Adding Attack Animations To My INDIE GAME // DEVLOG #1

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  • čas přidán 11. 09. 2024

Komentáře • 207

  • @mrpotoo3772
    @mrpotoo3772 Před rokem +178

    I can't even begin to describe how cool it is too see my art featured in the video. thank you for letting me work on the project

  • @erichbauer3991
    @erichbauer3991 Před rokem +50

    The original did looks a lot like Kayn but all the concept art (which is amazing btw) makes him look super different.

    • @user-fv8uv2us9r
      @user-fv8uv2us9r Před rokem +2

      In the concept he looks like that guy from "avatar: legend of Aang" XD

    • @pinkius
      @pinkius Před 8 měsíci +1

      Ngl, some of the concepts look like Zuko. well, every character with dark hair and half-crisp face looks like Zuko so...

  • @KingdomTerrahearts
    @KingdomTerrahearts Před rokem +41

    Honestly, for the prototype phase, it's looking really good. The attacks are snappy and have the amount of impact a scythe attack should have and the dash seems to work great (if it's a small invulnerability move and not just for traversal or something). In general, I would personally give it an 9/10 as a base for a character

  • @dre0dru
    @dre0dru Před rokem +7

    About Animancer:
    There are no issues with animation blending in Animancer. The part in docs that you were reading in the video was about using Animation Controllers *and* Animancer at the same time. But if you use *only* Animancer for your animations, there would be no issues at all. It is really wonderfull tool with tons of flexibility compared to Animation Controllers. At least give it a chance, there is a free trial version on the store. Trust me, you won't be dissapointed, I am also creating some hack-n-slash game and Animancer helped me to almost effortlesly create features that you was discussing in your video.

  • @tvojan4779
    @tvojan4779 Před rokem +11

    The particles look so good! awesome work!

  • @PuppetDev
    @PuppetDev Před rokem +1

    "I'll leave it like that for now"
    Hearing that hurt a bit. Can't tell you how many times I fell into very deep rabbit holes just to get discouraged in the past.
    Telling yourself it's fine for now and doen't need to better is such a better mindset.

  • @HallowzDev
    @HallowzDev Před rokem +6

    This is already looking great!

  • @zyan748
    @zyan748 Před rokem +1

    Honestly il Really hyped and will truc my Best to support u through this project

  • @neoline5831
    @neoline5831 Před rokem +1

    Hey! Great job, it looks good! However, i would highly recommend using Cinemachine to add a camera shake when attacking. I used it in my games and it makes the attacks seem much more powerful and gives them a lot of impact! Cinemachine is free, it's basically a built-in tool by now, and i'm sure you'll enjoy using it!

  • @FFire777
    @FFire777 Před rokem +2

    Nice to see another upload

  • @ethannate9687
    @ethannate9687 Před rokem +10

    Also you should add more particles to the staff or the guys holding

  • @hamzahgamedev
    @hamzahgamedev Před rokem +1

    You are One of the main reasons why I gathered the courage to make a devlog about my game as well.
    As always Very inspiring and very informative.
    All the best for the future of the game, can’t wait to wishlist this on steam as soon as it is out 🔥

  • @dillionmuse
    @dillionmuse Před rokem +1

    Your dedication is super inspiring! I’m happy for you!
    I’ve wanted to make a game for years but I have the opposite problem. I can do the art but the programming is where I need to learn. I’ve made the commitment to make a level that I can at least run around in to prove I can do it and to see if I can pull off what’s in my head.
    Thanks for your encouragement to keep going 👏🏻

  • @marrk.yeahIknew
    @marrk.yeahIknew Před rokem +7

    Looks amazing! Can't wait to hear the story behind this character, If you'd like help with the story let me know :)

  • @rifatnoor9956
    @rifatnoor9956 Před rokem

    Bro, your videos restored my motivation. I'm starting my indie game as well. Thank you very much.

