or large amounts of stone to build larger walls. While Luxury resources are things that bring trade or comfort to the community but aren’t necessarily for the protection of the town like music, tobacco, citrus, wine, silver, diamonds, or incense. Making a clear separation between these 2 will further enhance the culture of your fantasy villages.

  • @liebneraj
    @liebneraj Pƙed rokem +9

    Excellently done. I always add an extra step in any village/town/city development: What is the overall alignment of the people?
    So if it's a village geared to law and order, then lawful good. If the people are self-centric, then chaotic good. Etc.
    This provides ripe NPC conflict, which besides providing depth, gives encounter and even adventure starting points.

    • @erude13
      @erude13 Pƙed rokem +2

      Are you intending to start an arguement here? I do not see chaotic as self centric at all. Chaotic good to me means doing the right thing regardless of regional, social norms.

    • @HaythamKenway383
      @HaythamKenway383 Pƙed rokem +3

      @@erude13 I didn’t notice that, but yeah, that doesn’t make sense. Shouldn’t they be neutral good?

    • @octosalias5785
      @octosalias5785 Pƙed rokem +1

      Chaotic Good would be like...mass protests/interventional activism

  • @nitsanraviddaos4797
    @nitsanraviddaos4797 Pƙed rokem +3

    HOW IS THIS SO GOOD
    HOLY F*CK
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    (Also I thought you have like 377K subscribers but turn out you have 377? You are seriously criminally underated for how well editing and AMAZINGLY WRITTEN videos)

    • @assassin_npc
      @assassin_npc  Pƙed rokem

      Thanks mate :) Your kind words mean a lot to me! 🙌

  • @zachariaravenheart
    @zachariaravenheart Pƙed rokem +11

    Bro, this is an awesome worldbuilding tool. Thank you for putting this together!
    Also, I love the choice in music. I can tell that soundtrack is taken straight from the Lord of The Rings: Battle for Middle Earth 2 game. I sometimes enjoy booting it up to just listen to it for a while.

  • @Kylephibbsky
    @Kylephibbsky Pƙed rokem +5

    I'm going to be kind of pendantic in my response here. But I think this design (so far) while being super helpful isn't actually very accurate for villages specifically. Simply because villages very often have no particular reason to be.
    If a village was built on an important resource or an important trade route, then it wouldn't be a village. It would be a town (if not city).
    A village is more like the support organs for these more developed places. Villages almost always exist for food production. Whether fishing, ranching or farming.
    They might (and for the purposes of TTRPG should) have something special about them. But at a certain point, if your village has something unique enough to draw people to go there... It probably isn't a village anymore.
    So I guess to summarize. The questions you've given us are great! And thanks! But I do think you might have made a better town generator than a village.
    Here are my questions for a village:
    - Why is it here, as opposed to anywhere else? Maybe it's on a defensible hill or amid the ruins of an old fort.
    - What do most people do here? Are they hunters? Fishers? Farmers (it's probably farmers), and as a corrolary what is something they do here that they don't do elsewhere?
    - Who would the village turn to for help when the adventurers aren't around? (And why can't they help now?) A village might turn a local monastery or a feudal lord, they might have an old retired adventurer who serves as their chieftain, or maybe they just organize themselves into an impromptu militia. But knowing the answer can really flesh out why they need help and what options players have moving forward.

    • @Midgardia
      @Midgardia Pƙed rokem +1

      I don't think the reason has to be that grand. His example is a rest spot on the road. That's a pretty common one for villages, and why they tend to be spaced out about 1 day's travel on foot (or at least measured in 'days of travel on foot' if more than one). Abundant wildlife of some kind, or agricultural boons are also pretty common and work for the question too, the lake has good fishing, that's why there's a village... the ground is flat and has good soil, so a cluster of farm houses became a village... etc. There's no need for 'grander' reasons (that end up as cities) need be used. Though to be fair, every city starts as a village unless pre-planned so this works just as well to seed larger cities/towns.

  • @Marcus-ki1en
    @Marcus-ki1en Pƙed rokem +4

    Great video. Putting the cart behind the horse, What a concept! Looking forward to future content.

