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SovietWomble's Echoes of the Eye Supercut
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- čas přidán 28. 05. 2023
- Least theorizing Outer Wilds venturer.
SovietWomble's adventure through dark owl simulations.
Here is the main game supercut: • SovietWomble's Outer w...
This channel is not affliated with SovietWomble, this is purely a fan edit.
If you want to support me: ko-fi.com/eelis
Also my old computer is begging for mercy after having to render/edit this one ::P
Find SovietWomble here:
CZcams: / @sovietwomble
Twitch: / sovietwomble
Twitter: / sovietwomble
Patreon: / sovietwomble
Reddit: / sovietwomble
Stream archive: sovietscloset.... (vods might not be there yet, they are available in twitch atleast for one or two months.)
"Would you be friendly if some random lizard burst its way into your home? Wouldn't you just pick it up and throw it outside?" Unintended foreshadowing
Right? How fucking prescient was that?
no, it must be observed and researched in a nice habitat box!
It’s very interesting to think how many people (myself included) assumed aggression or violence, thinking the owl people would bite our head off the first time we get caught. It makes so much more sense that they’re just defensive though.
@@Evanz111 my gut instinct was that they realized they had a mistake and were actually trying to HELP the player character by getting them out of the world. But the "remove a strange creature from your house" thing makes a lot of sense.
@@Evanz111 To be fair, they're a bit rougher with you if they catch you without the lantern. It's still temporary since it's a virtual self, but still.
"He framed... my memories? Memories of our people, of the Nomai... he cherished them, along with his own."
immediate sobbing breakdown
He cherished them - and decided to let them go. It was the one thing his people struggled most with.
The Outer Wilds community thanks you for your service
Seriously
Amazing how Outer wilds has conditioned Soviet to thinking 2 eyes = half blind.
"Two eyes, how novel" Soviet, on noticing the number of eyes the giants have.
He has accepted the Hearthean way...
He has immersed himself...
I think he was assuming the owlks were nocturnal since they resembled owls and much of the dlc takes place in the dark, as he said the lanturns and candles would be more than adequite light for them to see in the simulation
@@boingboingresearcherph.d.2871 Soviet's immersion in the games he plays, one of my favorite things about his stuff
@@davidstrife165 That was so funny like imagine hearing that out of context
The final somewhat poetic summary that someone else wrote up elsewhere (but i don't recall who or where) really shows how conscious the games visuals were designed:
One Eye cried out.
Two sealed it away.
Three set out to find it.
Four reached it in the end.
That is awesome, thank you for sharing it with us as it was shared with you
Well I'll be damned, that is a wild connection. The developers really did make it seem like the dlc was planned from the start.
fucking amazing
And Two were there to see how all went down.
One eye in need, cried out for help.
Heard by two eyes, which silenced its yelp.
One of the two, freed the cries of the one.
Three heard the cries too, one two's work was done.
Four followed the footsteps, of one, two, and three.
It's mission accomplished, allowed five eyes to see.
One from the one, and four from the four.
Five working together opened the door.
A new two and three, together a five.
Joined in with the six, to make a universe thrive.
Songs of the seven, created a bang.
The eighth jumped inside it, a new universe sang.
I do like that if you cash the music party these aliens are not automatically hostile. They take a moment to note the audacity.
“u fukin wot m8?”
“Did someone order pizza?…. No?…. Who the hell is this then?”
Hearthian: _Surprised Amphibian noises_
Strangers: _Surprised Owl noises_
Hearthian: _Scared Amphibian noises_
Strangers: _Murderous Owl noises_
"[the] industry can't even hold a candle to this one team." I have such a hard time with games after playing Outer Wilds.
Knowledge-based progression games can be some of the most amazing examples of elegant game design. The fact they're so rare and hard to create, makes it a treat when a really good one is released.
It's funny how he says this quote right after realizing how important "not holding a candle" is within the context of the game.
You may try playing Tunic (blind !) if you want to be blown away by good game design again.
@@MelgoriasI second this. Tunic is one of the greatest games I've played.
