Houdini In Five Minutes 02: Your First Node Tree

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  • čas přidán 19. 01. 2020
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Komentáře • 22

  • @thehiddendev8331
    @thehiddendev8331 Před 3 lety +3

    Clear, concise, and practical explanations. I finally am starting to understand Houdini. Thank you!

  • @shiyi9993
    @shiyi9993 Před 7 měsíci

    This is so clear and explanative!! Thank you 1000 times!

  • @annasitalova400
    @annasitalova400 Před 2 lety +1

    Just started learning Houdini, and your tutorials really help. Thank you a lot for your work, guys!

  • @gianlucamatteo208
    @gianlucamatteo208 Před 4 lety +6

    Wish we'd watched this before taking any other houdini courses, super cool and helpful course

  • @simondebrun
    @simondebrun Před 2 lety

    Amazing. Just what the doctor ordered. Get's to the point nice and quick whilst doing interesting fun stuff.

  • @jyunpeili6454
    @jyunpeili6454 Před rokem

    Thanks for all your tutorials!

  • @faddlewaddle2615
    @faddlewaddle2615 Před rokem

    Just Brilliant.
    THANK YOU!

  • @ArgoBeats
    @ArgoBeats Před 4 lety

    thank you guys!

  • @gaku74
    @gaku74 Před 3 lety

    Great tutorial!

  • @SwordOfFaith888
    @SwordOfFaith888 Před rokem

    Brilliant!

  • @FredWeimer
    @FredWeimer Před 3 lety

    Excellent

  • @Ruyanisme
    @Ruyanisme Před 4 lety

    Awesome!

  • @Sykophantic
    @Sykophantic Před 3 lety

    Thank you :)

  • @etopowertwon
    @etopowertwon Před 2 lety

    It's interesting to use this tutorial to practice geom nodes of blender and see their shortcomings and differnces. For example, blender lacks distribution of points inside the volume. There's dev task T85898 which considers how to make it (update existing code vs add new node vs implement volume to points).
    And as of now, blender moved from named attribute randomizer (thank goodness)

  • @kyrylosamoilenko5394
    @kyrylosamoilenko5394 Před 3 lety +3

    why isoOffset is a legacy way, and what is the current way?

  • @CarlWicker
    @CarlWicker Před 4 lety +1

    why the null at the end, what does null do?, whats the coloured circle around stuff in the node editor?... shouldnt this be covered? good tut though :D

    • @klarnorbert
      @klarnorbert Před 4 lety +8

      Putting NULL there just means, that will be the last node in the network. So when you import the geo to for example a dop network(rigidbody sim, etc), you can clearly see which node you want to import. It's a good practice.

  • @lgtwzrd
    @lgtwzrd Před rokem

    I really don't know why but this was my very first tutorial and Houdini glitches on my end, sometimes failing to compute random colors or random sizes. It's very bizarre.

  • @catleen
    @catleen Před 2 lety

    My sphere disappeared when I tried to change the primitive type :(

  • @Trickeriz1
    @Trickeriz1 Před 4 lety +1

    its fast but hard to understand for a complete beginner