  • @IggySpooks
    @IggySpooks Pƙed rokem +1

    A transcription of my answers, after doing this with my boyfriend last night...
    1. Harvesting valuable magic ores. The initial populace were workers of a large trading company.
    2. Many mages flocked to the settlement after word of the magic ores found there spread, and it is not a hotspot for aspiring mages to learn magic from some of the greatest mages around.
    3. The village fluctuates from about 400 to around 700 inhabitants depending on the time of year as many students go home during the autumn to assist their families with harvests, as well as for a traditional holliday. More well-off students tend to come and go as they please.
    4. Wealth in the village changes dramatically from the very poor working folk whom have nowhere else, and the mages whom are handsomely funded by the Crown.
    5. The mages are very studious, and make little time for frivilous things outside of hollidays ordained by the Crown. The working folk engage in any and all kinds of merriment they can, in order to make their days worth living through. Students tend to be of varied culture, as they typically come from far and wide to study under their country's finest magest.
    6. There are multiple campuses for student studying under the mages with different areas of expertise. Each campus is relatively small, but feature grand designs reflective of the specialty of any particular campus. There is a Grand Central Hall where the mages will gather to discuss their discoveries, governance of the village, and the punishment of criminals. However, they do often break down into heated debates about all manner of things, even topics they are not gathered to discuss.
    The working folk effectively live in slums, and the mages will only put money into infrastructure there if it directly benefits them. There are a number of taverns the folk here will frequent, as well as a large church they will attend at least once a week.
    7.
    ‱ Zemrith - High Councilman - F - Unwed, no children - No nonsense, very stern.
    ‱ Orrin - King's Envoy - M - Seemingly squirrely man with very astute observation skills.
    ‱ Kem - Priest of the local church - M - A portly man who seems to have a heart of gold.
    ‱ Luim - Leader of a gang of homeless children - F - Bitter young woman.
    8. The village sits at the base of a lone mountain, surrounded by grasslands. No one has ever seen the top of the mountain, as a mysterious force keeps away prying eyes. Some of the working class have set up farms at the city's outskirts, though the yields are barely enough to scrape by on.
    9.
    ‱ Many villagers have wild speculations, or superstitions, about the mountaintop.
    ‱ The working folk believe that the farmlands are capable of producing bountiful harvests, but for some reason on another, they simply are unable to fully utilize the land.
    ‱ There are many working villagers talking about a delinquint, Luim. Most pity her for losing her way, but some believe she is up to something sinister.
    10.
    ‱ Man trapped in a collapsed mineshaft while looking for salvage within.
    ‱ Pickpocketing child.
    ‱ A sullen student who was expelled after accusations of cheating.
    ‱ Tavern keeper investigating missing ale supplies.
    ‱ Farmer with a broken down cart.