I have a hard time with FIFTEEN DOLLARS now. Knowing that once upon a time I spent that amount on this absolute masterpiece I will never look at the value of that amount of currency again
1:06:33 "be racist towards the other owl people who have slightly darker feathers" LMAO that killed me
I love how immersed he was in the world, and then just started cracking jokes about how being eternally old would suck
I swear every time a creator makes a variant on the "two eyes - how do they see anything" joke it gets funnier
Wait, who else has done it?
It’s taken me like 10 watched play throughs to realize why they bothered with the vault, diving bell, and submerging it. It’s all a means to torture.
The locked vault ensures the prisoner dies within range of the fire - they were forced into the simulation against their will. The diving bell housed the flame was the most structurally sound, deliberately isolated, and would last the longest. They submerged the diving bell so that the prisoner would know the freedom of dousing the fire was that close but would never reach them.
Then there’s also the pettiness of everything provided in the prison. A window that only just shows their planet, the telescope that found the eye, a device for sharing thoughts (with no one), and a board game that is presumably multiplayer-only.
Imagine being so petty you give someone in eternal solitary confinement Monopoly.
It's cruel, they won't even let him die in peace.
at least monopoly is a dice based game, you could simulate other players with chance. harder to play a pure strategy game like chess alone
At least they give the Prisoner an instrument, though we don't know if they can play it.
I'm not entirely sure it was designed to be wholly inhumane, but it is an interesting theory.
@@ariezon As someone else raised in a reddit thread, presumably the Prisoner can blow their own flame out - unless they somehow rigged their device to prevent that.
The one question that remains is why they bothered with putting code locks on the prison and then writing the codes for those locks down only to then burn the codes. Why make a lock that is never meant to be open?
Ya know, this DLC is a really great addition to an already beautiful game. Interesting how the entire DLC is framed around making you afraid of the owlks. They are literally ghosts in the machine. In the end, it turns out that *they* are the ones afraid - afraid of the end.
Yeah the owlks serve as a wonderful, yet natural contrast to the very scientific and curious nomai, mobius somehow pulled off a dlc that delivered in spades both thematically and with the gameplay
That's why the horror aspect serves the dlc so well
@@twixchexmixindeed
It is PERFECT to add to the main game
It gives Info of why
@@twixchexmix they also constrast well on the hearthians who had virtually no fear of the unknown and blasted into it almost prematurely, their ships jerry-rigged with wood and rockets.
Way to put it
I'm impressed by him getting basicaly the whole plot of the dlc from the first projection
a picture paints a 1000 words, and I guess those 1000 words were the whole plot lol
It’s a nice change😂
you missed the best part of the stream where Womble spent most of his first proper loop thinking Gabbro was the anomoly the radio tower/Deep space satellite picked up
I did the exact same thing lol. I wasted so much time
Jeez, when I was in the tower counting number of celestial bodies on each photo Gabbro genuinely scared me cause I was so close.
Gabbro is an anomaly on its own tbh
Wackiest hearthian to exist
same here
30:25 "I'm just glad they're alive"
Famous last words
He is on the same wavelength with them and so the analogy he brings up soon after is on point.
"If you found a random alien lizard in your home, wouldn't you just throw it out"?
HOW IS SOVIET SO SMART ?! Like seriously, he guessed the almost whole lore in less than a single loop ? Waaaat
it almost seems like he knew everything beforehand
@@NewsofPE sure, and he is putting up an act the entire time just for the lulz. No, he is actually figuring out this stuff out because the environmental story telling is incredible and he is quite observant
@@sbef never said he did, idk why you're jumping the trigger here and assuming shit
Talking through everything out loud helps a lot. He's always laying his thoughts out for his viewers but it helps him collect those thoughts too. Same idea as the rubber ducky thing in coding.
I genuinely had to ask myself if he preplayed it and was faking naivety to seem smart. He doesn’t seem like that kind of person though. As another commenter said: thinking aloud definitely helps connect dots instead of internalising all your thoughts!
God I love his roleplaying, asking questions and posing theories, its so fun to hear his thought process to all the game's intrigue
The way he has such respect for the story and the tragedy it portrays, really makes me enjoy watching him.