  • @mathinho_ns
    @mathinho_ns Před rokem

    That's just awesome, pls keep working on it

  • @Dooby_Gooby
    @Dooby_Gooby Před 17 dny

    Wow, this project is great! Even if you don't consider yourself an artist now, you are making some crazy progress in the visual design of your game. I know I'm saying this pretty late, but I really hope you continue your work on this. I know how easy it is to get distracted and demotivated from making something that seems so unimaginably large, but keep pushing forward. Take frequent short breaks, but get right back into development when time's up. If it feels like you can't possibly keep going, take a self-care day or something, and come back when you're ready. While I hope there's a few nuggets of wisdom you haven't heard yet in there, I doubt it, so I'll end off on giving you some concrete advice. You said you were struggling with sound design (I get it, I still have a lot of trouble with it too.), but the best bit of advice I can give you on the subject is to use pitch-shifting. I'm not sure the official name for the term, but it's where you set it up so that whenever a sound plays, you have a range it can pitch up or down. It'll choose a random point in this range and change the pitch every time the sound effect is played. No matter how good a sound is, it will always get stale if a player hears it for too long or too frequently. Pitch-shifting helps to change a sound enough that it won't sound too bad if a player hears it over and over for something like an attack sound effect. Add a few variant sounds to break it up even more, and you shouldn't really have to ever touch it again. I get that this is a lot, but I really hope it helps you out on your game dev journey. Keep on going man, you got this.

  • @4xNasGenie
    @4xNasGenie Před rokem +1

    Cool project. Keep on going. can't wait to see how the levels will be like

  • @revanxanbabayev1621
    @revanxanbabayev1621 Před rokem

    Youre deadass one of the highest quality developers out there on this platform

  • @shainsantiago8115
    @shainsantiago8115 Před rokem

    Her to support you till the end bro! That means i will be here to spam komments until you finish :)

  • @epic_man359
    @epic_man359 Před rokem +2

    keep up the good work bro

  • @applecore4525
    @applecore4525 Před rokem +4

    i'd reccomend you add a wind sound effect along with cloth movements combined with the slash sound effect that you already have for the attacks. they can be easily found for free since they have hidh domand

  • @blackcitadelstudios
    @blackcitadelstudios Před rokem +1

    Looks great! Keep it up!

  • @Derpusturtelus
    @Derpusturtelus Před rokem

    I'm already loving it keep it up your inspiring me to keep doing art and animations for both my and my friends games so thank you for that!

  • @revanxanbabayev1621
    @revanxanbabayev1621 Před rokem

    Yooo, i was waiting for the next devlog and its here!! Thank you so much for keeping up, good luck in youtube /game devlog career

  • @wayzy1968
    @wayzy1968 Před rokem

    Finally a New devlog im so glad and you should made more devlog because Ur game has an really good potential keep it UP !

  • @danielobrien5216
    @danielobrien5216 Před rokem +1

    They uploaded!

  • @legenkun
    @legenkun Před rokem +1

    ion make any games but i feel like this could help
    - add at least a 5 second cooldown to dashing to increase the skillcap of combat
    - the dash effect is kind of exaggerated IMO, toning it down a bit could make it look/feel better
    - the third slash looks kind of chunky but ig we'll fix it in the future

  • @gammaalpha9631
    @gammaalpha9631 Před rokem +1

    Amazing bro!

  • @SAWOG
    @SAWOG Před rokem

    I will take my seat here, this channel will grow 😁

  • @s0rex-ld2fu
    @s0rex-ld2fu Před rokem

    You have a bright future ahead of you, I like the results for this devlog brother, keep it going :)

  • @joelarchary7122
    @joelarchary7122 Před rokem +7

    The sounds at the end would work a lot better with a sword it doesn't really match a scythe because the "woosh" is a little loud

    • @ForkmachineGames
      @ForkmachineGames  Před rokem +2

      yeah i guess so

    • @willbaker225
      @willbaker225 Před rokem

      @@ForkmachineGames I definitely agree with that guy, the scythe should be more of a WOOSH sound and less of a metallic sound

  • @wings3Dstudio
    @wings3Dstudio Před rokem

    This is really looking good, can't wait to see the finished product. Great work

  • @reeanimationgaming1034

    Subscribed... This is a good start 🙂 I'm curious to see where this is going

  • @take-AK
    @take-AK Před rokem

    Dude awesome, I am so fkn impressed. I love the movement and the camera. It feels natural and easy. When ever I try to script my camera or movement controller, it's just buggy and not everything checks out the way I imagine it. Keep on doing this dev logs. I learned a lot just by listening :)

  • @gwata3497
    @gwata3497 Před rokem +1

    Keep it up bro we are with you

  • @ismail8825
    @ismail8825 Před rokem

    we are waiting for the second DEVLOG, keep it up 🔥🔥

  • @ozamakihamza2132
    @ozamakihamza2132 Před rokem

    😂this is actually really good and it inspire me to start with my game too
    so yah keep up the great work

  • @niuage
    @niuage Před rokem +3

    Good work :) The dash sound is super cheesy :p but I know it's temporary.