  • @HereticalKitsune
    @HereticalKitsune Pƙed rokem +13

    I... got inspired while watching your video, so have a free random village on the house! Very nice video!
    Why is my random village where I need it? It's a mining town in the mountains, sitting on some rich ore veins that still haven't been fully depleted despite a century and a half of hard work.
    Strategic resource is the recently discovered vein of rare metals that are in high demand in the capitol city due to new developments in certain technologies/spells.
    With the resources in place, it's a very large one, around 750 people, about a third works in the mine, the rest works in the refineries, smelting and in the cookhouses.
    While they are fairly rich with the trading, they don't flaunt it most of the time, the work is hard and unforgiving and many families only stay for a year or two before they leave again, much richer than ever before.
    For their culture, they are open to anyone who can swing a pickaxe or shovel. They are most welcoming to kobolds as they are very diligent workers with a natural knack for mining, working in groups, creative problem solving and tinkering. They are also superstitious about the spirits of the mines as the various cultures that have come to work there all have brought their own stories, and some rumors even speak about something deep in a blocked-off path that can actually manifest those beliefs, if they are strong enough!
    The overall style of buildings is... mildly said, chaotic. The oldest buildings near the mine are of a similar style, half-timbered with stone foundations, but the farther out one goes, the more different they become as newcomers have to settle in the outer parts. All have steep roofs as it snows regularly even into the summer days up here. The storage buildings are the biggest ones, with the one for ore being larger and with several extensions, while food stores are the next biggest one. A couple of still used watch towers now surrounded by the homes of miners show how much they have spread and how the current, heavy stone fortifications have been moved over the years.The most impressive building is the Temple of the Gods, where half a dozen gods of Earth and Mining and Smelting are worshipped, but smaller shrines are found in other places as well.
    The self proclaimed most important NPC is the mayor Berun Dhokher, a human who can trace back his lineage back to the first miners and is very proud about it! The actual most important person is the overseer of the mine, the kobold Shatzok Orecrusher, grumpy and old, but who takes good care of his miners and who really needs someone to check out that blocked-off passage, but non of his workers dares to go there, superstitious bunch!
    With the village situated at the end of a ravine with steep cliff sides there is not much else to explore around it, unless you want to visit the tallest mountain in the region, if not on the entire continent! Beyond that there is just stone and snow, lots of snow. Rumors have it that the glacier a few miles that direction is home to a white dragon, but it has never been spotted in the last 100 years.
    Gossip? Oh, yeah, that comes naturally to me when I write random ideas. Already two in the village when "side quests" were mentioned earlier. So... yeah, that last trading caravan? That did not come at all! It's not like the rations won't last, but it's still strange that it has gone missing without a trace.
    Encounters? SNOW BRAWL! By chance the heroes/player characters arrive on the anniversary of an attempted raid that gets commemorated every year by reenacting it, not with steel but with snowballs and wrestling! A tavern encounter would be the heated discussion between an old gnome and an old kobold, arch enemies, who just bicker all the time, steal each other's drinking mugs and play more or less harmless pranks, racial hate dies very hard.

  • @hongcuong
    @hongcuong Pƙed rokem

    This is extremely helpful, I've been wondering back n forth about how to start my first village. I have never though that settings were that important until I've watched your video. Surely I just jumped into the buuldings first and the encounters without having a real theme and culture for the village. This is eyes opening! Kudos to you! 🙏

  • @dennycheeze
    @dennycheeze Pƙed rokem

    Honestly I clicked on this video as a half-joke because the thumbnail says “WATCH THIS” and I felt obligated, but this was a great and helpful video

  • @dane3038
    @dane3038 Pƙed 11 měsĂ­ci

    Thanks. I jotted down a few tidbits into my GMs journal. Ever since I started writing these things down, my world building and narration have gotten better. It's shameful how many of my old towns didn't have a brew house that could be smelled for blocks.

  • @SkittleBombs
    @SkittleBombs Pƙed rokem

    i love that the Wealth of th evillage immage is Gaston and poeple on their phones taking picture lol. the AI art took picture from disneyland

  • @MrCoolvonrad
    @MrCoolvonrad Pƙed rokem

    Really good vid, I've been DM'n for years and alot of this is what I do and some things I never even thought of to add spice. Well done, got a new sub from me, keep it up

  • @angelalewis3645
    @angelalewis3645 Pƙed 11 dny

    This is really useful! Subscribed!

  • @michaelwolf8690
    @michaelwolf8690 Pƙed rokem +1

    It's good to have some grounding for the towns and villages you build in your world. It creates a flavor that's distinct from the last town on the road. But realistically the reason for your village founding in a Medieval setting will be it's key resource. Villages require an investment of resources in fuedalism, peasants that could be working elsewhere, merchants that could be helping your other villages prosper. if you're going to allow people to gather somewhere in your lands it will need to be for the development of your fief so there has to be an original drive. It's possible that might change over time, especially if the Kingdom goes through big changes, but much more likely if the needs of the kingdom change then villages that were once large will simply shrink rather than reinvest in industry. Strawberry town is unlikely to discover a silver mine in their soft rich soil.
    Your villages will have almost entirely consistent culture and architecture. Being a day down the road isn't far enough to make you different from the last town. The big change you'll see village-to-village would be industry. Mines or Fishing Docks or Orchards will have the trappings of their industry and be full of professionals. Prosperous industries will make a town more wealthy and affect the quality of the buildings and how they treat travelers. History might be a factor if the village went through an ordeal, it could have a unique celebration or might be wary of soldiers/dwarves. Or conversely they might be very used to Halflings because of their geographic closeness to a shire.
    Racial composition of villages will change them a lot and with them will come racial culture. Villages with lots of Dwarves will have a lot of professional integrity, stonework, Dwarven Chiors.
    Rather than thinking about what the village has, think about what they lack. Anything short of a full-on town is just not going to have it all. Villages without a church might be a big seedy or unsociable. Villages without a tavern might be anti-social. Villages without a healer might be constantly desperate for the help of traveling clerics. Most villages will have a head-man's house big enough to meet with people out of the elements and a very few of the utility buildings described in the video and probably a temple of some sort but they'll be too poor for the full spread.
    The greatest engagement I got from my players was a random village woman who was in a town in conflict with the religion of their cleric roll her eyes and click her tongue as she walked away. It spawned the players pursuing an entire side-quest of fighting against the propaganda the village had been fed about his God. It was a simple little gesture based on one of the many things going on in the village. It doesn't take big grand gestures.