Yeah, it's incredible. About Oliver's playthrough was scientifically fascinating, but he was way off about a lot of thr story (as most of us are haha). Oliver posited a lot of theories that, while wrong, were super interesting
Soviet however just seems to get it all right almost first try every time. Really fun to watch
@@charby5875 Exactly, I love watching him play single player story games. Same idea with his FFX playthrough, for example/
@@Alwayz114 But he had to plug the hole bro
@@asinineintentions7773 always give top priority to every cave
I too would be pissed if some lizard came to my house and ate my tv's power cable
chiropractor mode *engage*
I Just now noticed after watching this and Oliver's playthough, that there is a music sting every time the game is teaching you a mechanic you need to open the vault! God I love little bits of design like that
Awww! At the end the prisoner is smiling :')
They had a similar thing with the nomai writings as well
all the mechanics are like "bugs", i love the bug music, it also plays in the port breach slide i think
@@vaap That music always made me so uncomfortable. I absolutely love it for that. This story is such a beautiful mix of beautiful and terrifying.
Infinitely chasing the dragon of that first outer wilds play through is greatly helped with your back alley deals of Supercuts. Doing gods work
One thing I noticed that tears me up at night: 1:18:16 The only way the Prisoner would know that the Eye Signal Blocker had been turned back on after their inprisonment is if one of their captors told them so. Those bastards went to such lengths to seal them away and then TAUNTED them with the knowledge that the signal would never escape again.
I'm pretty sure they just guessed. Why would they leave it off if they discovered them turning it on?
282,000 years in solitary confinement :/
He has been punished to eternal inprisonnement for freeing the signal, surely they would not let it free after that
@@SolDizZo way more, actually. dark bramble hadnt been destroyed yet. something interesting is that the bramble vines were still there when the strangers arrived so the seed appeared there a very long time ago
@@supercharged5-39 I agree but not necessarily on the timeline. We know the seeds can travel for very long periods of time in dark space. Of course there's a lot we don't know. I'm going to throw a few questions at you so buckle up.
I theorize that all the aquatic life in the solar system originated from said Ice planet, including the now-Hearthians. Seeing as it's incredibly unlikely for multiple planets in the same solar system to similarly have aquatic species.
It's pretty confounding for an Anglerfish to make it to Ember Twin though. Maybe its hunger caused it to explore the solar system long ago, but how did it keep it's intradimensional size?
Anyway, let me straighten canonical questions here:
1: The Eye releases a death cry to all of the universe indiscriminately. How long does it take for this signal to travel?
2: The Stranger arrives and in short order seals the signal in horror, despair and disgust, immediately resuming the Eye's quantum flux. Does this have a quantum effect on time or concentrate the intensity of the signal?
3: The Owlkkin have limited resources and use their last years--at most decades--to invent virtual immortality. All the while the ice planet is growing vines. Before their bodies are completely abandoned, the now-Prisoner releases the signal which eventually reaches a passing Nomai Ship. What's the timespan here?
4: Nomai warp "there" to the relative coordinates, I'm assuming coalesced into the epicenter of the quantum orbit of the Eye. They land INSIDE Dark Bramble.
It's clear from the slides that now-Dark-Bramble remained planetary during the events of the Stranger, but was it completely frozen? And there's probably a 1-10,000 year gap allowed by the time it takes for the Eye's signal to travel to the Nomai, however far away they are. Some people think the Nomai ship and escape pods caused the explosion, but they didn't exactly bring an atmosphere with them. Did the Bramble react so explosively to contain or restrain its intruder?
Knowing the Nomai's time in their new home spanned at least to ancestral lengths, the lowest estimate is a 282,000 year imprisonment for our immortal friend. I wonder how high we can really estimate. 300,000?
The wood of the dam in the Stranger was very rotten by Hearthians' time, but maybe it calcified and had no reason to break for all those millennia.
At 17:00 i appreciate the attention to detail adding the ::0 instead of :0 for the hearthian's 4 eyes lol
Outer wilds, especially the echoes of the eye, has been one of the few games that ever made me cry.
The part were you finally get to tell the prisoner about yourself made me burst into tears.
