It's interesting to use this tutorial to practice geom nodes of blender and see their shortcomings and differnces. For example, blender lacks distribution of points inside the volume. There's dev task T85898 which considers how to make it (update existing code vs add new node vs implement volume to points). And as of now, blender moved from named attribute randomizer (thank goodness)
why the null at the end, what does null do?, whats the coloured circle around stuff in the node editor?... shouldnt this be covered? good tut though :D
Putting NULL there just means, that will be the last node in the network. So when you import the geo to for example a dop network(rigidbody sim, etc), you can clearly see which node you want to import. It's a good practice.
I really don't know why but this was my very first tutorial and Houdini glitches on my end, sometimes failing to compute random colors or random sizes. It's very bizarre.
Clear, concise, and practical explanations. I finally am starting to understand Houdini. Thank you!
This is so clear and explanative!! Thank you 1000 times!
Just started learning Houdini, and your tutorials really help. Thank you a lot for your work, guys!
Wish we'd watched this before taking any other houdini courses, super cool and helpful course
Amazing. Just what the doctor ordered. Get's to the point nice and quick whilst doing interesting fun stuff.
Thanks for all your tutorials!
Just Brilliant.
THANK YOU!
thank you guys!
Great tutorial!
Brilliant!
Excellent
Awesome!
Thank you :)
It's interesting to use this tutorial to practice geom nodes of blender and see their shortcomings and differnces. For example, blender lacks distribution of points inside the volume. There's dev task T85898 which considers how to make it (update existing code vs add new node vs implement volume to points).
And as of now, blender moved from named attribute randomizer (thank goodness)
why isoOffset is a legacy way, and what is the current way?
why the null at the end, what does null do?, whats the coloured circle around stuff in the node editor?... shouldnt this be covered? good tut though :D
Putting NULL there just means, that will be the last node in the network. So when you import the geo to for example a dop network(rigidbody sim, etc), you can clearly see which node you want to import. It's a good practice.
I really don't know why but this was my very first tutorial and Houdini glitches on my end, sometimes failing to compute random colors or random sizes. It's very bizarre.
My sphere disappeared when I tried to change the primitive type :(
its fast but hard to understand for a complete beginner
What's hard to understand?
stick to blender noob