  • @Jay_Hendrix
    @Jay_Hendrix Pƙed rokem

    This man's voice means business.

  • @ZolYinPodcast
    @ZolYinPodcast Pƙed rokem

    This is a fantastic channel, you are quite talented and have a great voice. This was especially helpful for worldbuilding in the middle of writing my novel. There were a lot of details that I hadn’t considered.
    Thanks again. Subscribed.

    • @assassin_npc
      @assassin_npc  Pƙed rokem

      My pleasure, ZolYin :) All the best on the novel you're writing!

  • @matteograssadonia7536
    @matteograssadonia7536 Pƙed rokem

    This video is a masterpiece! Bruh you are amazing

  • @vekkulious
    @vekkulious Pƙed rokem +4

    Sick! more please

  • @steakdriven
    @steakdriven Pƙed rokem +1

    I need a series of prompts. Someone to ask "what if a village_______" and then fill that blank in with something that you would only find in a fantasy ttrpg

    • @assassin_npc
      @assassin_npc  Pƙed rokem

      What if a village had no bedrooms, and never went to sleep?

    • @spencervance8484
      @spencervance8484 Pƙed 10 měsĂ­ci

      ​@@assassin_npccheck out the village of hinder snap. (It's supposed to be one word but autocorrect)

  • @thetoweroftomes
    @thetoweroftomes Pƙed rokem

    Hey man! Great video! Subbed!

  • @Banjokazoozie
    @Banjokazoozie Pƙed rokem +2

    Great video! Really useful

  • @beargenxgm
    @beargenxgm Pƙed rokem +2

    Great stuff! Very well done. Instant subscribe! :)

  • @tommartin1223
    @tommartin1223 Pƙed rokem +2

    Very cool and useful video

  • @AmpleGames
    @AmpleGames Pƙed rokem +1

    Suuuuuch a great video! Informative, inspiring, plenty of examples to bounce off of, its got it all! Definitely subscribing to your channel and checking out some other vids, keep up the awesome work :D

  • @bible.animations
    @bible.animations Pƙed 6 měsĂ­ci

    Great video man this is awesome keep going!

    • @assassin_npc
      @assassin_npc  Pƙed 6 měsĂ­ci +1

      Thank you! I feel the presence of God when I watch your videos :)

    • @bible.animations
      @bible.animations Pƙed 6 měsĂ­ci

      @@assassin_npc aw that means a lot bro praise God

  • @twilightgardenspresentatio6384

    Great video, very helpful

  • @LuckySketches
    @LuckySketches Pƙed rokem +2

    "Another thing you can add to your village is racism."
    Yet another statement that would get you put on a list in any other context.

  • @chefsg591
    @chefsg591 Pƙed rokem

    This is exactly what I needed to help me kick start writing my first campaign. Thanks alot!

  • @jj-sc1kq
    @jj-sc1kq Pƙed rokem

    This was a nice video, I hope to come back to it later. But as the video played I tried to answer the questions in regards to the small town I grew up in. #1 reason for existence? Some guy decided to make his home here, decided to make a village, and encouraged others to come and live here. (Hmmm, doesn't feel like a legit answer.) #2 What is the strategic resource of the town? Every town in a 200Km radius is a farming village. This is no exception. This didn't give me a lot of confidence in using this system. Thankfully the remaining questions all worked out better.