Thank you for making this video.
when the music shifts to the main theme as it transitions to the hearthians time in the vision gets me emotional every time
The base game ending made me cry, but THAT moment had me absolutely bawling
The eye of the universe ending with the prisoner gets me everything
That music makes me nostalgic for playing the dlc for the first time
Everytime**
I couldn't agree more. The recap for the Prisoner got me really bad.
Then later when I found the grave and could hear his sad quiet song from under ground... Oh man. That broke me.
I love how hes like “2 eyes? How do they see?” Really immersive and feels like im watching a video log of an alien captain
I dont think the Owls are even wrong about their choices, they learned exactly the same thing we did the Eye cannot stop the inevitable only allow one to witness the next cycle. There is no way to save what there already is.
However unlike us, they dont accept the beauty of it, they choose to live their final moments in peace with each other, making an homage to what once was and mourning the decisions they've made along the way.
The only wrong I can see within them is the depraving of the decision for other peoples to either accept the gift the Eye offers or live those last moments with each other saying goodbye to what they know.
I see it as this. To a civilization living at the start or even middle of the universe's life, the Eye would seem evil and monstrous. Why would one want to restart a thriving cosmos? Only in the context of the heat death does the Eye provide comfort, "sure everything is ending, but a new universe can begin"
One of my favourite moments of the dlc is not even truly a part of the dlc, its the first time you open up the game and the main menu warns you that the DLC is a horror game, that simple message sets the tone of the entire thing so fast. I remember reading someone who made the connection that the message on the main menu is much like the message the Owlks receieved from the eye, only when actually exploring you find out the truth behind the message.
Despite not knowing it and doing it for much more selfish reasons, what they did ended up being the right choice as it ensured the Eye was only activated at the end of the universe, sparing thousands of civilizations from being erased before they had a chance to bloom. The world of Outer Wilds does not operate on some kind of fate or prophecy, so the Hearthians being set up for success by the Owlks and Nomai is pure cosmic chance. Perhaps EVERYTHING is quantum in service to the Eye? We exist in the one possibility where the Eye can be found at the very end of the universe. I love this game.
I think they misinterpreted the vision (I don't believe the Eye ends the universe, just "fastforwards" to when it ends and then restarts it, but I don't think the Owlks saw it that way), and their reaction was kind of rash, but ultimately understandable. Their treatment of the prisoner I find inexcusable, though.
horrifying realization: this universe where one race managed to delay the cycle is probably an outlier. an average cycle of the universe DOES get cut short in the middle/end, when life is still thriving
Eelis, my friend, you are a gift to the Outer Wilds community. Thank you for all these wonderful supercuts.
You are an absolute legend, I've been checking daily for your new videos and you are QUICK. Thank you!!
Man
wait you played outerwilds?
YOU OKAYED OUTER WILDS :DDDD!! you have no idea how incredibly happy that fact makes me
@@eggsforbacon internet stranger also likes The Thing, hooray
::)
It's so funny how he roleplays having 2 eyes a novelty in true hearthian fashion
I loved it, Soviet's showing so much empathy towards the Nomai and the Owlks, it's cute and heartbreaking, what a journey
My favorite “hmm, that makes sense actually” but totally unnecessary part of this game for me that, presumably, the nomai warped into dark bramble because its spatial properties were repeating/amplifying the signal from the eye, so their warp targeted that instead of the actual eye coordinates
Totally unnecessary? I would say it's one of a few key reasons why the base game happens
@@noelthemighty By “unnecessary” I mean coming to that conclusion isn’t necessary for you, the player, to understand the story. You could just conclude that the Nomai got their warp coordinates wrong, and that would be a perfectly sufficient explanation. But the spatial properties of dark bramble *causing* that error is an interesting idea that fits even better with the rules the game sets up for its universe!
@@DavidCornell1 I always thought that they warped inside it because the amount of sheer space inside of dark bramble is so large. Like the coordinates were just somewhere in the system, but it just so happened that dark bramble takes up like half of the space in the system technically speaking
Never realized that
So the eye could've already been blocked again, but the signal was still passing thru the hypothetically infinite dark bramble?