  • @obrabo5046
    @obrabo5046 Před rokem

    never give up my friend, you gave me inspiration to star my own project
    keep on going

  • @abd1428
    @abd1428 Před rokem

    First, focus on making it work, and then refine it to make it even better. This is a well-known principle in the programming industry. Keep persevering toward your goal

  • @ollieskrr
    @ollieskrr Před rokem

    i actually got sad when the video ended we need more :D

  • @jeff01019
    @jeff01019 Před rokem

    Love seeing it...can't wait for the next devlog

  • @emanimation2926
    @emanimation2926 Před 9 měsíci

    I love how is going

  • @ananthukrishna5259
    @ananthukrishna5259 Před rokem

    Just a little bit of vfx and sounds made a huge difference. Keep up the good work mate.

  • @ADo_Bad_Idea
    @ADo_Bad_Idea Před rokem +1

    keep going looks good

  • @bonafide9085
    @bonafide9085 Před rokem

    1:47 Planet of Lana has the feeling of Inside from PlayDead, but more colorful. Thanks for showing it.

  • @BasicallyWeasel
    @BasicallyWeasel Před rokem

    As A Fellow Game Developer I Can't Describe Seeing An Active Game Developer, Dani Was A Legend, A Legend That May Never Come Back, But Seeing Your Video Has Thrilled me!

  • @kurushimaaa
    @kurushimaaa Před rokem

    good video! very glad to see progress! keep up the good work and good luck!👍😁

  • @spyro7249
    @spyro7249 Před rokem

    I was wondering where you been fork machine. I hope you can find some help with people who want to make a genuinely fun game! Good luck I’ll be watching all the devlogs!

  • @luckius
    @luckius Před rokem

    Just found this video, and it looks pretty cool already. A suggestion I could give is adding input buffering so when you press the attack button during a dash, after your dash is over the attack triggers, maybe that would be cool.

  • @edgeee69
    @edgeee69 Před rokem +1

    You are finally back....

  • @g-han5565
    @g-han5565 Před rokem

    I've been waiting for this video...

  • @SociopathDev
    @SociopathDev Před rokem

    Seems cool, gj man

  • @PlainDuc
    @PlainDuc Před rokem

    I love your devlogs

  • @tipo9
    @tipo9 Před rokem

    looks amazing greetings from maxico

  • @tituskizer6478
    @tituskizer6478 Před rokem

    You can slow down the run animation inside the animator controller. Just click on his running animation and where it says "Speed" decrease it to 0.6 or what ever works for you. Hope this helps.😊 Also love the game so far!

  • @kick_07
    @kick_07 Před rokem +1

    ❤❤

  • @user-iu1kn8gu2v
    @user-iu1kn8gu2v Před rokem

    dash looks sick af, the character kinda reminds me of sasuke.

  • @thertc204
    @thertc204 Před rokem

    The dash effect is very cool!

  • @MalieYap-fd9kn
    @MalieYap-fd9kn Před rokem

    yoooooo this is sick! I was kinda writting a manga a couple of yrars ago and I think the story would be ok. The main character also weilds a scythe and it honestly looks like the one you made

  • @christianbatista0
    @christianbatista0 Před rokem

    You already have a weapon attached to you, so I feel like an animation where you throw around your body finishing a combo (3th attack or something) would be a real massive combo farmer. Once you told in the past video that weapon was inspired of the blade of chaos, and even if it wasn't, a hit like this is something a game top-down / hack-n-slash / 3 person MUST HAVE!
    Despite it will increase your range
    Also , a sfx mole like "VUUUUSH" would give a feeling more powerful to your dash. nothing LOUD or bass/low, just a "vush". something that reminds a darkness, shadows, once ur dash feels like this in this alpha

  • @nobaku.3
    @nobaku.3 Před rokem

    Looks Cool brother! If you want I can wip up some music for you!

  • @creamy-ge5jo
    @creamy-ge5jo Před měsícem

    Devlog recommendation to make it more enjoyable to watch:
    Don't go too much explaining, even if you do;
    Turn your journey to a story.