    • @sportyeight7769
      @sportyeight7769 Pƙed rokem

      the reason for 1 most of the time was : soil was great or their was water nearby and nobody was there before. 2: most of villages in my experience (farmer familly) is just nothing on strategic value. But what he is describing is more a Town than a village. When you are more that a 100 in a village, it becomes more than that.

  • @seankrake4776
    @seankrake4776 Pƙed rokem

    Making your own village is the most essential thing a dm needs to learn. Most role-playing doesn’t occur in caves, combat, or forests. Coming up with shops, npcs and anything of interest is what makes or breaks a game

  • @Gr8Tortuga
    @Gr8Tortuga Pƙed 4 měsĂ­ci

    I'd love to learn where you got much of this imagery. It's very inspiring form an idea standpoint.

  • @emilbroseliger8506
    @emilbroseliger8506 Pƙed rokem +4

    I made a village right after i saw this video, and it fittet this pretty well in the world Thanks to you:)
    1: it started as a colony of a few guard and a lot of slaves who was meant to mine metal and wood, but the people found a way together, and now live well!
    2: it is right next to a forrest and a metal mountain, while having rich soil(like yours), and it is a place for adventures to rest.
    3: Their is about 100 people.
    4: now very wealthy, but because their is few people, all have a home:)
    5:it is pretty basic DnD village:)
    This video gave me the inspiration to make this village, and i thank you for making the starting point of my campain as wild and as funny as it was! Thanks:)

  • @Null--
    @Null-- Pƙed rokem

    This is great content, and I think you will get a lot more subscriptions very soon.

  • @Joshuazx
    @Joshuazx Pƙed rokem

    Agreed, more worldbuilding tricks, more better games. Checklists are great.

  • @steakdriven
    @steakdriven Pƙed rokem

    1) The purpose of my village requires a bit of a lore dump. The Crescent Coast is a smattering of small countries and wilderness areas along the shore of a crescent moon-shaped bay (hence the name). At the center of the bay is an ominous island dominated by a mountain-sized, semi-intelligent fortress with everchanging corridors and a never-ending supply of monsters. Two ages past it was the home of a narcissistic demigoddess who conquered almost the entire continent before being defeated by a group of heroes known as the Seven Companions. Even without its master the fortress' own malice lingers and no matter how many parties of would-be treasure hunters enter it never sleeps. There, on the shore of this island, is the village I have in mind - it exists so that adventurers who would dare brave Maladea's depths have a place to resupply and buy drinks.
    2) The strategic resource is the "mega dungeon"
    3) Size: Fewer than 100 permanent residents. The majority are passing through.
    4) The village is built of ramshackle walls some of which are actual monster parts donated by previous delvers of the dungeon. The nicest building in the village is The Goin' Inn - a large inn with an attached tavern with several meeting rooms for plotting expeditions. inside the Goin' Inn players will find the taxidermied heads of several monsters including a blue dragon.
    5) A tradition in the village is that whenever a party of adventurers is about to enter Maladea, the bartender will ring a bell, then announce "[party name] is," and then the whole bar will shout in unison "GOIN' IN!" and everyone in the bar takes a drink.
    Mage Tower: Walter Wangdoodle is a gnomish wizard long since retired from his duties teaching at a prestigious academy and now makes a living selling magic items.
    Temple of Sharpe: The recently ascended god of music, irony, and serendipity has a temple here; it is also a music hall and secondary source of entertainment (in his mortal life, Sharpe was a bard by trade). The local priest of Sharpe is an impressively tall half-orc named "Short Pete".
    Radiant Order Guild House: The Radiant Order keeps a small chapter house here, with one actual paladin running the place to make sure the 2d6 knight initiates keep up their training.
    The Groove Grove: A wild elf druid from another world, Xifateg, maintains a great oak tree in a corner of the village - you can always find it by its distinctive smell. His pet moose is intimidating, but mostly harmless. Mostly.

  • @Tysto
    @Tysto Pƙed rokem +5

    All this applies to towns, not villages.
    A village existed to support a manor. The villagers either worked the fields & pastures or were the blacksmith, baker, miller, brewer, or priest. Villages ranged from 75 to 150 people.