@@constantlyphilI don’t think the signal was “already blocked” - in the DLC ending movie you see pretty clearly that the Nomai received the signal and immediately warped during the short (probably few-second or few-minute) window when the signal was released. Not accounting for the time it takes the signal to travel across space at, that is (i.e. presumably the speed of light).
I love how he broke the spacetime cause of Self but after finished the game but he created Self before finished the game
The universe ended before he could break the space time continuem. Obviously, when he came back fabric of spacetime had something to say about it.
I dont understand (I've not played the game, unfortunately) how that "broke the space fabric" works. What triggers it and why?
@@lambda3952dude I came to the comment section for the exact same reason!! I think I’ve figured it out tho. So Self is made when you travel through a black hole that opens in the ash twin towards the end of the loops. I think he travelled through this, and the loop resets but you can go visit the old you that got stuck in the blackhole, named Self. Anyways, I think Soviet did this, but finished the game before he could go talk to self (which you have to do to fix the paradox) so when he reloaded the game he had Self still on Ash Twin
@@carysdeklerk2009 I see, thanks
@@carysdeklerk2009 you'll always break spacetime unless you keep going into the black hole inside ash twin every loop
Watching soviet playing any kinds of mystery game, listening to his monologue, feels like I were actually watching an explorer discovering things himself. It's immersive as hell
its the accent. he simulates 90s adventure movies.
You're doing the Eye's work, friend.
We could make a religion out of this!
@sidewinder6862 owlks: "wait, actually don't"
He breaks spacetime at the start because in his non dlc playthrough before he finished it, on his second to last loop, he jumps through the blackhole in the Ash Twin Project, creating a paradox for the next loop. However, the loop right after that he goes straight to the ending, preventing the break of space time because there was no loop to break. This gameplay starts technically at the loop after he jumps through the black hole, and thus: "YOU DESTROYED THE FABRIC OF SPACE TIME"
I am kinda sad you cut the "owlk" part of the "new universe" scene out of it at the end there, but thank you nonetheless.
People saying thanks from the Outer Wilds community, I wanna thank you as a Soviet fan. I was hoping we would get more of his supercut.
Ah yes, the Spooky DLC.
Real talk; I love this DLC. The horror is really good.
I love how Womble played this in-charascter, the comments about 'wow they only had two eyes, they were half blind' had me rolling every time
This already felt like a perfect complete game the first time I played it through. While I didn't doubt the DLC was good, I was wary of how they could add to existing content to top what was already there.
Then I actually played Echoes of the Eye and it felt like it always belonged, seamlessly fitting in with the rest of the story. The thematic structure alone is incredible. It is about fear, from the very beginning it's unsettling to see that shadow, and get close enough to blot out the sun without seeing further detail until you are close enough to nearly collide. Every challenge within this ship is about doing what the aliens who built it failed to do: moving forward despite your own fear. As you progress you slowly dismantle those fears, through understanding you appreciate it all and shatter even the very illusion of a world they've created just to cheat your way into the prisoner's hold. By the end you are no longer afraid, your perserverence has paid off. The prisoner is vindicated by your memories, their actions having not been a vain effort that was thwarted and punished. The Nomai detected the signal and built the system that would locate the eye, and now a Hearthian will be the one to reach it.
It's truly fantastic.
So this is a copy of what I posted to someone else so it may seem a little like it ignores some things you comment, but I just want to add on to your comment and gush more about the game:
The whole fear theme has a lot more layers in the game. The entire game is set up so that you can explore most of it peacefully, but if you want to get to vault you will need to do what the owls can not and face your fear.
Just the act of getting to the slides that show you the glitches you will need involves turning off the lights and braving the owl people to get to the archive rooms, but even the glitches themselves involve facing your fear.
Each of the three glitches is something that the player could stumble into on their own, however it is fear that keeps the player from discovering them. The lamp is a source of light and comfort for the player in this dark area, even if they realize they can set it down, it is fear of losing or going away from your light source that keeps them near it. On the raft you learn to fear the water as it knocks you out of the dream, so you stay on your raft even when you can no longer see the water when loading between levels. Finally it is the fear of death and reseting the cycle which keeps the player from learning that even in death they can enter the simulation.