  • @M4TTYN
    @M4TTYN Před rokem

    Nice, another indie game i can see come to life!

  • @2_Elliot
    @2_Elliot Před rokem +2

    I love the progress! I think maybe adding some animation curves might make the different attacks feel more weighty? Also I think that you would benefit greatly from a dash attack.

  • @xplodegg
    @xplodegg Před 10 měsíci +1

    You are doing great with this! I think you could take this a long way. Hope you are still working on it. I saw your recent Engine video testing various things, are you debating doing the game in another engine or sticking with Unity?

    • @ForkmachineGames
      @ForkmachineGames  Před 10 měsíci

      Well, I'm kinda making my own (I will see how it will go)

  • @greercostello1689
    @greercostello1689 Před rokem

    nice job my guy looks good

  • @mehmedcavas3069
    @mehmedcavas3069 Před rokem

    Greate devlog. you have a new follower. I'm also a developer for a few years now and I can give you some advice for the movement and attacking. for movement I think it is better to speed the character up instead of giving him a direct speed up, and match it with the character animation. A short speed up duration should be enough between .25 and 1 second. for attacking. To feel more the impact you should slow down the animations a bit and but the attack input in a queue/list and play the next animation when the animation is finished. You can add another event to the animation at the end around %90 of the animation. Also the last have attack could be a bit more slower with more duration but more damage to feel the power :)

  • @an9l1c1sm6
    @an9l1c1sm6 Před rokem +1

    Nice, I know the sounds may be temporary, but have you considered randomizing the pitch and stuff on the sounds you eventually choose? that way it will sound more "organic".

  • @icelogia6659
    @icelogia6659 Před rokem

    Looking at your code, I see that you are using a state machine pattern. Instead of using a flag and animation graph transitions, you can play animations directly from code based on a state of the character. But I think is preference, and this method also has its disadvantages ^^

  • @chocotubesk1
    @chocotubesk1 Před rokem

    Hella good man, keep it up. I'll defo be waiting for the next one, I am myself a artist and I do a lot of everything from 2D, to 3D and my main type I like the most, VFX. So I can try giving some tips on that.
    When it comes to the Slash, what could help for a little bit is instead of a bunch of realistic smears, adding in a more stylized slashes it would improve a lot as the character is more stylized himself. This can be achieved very easily by moving a texture across a UV that is connected to the scythe once attack starts. Some examples I can give are some of the games you showed like Hades, but other more simplistic example could be Zelda, Risk of Rain 2 (Mercenary animations), or Castle Crashers. What you choose is really up to you. If maybe some show/movie inspiration, newest Puss in Boots, Arcade, etc. Lot of attacks have the "after-image" in there.
    Next when it comes to the Dash, I do like the body double behind the character. The problem is with its visibility thou, what you could do is during the dash, the character would get a glowing outline, or something to distinquish him from his "dash doubles". This can also be approached from the other side where you make the "dash doubles" a different color like light blue, purple, red, whatever the color of his powers is. This way he is clearly visible as his body is still a combination of colors while the "dash doubles" are distinct because of their change. Also what could help as a 3rd approach is to increase the size of the space between the "dash doubles" while the dash is happening. Making not as many of them and having more space for them is going to make it clearer and feel as if he is even faster as you see only a few "dash doubles" instead of many that you can keep track of. Feel free to use any combination of these approached as you see fit too.
    With VFX there are a bunch of principles to uphold but the important ones here are 1. Readability and 2. Timing. A well timed VFX can make anything be so much cooler than a linear progression on the VFX. Example: EXPLOSIONS. They aren't linear where you go from center to outer circle in a linear time span. There is anticipation, then explosion happens and its fast at first. Then as it gets further away it slows down giving it the IMPACT of the VFX. It's just an example but it's good to keep these in mind during the creation of any VFX.
    Readability speaks for itself. You need to see what is happening to understand it and feel it. That's where the "Dash doubles" lack I think, and it makes everything too blurry and unrecognizable.
    It's been a pleasure to see another one again and the progress. Keep it up, and I'll be here next time again

  • @skanderdhaouadi4661
    @skanderdhaouadi4661 Před rokem

    waiting to be able to buy this game

  • @catsiras1272
    @catsiras1272 Před rokem

    Pretty cool!