  • @jss12u1
    @jss12u1 Pƙed rokem

    What theme cover is that for the ride of the rohirrim

  • @vampire9545
    @vampire9545 Pƙed rokem

    Thanks! This a nice guide. I started using that AI chat to help me too.

  • @Thaumh
    @Thaumh Pƙed 8 měsĂ­ci

    What kind of wine is made from those strawberries? Or are the villagers all teetotalers?

  • @odiogoponto
    @odiogoponto Pƙed rokem

    Dude where did you get the background images?

  • @EverWool
    @EverWool Pƙed rokem

    Can someone let me know where this art is from or is it ai generated

  • @citizensguard3433
    @citizensguard3433 Pƙed rokem +6

    The resource CAN be something as big and dramatic as "biggest strawberries in all the land" but if you're going for realism, you may want to consider something more practical than this sort of flashy luxury item. Think about what real world regions export. You'd want something more sustainable. How far could big strawberries even travel, before modern means of preserving them? I think in this example it would be more likely they'd sell jams, jellies, preserves, pies and that sort of thing more so than the actual strawberries. But that's besides the point. When you can hunt, fish, or grow your own crops (or just gather berries and nuts yourself) then giant strawberries would mostly be something for the wealthy, or the curious with a bit of extra coin. For resources, unless there are a bunch of nobles or royalty living nearby that fancy a constant supply of some such item, your target will be the commonfolk or the sort of people who would work in industry. Things like good timber for construction. Ore mining for weapons and other things. Perhaps, there might be a cave nearby inhabited by a rare species of bat with droppings that are highly useful to alchemists for creating adhesive that bonds stronger than anything else in the known world. That would be revolutionary. Of course, that's also a bad example because if it's TOO useful, it would have a city around it and powerful people running the show. You want something profitable but not super unique. If this village is the only place to get some essential resource, then there needs to be a reason why there's only a small village in that location. Like maybe it's high up in the mountains or some other remote location. Maybe the climate or some natural obstables make reaching the village difficult. Just some things to think about.

    • @BramLastname
      @BramLastname Pƙed rokem +2

      A Chest of Preserving does wonders for these Strawberries.

    • @michaelwolf8690
      @michaelwolf8690 Pƙed rokem

      @@BramLastname I was thinking about teleporting shoppers, flying carpets etc. The best Strawberries in all the land would probably be a big deal if you have a lot of money and resources to get your luxuries. High fantasy makes a lot of impractical things practical.

    • @BramLastname
      @BramLastname Pƙed rokem

      @@michaelwolf8690 yeah it's definitely one of those exclusive for the sake of being expensive kind of deals.
      There's no reason to grow bigger strawberries if you're gonna make them into jam,
      But as a luxury item to flex on people it makes sense.