And the game rewards those who face their fear and experiment. If you learn the lantern trick or the death trick, you can use that to skip having to wake up the owls and be able to easily enter their respective archive rooms.
@@RebelZhouYuWu Wonderfully said dude. This team is incredible at letting "Game Design" design their game. I couldn't help but notice the parallels, but everything fits so seamlessly you don't think twice, until you have those hmmm..what if moments that this game is so incredible at.
It's hilarious that this supercut is about as long as it took him to figure out how to finish the final bridge.
When I first played the DLC, I saw all the owlks dead around the fire so I thought you had to die to get in and did that first.
It took me forever to realize what the statues were even supposed to be doing because I went in dead every time.
Caused me to cheese the whole descent into the tower archives sadly.
@@Mirrale I had a very similar experience. Only in watching this did I realize that the tower archives had similar stealth mechanics to mountain village
never realized the signal for the owl was coming from 6 feet under because he's already dead hence being burried
When I finished the supercut of the normal game I immediately checked for the dlc, sadly there were only uploads from other channels.
So I watched the longer cut of Soviet playing Outer Wilds, and right when I finished it you uploaded the dlc! Impeccable timing, thanks for that ;)
Ps: When I watched the longer cut(s) of Soviets stream (of the main game) I was really impressed with how much of the important events and “Soviet-moments” you managed to include in the supercut and it still not feeling rushed. Must have taken a long time, props!
His awe at 7:00 is fucking irreplaceable.
His entire playthrough of this game is amazing. He plays it like a real pace explorer! Theorizing and learning as he goes.
I love how in character this guy gets.
7:59 he questions how the owlk's see anything with just 2 eyes- which is something I'm sure a hearthian would say if they saw it, 16:55 Again here.
it's so fun to watch him question things that would make canonical sense for the mc to think
He didn't call it a "Halo world", I'm impressed! I've been loving his playthrough, was looking forward to this video
Probably depends on what you're the most familiar with.
Personally, although I first saw something like this in the Gundam series, the first thing that popped into my mind was Elite Dangerous.
@@sanga000 the 10 people who thought of elysium
havent seen anyone calling it an O'Neill cylinder yet tho. that's O'Neill with 2 L
Wouldn't have the slightest issue if anyone did call it a halo world. The game series "halo" _is_ named after the shape of the megastructures, from the greek word άλως, bright ring. That game franchise does not hold a monopoly on the noun/adjective.
It's incredible he interpreted the first slide reel correctly, got that they sacrificed their home planet.
Let'S see if he can guess the other burned parts too.
31:04 I love the little noises he does😂
Man knows how to stream
These guys are freaking amazing writers. The themes of the base game are amazing and we all know them well but this DLC is a story of fear and they come at it from EVERY angle. The player has to deal with fear, the fear of death, of the stangers, of the known and unknown, and so much more. The strangers fell to fear, isolating and running from that which they saw. There's so many ways to look at it!
Holy fuck, Womble is so incredibly clever
Outer Wilds is a game that I will always be impressed by.
Because, in my opinion, it and the DLC did something that I haven't experienced in any other game.
I was able to experience the game for the first time twice.
Another one ! yeeeees, Thank you
The level design in this game will never cease to amaze me. Not only is the story tightly written, but the way the player is guided to notice a few things at certain times (like using the flow of the river as the only efficient way to traverse the ring) creates such a natural and immersive feel to how the story unfolds. I'm really in awe of the planning every part of this game has seen!
0:25 It took me a moment... When he finished the main game he had "Self" in ATP, so when he loaded "last save" he was still there.
Yeah that was really funny. At first I thought it was because he hadn't activated the statue yet (even though he already had launch codes), and then I realized it.
It's funny to think how close he was to destroying the fabric of spacetime on his last cycle.
This game taught me that nothing was there forever... Everything has a start and an end, it doesn't matter what you do to delay it. After I saw the ending and learning this fact, I spent as little time playing videogames and as much time I could with my grandfather... I just wish I'd done it sooner... Old bastard left us too early, and now remembering the moments we had together, and the moments we didn't, I'm bawling my eyes out...
"They've only got two eyes, so it's doubly impressive that they did all this? They're half-blind!"
lmfao
"... I'm sorry you couldn't go home."