  • @Your_waitor
    @Your_waitor Před rokem

  • @thevoid621
    @thevoid621 Před rokem

    Keep going 💖💖💖

  • @Weaver0x00
    @Weaver0x00 Před 8 měsíci

    When making a dodge sound, pitch shift the default sound by some amount and create 3-5 version of the same sound with different pitch, then play them in random arrangement when dodging. If the game is fast-paced and the dodge cooldown is quick / nonexistent the same sound is gonna be very obvious and quickly become annoying.

  • @happyc6770
    @happyc6770 Před 10 měsíci

    new subscriber i love your vlogs

  • @joelarchary7122
    @joelarchary7122 Před rokem +1

    Beautiful

  • @Azra_Okcu.mp4
    @Azra_Okcu.mp4 Před rokem

    i heard making the camera follow the player with an arc while the character is dashing can help the dash animation feel more alive

  • @iamahtic
    @iamahtic Před rokem

    Sick

  • @Cano..
    @Cano.. Před rokem

    Nice man! Keep it up

  • @aliham4219
    @aliham4219 Před rokem

    Nice!

  • @Gremwu
    @Gremwu Před rokem

    you should key in some frames that the scythe grows and stretches during the attacks so that the attack range feels not so tight.

  • @EntaroAdun42
    @EntaroAdun42 Před rokem

    I have two comments for this video.
    1. The slashing sound effect sounded loud to me. It also felt repetitive. My proposed solution is to make that third sound not be so shing, and be more wosh, if that makes any sense at all. In my opinion the dash was fine relative to that third slash.
    2. The dash makes it look like you are using kayn e at least to me (:

    • @ForkmachineGames
      @ForkmachineGames  Před rokem

      Thanks for the feedback, the sounds will definitely be changed

  • @nizar7126
    @nizar7126 Před rokem

    Add more sfx and pick them randomly or apply effect to them randomly so it doesnt feel repetitive instead of doing a trail spawn a mesh that looks like a sword slash at the blade position and lerp its rotation and transparency apply shader to it to add light and special fx too

  • @oussamasallak9490
    @oussamasallak9490 Před rokem

    keep it up

  • @mythic4580
    @mythic4580 Před rokem

    I WAS THEIR IN THE DISCORD 2:12

  • @Kathlar
    @Kathlar Před rokem

    Interesting concept! I can't help but notice the problems with code shown in the video. The naming convention seems to be all over the place, the code looks very messy. This may sounds not important at that stage of the project, but it's always easier to follow the rules from the beginning than try to apply them later, when codebase is gigantic.

  • @EnderElohim
    @EnderElohim Před rokem

    Good job man

  • @BossBlitzGames
    @BossBlitzGames Před rokem

    Say, can you provide a bit more detail about blending/transations and skipping animation events? I think I might be facing the same issue as well. I'm using blending and animation events. For the most part, it seems to work, but I encountered a random bug one day that might be due to skipping animation events.

  • @extonsthelock7389
    @extonsthelock7389 Před rokem

    Bro, try to learn Finite State Machine pattern and implement them in your game, that gonna solve the most of your problems.

  • @progflog
    @progflog Před rokem +1

    The character is looking pretty good! I have an input about the sound of the scythe. In my opinion these heavy "metallic" sounds would fit a sword, they but do not fit a scythe. I think a "whoosh" sound with just a very little bit of "metal" in it would be perfect. I'm thinking about something like this czcams.com/video/HDRVzwNkV20/video.html but with just a tiny bit of metal in it.
    Keep up the good work!

    • @ForkmachineGames
      @ForkmachineGames  Před rokem +2

      Thanks for the feedback, the sound effects need to be made from scratch I guess, I think I'm gonna start learning how to do it

  • @PoorMustang
    @PoorMustang Před rokem

    Do it, man.

  • @StanleyKubick1
    @StanleyKubick1 Před rokem

    It just isn't a one-handed weapon. You could maybe swing it woth one hand, but the last heavy attack would at least always be wielded double handed

  • @daemones2272
    @daemones2272 Před rokem

    kayn look like one of the lieutenant from bleach Shūhei Hisagi same weapon and similarity with the spirit weapon O.o

  • @jeff01019
    @jeff01019 Před rokem

    You should be proud of yourself

  • @athegamer4243
    @athegamer4243 Před rokem

    Cool game!

  • @JustGhostkey__
    @JustGhostkey__ Před rokem

    amazing

  • @ayoubmentag9883
    @ayoubmentag9883 Před rokem

    Good job