  • @kgmotte2363
    @kgmotte2363 Pƙed rokem

    I'd argue that the "Culture" step should be the first one, otherwise you'll end up Building a town that is effectively Devoid of Fantasy Elements. Elves Don't Start a town in the same place as humans do, neither do Dwarves. The "reason for existing" of a Village Might be something that Makes no sense whatsoever for a Human, but that could make all the sense in the world for Orcs. Proximity to an Enchanted Forest might be a Big Sign to "Stay the hell away" for Human Farmers, but for Gnomish Scholars of the Fae, it would be Prime Real Estate.
    It's an Important thing to remember that in a Fantasy Setting, that Both peoples and Places can and Should be Fantastical, and sometimes that means that they might not make Logical Sense to conventional Wisdom...
    An Example for what I've done as a "starting town": Titan's Wake
    Culture: A Mix of all the Peoples and Races that Gathered in a safe location along the borders of Two Great Nations, what makes the place so unique is how many different cultures can coexist there. (What I Needed was a Town where people from all walks of life, AKA the Adventuring type, could end up, so that's why I started with this.)
    Reason for Existing: The town was Established as a Rest stop for Travelers along a Wide Hill Range that crosses into the Desert, The two was set up to mark the safe distance from the "Roaming Titan", a Living Mountain, that Travels North to South and back constantly along the Hill Range, Carrying pieces of the Mountains on either side, rearranging them constantly, The Titan is so Large that it could easily Stomp on a Village were it to be Built in it's path. So Titan's Wake was Placed at the edged of it's Patrol Route as a rest stop to wait for The Titan to Pass when it makes it's rounds.
    Strategic Resource: There will always be a need for a Rest stop before the Titan's Patrol Route, for such times when it is passing in at a crossing road.
    Wealth: The Town is Fairly Wealthy for it's Size, since most travelers are Merchants, and having Merchants be forced to spent a day or two in the town has them obligated to spend some of their money and trade within it's borders.
    Buildings: Having been built mostly by Merchants from various civilizations who decided to try their luck Making a living off other Traveling Merchants, there is no standard for Construction Guidelines, and the Amalgam of Various Architectural styles gives the town an Odd feeling all it's own. From European Style 3 Story Buildings that have been Purchased by Various other Owners over the years, Each one bringing their own cultural Flare to the Remodeling, ending in a First floor built from Painted Clay, and Wooden Structures above and Grand Tapestries serving as tents covering the whole Building that has now become a Brothel complete with Employees Beckoning in Clients. to a Circle of interconnected Stone huts Made by Dwarves for the leisure of People used to living in Large Tents meant for Nomadic Travel, All sorts of odd combinations can be found here. (I know this sounds like a "non-Decision" but this allows me to Make up Weird Buildings on the fly to show off the Eccentricity of the owner or the Building's History to catch the interest of the players)
    People: At this point I've pretty Much already covered this, it's a Melting Pot, there's no point in trying to Explain any "Common Look" for the people here, it would defeat the purpose. Though it should be noted that there is a distinct Lack of any Official Nobility in the Settlement.
    Plot Hooks: There's a Giant Walking mountain Passing Right next to the Town every 9 Days, if you can't Figure out a way to get your players invested in doing things here, there's nothing I can do to Help you (It took all of 5 Seconds for 2 of my players to declare that they'd Try to Climb the Titan one day, when they had the level for it! So I'm not too worried)... Ok, Fine... The Brothel Hires Succubi, What's up with that and how has nobody died? The Elven Clothing Store has a near Monopoly on Magic Clothing, why? Vermaena, the owner of "Ye'ole Magic Stuff" is looking like she's about to Keel over from old age, and her Granddaughter Katherine who works as her assistant isn't ready to take over the shop yet, What can be done to Help the shop continue to function after Grandma dies? (No you can't Rob it you Silly predictable players, Half the Crap in there is Cursed and half of those WILL Kill you if you try to use them, or even identify them!)... Happy now?
    Honestly, the Real trick is that you need to answer all the questions Asked in the Vid, the order doesn't Necessarily Matter, but the order in which you answer them might alter the Flavor of the Town. Have Fun!

  • @DarcyPerry
    @DarcyPerry Pƙed rokem

    Just out of curiosity... are you using AI images?

  • @Adssso101
    @Adssso101 Pƙed rokem

    I felt asleep.

  • @karamelapple8007
    @karamelapple8007 Pƙed rokem +4

    I have a way to make better d and d stuff
    Get rid of Wizards of the Coast

  • @CScott-wh5yk
    @CScott-wh5yk Pƙed rokem

    The players are still gonna burn it down almost instantly


  • @fadetoblack1026
    @fadetoblack1026 Pƙed rokem +1

    Medieval villages were usually 50-100 people. A population of 600 people would be a town.

  • @GTGTRIK
    @GTGTRIK Pƙed 7 měsĂ­ci

    Music too loud, hard to hear you talk.

  • @brianc9374
    @brianc9374 Pƙed rokem

    MUSIC IS TOO DISTRACTING

  • @endieposts
    @endieposts Pƙed 7 měsĂ­ci

    The ten questions are ok, but this is a five-to-six minute video padded out to almost 12 minutes with endless repetition, presumably for algorithm reasons. "Another important question is x. I am going to tell you why x is so important in the next section. X is important for your village because..."

  • @Philosjutsu
    @Philosjutsu Pƙed rokem

    Decent video but I suggest you reconsider this strange accent you're using to describe things. It comes across as robot. Don't mistake your most enunciated voice to be your best voice or else it comes across more robotic than you probably intend.

  • @JeffersonMills
    @JeffersonMills Pƙed rokem

    Quality of content is obscured by creepily mechanistic voice effect. No, thanks.