I'LL CRY, I REALLY WILL
The theories were brilliant , how does he manage to come up with such great things but also get stuck on the simple puzzles
I am truly amazed by how you managed to understand whole story from the very FIRST scroll! Like Bravo to you!
The strangers were worse than most think by the time we see them.
The nomai were active 200-300 thousand years previously and that signal could have traveled just as long or longer. That means the strangers were in the sim for hundreds of thousands of years where a light being snuffed was permanent.
They had no reflex against boosting the light out. They were fine with straight murder, doubly so with then snapping your neck if you aren't carrying the lantern.
I love how sincere soviet is, his commentary like an inner monologue
Eye of Universe
Stranger: 2 Eyes,Got Terrified
Nomai: 3 Eyes,Tried to go but failed
Hearthians: 4 Eyes, Successfully got into the Eye
That guy in Bloodborne who said we need more eyes really was onto something wasn't he
Soviet’s narration is amazing for this. He really inserts himself well into this character
I just wanna say that I am amazed how smart wombel is. From the first slide he deduced almost half of the backstory in one go.
i think it's really clever that he noticed that the overt maliciousness of burning their history and locking people in rooms if they try to fetch the backups felt out of character, because the devs mentioned in some interview that there was an unseen turning point that made them go from just hiding away and preserving their history in said hiding place to outright destroying all the forbidden things
Once again, Outer wilds brings me to literal tears. So glad these supercuts let me experience it again with Womble.
Bro every time I watch soviets play thru of this game, it makes me cry, cause he has such a poetic outlook on the game and such a beautiful perspective of the story, we love you Soviet
49:10 "im more relived they are more sane"
They broke my neck first time xd
These "hmmm?" noises disturbed me now that I know his face.
Was really excited to see the end of his Outer Wilds journey! Thanks so much for getting these out as fast as you have been, you must be a really hard worker!
Honestly I find this man fascinating. His line of reasoning is nearly perfect.
First he puts together that this ship is a living ship, one that can't travel great distances quickly. (Frankly I only just realized this and causes me to ask many questions.)
Then he learns about them finding the eye and becoming horrified at it.
Then he see's them creating the station and stay here. Naturally this leads to the question. Why did they stay? The Nomai stayed because they crashed so they couldn't, bad they were curious about the eye so they didn't want to. The owlks on the other hand have the means to leave, and have no interest in finding the eye. So why didn't they leave? He then geniously deduced that they must not have a home to return to.
He practically discovered their main motivation in the first 15 minutes of the video. It's also clearly not fake since he made similarly smart deductions that are completely wrong.
He assumes that they must have died from the interloper(smart since it's what killed everything else) but then why didn't the Nomai find them? If they both heard the signal then they should arrive at similar times. Perhaps the Nomai a little bit sooner since they have teleportation. So then how could they miss the massive space station entering the solar system. Especially since it only becomes cloaked after they arrived. Conclusion: the owlks must have arrived after the Nomai already died. The only hole in this deduction is why is there ghost matter in the ship then? If they arrived after the interloper released the ghost matter and the Nomai were dead then the ghost matter should have dissipated before they arrived.
Same with them still being alive. He see's the ship is moving and that there are no corpses. If they did arrive after the Nomai then the ghost matter may not have gotten them. So perhaps they're still here. His ideas are building off each other and fixing holes in previous theories. At this point I'm just gonna gush over all his theories.
Oh my word he realized it's a simulation. Frankly that's a big leap. I suppose he put together that they missed home, that despite adventuring in this place for so long he hadn't found any of those devices, and the fact they fell asleep and put together that there must be a dream world?
The 3 district idea is fascinating. He's seen 3 areas and knows this device with 3 passwords is important. So perhaps it controls them.
His feeling of their sudden mood change is interesting as well.they way they suddenly seem evil. It makes sense tit would seem that way. The hidden projections were created by the prisoner who disagreed with the rest of the owlks so it makes sense he's portray them as a bit sinister.
1:27:05 the little sound of discomfort Soviet makes here is so genuine. love it
Looks like this was an amazing playthrough, he seemed really tuned in to the story and made a lot of good guesses about what was going on. I love this game so much.
It's insane to me how much Womble put together about the Owlks by only reading two burnt slide reels.
34:29 Funny how it's actually an incredibly sweet gesture, the furthest from being disrespectful
I really like when Womble playing game, he always so immerse and synthesis with the characters and not afraid to show emotions on streams.
I really appreciate Womble's occasional dramatic monologues at key moments. He's got a good narrator voice, makes me feel like I'm watching a documentary.
Holy hell, Womble is SHARP
"He didn't realize you could drop the artifact anywhere"
Yeah man neither the fuck did I
Thank you for posting this, watching him live was very frustrating at times hahaha. He would see the glitches and not even think to try them
Somehow cried harder at this than when I played it myself
I'm impressed how quickly he, relying entirely on his guesses, accurately outlined the plot of the stranger and his inhabitants (I'm talking about the arrival and their motivation)
STRAIGHT TO MY VEINS MORE OW CUTS JSUT A LIL MORE MAN CMON SLIME CMON JUST A LIL MORE MAN
I appreciate you cutting out the like hour of Womble figuring out the last lock.
Once again, I find it impressive that he's managing to put together all these little details before the game actually tells him.
Like the ship moving away from the star and the whole species uprooting their lives for the voyager.
Your collection is ever growing. Joeseph anderson is a great next candidate ^^
Yes please, I would love to see his streams in this Supercuts format
Also, his run through the dlc was super interesting
A series of edirs of Joseph Anderson's Outer Wilds streams would be redundant because they already exist.
Ah! I see him going through the blackhole warp at the end of the last time finally payed off! Wonderful
14:06 I've never seen anybody put this part together so well before seeing the unburned reels.
Same!
Literally just cried. I finished the dlc like 10 minutes ago, but turned off the game before I went to the eye again. So instead I opted into watching sovietwomble do it as I have been watching this as i went through the dlc. And as the final song came together, the conclusion of the greatest adventure, I cried.. Funnily, I didn’t cry when I finished the base game. I guess thats because i knew there was still the dlc, still one more adventure, but now theres not. I have finished possibly the greatest game ever made and that will ever be made. Good bye Outerwilds
Thank you so much for these Supercuts. These are livestreams I probably wouldn’t discover if it wasn’t for your videos, so thank you for letting me relive this experience so many times ❤️
Can't belive I don't se any other comments about your emoticon using 4 eyes: ::0
Brilliant! ::D
Its so crazy to me that he can deduce the story and what to do just from a single lore drop. Normally it takes most people half of the time exploring the ship before they even try to sleep with the artifact.
OMG YES, I was waiting for this one !! Thank you so much, Eelis !
Wow thank you, and the speed at which you get these out!
Oh yeah, womble ended the game with his "copy" in the Ash Twin Project that's why he destroyed the fabric of spacetime at the beginning.
sovietwombles playthrough of this game is by far my favorite. he is so invested to the world and story and you could hear it in his voice
This is my first exposure to this game. I got absolutely sucked into this just now. That was extremely profound. What an experience?!?! How was that so good ??!! From the game design to the lore to the music circle at the very end.
I haven't even seen the base game yet, and it was definitely head-melty. You got so into the role of the 4 eyed dude that it caught me off guard at the start. Fantastic playthrough!!!
Go do the base game tbh, possible you could still have some puzzles unspoiled
I only now noticed that owl people gain green color in their anger, the opposite color of eye's purple.
That haunting cry when the tower tipped over in the dream world was horrifying.
Distortion2 did a pretty good playthrough. There isnt an edited video of it, so if you're looking for another blind OW playthrough to make a video of that could be a decent pick. Thanks for making these highlights!
I think out of all the playthroughts, Womble's is my favorite. It is just so tender.
Wow, figured the plot with just two burned movies
{spoilers}
a bit of context about figuring out how to dodge the alarm, it took him nearly 2 hours. he's had the solution but was asking "how do I kill myself in front of this FIRE? maybe when the dam breaks I can drown myself or I should bonk my head repeatedly."
Tbf I also got stuck on that, brain blindness